This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
		
			
				
	
	
		
			60 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2007 Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup nodes
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 */
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#pragma once
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#include "DNA_listBase.h"
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#include "BLI_utildefines.h"
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#include "BKE_node.h"
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#include "RNA_types.h"
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struct bNode;
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struct bNodeTree;
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct bNodeSocket *node_add_socket_from_template(struct bNodeTree *ntree,
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                                                  struct bNode *node,
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                                                  struct bNodeSocketTemplate *stemp,
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                                                  int in_out);
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void node_verify_socket_templates(struct bNodeTree *ntree, struct bNode *node);
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void node_socket_init_default_value(struct bNodeSocket *sock);
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void node_socket_copy_default_value(struct bNodeSocket *to, const struct bNodeSocket *from);
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void node_socket_skip_reroutes(struct ListBase *links,
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                               struct bNode *node,
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                               struct bNodeSocket *socket,
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                               struct bNode **r_node,
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                               struct bNodeSocket **r_socket);
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void register_standard_node_socket_types(void);
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#ifdef __cplusplus
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}
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#endif
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