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blender-archive/source/blender/editors/space_node/node_header.c
Matt Ebb d16ea70f51 * Modifications to node editor 'make links' tool, after some requests by Soenke
Now it automatically decides how to connect the nodes up, based on the node positions. This lets you do fun stuff like in this video: http://www.vimeo.com/8548698
2010-01-05 06:49:29 +00:00

214 lines
6.6 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_space_types.h"
#include "DNA_node_types.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_node.h"
#include "BKE_main.h"
#include "BKE_utildefines.h"
#include "ED_screen.h"
#include "ED_types.h"
#include "ED_util.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "node_intern.h"
/* ************************ add menu *********************** */
static void do_node_add(bContext *C, void *arg, int event)
{
SpaceNode *snode= CTX_wm_space_node(C);
bNode *node;
/* store selection in temp test flag */
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & NODE_SELECT) node->flag |= NODE_TEST;
else node->flag &= ~NODE_TEST;
}
node= node_add_node(snode, CTX_data_scene(C), event, snode->mx, snode->my);
/* select previous selection before autoconnect */
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & NODE_TEST) node->flag |= NODE_SELECT;
}
snode_autoconnect(snode, 1, 0);
/* deselect after autoconnection */
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & NODE_TEST) node->flag &= ~NODE_SELECT;
}
snode_handle_recalc(C, snode);
}
static void node_auto_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass)
{
Main *bmain= CTX_data_main(C);
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTree *ntree;
int nodeclass= GET_INT_FROM_POINTER(arg_nodeclass);
int tot= 0, a;
ntree = snode->nodetree;
if(!ntree) {
uiItemS(layout);
return;
}
/* mostly taken from toolbox.c, node_add_sublevel() */
if(nodeclass==NODE_CLASS_GROUP) {
bNodeTree *ngroup= bmain->nodetree.first;
for(; ngroup; ngroup= ngroup->id.next)
if(ngroup->type==ntree->type)
tot++;
}
else {
bNodeType *type = ntree->alltypes.first;
while(type) {
if(type->nclass == nodeclass)
tot++;
type= type->next;
}
}
if(tot==0) {
uiItemS(layout);
return;
}
uiLayoutSetFunc(layout, do_node_add, NULL);
if(nodeclass==NODE_CLASS_GROUP) {
bNodeTree *ngroup= bmain->nodetree.first;
for(tot=0, a=0; ngroup; ngroup= ngroup->id.next, tot++) {
if(ngroup->type==ntree->type) {
uiItemV(layout, ngroup->id.name+2, 0, NODE_GROUP_MENU+tot);
a++;
}
}
}
else {
bNodeType *type;
int script=0;
for(a=0, type= ntree->alltypes.first; type; type=type->next) {
if(type->nclass == nodeclass && type->name) {
if(type->type == NODE_DYNAMIC) {
uiItemV(layout, type->name, 0, NODE_DYNAMIC_MENU+script);
script++;
}
else
uiItemV(layout, type->name, 0, type->type);
a++;
}
}
}
}
static void node_menu_add(const bContext *C, Menu *menu)
{
uiLayout *layout= menu->layout;
SpaceNode *snode= CTX_wm_space_node(C);
if(!snode->nodetree)
uiLayoutSetActive(layout, 0);
if(snode->treetype==NTREE_SHADER) {
uiItemMenuF(layout, "Input", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, "Output", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, "Color", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, "Vector", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR));
uiItemMenuF(layout, "Convertor", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, "Group", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
uiItemMenuF(layout, "Dynamic", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_DYNAMIC));
}
else if(snode->treetype==NTREE_COMPOSIT) {
uiItemMenuF(layout, "Input", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, "Output", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, "Color", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, "Vector", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR));
uiItemMenuF(layout, "Filter", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_FILTER));
uiItemMenuF(layout, "Convertor", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, "Matte", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_MATTE));
uiItemMenuF(layout, "Distort", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT));
uiItemMenuF(layout, "Group", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
}
else if(snode->treetype==NTREE_TEXTURE) {
uiItemMenuF(layout, "Input", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, "Output", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, "Color", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, "Patterns", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_PATTERN));
uiItemMenuF(layout, "Textures", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE));
uiItemMenuF(layout, "Convertor", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, "Distort", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT));
uiItemMenuF(layout, "Group", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
}
}
void node_menus_register(ARegionType *art)
{
MenuType *mt;
mt= MEM_callocN(sizeof(MenuType), "spacetype node menu add");
strcpy(mt->idname, "NODE_MT_add");
strcpy(mt->label, "Add");
mt->draw= node_menu_add;
WM_menutype_add(mt);
}