This way we can avoid re-evaluation of certain parts of datablock when something unrelated has changed.
189 lines
5.6 KiB
C++
189 lines
5.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Joshua Leung
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* Contributor(s): Sergey Sharybin
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/depsgraph/intern/depsgraph.h
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* \ingroup depsgraph
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*
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* Datatypes for internal use in the Depsgraph
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*
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* All of these datatypes are only really used within the "core" depsgraph.
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* In particular, node types declared here form the structure of operations
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* in the graph.
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*/
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#pragma once
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#include "BLI_threads.h" /* for SpinLock */
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#include "intern/depsgraph_types.h"
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struct ID;
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struct GHash;
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struct GSet;
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struct PointerRNA;
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struct PropertyRNA;
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namespace DEG {
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struct DepsNode;
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struct TimeSourceDepsNode;
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struct IDDepsNode;
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struct ComponentDepsNode;
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struct OperationDepsNode;
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/* *************************** */
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/* Relationships Between Nodes */
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/* Settings/Tags on Relationship */
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typedef enum eDepsRelation_Flag {
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/* "cyclic" link - when detecting cycles, this relationship was the one
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* which triggers a cyclic relationship to exist in the graph.
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*/
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DEPSREL_FLAG_CYCLIC = (1 << 0),
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/* Update flush will not go through this relation. */
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DEPSREL_FLAG_NO_FLUSH = (1 << 1),
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} eDepsRelation_Flag;
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/* B depends on A (A -> B) */
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struct DepsRelation {
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/* the nodes in the relationship (since this is shared between the nodes) */
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DepsNode *from; /* A */
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DepsNode *to; /* B */
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/* relationship attributes */
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const char *name; /* label for debugging */
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int flag; /* (eDepsRelation_Flag) */
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DepsRelation(DepsNode *from,
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DepsNode *to,
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const char *description);
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~DepsRelation();
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void unlink();
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};
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/* ********* */
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/* Depsgraph */
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/* Dependency Graph object */
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struct Depsgraph {
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// TODO(sergey): Go away from C++ container and use some native BLI.
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typedef vector<OperationDepsNode *> OperationNodes;
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typedef vector<IDDepsNode *> IDDepsNodes;
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Depsgraph();
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~Depsgraph();
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/**
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* Convenience wrapper to find node given just pointer + property.
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*
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* \param ptr: pointer to the data that node will represent
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* \param prop: optional property affected - providing this effectively results in inner nodes being returned
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*
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* \return A node matching the required characteristics if it exists
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* or NULL if no such node exists in the graph
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*/
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DepsNode *find_node_from_pointer(const PointerRNA *ptr, const PropertyRNA *prop) const;
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TimeSourceDepsNode *add_time_source();
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TimeSourceDepsNode *find_time_source() const;
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IDDepsNode *find_id_node(const ID *id) const;
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IDDepsNode *add_id_node(ID *id, const char *name = "");
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void clear_id_nodes();
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/* Add new relationship between two nodes. */
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DepsRelation *add_new_relation(OperationDepsNode *from,
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OperationDepsNode *to,
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const char *description,
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bool check_unique = false);
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DepsRelation *add_new_relation(DepsNode *from,
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DepsNode *to,
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const char *description,
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bool check_unique = false);
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/* Check whether two nodes are connected by relation with given
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* description. Description might be NULL to check ANY relation between
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* given nodes.
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*/
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DepsRelation *check_nodes_connected(const DepsNode *from,
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const DepsNode *to,
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const char *description);
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/* Tag a specific node as needing updates. */
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void add_entry_tag(OperationDepsNode *node);
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/* Clear storage used by all nodes. */
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void clear_all_nodes();
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/* Core Graph Functionality ........... */
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/* <ID : IDDepsNode> mapping from ID blocks to nodes representing these
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* blocks, used for quick lookups.
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*/
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GHash *id_hash;
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/* Ordered list of ID nodes, order matches ID allocation order.
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* Used for faster iteration, especially for areas which are critical to
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* keep exact order of iteration.
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*/
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IDDepsNodes id_nodes;
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/* Top-level time source node. */
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TimeSourceDepsNode *time_source;
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/* Indicates whether relations needs to be updated. */
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bool need_update;
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/* Quick-Access Temp Data ............. */
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/* Nodes which have been tagged as "directly modified". */
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GSet *entry_tags;
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/* Convenience Data ................... */
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/* XXX: should be collected after building (if actually needed?) */
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/* All operation nodes, sorted in order of single-thread traversal order. */
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OperationNodes operations;
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/* Spin lock for threading-critical operations.
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* Mainly used by graph evaluation.
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*/
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SpinLock lock;
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/* Layers Visibility .................. */
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/* Visible layers bitfield, used for skipping invisible objects updates. */
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unsigned int layers;
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// XXX: additional stuff like eval contexts, mempools for allocating nodes from, etc.
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};
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} // namespace DEG
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