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blender-archive/source
Antonis Ryakiotakis b0a3f32ed3 improvements and simplification to gravity code:
* world to object matrix is calculated for view vector as well, reuse
that.
* if no orientation exists use world negative axis instead of object
negative axis for gravity.

there's also the issue of mirroring, it may be wise to invert the
gravity effect there but it may be better to have artist feedback on
that.
2013-12-12 19:35:33 +02:00
..
2012-12-17 08:01:43 +00:00
2013-11-28 16:14:32 +11:00
2012-12-17 08:01:43 +00:00