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blender-archive/source/blender/editors/interface/interface_icons.c
Sybren A. Stüvel 2f367db2cc Cleanup: preview rendering, push bContext a bit further down the call stack
Pass `bContext *C` a bit further down the call stack, to prevent
exploding the number of parameters of `ED_preview_icon_render()`. An
upcoming change will require access to yet another context member, and
this can now be done without adding yet another parameter.

No functional changes.
2021-04-13 13:14:49 +02:00

2446 lines
75 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edinterface
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "GPU_batch.h"
#include "GPU_batch_presets.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "GPU_texture.h"
#include "BLI_blenlib.h"
#include "BLI_fileops_types.h"
#include "BLI_math_color_blend.h"
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
#include "DNA_brush_types.h"
#include "DNA_collection_types.h"
#include "DNA_curve_types.h"
#include "DNA_dynamicpaint_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "RNA_access.h"
#include "BKE_appdir.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_icons.h"
#include "BKE_paint.h"
#include "BKE_studiolight.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_thumbs.h"
#include "BIF_glutil.h"
#include "ED_datafiles.h"
#include "ED_keyframes_draw.h"
#include "ED_render.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "WM_api.h"
#include "WM_types.h"
#include "interface_intern.h"
#ifndef WITH_HEADLESS
# define ICON_GRID_COLS 26
# define ICON_GRID_ROWS 30
# define ICON_MONO_BORDER_OUTSET 2
# define ICON_GRID_MARGIN 10
# define ICON_GRID_W 32
# define ICON_GRID_H 32
#endif /* WITH_HEADLESS */
typedef struct IconImage {
int w;
int h;
uint *rect;
const uchar *datatoc_rect;
int datatoc_size;
} IconImage;
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
#define ICON_TYPE_PREVIEW 0
#define ICON_TYPE_COLOR_TEXTURE 1
#define ICON_TYPE_MONO_TEXTURE 2
#define ICON_TYPE_BUFFER 3
#define ICON_TYPE_IMBUF 4
#define ICON_TYPE_VECTOR 5
#define ICON_TYPE_GEOM 6
#define ICON_TYPE_EVENT 7 /* draw keymap entries using custom renderer. */
#define ICON_TYPE_GPLAYER 8
#define ICON_TYPE_BLANK 9
typedef struct DrawInfo {
int type;
union {
/* type specific data */
struct {
VectorDrawFunc func;
} vector;
struct {
ImBuf *image_cache;
bool inverted;
} geom;
struct {
IconImage *image;
} buffer;
struct {
int x, y, w, h;
int theme_color;
} texture;
struct {
/* Can be packed into a single int. */
short event_type;
short event_value;
int icon;
/* Allow lookups. */
struct DrawInfo *next;
} input;
} data;
} DrawInfo;
typedef struct IconTexture {
struct GPUTexture *tex[2];
int num_textures;
int w;
int h;
float invw;
float invh;
} IconTexture;
typedef struct IconType {
int type;
int theme_color;
} IconType;
/* ******************* STATIC LOCAL VARS ******************* */
/* Static here to cache results of icon directory scan, so it's not
* scanning the file-system each time the menu is drawn. */
static struct ListBase iconfilelist = {NULL, NULL};
static IconTexture icongltex = {{NULL, NULL}, 0, 0, 0, 0.0f, 0.0f};
#ifndef WITH_HEADLESS
static const IconType icontypes[] = {
# define DEF_ICON(name) {ICON_TYPE_MONO_TEXTURE, 0},
# define DEF_ICON_SCENE(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_SCENE},
# define DEF_ICON_COLLECTION(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_COLLECTION},
# define DEF_ICON_OBJECT(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_OBJECT},
# define DEF_ICON_OBJECT_DATA(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_OBJECT_DATA},
# define DEF_ICON_MODIFIER(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_MODIFIER},
# define DEF_ICON_SHADING(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_SHADING},
# define DEF_ICON_FOLDER(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_FOLDER},
# define DEF_ICON_FUND(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_FUND},
# define DEF_ICON_VECTOR(name) {ICON_TYPE_VECTOR, 0},
# define DEF_ICON_COLOR(name) {ICON_TYPE_COLOR_TEXTURE, 0},
# define DEF_ICON_BLANK(name) {ICON_TYPE_BLANK, 0},
# include "UI_icons.h"
};
/* **************************************************** */
static DrawInfo *def_internal_icon(
ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type, int theme_color)
{
Icon *new_icon = MEM_callocN(sizeof(Icon), "texicon");
new_icon->obj = NULL; /* icon is not for library object */
new_icon->id_type = 0;
DrawInfo *di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
di->type = type;
if (ELEM(type, ICON_TYPE_COLOR_TEXTURE, ICON_TYPE_MONO_TEXTURE)) {
di->data.texture.theme_color = theme_color;
di->data.texture.x = xofs;
di->data.texture.y = yofs;
di->data.texture.w = size;
di->data.texture.h = size;
}
else if (type == ICON_TYPE_BUFFER) {
IconImage *iimg = MEM_callocN(sizeof(IconImage), "icon_img");
iimg->w = size;
iimg->h = size;
/* icon buffers can get initialized runtime now, via datatoc */
if (bbuf) {
int y, imgsize;
iimg->rect = MEM_mallocN(size * size * sizeof(uint), "icon_rect");
/* Here we store the rect in the icon - same as before */
if (size == bbuf->x && size == bbuf->y && xofs == 0 && yofs == 0) {
memcpy(iimg->rect, bbuf->rect, size * size * sizeof(int));
}
else {
/* this code assumes square images */
imgsize = bbuf->x;
for (y = 0; y < size; y++) {
memcpy(
&iimg->rect[y * size], &bbuf->rect[(y + yofs) * imgsize + xofs], size * sizeof(int));
}
}
}
di->data.buffer.image = iimg;
}
new_icon->drawinfo_free = UI_icons_free_drawinfo;
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
return di;
}
static void def_internal_vicon(int icon_id, VectorDrawFunc drawFunc)
{
Icon *new_icon = MEM_callocN(sizeof(Icon), "texicon");
new_icon->obj = NULL; /* icon is not for library object */
new_icon->id_type = 0;
DrawInfo *di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
di->type = ICON_TYPE_VECTOR;
di->data.vector.func = drawFunc;
new_icon->drawinfo_free = NULL;
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
}
/* Vector Icon Drawing Routines */
/* Utilities */
static void viconutil_set_point(int pt[2], int x, int y)
{
pt[0] = x;
pt[1] = y;
}
static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
{
int pts[3][2];
const int cx = x + w / 2 - 4;
const int cy = y + w / 2;
const int d = w / 5, d2 = w / 7;
viconutil_set_point(pts[0], cx - d2, cy + d);
viconutil_set_point(pts[1], cx - d2, cy - d);
viconutil_set_point(pts[2], cx + d2, cy);
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4f(0.2f, 0.2f, 0.2f, alpha);
immBegin(GPU_PRIM_TRIS, 3);
immVertex2iv(pos, pts[0]);
immVertex2iv(pos, pts[1]);
immVertex2iv(pos, pts[2]);
immEnd();
immUnbindProgram();
}
static void vicon_keytype_draw_wrapper(
int x, int y, int w, int h, float alpha, short key_type, short handle_type)
{
/* init dummy theme state for Action Editor - where these colors are defined
* (since we're doing this offscreen, free from any particular space_id)
*/
struct bThemeState theme_state;
UI_Theme_Store(&theme_state);
UI_SetTheme(SPACE_ACTION, RGN_TYPE_WINDOW);
/* the "x" and "y" given are the bottom-left coordinates of the icon,
* while the draw_keyframe_shape() function needs the midpoint for
* the keyframe
*/
const float xco = x + w / 2 + 0.5f;
const float yco = y + h / 2 + 0.5f;
GPUVertFormat *format = immVertexFormat();
const uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
const uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
uint color_id = GPU_vertformat_attr_add(
format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
uint outline_color_id = GPU_vertformat_attr_add(
format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
const uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
GPU_program_point_size(true);
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
immUniform1f("outline_scale", 1.0f);
immUniform2f("ViewportSize", -1.0f, -1.0f);
immBegin(GPU_PRIM_POINTS, 1);
/* draw keyframe
* - size: (default icon size == 16, default dopesheet icon size == 10)
* - sel: true unless in handletype icons (so that "keyframe" state shows the iconic yellow icon)
*/
const bool sel = (handle_type == KEYFRAME_HANDLE_NONE);
draw_keyframe_shape(xco,
yco,
(10.0f / 16.0f) * h,
sel,
key_type,
KEYFRAME_SHAPE_BOTH,
alpha,
pos_id,
size_id,
color_id,
outline_color_id,
flags_id,
handle_type,
KEYFRAME_EXTREME_NONE);
immEnd();
GPU_program_point_size(false);
immUnbindProgram();
UI_Theme_Restore(&theme_state);
}
static void vicon_keytype_keyframe_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_NONE);
}
static void vicon_keytype_breakdown_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_BREAKDOWN, KEYFRAME_HANDLE_NONE);
}
static void vicon_keytype_extreme_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_EXTREME, KEYFRAME_HANDLE_NONE);
}
static void vicon_keytype_jitter_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_JITTER, KEYFRAME_HANDLE_NONE);
}
static void vicon_keytype_moving_hold_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_MOVEHOLD, KEYFRAME_HANDLE_NONE);
}
static void vicon_handletype_free_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_FREE);
}
static void vicon_handletype_aligned_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_ALIGNED);
}
static void vicon_handletype_vector_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_VECTOR);
}
static void vicon_handletype_auto_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_AUTO);
}
static void vicon_handletype_auto_clamp_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_AUTO_CLAMP);
}
static void vicon_colorset_draw(int index, int x, int y, int w, int h, float UNUSED(alpha))
{
bTheme *btheme = UI_GetTheme();
const ThemeWireColor *cs = &btheme->tarm[index];
/* Draw three bands of color: One per color
* x-----a-----b-----c
* | N | S | A |
* x-----a-----b-----c
*/
const int a = x + w / 3;
const int b = x + w / 3 * 2;
const int c = x + w;
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* XXX: Include alpha into this... */
/* normal */
immUniformColor3ubv(cs->solid);
immRecti(pos, x, y, a, y + h);
/* selected */
immUniformColor3ubv(cs->select);
immRecti(pos, a, y, b, y + h);
/* active */
immUniformColor3ubv(cs->active);
immRecti(pos, b, y, c, y + h);
immUnbindProgram();
}
# define DEF_ICON_VECTOR_COLORSET_DRAW_NTH(prefix, index) \
static void vicon_colorset_draw_##prefix(int x, int y, int w, int h, float alpha) \
{ \
vicon_colorset_draw(index, x, y, w, h, alpha); \
}
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(01, 0)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(02, 1)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(03, 2)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(04, 3)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(05, 4)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(06, 5)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(07, 6)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(08, 7)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(09, 8)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(10, 9)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(11, 10)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(12, 11)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(13, 12)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(14, 13)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(15, 14)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(16, 15)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(17, 16)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(18, 17)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(19, 18)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(20, 19)
# undef DEF_ICON_VECTOR_COLORSET_DRAW_NTH
static void vicon_collection_color_draw(
short color_tag, int x, int y, int w, int UNUSED(h), float UNUSED(alpha))
{
bTheme *btheme = UI_GetTheme();
const ThemeCollectionColor *collection_color = &btheme->collection_color[color_tag];
const float aspect = (float)ICON_DEFAULT_WIDTH / (float)w;
UI_icon_draw_ex(
x, y, ICON_OUTLINER_COLLECTION, aspect, 1.0f, 0.0f, collection_color->color, true);
}
# define DEF_ICON_COLLECTION_COLOR_DRAW(index, color) \
static void vicon_collection_color_draw_##index(int x, int y, int w, int h, float alpha) \
{ \
vicon_collection_color_draw(color, x, y, w, h, alpha); \
}
DEF_ICON_COLLECTION_COLOR_DRAW(01, COLLECTION_COLOR_01);
DEF_ICON_COLLECTION_COLOR_DRAW(02, COLLECTION_COLOR_02);
DEF_ICON_COLLECTION_COLOR_DRAW(03, COLLECTION_COLOR_03);
DEF_ICON_COLLECTION_COLOR_DRAW(04, COLLECTION_COLOR_04);
DEF_ICON_COLLECTION_COLOR_DRAW(05, COLLECTION_COLOR_05);
DEF_ICON_COLLECTION_COLOR_DRAW(06, COLLECTION_COLOR_06);
DEF_ICON_COLLECTION_COLOR_DRAW(07, COLLECTION_COLOR_07);
DEF_ICON_COLLECTION_COLOR_DRAW(08, COLLECTION_COLOR_08);
# undef DEF_ICON_COLLECTION_COLOR_DRAW
/* Dynamically render icon instead of rendering a plain color to a texture/buffer
* This is not strictly a "vicon", as it needs access to icon->obj to get the color info,
* but it works in a very similar way.
*/
static void vicon_gplayer_color_draw(Icon *icon, int x, int y, int w, int h)
{
bGPDlayer *gpl = (bGPDlayer *)icon->obj;
/* Just draw a colored rect - Like for vicon_colorset_draw() */
/* TODO: Make this have rounded corners, and maybe be a bit smaller.
* However, UI_draw_roundbox_aa() draws the colors too dark, so can't be used.
*/
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3fv(gpl->color);
immRecti(pos, x, y, x + w - 1, y + h - 1);
immUnbindProgram();
}
static void init_brush_icons(void)
{
# define INIT_BRUSH_ICON(icon_id, name) \
{ \
uchar *rect = (uchar *)datatoc_##name##_png; \
const int size = datatoc_##name##_png_size; \
DrawInfo *di; \
\
di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_BUFFER, 0); \
di->data.buffer.image->datatoc_rect = rect; \
di->data.buffer.image->datatoc_size = size; \
} \
((void)0)
/* end INIT_BRUSH_ICON */
const int w = 96; /* warning, brush size hardcoded in C, but it gets scaled */
INIT_BRUSH_ICON(ICON_BRUSH_BLOB, blob);
INIT_BRUSH_ICON(ICON_BRUSH_BLUR, blur);
INIT_BRUSH_ICON(ICON_BRUSH_CLAY, clay);
INIT_BRUSH_ICON(ICON_BRUSH_CLAY_STRIPS, claystrips);
INIT_BRUSH_ICON(ICON_BRUSH_CLONE, clone);
INIT_BRUSH_ICON(ICON_BRUSH_CREASE, crease);
INIT_BRUSH_ICON(ICON_BRUSH_SCULPT_DRAW, draw);
INIT_BRUSH_ICON(ICON_BRUSH_FILL, fill);
INIT_BRUSH_ICON(ICON_BRUSH_FLATTEN, flatten);
INIT_BRUSH_ICON(ICON_BRUSH_GRAB, grab);
INIT_BRUSH_ICON(ICON_BRUSH_INFLATE, inflate);
INIT_BRUSH_ICON(ICON_BRUSH_LAYER, layer);
INIT_BRUSH_ICON(ICON_BRUSH_MASK, mask);
INIT_BRUSH_ICON(ICON_BRUSH_MIX, mix);
INIT_BRUSH_ICON(ICON_BRUSH_NUDGE, nudge);
INIT_BRUSH_ICON(ICON_BRUSH_PINCH, pinch);
INIT_BRUSH_ICON(ICON_BRUSH_SCRAPE, scrape);
INIT_BRUSH_ICON(ICON_BRUSH_SMEAR, smear);
INIT_BRUSH_ICON(ICON_BRUSH_SMOOTH, smooth);
INIT_BRUSH_ICON(ICON_BRUSH_SNAKE_HOOK, snake_hook);
INIT_BRUSH_ICON(ICON_BRUSH_SOFTEN, soften);
INIT_BRUSH_ICON(ICON_BRUSH_TEXDRAW, texdraw);
INIT_BRUSH_ICON(ICON_BRUSH_TEXFILL, texfill);
INIT_BRUSH_ICON(ICON_BRUSH_TEXMASK, texmask);
INIT_BRUSH_ICON(ICON_BRUSH_THUMB, thumb);
INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist);
/* grease pencil sculpt */
INIT_BRUSH_ICON(ICON_GPBRUSH_SMOOTH, gp_brush_smooth);
INIT_BRUSH_ICON(ICON_GPBRUSH_THICKNESS, gp_brush_thickness);
INIT_BRUSH_ICON(ICON_GPBRUSH_STRENGTH, gp_brush_strength);
INIT_BRUSH_ICON(ICON_GPBRUSH_GRAB, gp_brush_grab);
INIT_BRUSH_ICON(ICON_GPBRUSH_PUSH, gp_brush_push);
INIT_BRUSH_ICON(ICON_GPBRUSH_TWIST, gp_brush_twist);
INIT_BRUSH_ICON(ICON_GPBRUSH_PINCH, gp_brush_pinch);
INIT_BRUSH_ICON(ICON_GPBRUSH_RANDOMIZE, gp_brush_randomize);
INIT_BRUSH_ICON(ICON_GPBRUSH_CLONE, gp_brush_clone);
INIT_BRUSH_ICON(ICON_GPBRUSH_WEIGHT, gp_brush_weight);
/* grease pencil drawing brushes */
INIT_BRUSH_ICON(ICON_GPBRUSH_PENCIL, gp_brush_pencil);
INIT_BRUSH_ICON(ICON_GPBRUSH_PEN, gp_brush_pen);
INIT_BRUSH_ICON(ICON_GPBRUSH_INK, gp_brush_ink);
INIT_BRUSH_ICON(ICON_GPBRUSH_INKNOISE, gp_brush_inknoise);
INIT_BRUSH_ICON(ICON_GPBRUSH_BLOCK, gp_brush_block);
INIT_BRUSH_ICON(ICON_GPBRUSH_MARKER, gp_brush_marker);
INIT_BRUSH_ICON(ICON_GPBRUSH_FILL, gp_brush_fill);
INIT_BRUSH_ICON(ICON_GPBRUSH_AIRBRUSH, gp_brush_airbrush);
INIT_BRUSH_ICON(ICON_GPBRUSH_CHISEL, gp_brush_chisel);
INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_SOFT, gp_brush_erase_soft);
INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_HARD, gp_brush_erase_hard);
INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_STROKE, gp_brush_erase_stroke);
# undef INIT_BRUSH_ICON
}
static DrawInfo *g_di_event_list = NULL;
int UI_icon_from_event_type(short event_type, short event_value)
{
if (event_type == EVT_RIGHTSHIFTKEY) {
event_type = EVT_LEFTSHIFTKEY;
}
else if (event_type == EVT_RIGHTCTRLKEY) {
event_type = EVT_LEFTCTRLKEY;
}
else if (event_type == EVT_RIGHTALTKEY) {
event_type = EVT_LEFTALTKEY;
}
else if (event_type == EVT_TWEAK_L) {
event_type = LEFTMOUSE;
event_value = KM_CLICK_DRAG;
}
else if (event_type == EVT_TWEAK_M) {
event_type = MIDDLEMOUSE;
event_value = KM_CLICK_DRAG;
}
else if (event_type == EVT_TWEAK_R) {
event_type = RIGHTMOUSE;
event_value = KM_CLICK_DRAG;
}
DrawInfo *di = g_di_event_list;
do {
if (di->data.input.event_type == event_type) {
return di->data.input.icon;
}
} while ((di = di->data.input.next));
if (event_type == LEFTMOUSE) {
return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_LMB : ICON_MOUSE_LMB_DRAG;
}
if (event_type == MIDDLEMOUSE) {
return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_MMB : ICON_MOUSE_MMB_DRAG;
}
if (event_type == RIGHTMOUSE) {
return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_RMB : ICON_MOUSE_RMB_DRAG;
}
return ICON_NONE;
}
int UI_icon_from_keymap_item(const wmKeyMapItem *kmi, int r_icon_mod[4])
{
if (r_icon_mod) {
memset(r_icon_mod, 0x0, sizeof(int[4]));
int i = 0;
if (!ELEM(kmi->ctrl, KM_NOTHING, KM_ANY)) {
r_icon_mod[i++] = ICON_EVENT_CTRL;
}
if (!ELEM(kmi->alt, KM_NOTHING, KM_ANY)) {
r_icon_mod[i++] = ICON_EVENT_ALT;
}
if (!ELEM(kmi->shift, KM_NOTHING, KM_ANY)) {
r_icon_mod[i++] = ICON_EVENT_SHIFT;
}
if (!ELEM(kmi->oskey, KM_NOTHING, KM_ANY)) {
r_icon_mod[i++] = ICON_EVENT_OS;
}
}
return UI_icon_from_event_type(kmi->type, kmi->val);
}
static void init_event_icons(void)
{
DrawInfo *di_next = NULL;
# define INIT_EVENT_ICON(icon_id, type, value) \
{ \
DrawInfo *di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_EVENT, 0); \
di->data.input.event_type = type; \
di->data.input.event_value = value; \
di->data.input.icon = icon_id; \
di->data.input.next = di_next; \
di_next = di; \
} \
((void)0)
/* end INIT_EVENT_ICON */
const int w = 16; /* DUMMY */
INIT_EVENT_ICON(ICON_EVENT_A, EVT_AKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_B, EVT_BKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_C, EVT_CKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_D, EVT_DKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_E, EVT_EKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F, EVT_FKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_G, EVT_GKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_H, EVT_HKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_I, EVT_IKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_J, EVT_JKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_K, EVT_KKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_L, EVT_LKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_M, EVT_MKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_N, EVT_NKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_O, EVT_OKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_P, EVT_PKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_Q, EVT_QKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_R, EVT_RKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_S, EVT_SKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_T, EVT_TKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_U, EVT_UKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_V, EVT_VKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_W, EVT_WKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_X, EVT_XKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_Y, EVT_YKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_Z, EVT_ZKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_SHIFT, EVT_LEFTSHIFTKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_CTRL, EVT_LEFTCTRLKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_ALT, EVT_LEFTALTKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_OS, EVT_OSKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F1, EVT_F1KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F2, EVT_F2KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F3, EVT_F3KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F4, EVT_F4KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F5, EVT_F5KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F6, EVT_F6KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F7, EVT_F7KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F8, EVT_F8KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F9, EVT_F9KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F10, EVT_F10KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F11, EVT_F11KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F12, EVT_F12KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_ESC, EVT_ESCKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_TAB, EVT_TABKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAGEUP, EVT_PAGEUPKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAGEDOWN, EVT_PAGEDOWNKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_RETURN, EVT_RETKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_SPACEKEY, EVT_SPACEKEY, KM_ANY);
g_di_event_list = di_next;
# undef INIT_EVENT_ICON
}
static void icon_verify_datatoc(IconImage *iimg)
{
/* if it has own rect, things are all OK */
if (iimg->rect) {
return;
}
if (iimg->datatoc_rect) {
ImBuf *bbuf = IMB_ibImageFromMemory(
iimg->datatoc_rect, iimg->datatoc_size, IB_rect, NULL, "<matcap icon>");
/* w and h were set on initialize */
if (bbuf->x != iimg->h && bbuf->y != iimg->w) {
IMB_scaleImBuf(bbuf, iimg->w, iimg->h);
}
iimg->rect = bbuf->rect;
bbuf->rect = NULL;
IMB_freeImBuf(bbuf);
}
}
static ImBuf *create_mono_icon_with_border(ImBuf *buf,
int resolution_divider,
float border_intensity)
{
ImBuf *result = IMB_dupImBuf(buf);
const float border_sharpness = 16.0 / (resolution_divider * resolution_divider);
float blurred_alpha_buffer[(ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) *
(ICON_GRID_H + 2 * ICON_MONO_BORDER_OUTSET)];
const int icon_width = (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) / resolution_divider;
const int icon_height = (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) / resolution_divider;
for (int y = 0; y < ICON_GRID_ROWS; y++) {
for (int x = 0; x < ICON_GRID_COLS; x++) {
const IconType icontype = icontypes[y * ICON_GRID_COLS + x];
if (icontype.type != ICON_TYPE_MONO_TEXTURE) {
continue;
}
int sx = x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN - ICON_MONO_BORDER_OUTSET;
int sy = y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN - ICON_MONO_BORDER_OUTSET;
sx = sx / resolution_divider;
sy = sy / resolution_divider;
/* blur the alpha channel and store it in blurred_alpha_buffer */
const int blur_size = 2 / resolution_divider;
for (int bx = 0; bx < icon_width; bx++) {
const int asx = MAX2(bx - blur_size, 0);
const int aex = MIN2(bx + blur_size + 1, icon_width);
for (int by = 0; by < icon_height; by++) {
const int asy = MAX2(by - blur_size, 0);
const int aey = MIN2(by + blur_size + 1, icon_height);
/* blur alpha channel */
const int write_offset = by * (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) + bx;
float alpha_accum = 0.0;
uint alpha_samples = 0;
for (int ax = asx; ax < aex; ax++) {
for (int ay = asy; ay < aey; ay++) {
const int offset_read = (sy + ay) * buf->x + (sx + ax);
const uint color_read = buf->rect[offset_read];
const float alpha_read = ((color_read & 0xff000000) >> 24) / 255.0;
alpha_accum += alpha_read;
alpha_samples += 1;
}
}
blurred_alpha_buffer[write_offset] = alpha_accum / alpha_samples;
}
}
/* apply blurred alpha */
for (int bx = 0; bx < icon_width; bx++) {
for (int by = 0; by < icon_height; by++) {
const int blurred_alpha_offset = by * (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) + bx;
const int offset_write = (sy + by) * buf->x + (sx + bx);
const float blurred_alpha = blurred_alpha_buffer[blurred_alpha_offset];
const float border_srgb[4] = {
0, 0, 0, MIN2(1.0, blurred_alpha * border_sharpness) * border_intensity};
const uint color_read = buf->rect[offset_write];
const uchar *orig_color = (uchar *)&color_read;
float border_rgba[4];
float orig_rgba[4];
float dest_rgba[4];
float dest_srgb[4];
srgb_to_linearrgb_v4(border_rgba, border_srgb);
srgb_to_linearrgb_uchar4(orig_rgba, orig_color);
blend_color_interpolate_float(dest_rgba, orig_rgba, border_rgba, 1.0 - orig_rgba[3]);
linearrgb_to_srgb_v4(dest_srgb, dest_rgba);
const uint alpha_mask = ((uint)(dest_srgb[3] * 255)) << 24;
const uint cpack = rgb_to_cpack(dest_srgb[0], dest_srgb[1], dest_srgb[2]) | alpha_mask;
result->rect[offset_write] = cpack;
}
}
}
}
return result;
}
static void free_icons_textures(void)
{
if (icongltex.num_textures > 0) {
for (int i = 0; i < 2; i++) {
if (icongltex.tex[i]) {
GPU_texture_free(icongltex.tex[i]);
icongltex.tex[i] = NULL;
}
}
icongltex.num_textures = 0;
}
}
/* Reload the textures for internal icons.
* This function will release the previous textures. */
void UI_icons_reload_internal_textures(void)
{
bTheme *btheme = UI_GetTheme();
ImBuf *b16buf = NULL, *b32buf = NULL, *b16buf_border = NULL, *b32buf_border = NULL;
const float icon_border_intensity = btheme->tui.icon_border_intensity;
const bool need_icons_with_border = icon_border_intensity > 0.0f;
if (b16buf == NULL) {
b16buf = IMB_ibImageFromMemory((const uchar *)datatoc_blender_icons16_png,
datatoc_blender_icons16_png_size,
IB_rect,
NULL,
"<blender icons>");
}
if (b16buf) {
if (need_icons_with_border) {
b16buf_border = create_mono_icon_with_border(b16buf, 2, icon_border_intensity);
IMB_premultiply_alpha(b16buf_border);
}
IMB_premultiply_alpha(b16buf);
}
if (b32buf == NULL) {
b32buf = IMB_ibImageFromMemory((const uchar *)datatoc_blender_icons32_png,
datatoc_blender_icons32_png_size,
IB_rect,
NULL,
"<blender icons>");
}
if (b32buf) {
if (need_icons_with_border) {
b32buf_border = create_mono_icon_with_border(b32buf, 1, icon_border_intensity);
IMB_premultiply_alpha(b32buf_border);
}
IMB_premultiply_alpha(b32buf);
}
if (b16buf && b32buf) {
/* Free existing texture if any. */
free_icons_textures();
/* Allocate OpenGL texture. */
icongltex.num_textures = need_icons_with_border ? 2 : 1;
/* Note the filter and LOD bias were tweaked to better preserve icon
* sharpness at different UI scales. */
if (icongltex.tex[0] == NULL) {
icongltex.w = b32buf->x;
icongltex.h = b32buf->y;
icongltex.invw = 1.0f / b32buf->x;
icongltex.invh = 1.0f / b32buf->y;
icongltex.tex[0] = GPU_texture_create_2d("icons", b32buf->x, b32buf->y, 2, GPU_RGBA8, NULL);
GPU_texture_update_mipmap(icongltex.tex[0], 0, GPU_DATA_UBYTE, b32buf->rect);
GPU_texture_update_mipmap(icongltex.tex[0], 1, GPU_DATA_UBYTE, b16buf->rect);
}
if (need_icons_with_border && icongltex.tex[1] == NULL) {
icongltex.tex[1] = GPU_texture_create_2d(
"icons_border", b32buf_border->x, b32buf_border->y, 2, GPU_RGBA8, NULL);
GPU_texture_update_mipmap(icongltex.tex[1], 0, GPU_DATA_UBYTE, b32buf_border->rect);
GPU_texture_update_mipmap(icongltex.tex[1], 1, GPU_DATA_UBYTE, b16buf_border->rect);
}
}
IMB_freeImBuf(b16buf);
IMB_freeImBuf(b32buf);
IMB_freeImBuf(b16buf_border);
IMB_freeImBuf(b32buf_border);
}
static void init_internal_icons(void)
{
# if 0 /* temp disabled */
if ((btheme != NULL) && btheme->tui.iconfile[0]) {
char *icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
char iconfilestr[FILE_MAX];
if (icondir) {
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
/* if the image is missing bbuf will just be NULL */
bbuf = IMB_loadiffname(iconfilestr, IB_rect, NULL);
if (bbuf && (bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H)) {
printf(
"\n***WARNING***\n"
"Icons file '%s' too small.\n"
"Using built-in Icons instead\n",
iconfilestr);
IMB_freeImBuf(bbuf);
bbuf = NULL;
}
}
else {
printf("%s: 'icons' data path not found, continuing\n", __func__);
}
}
# endif
/* Define icons. */
for (int y = 0; y < ICON_GRID_ROWS; y++) {
/* Row W has monochrome icons. */
for (int x = 0; x < ICON_GRID_COLS; x++) {
const IconType icontype = icontypes[y * ICON_GRID_COLS + x];
if (!ELEM(icontype.type, ICON_TYPE_COLOR_TEXTURE, ICON_TYPE_MONO_TEXTURE)) {
continue;
}
def_internal_icon(NULL,
BIFICONID_FIRST + y * ICON_GRID_COLS + x,
x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
ICON_GRID_W,
icontype.type,
icontype.theme_color);
}
}
def_internal_vicon(ICON_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw);
def_internal_vicon(ICON_KEYTYPE_KEYFRAME_VEC, vicon_keytype_keyframe_draw);
def_internal_vicon(ICON_KEYTYPE_BREAKDOWN_VEC, vicon_keytype_breakdown_draw);
def_internal_vicon(ICON_KEYTYPE_EXTREME_VEC, vicon_keytype_extreme_draw);
def_internal_vicon(ICON_KEYTYPE_JITTER_VEC, vicon_keytype_jitter_draw);
def_internal_vicon(ICON_KEYTYPE_MOVING_HOLD_VEC, vicon_keytype_moving_hold_draw);
def_internal_vicon(ICON_HANDLETYPE_FREE_VEC, vicon_handletype_free_draw);
def_internal_vicon(ICON_HANDLETYPE_ALIGNED_VEC, vicon_handletype_aligned_draw);
def_internal_vicon(ICON_HANDLETYPE_VECTOR_VEC, vicon_handletype_vector_draw);
def_internal_vicon(ICON_HANDLETYPE_AUTO_VEC, vicon_handletype_auto_draw);
def_internal_vicon(ICON_HANDLETYPE_AUTO_CLAMP_VEC, vicon_handletype_auto_clamp_draw);
def_internal_vicon(ICON_COLORSET_01_VEC, vicon_colorset_draw_01);
def_internal_vicon(ICON_COLORSET_02_VEC, vicon_colorset_draw_02);
def_internal_vicon(ICON_COLORSET_03_VEC, vicon_colorset_draw_03);
def_internal_vicon(ICON_COLORSET_04_VEC, vicon_colorset_draw_04);
def_internal_vicon(ICON_COLORSET_05_VEC, vicon_colorset_draw_05);
def_internal_vicon(ICON_COLORSET_06_VEC, vicon_colorset_draw_06);
def_internal_vicon(ICON_COLORSET_07_VEC, vicon_colorset_draw_07);
def_internal_vicon(ICON_COLORSET_08_VEC, vicon_colorset_draw_08);
def_internal_vicon(ICON_COLORSET_09_VEC, vicon_colorset_draw_09);
def_internal_vicon(ICON_COLORSET_10_VEC, vicon_colorset_draw_10);
def_internal_vicon(ICON_COLORSET_11_VEC, vicon_colorset_draw_11);
def_internal_vicon(ICON_COLORSET_12_VEC, vicon_colorset_draw_12);
def_internal_vicon(ICON_COLORSET_13_VEC, vicon_colorset_draw_13);
def_internal_vicon(ICON_COLORSET_14_VEC, vicon_colorset_draw_14);
def_internal_vicon(ICON_COLORSET_15_VEC, vicon_colorset_draw_15);
def_internal_vicon(ICON_COLORSET_16_VEC, vicon_colorset_draw_16);
def_internal_vicon(ICON_COLORSET_17_VEC, vicon_colorset_draw_17);
def_internal_vicon(ICON_COLORSET_18_VEC, vicon_colorset_draw_18);
def_internal_vicon(ICON_COLORSET_19_VEC, vicon_colorset_draw_19);
def_internal_vicon(ICON_COLORSET_20_VEC, vicon_colorset_draw_20);
def_internal_vicon(ICON_COLLECTION_COLOR_01, vicon_collection_color_draw_01);
def_internal_vicon(ICON_COLLECTION_COLOR_02, vicon_collection_color_draw_02);
def_internal_vicon(ICON_COLLECTION_COLOR_03, vicon_collection_color_draw_03);
def_internal_vicon(ICON_COLLECTION_COLOR_04, vicon_collection_color_draw_04);
def_internal_vicon(ICON_COLLECTION_COLOR_05, vicon_collection_color_draw_05);
def_internal_vicon(ICON_COLLECTION_COLOR_06, vicon_collection_color_draw_06);
def_internal_vicon(ICON_COLLECTION_COLOR_07, vicon_collection_color_draw_07);
def_internal_vicon(ICON_COLLECTION_COLOR_08, vicon_collection_color_draw_08);
}
static void init_iconfile_list(struct ListBase *list)
{
BLI_listbase_clear(list);
const char *icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
if (icondir == NULL) {
return;
}
struct direntry *dir;
const int totfile = BLI_filelist_dir_contents(icondir, &dir);
int index = 1;
for (int i = 0; i < totfile; i++) {
if ((dir[i].type & S_IFREG)) {
const char *filename = dir[i].relname;
if (BLI_path_extension_check(filename, ".png")) {
/* loading all icons on file start is overkill & slows startup
* its possible they change size after blender load anyway. */
# if 0
int ifilex, ifiley;
char iconfilestr[FILE_MAX + 16]; /* allow 256 chars for file+dir */
ImBuf *bbuf = NULL;
/* check to see if the image is the right size, continue if not */
/* copying strings here should go ok, assuming that we never get back
* a complete path to file longer than 256 chars */
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
bbuf = IMB_loadiffname(iconfilestr, IB_rect);
if (bbuf) {
ifilex = bbuf->x;
ifiley = bbuf->y;
IMB_freeImBuf(bbuf);
}
else {
ifilex = ifiley = 0;
}
/* bad size or failed to load */
if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) {
printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley);
continue;
}
# endif /* removed */
/* found a potential icon file, so make an entry for it in the cache list */
IconFile *ifile = MEM_callocN(sizeof(IconFile), "IconFile");
BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
ifile->index = index;
BLI_addtail(list, ifile);
index++;
}
}
}
BLI_filelist_free(dir, totfile);
dir = NULL;
}
static void free_iconfile_list(struct ListBase *list)
{
IconFile *ifile = NULL, *next_ifile = NULL;
for (ifile = list->first; ifile; ifile = next_ifile) {
next_ifile = ifile->next;
BLI_freelinkN(list, ifile);
}
}
#else
void UI_icons_reload_internal_textures(void)
{
}
#endif /* WITH_HEADLESS */
int UI_iconfile_get_index(const char *filename)
{
IconFile *ifile;
ListBase *list = &(iconfilelist);
for (ifile = list->first; ifile; ifile = ifile->next) {
if (BLI_path_cmp(filename, ifile->filename) == 0) {
return ifile->index;
}
}
return 0;
}
ListBase *UI_iconfile_list(void)
{
ListBase *list = &(iconfilelist);
return list;
}
void UI_icons_free(void)
{
#ifndef WITH_HEADLESS
free_icons_textures();
free_iconfile_list(&iconfilelist);
#endif
BKE_icons_free();
}
void UI_icons_free_drawinfo(void *drawinfo)
{
DrawInfo *di = drawinfo;
if (di == NULL) {
return;
}
if (di->type == ICON_TYPE_BUFFER) {
if (di->data.buffer.image) {
if (di->data.buffer.image->rect) {
MEM_freeN(di->data.buffer.image->rect);
}
MEM_freeN(di->data.buffer.image);
}
}
else if (di->type == ICON_TYPE_GEOM) {
if (di->data.geom.image_cache) {
IMB_freeImBuf(di->data.geom.image_cache);
}
}
MEM_freeN(di);
}
/**
* #Icon.data_type and #Icon.obj
*/
static DrawInfo *icon_create_drawinfo(Icon *icon)
{
const int icon_data_type = icon->obj_type;
DrawInfo *di = MEM_callocN(sizeof(DrawInfo), "di_icon");
if (ELEM(icon_data_type, ICON_DATA_ID, ICON_DATA_PREVIEW)) {
di->type = ICON_TYPE_PREVIEW;
}
else if (icon_data_type == ICON_DATA_IMBUF) {
di->type = ICON_TYPE_IMBUF;
}
else if (icon_data_type == ICON_DATA_GEOM) {
di->type = ICON_TYPE_GEOM;
}
else if (icon_data_type == ICON_DATA_STUDIOLIGHT) {
di->type = ICON_TYPE_BUFFER;
}
else if (icon_data_type == ICON_DATA_GPLAYER) {
di->type = ICON_TYPE_GPLAYER;
}
else {
BLI_assert(0);
}
return di;
}
static DrawInfo *icon_ensure_drawinfo(Icon *icon)
{
if (icon->drawinfo) {
return icon->drawinfo;
}
DrawInfo *di = icon_create_drawinfo(icon);
icon->drawinfo = di;
icon->drawinfo_free = UI_icons_free_drawinfo;
return di;
}
/* note!, returns unscaled by DPI */
int UI_icon_get_width(int icon_id)
{
Icon *icon = BKE_icon_get(icon_id);
if (icon == NULL) {
if (G.debug & G_DEBUG) {
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
}
return 0;
}
DrawInfo *di = icon_ensure_drawinfo(icon);
if (di) {
return ICON_DEFAULT_WIDTH;
}
return 0;
}
int UI_icon_get_height(int icon_id)
{
Icon *icon = BKE_icon_get(icon_id);
if (icon == NULL) {
if (G.debug & G_DEBUG) {
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
}
return 0;
}
DrawInfo *di = icon_ensure_drawinfo(icon);
if (di) {
return ICON_DEFAULT_HEIGHT;
}
return 0;
}
bool UI_icon_get_theme_color(int icon_id, uchar color[4])
{
Icon *icon = BKE_icon_get(icon_id);
if (icon == NULL) {
return false;
}
DrawInfo *di = icon_ensure_drawinfo(icon);
return UI_GetIconThemeColor4ubv(di->data.texture.theme_color, color);
}
void UI_icons_init()
{
#ifndef WITH_HEADLESS
init_iconfile_list(&iconfilelist);
UI_icons_reload_internal_textures();
init_internal_icons();
init_brush_icons();
init_event_icons();
#endif
}
/* Render size for preview images and icons
*/
int UI_icon_preview_to_render_size(enum eIconSizes size)
{
switch (size) {
case ICON_SIZE_ICON:
return ICON_RENDER_DEFAULT_HEIGHT;
case ICON_SIZE_PREVIEW:
return PREVIEW_RENDER_DEFAULT_HEIGHT;
default:
return 0;
}
}
/* Create rect for the icon
*/
static void icon_create_rect(struct PreviewImage *prv_img, enum eIconSizes size)
{
const uint render_size = UI_icon_preview_to_render_size(size);
if (!prv_img) {
if (G.debug & G_DEBUG) {
printf("%s, error: requested preview image does not exist", __func__);
}
}
else if (!prv_img->rect[size]) {
prv_img->w[size] = render_size;
prv_img->h[size] = render_size;
prv_img->flag[size] |= (PRV_CHANGED | PRV_UNFINISHED);
prv_img->changed_timestamp[size] = 0;
prv_img->rect[size] = MEM_callocN(render_size * render_size * sizeof(uint), "prv_rect");
}
}
static void ui_id_preview_image_render_size(
const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job);
static void ui_studiolight_icon_job_exec(void *customdata,
short *UNUSED(stop),
short *UNUSED(do_update),
float *UNUSED(progress))
{
Icon **tmp = (Icon **)customdata;
Icon *icon = *tmp;
DrawInfo *di = icon_ensure_drawinfo(icon);
StudioLight *sl = icon->obj;
BKE_studiolight_preview(di->data.buffer.image->rect, sl, icon->id_type);
}
static void ui_studiolight_kill_icon_preview_job(wmWindowManager *wm, int icon_id)
{
Icon *icon = BKE_icon_get(icon_id);
WM_jobs_kill_type(wm, icon, WM_JOB_TYPE_STUDIOLIGHT);
icon->obj = NULL;
}
static void ui_studiolight_free_function(StudioLight *sl, void *data)
{
wmWindowManager *wm = data;
/* Happens if job was canceled or already finished. */
if (wm == NULL) {
return;
}
/* get icons_id, get icons and kill wm jobs */
if (sl->icon_id_radiance) {
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_radiance);
}
if (sl->icon_id_irradiance) {
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_irradiance);
}
if (sl->icon_id_matcap) {
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap);
}
if (sl->icon_id_matcap_flipped) {
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap_flipped);
}
}
static void ui_studiolight_icon_job_end(void *customdata)
{
Icon **tmp = (Icon **)customdata;
Icon *icon = *tmp;
StudioLight *sl = icon->obj;
BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, NULL);
}
void ui_icon_ensure_deferred(const bContext *C, const int icon_id, const bool big)
{
Icon *icon = BKE_icon_get(icon_id);
if (icon == NULL) {
return;
}
DrawInfo *di = icon_ensure_drawinfo(icon);
if (di == NULL) {
return;
}
switch (di->type) {
case ICON_TYPE_PREVIEW: {
ID *id = (icon->id_type != 0) ? icon->obj : NULL;
PreviewImage *prv = id ? BKE_previewimg_id_ensure(id) : icon->obj;
/* Using jobs for screen previews crashes due to offscreen rendering.
* XXX would be nicer if PreviewImage could store if it supports jobs */
const bool use_jobs = !id || (GS(id->name) != ID_SCR);
if (prv) {
const int size = big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON;
if (id || (prv->tag & PRV_TAG_DEFFERED) != 0) {
ui_id_preview_image_render_size(C, NULL, id, prv, size, use_jobs);
}
}
break;
}
case ICON_TYPE_BUFFER: {
if (icon->obj_type == ICON_DATA_STUDIOLIGHT) {
if (di->data.buffer.image == NULL) {
wmWindowManager *wm = CTX_wm_manager(C);
StudioLight *sl = icon->obj;
BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, wm);
IconImage *img = MEM_mallocN(sizeof(IconImage), __func__);
img->w = STUDIOLIGHT_ICON_SIZE;
img->h = STUDIOLIGHT_ICON_SIZE;
const size_t size = STUDIOLIGHT_ICON_SIZE * STUDIOLIGHT_ICON_SIZE * sizeof(uint);
img->rect = MEM_mallocN(size, __func__);
memset(img->rect, 0, size);
di->data.buffer.image = img;
wmJob *wm_job = WM_jobs_get(
wm, CTX_wm_window(C), icon, "StudioLight Icon", 0, WM_JOB_TYPE_STUDIOLIGHT);
Icon **tmp = MEM_callocN(sizeof(Icon *), __func__);
*tmp = icon;
WM_jobs_customdata_set(wm_job, tmp, MEM_freeN);
WM_jobs_timer(wm_job, 0.01, 0, NC_WINDOW);
WM_jobs_callbacks(
wm_job, ui_studiolight_icon_job_exec, NULL, NULL, ui_studiolight_icon_job_end);
WM_jobs_start(CTX_wm_manager(C), wm_job);
}
}
break;
}
}
}
/**
* * Only call with valid pointer from UI_icon_draw.
* * Only called when icon has changed.
*
* Note that if an ID doesn't support jobs for preview creation, \a use_job will be ignored.
*/
static void icon_set_image(const bContext *C,
Scene *scene,
ID *id,
PreviewImage *prv_img,
enum eIconSizes size,
const bool use_job)
{
if (!prv_img) {
if (G.debug & G_DEBUG) {
printf("%s: no preview image for this ID: %s\n", __func__, id->name);
}
return;
}
if (prv_img->flag[size] & PRV_USER_EDITED) {
/* user-edited preview, do not auto-update! */
return;
}
const bool delay = prv_img->rect[size] != NULL;
icon_create_rect(prv_img, size);
if (use_job && (!id || BKE_previewimg_id_supports_jobs(id))) {
/* Job (background) version */
ED_preview_icon_job(
C, prv_img, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size], delay);
}
else {
if (!scene) {
scene = CTX_data_scene(C);
}
/* Immediate version */
ED_preview_icon_render(C, scene, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]);
}
}
PreviewImage *UI_icon_to_preview(int icon_id)
{
Icon *icon = BKE_icon_get(icon_id);
if (icon == NULL) {
return NULL;
}
DrawInfo *di = (DrawInfo *)icon->drawinfo;
if (di == NULL) {
return NULL;
}
if (di->type == ICON_TYPE_PREVIEW) {
PreviewImage *prv = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) :
icon->obj;
if (prv) {
return BKE_previewimg_copy(prv);
}
}
else if (di->data.buffer.image) {
ImBuf *bbuf;
bbuf = IMB_ibImageFromMemory(di->data.buffer.image->datatoc_rect,
di->data.buffer.image->datatoc_size,
IB_rect,
NULL,
__func__);
if (bbuf) {
PreviewImage *prv = BKE_previewimg_create();
prv->rect[0] = bbuf->rect;
prv->w[0] = bbuf->x;
prv->h[0] = bbuf->y;
bbuf->rect = NULL;
IMB_freeImBuf(bbuf);
return prv;
}
}
return NULL;
}
static void icon_draw_rect(float x,
float y,
int w,
int h,
float UNUSED(aspect),
int rw,
int rh,
uint *rect,
float alpha,
const float desaturate)
{
ImBuf *ima = NULL;
int draw_w = w;
int draw_h = h;
int draw_x = x;
int draw_y = y;
/* sanity check */
if (w <= 0 || h <= 0 || w > 2000 || h > 2000) {
printf("%s: icons are %i x %i pixels?\n", __func__, w, h);
BLI_assert(!"invalid icon size");
return;
}
/* modulate color */
const float col[4] = {alpha, alpha, alpha, alpha};
/* rect contains image in 'rendersize', we only scale if needed */
if (rw != w || rh != h) {
/* preserve aspect ratio and center */
if (rw > rh) {
draw_w = w;
draw_h = (int)(((float)rh / (float)rw) * (float)w);
draw_y += (h - draw_h) / 2;
}
else if (rw < rh) {
draw_w = (int)(((float)rw / (float)rh) * (float)h);
draw_h = h;
draw_x += (w - draw_w) / 2;
}
/* if the image is squared, the draw_ initialization values are good */
/* first allocate imbuf for scaling and copy preview into it */
ima = IMB_allocImBuf(rw, rh, 32, IB_rect);
memcpy(ima->rect, rect, rw * rh * sizeof(uint));
IMB_scaleImBuf(ima, draw_w, draw_h); /* scale it */
rect = ima->rect;
}
/* draw */
eGPUBuiltinShader shader;
if (desaturate != 0.0f) {
shader = GPU_SHADER_2D_IMAGE_DESATURATE_COLOR;
}
else {
shader = GPU_SHADER_2D_IMAGE_COLOR;
}
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(shader);
if (shader == GPU_SHADER_2D_IMAGE_DESATURATE_COLOR) {
immUniform1f("factor", desaturate);
}
immDrawPixelsTex(
&state, draw_x, draw_y, draw_w, draw_h, GPU_RGBA8, false, rect, 1.0f, 1.0f, col);
if (ima) {
IMB_freeImBuf(ima);
}
}
/* High enough to make a difference, low enough so that
* small draws are still efficient with the use of glUniform.
* NOTE TODO: We could use UBO but we would need some triple
* buffer system + persistent mapping for this to be more
* efficient than simple glUniform calls. */
#define ICON_DRAW_CACHE_SIZE 16
typedef struct IconDrawCall {
rctf pos;
rctf tex;
float color[4];
} IconDrawCall;
typedef struct IconTextureDrawCall {
IconDrawCall drawcall_cache[ICON_DRAW_CACHE_SIZE];
int calls; /* Number of calls batched together */
} IconTextureDrawCall;
static struct {
IconTextureDrawCall normal;
IconTextureDrawCall border;
bool enabled;
} g_icon_draw_cache = {{{{{0}}}}};
void UI_icon_draw_cache_begin(void)
{
BLI_assert(g_icon_draw_cache.enabled == false);
g_icon_draw_cache.enabled = true;
}
static void icon_draw_cache_texture_flush_ex(GPUTexture *texture,
IconTextureDrawCall *texture_draw_calls)
{
if (texture_draw_calls->calls == 0) {
return;
}
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR);
GPU_shader_bind(shader);
const int img_binding = GPU_shader_get_texture_binding(shader, "image");
const int data_loc = GPU_shader_get_uniform(shader, "calls_data");
GPU_texture_bind_ex(texture, GPU_SAMPLER_ICON, img_binding, false);
GPU_shader_uniform_vector(
shader, data_loc, 4, ICON_DRAW_CACHE_SIZE * 3, (float *)texture_draw_calls->drawcall_cache);
GPUBatch *quad = GPU_batch_preset_quad();
GPU_batch_set_shader(quad, shader);
GPU_batch_draw_instanced(quad, texture_draw_calls->calls);
GPU_texture_unbind(texture);
texture_draw_calls->calls = 0;
}
static void icon_draw_cache_flush_ex(bool only_full_caches)
{
bool should_draw = false;
if (only_full_caches) {
should_draw = g_icon_draw_cache.normal.calls == ICON_DRAW_CACHE_SIZE ||
g_icon_draw_cache.border.calls == ICON_DRAW_CACHE_SIZE;
}
else {
should_draw = g_icon_draw_cache.normal.calls || g_icon_draw_cache.border.calls;
}
if (should_draw) {
/* We need to flush widget base first to ensure correct ordering. */
UI_widgetbase_draw_cache_flush();
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
if (!only_full_caches || g_icon_draw_cache.normal.calls == ICON_DRAW_CACHE_SIZE) {
icon_draw_cache_texture_flush_ex(icongltex.tex[0], &g_icon_draw_cache.normal);
}
if (!only_full_caches || g_icon_draw_cache.border.calls == ICON_DRAW_CACHE_SIZE) {
icon_draw_cache_texture_flush_ex(icongltex.tex[1], &g_icon_draw_cache.border);
}
GPU_blend(GPU_BLEND_ALPHA);
}
}
void UI_icon_draw_cache_end(void)
{
BLI_assert(g_icon_draw_cache.enabled == true);
g_icon_draw_cache.enabled = false;
/* Don't change blend state if it's not needed. */
if (g_icon_draw_cache.border.calls == 0 && g_icon_draw_cache.normal.calls == 0) {
return;
}
GPU_blend(GPU_BLEND_ALPHA);
icon_draw_cache_flush_ex(false);
GPU_blend(GPU_BLEND_NONE);
}
static void icon_draw_texture_cached(float x,
float y,
float w,
float h,
int ix,
int iy,
int UNUSED(iw),
int ih,
float alpha,
const float rgb[3],
bool with_border)
{
float mvp[4][4];
GPU_matrix_model_view_projection_get(mvp);
IconTextureDrawCall *texture_call = with_border ? &g_icon_draw_cache.border :
&g_icon_draw_cache.normal;
IconDrawCall *call = &texture_call->drawcall_cache[texture_call->calls];
texture_call->calls++;
/* Manual mat4*vec2 */
call->pos.xmin = x * mvp[0][0] + y * mvp[1][0] + mvp[3][0];
call->pos.ymin = x * mvp[0][1] + y * mvp[1][1] + mvp[3][1];
call->pos.xmax = call->pos.xmin + w * mvp[0][0] + h * mvp[1][0];
call->pos.ymax = call->pos.ymin + w * mvp[0][1] + h * mvp[1][1];
call->tex.xmin = ix * icongltex.invw;
call->tex.xmax = (ix + ih) * icongltex.invw;
call->tex.ymin = iy * icongltex.invh;
call->tex.ymax = (iy + ih) * icongltex.invh;
if (rgb) {
copy_v4_fl4(call->color, rgb[0], rgb[1], rgb[2], alpha);
}
else {
copy_v4_fl(call->color, alpha);
}
if (texture_call->calls == ICON_DRAW_CACHE_SIZE) {
icon_draw_cache_flush_ex(true);
}
}
static void icon_draw_texture(float x,
float y,
float w,
float h,
int ix,
int iy,
int iw,
int ih,
float alpha,
const float rgb[3],
bool with_border)
{
if (g_icon_draw_cache.enabled) {
icon_draw_texture_cached(x, y, w, h, ix, iy, iw, ih, alpha, rgb, with_border);
return;
}
/* We need to flush widget base first to ensure correct ordering. */
UI_widgetbase_draw_cache_flush();
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
const float x1 = ix * icongltex.invw;
const float x2 = (ix + ih) * icongltex.invw;
const float y1 = iy * icongltex.invh;
const float y2 = (iy + ih) * icongltex.invh;
GPUTexture *texture = with_border ? icongltex.tex[1] : icongltex.tex[0];
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_RECT_COLOR);
GPU_shader_bind(shader);
const int img_binding = GPU_shader_get_texture_binding(shader, "image");
const int color_loc = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR);
const int rect_tex_loc = GPU_shader_get_uniform(shader, "rect_icon");
const int rect_geom_loc = GPU_shader_get_uniform(shader, "rect_geom");
if (rgb) {
GPU_shader_uniform_vector(shader, color_loc, 4, 1, (float[4]){UNPACK3(rgb), alpha});
}
else {
GPU_shader_uniform_vector(shader, color_loc, 4, 1, (float[4]){alpha, alpha, alpha, alpha});
}
GPU_shader_uniform_vector(shader, rect_tex_loc, 4, 1, (float[4]){x1, y1, x2, y2});
GPU_shader_uniform_vector(shader, rect_geom_loc, 4, 1, (float[4]){x, y, x + w, y + h});
GPU_texture_bind_ex(texture, GPU_SAMPLER_ICON, img_binding, false);
GPUBatch *quad = GPU_batch_preset_quad();
GPU_batch_set_shader(quad, shader);
GPU_batch_draw(quad);
GPU_texture_unbind(texture);
GPU_blend(GPU_BLEND_ALPHA);
}
/* Drawing size for preview images */
static int get_draw_size(enum eIconSizes size)
{
switch (size) {
case ICON_SIZE_ICON:
return ICON_DEFAULT_HEIGHT;
case ICON_SIZE_PREVIEW:
return PREVIEW_DEFAULT_HEIGHT;
default:
return 0;
}
}
static void icon_draw_size(float x,
float y,
int icon_id,
float aspect,
float alpha,
enum eIconSizes size,
int draw_size,
const float desaturate,
const uchar mono_rgba[4],
const bool mono_border)
{
bTheme *btheme = UI_GetTheme();
const float fdraw_size = (float)draw_size;
Icon *icon = BKE_icon_get(icon_id);
alpha *= btheme->tui.icon_alpha;
if (icon == NULL) {
if (G.debug & G_DEBUG) {
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
}
return;
}
/* scale width and height according to aspect */
int w = (int)(fdraw_size / aspect + 0.5f);
int h = (int)(fdraw_size / aspect + 0.5f);
DrawInfo *di = icon_ensure_drawinfo(icon);
/* We need to flush widget base first to ensure correct ordering. */
UI_widgetbase_draw_cache_flush();
if (di->type == ICON_TYPE_IMBUF) {
ImBuf *ibuf = icon->obj;
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
icon_draw_rect(x, y, w, h, aspect, ibuf->x, ibuf->y, ibuf->rect, alpha, desaturate);
GPU_blend(GPU_BLEND_ALPHA);
}
else if (di->type == ICON_TYPE_VECTOR) {
/* vector icons use the uiBlock transformation, they are not drawn
* with untransformed coordinates like the other icons */
di->data.vector.func((int)x, (int)y, w, h, 1.0f);
}
else if (di->type == ICON_TYPE_GEOM) {
#ifdef USE_UI_TOOLBAR_HACK
/* TODO(campbell): scale icons up for toolbar,
* we need a way to detect larger buttons and do this automatic. */
{
float scale = (float)ICON_DEFAULT_HEIGHT_TOOLBAR / (float)ICON_DEFAULT_HEIGHT;
y = (y + (h / 2)) - ((h * scale) / 2);
w *= scale;
h *= scale;
}
#endif
/* If the theme is light, we will adjust the icon colors. */
const bool invert = (rgb_to_grayscale_byte(btheme->tui.wcol_toolbar_item.inner) > 128);
const bool geom_inverted = di->data.geom.inverted;
/* This could re-generate often if rendered at different sizes in the one interface.
* TODO(campbell): support caching multiple sizes. */
ImBuf *ibuf = di->data.geom.image_cache;
if ((ibuf == NULL) || (ibuf->x != w) || (ibuf->y != h) || (invert != geom_inverted)) {
if (ibuf) {
IMB_freeImBuf(ibuf);
}
if (invert != geom_inverted) {
BKE_icon_geom_invert_lightness(icon->obj);
}
ibuf = BKE_icon_geom_rasterize(icon->obj, w, h);
di->data.geom.image_cache = ibuf;
di->data.geom.inverted = invert;
}
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
icon_draw_rect(x, y, w, h, aspect, w, h, ibuf->rect, alpha, desaturate);
GPU_blend(GPU_BLEND_ALPHA);
}
else if (di->type == ICON_TYPE_EVENT) {
const short event_type = di->data.input.event_type;
const short event_value = di->data.input.event_value;
icon_draw_rect_input(x, y, w, h, alpha, event_type, event_value);
}
else if (di->type == ICON_TYPE_COLOR_TEXTURE) {
/* texture image use premul alpha for correct scaling */
icon_draw_texture(x,
y,
(float)w,
(float)h,
di->data.texture.x,
di->data.texture.y,
di->data.texture.w,
di->data.texture.h,
alpha,
NULL,
false);
}
else if (di->type == ICON_TYPE_MONO_TEXTURE) {
/* Monochrome icon that uses text or theme color. */
const bool with_border = mono_border && (btheme->tui.icon_border_intensity > 0.0f);
float color[4];
if (mono_rgba) {
rgba_uchar_to_float(color, (const uchar *)mono_rgba);
}
else {
UI_GetThemeColor4fv(TH_TEXT, color);
}
mul_v4_fl(color, alpha);
float border_outset = 0.0;
uint border_texel = 0;
#ifndef WITH_HEADLESS
if (with_border) {
const float scale = (float)ICON_GRID_W / (float)ICON_DEFAULT_WIDTH;
border_texel = ICON_MONO_BORDER_OUTSET;
border_outset = ICON_MONO_BORDER_OUTSET / (scale * aspect);
}
#endif
icon_draw_texture(x - border_outset,
y - border_outset,
(float)w + 2 * border_outset,
(float)h + 2 * border_outset,
di->data.texture.x - border_texel,
di->data.texture.y - border_texel,
di->data.texture.w + 2 * border_texel,
di->data.texture.h + 2 * border_texel,
color[3],
color,
with_border);
}
else if (di->type == ICON_TYPE_BUFFER) {
/* it is a builtin icon */
IconImage *iimg = di->data.buffer.image;
#ifndef WITH_HEADLESS
icon_verify_datatoc(iimg);
#endif
if (!iimg->rect) {
/* something has gone wrong! */
return;
}
icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, desaturate);
}
else if (di->type == ICON_TYPE_PREVIEW) {
PreviewImage *pi = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) :
icon->obj;
if (pi) {
/* no create icon on this level in code */
if (!pi->rect[size]) {
/* Something has gone wrong! */
return;
}
/* Preview images use premultiplied alpha. */
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
icon_draw_rect(
x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], alpha, desaturate);
GPU_blend(GPU_BLEND_ALPHA);
}
}
else if (di->type == ICON_TYPE_GPLAYER) {
BLI_assert(icon->obj != NULL);
/* Just draw a colored rect - Like for vicon_colorset_draw() */
#ifndef WITH_HEADLESS
vicon_gplayer_color_draw(icon, (int)x, (int)y, w, h);
#endif
}
}
static void ui_id_preview_image_render_size(
const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job)
{
/* changed only ever set by dynamic icons */
if (((pi->flag[size] & PRV_CHANGED) || !pi->rect[size])) {
/* create the rect if necessary */
icon_set_image(C, scene, id, pi, size, use_job);
pi->flag[size] &= ~PRV_CHANGED;
}
}
/**
* Note that if an ID doesn't support jobs for preview creation, \a use_job will be ignored.
*/
void UI_icon_render_id(
const bContext *C, Scene *scene, ID *id, const enum eIconSizes size, const bool use_job)
{
PreviewImage *pi = BKE_previewimg_id_ensure(id);
if (pi == NULL) {
return;
}
ui_id_preview_image_render_size(C, scene, id, pi, size, use_job);
}
static void ui_id_icon_render(const bContext *C, ID *id, bool use_jobs)
{
PreviewImage *pi = BKE_previewimg_id_ensure(id);
if (!pi) {
return;
}
for (enum eIconSizes i = 0; i < NUM_ICON_SIZES; i++) {
ui_id_preview_image_render_size(C, NULL, id, pi, i, use_jobs);
}
}
static int ui_id_brush_get_icon(const bContext *C, ID *id)
{
Brush *br = (Brush *)id;
if (br->flag & BRUSH_CUSTOM_ICON) {
BKE_icon_id_ensure(id);
ui_id_icon_render(C, id, true);
}
else {
Object *ob = CTX_data_active_object(C);
const EnumPropertyItem *items = NULL;
ePaintMode paint_mode = PAINT_MODE_INVALID;
ScrArea *area = CTX_wm_area(C);
char space_type = area->spacetype;
/* Fallback to 3D view. */
if (space_type == SPACE_PROPERTIES) {
space_type = SPACE_VIEW3D;
}
/* XXX: this is not nice, should probably make brushes
* be strictly in one paint mode only to avoid
* checking various context stuff here */
if ((space_type == SPACE_VIEW3D) && ob) {
if (ob->mode & OB_MODE_SCULPT) {
paint_mode = PAINT_MODE_SCULPT;
}
else if (ob->mode & OB_MODE_VERTEX_PAINT) {
paint_mode = PAINT_MODE_VERTEX;
}
else if (ob->mode & OB_MODE_WEIGHT_PAINT) {
paint_mode = PAINT_MODE_WEIGHT;
}
else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
paint_mode = PAINT_MODE_TEXTURE_3D;
}
}
else if (space_type == SPACE_IMAGE) {
if (area->spacetype == space_type) {
const SpaceImage *sima = area->spacedata.first;
if (sima->mode == SI_MODE_PAINT) {
paint_mode = PAINT_MODE_TEXTURE_2D;
}
}
}
/* reset the icon */
if ((ob != NULL) &&
(ob->mode & (OB_MODE_PAINT_GPENCIL | OB_MODE_VERTEX_GPENCIL | OB_MODE_SCULPT_GPENCIL |
OB_MODE_WEIGHT_GPENCIL)) &&
(br->gpencil_settings != NULL)) {
switch (br->gpencil_settings->icon_id) {
case GP_BRUSH_ICON_PENCIL:
br->id.icon_id = ICON_GPBRUSH_PENCIL;
break;
case GP_BRUSH_ICON_PEN:
br->id.icon_id = ICON_GPBRUSH_PEN;
break;
case GP_BRUSH_ICON_INK:
br->id.icon_id = ICON_GPBRUSH_INK;
break;
case GP_BRUSH_ICON_INKNOISE:
br->id.icon_id = ICON_GPBRUSH_INKNOISE;
break;
case GP_BRUSH_ICON_BLOCK:
br->id.icon_id = ICON_GPBRUSH_BLOCK;
break;
case GP_BRUSH_ICON_MARKER:
br->id.icon_id = ICON_GPBRUSH_MARKER;
break;
case GP_BRUSH_ICON_FILL:
br->id.icon_id = ICON_GPBRUSH_FILL;
break;
case GP_BRUSH_ICON_AIRBRUSH:
br->id.icon_id = ICON_GPBRUSH_AIRBRUSH;
break;
case GP_BRUSH_ICON_CHISEL:
br->id.icon_id = ICON_GPBRUSH_CHISEL;
break;
case GP_BRUSH_ICON_ERASE_SOFT:
br->id.icon_id = ICON_GPBRUSH_ERASE_SOFT;
break;
case GP_BRUSH_ICON_ERASE_HARD:
br->id.icon_id = ICON_GPBRUSH_ERASE_HARD;
break;
case GP_BRUSH_ICON_ERASE_STROKE:
br->id.icon_id = ICON_GPBRUSH_ERASE_STROKE;
break;
case GP_BRUSH_ICON_TINT:
br->id.icon_id = ICON_BRUSH_TEXDRAW;
break;
case GP_BRUSH_ICON_VERTEX_DRAW:
br->id.icon_id = ICON_BRUSH_MIX;
break;
case GP_BRUSH_ICON_VERTEX_BLUR:
br->id.icon_id = ICON_BRUSH_BLUR;
break;
case GP_BRUSH_ICON_VERTEX_AVERAGE:
br->id.icon_id = ICON_BRUSH_BLUR;
break;
case GP_BRUSH_ICON_VERTEX_SMEAR:
br->id.icon_id = ICON_BRUSH_BLUR;
break;
case GP_BRUSH_ICON_VERTEX_REPLACE:
br->id.icon_id = ICON_BRUSH_MIX;
break;
case GP_BRUSH_ICON_GPBRUSH_SMOOTH:
br->id.icon_id = ICON_GPBRUSH_SMOOTH;
break;
case GP_BRUSH_ICON_GPBRUSH_THICKNESS:
br->id.icon_id = ICON_GPBRUSH_THICKNESS;
break;
case GP_BRUSH_ICON_GPBRUSH_STRENGTH:
br->id.icon_id = ICON_GPBRUSH_STRENGTH;
break;
case GP_BRUSH_ICON_GPBRUSH_RANDOMIZE:
br->id.icon_id = ICON_GPBRUSH_RANDOMIZE;
break;
case GP_BRUSH_ICON_GPBRUSH_GRAB:
br->id.icon_id = ICON_GPBRUSH_GRAB;
break;
case GP_BRUSH_ICON_GPBRUSH_PUSH:
br->id.icon_id = ICON_GPBRUSH_PUSH;
break;
case GP_BRUSH_ICON_GPBRUSH_TWIST:
br->id.icon_id = ICON_GPBRUSH_TWIST;
break;
case GP_BRUSH_ICON_GPBRUSH_PINCH:
br->id.icon_id = ICON_GPBRUSH_PINCH;
break;
case GP_BRUSH_ICON_GPBRUSH_CLONE:
br->id.icon_id = ICON_GPBRUSH_CLONE;
break;
case GP_BRUSH_ICON_GPBRUSH_WEIGHT:
br->id.icon_id = ICON_GPBRUSH_WEIGHT;
break;
default:
br->id.icon_id = ICON_GPBRUSH_PEN;
break;
}
return id->icon_id;
}
if (paint_mode != PAINT_MODE_INVALID) {
items = BKE_paint_get_tool_enum_from_paintmode(paint_mode);
const uint tool_offset = BKE_paint_get_brush_tool_offset_from_paintmode(paint_mode);
const int tool_type = *(char *)POINTER_OFFSET(br, tool_offset);
if (!items || !RNA_enum_icon_from_value(items, tool_type, &id->icon_id)) {
id->icon_id = 0;
}
}
else {
id->icon_id = 0;
}
}
return id->icon_id;
}
static int ui_id_screen_get_icon(const bContext *C, ID *id)
{
BKE_icon_id_ensure(id);
/* Don't use jobs here, offscreen rendering doesn't like this and crashes. */
ui_id_icon_render(C, id, false);
return id->icon_id;
}
int ui_id_icon_get(const bContext *C, ID *id, const bool big)
{
int iconid = 0;
/* icon */
switch (GS(id->name)) {
case ID_BR:
iconid = ui_id_brush_get_icon(C, id);
break;
case ID_MA: /* fall through */
case ID_TE: /* fall through */
case ID_IM: /* fall through */
case ID_WO: /* fall through */
case ID_LA: /* fall through */
iconid = BKE_icon_id_ensure(id);
/* checks if not exists, or changed */
UI_icon_render_id(C, NULL, id, big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON, true);
break;
case ID_SCR:
iconid = ui_id_screen_get_icon(C, id);
break;
case ID_GR:
iconid = UI_icon_color_from_collection((Collection *)id);
break;
default:
break;
}
return iconid;
}
int UI_icon_from_library(const ID *id)
{
if (ID_IS_LINKED(id)) {
if (id->tag & LIB_TAG_MISSING) {
return ICON_LIBRARY_DATA_BROKEN;
}
if (id->tag & LIB_TAG_INDIRECT) {
return ICON_LIBRARY_DATA_INDIRECT;
}
return ICON_LIBRARY_DATA_DIRECT;
}
if (ID_IS_OVERRIDE_LIBRARY(id)) {
return ICON_LIBRARY_DATA_OVERRIDE;
}
if (ID_IS_ASSET(id)) {
return ICON_ASSET_MANAGER;
}
return ICON_NONE;
}
int UI_icon_from_rnaptr(bContext *C, PointerRNA *ptr, int rnaicon, const bool big)
{
ID *id = NULL;
if (!ptr->data) {
return rnaicon;
}
/* try ID, material, texture or dynapaint slot */
if (RNA_struct_is_ID(ptr->type)) {
id = ptr->owner_id;
}
else if (RNA_struct_is_a(ptr->type, &RNA_MaterialSlot)) {
id = RNA_pointer_get(ptr, "material").data;
}
else if (RNA_struct_is_a(ptr->type, &RNA_TextureSlot)) {
id = RNA_pointer_get(ptr, "texture").data;
}
else if (RNA_struct_is_a(ptr->type, &RNA_FileBrowserFSMenuEntry)) {
return RNA_int_get(ptr, "icon");
}
else if (RNA_struct_is_a(ptr->type, &RNA_DynamicPaintSurface)) {
DynamicPaintSurface *surface = ptr->data;
if (surface->format == MOD_DPAINT_SURFACE_F_PTEX) {
return ICON_SHADING_TEXTURE;
}
if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
return ICON_OUTLINER_DATA_MESH;
}
if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) {
return ICON_FILE_IMAGE;
}
}
else if (RNA_struct_is_a(ptr->type, &RNA_StudioLight)) {
StudioLight *sl = ptr->data;
switch (sl->flag & STUDIOLIGHT_FLAG_ORIENTATIONS) {
case STUDIOLIGHT_TYPE_STUDIO:
return sl->icon_id_irradiance;
case STUDIOLIGHT_TYPE_WORLD:
default:
return sl->icon_id_radiance;
case STUDIOLIGHT_TYPE_MATCAP:
return sl->icon_id_matcap;
}
}
/* get icon from ID */
if (id) {
const int icon = ui_id_icon_get(C, id, big);
return icon ? icon : rnaicon;
}
return rnaicon;
}
int UI_icon_from_idcode(const int idcode)
{
switch ((ID_Type)idcode) {
case ID_AC:
return ICON_ACTION;
case ID_AR:
return ICON_ARMATURE_DATA;
case ID_BR:
return ICON_BRUSH_DATA;
case ID_CA:
return ICON_CAMERA_DATA;
case ID_CF:
return ICON_FILE;
case ID_CU:
return ICON_CURVE_DATA;
case ID_GD:
return ICON_OUTLINER_DATA_GREASEPENCIL;
case ID_GR:
return ICON_OUTLINER_COLLECTION;
case ID_IM:
return ICON_IMAGE_DATA;
case ID_LA:
return ICON_LIGHT_DATA;
case ID_LS:
return ICON_LINE_DATA;
case ID_LT:
return ICON_LATTICE_DATA;
case ID_MA:
return ICON_MATERIAL_DATA;
case ID_MB:
return ICON_META_DATA;
case ID_MC:
return ICON_TRACKER;
case ID_ME:
return ICON_MESH_DATA;
case ID_MSK:
return ICON_MOD_MASK; /* TODO! this would need its own icon! */
case ID_NT:
return ICON_NODETREE;
case ID_OB:
return ICON_OBJECT_DATA;
case ID_PA:
return ICON_PARTICLE_DATA;
case ID_PAL:
return ICON_COLOR; /* TODO! this would need its own icon! */
case ID_PC:
return ICON_CURVE_BEZCURVE; /* TODO! this would need its own icon! */
case ID_LP:
return ICON_OUTLINER_DATA_LIGHTPROBE;
case ID_SCE:
return ICON_SCENE_DATA;
case ID_SPK:
return ICON_SPEAKER;
case ID_SO:
return ICON_SOUND;
case ID_TE:
return ICON_TEXTURE_DATA;
case ID_TXT:
return ICON_TEXT;
case ID_VF:
return ICON_FONT_DATA;
case ID_HA:
return ICON_HAIR_DATA;
case ID_PT:
return ICON_POINTCLOUD_DATA;
case ID_VO:
return ICON_VOLUME_DATA;
case ID_WO:
return ICON_WORLD_DATA;
case ID_WS:
return ICON_WORKSPACE;
case ID_SIM:
/* TODO: Use correct icon. */
return ICON_PHYSICS;
/* No icons for these ID-types. */
case ID_LI:
case ID_IP:
case ID_KE:
case ID_SCR:
case ID_WM:
break;
}
return ICON_NONE;
}
int UI_icon_from_object_mode(const int mode)
{
switch ((eObjectMode)mode) {
case OB_MODE_OBJECT:
return ICON_OBJECT_DATAMODE;
case OB_MODE_EDIT:
case OB_MODE_EDIT_GPENCIL:
return ICON_EDITMODE_HLT;
case OB_MODE_SCULPT:
case OB_MODE_SCULPT_GPENCIL:
return ICON_SCULPTMODE_HLT;
case OB_MODE_VERTEX_PAINT:
case OB_MODE_VERTEX_GPENCIL:
return ICON_VPAINT_HLT;
case OB_MODE_WEIGHT_PAINT:
case OB_MODE_WEIGHT_GPENCIL:
return ICON_WPAINT_HLT;
case OB_MODE_TEXTURE_PAINT:
return ICON_TPAINT_HLT;
case OB_MODE_PARTICLE_EDIT:
return ICON_PARTICLEMODE;
case OB_MODE_POSE:
return ICON_POSE_HLT;
case OB_MODE_PAINT_GPENCIL:
return ICON_GREASEPENCIL;
}
return ICON_NONE;
}
int UI_icon_color_from_collection(const Collection *collection)
{
int icon = ICON_OUTLINER_COLLECTION;
if (collection->color_tag != COLLECTION_COLOR_NONE) {
icon = ICON_COLLECTION_COLOR_01 + collection->color_tag;
}
return icon;
}
/* draws icon with dpi scale factor */
void UI_icon_draw(float x, float y, int icon_id)
{
UI_icon_draw_ex(x, y, icon_id, U.inv_dpi_fac, 1.0f, 0.0f, NULL, false);
}
void UI_icon_draw_alpha(float x, float y, int icon_id, float alpha)
{
UI_icon_draw_ex(x, y, icon_id, U.inv_dpi_fac, alpha, 0.0f, NULL, false);
}
void UI_icon_draw_preview(float x, float y, int icon_id, float aspect, float alpha, int size)
{
icon_draw_size(x, y, icon_id, aspect, alpha, ICON_SIZE_PREVIEW, size, false, NULL, false);
}
void UI_icon_draw_ex(float x,
float y,
int icon_id,
float aspect,
float alpha,
float desaturate,
const uchar mono_color[4],
const bool mono_border)
{
const int draw_size = get_draw_size(ICON_SIZE_ICON);
icon_draw_size(x,
y,
icon_id,
aspect,
alpha,
ICON_SIZE_ICON,
draw_size,
desaturate,
mono_color,
mono_border);
}
/* ********** Alert Icons ********** */
ImBuf *UI_icon_alert_imbuf_get(eAlertIcon icon)
{
#ifdef WITH_HEADLESS
return NULL;
#else
const int ALERT_IMG_SIZE = 256;
icon = MIN2(icon, ALERT_ICON_MAX - 1);
const int left = icon * ALERT_IMG_SIZE;
const rcti crop = {left, left + ALERT_IMG_SIZE - 1, 0, ALERT_IMG_SIZE - 1};
ImBuf *ibuf = IMB_ibImageFromMemory((const uchar *)datatoc_alert_icons_png,
datatoc_alert_icons_png_size,
IB_rect,
NULL,
"alert_icon");
IMB_rect_crop(ibuf, &crop);
IMB_premultiply_alpha(ibuf);
return ibuf;
#endif
}