
The depth cache (located in `RegionView3D::depths`) is used for quick and simple occlusion testing in: - particle selection, - "Draw Curve" operator and - "Interactive Light Track to Cursor" operator, However, keeping a texture buffer in cache is not a recommended practice. For displays with high resolution like 8k this represents something around 132MB. Also, currently, each call to `ED_view3d_depth_override` invalidates the depth cache. So that depth is never reused in multiple calls from an operator (this was not the case in blender 2.79). This commit allows to create a depth cache and release it in the same operator. Thus, the buffer is kept in cache for a short time, freeing up space. No functional changes.
5371 lines
156 KiB
C
5371 lines
156 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup spview3d
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*
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* 3D view manipulation/operators.
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*/
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#include <float.h>
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#include "DNA_armature_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_camera.h"
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#include "BKE_context.h"
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#include "BKE_font.h"
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#include "BKE_gpencil_geom.h"
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#include "BKE_layer.h"
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#include "BKE_lib_id.h"
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#include "BKE_main.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "WM_api.h"
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#include "WM_message.h"
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#include "WM_types.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "ED_armature.h"
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#include "ED_mesh.h"
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#include "ED_particle.h"
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#include "ED_screen.h"
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#include "ED_transform.h"
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#include "ED_transform_snap_object_context.h"
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#include "ED_view3d.h"
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#include "UI_resources.h"
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#include "PIL_time.h"
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#include "view3d_intern.h" /* own include */
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enum {
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HAS_TRANSLATE = (1 << 0),
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HAS_ROTATE = (1 << 0),
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};
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/* test for unlocked camera view in quad view */
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static bool view3d_camera_user_poll(bContext *C)
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{
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View3D *v3d;
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ARegion *region;
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if (ED_view3d_context_user_region(C, &v3d, ®ion)) {
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RegionView3D *rv3d = region->regiondata;
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if ((rv3d->persp == RV3D_CAMOB) && !(RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM)) {
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return 1;
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}
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}
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return 0;
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}
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static bool view3d_lock_poll(bContext *C)
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{
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View3D *v3d = CTX_wm_view3d(C);
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if (v3d) {
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RegionView3D *rv3d = CTX_wm_region_view3d(C);
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if (rv3d) {
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return ED_view3d_offset_lock_check(v3d, rv3d);
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}
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}
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return false;
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}
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static bool view3d_pan_poll(bContext *C)
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{
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if (ED_operator_region_view3d_active(C)) {
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const RegionView3D *rv3d = CTX_wm_region_view3d(C);
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return !(RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_LOCATION);
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}
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return false;
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}
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static bool view3d_zoom_or_dolly_poll(bContext *C)
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{
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if (ED_operator_region_view3d_active(C)) {
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const RegionView3D *rv3d = CTX_wm_region_view3d(C);
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return !(RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ZOOM_AND_DOLLY);
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}
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return false;
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}
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/* -------------------------------------------------------------------- */
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/** \name Generic View Operator Properties
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* \{ */
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enum eV3D_OpPropFlag {
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V3D_OP_PROP_MOUSE_CO = (1 << 0),
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V3D_OP_PROP_DELTA = (1 << 1),
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V3D_OP_PROP_USE_ALL_REGIONS = (1 << 2),
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V3D_OP_PROP_USE_MOUSE_INIT = (1 << 3),
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};
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static void view3d_operator_properties_common(wmOperatorType *ot, const enum eV3D_OpPropFlag flag)
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{
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if (flag & V3D_OP_PROP_MOUSE_CO) {
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PropertyRNA *prop;
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prop = RNA_def_int(ot->srna, "mx", 0, 0, INT_MAX, "Region Position X", "", 0, INT_MAX);
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RNA_def_property_flag(prop, PROP_HIDDEN);
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prop = RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Region Position Y", "", 0, INT_MAX);
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RNA_def_property_flag(prop, PROP_HIDDEN);
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}
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if (flag & V3D_OP_PROP_DELTA) {
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RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", INT_MIN, INT_MAX);
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}
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if (flag & V3D_OP_PROP_USE_ALL_REGIONS) {
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PropertyRNA *prop;
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prop = RNA_def_boolean(
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ot->srna, "use_all_regions", 0, "All Regions", "View selected for all regions");
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RNA_def_property_flag(prop, PROP_SKIP_SAVE);
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}
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if (flag & V3D_OP_PROP_USE_MOUSE_INIT) {
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WM_operator_properties_use_cursor_init(ot);
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Generic View Operator Custom-Data
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* \{ */
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typedef struct ViewOpsData {
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/** Context pointers (assigned by #viewops_data_alloc). */
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Main *bmain;
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Scene *scene;
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ScrArea *area;
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ARegion *region;
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View3D *v3d;
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RegionView3D *rv3d;
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Depsgraph *depsgraph;
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/** Needed for continuous zoom. */
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wmTimer *timer;
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/** Viewport state on initialization, don't change afterwards. */
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struct {
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float dist;
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float camzoom;
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float quat[4];
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/** #wmEvent.x, y. */
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int event_xy[2];
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/** Offset to use when #VIEWOPS_FLAG_USE_MOUSE_INIT is not set.
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* so we can simulate pressing in the middle of the screen. */
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int event_xy_offset[2];
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/** #wmEvent.type that triggered the operator. */
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int event_type;
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float ofs[3];
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/** Initial distance to 'ofs'. */
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float zfac;
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/** Trackball rotation only. */
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float trackvec[3];
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/** Dolly only. */
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float mousevec[3];
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/**
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* #RegionView3D.persp set after auto-perspective is applied.
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* If we want the value before running the operator, add a separate member.
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*/
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char persp;
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} init;
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/** Previous state (previous modal event handled). */
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struct {
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int event_xy[2];
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/** For operators that use time-steps (continuous zoom). */
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double time;
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} prev;
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/** Current state. */
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struct {
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/** Working copy of #RegionView3D.viewquat, needed for rotation calculation
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* so we can apply snap to the 3D Viewport while keeping the unsnapped rotation
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* here to use when snap is disabled and for continued calculation. */
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float viewquat[4];
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} curr;
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float reverse;
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bool axis_snap; /* view rotate only */
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/** Use for orbit selection and auto-dist. */
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float dyn_ofs[3];
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bool use_dyn_ofs;
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} ViewOpsData;
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/**
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* Size of the sphere being dragged for trackball rotation within the view bounds.
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* also affects speed (smaller is faster).
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*/
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#define TRACKBALLSIZE (1.1f)
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static void calctrackballvec(const rcti *rect, const int event_xy[2], float r_dir[3])
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{
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const float radius = TRACKBALLSIZE;
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const float t = radius / (float)M_SQRT2;
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const float size[2] = {BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)};
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/* Aspect correct so dragging in a non-square view doesn't squash the direction.
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* So diagonal motion rotates the same direction the cursor is moving. */
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const float size_min = min_ff(size[0], size[1]);
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const float aspect[2] = {size_min / size[0], size_min / size[1]};
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/* Normalize x and y. */
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r_dir[0] = (event_xy[0] - BLI_rcti_cent_x(rect)) / ((size[0] * aspect[0]) / 2.0);
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r_dir[1] = (event_xy[1] - BLI_rcti_cent_y(rect)) / ((size[1] * aspect[1]) / 2.0);
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const float d = len_v2(r_dir);
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if (d < t) {
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/* Inside sphere. */
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r_dir[2] = sqrtf(square_f(radius) - square_f(d));
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}
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else {
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/* On hyperbola. */
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r_dir[2] = square_f(t) / d;
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}
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}
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/**
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* Allocate and fill in context pointers for #ViewOpsData
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*/
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static void viewops_data_alloc(bContext *C, wmOperator *op)
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{
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ViewOpsData *vod = MEM_callocN(sizeof(ViewOpsData), "viewops data");
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/* store data */
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op->customdata = vod;
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vod->bmain = CTX_data_main(C);
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vod->depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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vod->scene = CTX_data_scene(C);
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vod->area = CTX_wm_area(C);
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vod->region = CTX_wm_region(C);
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vod->v3d = vod->area->spacedata.first;
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vod->rv3d = vod->region->regiondata;
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}
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void view3d_orbit_apply_dyn_ofs(float r_ofs[3],
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const float ofs_old[3],
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const float viewquat_old[4],
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const float viewquat_new[4],
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const float dyn_ofs[3])
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{
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float q[4];
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invert_qt_qt_normalized(q, viewquat_old);
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mul_qt_qtqt(q, q, viewquat_new);
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invert_qt_normalized(q);
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sub_v3_v3v3(r_ofs, ofs_old, dyn_ofs);
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mul_qt_v3(q, r_ofs);
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add_v3_v3(r_ofs, dyn_ofs);
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}
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static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
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{
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static float lastofs[3] = {0, 0, 0};
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bool is_set = false;
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const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
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View3D *v3d = CTX_wm_view3d(C);
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Object *ob_act_eval = OBACT(view_layer_eval);
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Object *ob_act = DEG_get_original_object(ob_act_eval);
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if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) &&
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/* with weight-paint + pose-mode, fall through to using calculateTransformCenter */
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((ob_act->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(ob_act)) == 0) {
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/* in case of sculpting use last average stroke position as a rotation
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* center, in other cases it's not clear what rotation center shall be
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* so just rotate around object origin
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*/
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if (ob_act->mode &
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(OB_MODE_SCULPT | OB_MODE_TEXTURE_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
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float stroke[3];
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BKE_paint_stroke_get_average(scene, ob_act_eval, stroke);
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copy_v3_v3(lastofs, stroke);
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}
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else {
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copy_v3_v3(lastofs, ob_act_eval->obmat[3]);
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}
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is_set = true;
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}
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else if (ob_act && (ob_act->mode & OB_MODE_EDIT) && (ob_act->type == OB_FONT)) {
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Curve *cu = ob_act_eval->data;
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EditFont *ef = cu->editfont;
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zero_v3(lastofs);
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for (int i = 0; i < 4; i++) {
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add_v2_v2(lastofs, ef->textcurs[i]);
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}
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mul_v2_fl(lastofs, 1.0f / 4.0f);
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mul_m4_v3(ob_act_eval->obmat, lastofs);
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is_set = true;
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}
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else if (ob_act == NULL || ob_act->mode == OB_MODE_OBJECT) {
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/* object mode use boundbox centers */
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Base *base_eval;
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uint tot = 0;
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float select_center[3];
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zero_v3(select_center);
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for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) {
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if (BASE_SELECTED(v3d, base_eval)) {
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/* use the boundbox if we can */
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Object *ob_eval = base_eval->object;
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if (ob_eval->runtime.bb && !(ob_eval->runtime.bb->flag & BOUNDBOX_DIRTY)) {
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float cent[3];
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BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent);
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mul_m4_v3(ob_eval->obmat, cent);
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add_v3_v3(select_center, cent);
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}
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else {
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add_v3_v3(select_center, ob_eval->obmat[3]);
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}
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tot++;
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}
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}
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if (tot) {
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mul_v3_fl(select_center, 1.0f / (float)tot);
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copy_v3_v3(lastofs, select_center);
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is_set = true;
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}
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}
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else {
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/* If there's no selection, lastofs is unmodified and last value since static */
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is_set = calculateTransformCenter(C, V3D_AROUND_CENTER_MEDIAN, lastofs, NULL);
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}
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copy_v3_v3(r_dyn_ofs, lastofs);
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return is_set;
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}
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enum eViewOpsFlag {
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/** When enabled, rotate around the selection. */
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VIEWOPS_FLAG_ORBIT_SELECT = (1 << 0),
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/** When enabled, use the depth under the cursor for navigation. */
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VIEWOPS_FLAG_DEPTH_NAVIGATE = (1 << 1),
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/**
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* When enabled run #ED_view3d_persp_ensure this may switch out of
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* camera view when orbiting or switch from ortho to perspective when auto-persp is enabled.
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* Some operations don't require this (view zoom/pan or ndof where subtle rotation is common
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* so we don't want it to trigger auto-perspective). */
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VIEWOPS_FLAG_PERSP_ENSURE = (1 << 2),
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/** When set, ignore any options that depend on initial cursor location. */
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VIEWOPS_FLAG_USE_MOUSE_INIT = (1 << 3),
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};
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static enum eViewOpsFlag viewops_flag_from_args(bool use_select, bool use_depth)
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{
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enum eViewOpsFlag flag = 0;
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if (use_select) {
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flag |= VIEWOPS_FLAG_ORBIT_SELECT;
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}
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if (use_depth) {
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flag |= VIEWOPS_FLAG_DEPTH_NAVIGATE;
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}
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return flag;
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}
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static enum eViewOpsFlag viewops_flag_from_prefs(void)
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{
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return viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0,
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(U.uiflag & USER_DEPTH_NAVIGATE) != 0);
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}
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/**
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* Calculate the values for #ViewOpsData
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*/
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static void viewops_data_create(bContext *C,
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wmOperator *op,
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const wmEvent *event,
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enum eViewOpsFlag viewops_flag)
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{
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Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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ViewOpsData *vod = op->customdata;
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RegionView3D *rv3d = vod->rv3d;
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/* Could do this more nicely. */
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if ((viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) == 0) {
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viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
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}
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/* we need the depth info before changing any viewport options */
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if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
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float fallback_depth_pt[3];
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view3d_operator_needs_opengl(C); /* needed for zbuf drawing */
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negate_v3_v3(fallback_depth_pt, rv3d->ofs);
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vod->use_dyn_ofs = ED_view3d_autodist(
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depsgraph, vod->region, vod->v3d, event->mval, vod->dyn_ofs, true, fallback_depth_pt);
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}
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else {
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vod->use_dyn_ofs = false;
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}
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if (viewops_flag & VIEWOPS_FLAG_PERSP_ENSURE) {
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if (ED_view3d_persp_ensure(depsgraph, vod->v3d, vod->region)) {
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/* If we're switching from camera view to the perspective one,
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* need to tag viewport update, so camera view and borders are properly updated. */
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ED_region_tag_redraw(vod->region);
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}
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}
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|
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/* set the view from the camera, if view locking is enabled.
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|
* we may want to make this optional but for now its needed always */
|
|
ED_view3d_camera_lock_init(depsgraph, vod->v3d, vod->rv3d);
|
|
|
|
vod->init.persp = rv3d->persp;
|
|
vod->init.dist = rv3d->dist;
|
|
vod->init.camzoom = rv3d->camzoom;
|
|
copy_qt_qt(vod->init.quat, rv3d->viewquat);
|
|
vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
|
|
vod->init.event_xy[1] = vod->prev.event_xy[1] = event->y;
|
|
|
|
if (viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) {
|
|
vod->init.event_xy_offset[0] = 0;
|
|
vod->init.event_xy_offset[1] = 0;
|
|
}
|
|
else {
|
|
/* Simulate the event starting in the middle of the region. */
|
|
vod->init.event_xy_offset[0] = BLI_rcti_cent_x(&vod->region->winrct) - event->x;
|
|
vod->init.event_xy_offset[1] = BLI_rcti_cent_y(&vod->region->winrct) - event->y;
|
|
}
|
|
|
|
vod->init.event_type = event->type;
|
|
copy_v3_v3(vod->init.ofs, rv3d->ofs);
|
|
|
|
copy_qt_qt(vod->curr.viewquat, rv3d->viewquat);
|
|
|
|
if (viewops_flag & VIEWOPS_FLAG_ORBIT_SELECT) {
|
|
float ofs[3];
|
|
if (view3d_orbit_calc_center(C, ofs) || (vod->use_dyn_ofs == false)) {
|
|
vod->use_dyn_ofs = true;
|
|
negate_v3_v3(vod->dyn_ofs, ofs);
|
|
viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
|
|
}
|
|
}
|
|
|
|
if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
|
|
if (vod->use_dyn_ofs) {
|
|
if (rv3d->is_persp) {
|
|
float my_origin[3]; /* original G.vd->ofs */
|
|
float my_pivot[3]; /* view */
|
|
float dvec[3];
|
|
|
|
/* locals for dist correction */
|
|
float mat[3][3];
|
|
float upvec[3];
|
|
|
|
negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */
|
|
|
|
/* Set the dist value to be the distance from this 3d point this means you'll
|
|
* always be able to zoom into it and panning wont go bad when dist was zero. */
|
|
|
|
/* remove dist value */
|
|
upvec[0] = upvec[1] = 0;
|
|
upvec[2] = rv3d->dist;
|
|
copy_m3_m4(mat, rv3d->viewinv);
|
|
|
|
mul_m3_v3(mat, upvec);
|
|
sub_v3_v3v3(my_pivot, rv3d->ofs, upvec);
|
|
negate_v3(my_pivot); /* ofs is flipped */
|
|
|
|
/* find a new ofs value that is along the view axis
|
|
* (rather than the mouse location) */
|
|
closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin);
|
|
vod->init.dist = rv3d->dist = len_v3v3(my_pivot, dvec);
|
|
|
|
negate_v3_v3(rv3d->ofs, dvec);
|
|
}
|
|
else {
|
|
const float mval_region_mid[2] = {(float)vod->region->winx / 2.0f,
|
|
(float)vod->region->winy / 2.0f};
|
|
|
|
ED_view3d_win_to_3d(vod->v3d, vod->region, vod->dyn_ofs, mval_region_mid, rv3d->ofs);
|
|
negate_v3(rv3d->ofs);
|
|
}
|
|
negate_v3(vod->dyn_ofs);
|
|
copy_v3_v3(vod->init.ofs, rv3d->ofs);
|
|
}
|
|
}
|
|
|
|
/* For dolly */
|
|
ED_view3d_win_to_vector(vod->region, (const float[2]){UNPACK2(event->mval)}, vod->init.mousevec);
|
|
|
|
{
|
|
const int event_xy_offset[2] = {
|
|
event->x + vod->init.event_xy_offset[0],
|
|
event->y + vod->init.event_xy_offset[1],
|
|
};
|
|
/* For rotation with trackball rotation. */
|
|
calctrackballvec(&vod->region->winrct, event_xy_offset, vod->init.trackvec);
|
|
}
|
|
|
|
{
|
|
float tvec[3];
|
|
negate_v3_v3(tvec, rv3d->ofs);
|
|
vod->init.zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
|
|
}
|
|
|
|
vod->reverse = 1.0f;
|
|
if (rv3d->persmat[2][1] < 0.0f) {
|
|
vod->reverse = -1.0f;
|
|
}
|
|
|
|
rv3d->rflag |= RV3D_NAVIGATING;
|
|
}
|
|
|
|
static void viewops_data_free(bContext *C, wmOperator *op)
|
|
{
|
|
ARegion *region;
|
|
if (op->customdata) {
|
|
ViewOpsData *vod = op->customdata;
|
|
region = vod->region;
|
|
vod->rv3d->rflag &= ~RV3D_NAVIGATING;
|
|
|
|
if (vod->timer) {
|
|
WM_event_remove_timer(CTX_wm_manager(C), vod->timer->win, vod->timer);
|
|
}
|
|
|
|
MEM_freeN(vod);
|
|
op->customdata = NULL;
|
|
}
|
|
else {
|
|
region = CTX_wm_region(C);
|
|
}
|
|
|
|
/* Need to redraw because drawing code uses RV3D_NAVIGATING to draw
|
|
* faster while navigation operator runs. */
|
|
ED_region_tag_redraw(region);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Rotate Operator
|
|
* \{ */
|
|
|
|
enum {
|
|
VIEW_PASS = 0,
|
|
VIEW_APPLY,
|
|
VIEW_CONFIRM,
|
|
};
|
|
|
|
/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
|
|
enum {
|
|
VIEW_MODAL_CONFIRM = 1, /* used for all view operations */
|
|
VIEWROT_MODAL_AXIS_SNAP_ENABLE = 2,
|
|
VIEWROT_MODAL_AXIS_SNAP_DISABLE = 3,
|
|
VIEWROT_MODAL_SWITCH_ZOOM = 4,
|
|
VIEWROT_MODAL_SWITCH_MOVE = 5,
|
|
VIEWROT_MODAL_SWITCH_ROTATE = 6,
|
|
};
|
|
|
|
/* called in transform_ops.c, on each regeneration of keymaps */
|
|
void viewrotate_modal_keymap(wmKeyConfig *keyconf)
|
|
{
|
|
static const EnumPropertyItem modal_items[] = {
|
|
{VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
|
|
|
|
{VIEWROT_MODAL_AXIS_SNAP_ENABLE, "AXIS_SNAP_ENABLE", 0, "Axis Snap", ""},
|
|
{VIEWROT_MODAL_AXIS_SNAP_DISABLE, "AXIS_SNAP_DISABLE", 0, "Axis Snap (Off)", ""},
|
|
|
|
{VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"},
|
|
{VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
|
|
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Rotate Modal");
|
|
|
|
/* this function is called for each spacetype, only needs to add map once */
|
|
if (keymap && keymap->modal_items) {
|
|
return;
|
|
}
|
|
|
|
keymap = WM_modalkeymap_ensure(keyconf, "View3D Rotate Modal", modal_items);
|
|
|
|
/* disabled mode switching for now, can re-implement better, later on */
|
|
#if 0
|
|
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
|
|
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
|
|
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
|
|
#endif
|
|
|
|
/* assign map to operators */
|
|
WM_modalkeymap_assign(keymap, "VIEW3D_OT_rotate");
|
|
}
|
|
|
|
static void viewrotate_apply_dyn_ofs(ViewOpsData *vod, const float viewquat_new[4])
|
|
{
|
|
if (vod->use_dyn_ofs) {
|
|
RegionView3D *rv3d = vod->rv3d;
|
|
view3d_orbit_apply_dyn_ofs(
|
|
rv3d->ofs, vod->init.ofs, vod->init.quat, viewquat_new, vod->dyn_ofs);
|
|
}
|
|
}
|
|
|
|
static void viewrotate_apply_snap(ViewOpsData *vod)
|
|
{
|
|
const float axis_limit = DEG2RADF(45 / 3);
|
|
|
|
RegionView3D *rv3d = vod->rv3d;
|
|
|
|
float viewquat_inv[4];
|
|
float zaxis[3] = {0, 0, 1};
|
|
float zaxis_best[3];
|
|
int x, y, z;
|
|
bool found = false;
|
|
bool is_axis_aligned = false;
|
|
|
|
invert_qt_qt_normalized(viewquat_inv, vod->curr.viewquat);
|
|
|
|
mul_qt_v3(viewquat_inv, zaxis);
|
|
normalize_v3(zaxis);
|
|
|
|
for (x = -1; x < 2; x++) {
|
|
for (y = -1; y < 2; y++) {
|
|
for (z = -1; z < 2; z++) {
|
|
if (x || y || z) {
|
|
float zaxis_test[3] = {x, y, z};
|
|
|
|
normalize_v3(zaxis_test);
|
|
|
|
if (angle_normalized_v3v3(zaxis_test, zaxis) < axis_limit) {
|
|
copy_v3_v3(zaxis_best, zaxis_test);
|
|
found = true;
|
|
|
|
if (abs(x) + abs(y) + abs(z) == 1) {
|
|
is_axis_aligned = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found) {
|
|
|
|
/* find the best roll */
|
|
float quat_roll[4], quat_final[4], quat_best[4], quat_snap[4];
|
|
float viewquat_align[4]; /* viewquat aligned to zaxis_best */
|
|
float viewquat_align_inv[4]; /* viewquat aligned to zaxis_best */
|
|
float best_angle = axis_limit;
|
|
int j;
|
|
|
|
/* viewquat_align is the original viewquat aligned to the snapped axis
|
|
* for testing roll */
|
|
rotation_between_vecs_to_quat(viewquat_align, zaxis_best, zaxis);
|
|
normalize_qt(viewquat_align);
|
|
mul_qt_qtqt(viewquat_align, vod->curr.viewquat, viewquat_align);
|
|
normalize_qt(viewquat_align);
|
|
invert_qt_qt_normalized(viewquat_align_inv, viewquat_align);
|
|
|
|
vec_to_quat(quat_snap, zaxis_best, OB_NEGZ, OB_POSY);
|
|
normalize_qt(quat_snap);
|
|
invert_qt_normalized(quat_snap);
|
|
|
|
/* check if we can find the roll */
|
|
found = false;
|
|
|
|
/* find best roll */
|
|
for (j = 0; j < 8; j++) {
|
|
float angle;
|
|
float xaxis1[3] = {1, 0, 0};
|
|
float xaxis2[3] = {1, 0, 0};
|
|
float quat_final_inv[4];
|
|
|
|
axis_angle_to_quat(quat_roll, zaxis_best, (float)j * DEG2RADF(45.0f));
|
|
normalize_qt(quat_roll);
|
|
|
|
mul_qt_qtqt(quat_final, quat_snap, quat_roll);
|
|
normalize_qt(quat_final);
|
|
|
|
/* compare 2 vector angles to find the least roll */
|
|
invert_qt_qt_normalized(quat_final_inv, quat_final);
|
|
mul_qt_v3(viewquat_align_inv, xaxis1);
|
|
mul_qt_v3(quat_final_inv, xaxis2);
|
|
angle = angle_v3v3(xaxis1, xaxis2);
|
|
|
|
if (angle <= best_angle) {
|
|
found = true;
|
|
best_angle = angle;
|
|
copy_qt_qt(quat_best, quat_final);
|
|
}
|
|
}
|
|
|
|
if (found) {
|
|
/* lock 'quat_best' to an axis view if we can */
|
|
ED_view3d_quat_to_axis_view(quat_best, 0.01f, &rv3d->view, &rv3d->view_axis_roll);
|
|
if (rv3d->view != RV3D_VIEW_USER) {
|
|
ED_view3d_quat_from_axis_view(rv3d->view, rv3d->view_axis_roll, quat_best);
|
|
}
|
|
}
|
|
else {
|
|
copy_qt_qt(quat_best, viewquat_align);
|
|
}
|
|
|
|
copy_qt_qt(rv3d->viewquat, quat_best);
|
|
|
|
viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
|
|
|
|
if (U.uiflag & USER_AUTOPERSP) {
|
|
if (is_axis_aligned) {
|
|
if (rv3d->persp == RV3D_PERSP) {
|
|
rv3d->persp = RV3D_ORTHO;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (U.uiflag & USER_AUTOPERSP) {
|
|
rv3d->persp = vod->init.persp;
|
|
}
|
|
}
|
|
|
|
static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2])
|
|
{
|
|
RegionView3D *rv3d = vod->rv3d;
|
|
|
|
rv3d->view = RV3D_VIEW_USER; /* need to reset every time because of view snapping */
|
|
|
|
if (U.flag & USER_TRACKBALL) {
|
|
float axis[3], q1[4], dvec[3], newvec[3];
|
|
float angle;
|
|
|
|
{
|
|
const int event_xy_offset[2] = {
|
|
event_xy[0] + vod->init.event_xy_offset[0],
|
|
event_xy[1] + vod->init.event_xy_offset[1],
|
|
};
|
|
calctrackballvec(&vod->region->winrct, event_xy_offset, newvec);
|
|
}
|
|
|
|
sub_v3_v3v3(dvec, newvec, vod->init.trackvec);
|
|
|
|
angle = (len_v3(dvec) / (2.0f * TRACKBALLSIZE)) * (float)M_PI;
|
|
|
|
/* Before applying the sensitivity this is rotating 1:1,
|
|
* where the cursor would match the surface of a sphere in the view. */
|
|
angle *= U.view_rotate_sensitivity_trackball;
|
|
|
|
/* Allow for rotation beyond the interval [-pi, pi] */
|
|
angle = angle_wrap_rad(angle);
|
|
|
|
/* This relation is used instead of the actual angle between vectors
|
|
* so that the angle of rotation is linearly proportional to
|
|
* the distance that the mouse is dragged. */
|
|
|
|
cross_v3_v3v3(axis, vod->init.trackvec, newvec);
|
|
axis_angle_to_quat(q1, axis, angle);
|
|
|
|
mul_qt_qtqt(vod->curr.viewquat, q1, vod->init.quat);
|
|
|
|
viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat);
|
|
}
|
|
else {
|
|
/* New turntable view code by John Aughey */
|
|
float quat_local_x[4], quat_global_z[4];
|
|
float m[3][3];
|
|
float m_inv[3][3];
|
|
const float zvec_global[3] = {0.0f, 0.0f, 1.0f};
|
|
float xaxis[3];
|
|
|
|
/* Radians per-pixel. */
|
|
const float sensitivity = U.view_rotate_sensitivity_turntable / U.dpi_fac;
|
|
|
|
/* Get the 3x3 matrix and its inverse from the quaternion */
|
|
quat_to_mat3(m, vod->curr.viewquat);
|
|
invert_m3_m3(m_inv, m);
|
|
|
|
/* Avoid Gimbal Lock
|
|
*
|
|
* Even though turn-table mode is in use, this can occur when the user exits the camera view
|
|
* or when aligning the view to a rotated object.
|
|
*
|
|
* We have gimbal lock when the user's view is rotated +/- 90 degrees along the view axis.
|
|
* In this case the vertical rotation is the same as the sideways turntable motion.
|
|
* Making it impossible to get out of the gimbal locked state without resetting the view.
|
|
*
|
|
* The logic below lets the user exit out of this state without any abrupt 'fix'
|
|
* which would be disorienting.
|
|
*
|
|
* This works by blending two horizons:
|
|
* - Rotated-horizon: `cross_v3_v3v3(xaxis, zvec_global, m_inv[2])`
|
|
* When only this is used, this turntable rotation works - but it's side-ways
|
|
* (as if the entire turn-table has been placed on its side)
|
|
* While there is no gimbal lock, it's also awkward to use.
|
|
* - Un-rotated-horizon: `m_inv[0]`
|
|
* When only this is used, the turntable rotation can have gimbal lock.
|
|
*
|
|
* The solution used here is to blend between these two values,
|
|
* so the severity of the gimbal lock is used to blend the rotated horizon.
|
|
* Blending isn't essential, it just makes the transition smoother.
|
|
*
|
|
* This allows sideways turn-table rotation on a Z axis that isn't world-space Z,
|
|
* While up-down turntable rotation eventually corrects gimbal lock. */
|
|
#if 1
|
|
if (len_squared_v3v3(zvec_global, m_inv[2]) > 0.001f) {
|
|
float fac;
|
|
cross_v3_v3v3(xaxis, zvec_global, m_inv[2]);
|
|
if (dot_v3v3(xaxis, m_inv[0]) < 0) {
|
|
negate_v3(xaxis);
|
|
}
|
|
fac = angle_normalized_v3v3(zvec_global, m_inv[2]) / (float)M_PI;
|
|
fac = fabsf(fac - 0.5f) * 2;
|
|
fac = fac * fac;
|
|
interp_v3_v3v3(xaxis, xaxis, m_inv[0], fac);
|
|
}
|
|
else {
|
|
copy_v3_v3(xaxis, m_inv[0]);
|
|
}
|
|
#else
|
|
copy_v3_v3(xaxis, m_inv[0]);
|
|
#endif
|
|
|
|
/* Determine the direction of the x vector (for rotating up and down) */
|
|
/* This can likely be computed directly from the quaternion. */
|
|
|
|
/* Perform the up/down rotation */
|
|
axis_angle_to_quat(quat_local_x, xaxis, sensitivity * -(event_xy[1] - vod->prev.event_xy[1]));
|
|
mul_qt_qtqt(quat_local_x, vod->curr.viewquat, quat_local_x);
|
|
|
|
/* Perform the orbital rotation */
|
|
axis_angle_to_quat_single(
|
|
quat_global_z, 'Z', sensitivity * vod->reverse * (event_xy[0] - vod->prev.event_xy[0]));
|
|
mul_qt_qtqt(vod->curr.viewquat, quat_local_x, quat_global_z);
|
|
|
|
viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat);
|
|
}
|
|
|
|
/* avoid precision loss over time */
|
|
normalize_qt(vod->curr.viewquat);
|
|
|
|
/* use a working copy so view rotation locking doesn't overwrite the locked
|
|
* rotation back into the view we calculate with */
|
|
copy_qt_qt(rv3d->viewquat, vod->curr.viewquat);
|
|
|
|
/* check for view snap,
|
|
* note: don't apply snap to vod->viewquat so the view wont jam up */
|
|
if (vod->axis_snap) {
|
|
viewrotate_apply_snap(vod);
|
|
}
|
|
vod->prev.event_xy[0] = event_xy[0];
|
|
vod->prev.event_xy[1] = event_xy[1];
|
|
|
|
ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, rv3d);
|
|
|
|
ED_region_tag_redraw(vod->region);
|
|
}
|
|
|
|
static int viewrotate_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod = op->customdata;
|
|
short event_code = VIEW_PASS;
|
|
bool use_autokey = false;
|
|
int ret = OPERATOR_RUNNING_MODAL;
|
|
|
|
/* execute the events */
|
|
if (event->type == MOUSEMOVE) {
|
|
event_code = VIEW_APPLY;
|
|
}
|
|
else if (event->type == EVT_MODAL_MAP) {
|
|
switch (event->val) {
|
|
case VIEW_MODAL_CONFIRM:
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_AXIS_SNAP_ENABLE:
|
|
vod->axis_snap = true;
|
|
event_code = VIEW_APPLY;
|
|
break;
|
|
case VIEWROT_MODAL_AXIS_SNAP_DISABLE:
|
|
vod->rv3d->persp = vod->init.persp;
|
|
vod->axis_snap = false;
|
|
event_code = VIEW_APPLY;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_ZOOM:
|
|
WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_MOVE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
}
|
|
}
|
|
else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
|
|
event_code = VIEW_CONFIRM;
|
|
}
|
|
|
|
if (event_code == VIEW_APPLY) {
|
|
viewrotate_apply(vod, &event->x);
|
|
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
|
|
use_autokey = true;
|
|
}
|
|
}
|
|
else if (event_code == VIEW_CONFIRM) {
|
|
use_autokey = true;
|
|
ret = OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (use_autokey) {
|
|
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, true);
|
|
}
|
|
|
|
if (ret & OPERATOR_FINISHED) {
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int viewrotate_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod;
|
|
|
|
const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
|
|
|
|
/* makes op->customdata */
|
|
viewops_data_alloc(C, op);
|
|
vod = op->customdata;
|
|
|
|
/* poll should check but in some cases fails, see poll func for details */
|
|
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_LOCK_ROTATION) {
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
|
|
|
|
viewops_data_create(C,
|
|
op,
|
|
event,
|
|
viewops_flag_from_prefs() | VIEWOPS_FLAG_PERSP_ENSURE |
|
|
(use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
|
|
|
|
if (ELEM(event->type, MOUSEPAN, MOUSEROTATE)) {
|
|
/* Rotate direction we keep always same */
|
|
int event_xy[2];
|
|
|
|
if (event->type == MOUSEPAN) {
|
|
if (event->is_direction_inverted) {
|
|
event_xy[0] = 2 * event->x - event->prevx;
|
|
event_xy[1] = 2 * event->y - event->prevy;
|
|
}
|
|
else {
|
|
event_xy[0] = event->prevx;
|
|
event_xy[1] = event->prevy;
|
|
}
|
|
}
|
|
else {
|
|
/* MOUSEROTATE performs orbital rotation, so y axis delta is set to 0 */
|
|
event_xy[0] = event->prevx;
|
|
event_xy[1] = event->y;
|
|
}
|
|
|
|
viewrotate_apply(vod, event_xy);
|
|
|
|
viewops_data_free(C, op);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
/* add temp handler */
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
static void viewrotate_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
void VIEW3D_OT_rotate(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Rotate View";
|
|
ot->description = "Rotate the view";
|
|
ot->idname = "VIEW3D_OT_rotate";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = viewrotate_invoke;
|
|
ot->modal = viewrotate_modal;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
ot->cancel = viewrotate_cancel;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
|
|
|
|
view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name NDOF Utility Functions
|
|
* \{ */
|
|
|
|
#ifdef WITH_INPUT_NDOF
|
|
static bool ndof_has_translate(const wmNDOFMotionData *ndof,
|
|
const View3D *v3d,
|
|
const RegionView3D *rv3d)
|
|
{
|
|
return !is_zero_v3(ndof->tvec) && (!ED_view3d_offset_lock_check(v3d, rv3d));
|
|
}
|
|
|
|
static bool ndof_has_rotate(const wmNDOFMotionData *ndof, const RegionView3D *rv3d)
|
|
{
|
|
return !is_zero_v3(ndof->rvec) && ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0);
|
|
}
|
|
|
|
/**
|
|
* \param depth_pt: A point to calculate the depth (in perspective mode)
|
|
*/
|
|
static float view3d_ndof_pan_speed_calc_ex(RegionView3D *rv3d, const float depth_pt[3])
|
|
{
|
|
float speed = rv3d->pixsize * NDOF_PIXELS_PER_SECOND;
|
|
|
|
if (rv3d->is_persp) {
|
|
speed *= ED_view3d_calc_zfac(rv3d, depth_pt, NULL);
|
|
}
|
|
|
|
return speed;
|
|
}
|
|
|
|
static float view3d_ndof_pan_speed_calc_from_dist(RegionView3D *rv3d, const float dist)
|
|
{
|
|
float viewinv[4];
|
|
float tvec[3];
|
|
|
|
BLI_assert(dist >= 0.0f);
|
|
|
|
copy_v3_fl3(tvec, 0.0f, 0.0f, dist);
|
|
/* rv3d->viewinv isn't always valid */
|
|
# if 0
|
|
mul_mat3_m4_v3(rv3d->viewinv, tvec);
|
|
# else
|
|
invert_qt_qt_normalized(viewinv, rv3d->viewquat);
|
|
mul_qt_v3(viewinv, tvec);
|
|
# endif
|
|
|
|
return view3d_ndof_pan_speed_calc_ex(rv3d, tvec);
|
|
}
|
|
|
|
static float view3d_ndof_pan_speed_calc(RegionView3D *rv3d)
|
|
{
|
|
float tvec[3];
|
|
negate_v3_v3(tvec, rv3d->ofs);
|
|
|
|
return view3d_ndof_pan_speed_calc_ex(rv3d, tvec);
|
|
}
|
|
|
|
/**
|
|
* Zoom and pan in the same function since sometimes zoom is interpreted as dolly (pan forward).
|
|
*
|
|
* \param has_zoom: zoom, otherwise dolly,
|
|
* often `!rv3d->is_persp` since it doesn't make sense to dolly in ortho.
|
|
*/
|
|
static void view3d_ndof_pan_zoom(const struct wmNDOFMotionData *ndof,
|
|
ScrArea *area,
|
|
ARegion *region,
|
|
const bool has_translate,
|
|
const bool has_zoom)
|
|
{
|
|
RegionView3D *rv3d = region->regiondata;
|
|
float view_inv[4];
|
|
float pan_vec[3];
|
|
|
|
if (has_translate == false && has_zoom == false) {
|
|
return;
|
|
}
|
|
|
|
WM_event_ndof_pan_get(ndof, pan_vec, false);
|
|
|
|
if (has_zoom) {
|
|
/* zoom with Z */
|
|
|
|
/* Zoom!
|
|
* velocity should be proportional to the linear velocity attained by rotational motion
|
|
* of same strength [got that?] proportional to `arclength = radius * angle`.
|
|
*/
|
|
|
|
pan_vec[2] = 0.0f;
|
|
|
|
/* "zoom in" or "translate"? depends on zoom mode in user settings? */
|
|
if (ndof->tvec[2]) {
|
|
float zoom_distance = rv3d->dist * ndof->dt * ndof->tvec[2];
|
|
|
|
if (U.ndof_flag & NDOF_ZOOM_INVERT) {
|
|
zoom_distance = -zoom_distance;
|
|
}
|
|
|
|
rv3d->dist += zoom_distance;
|
|
}
|
|
}
|
|
else {
|
|
/* dolly with Z */
|
|
|
|
/* all callers must check */
|
|
if (has_translate) {
|
|
BLI_assert(ED_view3d_offset_lock_check((View3D *)area->spacedata.first, rv3d) == false);
|
|
}
|
|
}
|
|
|
|
if (has_translate) {
|
|
const float speed = view3d_ndof_pan_speed_calc(rv3d);
|
|
|
|
mul_v3_fl(pan_vec, speed * ndof->dt);
|
|
|
|
/* transform motion from view to world coordinates */
|
|
invert_qt_qt_normalized(view_inv, rv3d->viewquat);
|
|
mul_qt_v3(view_inv, pan_vec);
|
|
|
|
/* move center of view opposite of hand motion (this is camera mode, not object mode) */
|
|
sub_v3_v3(rv3d->ofs, pan_vec);
|
|
|
|
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
|
|
view3d_boxview_sync(area, region);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void view3d_ndof_orbit(const struct wmNDOFMotionData *ndof,
|
|
ScrArea *area,
|
|
ARegion *region,
|
|
ViewOpsData *vod,
|
|
const bool apply_dyn_ofs)
|
|
{
|
|
View3D *v3d = area->spacedata.first;
|
|
RegionView3D *rv3d = region->regiondata;
|
|
|
|
float view_inv[4];
|
|
|
|
BLI_assert((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0);
|
|
|
|
ED_view3d_persp_ensure(vod->depsgraph, v3d, region);
|
|
|
|
rv3d->view = RV3D_VIEW_USER;
|
|
|
|
invert_qt_qt_normalized(view_inv, rv3d->viewquat);
|
|
|
|
if (U.ndof_flag & NDOF_TURNTABLE) {
|
|
float rot[3];
|
|
|
|
/* turntable view code by John Aughey, adapted for 3D mouse by [mce] */
|
|
float angle, quat[4];
|
|
float xvec[3] = {1, 0, 0};
|
|
|
|
/* only use XY, ignore Z */
|
|
WM_event_ndof_rotate_get(ndof, rot);
|
|
|
|
/* Determine the direction of the x vector (for rotating up and down) */
|
|
mul_qt_v3(view_inv, xvec);
|
|
|
|
/* Perform the up/down rotation */
|
|
angle = ndof->dt * rot[0];
|
|
axis_angle_to_quat(quat, xvec, angle);
|
|
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
|
|
|
|
/* Perform the orbital rotation */
|
|
angle = ndof->dt * rot[1];
|
|
|
|
/* update the onscreen doo-dad */
|
|
rv3d->rot_angle = angle;
|
|
rv3d->rot_axis[0] = 0;
|
|
rv3d->rot_axis[1] = 0;
|
|
rv3d->rot_axis[2] = 1;
|
|
|
|
axis_angle_to_quat_single(quat, 'Z', angle);
|
|
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
|
|
}
|
|
else {
|
|
float quat[4];
|
|
float axis[3];
|
|
float angle = WM_event_ndof_to_axis_angle(ndof, axis);
|
|
|
|
/* transform rotation axis from view to world coordinates */
|
|
mul_qt_v3(view_inv, axis);
|
|
|
|
/* update the onscreen doo-dad */
|
|
rv3d->rot_angle = angle;
|
|
copy_v3_v3(rv3d->rot_axis, axis);
|
|
|
|
axis_angle_to_quat(quat, axis, angle);
|
|
|
|
/* apply rotation */
|
|
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
|
|
}
|
|
|
|
if (apply_dyn_ofs) {
|
|
viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called from both fly mode and walk mode,
|
|
*/
|
|
void view3d_ndof_fly(const wmNDOFMotionData *ndof,
|
|
View3D *v3d,
|
|
RegionView3D *rv3d,
|
|
const bool use_precision,
|
|
const short protectflag,
|
|
bool *r_has_translate,
|
|
bool *r_has_rotate)
|
|
{
|
|
bool has_translate = ndof_has_translate(ndof, v3d, rv3d);
|
|
bool has_rotate = ndof_has_rotate(ndof, rv3d);
|
|
|
|
float view_inv[4];
|
|
invert_qt_qt_normalized(view_inv, rv3d->viewquat);
|
|
|
|
rv3d->rot_angle = 0.0f; /* disable onscreen rotation doo-dad */
|
|
|
|
if (has_translate) {
|
|
/* ignore real 'dist' since fly has its own speed settings,
|
|
* also its overwritten at this point. */
|
|
float speed = view3d_ndof_pan_speed_calc_from_dist(rv3d, 1.0f);
|
|
float trans[3], trans_orig_y;
|
|
|
|
if (use_precision) {
|
|
speed *= 0.2f;
|
|
}
|
|
|
|
WM_event_ndof_pan_get(ndof, trans, false);
|
|
mul_v3_fl(trans, speed * ndof->dt);
|
|
trans_orig_y = trans[1];
|
|
|
|
if (U.ndof_flag & NDOF_FLY_HELICOPTER) {
|
|
trans[1] = 0.0f;
|
|
}
|
|
|
|
/* transform motion from view to world coordinates */
|
|
mul_qt_v3(view_inv, trans);
|
|
|
|
if (U.ndof_flag & NDOF_FLY_HELICOPTER) {
|
|
/* replace world z component with device y (yes it makes sense) */
|
|
trans[2] = trans_orig_y;
|
|
}
|
|
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
/* respect camera position locks */
|
|
if (protectflag & OB_LOCK_LOCX) {
|
|
trans[0] = 0.0f;
|
|
}
|
|
if (protectflag & OB_LOCK_LOCY) {
|
|
trans[1] = 0.0f;
|
|
}
|
|
if (protectflag & OB_LOCK_LOCZ) {
|
|
trans[2] = 0.0f;
|
|
}
|
|
}
|
|
|
|
if (!is_zero_v3(trans)) {
|
|
/* move center of view opposite of hand motion
|
|
* (this is camera mode, not object mode) */
|
|
sub_v3_v3(rv3d->ofs, trans);
|
|
has_translate = true;
|
|
}
|
|
else {
|
|
has_translate = false;
|
|
}
|
|
}
|
|
|
|
if (has_rotate) {
|
|
const float turn_sensitivity = 1.0f;
|
|
|
|
float rotation[4];
|
|
float axis[3];
|
|
float angle = turn_sensitivity * WM_event_ndof_to_axis_angle(ndof, axis);
|
|
|
|
if (fabsf(angle) > 0.0001f) {
|
|
has_rotate = true;
|
|
|
|
if (use_precision) {
|
|
angle *= 0.2f;
|
|
}
|
|
|
|
/* transform rotation axis from view to world coordinates */
|
|
mul_qt_v3(view_inv, axis);
|
|
|
|
/* apply rotation to view */
|
|
axis_angle_to_quat(rotation, axis, angle);
|
|
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
|
|
|
|
if (U.ndof_flag & NDOF_LOCK_HORIZON) {
|
|
/* force an upright viewpoint
|
|
* TODO: make this less... sudden */
|
|
float view_horizon[3] = {1.0f, 0.0f, 0.0f}; /* view +x */
|
|
float view_direction[3] = {0.0f, 0.0f, -1.0f}; /* view -z (into screen) */
|
|
|
|
/* find new inverse since viewquat has changed */
|
|
invert_qt_qt_normalized(view_inv, rv3d->viewquat);
|
|
/* could apply reverse rotation to existing view_inv to save a few cycles */
|
|
|
|
/* transform view vectors to world coordinates */
|
|
mul_qt_v3(view_inv, view_horizon);
|
|
mul_qt_v3(view_inv, view_direction);
|
|
|
|
/* find difference between view & world horizons
|
|
* true horizon lives in world xy plane, so look only at difference in z */
|
|
angle = -asinf(view_horizon[2]);
|
|
|
|
/* rotate view so view horizon = world horizon */
|
|
axis_angle_to_quat(rotation, view_direction, angle);
|
|
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
|
|
}
|
|
|
|
rv3d->view = RV3D_VIEW_USER;
|
|
}
|
|
else {
|
|
has_rotate = false;
|
|
}
|
|
}
|
|
|
|
*r_has_translate = has_translate;
|
|
*r_has_rotate = has_rotate;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name NDOF Orbit/Translate Operator
|
|
* \{ */
|
|
|
|
static int ndof_orbit_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
if (event->type != NDOF_MOTION) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
ViewOpsData *vod;
|
|
View3D *v3d;
|
|
RegionView3D *rv3d;
|
|
char xform_flag = 0;
|
|
|
|
const wmNDOFMotionData *ndof = event->customdata;
|
|
|
|
viewops_data_alloc(C, op);
|
|
viewops_data_create(
|
|
C, op, event, viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, false));
|
|
vod = op->customdata;
|
|
|
|
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
|
|
|
|
v3d = vod->v3d;
|
|
rv3d = vod->rv3d;
|
|
|
|
/* off by default, until changed later this function */
|
|
rv3d->rot_angle = 0.0f;
|
|
|
|
ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
|
|
|
|
if (ndof->progress != P_FINISHING) {
|
|
const bool has_rotation = ndof_has_rotate(ndof, rv3d);
|
|
/* if we can't rotate, fallback to translate (locked axis views) */
|
|
const bool has_translate = ndof_has_translate(ndof, v3d, rv3d) &&
|
|
(RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION);
|
|
const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
|
|
|
|
if (has_translate || has_zoom) {
|
|
view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, has_zoom);
|
|
xform_flag |= HAS_TRANSLATE;
|
|
}
|
|
|
|
if (has_rotation) {
|
|
view3d_ndof_orbit(ndof, vod->area, vod->region, vod, true);
|
|
xform_flag |= HAS_ROTATE;
|
|
}
|
|
}
|
|
|
|
ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
|
|
if (xform_flag) {
|
|
ED_view3d_camera_lock_autokey(
|
|
v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE);
|
|
}
|
|
|
|
ED_region_tag_redraw(vod->region);
|
|
|
|
viewops_data_free(C, op);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "NDOF Orbit View";
|
|
ot->description = "Orbit the view using the 3D mouse";
|
|
ot->idname = "VIEW3D_OT_ndof_orbit";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = ndof_orbit_invoke;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name NDOF Orbit/Zoom Operator
|
|
* \{ */
|
|
|
|
static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
if (event->type != NDOF_MOTION) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
ViewOpsData *vod;
|
|
View3D *v3d;
|
|
RegionView3D *rv3d;
|
|
char xform_flag = 0;
|
|
|
|
const wmNDOFMotionData *ndof = event->customdata;
|
|
|
|
viewops_data_alloc(C, op);
|
|
viewops_data_create(
|
|
C, op, event, viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, false));
|
|
|
|
vod = op->customdata;
|
|
|
|
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
|
|
|
|
v3d = vod->v3d;
|
|
rv3d = vod->rv3d;
|
|
|
|
/* off by default, until changed later this function */
|
|
rv3d->rot_angle = 0.0f;
|
|
|
|
ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
|
|
|
|
if (ndof->progress == P_FINISHING) {
|
|
/* pass */
|
|
}
|
|
else if ((rv3d->persp == RV3D_ORTHO) && RV3D_VIEW_IS_AXIS(rv3d->view)) {
|
|
/* if we can't rotate, fallback to translate (locked axis views) */
|
|
const bool has_translate = ndof_has_translate(ndof, v3d, rv3d);
|
|
const bool has_zoom = (ndof->tvec[2] != 0.0f) && ED_view3d_offset_lock_check(v3d, rv3d);
|
|
|
|
if (has_translate || has_zoom) {
|
|
view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, true);
|
|
xform_flag |= HAS_TRANSLATE;
|
|
}
|
|
}
|
|
else {
|
|
/* Note: based on feedback from T67579, users want to have pan and orbit enabled at once.
|
|
* It's arguable that orbit shouldn't pan (since we have a pan only operator),
|
|
* so if there are users who like to separate orbit/pan operations - it can be a preference. */
|
|
const bool is_orbit_around_pivot = (U.ndof_flag & NDOF_MODE_ORBIT) ||
|
|
ED_view3d_offset_lock_check(v3d, rv3d);
|
|
const bool has_rotation = ndof_has_rotate(ndof, rv3d);
|
|
bool has_translate, has_zoom;
|
|
|
|
if (is_orbit_around_pivot) {
|
|
/* Orbit preference or forced lock (Z zooms). */
|
|
has_translate = !is_zero_v2(ndof->tvec) && ndof_has_translate(ndof, v3d, rv3d);
|
|
has_zoom = (ndof->tvec[2] != 0.0f);
|
|
}
|
|
else {
|
|
/* Free preference (Z translates). */
|
|
has_translate = ndof_has_translate(ndof, v3d, rv3d);
|
|
has_zoom = false;
|
|
}
|
|
|
|
/* Rotation first because dynamic offset resets offset otherwise (and disables panning). */
|
|
if (has_rotation) {
|
|
const float dist_backup = rv3d->dist;
|
|
if (!is_orbit_around_pivot) {
|
|
ED_view3d_distance_set(rv3d, 0.0f);
|
|
}
|
|
view3d_ndof_orbit(ndof, vod->area, vod->region, vod, is_orbit_around_pivot);
|
|
xform_flag |= HAS_ROTATE;
|
|
if (!is_orbit_around_pivot) {
|
|
ED_view3d_distance_set(rv3d, dist_backup);
|
|
}
|
|
}
|
|
|
|
if (has_translate || has_zoom) {
|
|
view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, has_zoom);
|
|
xform_flag |= HAS_TRANSLATE;
|
|
}
|
|
}
|
|
|
|
ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
|
|
if (xform_flag) {
|
|
ED_view3d_camera_lock_autokey(
|
|
v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE);
|
|
}
|
|
|
|
ED_region_tag_redraw(vod->region);
|
|
|
|
viewops_data_free(C, op);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "NDOF Orbit View with Zoom";
|
|
ot->description = "Orbit and zoom the view using the 3D mouse";
|
|
ot->idname = "VIEW3D_OT_ndof_orbit_zoom";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = ndof_orbit_zoom_invoke;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name NDOF Pan/Zoom Operator
|
|
* \{ */
|
|
|
|
static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
|
|
{
|
|
if (event->type != NDOF_MOTION) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
const wmNDOFMotionData *ndof = event->customdata;
|
|
char xform_flag = 0;
|
|
|
|
const bool has_translate = ndof_has_translate(ndof, v3d, rv3d);
|
|
const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
|
|
|
|
/* we're panning here! so erase any leftover rotation from other operators */
|
|
rv3d->rot_angle = 0.0f;
|
|
|
|
if (!(has_translate || has_zoom)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
|
|
|
|
if (ndof->progress != P_FINISHING) {
|
|
ScrArea *area = CTX_wm_area(C);
|
|
ARegion *region = CTX_wm_region(C);
|
|
|
|
if (has_translate || has_zoom) {
|
|
view3d_ndof_pan_zoom(ndof, area, region, has_translate, has_zoom);
|
|
xform_flag |= HAS_TRANSLATE;
|
|
}
|
|
}
|
|
|
|
ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
|
|
if (xform_flag) {
|
|
ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, xform_flag & HAS_TRANSLATE);
|
|
}
|
|
|
|
ED_region_tag_redraw(CTX_wm_region(C));
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "NDOF Pan View";
|
|
ot->description = "Pan the view with the 3D mouse";
|
|
ot->idname = "VIEW3D_OT_ndof_pan";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = ndof_pan_invoke;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name NDOF Transform All Operator
|
|
* \{ */
|
|
|
|
/**
|
|
* wraps #ndof_orbit_zoom but never restrict to orbit.
|
|
*/
|
|
static int ndof_all_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
/* weak!, but it works */
|
|
const int ndof_flag = U.ndof_flag;
|
|
int ret;
|
|
|
|
U.ndof_flag &= ~NDOF_MODE_ORBIT;
|
|
|
|
ret = ndof_orbit_zoom_invoke(C, op, event);
|
|
|
|
U.ndof_flag = ndof_flag;
|
|
|
|
return ret;
|
|
}
|
|
|
|
void VIEW3D_OT_ndof_all(struct wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "NDOF Transform View";
|
|
ot->description = "Pan and rotate the view with the 3D mouse";
|
|
ot->idname = "VIEW3D_OT_ndof_all";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = ndof_all_invoke;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
#endif /* WITH_INPUT_NDOF */
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Move (Pan) Operator
|
|
* \{ */
|
|
|
|
/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
|
|
|
|
/* called in transform_ops.c, on each regeneration of keymaps */
|
|
void viewmove_modal_keymap(wmKeyConfig *keyconf)
|
|
{
|
|
static const EnumPropertyItem modal_items[] = {
|
|
{VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
|
|
|
|
{VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"},
|
|
{VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
|
|
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Move Modal");
|
|
|
|
/* this function is called for each spacetype, only needs to add map once */
|
|
if (keymap && keymap->modal_items) {
|
|
return;
|
|
}
|
|
|
|
keymap = WM_modalkeymap_ensure(keyconf, "View3D Move Modal", modal_items);
|
|
|
|
/* items for modal map */
|
|
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM);
|
|
WM_modalkeymap_add_item(keymap, EVT_ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM);
|
|
|
|
/* disabled mode switching for now, can re-implement better, later on */
|
|
#if 0
|
|
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
|
|
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
|
|
WM_modalkeymap_add_item(
|
|
keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
|
|
#endif
|
|
|
|
/* assign map to operators */
|
|
WM_modalkeymap_assign(keymap, "VIEW3D_OT_move");
|
|
}
|
|
|
|
static void viewmove_apply(ViewOpsData *vod, int x, int y)
|
|
{
|
|
if (ED_view3d_offset_lock_check(vod->v3d, vod->rv3d)) {
|
|
vod->rv3d->ofs_lock[0] -= ((vod->prev.event_xy[0] - x) * 2.0f) / (float)vod->region->winx;
|
|
vod->rv3d->ofs_lock[1] -= ((vod->prev.event_xy[1] - y) * 2.0f) / (float)vod->region->winy;
|
|
}
|
|
else if ((vod->rv3d->persp == RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) {
|
|
const float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f;
|
|
vod->rv3d->camdx += (vod->prev.event_xy[0] - x) / (vod->region->winx * zoomfac);
|
|
vod->rv3d->camdy += (vod->prev.event_xy[1] - y) / (vod->region->winy * zoomfac);
|
|
CLAMP(vod->rv3d->camdx, -1.0f, 1.0f);
|
|
CLAMP(vod->rv3d->camdy, -1.0f, 1.0f);
|
|
}
|
|
else {
|
|
float dvec[3];
|
|
float mval_f[2];
|
|
|
|
mval_f[0] = x - vod->prev.event_xy[0];
|
|
mval_f[1] = y - vod->prev.event_xy[1];
|
|
ED_view3d_win_to_delta(vod->region, mval_f, dvec, vod->init.zfac);
|
|
|
|
add_v3_v3(vod->rv3d->ofs, dvec);
|
|
|
|
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
|
|
view3d_boxview_sync(vod->area, vod->region);
|
|
}
|
|
}
|
|
|
|
vod->prev.event_xy[0] = x;
|
|
vod->prev.event_xy[1] = y;
|
|
|
|
ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
|
|
|
|
ED_region_tag_redraw(vod->region);
|
|
}
|
|
|
|
static int viewmove_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
|
|
ViewOpsData *vod = op->customdata;
|
|
short event_code = VIEW_PASS;
|
|
bool use_autokey = false;
|
|
int ret = OPERATOR_RUNNING_MODAL;
|
|
|
|
/* execute the events */
|
|
if (event->type == MOUSEMOVE) {
|
|
event_code = VIEW_APPLY;
|
|
}
|
|
else if (event->type == EVT_MODAL_MAP) {
|
|
switch (event->val) {
|
|
case VIEW_MODAL_CONFIRM:
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_ZOOM:
|
|
WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_ROTATE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
}
|
|
}
|
|
else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
|
|
event_code = VIEW_CONFIRM;
|
|
}
|
|
|
|
if (event_code == VIEW_APPLY) {
|
|
viewmove_apply(vod, event->x, event->y);
|
|
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
|
|
use_autokey = true;
|
|
}
|
|
}
|
|
else if (event_code == VIEW_CONFIRM) {
|
|
use_autokey = true;
|
|
ret = OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (use_autokey) {
|
|
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
|
|
}
|
|
|
|
if (ret & OPERATOR_FINISHED) {
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int viewmove_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod;
|
|
|
|
const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
|
|
|
|
/* makes op->customdata */
|
|
viewops_data_alloc(C, op);
|
|
vod = op->customdata;
|
|
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_LOCK_LOCATION) {
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
viewops_data_create(C,
|
|
op,
|
|
event,
|
|
(viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
|
|
(use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
|
|
|
|
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
|
|
|
|
if (event->type == MOUSEPAN) {
|
|
/* invert it, trackpad scroll follows same principle as 2d windows this way */
|
|
viewmove_apply(vod, 2 * event->x - event->prevx, 2 * event->y - event->prevy);
|
|
|
|
viewops_data_free(C, op);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
/* add temp handler */
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
static void viewmove_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
void VIEW3D_OT_move(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "Pan View";
|
|
ot->description = "Move the view";
|
|
ot->idname = "VIEW3D_OT_move";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = viewmove_invoke;
|
|
ot->modal = viewmove_modal;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
ot->cancel = viewmove_cancel;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
|
|
|
|
/* properties */
|
|
view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Zoom Operator
|
|
* \{ */
|
|
|
|
/* viewdolly_modal_keymap has an exact copy of this, apply fixes to both */
|
|
/* called in transform_ops.c, on each regeneration of keymaps */
|
|
void viewzoom_modal_keymap(wmKeyConfig *keyconf)
|
|
{
|
|
static const EnumPropertyItem modal_items[] = {
|
|
{VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
|
|
|
|
{VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
|
|
{VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
|
|
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Zoom Modal");
|
|
|
|
/* this function is called for each spacetype, only needs to add map once */
|
|
if (keymap && keymap->modal_items) {
|
|
return;
|
|
}
|
|
|
|
keymap = WM_modalkeymap_ensure(keyconf, "View3D Zoom Modal", modal_items);
|
|
|
|
/* disabled mode switching for now, can re-implement better, later on */
|
|
#if 0
|
|
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
|
|
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
|
|
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
|
|
#endif
|
|
|
|
/* assign map to operators */
|
|
WM_modalkeymap_assign(keymap, "VIEW3D_OT_zoom");
|
|
}
|
|
|
|
/**
|
|
* \param zoom_xy: Optionally zoom to window location
|
|
* (coords compatible w/ #wmEvent.x, y). Use when not NULL.
|
|
*/
|
|
static void view_zoom_to_window_xy_camera(Scene *scene,
|
|
Depsgraph *depsgraph,
|
|
View3D *v3d,
|
|
ARegion *region,
|
|
float dfac,
|
|
const int zoom_xy[2])
|
|
{
|
|
RegionView3D *rv3d = region->regiondata;
|
|
const float zoomfac = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
|
|
const float zoomfac_new = clamp_f(
|
|
zoomfac * (1.0f / dfac), RV3D_CAMZOOM_MIN_FACTOR, RV3D_CAMZOOM_MAX_FACTOR);
|
|
const float camzoom_new = BKE_screen_view3d_zoom_from_fac(zoomfac_new);
|
|
|
|
if (zoom_xy != NULL) {
|
|
float zoomfac_px;
|
|
rctf camera_frame_old;
|
|
rctf camera_frame_new;
|
|
|
|
const float pt_src[2] = {zoom_xy[0], zoom_xy[1]};
|
|
float pt_dst[2];
|
|
float delta_px[2];
|
|
|
|
ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &camera_frame_old, false);
|
|
BLI_rctf_translate(&camera_frame_old, region->winrct.xmin, region->winrct.ymin);
|
|
|
|
rv3d->camzoom = camzoom_new;
|
|
CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
|
|
|
|
ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &camera_frame_new, false);
|
|
BLI_rctf_translate(&camera_frame_new, region->winrct.xmin, region->winrct.ymin);
|
|
|
|
BLI_rctf_transform_pt_v(&camera_frame_new, &camera_frame_old, pt_dst, pt_src);
|
|
sub_v2_v2v2(delta_px, pt_dst, pt_src);
|
|
|
|
/* translate the camera offset using pixel space delta
|
|
* mapped back to the camera (same logic as panning in camera view) */
|
|
zoomfac_px = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom) * 2.0f;
|
|
|
|
rv3d->camdx += delta_px[0] / (region->winx * zoomfac_px);
|
|
rv3d->camdy += delta_px[1] / (region->winy * zoomfac_px);
|
|
CLAMP(rv3d->camdx, -1.0f, 1.0f);
|
|
CLAMP(rv3d->camdy, -1.0f, 1.0f);
|
|
}
|
|
else {
|
|
rv3d->camzoom = camzoom_new;
|
|
CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \param zoom_xy: Optionally zoom to window location
|
|
* (coords compatible w/ #wmEvent.x, y). Use when not NULL.
|
|
*/
|
|
static void view_zoom_to_window_xy_3d(ARegion *region, float dfac, const int zoom_xy[2])
|
|
{
|
|
RegionView3D *rv3d = region->regiondata;
|
|
const float dist_new = rv3d->dist * dfac;
|
|
|
|
if (zoom_xy != NULL) {
|
|
float dvec[3];
|
|
float tvec[3];
|
|
float tpos[3];
|
|
float mval_f[2];
|
|
|
|
float zfac;
|
|
|
|
negate_v3_v3(tpos, rv3d->ofs);
|
|
|
|
mval_f[0] = (float)(((zoom_xy[0] - region->winrct.xmin) * 2) - region->winx) / 2.0f;
|
|
mval_f[1] = (float)(((zoom_xy[1] - region->winrct.ymin) * 2) - region->winy) / 2.0f;
|
|
|
|
/* Project cursor position into 3D space */
|
|
zfac = ED_view3d_calc_zfac(rv3d, tpos, NULL);
|
|
ED_view3d_win_to_delta(region, mval_f, dvec, zfac);
|
|
|
|
/* Calculate view target position for dolly */
|
|
add_v3_v3v3(tvec, tpos, dvec);
|
|
negate_v3(tvec);
|
|
|
|
/* Offset to target position and dolly */
|
|
copy_v3_v3(rv3d->ofs, tvec);
|
|
rv3d->dist = dist_new;
|
|
|
|
/* Calculate final offset */
|
|
madd_v3_v3v3fl(rv3d->ofs, tvec, dvec, dfac);
|
|
}
|
|
else {
|
|
rv3d->dist = dist_new;
|
|
}
|
|
}
|
|
|
|
static float viewzoom_scale_value(const rcti *winrct,
|
|
const eViewZoom_Style viewzoom,
|
|
const bool zoom_invert,
|
|
const bool zoom_invert_force,
|
|
const int xy_curr[2],
|
|
const int xy_init[2],
|
|
const float val,
|
|
const float val_orig,
|
|
double *r_timer_lastdraw)
|
|
{
|
|
float zfac;
|
|
|
|
if (viewzoom == USER_ZOOM_CONTINUE) {
|
|
double time = PIL_check_seconds_timer();
|
|
float time_step = (float)(time - *r_timer_lastdraw);
|
|
float fac;
|
|
|
|
if (U.uiflag & USER_ZOOM_HORIZ) {
|
|
fac = (float)(xy_init[0] - xy_curr[0]);
|
|
}
|
|
else {
|
|
fac = (float)(xy_init[1] - xy_curr[1]);
|
|
}
|
|
|
|
fac /= U.dpi_fac;
|
|
|
|
if (zoom_invert != zoom_invert_force) {
|
|
fac = -fac;
|
|
}
|
|
|
|
zfac = 1.0f + ((fac / 20.0f) * time_step);
|
|
*r_timer_lastdraw = time;
|
|
}
|
|
else if (viewzoom == USER_ZOOM_SCALE) {
|
|
/* method which zooms based on how far you move the mouse */
|
|
|
|
const int ctr[2] = {
|
|
BLI_rcti_cent_x(winrct),
|
|
BLI_rcti_cent_y(winrct),
|
|
};
|
|
float len_new = (5 * U.dpi_fac) + ((float)len_v2v2_int(ctr, xy_curr) / U.dpi_fac);
|
|
float len_old = (5 * U.dpi_fac) + ((float)len_v2v2_int(ctr, xy_init) / U.dpi_fac);
|
|
|
|
/* intentionally ignore 'zoom_invert' for scale */
|
|
if (zoom_invert_force) {
|
|
SWAP(float, len_new, len_old);
|
|
}
|
|
|
|
zfac = val_orig * (len_old / max_ff(len_new, 1.0f)) / val;
|
|
}
|
|
else { /* USER_ZOOM_DOLLY */
|
|
float len_new = 5 * U.dpi_fac;
|
|
float len_old = 5 * U.dpi_fac;
|
|
|
|
if (U.uiflag & USER_ZOOM_HORIZ) {
|
|
len_new += (winrct->xmax - (xy_curr[0])) / U.dpi_fac;
|
|
len_old += (winrct->xmax - (xy_init[0])) / U.dpi_fac;
|
|
}
|
|
else {
|
|
len_new += (winrct->ymax - (xy_curr[1])) / U.dpi_fac;
|
|
len_old += (winrct->ymax - (xy_init[1])) / U.dpi_fac;
|
|
}
|
|
|
|
if (zoom_invert != zoom_invert_force) {
|
|
SWAP(float, len_new, len_old);
|
|
}
|
|
|
|
zfac = val_orig * (2.0f * ((len_new / max_ff(len_old, 1.0f)) - 1.0f) + 1.0f) / val;
|
|
}
|
|
|
|
return zfac;
|
|
}
|
|
|
|
static float viewzoom_scale_value_offset(const rcti *winrct,
|
|
const eViewZoom_Style viewzoom,
|
|
const bool zoom_invert,
|
|
const bool zoom_invert_force,
|
|
const int xy_curr[2],
|
|
const int xy_init[2],
|
|
const int xy_offset[2],
|
|
const float val,
|
|
const float val_orig,
|
|
double *r_timer_lastdraw)
|
|
{
|
|
const int xy_curr_offset[2] = {
|
|
xy_curr[0] + xy_offset[0],
|
|
xy_curr[1] + xy_offset[1],
|
|
};
|
|
const int xy_init_offset[2] = {
|
|
xy_init[0] + xy_offset[0],
|
|
xy_init[1] + xy_offset[1],
|
|
};
|
|
return viewzoom_scale_value(winrct,
|
|
viewzoom,
|
|
zoom_invert,
|
|
zoom_invert_force,
|
|
xy_curr_offset,
|
|
xy_init_offset,
|
|
val,
|
|
val_orig,
|
|
r_timer_lastdraw);
|
|
}
|
|
|
|
static void viewzoom_apply_camera(ViewOpsData *vod,
|
|
const int xy[2],
|
|
const eViewZoom_Style viewzoom,
|
|
const bool zoom_invert,
|
|
const bool zoom_to_pos)
|
|
{
|
|
float zfac;
|
|
float zoomfac_prev = BKE_screen_view3d_zoom_to_fac(vod->init.camzoom) * 2.0f;
|
|
float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f;
|
|
|
|
zfac = viewzoom_scale_value_offset(&vod->region->winrct,
|
|
viewzoom,
|
|
zoom_invert,
|
|
true,
|
|
xy,
|
|
vod->init.event_xy,
|
|
vod->init.event_xy_offset,
|
|
zoomfac,
|
|
zoomfac_prev,
|
|
&vod->prev.time);
|
|
|
|
if (!ELEM(zfac, 1.0f, 0.0f)) {
|
|
/* calculate inverted, then invert again (needed because of camera zoom scaling) */
|
|
zfac = 1.0f / zfac;
|
|
view_zoom_to_window_xy_camera(vod->scene,
|
|
vod->depsgraph,
|
|
vod->v3d,
|
|
vod->region,
|
|
zfac,
|
|
zoom_to_pos ? vod->prev.event_xy : NULL);
|
|
}
|
|
|
|
ED_region_tag_redraw(vod->region);
|
|
}
|
|
|
|
static void viewzoom_apply_3d(ViewOpsData *vod,
|
|
const int xy[2],
|
|
const eViewZoom_Style viewzoom,
|
|
const bool zoom_invert,
|
|
const bool zoom_to_pos)
|
|
{
|
|
float zfac;
|
|
float dist_range[2];
|
|
|
|
ED_view3d_dist_range_get(vod->v3d, dist_range);
|
|
|
|
zfac = viewzoom_scale_value_offset(&vod->region->winrct,
|
|
viewzoom,
|
|
zoom_invert,
|
|
false,
|
|
xy,
|
|
vod->init.event_xy,
|
|
vod->init.event_xy_offset,
|
|
vod->rv3d->dist,
|
|
vod->init.dist,
|
|
&vod->prev.time);
|
|
|
|
if (zfac != 1.0f) {
|
|
const float zfac_min = dist_range[0] / vod->rv3d->dist;
|
|
const float zfac_max = dist_range[1] / vod->rv3d->dist;
|
|
CLAMP(zfac, zfac_min, zfac_max);
|
|
|
|
view_zoom_to_window_xy_3d(vod->region, zfac, zoom_to_pos ? vod->prev.event_xy : NULL);
|
|
}
|
|
|
|
/* these limits were in old code too */
|
|
CLAMP(vod->rv3d->dist, dist_range[0], dist_range[1]);
|
|
|
|
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
|
|
view3d_boxview_sync(vod->area, vod->region);
|
|
}
|
|
|
|
ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
|
|
|
|
ED_region_tag_redraw(vod->region);
|
|
}
|
|
|
|
static void viewzoom_apply(ViewOpsData *vod,
|
|
const int xy[2],
|
|
const eViewZoom_Style viewzoom,
|
|
const bool zoom_invert,
|
|
const bool zoom_to_pos)
|
|
{
|
|
if ((vod->rv3d->persp == RV3D_CAMOB) &&
|
|
(vod->rv3d->is_persp && ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) == 0) {
|
|
viewzoom_apply_camera(vod, xy, viewzoom, zoom_invert, zoom_to_pos);
|
|
}
|
|
else {
|
|
viewzoom_apply_3d(vod, xy, viewzoom, zoom_invert, zoom_to_pos);
|
|
}
|
|
}
|
|
|
|
static int viewzoom_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod = op->customdata;
|
|
short event_code = VIEW_PASS;
|
|
bool use_autokey = false;
|
|
int ret = OPERATOR_RUNNING_MODAL;
|
|
|
|
/* execute the events */
|
|
if (event->type == TIMER && event->customdata == vod->timer) {
|
|
/* continuous zoom */
|
|
event_code = VIEW_APPLY;
|
|
}
|
|
else if (event->type == MOUSEMOVE) {
|
|
event_code = VIEW_APPLY;
|
|
}
|
|
else if (event->type == EVT_MODAL_MAP) {
|
|
switch (event->val) {
|
|
case VIEW_MODAL_CONFIRM:
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_MOVE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_ROTATE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
}
|
|
}
|
|
else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
|
|
event_code = VIEW_CONFIRM;
|
|
}
|
|
|
|
if (event_code == VIEW_APPLY) {
|
|
const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
|
|
viewzoom_apply(vod,
|
|
&event->x,
|
|
(eViewZoom_Style)U.viewzoom,
|
|
(U.uiflag & USER_ZOOM_INVERT) != 0,
|
|
(use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)));
|
|
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
|
|
use_autokey = true;
|
|
}
|
|
}
|
|
else if (event_code == VIEW_CONFIRM) {
|
|
use_autokey = true;
|
|
ret = OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (use_autokey) {
|
|
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
|
|
}
|
|
|
|
if (ret & OPERATOR_FINISHED) {
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int viewzoom_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
View3D *v3d;
|
|
RegionView3D *rv3d;
|
|
ScrArea *area;
|
|
ARegion *region;
|
|
bool use_cam_zoom;
|
|
float dist_range[2];
|
|
|
|
const int delta = RNA_int_get(op->ptr, "delta");
|
|
const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
|
|
|
|
if (op->customdata) {
|
|
ViewOpsData *vod = op->customdata;
|
|
|
|
area = vod->area;
|
|
region = vod->region;
|
|
}
|
|
else {
|
|
area = CTX_wm_area(C);
|
|
region = CTX_wm_region(C);
|
|
}
|
|
|
|
v3d = area->spacedata.first;
|
|
rv3d = region->regiondata;
|
|
|
|
use_cam_zoom = (rv3d->persp == RV3D_CAMOB) &&
|
|
!(rv3d->is_persp && ED_view3d_camera_lock_check(v3d, rv3d));
|
|
|
|
int zoom_xy_buf[2];
|
|
const int *zoom_xy = NULL;
|
|
if (use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) {
|
|
zoom_xy_buf[0] = RNA_struct_property_is_set(op->ptr, "mx") ? RNA_int_get(op->ptr, "mx") :
|
|
region->winx / 2;
|
|
zoom_xy_buf[1] = RNA_struct_property_is_set(op->ptr, "my") ? RNA_int_get(op->ptr, "my") :
|
|
region->winy / 2;
|
|
zoom_xy = zoom_xy_buf;
|
|
}
|
|
|
|
ED_view3d_dist_range_get(v3d, dist_range);
|
|
|
|
if (delta < 0) {
|
|
const float step = 1.2f;
|
|
/* this min and max is also in viewmove() */
|
|
if (use_cam_zoom) {
|
|
view_zoom_to_window_xy_camera(scene, depsgraph, v3d, region, step, zoom_xy);
|
|
}
|
|
else {
|
|
if (rv3d->dist < dist_range[1]) {
|
|
view_zoom_to_window_xy_3d(region, step, zoom_xy);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
const float step = 1.0f / 1.2f;
|
|
if (use_cam_zoom) {
|
|
view_zoom_to_window_xy_camera(scene, depsgraph, v3d, region, step, zoom_xy);
|
|
}
|
|
else {
|
|
if (rv3d->dist > dist_range[0]) {
|
|
view_zoom_to_window_xy_3d(region, step, zoom_xy);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
|
|
view3d_boxview_sync(area, region);
|
|
}
|
|
|
|
ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
|
|
ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, true);
|
|
|
|
ED_region_tag_redraw(region);
|
|
|
|
viewops_data_free(C, op);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
/* viewdolly_invoke() copied this function, changes here may apply there */
|
|
static int viewzoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod;
|
|
|
|
const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
|
|
|
|
/* makes op->customdata */
|
|
viewops_data_alloc(C, op);
|
|
viewops_data_create(C,
|
|
op,
|
|
event,
|
|
(viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
|
|
(use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
|
|
vod = op->customdata;
|
|
|
|
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
|
|
|
|
/* if one or the other zoom position aren't set, set from event */
|
|
if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) {
|
|
RNA_int_set(op->ptr, "mx", event->x);
|
|
RNA_int_set(op->ptr, "my", event->y);
|
|
}
|
|
|
|
if (RNA_struct_property_is_set(op->ptr, "delta")) {
|
|
viewzoom_exec(C, op);
|
|
}
|
|
else {
|
|
if (ELEM(event->type, MOUSEZOOM, MOUSEPAN)) {
|
|
|
|
if (U.uiflag & USER_ZOOM_HORIZ) {
|
|
vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
|
|
}
|
|
else {
|
|
/* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
|
|
vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->x -
|
|
event->prevx;
|
|
}
|
|
viewzoom_apply(vod,
|
|
&event->prevx,
|
|
USER_ZOOM_DOLLY,
|
|
(U.uiflag & USER_ZOOM_INVERT) != 0,
|
|
(use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)));
|
|
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
|
|
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (U.viewzoom == USER_ZOOM_CONTINUE) {
|
|
/* needs a timer to continue redrawing */
|
|
vod->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
|
|
vod->prev.time = PIL_check_seconds_timer();
|
|
}
|
|
|
|
/* add temp handler */
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static void viewzoom_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
void VIEW3D_OT_zoom(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Zoom View";
|
|
ot->description = "Zoom in/out in the view";
|
|
ot->idname = "VIEW3D_OT_zoom";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = viewzoom_invoke;
|
|
ot->exec = viewzoom_exec;
|
|
ot->modal = viewzoom_modal;
|
|
ot->poll = view3d_zoom_or_dolly_poll;
|
|
ot->cancel = viewzoom_cancel;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
|
|
|
|
/* properties */
|
|
view3d_operator_properties_common(
|
|
ot, V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Dolly Operator
|
|
*
|
|
* Like zoom but translates the view offset along the view direction
|
|
* which avoids #RegionView3D.dist approaching zero.
|
|
* \{ */
|
|
|
|
/* this is an exact copy of viewzoom_modal_keymap */
|
|
/* called in transform_ops.c, on each regeneration of keymaps */
|
|
void viewdolly_modal_keymap(wmKeyConfig *keyconf)
|
|
{
|
|
static const EnumPropertyItem modal_items[] = {
|
|
{VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
|
|
|
|
{VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
|
|
{VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
|
|
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Dolly Modal");
|
|
|
|
/* this function is called for each spacetype, only needs to add map once */
|
|
if (keymap && keymap->modal_items) {
|
|
return;
|
|
}
|
|
|
|
keymap = WM_modalkeymap_ensure(keyconf, "View3D Dolly Modal", modal_items);
|
|
|
|
/* disabled mode switching for now, can re-implement better, later on */
|
|
#if 0
|
|
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
|
|
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
|
|
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
|
|
#endif
|
|
|
|
/* assign map to operators */
|
|
WM_modalkeymap_assign(keymap, "VIEW3D_OT_dolly");
|
|
}
|
|
|
|
static bool viewdolly_offset_lock_check(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
if (ED_view3d_offset_lock_check(v3d, rv3d)) {
|
|
BKE_report(op->reports, RPT_WARNING, "Cannot dolly when the view offset is locked");
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void view_dolly_to_vector_3d(ARegion *region,
|
|
const float orig_ofs[3],
|
|
const float dvec[3],
|
|
float dfac)
|
|
{
|
|
RegionView3D *rv3d = region->regiondata;
|
|
madd_v3_v3v3fl(rv3d->ofs, orig_ofs, dvec, -(1.0f - dfac));
|
|
}
|
|
|
|
static void viewdolly_apply(ViewOpsData *vod, const int xy[2], const bool zoom_invert)
|
|
{
|
|
float zfac = 1.0;
|
|
|
|
{
|
|
float len1, len2;
|
|
|
|
if (U.uiflag & USER_ZOOM_HORIZ) {
|
|
len1 = (vod->region->winrct.xmax - xy[0]) + 5;
|
|
len2 = (vod->region->winrct.xmax - vod->init.event_xy[0]) + 5;
|
|
}
|
|
else {
|
|
len1 = (vod->region->winrct.ymax - xy[1]) + 5;
|
|
len2 = (vod->region->winrct.ymax - vod->init.event_xy[1]) + 5;
|
|
}
|
|
if (zoom_invert) {
|
|
SWAP(float, len1, len2);
|
|
}
|
|
|
|
zfac = 1.0f + ((len1 - len2) * 0.01f * vod->rv3d->dist);
|
|
}
|
|
|
|
if (zfac != 1.0f) {
|
|
view_dolly_to_vector_3d(vod->region, vod->init.ofs, vod->init.mousevec, zfac);
|
|
}
|
|
|
|
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
|
|
view3d_boxview_sync(vod->area, vod->region);
|
|
}
|
|
|
|
ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
|
|
|
|
ED_region_tag_redraw(vod->region);
|
|
}
|
|
|
|
static int viewdolly_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod = op->customdata;
|
|
short event_code = VIEW_PASS;
|
|
bool use_autokey = false;
|
|
int ret = OPERATOR_RUNNING_MODAL;
|
|
|
|
/* execute the events */
|
|
if (event->type == MOUSEMOVE) {
|
|
event_code = VIEW_APPLY;
|
|
}
|
|
else if (event->type == EVT_MODAL_MAP) {
|
|
switch (event->val) {
|
|
case VIEW_MODAL_CONFIRM:
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_MOVE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_ROTATE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
}
|
|
}
|
|
else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
|
|
event_code = VIEW_CONFIRM;
|
|
}
|
|
|
|
if (event_code == VIEW_APPLY) {
|
|
viewdolly_apply(vod, &event->x, (U.uiflag & USER_ZOOM_INVERT) != 0);
|
|
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
|
|
use_autokey = true;
|
|
}
|
|
}
|
|
else if (event_code == VIEW_CONFIRM) {
|
|
use_autokey = true;
|
|
ret = OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (use_autokey) {
|
|
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
|
|
}
|
|
|
|
if (ret & OPERATOR_FINISHED) {
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int viewdolly_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d;
|
|
RegionView3D *rv3d;
|
|
ScrArea *area;
|
|
ARegion *region;
|
|
float mousevec[3];
|
|
|
|
const int delta = RNA_int_get(op->ptr, "delta");
|
|
|
|
if (op->customdata) {
|
|
ViewOpsData *vod = op->customdata;
|
|
|
|
area = vod->area;
|
|
region = vod->region;
|
|
copy_v3_v3(mousevec, vod->init.mousevec);
|
|
}
|
|
else {
|
|
area = CTX_wm_area(C);
|
|
region = CTX_wm_region(C);
|
|
negate_v3_v3(mousevec, ((RegionView3D *)region->regiondata)->viewinv[2]);
|
|
normalize_v3(mousevec);
|
|
}
|
|
|
|
v3d = area->spacedata.first;
|
|
rv3d = region->regiondata;
|
|
|
|
const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
|
|
|
|
/* overwrite the mouse vector with the view direction (zoom into the center) */
|
|
if ((use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) {
|
|
normalize_v3_v3(mousevec, rv3d->viewinv[2]);
|
|
negate_v3(mousevec);
|
|
}
|
|
|
|
view_dolly_to_vector_3d(region, rv3d->ofs, mousevec, delta < 0 ? 1.8f : 0.2f);
|
|
|
|
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
|
|
view3d_boxview_sync(area, region);
|
|
}
|
|
|
|
ED_view3d_camera_lock_sync(CTX_data_ensure_evaluated_depsgraph(C), v3d, rv3d);
|
|
|
|
ED_region_tag_redraw(region);
|
|
|
|
viewops_data_free(C, op);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
/* copied from viewzoom_invoke(), changes here may apply there */
|
|
static int viewdolly_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod;
|
|
|
|
if (viewdolly_offset_lock_check(C, op)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* makes op->customdata */
|
|
viewops_data_alloc(C, op);
|
|
vod = op->customdata;
|
|
|
|
/* poll should check but in some cases fails, see poll func for details */
|
|
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_LOCK_ROTATION) {
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
|
|
|
|
/* needs to run before 'viewops_data_create' so the backup 'rv3d->ofs' is correct */
|
|
/* switch from camera view when: */
|
|
if (vod->rv3d->persp != RV3D_PERSP) {
|
|
if (vod->rv3d->persp == RV3D_CAMOB) {
|
|
/* ignore rv3d->lpersp because dolly only makes sense in perspective mode */
|
|
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
ED_view3d_persp_switch_from_camera(depsgraph, vod->v3d, vod->rv3d, RV3D_PERSP);
|
|
}
|
|
else {
|
|
vod->rv3d->persp = RV3D_PERSP;
|
|
}
|
|
ED_region_tag_redraw(vod->region);
|
|
}
|
|
|
|
const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
|
|
|
|
viewops_data_create(C,
|
|
op,
|
|
event,
|
|
(viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
|
|
(use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
|
|
|
|
/* if one or the other zoom position aren't set, set from event */
|
|
if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) {
|
|
RNA_int_set(op->ptr, "mx", event->x);
|
|
RNA_int_set(op->ptr, "my", event->y);
|
|
}
|
|
|
|
if (RNA_struct_property_is_set(op->ptr, "delta")) {
|
|
viewdolly_exec(C, op);
|
|
}
|
|
else {
|
|
/* overwrite the mouse vector with the view direction (zoom into the center) */
|
|
if ((use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) {
|
|
negate_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]);
|
|
normalize_v3(vod->init.mousevec);
|
|
}
|
|
|
|
if (event->type == MOUSEZOOM) {
|
|
/* Bypass Zoom invert flag for track pads (pass false always) */
|
|
|
|
if (U.uiflag & USER_ZOOM_HORIZ) {
|
|
vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
|
|
}
|
|
else {
|
|
/* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
|
|
vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->x -
|
|
event->prevx;
|
|
}
|
|
viewdolly_apply(vod, &event->prevx, (U.uiflag & USER_ZOOM_INVERT) == 0);
|
|
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
/* add temp handler */
|
|
WM_event_add_modal_handler(C, op);
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static void viewdolly_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
void VIEW3D_OT_dolly(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Dolly View";
|
|
ot->description = "Dolly in/out in the view";
|
|
ot->idname = "VIEW3D_OT_dolly";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = viewdolly_invoke;
|
|
ot->exec = viewdolly_exec;
|
|
ot->modal = viewdolly_modal;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
ot->cancel = viewdolly_cancel;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
|
|
|
|
/* properties */
|
|
view3d_operator_properties_common(
|
|
ot, V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View All Operator
|
|
*
|
|
* Move & Zoom the view to fit all of its contents.
|
|
* \{ */
|
|
|
|
static bool view3d_object_skip_minmax(const View3D *v3d,
|
|
const RegionView3D *rv3d,
|
|
const Object *ob,
|
|
const bool skip_camera,
|
|
bool *r_only_center)
|
|
{
|
|
BLI_assert(ob->id.orig_id == NULL);
|
|
*r_only_center = false;
|
|
|
|
if (skip_camera && (ob == v3d->camera)) {
|
|
return true;
|
|
}
|
|
|
|
if ((ob->type == OB_EMPTY) && (ob->empty_drawtype == OB_EMPTY_IMAGE) &&
|
|
!BKE_object_empty_image_frame_is_visible_in_view3d(ob, rv3d)) {
|
|
*r_only_center = true;
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void view3d_object_calc_minmax(Depsgraph *depsgraph,
|
|
Scene *scene,
|
|
Object *ob_eval,
|
|
const bool only_center,
|
|
float min[3],
|
|
float max[3])
|
|
{
|
|
/* Account for duplis. */
|
|
if (BKE_object_minmax_dupli(depsgraph, scene, ob_eval, min, max, false) == 0) {
|
|
/* Use if duplis aren't found. */
|
|
if (only_center) {
|
|
minmax_v3v3_v3(min, max, ob_eval->obmat[3]);
|
|
}
|
|
else {
|
|
BKE_object_minmax(ob_eval, min, max, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void view3d_from_minmax(bContext *C,
|
|
View3D *v3d,
|
|
ARegion *region,
|
|
const float min[3],
|
|
const float max[3],
|
|
bool ok_dist,
|
|
const int smooth_viewtx)
|
|
{
|
|
RegionView3D *rv3d = region->regiondata;
|
|
float afm[3];
|
|
float size;
|
|
|
|
ED_view3d_smooth_view_force_finish(C, v3d, region);
|
|
|
|
/* SMOOTHVIEW */
|
|
float new_ofs[3];
|
|
float new_dist;
|
|
|
|
sub_v3_v3v3(afm, max, min);
|
|
size = max_fff(afm[0], afm[1], afm[2]);
|
|
|
|
if (ok_dist) {
|
|
char persp;
|
|
|
|
if (rv3d->is_persp) {
|
|
if (rv3d->persp == RV3D_CAMOB && ED_view3d_camera_lock_check(v3d, rv3d)) {
|
|
persp = RV3D_CAMOB;
|
|
}
|
|
else {
|
|
persp = RV3D_PERSP;
|
|
}
|
|
}
|
|
else { /* ortho */
|
|
if (size < 0.0001f) {
|
|
/* bounding box was a single point so do not zoom */
|
|
ok_dist = false;
|
|
}
|
|
else {
|
|
/* adjust zoom so it looks nicer */
|
|
persp = RV3D_ORTHO;
|
|
}
|
|
}
|
|
|
|
if (ok_dist) {
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
new_dist = ED_view3d_radius_to_dist(
|
|
v3d, region, depsgraph, persp, true, (size / 2) * VIEW3D_MARGIN);
|
|
if (rv3d->is_persp) {
|
|
/* don't zoom closer than the near clipping plane */
|
|
new_dist = max_ff(new_dist, v3d->clip_start * 1.5f);
|
|
}
|
|
}
|
|
}
|
|
|
|
mid_v3_v3v3(new_ofs, min, max);
|
|
negate_v3(new_ofs);
|
|
|
|
if (rv3d->persp == RV3D_CAMOB && !ED_view3d_camera_lock_check(v3d, rv3d)) {
|
|
rv3d->persp = RV3D_PERSP;
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.camera_old = v3d->camera,
|
|
.ofs = new_ofs,
|
|
.dist = ok_dist ? &new_dist : NULL,
|
|
});
|
|
}
|
|
else {
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.ofs = new_ofs,
|
|
.dist = ok_dist ? &new_dist : NULL,
|
|
});
|
|
}
|
|
|
|
/* Smooth-view does view-lock #RV3D_BOXVIEW copy. */
|
|
}
|
|
|
|
/**
|
|
* Same as #view3d_from_minmax but for all regions (except cameras).
|
|
*/
|
|
static void view3d_from_minmax_multi(bContext *C,
|
|
View3D *v3d,
|
|
const float min[3],
|
|
const float max[3],
|
|
const bool ok_dist,
|
|
const int smooth_viewtx)
|
|
{
|
|
ScrArea *area = CTX_wm_area(C);
|
|
ARegion *region;
|
|
for (region = area->regionbase.first; region; region = region->next) {
|
|
if (region->regiontype == RGN_TYPE_WINDOW) {
|
|
RegionView3D *rv3d = region->regiondata;
|
|
/* when using all regions, don't jump out of camera view,
|
|
* but _do_ allow locked cameras to be moved */
|
|
if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
|
|
view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int view3d_all_exec(bContext *C, wmOperator *op)
|
|
{
|
|
ARegion *region = CTX_wm_region(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
|
|
Base *base_eval;
|
|
const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
|
|
const bool skip_camera = (ED_view3d_camera_lock_check(v3d, region->regiondata) ||
|
|
/* any one of the regions may be locked */
|
|
(use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
|
|
const bool center = RNA_boolean_get(op->ptr, "center");
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
float min[3], max[3];
|
|
bool changed = false;
|
|
|
|
if (center) {
|
|
/* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
|
|
View3DCursor *cursor = &scene->cursor;
|
|
zero_v3(min);
|
|
zero_v3(max);
|
|
zero_v3(cursor->location);
|
|
float mat3[3][3];
|
|
unit_m3(mat3);
|
|
BKE_scene_cursor_mat3_to_rot(cursor, mat3, false);
|
|
}
|
|
else {
|
|
INIT_MINMAX(min, max);
|
|
}
|
|
|
|
for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) {
|
|
if (BASE_VISIBLE(v3d, base_eval)) {
|
|
bool only_center = false;
|
|
Object *ob = DEG_get_original_object(base_eval->object);
|
|
if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
|
|
continue;
|
|
}
|
|
view3d_object_calc_minmax(depsgraph, scene, base_eval->object, only_center, min, max);
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
if (center) {
|
|
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
|
|
WM_msg_publish_rna_prop(mbus, &scene->id, &scene->cursor, View3DCursor, location);
|
|
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
|
|
}
|
|
|
|
if (!changed) {
|
|
ED_region_tag_redraw(region);
|
|
/* TODO - should this be cancel?
|
|
* I think no, because we always move the cursor, with or without
|
|
* object, but in this case there is no change in the scene,
|
|
* only the cursor so I choice a ED_region_tag like
|
|
* view3d_smooth_view do for the center_cursor.
|
|
* See bug T22640.
|
|
*/
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
|
|
/* This is an approximation, see function documentation for details. */
|
|
ED_view3d_clipping_clamp_minmax(rv3d, min, max);
|
|
}
|
|
|
|
if (use_all_regions) {
|
|
view3d_from_minmax_multi(C, v3d, min, max, true, smooth_viewtx);
|
|
}
|
|
else {
|
|
view3d_from_minmax(C, v3d, region, min, max, true, smooth_viewtx);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_all(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Frame All";
|
|
ot->description = "View all objects in scene";
|
|
ot->idname = "VIEW3D_OT_view_all";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view3d_all_exec;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* properties */
|
|
view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
|
|
RNA_def_boolean(ot->srna, "center", 0, "Center", "");
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Frame Selected Operator
|
|
*
|
|
* Move & Zoom the view to fit selected contents.
|
|
* \{ */
|
|
|
|
static int viewselected_exec(bContext *C, wmOperator *op)
|
|
{
|
|
ARegion *region = CTX_wm_region(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
|
|
Object *ob_eval = OBACT(view_layer_eval);
|
|
Object *obedit = CTX_data_edit_object(C);
|
|
const bGPdata *gpd_eval = ob_eval && (ob_eval->type == OB_GPENCIL) ? ob_eval->data : NULL;
|
|
const bool is_gp_edit = gpd_eval ? GPENCIL_ANY_MODE(gpd_eval) : false;
|
|
const bool is_face_map = ((is_gp_edit == false) && region->gizmo_map &&
|
|
WM_gizmomap_is_any_selected(region->gizmo_map));
|
|
float min[3], max[3];
|
|
bool ok = false, ok_dist = true;
|
|
const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
|
|
const bool skip_camera = (ED_view3d_camera_lock_check(v3d, region->regiondata) ||
|
|
/* any one of the regions may be locked */
|
|
(use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
INIT_MINMAX(min, max);
|
|
if (is_face_map) {
|
|
ob_eval = NULL;
|
|
}
|
|
|
|
if (ob_eval && (ob_eval->mode & OB_MODE_WEIGHT_PAINT)) {
|
|
/* hard-coded exception, we look for the one selected armature */
|
|
/* this is weak code this way, we should make a generic
|
|
* active/selection callback interface once... */
|
|
Base *base_eval;
|
|
for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) {
|
|
if (BASE_SELECTED_EDITABLE(v3d, base_eval)) {
|
|
if (base_eval->object->type == OB_ARMATURE) {
|
|
if (base_eval->object->mode & OB_MODE_POSE) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (base_eval) {
|
|
ob_eval = base_eval->object;
|
|
}
|
|
}
|
|
|
|
if (is_gp_edit) {
|
|
CTX_DATA_BEGIN (C, bGPDstroke *, gps, editable_gpencil_strokes) {
|
|
/* we're only interested in selected points here... */
|
|
if ((gps->flag & GP_STROKE_SELECT) && (gps->flag & GP_STROKE_3DSPACE)) {
|
|
ok |= BKE_gpencil_stroke_minmax(gps, true, min, max);
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
if ((ob_eval) && (ok)) {
|
|
mul_m4_v3(ob_eval->obmat, min);
|
|
mul_m4_v3(ob_eval->obmat, max);
|
|
}
|
|
}
|
|
else if (is_face_map) {
|
|
ok = WM_gizmomap_minmax(region->gizmo_map, true, true, min, max);
|
|
}
|
|
else if (obedit) {
|
|
/* only selected */
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer_eval, v3d, obedit->type, obedit->mode, ob_eval_iter) {
|
|
ok |= ED_view3d_minmax_verts(ob_eval_iter, min, max);
|
|
}
|
|
FOREACH_OBJECT_IN_MODE_END;
|
|
}
|
|
else if (ob_eval && (ob_eval->mode & OB_MODE_POSE)) {
|
|
FOREACH_OBJECT_IN_MODE_BEGIN (
|
|
view_layer_eval, v3d, ob_eval->type, ob_eval->mode, ob_eval_iter) {
|
|
ok |= BKE_pose_minmax(ob_eval_iter, min, max, true, true);
|
|
}
|
|
FOREACH_OBJECT_IN_MODE_END;
|
|
}
|
|
else if (BKE_paint_select_face_test(ob_eval)) {
|
|
ok = paintface_minmax(ob_eval, min, max);
|
|
}
|
|
else if (ob_eval && (ob_eval->mode & OB_MODE_PARTICLE_EDIT)) {
|
|
ok = PE_minmax(depsgraph, scene, CTX_data_view_layer(C), min, max);
|
|
}
|
|
else if (ob_eval && (ob_eval->mode & (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT |
|
|
OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
|
|
BKE_paint_stroke_get_average(scene, ob_eval, min);
|
|
copy_v3_v3(max, min);
|
|
ok = true;
|
|
ok_dist = 0; /* don't zoom */
|
|
}
|
|
else {
|
|
Base *base_eval;
|
|
for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) {
|
|
if (BASE_SELECTED(v3d, base_eval)) {
|
|
bool only_center = false;
|
|
Object *ob = DEG_get_original_object(base_eval->object);
|
|
if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
|
|
continue;
|
|
}
|
|
view3d_object_calc_minmax(depsgraph, scene, base_eval->object, only_center, min, max);
|
|
ok = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ok == 0) {
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
|
|
/* This is an approximation, see function documentation for details. */
|
|
ED_view3d_clipping_clamp_minmax(rv3d, min, max);
|
|
}
|
|
|
|
if (use_all_regions) {
|
|
view3d_from_minmax_multi(C, v3d, min, max, ok_dist, smooth_viewtx);
|
|
}
|
|
else {
|
|
view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_selected(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Frame Selected";
|
|
ot->description = "Move the view to the selection center";
|
|
ot->idname = "VIEW3D_OT_view_selected";
|
|
|
|
/* api callbacks */
|
|
ot->exec = viewselected_exec;
|
|
ot->poll = view3d_zoom_or_dolly_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* properties */
|
|
view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Lock Clear Operator
|
|
* \{ */
|
|
|
|
static int view_lock_clear_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
|
|
if (v3d) {
|
|
ED_view3d_lock_clear(v3d);
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_lock_clear(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "View Lock Clear";
|
|
ot->description = "Clear all view locking";
|
|
ot->idname = "VIEW3D_OT_view_lock_clear";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view_lock_clear_exec;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Lock to Active Operator
|
|
* \{ */
|
|
|
|
static int view_lock_to_active_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
Object *obact = CTX_data_active_object(C);
|
|
|
|
if (v3d) {
|
|
ED_view3d_lock_clear(v3d);
|
|
|
|
v3d->ob_center = obact; /* can be NULL */
|
|
|
|
if (obact && obact->type == OB_ARMATURE) {
|
|
if (obact->mode & OB_MODE_POSE) {
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
Object *obact_eval = DEG_get_evaluated_object(depsgraph, obact);
|
|
bPoseChannel *pcham_act = BKE_pose_channel_active(obact_eval);
|
|
if (pcham_act) {
|
|
BLI_strncpy(v3d->ob_center_bone, pcham_act->name, sizeof(v3d->ob_center_bone));
|
|
}
|
|
}
|
|
else {
|
|
EditBone *ebone_act = ((bArmature *)obact->data)->act_edbone;
|
|
if (ebone_act) {
|
|
BLI_strncpy(v3d->ob_center_bone, ebone_act->name, sizeof(v3d->ob_center_bone));
|
|
}
|
|
}
|
|
}
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_lock_to_active(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "View Lock to Active";
|
|
ot->description = "Lock the view to the active object/bone";
|
|
ot->idname = "VIEW3D_OT_view_lock_to_active";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view_lock_to_active_exec;
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Center Cursor Operator
|
|
* \{ */
|
|
|
|
static int viewcenter_cursor_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
if (rv3d) {
|
|
ARegion *region = CTX_wm_region(C);
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
ED_view3d_smooth_view_force_finish(C, v3d, region);
|
|
|
|
/* non camera center */
|
|
float new_ofs[3];
|
|
negate_v3_v3(new_ofs, scene->cursor.location);
|
|
ED_view3d_smooth_view(
|
|
C, v3d, region, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs});
|
|
|
|
/* Smooth view does view-lock #RV3D_BOXVIEW copy. */
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_center_cursor(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Center View to Cursor";
|
|
ot->description = "Center the view so that the cursor is in the middle of the view";
|
|
ot->idname = "VIEW3D_OT_view_center_cursor";
|
|
|
|
/* api callbacks */
|
|
ot->exec = viewcenter_cursor_exec;
|
|
ot->poll = view3d_pan_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Center Pick Operator
|
|
* \{ */
|
|
|
|
static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
ARegion *region = CTX_wm_region(C);
|
|
|
|
if (rv3d) {
|
|
struct Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
float new_ofs[3];
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
ED_view3d_smooth_view_force_finish(C, v3d, region);
|
|
|
|
view3d_operator_needs_opengl(C);
|
|
|
|
if (ED_view3d_autodist(depsgraph, region, v3d, event->mval, new_ofs, false, NULL)) {
|
|
/* pass */
|
|
}
|
|
else {
|
|
/* fallback to simple pan */
|
|
negate_v3_v3(new_ofs, rv3d->ofs);
|
|
ED_view3d_win_to_3d_int(v3d, region, new_ofs, event->mval, new_ofs);
|
|
}
|
|
negate_v3(new_ofs);
|
|
ED_view3d_smooth_view(
|
|
C, v3d, region, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs});
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_center_pick(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Center View to Mouse";
|
|
ot->description = "Center the view to the Z-depth position under the mouse cursor";
|
|
ot->idname = "VIEW3D_OT_view_center_pick";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = viewcenter_pick_invoke;
|
|
ot->poll = view3d_pan_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Frame Camera Bounds Operator
|
|
* \{ */
|
|
|
|
static int view3d_center_camera_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
float xfac, yfac;
|
|
float size[2];
|
|
|
|
View3D *v3d;
|
|
ARegion *region;
|
|
RegionView3D *rv3d;
|
|
|
|
/* no NULL check is needed, poll checks */
|
|
ED_view3d_context_user_region(C, &v3d, ®ion);
|
|
rv3d = region->regiondata;
|
|
|
|
rv3d->camdx = rv3d->camdy = 0.0f;
|
|
|
|
ED_view3d_calc_camera_border_size(scene, depsgraph, region, v3d, rv3d, size);
|
|
|
|
/* 4px is just a little room from the edge of the area */
|
|
xfac = (float)region->winx / (float)(size[0] + 4);
|
|
yfac = (float)region->winy / (float)(size[1] + 4);
|
|
|
|
rv3d->camzoom = BKE_screen_view3d_zoom_from_fac(min_ff(xfac, yfac));
|
|
CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_center_camera(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Frame Camera Bounds";
|
|
ot->description = "Center the camera view, resizing the view to fit its bounds";
|
|
ot->idname = "VIEW3D_OT_view_center_camera";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view3d_center_camera_exec;
|
|
ot->poll = view3d_camera_user_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Lock Center Operator
|
|
* \{ */
|
|
|
|
static int view3d_center_lock_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
|
|
zero_v2(rv3d->ofs_lock);
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C));
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_center_lock(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "View Lock Center";
|
|
ot->description = "Center the view lock offset";
|
|
ot->idname = "VIEW3D_OT_view_center_lock";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view3d_center_lock_exec;
|
|
ot->poll = view3d_lock_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Set Render Border Operator
|
|
* \{ */
|
|
|
|
static int render_border_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
ARegion *region = CTX_wm_region(C);
|
|
RegionView3D *rv3d = ED_view3d_context_rv3d(C);
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
rcti rect;
|
|
rctf vb, border;
|
|
|
|
/* get box select values using rna */
|
|
WM_operator_properties_border_to_rcti(op, &rect);
|
|
|
|
/* calculate range */
|
|
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &vb, false);
|
|
}
|
|
else {
|
|
vb.xmin = 0;
|
|
vb.ymin = 0;
|
|
vb.xmax = region->winx;
|
|
vb.ymax = region->winy;
|
|
}
|
|
|
|
border.xmin = ((float)rect.xmin - vb.xmin) / BLI_rctf_size_x(&vb);
|
|
border.ymin = ((float)rect.ymin - vb.ymin) / BLI_rctf_size_y(&vb);
|
|
border.xmax = ((float)rect.xmax - vb.xmin) / BLI_rctf_size_x(&vb);
|
|
border.ymax = ((float)rect.ymax - vb.ymin) / BLI_rctf_size_y(&vb);
|
|
|
|
/* actually set border */
|
|
CLAMP(border.xmin, 0.0f, 1.0f);
|
|
CLAMP(border.ymin, 0.0f, 1.0f);
|
|
CLAMP(border.xmax, 0.0f, 1.0f);
|
|
CLAMP(border.ymax, 0.0f, 1.0f);
|
|
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
scene->r.border = border;
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
|
|
}
|
|
else {
|
|
v3d->render_border = border;
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
|
|
}
|
|
|
|
/* drawing a border outside the camera view switches off border rendering */
|
|
if ((border.xmin == border.xmax || border.ymin == border.ymax)) {
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
scene->r.mode &= ~R_BORDER;
|
|
}
|
|
else {
|
|
v3d->flag2 &= ~V3D_RENDER_BORDER;
|
|
}
|
|
}
|
|
else {
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
scene->r.mode |= R_BORDER;
|
|
}
|
|
else {
|
|
v3d->flag2 |= V3D_RENDER_BORDER;
|
|
}
|
|
}
|
|
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
|
|
}
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_render_border(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Set Render Region";
|
|
ot->description = "Set the boundaries of the border render and enable border render";
|
|
ot->idname = "VIEW3D_OT_render_border";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = WM_gesture_box_invoke;
|
|
ot->exec = render_border_exec;
|
|
ot->modal = WM_gesture_box_modal;
|
|
ot->cancel = WM_gesture_box_cancel;
|
|
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
WM_operator_properties_border(ot);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Clear Render Border Operator
|
|
* \{ */
|
|
|
|
static int clear_render_border_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = ED_view3d_context_rv3d(C);
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
rctf *border = NULL;
|
|
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
scene->r.mode &= ~R_BORDER;
|
|
border = &scene->r.border;
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
|
|
}
|
|
else {
|
|
v3d->flag2 &= ~V3D_RENDER_BORDER;
|
|
border = &v3d->render_border;
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
|
|
}
|
|
|
|
border->xmin = 0.0f;
|
|
border->ymin = 0.0f;
|
|
border->xmax = 1.0f;
|
|
border->ymax = 1.0f;
|
|
|
|
if (rv3d->persp == RV3D_CAMOB) {
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
|
|
}
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_clear_render_border(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Clear Render Region";
|
|
ot->description = "Clear the boundaries of the border render and disable border render";
|
|
ot->idname = "VIEW3D_OT_clear_render_border";
|
|
|
|
/* api callbacks */
|
|
ot->exec = clear_render_border_exec;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Border Zoom Operator
|
|
* \{ */
|
|
|
|
static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
|
|
{
|
|
ARegion *region = CTX_wm_region(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
/* Zooms in on a border drawn by the user */
|
|
rcti rect;
|
|
float dvec[3], vb[2], xscale, yscale;
|
|
float dist_range[2];
|
|
|
|
/* SMOOTHVIEW */
|
|
float new_dist;
|
|
float new_ofs[3];
|
|
|
|
/* ZBuffer depth vars */
|
|
float depth_close = FLT_MAX;
|
|
float cent[2], p[3];
|
|
|
|
/* note; otherwise opengl won't work */
|
|
view3d_operator_needs_opengl(C);
|
|
|
|
/* get box select values using rna */
|
|
WM_operator_properties_border_to_rcti(op, &rect);
|
|
|
|
/* check if zooming in/out view */
|
|
const bool zoom_in = !RNA_boolean_get(op->ptr, "zoom_out");
|
|
|
|
ED_view3d_dist_range_get(v3d, dist_range);
|
|
|
|
ED_view3d_depth_override(
|
|
CTX_data_ensure_evaluated_depsgraph(C), region, v3d, NULL, V3D_DEPTH_NO_GPENCIL, NULL);
|
|
{
|
|
/* avoid allocating the whole depth buffer */
|
|
ViewDepths depth_temp = {0};
|
|
|
|
/* avoid view3d_update_depths() for speed. */
|
|
view3d_depths_rect_create(region, &rect, &depth_temp);
|
|
|
|
/* find the closest Z pixel */
|
|
depth_close = view3d_depth_near(&depth_temp);
|
|
|
|
MEM_SAFE_FREE(depth_temp.depths);
|
|
}
|
|
|
|
/* Resize border to the same ratio as the window. */
|
|
{
|
|
const float region_aspect = (float)region->winx / (float)region->winy;
|
|
if (((float)BLI_rcti_size_x(&rect) / (float)BLI_rcti_size_y(&rect)) < region_aspect) {
|
|
BLI_rcti_resize_x(&rect, (int)(BLI_rcti_size_y(&rect) * region_aspect));
|
|
}
|
|
else {
|
|
BLI_rcti_resize_y(&rect, (int)(BLI_rcti_size_x(&rect) / region_aspect));
|
|
}
|
|
}
|
|
|
|
cent[0] = (((float)rect.xmin) + ((float)rect.xmax)) / 2;
|
|
cent[1] = (((float)rect.ymin) + ((float)rect.ymax)) / 2;
|
|
|
|
if (rv3d->is_persp) {
|
|
float p_corner[3];
|
|
|
|
/* no depths to use, we cant do anything! */
|
|
if (depth_close == FLT_MAX) {
|
|
BKE_report(op->reports, RPT_ERROR, "Depth too large");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
/* convert border to 3d coordinates */
|
|
if ((!ED_view3d_unproject_v3(region, cent[0], cent[1], depth_close, p)) ||
|
|
(!ED_view3d_unproject_v3(region, rect.xmin, rect.ymin, depth_close, p_corner))) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
sub_v3_v3v3(dvec, p, p_corner);
|
|
negate_v3_v3(new_ofs, p);
|
|
|
|
new_dist = len_v3(dvec);
|
|
|
|
/* Account for the lens, without this a narrow lens zooms in too close. */
|
|
new_dist *= (v3d->lens / DEFAULT_SENSOR_WIDTH);
|
|
|
|
/* ignore dist_range min */
|
|
dist_range[0] = v3d->clip_start * 1.5f;
|
|
}
|
|
else { /* orthographic */
|
|
/* find the current window width and height */
|
|
vb[0] = region->winx;
|
|
vb[1] = region->winy;
|
|
|
|
new_dist = rv3d->dist;
|
|
|
|
/* convert the drawn rectangle into 3d space */
|
|
if (depth_close != FLT_MAX &&
|
|
ED_view3d_unproject_v3(region, cent[0], cent[1], depth_close, p)) {
|
|
negate_v3_v3(new_ofs, p);
|
|
}
|
|
else {
|
|
float mval_f[2];
|
|
float zfac;
|
|
|
|
/* We can't use the depth, fallback to the old way that doesn't set the center depth */
|
|
copy_v3_v3(new_ofs, rv3d->ofs);
|
|
|
|
{
|
|
float tvec[3];
|
|
negate_v3_v3(tvec, new_ofs);
|
|
zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
|
|
}
|
|
|
|
mval_f[0] = (rect.xmin + rect.xmax - vb[0]) / 2.0f;
|
|
mval_f[1] = (rect.ymin + rect.ymax - vb[1]) / 2.0f;
|
|
ED_view3d_win_to_delta(region, mval_f, dvec, zfac);
|
|
/* center the view to the center of the rectangle */
|
|
sub_v3_v3(new_ofs, dvec);
|
|
}
|
|
|
|
/* work out the ratios, so that everything selected fits when we zoom */
|
|
xscale = (BLI_rcti_size_x(&rect) / vb[0]);
|
|
yscale = (BLI_rcti_size_y(&rect) / vb[1]);
|
|
new_dist *= max_ff(xscale, yscale);
|
|
}
|
|
|
|
if (!zoom_in) {
|
|
sub_v3_v3v3(dvec, new_ofs, rv3d->ofs);
|
|
new_dist = rv3d->dist * (rv3d->dist / new_dist);
|
|
add_v3_v3v3(new_ofs, rv3d->ofs, dvec);
|
|
}
|
|
|
|
/* clamp after because we may have been zooming out */
|
|
CLAMP(new_dist, dist_range[0], dist_range[1]);
|
|
|
|
/* TODO(campbell): 'is_camera_lock' not currently working well. */
|
|
const bool is_camera_lock = ED_view3d_camera_lock_check(v3d, rv3d);
|
|
if ((rv3d->persp == RV3D_CAMOB) && (is_camera_lock == false)) {
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
ED_view3d_persp_switch_from_camera(depsgraph, v3d, rv3d, RV3D_PERSP);
|
|
}
|
|
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.ofs = new_ofs,
|
|
.dist = &new_dist,
|
|
});
|
|
|
|
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
|
|
view3d_boxview_sync(CTX_wm_area(C), region);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_zoom_border(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Zoom to Border";
|
|
ot->description = "Zoom in the view to the nearest object contained in the border";
|
|
ot->idname = "VIEW3D_OT_zoom_border";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = WM_gesture_box_invoke;
|
|
ot->exec = view3d_zoom_border_exec;
|
|
ot->modal = WM_gesture_box_modal;
|
|
ot->cancel = WM_gesture_box_cancel;
|
|
|
|
ot->poll = view3d_zoom_or_dolly_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* properties */
|
|
WM_operator_properties_gesture_box_zoom(ot);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Set Camera Zoom 1:1 Operator
|
|
*
|
|
* Sets the view to 1:1 camera/render-pixel.
|
|
* \{ */
|
|
|
|
static void view3d_set_1_to_1_viewborder(Scene *scene,
|
|
Depsgraph *depsgraph,
|
|
ARegion *region,
|
|
View3D *v3d)
|
|
{
|
|
RegionView3D *rv3d = region->regiondata;
|
|
float size[2];
|
|
int im_width = (scene->r.size * scene->r.xsch) / 100;
|
|
|
|
ED_view3d_calc_camera_border_size(scene, depsgraph, region, v3d, rv3d, size);
|
|
|
|
rv3d->camzoom = BKE_screen_view3d_zoom_from_fac((float)im_width / size[0]);
|
|
CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
|
|
}
|
|
|
|
static int view3d_zoom_1_to_1_camera_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
View3D *v3d;
|
|
ARegion *region;
|
|
|
|
/* no NULL check is needed, poll checks */
|
|
ED_view3d_context_user_region(C, &v3d, ®ion);
|
|
|
|
view3d_set_1_to_1_viewborder(scene, depsgraph, region, v3d);
|
|
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_zoom_camera_1_to_1(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Zoom Camera 1:1";
|
|
ot->description = "Match the camera to 1:1 to the render output";
|
|
ot->idname = "VIEW3D_OT_zoom_camera_1_to_1";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view3d_zoom_1_to_1_camera_exec;
|
|
ot->poll = view3d_camera_user_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Axis Operator
|
|
* \{ */
|
|
|
|
static const EnumPropertyItem prop_view_items[] = {
|
|
{RV3D_VIEW_LEFT, "LEFT", ICON_TRIA_LEFT, "Left", "View from the left"},
|
|
{RV3D_VIEW_RIGHT, "RIGHT", ICON_TRIA_RIGHT, "Right", "View from the right"},
|
|
{RV3D_VIEW_BOTTOM, "BOTTOM", ICON_TRIA_DOWN, "Bottom", "View from the bottom"},
|
|
{RV3D_VIEW_TOP, "TOP", ICON_TRIA_UP, "Top", "View from the top"},
|
|
{RV3D_VIEW_FRONT, "FRONT", 0, "Front", "View from the front"},
|
|
{RV3D_VIEW_BACK, "BACK", 0, "Back", "View from the back"},
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
/* would like to make this a generic function - outside of transform */
|
|
|
|
/**
|
|
* \param align_to_quat: When not NULL, set the axis relative to this rotation.
|
|
*/
|
|
static void axis_set_view(bContext *C,
|
|
View3D *v3d,
|
|
ARegion *region,
|
|
const float quat_[4],
|
|
char view,
|
|
char view_axis_roll,
|
|
int perspo,
|
|
const float *align_to_quat,
|
|
const int smooth_viewtx)
|
|
{
|
|
RegionView3D *rv3d = region->regiondata; /* no NULL check is needed, poll checks */
|
|
float quat[4];
|
|
const short orig_persp = rv3d->persp;
|
|
|
|
normalize_qt_qt(quat, quat_);
|
|
|
|
if (align_to_quat) {
|
|
mul_qt_qtqt(quat, quat, align_to_quat);
|
|
rv3d->view = view = RV3D_VIEW_USER;
|
|
rv3d->view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
|
|
}
|
|
|
|
if (align_to_quat == NULL) {
|
|
rv3d->view = view;
|
|
rv3d->view_axis_roll = view_axis_roll;
|
|
}
|
|
|
|
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) {
|
|
ED_region_tag_redraw(region);
|
|
return;
|
|
}
|
|
|
|
if (U.uiflag & USER_AUTOPERSP) {
|
|
rv3d->persp = RV3D_VIEW_IS_AXIS(view) ? RV3D_ORTHO : perspo;
|
|
}
|
|
else if (rv3d->persp == RV3D_CAMOB) {
|
|
rv3d->persp = perspo;
|
|
}
|
|
|
|
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
|
|
/* to camera */
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.camera_old = v3d->camera,
|
|
.ofs = rv3d->ofs,
|
|
.quat = quat,
|
|
});
|
|
}
|
|
else if (orig_persp == RV3D_CAMOB && v3d->camera) {
|
|
/* from camera */
|
|
float ofs[3], dist;
|
|
|
|
copy_v3_v3(ofs, rv3d->ofs);
|
|
dist = rv3d->dist;
|
|
|
|
/* so we animate _from_ the camera location */
|
|
Object *camera_eval = DEG_get_evaluated_object(CTX_data_ensure_evaluated_depsgraph(C),
|
|
v3d->camera);
|
|
ED_view3d_from_object(camera_eval, rv3d->ofs, NULL, &rv3d->dist, NULL);
|
|
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.camera_old = camera_eval,
|
|
.ofs = ofs,
|
|
.quat = quat,
|
|
.dist = &dist,
|
|
});
|
|
}
|
|
else {
|
|
/* rotate around selection */
|
|
const float *dyn_ofs_pt = NULL;
|
|
float dyn_ofs[3];
|
|
|
|
if (U.uiflag & USER_ORBIT_SELECTION) {
|
|
if (view3d_orbit_calc_center(C, dyn_ofs)) {
|
|
negate_v3(dyn_ofs);
|
|
dyn_ofs_pt = dyn_ofs;
|
|
}
|
|
}
|
|
|
|
/* no camera involved */
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.quat = quat,
|
|
.dyn_ofs = dyn_ofs_pt,
|
|
});
|
|
}
|
|
}
|
|
|
|
static int view_axis_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d;
|
|
ARegion *region;
|
|
RegionView3D *rv3d;
|
|
static int perspo = RV3D_PERSP;
|
|
int viewnum;
|
|
int view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
/* no NULL check is needed, poll checks */
|
|
ED_view3d_context_user_region(C, &v3d, ®ion);
|
|
rv3d = region->regiondata;
|
|
|
|
ED_view3d_smooth_view_force_finish(C, v3d, region);
|
|
|
|
viewnum = RNA_enum_get(op->ptr, "type");
|
|
|
|
float align_quat_buf[4];
|
|
float *align_quat = NULL;
|
|
|
|
if (RNA_boolean_get(op->ptr, "align_active")) {
|
|
/* align to active object */
|
|
Object *obact = CTX_data_active_object(C);
|
|
if (obact != NULL) {
|
|
float twmat[3][3];
|
|
Object *obedit = CTX_data_edit_object(C);
|
|
/* same as transform gizmo when normal is set */
|
|
ED_getTransformOrientationMatrix(C, obact, obedit, V3D_AROUND_ACTIVE, twmat);
|
|
align_quat = align_quat_buf;
|
|
mat3_to_quat(align_quat, twmat);
|
|
invert_qt_normalized(align_quat);
|
|
}
|
|
}
|
|
|
|
if (RNA_boolean_get(op->ptr, "relative")) {
|
|
float quat_rotate[4];
|
|
float quat_test[4];
|
|
|
|
if (viewnum == RV3D_VIEW_LEFT) {
|
|
axis_angle_to_quat(quat_rotate, rv3d->viewinv[1], -M_PI / 2.0f);
|
|
}
|
|
else if (viewnum == RV3D_VIEW_RIGHT) {
|
|
axis_angle_to_quat(quat_rotate, rv3d->viewinv[1], M_PI / 2.0f);
|
|
}
|
|
else if (viewnum == RV3D_VIEW_TOP) {
|
|
axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], -M_PI / 2.0f);
|
|
}
|
|
else if (viewnum == RV3D_VIEW_BOTTOM) {
|
|
axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], M_PI / 2.0f);
|
|
}
|
|
else if (viewnum == RV3D_VIEW_FRONT) {
|
|
unit_qt(quat_rotate);
|
|
}
|
|
else if (viewnum == RV3D_VIEW_BACK) {
|
|
axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], M_PI);
|
|
}
|
|
else {
|
|
BLI_assert(0);
|
|
}
|
|
|
|
mul_qt_qtqt(quat_test, rv3d->viewquat, quat_rotate);
|
|
|
|
float angle_best = FLT_MAX;
|
|
int view_best = -1;
|
|
int view_axis_roll_best = -1;
|
|
for (int i = RV3D_VIEW_FRONT; i <= RV3D_VIEW_BOTTOM; i++) {
|
|
for (int j = RV3D_VIEW_AXIS_ROLL_0; j <= RV3D_VIEW_AXIS_ROLL_270; j++) {
|
|
float quat_axis[4];
|
|
ED_view3d_quat_from_axis_view(i, j, quat_axis);
|
|
if (align_quat) {
|
|
mul_qt_qtqt(quat_axis, quat_axis, align_quat);
|
|
}
|
|
const float angle_test = fabsf(angle_signed_qtqt(quat_axis, quat_test));
|
|
if (angle_best > angle_test) {
|
|
angle_best = angle_test;
|
|
view_best = i;
|
|
view_axis_roll_best = j;
|
|
}
|
|
}
|
|
}
|
|
if (view_best == -1) {
|
|
view_best = RV3D_VIEW_FRONT;
|
|
view_axis_roll_best = RV3D_VIEW_AXIS_ROLL_0;
|
|
}
|
|
|
|
/* Disallow non-upright views in turn-table modes,
|
|
* it's too difficult to navigate out of them. */
|
|
if ((U.flag & USER_TRACKBALL) == 0) {
|
|
if (!ELEM(view_best, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) {
|
|
view_axis_roll_best = RV3D_VIEW_AXIS_ROLL_0;
|
|
}
|
|
}
|
|
|
|
viewnum = view_best;
|
|
view_axis_roll = view_axis_roll_best;
|
|
}
|
|
|
|
/* Use this to test if we started out with a camera */
|
|
const int nextperspo = (rv3d->persp == RV3D_CAMOB) ? rv3d->lpersp : perspo;
|
|
float quat[4];
|
|
ED_view3d_quat_from_axis_view(viewnum, view_axis_roll, quat);
|
|
axis_set_view(
|
|
C, v3d, region, quat, viewnum, view_axis_roll, nextperspo, align_quat, smooth_viewtx);
|
|
|
|
perspo = rv3d->persp;
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_axis(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "View Axis";
|
|
ot->description = "Use a preset viewpoint";
|
|
ot->idname = "VIEW3D_OT_view_axis";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view_axis_exec;
|
|
ot->poll = ED_operator_rv3d_user_region_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
ot->prop = RNA_def_enum(ot->srna, "type", prop_view_items, 0, "View", "Preset viewpoint to use");
|
|
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(
|
|
ot->srna, "align_active", 0, "Align Active", "Align to the active object's axis");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_boolean(
|
|
ot->srna, "relative", 0, "Relative", "Rotate relative to the current orientation");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Camera Operator
|
|
* \{ */
|
|
|
|
static int view_camera_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d;
|
|
ARegion *region;
|
|
RegionView3D *rv3d;
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
/* no NULL check is needed, poll checks */
|
|
ED_view3d_context_user_region(C, &v3d, ®ion);
|
|
rv3d = region->regiondata;
|
|
|
|
ED_view3d_smooth_view_force_finish(C, v3d, region);
|
|
|
|
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM) == 0) {
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
if (rv3d->persp != RV3D_CAMOB) {
|
|
Object *ob = OBACT(view_layer);
|
|
|
|
if (!rv3d->smooth_timer) {
|
|
/* store settings of current view before allowing overwriting with camera view
|
|
* only if we're not currently in a view transition */
|
|
|
|
ED_view3d_lastview_store(rv3d);
|
|
}
|
|
|
|
/* first get the default camera for the view lock type */
|
|
if (v3d->scenelock) {
|
|
/* sets the camera view if available */
|
|
v3d->camera = scene->camera;
|
|
}
|
|
else {
|
|
/* use scene camera if one is not set (even though we're unlocked) */
|
|
if (v3d->camera == NULL) {
|
|
v3d->camera = scene->camera;
|
|
}
|
|
}
|
|
|
|
/* if the camera isn't found, check a number of options */
|
|
if (v3d->camera == NULL && ob && ob->type == OB_CAMERA) {
|
|
v3d->camera = ob;
|
|
}
|
|
|
|
if (v3d->camera == NULL) {
|
|
v3d->camera = BKE_view_layer_camera_find(view_layer);
|
|
}
|
|
|
|
/* couldn't find any useful camera, bail out */
|
|
if (v3d->camera == NULL) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* important these don't get out of sync for locked scenes */
|
|
if (v3d->scenelock && scene->camera != v3d->camera) {
|
|
scene->camera = v3d->camera;
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
|
|
}
|
|
|
|
/* finally do snazzy view zooming */
|
|
rv3d->persp = RV3D_CAMOB;
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.camera = v3d->camera,
|
|
.ofs = rv3d->ofs,
|
|
.quat = rv3d->viewquat,
|
|
.dist = &rv3d->dist,
|
|
.lens = &v3d->lens,
|
|
});
|
|
}
|
|
else {
|
|
/* return to settings of last view */
|
|
/* does view3d_smooth_view too */
|
|
axis_set_view(C,
|
|
v3d,
|
|
region,
|
|
rv3d->lviewquat,
|
|
rv3d->lview,
|
|
rv3d->lview_axis_roll,
|
|
rv3d->lpersp,
|
|
NULL,
|
|
smooth_viewtx);
|
|
}
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_camera(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "View Camera";
|
|
ot->description = "Toggle the camera view";
|
|
ot->idname = "VIEW3D_OT_view_camera";
|
|
|
|
/* api callbacks */
|
|
ot->exec = view_camera_exec;
|
|
ot->poll = ED_operator_rv3d_user_region_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Orbit Operator
|
|
*
|
|
* Rotate (orbit) in incremental steps. For interactive orbit see #VIEW3D_OT_rotate.
|
|
* \{ */
|
|
|
|
enum {
|
|
V3D_VIEW_STEPLEFT = 1,
|
|
V3D_VIEW_STEPRIGHT,
|
|
V3D_VIEW_STEPDOWN,
|
|
V3D_VIEW_STEPUP,
|
|
};
|
|
|
|
static const EnumPropertyItem prop_view_orbit_items[] = {
|
|
{V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the left"},
|
|
{V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the right"},
|
|
{V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view up"},
|
|
{V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view down"},
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
static int vieworbit_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d;
|
|
ARegion *region;
|
|
RegionView3D *rv3d;
|
|
int orbitdir;
|
|
char view_opposite;
|
|
PropertyRNA *prop_angle = RNA_struct_find_property(op->ptr, "angle");
|
|
float angle = RNA_property_is_set(op->ptr, prop_angle) ?
|
|
RNA_property_float_get(op->ptr, prop_angle) :
|
|
DEG2RADF(U.pad_rot_angle);
|
|
|
|
/* no NULL check is needed, poll checks */
|
|
v3d = CTX_wm_view3d(C);
|
|
region = CTX_wm_region(C);
|
|
rv3d = region->regiondata;
|
|
|
|
/* support for switching to the opposite view (even when in locked views) */
|
|
view_opposite = (fabsf(angle) == (float)M_PI) ? ED_view3d_axis_view_opposite(rv3d->view) :
|
|
RV3D_VIEW_USER;
|
|
orbitdir = RNA_enum_get(op->ptr, "type");
|
|
|
|
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) && (view_opposite == RV3D_VIEW_USER)) {
|
|
/* no NULL check is needed, poll checks */
|
|
ED_view3d_context_user_region(C, &v3d, ®ion);
|
|
rv3d = region->regiondata;
|
|
}
|
|
|
|
ED_view3d_smooth_view_force_finish(C, v3d, region);
|
|
|
|
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0 || (view_opposite != RV3D_VIEW_USER)) {
|
|
if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
|
|
int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
float quat_mul[4];
|
|
float quat_new[4];
|
|
|
|
if (view_opposite == RV3D_VIEW_USER) {
|
|
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
ED_view3d_persp_ensure(depsgraph, v3d, region);
|
|
}
|
|
|
|
if (ELEM(orbitdir, V3D_VIEW_STEPLEFT, V3D_VIEW_STEPRIGHT)) {
|
|
if (orbitdir == V3D_VIEW_STEPRIGHT) {
|
|
angle = -angle;
|
|
}
|
|
|
|
/* z-axis */
|
|
axis_angle_to_quat_single(quat_mul, 'Z', angle);
|
|
}
|
|
else {
|
|
|
|
if (orbitdir == V3D_VIEW_STEPDOWN) {
|
|
angle = -angle;
|
|
}
|
|
|
|
/* horizontal axis */
|
|
axis_angle_to_quat(quat_mul, rv3d->viewinv[0], angle);
|
|
}
|
|
|
|
mul_qt_qtqt(quat_new, rv3d->viewquat, quat_mul);
|
|
|
|
/* avoid precision loss over time */
|
|
normalize_qt(quat_new);
|
|
|
|
if (view_opposite != RV3D_VIEW_USER) {
|
|
rv3d->view = view_opposite;
|
|
/* avoid float in-precision, just get a new orientation */
|
|
ED_view3d_quat_from_axis_view(view_opposite, rv3d->view_axis_roll, quat_new);
|
|
}
|
|
else {
|
|
rv3d->view = RV3D_VIEW_USER;
|
|
}
|
|
|
|
float dyn_ofs[3], *dyn_ofs_pt = NULL;
|
|
|
|
if (U.uiflag & USER_ORBIT_SELECTION) {
|
|
if (view3d_orbit_calc_center(C, dyn_ofs)) {
|
|
negate_v3(dyn_ofs);
|
|
dyn_ofs_pt = dyn_ofs;
|
|
}
|
|
}
|
|
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.quat = quat_new,
|
|
.dyn_ofs = dyn_ofs_pt,
|
|
});
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
}
|
|
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_orbit(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "View Orbit";
|
|
ot->description = "Orbit the view";
|
|
ot->idname = "VIEW3D_OT_view_orbit";
|
|
|
|
/* api callbacks */
|
|
ot->exec = vieworbit_exec;
|
|
ot->poll = ED_operator_rv3d_user_region_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* properties */
|
|
prop = RNA_def_float(ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
|
|
ot->prop = RNA_def_enum(
|
|
ot->srna, "type", prop_view_orbit_items, 0, "Orbit", "Direction of View Orbit");
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Roll Operator
|
|
* \{ */
|
|
|
|
static void view_roll_angle(
|
|
ARegion *region, float quat[4], const float orig_quat[4], const float dvec[3], float angle)
|
|
{
|
|
RegionView3D *rv3d = region->regiondata;
|
|
float quat_mul[4];
|
|
|
|
/* camera axis */
|
|
axis_angle_normalized_to_quat(quat_mul, dvec, angle);
|
|
|
|
mul_qt_qtqt(quat, orig_quat, quat_mul);
|
|
|
|
/* avoid precision loss over time */
|
|
normalize_qt(quat);
|
|
|
|
rv3d->view = RV3D_VIEW_USER;
|
|
}
|
|
|
|
static void viewroll_apply(ViewOpsData *vod, int x, int UNUSED(y))
|
|
{
|
|
float angle = 0.0;
|
|
|
|
{
|
|
float len1, len2, tot;
|
|
|
|
tot = vod->region->winrct.xmax - vod->region->winrct.xmin;
|
|
len1 = (vod->region->winrct.xmax - x) / tot;
|
|
len2 = (vod->region->winrct.xmax - vod->init.event_xy[0]) / tot;
|
|
angle = (len1 - len2) * (float)M_PI * 4.0f;
|
|
}
|
|
|
|
if (angle != 0.0f) {
|
|
view_roll_angle(vod->region, vod->rv3d->viewquat, vod->init.quat, vod->init.mousevec, angle);
|
|
}
|
|
|
|
if (vod->use_dyn_ofs) {
|
|
view3d_orbit_apply_dyn_ofs(
|
|
vod->rv3d->ofs, vod->init.ofs, vod->init.quat, vod->rv3d->viewquat, vod->dyn_ofs);
|
|
}
|
|
|
|
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
|
|
view3d_boxview_sync(vod->area, vod->region);
|
|
}
|
|
|
|
ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
|
|
|
|
ED_region_tag_redraw(vod->region);
|
|
}
|
|
|
|
static int viewroll_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod = op->customdata;
|
|
short event_code = VIEW_PASS;
|
|
bool use_autokey = false;
|
|
int ret = OPERATOR_RUNNING_MODAL;
|
|
|
|
/* execute the events */
|
|
if (event->type == MOUSEMOVE) {
|
|
event_code = VIEW_APPLY;
|
|
}
|
|
else if (event->type == EVT_MODAL_MAP) {
|
|
switch (event->val) {
|
|
case VIEW_MODAL_CONFIRM:
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_MOVE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
case VIEWROT_MODAL_SWITCH_ROTATE:
|
|
WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
|
|
event_code = VIEW_CONFIRM;
|
|
break;
|
|
}
|
|
}
|
|
else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
|
|
event_code = VIEW_CONFIRM;
|
|
}
|
|
|
|
if (event_code == VIEW_APPLY) {
|
|
viewroll_apply(vod, event->x, event->y);
|
|
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
|
|
use_autokey = true;
|
|
}
|
|
}
|
|
else if (event_code == VIEW_CONFIRM) {
|
|
use_autokey = true;
|
|
ret = OPERATOR_FINISHED;
|
|
}
|
|
|
|
if (use_autokey) {
|
|
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, false);
|
|
}
|
|
|
|
if (ret & OPERATOR_FINISHED) {
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static const EnumPropertyItem prop_view_roll_items[] = {
|
|
{0, "ANGLE", 0, "Roll Angle", "Roll the view using an angle value"},
|
|
{V3D_VIEW_STEPLEFT, "LEFT", 0, "Roll Left", "Roll the view around to the left"},
|
|
{V3D_VIEW_STEPRIGHT, "RIGHT", 0, "Roll Right", "Roll the view around to the right"},
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
static int viewroll_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d;
|
|
RegionView3D *rv3d;
|
|
ARegion *region;
|
|
|
|
if (op->customdata) {
|
|
ViewOpsData *vod = op->customdata;
|
|
region = vod->region;
|
|
v3d = vod->v3d;
|
|
}
|
|
else {
|
|
ED_view3d_context_user_region(C, &v3d, ®ion);
|
|
}
|
|
|
|
rv3d = region->regiondata;
|
|
if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
|
|
|
|
ED_view3d_smooth_view_force_finish(C, v3d, region);
|
|
|
|
int type = RNA_enum_get(op->ptr, "type");
|
|
float angle = (type == 0) ? RNA_float_get(op->ptr, "angle") : DEG2RADF(U.pad_rot_angle);
|
|
float mousevec[3];
|
|
float quat_new[4];
|
|
|
|
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
|
|
|
|
if (type == V3D_VIEW_STEPLEFT) {
|
|
angle = -angle;
|
|
}
|
|
|
|
normalize_v3_v3(mousevec, rv3d->viewinv[2]);
|
|
negate_v3(mousevec);
|
|
view_roll_angle(region, quat_new, rv3d->viewquat, mousevec, angle);
|
|
|
|
const float *dyn_ofs_pt = NULL;
|
|
float dyn_ofs[3];
|
|
if (U.uiflag & USER_ORBIT_SELECTION) {
|
|
if (view3d_orbit_calc_center(C, dyn_ofs)) {
|
|
negate_v3(dyn_ofs);
|
|
dyn_ofs_pt = dyn_ofs;
|
|
}
|
|
}
|
|
|
|
ED_view3d_smooth_view(C,
|
|
v3d,
|
|
region,
|
|
smooth_viewtx,
|
|
&(const V3D_SmoothParams){
|
|
.quat = quat_new,
|
|
.dyn_ofs = dyn_ofs_pt,
|
|
});
|
|
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
static int viewroll_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
ViewOpsData *vod;
|
|
|
|
bool use_angle = RNA_enum_get(op->ptr, "type") != 0;
|
|
|
|
if (use_angle || RNA_struct_property_is_set(op->ptr, "angle")) {
|
|
viewroll_exec(C, op);
|
|
}
|
|
else {
|
|
/* makes op->customdata */
|
|
viewops_data_alloc(C, op);
|
|
viewops_data_create(C, op, event, viewops_flag_from_prefs());
|
|
vod = op->customdata;
|
|
|
|
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
|
|
|
|
/* overwrite the mouse vector with the view direction */
|
|
normalize_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]);
|
|
negate_v3(vod->init.mousevec);
|
|
|
|
if (event->type == MOUSEROTATE) {
|
|
vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
|
|
viewroll_apply(vod, event->prevx, event->prevy);
|
|
|
|
viewops_data_free(C, op);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
/* add temp handler */
|
|
WM_event_add_modal_handler(C, op);
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static void viewroll_cancel(bContext *C, wmOperator *op)
|
|
{
|
|
viewops_data_free(C, op);
|
|
}
|
|
|
|
void VIEW3D_OT_view_roll(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "View Roll";
|
|
ot->description = "Roll the view";
|
|
ot->idname = "VIEW3D_OT_view_roll";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = viewroll_invoke;
|
|
ot->exec = viewroll_exec;
|
|
ot->modal = viewroll_modal;
|
|
ot->poll = ED_operator_rv3d_user_region_poll;
|
|
ot->cancel = viewroll_cancel;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* properties */
|
|
ot->prop = prop = RNA_def_float(
|
|
ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
prop = RNA_def_enum(ot->srna,
|
|
"type",
|
|
prop_view_roll_items,
|
|
0,
|
|
"Roll Angle Source",
|
|
"How roll angle is calculated");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
}
|
|
|
|
enum {
|
|
V3D_VIEW_PANLEFT = 1,
|
|
V3D_VIEW_PANRIGHT,
|
|
V3D_VIEW_PANDOWN,
|
|
V3D_VIEW_PANUP,
|
|
};
|
|
|
|
static const EnumPropertyItem prop_view_pan_items[] = {
|
|
{V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the left"},
|
|
{V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the right"},
|
|
{V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view up"},
|
|
{V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view down"},
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Pan Operator
|
|
*
|
|
* Move (pan) in incremental steps. For interactive pan see #VIEW3D_OT_move.
|
|
* \{ */
|
|
|
|
static int viewpan_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
int x = 0, y = 0;
|
|
int pandir = RNA_enum_get(op->ptr, "type");
|
|
|
|
if (pandir == V3D_VIEW_PANRIGHT) {
|
|
x = -32;
|
|
}
|
|
else if (pandir == V3D_VIEW_PANLEFT) {
|
|
x = 32;
|
|
}
|
|
else if (pandir == V3D_VIEW_PANUP) {
|
|
y = -25;
|
|
}
|
|
else if (pandir == V3D_VIEW_PANDOWN) {
|
|
y = 25;
|
|
}
|
|
|
|
viewops_data_alloc(C, op);
|
|
viewops_data_create(C, op, event, (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT));
|
|
ViewOpsData *vod = op->customdata;
|
|
|
|
viewmove_apply(vod, vod->prev.event_xy[0] + x, vod->prev.event_xy[1] + y);
|
|
|
|
viewops_data_free(C, op);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_pan(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Pan View Direction";
|
|
ot->description = "Pan the view in a given direction";
|
|
ot->idname = "VIEW3D_OT_view_pan";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = viewpan_invoke;
|
|
ot->poll = view3d_pan_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* Properties */
|
|
ot->prop = RNA_def_enum(
|
|
ot->srna, "type", prop_view_pan_items, 0, "Pan", "Direction of View Pan");
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Toggle Perspective/Orthographic Operator
|
|
* \{ */
|
|
|
|
static int viewpersportho_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
View3D *v3d_dummy;
|
|
ARegion *region;
|
|
RegionView3D *rv3d;
|
|
|
|
/* no NULL check is needed, poll checks */
|
|
ED_view3d_context_user_region(C, &v3d_dummy, ®ion);
|
|
rv3d = region->regiondata;
|
|
|
|
/* Could add a separate lock flag for locking persp. */
|
|
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM) == 0) {
|
|
if (rv3d->persp != RV3D_ORTHO) {
|
|
rv3d->persp = RV3D_ORTHO;
|
|
}
|
|
else {
|
|
rv3d->persp = RV3D_PERSP;
|
|
}
|
|
ED_region_tag_redraw(region);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_view_persportho(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "View Perspective/Orthographic";
|
|
ot->description = "Switch the current view from perspective/orthographic projection";
|
|
ot->idname = "VIEW3D_OT_view_persportho";
|
|
|
|
/* api callbacks */
|
|
ot->exec = viewpersportho_exec;
|
|
ot->poll = ED_operator_rv3d_user_region_poll;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Navigate Operator
|
|
*
|
|
* Wraps walk/fly modes.
|
|
* \{ */
|
|
|
|
static int view3d_navigate_invoke(bContext *C,
|
|
wmOperator *UNUSED(op),
|
|
const wmEvent *UNUSED(event))
|
|
{
|
|
eViewNavigation_Method mode = U.navigation_mode;
|
|
|
|
switch (mode) {
|
|
case VIEW_NAVIGATION_FLY:
|
|
WM_operator_name_call(C, "VIEW3D_OT_fly", WM_OP_INVOKE_DEFAULT, NULL);
|
|
break;
|
|
case VIEW_NAVIGATION_WALK:
|
|
default:
|
|
WM_operator_name_call(C, "VIEW3D_OT_walk", WM_OP_INVOKE_DEFAULT, NULL);
|
|
break;
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_navigate(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "View Navigation (Walk/Fly)";
|
|
ot->description =
|
|
"Interactively navigate around the scene (uses the mode (walk/fly) preference)";
|
|
ot->idname = "VIEW3D_OT_navigate";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = view3d_navigate_invoke;
|
|
ot->poll = ED_operator_view3d_active;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Background Image Add Operator
|
|
* \{ */
|
|
|
|
static Camera *background_image_camera_from_context(bContext *C)
|
|
{
|
|
/* Needed to support drag-and-drop & camera buttons context. */
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
if (v3d != NULL) {
|
|
if (v3d->camera && v3d->camera->data && v3d->camera->type == OB_CAMERA) {
|
|
return v3d->camera->data;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
return CTX_data_pointer_get_type(C, "camera", &RNA_Camera).data;
|
|
}
|
|
|
|
static int background_image_add_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
Camera *cam = background_image_camera_from_context(C);
|
|
BKE_camera_background_image_new(cam);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static int background_image_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
|
|
{
|
|
Camera *cam = background_image_camera_from_context(C);
|
|
Image *ima;
|
|
CameraBGImage *bgpic;
|
|
|
|
ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM);
|
|
/* may be NULL, continue anyway */
|
|
|
|
bgpic = BKE_camera_background_image_new(cam);
|
|
bgpic->ima = ima;
|
|
|
|
cam->flag |= CAM_SHOW_BG_IMAGE;
|
|
|
|
WM_event_add_notifier(C, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam);
|
|
DEG_id_tag_update(&cam->id, ID_RECALC_COPY_ON_WRITE);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static bool background_image_add_poll(bContext *C)
|
|
{
|
|
return background_image_camera_from_context(C) != NULL;
|
|
}
|
|
|
|
void VIEW3D_OT_background_image_add(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
/* note: having key shortcut here is bad practice,
|
|
* but for now keep because this displays when dragging an image over the 3D viewport */
|
|
ot->name = "Add Background Image";
|
|
ot->description = "Add a new background image";
|
|
ot->idname = "VIEW3D_OT_background_image_add";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = background_image_add_invoke;
|
|
ot->exec = background_image_add_exec;
|
|
ot->poll = background_image_add_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
RNA_def_string(ot->srna, "name", "Image", MAX_ID_NAME - 2, "Name", "Image name to assign");
|
|
WM_operator_properties_filesel(ot,
|
|
FILE_TYPE_FOLDER | FILE_TYPE_IMAGE | FILE_TYPE_MOVIE,
|
|
FILE_SPECIAL,
|
|
FILE_OPENFILE,
|
|
WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH,
|
|
FILE_DEFAULTDISPLAY,
|
|
FILE_SORT_DEFAULT);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Background Image Remove Operator
|
|
* \{ */
|
|
|
|
static int background_image_remove_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Camera *cam = CTX_data_pointer_get_type(C, "camera", &RNA_Camera).data;
|
|
const int index = RNA_int_get(op->ptr, "index");
|
|
CameraBGImage *bgpic_rem = BLI_findlink(&cam->bg_images, index);
|
|
|
|
if (bgpic_rem) {
|
|
if (bgpic_rem->source == CAM_BGIMG_SOURCE_IMAGE) {
|
|
id_us_min((ID *)bgpic_rem->ima);
|
|
}
|
|
else if (bgpic_rem->source == CAM_BGIMG_SOURCE_MOVIE) {
|
|
id_us_min((ID *)bgpic_rem->clip);
|
|
}
|
|
|
|
BKE_camera_background_image_remove(cam, bgpic_rem);
|
|
|
|
WM_event_add_notifier(C, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam);
|
|
DEG_id_tag_update(&cam->id, ID_RECALC_COPY_ON_WRITE);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void VIEW3D_OT_background_image_remove(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Remove Background Image";
|
|
ot->description = "Remove a background image from the 3D view";
|
|
ot->idname = "VIEW3D_OT_background_image_remove";
|
|
|
|
/* api callbacks */
|
|
ot->exec = background_image_remove_exec;
|
|
ot->poll = ED_operator_camera;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* properties */
|
|
RNA_def_int(
|
|
ot->srna, "index", 0, 0, INT_MAX, "Index", "Background image index to remove", 0, INT_MAX);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name View Clipping Planes Operator
|
|
*
|
|
* Draw border or toggle off.
|
|
* \{ */
|
|
|
|
static void calc_local_clipping(float clip_local[6][4],
|
|
const BoundBox *clipbb,
|
|
const float mat[4][4])
|
|
{
|
|
BoundBox clipbb_local;
|
|
float imat[4][4];
|
|
|
|
invert_m4_m4(imat, mat);
|
|
|
|
for (int i = 0; i < 8; i++) {
|
|
mul_v3_m4v3(clipbb_local.vec[i], imat, clipbb->vec[i]);
|
|
}
|
|
|
|
ED_view3d_clipping_calc_from_boundbox(clip_local, &clipbb_local, is_negative_m4(mat));
|
|
}
|
|
|
|
void ED_view3d_clipping_local(RegionView3D *rv3d, const float mat[4][4])
|
|
{
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
calc_local_clipping(rv3d->clip_local, rv3d->clipbb, mat);
|
|
}
|
|
}
|
|
|
|
static int view3d_clipping_exec(bContext *C, wmOperator *op)
|
|
{
|
|
ARegion *region = CTX_wm_region(C);
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
rcti rect;
|
|
|
|
WM_operator_properties_border_to_rcti(op, &rect);
|
|
|
|
rv3d->rflag |= RV3D_CLIPPING;
|
|
rv3d->clipbb = MEM_callocN(sizeof(BoundBox), "clipbb");
|
|
|
|
/* NULL object because we don't want it in object space */
|
|
ED_view3d_clipping_calc(rv3d->clipbb, rv3d->clip, region, NULL, &rect);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static int view3d_clipping_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
|
ARegion *region = CTX_wm_region(C);
|
|
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
|
rv3d->rflag &= ~RV3D_CLIPPING;
|
|
ED_region_tag_redraw(region);
|
|
if (rv3d->clipbb) {
|
|
MEM_freeN(rv3d->clipbb);
|
|
}
|
|
rv3d->clipbb = NULL;
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
return WM_gesture_box_invoke(C, op, event);
|
|
}
|
|
|
|
void VIEW3D_OT_clip_border(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "Clipping Region";
|
|
ot->description = "Set the view clipping region";
|
|
ot->idname = "VIEW3D_OT_clip_border";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = view3d_clipping_invoke;
|
|
ot->exec = view3d_clipping_exec;
|
|
ot->modal = WM_gesture_box_modal;
|
|
ot->cancel = WM_gesture_box_cancel;
|
|
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
ot->flag = 0;
|
|
|
|
/* properties */
|
|
WM_operator_properties_border(ot);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Set Cursor Operator
|
|
* \{ */
|
|
|
|
/* cursor position in vec, result in vec, mval in region coords */
|
|
/* note: cannot use event->mval here (called by object_add() */
|
|
void ED_view3d_cursor3d_position(bContext *C,
|
|
const int mval[2],
|
|
const bool use_depth,
|
|
float cursor_co[3])
|
|
{
|
|
ARegion *region = CTX_wm_region(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
RegionView3D *rv3d = region->regiondata;
|
|
bool flip;
|
|
bool depth_used = false;
|
|
|
|
/* normally the caller should ensure this,
|
|
* but this is called from areas that aren't already dealing with the viewport */
|
|
if (rv3d == NULL) {
|
|
return;
|
|
}
|
|
|
|
ED_view3d_calc_zfac(rv3d, cursor_co, &flip);
|
|
|
|
/* Reset the depth based on the view offset (we _know_ the offset is in front of us). */
|
|
if (flip) {
|
|
negate_v3_v3(cursor_co, rv3d->ofs);
|
|
/* re initialize, no need to check flip again */
|
|
ED_view3d_calc_zfac(rv3d, cursor_co, NULL /* &flip */);
|
|
}
|
|
|
|
if (use_depth) { /* maybe this should be accessed some other way */
|
|
struct Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
|
|
view3d_operator_needs_opengl(C);
|
|
if (ED_view3d_autodist(depsgraph, region, v3d, mval, cursor_co, true, NULL)) {
|
|
depth_used = true;
|
|
}
|
|
}
|
|
|
|
if (depth_used == false) {
|
|
float depth_pt[3];
|
|
copy_v3_v3(depth_pt, cursor_co);
|
|
ED_view3d_win_to_3d_int(v3d, region, depth_pt, mval, cursor_co);
|
|
}
|
|
}
|
|
|
|
void ED_view3d_cursor3d_position_rotation(bContext *C,
|
|
const int mval[2],
|
|
const bool use_depth,
|
|
enum eV3DCursorOrient orientation,
|
|
float cursor_co[3],
|
|
float cursor_quat[4])
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
ARegion *region = CTX_wm_region(C);
|
|
RegionView3D *rv3d = region->regiondata;
|
|
|
|
/* XXX, caller should check. */
|
|
if (rv3d == NULL) {
|
|
return;
|
|
}
|
|
|
|
ED_view3d_cursor3d_position(C, mval, use_depth, cursor_co);
|
|
|
|
if (orientation == V3D_CURSOR_ORIENT_NONE) {
|
|
/* pass */
|
|
}
|
|
else if (orientation == V3D_CURSOR_ORIENT_VIEW) {
|
|
copy_qt_qt(cursor_quat, rv3d->viewquat);
|
|
cursor_quat[0] *= -1.0f;
|
|
}
|
|
else if (orientation == V3D_CURSOR_ORIENT_XFORM) {
|
|
float mat[3][3];
|
|
ED_transform_calc_orientation_from_type(C, mat);
|
|
mat3_to_quat(cursor_quat, mat);
|
|
}
|
|
else if (orientation == V3D_CURSOR_ORIENT_GEOM) {
|
|
copy_qt_qt(cursor_quat, rv3d->viewquat);
|
|
cursor_quat[0] *= -1.0f;
|
|
|
|
const float mval_fl[2] = {UNPACK2(mval)};
|
|
float ray_no[3];
|
|
float ray_co[3];
|
|
|
|
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
|
|
scene, 0, region, v3d);
|
|
|
|
float obmat[4][4];
|
|
Object *ob_dummy = NULL;
|
|
float dist_px = 0;
|
|
if (ED_transform_snap_object_project_view3d_ex(snap_context,
|
|
CTX_data_ensure_evaluated_depsgraph(C),
|
|
SCE_SNAP_MODE_FACE,
|
|
&(const struct SnapObjectParams){
|
|
.snap_select = SNAP_ALL,
|
|
.edit_mode_type = SNAP_GEOM_FINAL,
|
|
.use_occlusion_test = true,
|
|
},
|
|
mval_fl,
|
|
NULL,
|
|
&dist_px,
|
|
ray_co,
|
|
ray_no,
|
|
NULL,
|
|
&ob_dummy,
|
|
obmat) != 0) {
|
|
if (use_depth) {
|
|
copy_v3_v3(cursor_co, ray_co);
|
|
}
|
|
|
|
/* Math normal (Z). */
|
|
{
|
|
float tquat[4];
|
|
float z_src[3] = {0, 0, 1};
|
|
mul_qt_v3(cursor_quat, z_src);
|
|
rotation_between_vecs_to_quat(tquat, z_src, ray_no);
|
|
mul_qt_qtqt(cursor_quat, tquat, cursor_quat);
|
|
}
|
|
|
|
/* Match object matrix (X). */
|
|
{
|
|
const float ortho_axis_dot[3] = {
|
|
dot_v3v3(ray_no, obmat[0]),
|
|
dot_v3v3(ray_no, obmat[1]),
|
|
dot_v3v3(ray_no, obmat[2]),
|
|
};
|
|
const int ortho_axis = axis_dominant_v3_ortho_single(ortho_axis_dot);
|
|
|
|
float tquat_best[4];
|
|
float angle_best = -1.0f;
|
|
|
|
float tan_dst[3];
|
|
project_plane_v3_v3v3(tan_dst, obmat[ortho_axis], ray_no);
|
|
normalize_v3(tan_dst);
|
|
|
|
/* As the tangent is arbitrary from the users point of view,
|
|
* make the cursor 'roll' on the shortest angle.
|
|
* otherwise this can cause noticeable 'flipping', see T72419. */
|
|
for (int axis = 0; axis < 2; axis++) {
|
|
float tan_src[3] = {0, 0, 0};
|
|
tan_src[axis] = 1.0f;
|
|
mul_qt_v3(cursor_quat, tan_src);
|
|
|
|
for (int axis_sign = 0; axis_sign < 2; axis_sign++) {
|
|
float tquat_test[4];
|
|
rotation_between_vecs_to_quat(tquat_test, tan_src, tan_dst);
|
|
const float angle_test = angle_normalized_qt(tquat_test);
|
|
if (angle_test < angle_best || angle_best == -1.0f) {
|
|
angle_best = angle_test;
|
|
copy_qt_qt(tquat_best, tquat_test);
|
|
}
|
|
negate_v3(tan_src);
|
|
}
|
|
}
|
|
mul_qt_qtqt(cursor_quat, tquat_best, cursor_quat);
|
|
}
|
|
}
|
|
ED_transform_snap_object_context_destroy(snap_context);
|
|
}
|
|
}
|
|
|
|
void ED_view3d_cursor3d_update(bContext *C,
|
|
const int mval[2],
|
|
const bool use_depth,
|
|
enum eV3DCursorOrient orientation)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
ARegion *region = CTX_wm_region(C);
|
|
RegionView3D *rv3d = region->regiondata;
|
|
|
|
View3DCursor *cursor_curr = &scene->cursor;
|
|
View3DCursor cursor_prev = *cursor_curr;
|
|
|
|
{
|
|
float quat[4], quat_prev[4];
|
|
BKE_scene_cursor_rot_to_quat(cursor_curr, quat);
|
|
copy_qt_qt(quat_prev, quat);
|
|
ED_view3d_cursor3d_position_rotation(
|
|
C, mval, use_depth, orientation, cursor_curr->location, quat);
|
|
|
|
if (!equals_v4v4(quat_prev, quat)) {
|
|
if ((cursor_curr->rotation_mode == ROT_MODE_AXISANGLE) && RV3D_VIEW_IS_AXIS(rv3d->view)) {
|
|
float tmat[3][3], cmat[3][3];
|
|
quat_to_mat3(tmat, quat);
|
|
negate_v3_v3(cursor_curr->rotation_axis, tmat[2]);
|
|
axis_angle_to_mat3(cmat, cursor_curr->rotation_axis, 0.0f);
|
|
cursor_curr->rotation_angle = angle_signed_on_axis_v3v3_v3(
|
|
cmat[0], tmat[0], cursor_curr->rotation_axis);
|
|
}
|
|
else {
|
|
BKE_scene_cursor_quat_to_rot(cursor_curr, quat, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* offset the cursor lock to avoid jumping to new offset */
|
|
if (v3d->ob_center_cursor) {
|
|
if (U.uiflag & USER_LOCK_CURSOR_ADJUST) {
|
|
|
|
float co_2d_curr[2], co_2d_prev[2];
|
|
|
|
if ((ED_view3d_project_float_global(
|
|
region, cursor_prev.location, co_2d_prev, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
|
|
(ED_view3d_project_float_global(
|
|
region, cursor_curr->location, co_2d_curr, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK)) {
|
|
rv3d->ofs_lock[0] += (co_2d_curr[0] - co_2d_prev[0]) / (region->winx * 0.5f);
|
|
rv3d->ofs_lock[1] += (co_2d_curr[1] - co_2d_prev[1]) / (region->winy * 0.5f);
|
|
}
|
|
}
|
|
else {
|
|
/* Cursor may be outside of the view,
|
|
* prevent it getting 'lost', see: T40353 & T45301 */
|
|
zero_v2(rv3d->ofs_lock);
|
|
}
|
|
}
|
|
|
|
if (v3d->localvd) {
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
}
|
|
else {
|
|
WM_event_add_notifier(C, NC_SCENE | NA_EDITED, scene);
|
|
}
|
|
|
|
{
|
|
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
|
|
wmMsgParams_RNA msg_key_params = {{0}};
|
|
RNA_pointer_create(&scene->id, &RNA_View3DCursor, &scene->cursor, &msg_key_params.ptr);
|
|
WM_msg_publish_rna_params(mbus, &msg_key_params);
|
|
}
|
|
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
|
|
}
|
|
|
|
static int view3d_cursor3d_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
bool use_depth = (U.uiflag & USER_DEPTH_CURSOR);
|
|
{
|
|
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "use_depth");
|
|
if (RNA_property_is_set(op->ptr, prop)) {
|
|
use_depth = RNA_property_boolean_get(op->ptr, prop);
|
|
}
|
|
else {
|
|
RNA_property_boolean_set(op->ptr, prop, use_depth);
|
|
}
|
|
}
|
|
const enum eV3DCursorOrient orientation = RNA_enum_get(op->ptr, "orientation");
|
|
ED_view3d_cursor3d_update(C, event->mval, use_depth, orientation);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_cursor3d(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "Set 3D Cursor";
|
|
ot->description = "Set the location of the 3D cursor";
|
|
ot->idname = "VIEW3D_OT_cursor3d";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = view3d_cursor3d_invoke;
|
|
|
|
ot->poll = ED_operator_region_view3d_active;
|
|
|
|
/* flags */
|
|
// ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
|
|
PropertyRNA *prop;
|
|
static const EnumPropertyItem orientation_items[] = {
|
|
{V3D_CURSOR_ORIENT_NONE, "NONE", 0, "None", "Leave orientation unchanged"},
|
|
{V3D_CURSOR_ORIENT_VIEW, "VIEW", 0, "View", "Orient to the viewport"},
|
|
{V3D_CURSOR_ORIENT_XFORM,
|
|
"XFORM",
|
|
0,
|
|
"Transform",
|
|
"Orient to the current transform setting"},
|
|
{V3D_CURSOR_ORIENT_GEOM, "GEOM", 0, "Geometry", "Match the surface normal"},
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
prop = RNA_def_boolean(
|
|
ot->srna, "use_depth", true, "Surface Project", "Project onto the surface");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
|
|
prop = RNA_def_enum(ot->srna,
|
|
"orientation",
|
|
orientation_items,
|
|
V3D_CURSOR_ORIENT_VIEW,
|
|
"Orientation",
|
|
"Preset viewpoint to use");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Toggle Shading Operator
|
|
* \{ */
|
|
|
|
static const EnumPropertyItem prop_shading_type_items[] = {
|
|
{OB_WIRE, "WIREFRAME", 0, "Wireframe", "Toggle wireframe shading"},
|
|
{OB_SOLID, "SOLID", 0, "Solid", "Toggle solid shading"},
|
|
{OB_MATERIAL, "MATERIAL", 0, "Material Preview", "Toggle material preview shading"},
|
|
{OB_RENDER, "RENDERED", 0, "Rendered", "Toggle rendered shading"},
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
static int toggle_shading_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
ScrArea *area = CTX_wm_area(C);
|
|
int type = RNA_enum_get(op->ptr, "type");
|
|
|
|
if (type == OB_SOLID) {
|
|
if (v3d->shading.type != type) {
|
|
v3d->shading.type = type;
|
|
}
|
|
else if (v3d->shading.type == OB_WIRE) {
|
|
v3d->shading.type = OB_SOLID;
|
|
}
|
|
else {
|
|
v3d->shading.type = OB_WIRE;
|
|
}
|
|
}
|
|
else {
|
|
char *prev_type = ((type == OB_WIRE) ? &v3d->shading.prev_type_wire : &v3d->shading.prev_type);
|
|
if (v3d->shading.type == type) {
|
|
if (*prev_type == type || !ELEM(*prev_type, OB_WIRE, OB_SOLID, OB_MATERIAL, OB_RENDER)) {
|
|
*prev_type = OB_SOLID;
|
|
}
|
|
v3d->shading.type = *prev_type;
|
|
}
|
|
else {
|
|
*prev_type = v3d->shading.type;
|
|
v3d->shading.type = type;
|
|
}
|
|
}
|
|
|
|
ED_view3d_shade_update(bmain, v3d, area);
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_toggle_shading(wmOperatorType *ot)
|
|
{
|
|
PropertyRNA *prop;
|
|
|
|
/* identifiers */
|
|
ot->name = "Toggle Shading Type";
|
|
ot->description = "Toggle shading type in 3D viewport";
|
|
ot->idname = "VIEW3D_OT_toggle_shading";
|
|
|
|
/* api callbacks */
|
|
ot->exec = toggle_shading_exec;
|
|
ot->poll = ED_operator_view3d_active;
|
|
|
|
prop = RNA_def_enum(
|
|
ot->srna, "type", prop_shading_type_items, 0, "Type", "Shading type to toggle");
|
|
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Toggle XRay
|
|
* \{ */
|
|
|
|
static int toggle_xray_exec(bContext *C, wmOperator *op)
|
|
{
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
ScrArea *area = CTX_wm_area(C);
|
|
Object *obact = CTX_data_active_object(C);
|
|
|
|
if (obact && ((obact->mode & OB_MODE_POSE) ||
|
|
((obact->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact)))) {
|
|
v3d->overlay.flag ^= V3D_OVERLAY_BONE_SELECT;
|
|
}
|
|
else {
|
|
const bool xray_active = ((obact && (obact->mode & OB_MODE_EDIT)) ||
|
|
ELEM(v3d->shading.type, OB_WIRE, OB_SOLID));
|
|
|
|
if (v3d->shading.type == OB_WIRE) {
|
|
v3d->shading.flag ^= V3D_SHADING_XRAY_WIREFRAME;
|
|
}
|
|
else {
|
|
v3d->shading.flag ^= V3D_SHADING_XRAY;
|
|
}
|
|
if (!xray_active) {
|
|
BKE_report(op->reports, RPT_INFO, "X-Ray not available in current mode");
|
|
}
|
|
}
|
|
|
|
ED_area_tag_redraw(area);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void VIEW3D_OT_toggle_xray(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Toggle X-Ray";
|
|
ot->idname = "VIEW3D_OT_toggle_xray";
|
|
ot->description = "Transparent scene display. Allow selecting through items";
|
|
|
|
/* api callbacks */
|
|
ot->exec = toggle_xray_exec;
|
|
ot->poll = ED_operator_view3d_active;
|
|
}
|
|
|
|
/** \} */
|