83 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file NG_NetworkDeviceInterface.h
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 *  \ingroup bgenet
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 *  \brief Functions like (de)initialize network, get library version
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 * To be derived by loopback and network libraries
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 */
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#ifndef __NG_NETWORKDEVICEINTERFACE_H__
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#define __NG_NETWORKDEVICEINTERFACE_H__
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#include "NG_NetworkMessage.h"
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#include <vector>
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class NG_NetworkDeviceInterface
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{
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private:
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	// candidates for shared/common implementation class
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	bool m_online;
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public:
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	NG_NetworkDeviceInterface() {};
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	virtual ~NG_NetworkDeviceInterface() {};
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	virtual void NextFrame()=0;
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	/**
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	  * Mark network connection online
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	  */
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	void Online(void) { m_online = true; }
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	/**
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	  * Mark network connection offline
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	  */
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	void Offline(void) { m_online = false; }
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	/**
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	  * Is the network connection established ?
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	  */
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	bool IsOnline(void) { return m_online; }
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	virtual bool Connect(char *address, unsigned int port, char *password,
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	                     unsigned int localport, unsigned int timeout)=0;
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	virtual bool Disconnect(void)=0;
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	virtual void SendNetworkMessage(NG_NetworkMessage* msg)=0;
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	/**
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	  * read NG_NetworkMessage from library buffer, may be
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	  * irrelevant for loopbackdevices
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	  */
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	virtual std::vector<NG_NetworkMessage*> RetrieveNetworkMessages()=0;
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#ifdef WITH_CXX_GUARDEDALLOC
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	MEM_CXX_CLASS_ALLOC_FUNCS("GE:NG_NetworkDeviceInterface")
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#endif
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};
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#endif  /* __NG_NETWORKDEVICEINTERFACE_H__ */
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