This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/compositor/nodes/COM_PixelateNode.cpp
Jeroen Bakker 0fb9b7beda Adding a pixelate node.
This makes it possible to create pixelized scale in the Tile compositor.

Just append the node in front of a scale node or where you want the pixelization to take place.

There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.
2012-10-24 08:36:10 +00:00

43 lines
1.5 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_PixelateNode.h"
#include "COM_PixelateOperation.h"
#include "COM_ExecutionSystem.h"
PixelateNode::PixelateNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void PixelateNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
InputSocket *inputSocket = this->getInputSocket(0);
OutputSocket *outputSocket = this->getOutputSocket(0);
PixelateOperation *operation = new PixelateOperation(inputSocket->getDataType());
inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
outputSocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(operation);
}