95 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): Peter Schlaile < peter [at] schlaile [dot] de >
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 *
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 */
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#ifndef BSE_SEQUENCE_EFFECTS_H
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#define BSE_SEQUENCE_EFFECTS_H
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/* Wipe effect */
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enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
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      DO_IRIS_WIPE,DO_CLOCK_WIPE};
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struct Sequence;
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struct ImBuf;
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struct SeqEffectHandle {
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	/* constructors & destructor */
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	/* init & init_plugin are _only_ called on first creation */
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	void (*init)(struct Sequence *seq);
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	void (*init_plugin)(struct Sequence * seq, const char * fname);
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	/* number of input strips needed 
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	   (called directly after construction) */
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	int (*num_inputs)();
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        /* load is called first time after readblenfile in
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           get_sequence_effect automatically */
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	void (*load)(struct Sequence *seq);
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	/* duplicate */
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	void (*copy)(struct Sequence *dst, struct Sequence * src);
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	/* destruct */
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	void (*free)(struct Sequence *seq);
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	/* returns: -1: no input needed,
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	             0: no early out, 
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		     1: out = ibuf1, 
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		     2: out = ibuf2 */
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	int (*early_out)(struct Sequence *seq,
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			 float facf0, float facf1); 
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	/* stores the y-range of the effect IPO */
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	void (*store_icu_yrange)(struct Sequence * seq,
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				 short adrcode, float * ymin, float * ymax);
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	/* stores the default facf0 and facf1 if no IPO is present */
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	void (*get_default_fac)(struct Sequence * seq, int cfra,
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				float * facf0, float * facf1);
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	/* execute the effect
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	   sequence effects are only required to either support
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	   float-rects or byte-rects 
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	   (mixed cases are handled one layer up...) */
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	void (*execute)(struct Sequence *seq, int cfra,
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			float facf0, float facf1,
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			int x, int y,
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			struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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			struct ImBuf *ibuf3, struct ImBuf *out);
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};
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struct SeqEffectHandle get_sequence_effect(struct Sequence * seq);
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struct SeqEffectHandle get_sequence_blend(struct Sequence * seq);
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int get_sequence_effect_num_inputs(int seq_type);
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void sequence_effect_speed_rebuild_map(struct Sequence * seq, int force);
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#endif
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