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blender-archive/source/blender/editors/interface/interface_icons.c
Ton Roosendaal b119ce5fcc Drag and drop 2.5 integration! Finally, slashdot regulars can use
Blender too now! :)

** Drag works as follows:

- drag-able items are defined by the standard interface ui toolkit
- each button can get this feature, via uiButSetDragXXX(but, ...).
  There are calls to define drag-able images, ID blocks, RNA paths, 
  file paths, and so on. By default you drag an icon, exceptionally 
  an ImBuf
- Drag items are registered centrally in the WM, it allows more drag 
  items simultaneous too, but not implemented

** Drop works as follows:

- On mouse release, and if drag items exist in the WM, it converts 
  the mouse event to an EVT_DROP type. This event then gets the full 
  drag info as customdata

- drop regions are defined with WM_dropbox_add(), similar to keymaps 
  you can make a "drop map" this way, which become 'drop map handlers' 
  in the queues.
- next to that the UI kit handles some common button types (like 
  accepting ID or names) to be catching a drop event too.

- Every "drop box" has two callbacks:
  - poll() = check if the event drag data is relevant for this box
  - copy() = fill in custom properties in the dropbox to initialize 
    an operator
- The dropbox handler then calls its standard Operator with its 
  dropbox properties.

** Currently implemented

Drag items:
- ID icons in browse buttons
- ID icons in context menu of properties region
- ID icons in outliner and rna viewer
- FileBrowser icons
- FileBrowser preview images

Drag-able icons are subtly visualized by making them brighter a bit 
on mouse-over. In case the icon is a button or UI element too (most 
cases), the drag-able feature will make the item react to 
mouse-release instead of mouse-press. 

Drop options:

- UI buttons: ID and text buttons (paste name)
- View3d: Object ID drop copies object
- View3d: Material ID drop assigns to object under cursor
- View3d: Image ID drop assigns to object UV texture under cursor
- Sequencer: Path drop will add either Image or Movie strip
- Image window: Path drop will open image


** Drag and drop Notes:

- Dropping into another Blender window (from same application) works 
too. I've added code that passes on mousemoves and clicks to other 
windows, without activating them though. This does make using multi-window
Blender a bit friendler.

- Dropping a file path to an image, is not the same as dropping an 
Image ID... keep this in mind. Sequencer for example wants paths to 
be dropped,  textures in 3d window wants an Image ID.

- Although drop boxes could be defined via Python, I suggest they're 
part of the UI and editor design (= how we want an editor to work), and 
not default offered configurable like keymaps. 

- At the moment only one item can be dragged at a time. This is for 
several reasons.... For one, Blender doesn't have a well defined 
uniform way to define "what is selected" (files, outliner items, etc). 
Secondly there's potential conflicts on what todo when you drop mixed 
drag sets on spots. All undefined stuff... nice for later.

- Example to bypass the above: a collection of images that form a strip, 
should be represented in filewindow as a single sequence anyway. 
This then will fit well and gets handled neatly by design.

- Another option to check is to allow multiple options per drop... it 
could show the operator as a sort of menu, allowing arrow or scrollwheel 
to choose. For time being I'd prefer to try to design a singular drop 
though, just offer only one drop action per data type on given spots.

- What does work already, but a tad slow, is to use a function that 
detects an object (type) under cursor, so a drag item's option can be 
further refined (like drop object on object = parent). (disabled)


** More notes

- Added saving for Region layouts (like split points for toolbar)

- Label buttons now handle mouse over

- File list: added full path entry for drop feature.

- Filesel bugfix: wm_operator_exec() got called there and fully handled, 
while WM event code tried same. Added new OPERATOR_HANDLED flag for this. 
Maybe python needs it too?

- Cocoa: added window move event, so multi-win setups work OK (didnt save).

- Interface_handlers.c: removed win->active

- Severe area copy bug: area handlers were not set to NULL

- Filesel bugfix: next/prev folder list was not copied on area copies

** Leftover todos

- Cocoa windows seem to hang on cases still... needs check
- Cocoa 'draw overlap' swap doesn't work
- Cocoa window loses focus permanently on using Spotlight
  (for these reasons, makefile building has Carbon as default atm)

- ListView templates in UI cannot become dragged yet, needs review... 
it consists of two overlapping UI elements, preventing handling icon clicks.

- There's already Ghost library code to handle dropping from OS 
into Blender window. I've noticed this code is unfinished for Macs, but 
seems to be complete for Windows. Needs test... currently, an external 
drop event will print in console when succesfully delivered to Blender's WM.
2010-01-26 18:18:21 +00:00

1035 lines
24 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributors: Blender Foundation, full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#include <direct.h>
#include "BLI_winstuff.h"
#endif
#include "MEM_guardedalloc.h"
#include "GPU_extensions.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_storage_types.h"
#include "DNA_material_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_icons.h"
#include "BKE_utildefines.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_datafiles.h"
#include "ED_render.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_resources.h" /* elubie: should be removed once the enum for the ICONS is in BIF_preview_icons.h */
#include "interface_intern.h"
#define ICON_IMAGE_W 600
#define ICON_IMAGE_H 640
#define ICON_GRID_COLS 26
#define ICON_GRID_ROWS 30
#define ICON_GRID_MARGIN 5
#define ICON_GRID_W 16
#define ICON_GRID_H 16
typedef struct IconImage {
int w;
int h;
unsigned int *rect;
} IconImage;
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
#define ICON_TYPE_PREVIEW 0
#define ICON_TYPE_TEXTURE 1
#define ICON_TYPE_BUFFER 2
#define ICON_TYPE_VECTOR 3
typedef struct DrawInfo {
int type;
union {
/* type specific data */
struct {
VectorDrawFunc func;
} vector;
struct {
IconImage* image;
} buffer;
struct {
int x, y, w, h;
} texture;
} data;
} DrawInfo;
typedef struct IconTexture {
GLuint id;
int w;
int h;
float invw;
float invh;
} IconTexture;
/* ******************* STATIC LOCAL VARS ******************* */
/* static here to cache results of icon directory scan, so it's not
* scanning the filesystem each time the menu is drawn */
static struct ListBase iconfilelist = {0, 0};
static IconTexture icongltex = {0, 0, 0, 0.0f, 0.0f};
/* **************************************************** */
static void def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type)
{
Icon *new_icon = NULL;
IconImage *iimg = NULL;
DrawInfo *di;
int y = 0;
int imgsize = 0;
new_icon = MEM_callocN(sizeof(Icon), "texicon");
new_icon->obj = 0; /* icon is not for library object */
new_icon->type = 0;
di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
di->type= type;
if(type == ICON_TYPE_TEXTURE) {
di->data.texture.x= xofs;
di->data.texture.y= yofs;
di->data.texture.w= size;
di->data.texture.h= size;
}
else if(type == ICON_TYPE_BUFFER) {
iimg = MEM_mallocN(sizeof(IconImage), "icon_img");
iimg->rect = MEM_mallocN(size*size*sizeof(unsigned int), "icon_rect");
iimg->w = size;
iimg->h = size;
/* Here we store the rect in the icon - same as before */
imgsize = bbuf->x;
for (y=0; y<size; y++) {
memcpy(&iimg->rect[y*size], &bbuf->rect[(y+yofs)*imgsize+xofs], size*sizeof(int));
}
di->data.buffer.image = iimg;
}
new_icon->drawinfo_free = UI_icons_free_drawinfo;
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
}
static void def_internal_vicon( int icon_id, VectorDrawFunc drawFunc)
{
Icon *new_icon = NULL;
DrawInfo* di;
new_icon = MEM_callocN(sizeof(Icon), "texicon");
new_icon->obj = 0; /* icon is not for library object */
new_icon->type = 0;
di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
di->type= ICON_TYPE_VECTOR;
di->data.vector.func =drawFunc;
new_icon->drawinfo_free = 0;
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
}
/* Vector Icon Drawing Routines */
/* Utilities */
static void viconutil_set_point(GLint pt[2], int x, int y)
{
pt[0] = x;
pt[1] = y;
}
static void viconutil_draw_tri(GLint (*pts)[2])
{
glBegin(GL_TRIANGLES);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glVertex2iv(pts[2]);
glEnd();
}
static void viconutil_draw_lineloop(GLint (*pts)[2], int numPoints)
{
int i;
glBegin(GL_LINE_LOOP);
for (i=0; i<numPoints; i++) {
glVertex2iv(pts[i]);
}
glEnd();
}
static void viconutil_draw_lineloop_smooth(GLint (*pts)[2], int numPoints)
{
glEnable(GL_LINE_SMOOTH);
viconutil_draw_lineloop(pts, numPoints);
glDisable(GL_LINE_SMOOTH);
}
static void viconutil_draw_points(GLint (*pts)[2], int numPoints, int pointSize)
{
int i;
glBegin(GL_QUADS);
for (i=0; i<numPoints; i++) {
int x = pts[i][0], y = pts[i][1];
glVertex2i(x-pointSize,y-pointSize);
glVertex2i(x+pointSize,y-pointSize);
glVertex2i(x+pointSize,y+pointSize);
glVertex2i(x-pointSize,y+pointSize);
}
glEnd();
}
/* Drawing functions */
static void vicon_x_draw(int x, int y, int w, int h, float alpha)
{
x += 3;
y += 3;
w -= 6;
h -= 6;
glEnable( GL_LINE_SMOOTH );
glLineWidth(2.5);
glColor4f(0.0, 0.0, 0.0, alpha);
glBegin(GL_LINES);
glVertex2i(x ,y );
glVertex2i(x+w,y+h);
glVertex2i(x+w,y );
glVertex2i(x ,y+h);
glEnd();
glLineWidth(1.0);
glDisable( GL_LINE_SMOOTH );
}
static void vicon_view3d_draw(int x, int y, int w, int h, float alpha)
{
int cx = x + w/2;
int cy = y + h/2;
int d = MAX2(2, h/3);
glColor4f(0.5, 0.5, 0.5, alpha);
glBegin(GL_LINES);
glVertex2i(x , cy-d);
glVertex2i(x+w, cy-d);
glVertex2i(x , cy+d);
glVertex2i(x+w, cy+d);
glVertex2i(cx-d, y );
glVertex2i(cx-d, y+h);
glVertex2i(cx+d, y );
glVertex2i(cx+d, y+h);
glEnd();
glColor4f(0.0, 0.0, 0.0, alpha);
glBegin(GL_LINES);
glVertex2i(x , cy);
glVertex2i(x+w, cy);
glVertex2i(cx, y );
glVertex2i(cx, y+h);
glEnd();
}
static void vicon_edit_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[4][2];
viconutil_set_point(pts[0], x+3 , y+3 );
viconutil_set_point(pts[1], x+w-3, y+3 );
viconutil_set_point(pts[2], x+w-3, y+h-3);
viconutil_set_point(pts[3], x+3 , y+h-3);
glColor4f(0.0, 0.0, 0.0, alpha);
viconutil_draw_lineloop(pts, 4);
glColor3f(1, 1, 0.0);
viconutil_draw_points(pts, 4, 1);
}
static void vicon_editmode_hlt_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
viconutil_set_point(pts[0], x+w/2, y+h-2);
viconutil_set_point(pts[1], x+3, y+4);
viconutil_set_point(pts[2], x+w-3, y+4);
glColor4f(0.5, 0.5, 0.5, alpha);
viconutil_draw_tri(pts);
glColor4f(0.0, 0.0, 0.0, 1);
viconutil_draw_lineloop_smooth(pts, 3);
glColor3f(1, 1, 0.0);
viconutil_draw_points(pts, 3, 1);
}
static void vicon_editmode_dehlt_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
viconutil_set_point(pts[0], x+w/2, y+h-2);
viconutil_set_point(pts[1], x+3, y+4);
viconutil_set_point(pts[2], x+w-3, y+4);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
glColor3f(.9f, .9f, .9f);
viconutil_draw_points(pts, 3, 1);
}
static void vicon_disclosure_tri_right_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
int cx = x+w/2;
int cy = y+w/2;
int d = w/3, d2 = w/5;
viconutil_set_point(pts[0], cx-d2, cy+d);
viconutil_set_point(pts[1], cx-d2, cy-d);
viconutil_set_point(pts[2], cx+d2, cy);
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glColor4f(0.8f, 0.8f, 0.8f, alpha);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glColor4f(0.3f, 0.3f, 0.3f, alpha);
glVertex2iv(pts[2]);
glEnd();
glShadeModel(GL_FLAT);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
}
static void vicon_small_tri_right_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
int cx = x+w/2-4;
int cy = y+w/2;
int d = w/5, d2 = w/7;
viconutil_set_point(pts[0], cx-d2, cy+d);
viconutil_set_point(pts[1], cx-d2, cy-d);
viconutil_set_point(pts[2], cx+d2, cy);
glColor4f(0.2f, 0.2f, 0.2f, alpha);
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glVertex2iv(pts[2]);
glEnd();
glShadeModel(GL_FLAT);
}
static void vicon_disclosure_tri_down_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
int cx = x+w/2;
int cy = y+w/2;
int d = w/3, d2 = w/5;
viconutil_set_point(pts[0], cx+d, cy+d2);
viconutil_set_point(pts[1], cx-d, cy+d2);
viconutil_set_point(pts[2], cx, cy-d2);
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glColor4f(0.8f, 0.8f, 0.8f, alpha);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glColor4f(0.3f, 0.3f, 0.3f, alpha);
glVertex2iv(pts[2]);
glEnd();
glShadeModel(GL_FLAT);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
}
static void vicon_move_up_draw(int x, int y, int w, int h, float alpha)
{
int d=-2;
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
glColor3f(0.0, 0.0, 0.0);
glBegin(GL_LINE_STRIP);
glVertex2i(x+w/2-d*2, y+h/2+d);
glVertex2i(x+w/2, y+h/2-d + 1);
glVertex2i(x+w/2+d*2, y+h/2+d);
glEnd();
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
}
static void vicon_move_down_draw(int x, int y, int w, int h, float alpha)
{
int d=2;
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
glColor3f(0.0, 0.0, 0.0);
glBegin(GL_LINE_STRIP);
glVertex2i(x+w/2-d*2, y+h/2+d);
glVertex2i(x+w/2, y+h/2-d - 1);
glVertex2i(x+w/2+d*2, y+h/2+d);
glEnd();
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
}
static void init_internal_icons()
{
bTheme *btheme= U.themes.first;
ImBuf *bbuf= NULL;
int x, y, icontype;
char iconfilestr[FILE_MAXDIR+FILE_MAXFILE];
char filenamestr[FILE_MAXFILE+16]; // 16 == strlen(".blender/icons/")+1
if ((btheme!=NULL) && (strlen(btheme->tui.iconfile) > 0)) {
#ifdef WIN32
sprintf(filenamestr, "icons/%s", btheme->tui.iconfile);
#else
sprintf(filenamestr, ".blender/icons/%s", btheme->tui.iconfile);
#endif
BLI_make_file_string("/", iconfilestr, BLI_gethome(), filenamestr);
if (BLI_exists(iconfilestr)) {
bbuf = IMB_loadiffname(iconfilestr, IB_rect);
if(bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H) {
if (G.f & G_DEBUG)
printf("\n***WARNING***\nIcons file %s too small.\nUsing built-in Icons instead\n", iconfilestr);
IMB_freeImBuf(bbuf);
bbuf= NULL;
}
}
}
if(bbuf==NULL)
bbuf = IMB_ibImageFromMemory((int *)datatoc_blenderbuttons, datatoc_blenderbuttons_size, IB_rect);
if(bbuf) {
/* free existing texture if any */
if(icongltex.id) {
glDeleteTextures(1, &icongltex.id);
icongltex.id= 0;
}
/* we only use a texture for cards with non-power of two */
if(GPU_non_power_of_two_support()) {
glGenTextures(1, &icongltex.id);
if(icongltex.id) {
icongltex.w = bbuf->x;
icongltex.h = bbuf->y;
icongltex.invw = 1.0f/bbuf->x;
icongltex.invh = 1.0f/bbuf->y;
glBindTexture(GL_TEXTURE_2D, icongltex.id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bbuf->x, bbuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, bbuf->rect);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, 0);
if(glGetError() == GL_OUT_OF_MEMORY) {
glDeleteTextures(1, &icongltex.id);
icongltex.id= 0;
}
}
}
}
if(icongltex.id)
icontype= ICON_TYPE_TEXTURE;
else
icontype= ICON_TYPE_BUFFER;
for (y=0; y<ICON_GRID_ROWS; y++) {
for (x=0; x<ICON_GRID_COLS; x++) {
def_internal_icon(bbuf, BIFICONID_FIRST + y*ICON_GRID_COLS + x,
x*(ICON_GRID_W+ICON_GRID_MARGIN)+ICON_GRID_MARGIN,
y*(ICON_GRID_H+ICON_GRID_MARGIN)+ICON_GRID_MARGIN, ICON_GRID_W,
icontype);
}
}
def_internal_vicon(VICO_VIEW3D_VEC, vicon_view3d_draw);
def_internal_vicon(VICO_EDIT_VEC, vicon_edit_draw);
def_internal_vicon(VICO_EDITMODE_DEHLT, vicon_editmode_dehlt_draw);
def_internal_vicon(VICO_EDITMODE_HLT, vicon_editmode_hlt_draw);
def_internal_vicon(VICO_DISCLOSURE_TRI_RIGHT_VEC, vicon_disclosure_tri_right_draw);
def_internal_vicon(VICO_DISCLOSURE_TRI_DOWN_VEC, vicon_disclosure_tri_down_draw);
def_internal_vicon(VICO_MOVE_UP_VEC, vicon_move_up_draw);
def_internal_vicon(VICO_MOVE_DOWN_VEC, vicon_move_down_draw);
def_internal_vicon(VICO_X_VEC, vicon_x_draw);
def_internal_vicon(VICO_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw);
IMB_freeImBuf(bbuf);
}
static void init_iconfile_list(struct ListBase *list)
{
IconFile *ifile;
ImBuf *bbuf= NULL;
struct direntry *dir;
int restoredir = 1; /* restore to current directory */
int totfile, i, index=1;
int ifilex, ifiley;
char icondirstr[FILE_MAX];
char iconfilestr[FILE_MAX+16]; /* allow 256 chars for file+dir */
char olddir[FILE_MAX];
list->first = list->last = NULL;
#ifdef WIN32
BLI_make_file_string("/", icondirstr, BLI_gethome(), "icons");
#else
BLI_make_file_string("/", icondirstr, BLI_gethome(), ".blender/icons");
#endif
if(BLI_exists(icondirstr)==0)
return;
/* since BLI_getdir changes the current working directory, restore it
back to old value afterwards */
if(!BLI_getwdN(olddir))
restoredir = 0;
totfile = BLI_getdir(icondirstr, &dir);
if (restoredir)
chdir(olddir);
for(i=0; i<totfile; i++) {
if( (dir[i].type & S_IFREG) ) {
char *filename = dir[i].relname;
if(BLI_testextensie(filename, ".png")) {
/* check to see if the image is the right size, continue if not */
/* copying strings here should go ok, assuming that we never get back
a complete path to file longer than 256 chars */
sprintf(iconfilestr, "%s/%s", icondirstr, filename);
if(BLI_exists(iconfilestr)) bbuf = IMB_loadiffname(iconfilestr, IB_rect);
ifilex = bbuf->x;
ifiley = bbuf->y;
IMB_freeImBuf(bbuf);
if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H))
continue;
/* found a potential icon file, so make an entry for it in the cache list */
ifile = MEM_callocN(sizeof(IconFile), "IconFile");
BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
ifile->index = index;
BLI_addtail(list, ifile);
index++;
}
}
}
/* free temporary direntry structure that's been created by BLI_getdir() */
i= totfile-1;
for(; i>=0; i--){
MEM_freeN(dir[i].relname);
MEM_freeN(dir[i].path);
if (dir[i].string) MEM_freeN(dir[i].string);
}
free(dir);
dir= 0;
}
static void free_iconfile_list(struct ListBase *list)
{
IconFile *ifile=NULL, *next_ifile=NULL;
for(ifile=list->first; ifile; ifile=next_ifile) {
next_ifile = ifile->next;
BLI_freelinkN(list, ifile);
}
}
int UI_iconfile_get_index(char *filename)
{
IconFile *ifile;
ListBase *list=&(iconfilelist);
for(ifile=list->first; ifile; ifile=ifile->next) {
if ( BLI_streq(filename, ifile->filename)) {
return ifile->index;
}
}
return 0;
}
ListBase *UI_iconfile_list(void)
{
ListBase *list=&(iconfilelist);
return list;
}
void UI_icons_free()
{
if(icongltex.id) {
glDeleteTextures(1, &icongltex.id);
icongltex.id= 0;
}
free_iconfile_list(&iconfilelist);
BKE_icons_free();
}
void UI_icons_free_drawinfo(void *drawinfo)
{
DrawInfo *di = drawinfo;
if(di) {
if(di->type == ICON_TYPE_BUFFER) {
if(di->data.buffer.image) {
MEM_freeN(di->data.buffer.image->rect);
MEM_freeN(di->data.buffer.image);
}
}
MEM_freeN(di);
}
}
static DrawInfo *icon_create_drawinfo()
{
DrawInfo *di = NULL;
di = MEM_callocN(sizeof(DrawInfo), "di_icon");
di->type= ICON_TYPE_PREVIEW;
return di;
}
int UI_icon_get_width(int icon_id)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
icon = BKE_icon_get(icon_id);
if (!icon) {
if (G.f & G_DEBUG)
printf("UI_icon_get_width: Internal error, no icon for icon ID: %d\n", icon_id);
return 0;
}
di = (DrawInfo *)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
}
if (di)
return ICON_DEFAULT_WIDTH;
return 0;
}
int UI_icon_get_height(int icon_id)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
icon = BKE_icon_get(icon_id);
if (!icon) {
if (G.f & G_DEBUG)
printf("UI_icon_get_height: Internal error, no icon for icon ID: %d\n", icon_id);
return 0;
}
di = (DrawInfo*)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
}
if (di)
return ICON_DEFAULT_HEIGHT;
return 0;
}
void UI_icons_init(int first_dyn_id)
{
init_iconfile_list(&iconfilelist);
BKE_icons_init(first_dyn_id);
init_internal_icons();
}
/* Render size for preview images at level miplevel */
static int preview_render_size(int miplevel)
{
switch (miplevel) {
case 0: return 32;
case 1: return PREVIEW_DEFAULT_HEIGHT;
}
return 0;
}
static void icon_create_mipmap(struct PreviewImage* prv_img, int miplevel)
{
unsigned int size = preview_render_size(miplevel);
if (!prv_img) {
if (G.f & G_DEBUG)
printf("Error: requested preview image does not exist");
}
if (!prv_img->rect[miplevel]) {
prv_img->w[miplevel] = size;
prv_img->h[miplevel] = size;
prv_img->changed[miplevel] = 1;
prv_img->rect[miplevel] = MEM_callocN(size*size*sizeof(unsigned int), "prv_rect");
}
}
/* only called when icon has changed */
/* only call with valid pointer from UI_icon_draw */
static void icon_set_image(bContext *C, ID *id, PreviewImage* prv_img, int miplevel)
{
if (!prv_img) {
if (G.f & G_DEBUG)
printf("No preview image for this ID: %s\n", id->name);
return;
}
/* create the preview rect */
icon_create_mipmap(prv_img, miplevel);
ED_preview_icon_job(C, prv_img, id, prv_img->rect[miplevel],
prv_img->w[miplevel], prv_img->h[miplevel]);
}
static void icon_draw_rect(float x, float y, int w, int h, float aspect, int rw, int rh, unsigned int *rect, float alpha, float *rgb)
{
/* modulate color */
if(alpha != 1.0f)
glPixelTransferf(GL_ALPHA_SCALE, alpha);
if(rgb) {
glPixelTransferf(GL_RED_SCALE, rgb[0]);
glPixelTransferf(GL_GREEN_SCALE, rgb[1]);
glPixelTransferf(GL_BLUE_SCALE, rgb[2]);
}
/* position */
glRasterPos2f(x, y);
// XXX ui_rasterpos_safe(x, y, aspect);
/* draw */
if((w<1 || h<1)) {
// XXX - TODO 2.5 verify whether this case can happen
if (G.f & G_DEBUG)
printf("what the heck! - icons are %i x %i pixels?\n", w, h);
}
/* rect contains image in 'rendersize', we only scale if needed */
else if(rw!=w && rh!=h) {
if(w>2000 || h>2000) { /* something has gone wrong! */
if (G.f & G_DEBUG)
printf("insane icon size w=%d h=%d\n",w,h);
}
else {
ImBuf *ima;
/* first allocate imbuf for scaling and copy preview into it */
ima = IMB_allocImBuf(rw, rh, 32, IB_rect, 0);
memcpy(ima->rect, rect, rw*rh*sizeof(unsigned int));
/* scale it */
IMB_scaleImBuf(ima, w, h);
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, ima->rect);
IMB_freeImBuf(ima);
}
}
else
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, rect);
/* restore color */
if(alpha != 0.0f)
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
if(rgb) {
glPixelTransferf(GL_RED_SCALE, 1.0f);
glPixelTransferf(GL_GREEN_SCALE, 1.0f);
glPixelTransferf(GL_BLUE_SCALE, 1.0f);
}
}
static void icon_draw_texture(float x, float y, float w, float h, int ix, int iy, int iw, int ih, float alpha, float *rgb)
{
float x1, x2, y1, y2;
if(rgb) glColor4f(rgb[0], rgb[1], rgb[2], alpha);
else glColor4f(1.0f, 1.0f, 1.0f, alpha);
x1= ix*icongltex.invw;
x2= (ix + ih)*icongltex.invw;
y1= iy*icongltex.invh;
y2= (iy + ih)*icongltex.invh;
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, icongltex.id);
glBegin(GL_QUADS);
glTexCoord2f(x1, y1);
glVertex2f(x, y);
glTexCoord2f(x2, y1);
glVertex2f(x+w, y);
glTexCoord2f(x2, y2);
glVertex2f(x+w, y+h);
glTexCoord2f(x1, y2);
glVertex2f(x, y+h);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
}
/* Drawing size for preview images at level miplevel */
static int preview_size(int miplevel)
{
switch (miplevel) {
case 0: return ICON_DEFAULT_HEIGHT;
case 1: return PREVIEW_DEFAULT_HEIGHT;
}
return 0;
}
static void icon_draw_size(float x, float y, int icon_id, float aspect, float alpha, float *rgb, int miplevel, int draw_size, int nocreate)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
IconImage *iimg;
int w, h;
icon = BKE_icon_get(icon_id);
if (!icon) {
if (G.f & G_DEBUG)
printf("icon_draw_mipmap: Internal error, no icon for icon ID: %d\n", icon_id);
return;
}
di = (DrawInfo*)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
icon->drawinfo_free = UI_icons_free_drawinfo;
}
/* scale width and height according to aspect */
w = (int)(draw_size/aspect + 0.5f);
h = (int)(draw_size/aspect + 0.5f);
if(di->type == ICON_TYPE_VECTOR) {
/* vector icons use the uiBlock transformation, they are not drawn
with untransformed coordinates like the other icons */
di->data.vector.func(x, y, ICON_DEFAULT_HEIGHT, ICON_DEFAULT_HEIGHT, 1.0f);
}
else if(di->type == ICON_TYPE_TEXTURE) {
icon_draw_texture(x, y, w, h, di->data.texture.x, di->data.texture.y,
di->data.texture.w, di->data.texture.h, alpha, rgb);
}
else if(di->type == ICON_TYPE_BUFFER) {
/* it is a builtin icon */
iimg= di->data.buffer.image;
if(!iimg->rect) return; /* something has gone wrong! */
icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, rgb);
}
else if(di->type == ICON_TYPE_PREVIEW) {
PreviewImage* pi = BKE_previewimg_get((ID*)icon->obj);
if(pi) {
/* no create icon on this level in code */
if(!pi->rect[miplevel]) return; /* something has gone wrong! */
/* preview images use premul alpha ... */
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
icon_draw_rect(x, y, w, h, aspect, pi->w[miplevel], pi->h[miplevel], pi->rect[miplevel], 1.0f, NULL);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
}
}
void ui_id_icon_render(bContext *C, ID *id, int preview)
{
PreviewImage *pi = BKE_previewimg_get(id);
if (pi) {
if ((pi->changed[0] ||!pi->rect[0])) /* changed only ever set by dynamic icons */
{
/* create the preview rect if necessary */
icon_set_image(C, id, pi, 0); /* icon size */
if (preview)
icon_set_image(C, id, pi, 1); /* preview size */
pi->changed[0] = 0;
}
}
}
int ui_id_icon_get(bContext *C, ID *id, int preview)
{
int iconid= 0;
/* icon */
switch(GS(id->name))
{
case ID_MA: /* fall through */
case ID_TE: /* fall through */
case ID_IM: /* fall through */
case ID_WO: /* fall through */
case ID_LA: /* fall through */
iconid= BKE_icon_getid(id);
/* checks if not exists, or changed */
ui_id_icon_render(C, id, preview);
break;
default:
break;
}
return iconid;
}
static void icon_draw_mipmap(float x, float y, int icon_id, float aspect, float alpha, int miplevel, int nocreate)
{
int draw_size = preview_size(miplevel);
icon_draw_size(x, y, icon_id, aspect, alpha, NULL, miplevel, draw_size, nocreate);
}
void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect, float alpha)
{
icon_draw_mipmap(x, y, icon_id, aspect, alpha, PREVIEW_MIPMAP_ZERO, 0);
}
void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, float *rgb)
{
int draw_size = preview_size(PREVIEW_MIPMAP_ZERO);
icon_draw_size(x, y, icon_id, aspect, 1.0f, rgb, PREVIEW_MIPMAP_ZERO, draw_size, 0);
}
void UI_icon_draw(float x, float y, int icon_id)
{
UI_icon_draw_aspect(x, y, icon_id, 1.0f, 1.0f);
}
void UI_icon_draw_size(float x, float y, int size, int icon_id, float alpha)
{
icon_draw_size(x, y, icon_id, 1.0f, alpha, NULL, 0, size, 1);
}
void UI_icon_draw_preview(float x, float y, int icon_id)
{
icon_draw_mipmap(x, y, icon_id, 1.0f, 1.0f, PREVIEW_MIPMAP_LARGE, 0);
}
void UI_icon_draw_preview_aspect(float x, float y, int icon_id, float aspect)
{
icon_draw_mipmap(x, y, icon_id, aspect, 1.0f, PREVIEW_MIPMAP_LARGE, 0);
}
void UI_icon_draw_preview_aspect_size(float x, float y, int icon_id, float aspect, int size)
{
icon_draw_size(x, y, icon_id, aspect, 1.0f, NULL, PREVIEW_MIPMAP_LARGE, size, 0);
}