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blender-archive/source/blender/include/BIF_outliner.h
Chris Want 5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00

109 lines
3.4 KiB
C++

/**
* $Id: BIF_outliner.h
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BIF_OUTLINER_H
#define BIF_OUTLINER_H
struct TreeStoreElem;
typedef struct TreeElement {
struct TreeElement *next, *prev, *parent;
ListBase subtree;
float xs, ys; // do selection
int store_index; // offset in tree store
short flag, index; // flag for non-saved stuff, index for data arrays
short idcode; // from TreeStore id
short xend; // width of item display, for select
char *name;
void *directdata; // Armature Bones, Base, ...
} TreeElement;
/* TreeElement->flag */
#define TE_ACTIVE 1
#define TE_ICONROW 2
/* TreeStoreElem types */
#define TSE_NLA 1
#define TSE_NLA_ACTION 2
#define TSE_DEFGROUP_BASE 3
#define TSE_DEFGROUP 4
#define TSE_BONE 5
#define TSE_EBONE 6
#define TSE_CONSTRAINT_BASE 7
#define TSE_CONSTRAINT 8
#define TSE_MODIFIER_BASE 9
#define TSE_MODIFIER 10
#define TSE_LINKED_OB 11
#define TSE_SCRIPT_BASE 12
#define TSE_POSE_BASE 13
#define TSE_POSE_CHANNEL 14
/*#ifdef WITH_VERSE*/
#define TSE_VERSE_SESSION 15
#define TSE_VERSE_OBJ_NODE 16
#define TSE_VERSE_GEOM_NODE 17
/*#endif*/
#define TSE_PROXY 18
#define TSE_R_LAYER_BASE 19
#define TSE_R_LAYER 20
#define TSE_R_PASS 21
#define TSE_LINKED_MAT 22
/* NOTE, is used for light group */
#define TSE_LINKED_LAMP 23
#define TSE_POSEGRP_BASE 24
#define TSE_POSEGRP 25
/* outliner search flags */
#define OL_FIND 0
#define OL_FIND_CASE 1
#define OL_FIND_COMPLETE 2
#define OL_FIND_COMPLETE_CASE 3
/* button events */
#define OL_NAMEBUTTON 1
extern void draw_outliner(struct ScrArea *sa, struct SpaceOops *so);
extern void outliner_free_tree(struct ListBase *lb);
extern void outliner_mouse_event(struct ScrArea *sa, short event);
extern void outliner_toggle_visible(struct ScrArea *sa);
extern void outliner_show_active(struct ScrArea *sa);
extern void outliner_show_hierarchy(struct ScrArea *sa);
extern void outliner_one_level(struct ScrArea *sa, int add);
extern void outliner_select(struct ScrArea *sa);
extern void outliner_toggle_selected(struct ScrArea *sa);
extern void outliner_toggle_visibility(struct ScrArea *sa);
extern void outliner_toggle_selectability(struct ScrArea *sa);
extern void outliner_toggle_renderability(struct ScrArea *sa);
extern void outliner_del(struct ScrArea *sa);
extern void outliner_operation_menu(struct ScrArea *sa);
extern void outliner_page_up_down(struct ScrArea *sa, int up);
extern void outliner_find_panel(struct ScrArea *sa, int again, int flags);
#endif