Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file ED_paint.h
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 *  \ingroup editors
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 */
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#ifndef __ED_PAINT_H__
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#define __ED_PAINT_H__
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struct bContext;
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struct RegionView3D;
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struct wmKeyConfig;
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struct wmOperator;
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/* paint_ops.c */
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void ED_operatortypes_paint(void);
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void ED_operatormacros_paint(void);
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void ED_keymap_paint(struct wmKeyConfig *keyconf);
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/* paint_undo.c */
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enum {
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	UNDO_PAINT_IMAGE    = 0,
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	UNDO_PAINT_MESH     = 1,
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};
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typedef void (*UndoRestoreCb)(struct bContext *C, struct ListBase *lb);
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typedef void (*UndoFreeCb)(struct ListBase *lb);
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typedef bool (*UndoCleanupCb)(struct bContext *C, struct ListBase *lb);
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int ED_undo_paint_step(struct bContext *C, int type, int step, const char *name);
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void ED_undo_paint_step_num(struct bContext *C, int type, int num);
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const char *ED_undo_paint_get_name(struct bContext *C, int type, int nr, int *active);
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void ED_undo_paint_free(void);
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int ED_undo_paint_valid(int type, const char *name);
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bool ED_undo_paint_empty(int type);
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void ED_undo_paint_push_begin(int type, const char *name, UndoRestoreCb restore, UndoFreeCb free, UndoCleanupCb cleanup);
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void ED_undo_paint_push_end(int type);
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/* paint_image.c */
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/* image painting specific undo */
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void ED_image_undo_restore(struct bContext *C, struct ListBase *lb);
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void ED_image_undo_free(struct ListBase *lb);
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void ED_imapaint_clear_partial_redraw(void);
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void ED_imapaint_dirty_region(struct Image *ima, struct ImBuf *ibuf, int x, int y, int w, int h);
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void ED_imapaint_bucket_fill(struct bContext *C, float color[3], struct wmOperator *op);
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#endif /* __ED_PAINT_H__ */
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