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blender-archive/source/blender/editors/space_view3d/view3d_edit.c
Germano Cavalcante b11a463e4f Refactor: Do not keep a copy of depth buffer in RegionView3D
The depth cache (located in `RegionView3D::depths`) is used for quick
and simple occlusion testing in:
- particle selection,
- "Draw Curve" operator and
- "Interactive Light Track to Cursor" operator,

However, keeping a texture buffer in cache is not a recommended practice.

For displays with high resolution like 8k this represents something
around 132MB.

Also, currently, each call to `ED_view3d_depth_override` invalidates
the depth cache. So that depth is never reused in multiple calls from
an operator (this was not the case in blender 2.79).

This commit allows to create a depth cache and release it in the same
operator. Thus, the buffer is kept in cache for a short time, freeing
up space.

No functional changes.
2021-06-21 16:41:50 -03:00

5371 lines
156 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spview3d
*
* 3D view manipulation/operators.
*/
#include <float.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_camera.h"
#include "BKE_context.h"
#include "BKE_font.h"
#include "BKE_gpencil_geom.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "WM_api.h"
#include "WM_message.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "ED_armature.h"
#include "ED_mesh.h"
#include "ED_particle.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_transform_snap_object_context.h"
#include "ED_view3d.h"
#include "UI_resources.h"
#include "PIL_time.h"
#include "view3d_intern.h" /* own include */
enum {
HAS_TRANSLATE = (1 << 0),
HAS_ROTATE = (1 << 0),
};
/* test for unlocked camera view in quad view */
static bool view3d_camera_user_poll(bContext *C)
{
View3D *v3d;
ARegion *region;
if (ED_view3d_context_user_region(C, &v3d, &region)) {
RegionView3D *rv3d = region->regiondata;
if ((rv3d->persp == RV3D_CAMOB) && !(RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM)) {
return 1;
}
}
return 0;
}
static bool view3d_lock_poll(bContext *C)
{
View3D *v3d = CTX_wm_view3d(C);
if (v3d) {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d) {
return ED_view3d_offset_lock_check(v3d, rv3d);
}
}
return false;
}
static bool view3d_pan_poll(bContext *C)
{
if (ED_operator_region_view3d_active(C)) {
const RegionView3D *rv3d = CTX_wm_region_view3d(C);
return !(RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_LOCATION);
}
return false;
}
static bool view3d_zoom_or_dolly_poll(bContext *C)
{
if (ED_operator_region_view3d_active(C)) {
const RegionView3D *rv3d = CTX_wm_region_view3d(C);
return !(RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ZOOM_AND_DOLLY);
}
return false;
}
/* -------------------------------------------------------------------- */
/** \name Generic View Operator Properties
* \{ */
enum eV3D_OpPropFlag {
V3D_OP_PROP_MOUSE_CO = (1 << 0),
V3D_OP_PROP_DELTA = (1 << 1),
V3D_OP_PROP_USE_ALL_REGIONS = (1 << 2),
V3D_OP_PROP_USE_MOUSE_INIT = (1 << 3),
};
static void view3d_operator_properties_common(wmOperatorType *ot, const enum eV3D_OpPropFlag flag)
{
if (flag & V3D_OP_PROP_MOUSE_CO) {
PropertyRNA *prop;
prop = RNA_def_int(ot->srna, "mx", 0, 0, INT_MAX, "Region Position X", "", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
prop = RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Region Position Y", "", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
}
if (flag & V3D_OP_PROP_DELTA) {
RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", INT_MIN, INT_MAX);
}
if (flag & V3D_OP_PROP_USE_ALL_REGIONS) {
PropertyRNA *prop;
prop = RNA_def_boolean(
ot->srna, "use_all_regions", 0, "All Regions", "View selected for all regions");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
if (flag & V3D_OP_PROP_USE_MOUSE_INIT) {
WM_operator_properties_use_cursor_init(ot);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic View Operator Custom-Data
* \{ */
typedef struct ViewOpsData {
/** Context pointers (assigned by #viewops_data_alloc). */
Main *bmain;
Scene *scene;
ScrArea *area;
ARegion *region;
View3D *v3d;
RegionView3D *rv3d;
Depsgraph *depsgraph;
/** Needed for continuous zoom. */
wmTimer *timer;
/** Viewport state on initialization, don't change afterwards. */
struct {
float dist;
float camzoom;
float quat[4];
/** #wmEvent.x, y. */
int event_xy[2];
/** Offset to use when #VIEWOPS_FLAG_USE_MOUSE_INIT is not set.
* so we can simulate pressing in the middle of the screen. */
int event_xy_offset[2];
/** #wmEvent.type that triggered the operator. */
int event_type;
float ofs[3];
/** Initial distance to 'ofs'. */
float zfac;
/** Trackball rotation only. */
float trackvec[3];
/** Dolly only. */
float mousevec[3];
/**
* #RegionView3D.persp set after auto-perspective is applied.
* If we want the value before running the operator, add a separate member.
*/
char persp;
} init;
/** Previous state (previous modal event handled). */
struct {
int event_xy[2];
/** For operators that use time-steps (continuous zoom). */
double time;
} prev;
/** Current state. */
struct {
/** Working copy of #RegionView3D.viewquat, needed for rotation calculation
* so we can apply snap to the 3D Viewport while keeping the unsnapped rotation
* here to use when snap is disabled and for continued calculation. */
float viewquat[4];
} curr;
float reverse;
bool axis_snap; /* view rotate only */
/** Use for orbit selection and auto-dist. */
float dyn_ofs[3];
bool use_dyn_ofs;
} ViewOpsData;
/**
* Size of the sphere being dragged for trackball rotation within the view bounds.
* also affects speed (smaller is faster).
*/
#define TRACKBALLSIZE (1.1f)
static void calctrackballvec(const rcti *rect, const int event_xy[2], float r_dir[3])
{
const float radius = TRACKBALLSIZE;
const float t = radius / (float)M_SQRT2;
const float size[2] = {BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)};
/* Aspect correct so dragging in a non-square view doesn't squash the direction.
* So diagonal motion rotates the same direction the cursor is moving. */
const float size_min = min_ff(size[0], size[1]);
const float aspect[2] = {size_min / size[0], size_min / size[1]};
/* Normalize x and y. */
r_dir[0] = (event_xy[0] - BLI_rcti_cent_x(rect)) / ((size[0] * aspect[0]) / 2.0);
r_dir[1] = (event_xy[1] - BLI_rcti_cent_y(rect)) / ((size[1] * aspect[1]) / 2.0);
const float d = len_v2(r_dir);
if (d < t) {
/* Inside sphere. */
r_dir[2] = sqrtf(square_f(radius) - square_f(d));
}
else {
/* On hyperbola. */
r_dir[2] = square_f(t) / d;
}
}
/**
* Allocate and fill in context pointers for #ViewOpsData
*/
static void viewops_data_alloc(bContext *C, wmOperator *op)
{
ViewOpsData *vod = MEM_callocN(sizeof(ViewOpsData), "viewops data");
/* store data */
op->customdata = vod;
vod->bmain = CTX_data_main(C);
vod->depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
vod->scene = CTX_data_scene(C);
vod->area = CTX_wm_area(C);
vod->region = CTX_wm_region(C);
vod->v3d = vod->area->spacedata.first;
vod->rv3d = vod->region->regiondata;
}
void view3d_orbit_apply_dyn_ofs(float r_ofs[3],
const float ofs_old[3],
const float viewquat_old[4],
const float viewquat_new[4],
const float dyn_ofs[3])
{
float q[4];
invert_qt_qt_normalized(q, viewquat_old);
mul_qt_qtqt(q, q, viewquat_new);
invert_qt_normalized(q);
sub_v3_v3v3(r_ofs, ofs_old, dyn_ofs);
mul_qt_v3(q, r_ofs);
add_v3_v3(r_ofs, dyn_ofs);
}
static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
{
static float lastofs[3] = {0, 0, 0};
bool is_set = false;
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
View3D *v3d = CTX_wm_view3d(C);
Object *ob_act_eval = OBACT(view_layer_eval);
Object *ob_act = DEG_get_original_object(ob_act_eval);
if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) &&
/* with weight-paint + pose-mode, fall through to using calculateTransformCenter */
((ob_act->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(ob_act)) == 0) {
/* in case of sculpting use last average stroke position as a rotation
* center, in other cases it's not clear what rotation center shall be
* so just rotate around object origin
*/
if (ob_act->mode &
(OB_MODE_SCULPT | OB_MODE_TEXTURE_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
float stroke[3];
BKE_paint_stroke_get_average(scene, ob_act_eval, stroke);
copy_v3_v3(lastofs, stroke);
}
else {
copy_v3_v3(lastofs, ob_act_eval->obmat[3]);
}
is_set = true;
}
else if (ob_act && (ob_act->mode & OB_MODE_EDIT) && (ob_act->type == OB_FONT)) {
Curve *cu = ob_act_eval->data;
EditFont *ef = cu->editfont;
zero_v3(lastofs);
for (int i = 0; i < 4; i++) {
add_v2_v2(lastofs, ef->textcurs[i]);
}
mul_v2_fl(lastofs, 1.0f / 4.0f);
mul_m4_v3(ob_act_eval->obmat, lastofs);
is_set = true;
}
else if (ob_act == NULL || ob_act->mode == OB_MODE_OBJECT) {
/* object mode use boundbox centers */
Base *base_eval;
uint tot = 0;
float select_center[3];
zero_v3(select_center);
for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) {
if (BASE_SELECTED(v3d, base_eval)) {
/* use the boundbox if we can */
Object *ob_eval = base_eval->object;
if (ob_eval->runtime.bb && !(ob_eval->runtime.bb->flag & BOUNDBOX_DIRTY)) {
float cent[3];
BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent);
mul_m4_v3(ob_eval->obmat, cent);
add_v3_v3(select_center, cent);
}
else {
add_v3_v3(select_center, ob_eval->obmat[3]);
}
tot++;
}
}
if (tot) {
mul_v3_fl(select_center, 1.0f / (float)tot);
copy_v3_v3(lastofs, select_center);
is_set = true;
}
}
else {
/* If there's no selection, lastofs is unmodified and last value since static */
is_set = calculateTransformCenter(C, V3D_AROUND_CENTER_MEDIAN, lastofs, NULL);
}
copy_v3_v3(r_dyn_ofs, lastofs);
return is_set;
}
enum eViewOpsFlag {
/** When enabled, rotate around the selection. */
VIEWOPS_FLAG_ORBIT_SELECT = (1 << 0),
/** When enabled, use the depth under the cursor for navigation. */
VIEWOPS_FLAG_DEPTH_NAVIGATE = (1 << 1),
/**
* When enabled run #ED_view3d_persp_ensure this may switch out of
* camera view when orbiting or switch from ortho to perspective when auto-persp is enabled.
* Some operations don't require this (view zoom/pan or ndof where subtle rotation is common
* so we don't want it to trigger auto-perspective). */
VIEWOPS_FLAG_PERSP_ENSURE = (1 << 2),
/** When set, ignore any options that depend on initial cursor location. */
VIEWOPS_FLAG_USE_MOUSE_INIT = (1 << 3),
};
static enum eViewOpsFlag viewops_flag_from_args(bool use_select, bool use_depth)
{
enum eViewOpsFlag flag = 0;
if (use_select) {
flag |= VIEWOPS_FLAG_ORBIT_SELECT;
}
if (use_depth) {
flag |= VIEWOPS_FLAG_DEPTH_NAVIGATE;
}
return flag;
}
static enum eViewOpsFlag viewops_flag_from_prefs(void)
{
return viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0,
(U.uiflag & USER_DEPTH_NAVIGATE) != 0);
}
/**
* Calculate the values for #ViewOpsData
*/
static void viewops_data_create(bContext *C,
wmOperator *op,
const wmEvent *event,
enum eViewOpsFlag viewops_flag)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewOpsData *vod = op->customdata;
RegionView3D *rv3d = vod->rv3d;
/* Could do this more nicely. */
if ((viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) == 0) {
viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
}
/* we need the depth info before changing any viewport options */
if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
float fallback_depth_pt[3];
view3d_operator_needs_opengl(C); /* needed for zbuf drawing */
negate_v3_v3(fallback_depth_pt, rv3d->ofs);
vod->use_dyn_ofs = ED_view3d_autodist(
depsgraph, vod->region, vod->v3d, event->mval, vod->dyn_ofs, true, fallback_depth_pt);
}
else {
vod->use_dyn_ofs = false;
}
if (viewops_flag & VIEWOPS_FLAG_PERSP_ENSURE) {
if (ED_view3d_persp_ensure(depsgraph, vod->v3d, vod->region)) {
/* If we're switching from camera view to the perspective one,
* need to tag viewport update, so camera view and borders are properly updated. */
ED_region_tag_redraw(vod->region);
}
}
/* set the view from the camera, if view locking is enabled.
* we may want to make this optional but for now its needed always */
ED_view3d_camera_lock_init(depsgraph, vod->v3d, vod->rv3d);
vod->init.persp = rv3d->persp;
vod->init.dist = rv3d->dist;
vod->init.camzoom = rv3d->camzoom;
copy_qt_qt(vod->init.quat, rv3d->viewquat);
vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
vod->init.event_xy[1] = vod->prev.event_xy[1] = event->y;
if (viewops_flag & VIEWOPS_FLAG_USE_MOUSE_INIT) {
vod->init.event_xy_offset[0] = 0;
vod->init.event_xy_offset[1] = 0;
}
else {
/* Simulate the event starting in the middle of the region. */
vod->init.event_xy_offset[0] = BLI_rcti_cent_x(&vod->region->winrct) - event->x;
vod->init.event_xy_offset[1] = BLI_rcti_cent_y(&vod->region->winrct) - event->y;
}
vod->init.event_type = event->type;
copy_v3_v3(vod->init.ofs, rv3d->ofs);
copy_qt_qt(vod->curr.viewquat, rv3d->viewquat);
if (viewops_flag & VIEWOPS_FLAG_ORBIT_SELECT) {
float ofs[3];
if (view3d_orbit_calc_center(C, ofs) || (vod->use_dyn_ofs == false)) {
vod->use_dyn_ofs = true;
negate_v3_v3(vod->dyn_ofs, ofs);
viewops_flag &= ~VIEWOPS_FLAG_DEPTH_NAVIGATE;
}
}
if (viewops_flag & VIEWOPS_FLAG_DEPTH_NAVIGATE) {
if (vod->use_dyn_ofs) {
if (rv3d->is_persp) {
float my_origin[3]; /* original G.vd->ofs */
float my_pivot[3]; /* view */
float dvec[3];
/* locals for dist correction */
float mat[3][3];
float upvec[3];
negate_v3_v3(my_origin, rv3d->ofs); /* ofs is flipped */
/* Set the dist value to be the distance from this 3d point this means you'll
* always be able to zoom into it and panning wont go bad when dist was zero. */
/* remove dist value */
upvec[0] = upvec[1] = 0;
upvec[2] = rv3d->dist;
copy_m3_m4(mat, rv3d->viewinv);
mul_m3_v3(mat, upvec);
sub_v3_v3v3(my_pivot, rv3d->ofs, upvec);
negate_v3(my_pivot); /* ofs is flipped */
/* find a new ofs value that is along the view axis
* (rather than the mouse location) */
closest_to_line_v3(dvec, vod->dyn_ofs, my_pivot, my_origin);
vod->init.dist = rv3d->dist = len_v3v3(my_pivot, dvec);
negate_v3_v3(rv3d->ofs, dvec);
}
else {
const float mval_region_mid[2] = {(float)vod->region->winx / 2.0f,
(float)vod->region->winy / 2.0f};
ED_view3d_win_to_3d(vod->v3d, vod->region, vod->dyn_ofs, mval_region_mid, rv3d->ofs);
negate_v3(rv3d->ofs);
}
negate_v3(vod->dyn_ofs);
copy_v3_v3(vod->init.ofs, rv3d->ofs);
}
}
/* For dolly */
ED_view3d_win_to_vector(vod->region, (const float[2]){UNPACK2(event->mval)}, vod->init.mousevec);
{
const int event_xy_offset[2] = {
event->x + vod->init.event_xy_offset[0],
event->y + vod->init.event_xy_offset[1],
};
/* For rotation with trackball rotation. */
calctrackballvec(&vod->region->winrct, event_xy_offset, vod->init.trackvec);
}
{
float tvec[3];
negate_v3_v3(tvec, rv3d->ofs);
vod->init.zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
}
vod->reverse = 1.0f;
if (rv3d->persmat[2][1] < 0.0f) {
vod->reverse = -1.0f;
}
rv3d->rflag |= RV3D_NAVIGATING;
}
static void viewops_data_free(bContext *C, wmOperator *op)
{
ARegion *region;
if (op->customdata) {
ViewOpsData *vod = op->customdata;
region = vod->region;
vod->rv3d->rflag &= ~RV3D_NAVIGATING;
if (vod->timer) {
WM_event_remove_timer(CTX_wm_manager(C), vod->timer->win, vod->timer);
}
MEM_freeN(vod);
op->customdata = NULL;
}
else {
region = CTX_wm_region(C);
}
/* Need to redraw because drawing code uses RV3D_NAVIGATING to draw
* faster while navigation operator runs. */
ED_region_tag_redraw(region);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Rotate Operator
* \{ */
enum {
VIEW_PASS = 0,
VIEW_APPLY,
VIEW_CONFIRM,
};
/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
enum {
VIEW_MODAL_CONFIRM = 1, /* used for all view operations */
VIEWROT_MODAL_AXIS_SNAP_ENABLE = 2,
VIEWROT_MODAL_AXIS_SNAP_DISABLE = 3,
VIEWROT_MODAL_SWITCH_ZOOM = 4,
VIEWROT_MODAL_SWITCH_MOVE = 5,
VIEWROT_MODAL_SWITCH_ROTATE = 6,
};
/* called in transform_ops.c, on each regeneration of keymaps */
void viewrotate_modal_keymap(wmKeyConfig *keyconf)
{
static const EnumPropertyItem modal_items[] = {
{VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
{VIEWROT_MODAL_AXIS_SNAP_ENABLE, "AXIS_SNAP_ENABLE", 0, "Axis Snap", ""},
{VIEWROT_MODAL_AXIS_SNAP_DISABLE, "AXIS_SNAP_DISABLE", 0, "Axis Snap (Off)", ""},
{VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"},
{VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
{0, NULL, 0, NULL, NULL},
};
wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Rotate Modal");
/* this function is called for each spacetype, only needs to add map once */
if (keymap && keymap->modal_items) {
return;
}
keymap = WM_modalkeymap_ensure(keyconf, "View3D Rotate Modal", modal_items);
/* disabled mode switching for now, can re-implement better, later on */
#if 0
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
#endif
/* assign map to operators */
WM_modalkeymap_assign(keymap, "VIEW3D_OT_rotate");
}
static void viewrotate_apply_dyn_ofs(ViewOpsData *vod, const float viewquat_new[4])
{
if (vod->use_dyn_ofs) {
RegionView3D *rv3d = vod->rv3d;
view3d_orbit_apply_dyn_ofs(
rv3d->ofs, vod->init.ofs, vod->init.quat, viewquat_new, vod->dyn_ofs);
}
}
static void viewrotate_apply_snap(ViewOpsData *vod)
{
const float axis_limit = DEG2RADF(45 / 3);
RegionView3D *rv3d = vod->rv3d;
float viewquat_inv[4];
float zaxis[3] = {0, 0, 1};
float zaxis_best[3];
int x, y, z;
bool found = false;
bool is_axis_aligned = false;
invert_qt_qt_normalized(viewquat_inv, vod->curr.viewquat);
mul_qt_v3(viewquat_inv, zaxis);
normalize_v3(zaxis);
for (x = -1; x < 2; x++) {
for (y = -1; y < 2; y++) {
for (z = -1; z < 2; z++) {
if (x || y || z) {
float zaxis_test[3] = {x, y, z};
normalize_v3(zaxis_test);
if (angle_normalized_v3v3(zaxis_test, zaxis) < axis_limit) {
copy_v3_v3(zaxis_best, zaxis_test);
found = true;
if (abs(x) + abs(y) + abs(z) == 1) {
is_axis_aligned = true;
}
}
}
}
}
}
if (found) {
/* find the best roll */
float quat_roll[4], quat_final[4], quat_best[4], quat_snap[4];
float viewquat_align[4]; /* viewquat aligned to zaxis_best */
float viewquat_align_inv[4]; /* viewquat aligned to zaxis_best */
float best_angle = axis_limit;
int j;
/* viewquat_align is the original viewquat aligned to the snapped axis
* for testing roll */
rotation_between_vecs_to_quat(viewquat_align, zaxis_best, zaxis);
normalize_qt(viewquat_align);
mul_qt_qtqt(viewquat_align, vod->curr.viewquat, viewquat_align);
normalize_qt(viewquat_align);
invert_qt_qt_normalized(viewquat_align_inv, viewquat_align);
vec_to_quat(quat_snap, zaxis_best, OB_NEGZ, OB_POSY);
normalize_qt(quat_snap);
invert_qt_normalized(quat_snap);
/* check if we can find the roll */
found = false;
/* find best roll */
for (j = 0; j < 8; j++) {
float angle;
float xaxis1[3] = {1, 0, 0};
float xaxis2[3] = {1, 0, 0};
float quat_final_inv[4];
axis_angle_to_quat(quat_roll, zaxis_best, (float)j * DEG2RADF(45.0f));
normalize_qt(quat_roll);
mul_qt_qtqt(quat_final, quat_snap, quat_roll);
normalize_qt(quat_final);
/* compare 2 vector angles to find the least roll */
invert_qt_qt_normalized(quat_final_inv, quat_final);
mul_qt_v3(viewquat_align_inv, xaxis1);
mul_qt_v3(quat_final_inv, xaxis2);
angle = angle_v3v3(xaxis1, xaxis2);
if (angle <= best_angle) {
found = true;
best_angle = angle;
copy_qt_qt(quat_best, quat_final);
}
}
if (found) {
/* lock 'quat_best' to an axis view if we can */
ED_view3d_quat_to_axis_view(quat_best, 0.01f, &rv3d->view, &rv3d->view_axis_roll);
if (rv3d->view != RV3D_VIEW_USER) {
ED_view3d_quat_from_axis_view(rv3d->view, rv3d->view_axis_roll, quat_best);
}
}
else {
copy_qt_qt(quat_best, viewquat_align);
}
copy_qt_qt(rv3d->viewquat, quat_best);
viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
if (U.uiflag & USER_AUTOPERSP) {
if (is_axis_aligned) {
if (rv3d->persp == RV3D_PERSP) {
rv3d->persp = RV3D_ORTHO;
}
}
}
}
else if (U.uiflag & USER_AUTOPERSP) {
rv3d->persp = vod->init.persp;
}
}
static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2])
{
RegionView3D *rv3d = vod->rv3d;
rv3d->view = RV3D_VIEW_USER; /* need to reset every time because of view snapping */
if (U.flag & USER_TRACKBALL) {
float axis[3], q1[4], dvec[3], newvec[3];
float angle;
{
const int event_xy_offset[2] = {
event_xy[0] + vod->init.event_xy_offset[0],
event_xy[1] + vod->init.event_xy_offset[1],
};
calctrackballvec(&vod->region->winrct, event_xy_offset, newvec);
}
sub_v3_v3v3(dvec, newvec, vod->init.trackvec);
angle = (len_v3(dvec) / (2.0f * TRACKBALLSIZE)) * (float)M_PI;
/* Before applying the sensitivity this is rotating 1:1,
* where the cursor would match the surface of a sphere in the view. */
angle *= U.view_rotate_sensitivity_trackball;
/* Allow for rotation beyond the interval [-pi, pi] */
angle = angle_wrap_rad(angle);
/* This relation is used instead of the actual angle between vectors
* so that the angle of rotation is linearly proportional to
* the distance that the mouse is dragged. */
cross_v3_v3v3(axis, vod->init.trackvec, newvec);
axis_angle_to_quat(q1, axis, angle);
mul_qt_qtqt(vod->curr.viewquat, q1, vod->init.quat);
viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat);
}
else {
/* New turntable view code by John Aughey */
float quat_local_x[4], quat_global_z[4];
float m[3][3];
float m_inv[3][3];
const float zvec_global[3] = {0.0f, 0.0f, 1.0f};
float xaxis[3];
/* Radians per-pixel. */
const float sensitivity = U.view_rotate_sensitivity_turntable / U.dpi_fac;
/* Get the 3x3 matrix and its inverse from the quaternion */
quat_to_mat3(m, vod->curr.viewquat);
invert_m3_m3(m_inv, m);
/* Avoid Gimbal Lock
*
* Even though turn-table mode is in use, this can occur when the user exits the camera view
* or when aligning the view to a rotated object.
*
* We have gimbal lock when the user's view is rotated +/- 90 degrees along the view axis.
* In this case the vertical rotation is the same as the sideways turntable motion.
* Making it impossible to get out of the gimbal locked state without resetting the view.
*
* The logic below lets the user exit out of this state without any abrupt 'fix'
* which would be disorienting.
*
* This works by blending two horizons:
* - Rotated-horizon: `cross_v3_v3v3(xaxis, zvec_global, m_inv[2])`
* When only this is used, this turntable rotation works - but it's side-ways
* (as if the entire turn-table has been placed on its side)
* While there is no gimbal lock, it's also awkward to use.
* - Un-rotated-horizon: `m_inv[0]`
* When only this is used, the turntable rotation can have gimbal lock.
*
* The solution used here is to blend between these two values,
* so the severity of the gimbal lock is used to blend the rotated horizon.
* Blending isn't essential, it just makes the transition smoother.
*
* This allows sideways turn-table rotation on a Z axis that isn't world-space Z,
* While up-down turntable rotation eventually corrects gimbal lock. */
#if 1
if (len_squared_v3v3(zvec_global, m_inv[2]) > 0.001f) {
float fac;
cross_v3_v3v3(xaxis, zvec_global, m_inv[2]);
if (dot_v3v3(xaxis, m_inv[0]) < 0) {
negate_v3(xaxis);
}
fac = angle_normalized_v3v3(zvec_global, m_inv[2]) / (float)M_PI;
fac = fabsf(fac - 0.5f) * 2;
fac = fac * fac;
interp_v3_v3v3(xaxis, xaxis, m_inv[0], fac);
}
else {
copy_v3_v3(xaxis, m_inv[0]);
}
#else
copy_v3_v3(xaxis, m_inv[0]);
#endif
/* Determine the direction of the x vector (for rotating up and down) */
/* This can likely be computed directly from the quaternion. */
/* Perform the up/down rotation */
axis_angle_to_quat(quat_local_x, xaxis, sensitivity * -(event_xy[1] - vod->prev.event_xy[1]));
mul_qt_qtqt(quat_local_x, vod->curr.viewquat, quat_local_x);
/* Perform the orbital rotation */
axis_angle_to_quat_single(
quat_global_z, 'Z', sensitivity * vod->reverse * (event_xy[0] - vod->prev.event_xy[0]));
mul_qt_qtqt(vod->curr.viewquat, quat_local_x, quat_global_z);
viewrotate_apply_dyn_ofs(vod, vod->curr.viewquat);
}
/* avoid precision loss over time */
normalize_qt(vod->curr.viewquat);
/* use a working copy so view rotation locking doesn't overwrite the locked
* rotation back into the view we calculate with */
copy_qt_qt(rv3d->viewquat, vod->curr.viewquat);
/* check for view snap,
* note: don't apply snap to vod->viewquat so the view wont jam up */
if (vod->axis_snap) {
viewrotate_apply_snap(vod);
}
vod->prev.event_xy[0] = event_xy[0];
vod->prev.event_xy[1] = event_xy[1];
ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, rv3d);
ED_region_tag_redraw(vod->region);
}
static int viewrotate_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod = op->customdata;
short event_code = VIEW_PASS;
bool use_autokey = false;
int ret = OPERATOR_RUNNING_MODAL;
/* execute the events */
if (event->type == MOUSEMOVE) {
event_code = VIEW_APPLY;
}
else if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case VIEW_MODAL_CONFIRM:
event_code = VIEW_CONFIRM;
break;
case VIEWROT_MODAL_AXIS_SNAP_ENABLE:
vod->axis_snap = true;
event_code = VIEW_APPLY;
break;
case VIEWROT_MODAL_AXIS_SNAP_DISABLE:
vod->rv3d->persp = vod->init.persp;
vod->axis_snap = false;
event_code = VIEW_APPLY;
break;
case VIEWROT_MODAL_SWITCH_ZOOM:
WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL);
event_code = VIEW_CONFIRM;
break;
case VIEWROT_MODAL_SWITCH_MOVE:
WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
event_code = VIEW_CONFIRM;
break;
}
}
else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
event_code = VIEW_CONFIRM;
}
if (event_code == VIEW_APPLY) {
viewrotate_apply(vod, &event->x);
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
use_autokey = true;
}
}
else if (event_code == VIEW_CONFIRM) {
use_autokey = true;
ret = OPERATOR_FINISHED;
}
if (use_autokey) {
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, true);
}
if (ret & OPERATOR_FINISHED) {
viewops_data_free(C, op);
}
return ret;
}
static int viewrotate_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod;
const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
/* makes op->customdata */
viewops_data_alloc(C, op);
vod = op->customdata;
/* poll should check but in some cases fails, see poll func for details */
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_LOCK_ROTATION) {
viewops_data_free(C, op);
return OPERATOR_PASS_THROUGH;
}
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
viewops_data_create(C,
op,
event,
viewops_flag_from_prefs() | VIEWOPS_FLAG_PERSP_ENSURE |
(use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
if (ELEM(event->type, MOUSEPAN, MOUSEROTATE)) {
/* Rotate direction we keep always same */
int event_xy[2];
if (event->type == MOUSEPAN) {
if (event->is_direction_inverted) {
event_xy[0] = 2 * event->x - event->prevx;
event_xy[1] = 2 * event->y - event->prevy;
}
else {
event_xy[0] = event->prevx;
event_xy[1] = event->prevy;
}
}
else {
/* MOUSEROTATE performs orbital rotation, so y axis delta is set to 0 */
event_xy[0] = event->prevx;
event_xy[1] = event->y;
}
viewrotate_apply(vod, event_xy);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
}
/* add temp handler */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
static void viewrotate_cancel(bContext *C, wmOperator *op)
{
viewops_data_free(C, op);
}
void VIEW3D_OT_rotate(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Rotate View";
ot->description = "Rotate the view";
ot->idname = "VIEW3D_OT_rotate";
/* api callbacks */
ot->invoke = viewrotate_invoke;
ot->modal = viewrotate_modal;
ot->poll = ED_operator_region_view3d_active;
ot->cancel = viewrotate_cancel;
/* flags */
ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name NDOF Utility Functions
* \{ */
#ifdef WITH_INPUT_NDOF
static bool ndof_has_translate(const wmNDOFMotionData *ndof,
const View3D *v3d,
const RegionView3D *rv3d)
{
return !is_zero_v3(ndof->tvec) && (!ED_view3d_offset_lock_check(v3d, rv3d));
}
static bool ndof_has_rotate(const wmNDOFMotionData *ndof, const RegionView3D *rv3d)
{
return !is_zero_v3(ndof->rvec) && ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0);
}
/**
* \param depth_pt: A point to calculate the depth (in perspective mode)
*/
static float view3d_ndof_pan_speed_calc_ex(RegionView3D *rv3d, const float depth_pt[3])
{
float speed = rv3d->pixsize * NDOF_PIXELS_PER_SECOND;
if (rv3d->is_persp) {
speed *= ED_view3d_calc_zfac(rv3d, depth_pt, NULL);
}
return speed;
}
static float view3d_ndof_pan_speed_calc_from_dist(RegionView3D *rv3d, const float dist)
{
float viewinv[4];
float tvec[3];
BLI_assert(dist >= 0.0f);
copy_v3_fl3(tvec, 0.0f, 0.0f, dist);
/* rv3d->viewinv isn't always valid */
# if 0
mul_mat3_m4_v3(rv3d->viewinv, tvec);
# else
invert_qt_qt_normalized(viewinv, rv3d->viewquat);
mul_qt_v3(viewinv, tvec);
# endif
return view3d_ndof_pan_speed_calc_ex(rv3d, tvec);
}
static float view3d_ndof_pan_speed_calc(RegionView3D *rv3d)
{
float tvec[3];
negate_v3_v3(tvec, rv3d->ofs);
return view3d_ndof_pan_speed_calc_ex(rv3d, tvec);
}
/**
* Zoom and pan in the same function since sometimes zoom is interpreted as dolly (pan forward).
*
* \param has_zoom: zoom, otherwise dolly,
* often `!rv3d->is_persp` since it doesn't make sense to dolly in ortho.
*/
static void view3d_ndof_pan_zoom(const struct wmNDOFMotionData *ndof,
ScrArea *area,
ARegion *region,
const bool has_translate,
const bool has_zoom)
{
RegionView3D *rv3d = region->regiondata;
float view_inv[4];
float pan_vec[3];
if (has_translate == false && has_zoom == false) {
return;
}
WM_event_ndof_pan_get(ndof, pan_vec, false);
if (has_zoom) {
/* zoom with Z */
/* Zoom!
* velocity should be proportional to the linear velocity attained by rotational motion
* of same strength [got that?] proportional to `arclength = radius * angle`.
*/
pan_vec[2] = 0.0f;
/* "zoom in" or "translate"? depends on zoom mode in user settings? */
if (ndof->tvec[2]) {
float zoom_distance = rv3d->dist * ndof->dt * ndof->tvec[2];
if (U.ndof_flag & NDOF_ZOOM_INVERT) {
zoom_distance = -zoom_distance;
}
rv3d->dist += zoom_distance;
}
}
else {
/* dolly with Z */
/* all callers must check */
if (has_translate) {
BLI_assert(ED_view3d_offset_lock_check((View3D *)area->spacedata.first, rv3d) == false);
}
}
if (has_translate) {
const float speed = view3d_ndof_pan_speed_calc(rv3d);
mul_v3_fl(pan_vec, speed * ndof->dt);
/* transform motion from view to world coordinates */
invert_qt_qt_normalized(view_inv, rv3d->viewquat);
mul_qt_v3(view_inv, pan_vec);
/* move center of view opposite of hand motion (this is camera mode, not object mode) */
sub_v3_v3(rv3d->ofs, pan_vec);
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
view3d_boxview_sync(area, region);
}
}
}
static void view3d_ndof_orbit(const struct wmNDOFMotionData *ndof,
ScrArea *area,
ARegion *region,
ViewOpsData *vod,
const bool apply_dyn_ofs)
{
View3D *v3d = area->spacedata.first;
RegionView3D *rv3d = region->regiondata;
float view_inv[4];
BLI_assert((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0);
ED_view3d_persp_ensure(vod->depsgraph, v3d, region);
rv3d->view = RV3D_VIEW_USER;
invert_qt_qt_normalized(view_inv, rv3d->viewquat);
if (U.ndof_flag & NDOF_TURNTABLE) {
float rot[3];
/* turntable view code by John Aughey, adapted for 3D mouse by [mce] */
float angle, quat[4];
float xvec[3] = {1, 0, 0};
/* only use XY, ignore Z */
WM_event_ndof_rotate_get(ndof, rot);
/* Determine the direction of the x vector (for rotating up and down) */
mul_qt_v3(view_inv, xvec);
/* Perform the up/down rotation */
angle = ndof->dt * rot[0];
axis_angle_to_quat(quat, xvec, angle);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
/* Perform the orbital rotation */
angle = ndof->dt * rot[1];
/* update the onscreen doo-dad */
rv3d->rot_angle = angle;
rv3d->rot_axis[0] = 0;
rv3d->rot_axis[1] = 0;
rv3d->rot_axis[2] = 1;
axis_angle_to_quat_single(quat, 'Z', angle);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
}
else {
float quat[4];
float axis[3];
float angle = WM_event_ndof_to_axis_angle(ndof, axis);
/* transform rotation axis from view to world coordinates */
mul_qt_v3(view_inv, axis);
/* update the onscreen doo-dad */
rv3d->rot_angle = angle;
copy_v3_v3(rv3d->rot_axis, axis);
axis_angle_to_quat(quat, axis, angle);
/* apply rotation */
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, quat);
}
if (apply_dyn_ofs) {
viewrotate_apply_dyn_ofs(vod, rv3d->viewquat);
}
}
/**
* Called from both fly mode and walk mode,
*/
void view3d_ndof_fly(const wmNDOFMotionData *ndof,
View3D *v3d,
RegionView3D *rv3d,
const bool use_precision,
const short protectflag,
bool *r_has_translate,
bool *r_has_rotate)
{
bool has_translate = ndof_has_translate(ndof, v3d, rv3d);
bool has_rotate = ndof_has_rotate(ndof, rv3d);
float view_inv[4];
invert_qt_qt_normalized(view_inv, rv3d->viewquat);
rv3d->rot_angle = 0.0f; /* disable onscreen rotation doo-dad */
if (has_translate) {
/* ignore real 'dist' since fly has its own speed settings,
* also its overwritten at this point. */
float speed = view3d_ndof_pan_speed_calc_from_dist(rv3d, 1.0f);
float trans[3], trans_orig_y;
if (use_precision) {
speed *= 0.2f;
}
WM_event_ndof_pan_get(ndof, trans, false);
mul_v3_fl(trans, speed * ndof->dt);
trans_orig_y = trans[1];
if (U.ndof_flag & NDOF_FLY_HELICOPTER) {
trans[1] = 0.0f;
}
/* transform motion from view to world coordinates */
mul_qt_v3(view_inv, trans);
if (U.ndof_flag & NDOF_FLY_HELICOPTER) {
/* replace world z component with device y (yes it makes sense) */
trans[2] = trans_orig_y;
}
if (rv3d->persp == RV3D_CAMOB) {
/* respect camera position locks */
if (protectflag & OB_LOCK_LOCX) {
trans[0] = 0.0f;
}
if (protectflag & OB_LOCK_LOCY) {
trans[1] = 0.0f;
}
if (protectflag & OB_LOCK_LOCZ) {
trans[2] = 0.0f;
}
}
if (!is_zero_v3(trans)) {
/* move center of view opposite of hand motion
* (this is camera mode, not object mode) */
sub_v3_v3(rv3d->ofs, trans);
has_translate = true;
}
else {
has_translate = false;
}
}
if (has_rotate) {
const float turn_sensitivity = 1.0f;
float rotation[4];
float axis[3];
float angle = turn_sensitivity * WM_event_ndof_to_axis_angle(ndof, axis);
if (fabsf(angle) > 0.0001f) {
has_rotate = true;
if (use_precision) {
angle *= 0.2f;
}
/* transform rotation axis from view to world coordinates */
mul_qt_v3(view_inv, axis);
/* apply rotation to view */
axis_angle_to_quat(rotation, axis, angle);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
if (U.ndof_flag & NDOF_LOCK_HORIZON) {
/* force an upright viewpoint
* TODO: make this less... sudden */
float view_horizon[3] = {1.0f, 0.0f, 0.0f}; /* view +x */
float view_direction[3] = {0.0f, 0.0f, -1.0f}; /* view -z (into screen) */
/* find new inverse since viewquat has changed */
invert_qt_qt_normalized(view_inv, rv3d->viewquat);
/* could apply reverse rotation to existing view_inv to save a few cycles */
/* transform view vectors to world coordinates */
mul_qt_v3(view_inv, view_horizon);
mul_qt_v3(view_inv, view_direction);
/* find difference between view & world horizons
* true horizon lives in world xy plane, so look only at difference in z */
angle = -asinf(view_horizon[2]);
/* rotate view so view horizon = world horizon */
axis_angle_to_quat(rotation, view_direction, angle);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rotation);
}
rv3d->view = RV3D_VIEW_USER;
}
else {
has_rotate = false;
}
}
*r_has_translate = has_translate;
*r_has_rotate = has_rotate;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name NDOF Orbit/Translate Operator
* \{ */
static int ndof_orbit_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
if (event->type != NDOF_MOTION) {
return OPERATOR_CANCELLED;
}
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewOpsData *vod;
View3D *v3d;
RegionView3D *rv3d;
char xform_flag = 0;
const wmNDOFMotionData *ndof = event->customdata;
viewops_data_alloc(C, op);
viewops_data_create(
C, op, event, viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, false));
vod = op->customdata;
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
v3d = vod->v3d;
rv3d = vod->rv3d;
/* off by default, until changed later this function */
rv3d->rot_angle = 0.0f;
ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
if (ndof->progress != P_FINISHING) {
const bool has_rotation = ndof_has_rotate(ndof, rv3d);
/* if we can't rotate, fallback to translate (locked axis views) */
const bool has_translate = ndof_has_translate(ndof, v3d, rv3d) &&
(RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION);
const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
if (has_translate || has_zoom) {
view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, has_zoom);
xform_flag |= HAS_TRANSLATE;
}
if (has_rotation) {
view3d_ndof_orbit(ndof, vod->area, vod->region, vod, true);
xform_flag |= HAS_ROTATE;
}
}
ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
if (xform_flag) {
ED_view3d_camera_lock_autokey(
v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE);
}
ED_region_tag_redraw(vod->region);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "NDOF Orbit View";
ot->description = "Orbit the view using the 3D mouse";
ot->idname = "VIEW3D_OT_ndof_orbit";
/* api callbacks */
ot->invoke = ndof_orbit_invoke;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name NDOF Orbit/Zoom Operator
* \{ */
static int ndof_orbit_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
if (event->type != NDOF_MOTION) {
return OPERATOR_CANCELLED;
}
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewOpsData *vod;
View3D *v3d;
RegionView3D *rv3d;
char xform_flag = 0;
const wmNDOFMotionData *ndof = event->customdata;
viewops_data_alloc(C, op);
viewops_data_create(
C, op, event, viewops_flag_from_args((U.uiflag & USER_ORBIT_SELECTION) != 0, false));
vod = op->customdata;
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
v3d = vod->v3d;
rv3d = vod->rv3d;
/* off by default, until changed later this function */
rv3d->rot_angle = 0.0f;
ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
if (ndof->progress == P_FINISHING) {
/* pass */
}
else if ((rv3d->persp == RV3D_ORTHO) && RV3D_VIEW_IS_AXIS(rv3d->view)) {
/* if we can't rotate, fallback to translate (locked axis views) */
const bool has_translate = ndof_has_translate(ndof, v3d, rv3d);
const bool has_zoom = (ndof->tvec[2] != 0.0f) && ED_view3d_offset_lock_check(v3d, rv3d);
if (has_translate || has_zoom) {
view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, true);
xform_flag |= HAS_TRANSLATE;
}
}
else {
/* Note: based on feedback from T67579, users want to have pan and orbit enabled at once.
* It's arguable that orbit shouldn't pan (since we have a pan only operator),
* so if there are users who like to separate orbit/pan operations - it can be a preference. */
const bool is_orbit_around_pivot = (U.ndof_flag & NDOF_MODE_ORBIT) ||
ED_view3d_offset_lock_check(v3d, rv3d);
const bool has_rotation = ndof_has_rotate(ndof, rv3d);
bool has_translate, has_zoom;
if (is_orbit_around_pivot) {
/* Orbit preference or forced lock (Z zooms). */
has_translate = !is_zero_v2(ndof->tvec) && ndof_has_translate(ndof, v3d, rv3d);
has_zoom = (ndof->tvec[2] != 0.0f);
}
else {
/* Free preference (Z translates). */
has_translate = ndof_has_translate(ndof, v3d, rv3d);
has_zoom = false;
}
/* Rotation first because dynamic offset resets offset otherwise (and disables panning). */
if (has_rotation) {
const float dist_backup = rv3d->dist;
if (!is_orbit_around_pivot) {
ED_view3d_distance_set(rv3d, 0.0f);
}
view3d_ndof_orbit(ndof, vod->area, vod->region, vod, is_orbit_around_pivot);
xform_flag |= HAS_ROTATE;
if (!is_orbit_around_pivot) {
ED_view3d_distance_set(rv3d, dist_backup);
}
}
if (has_translate || has_zoom) {
view3d_ndof_pan_zoom(ndof, vod->area, vod->region, has_translate, has_zoom);
xform_flag |= HAS_TRANSLATE;
}
}
ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
if (xform_flag) {
ED_view3d_camera_lock_autokey(
v3d, rv3d, C, xform_flag & HAS_ROTATE, xform_flag & HAS_TRANSLATE);
}
ED_region_tag_redraw(vod->region);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_ndof_orbit_zoom(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "NDOF Orbit View with Zoom";
ot->description = "Orbit and zoom the view using the 3D mouse";
ot->idname = "VIEW3D_OT_ndof_orbit_zoom";
/* api callbacks */
ot->invoke = ndof_orbit_zoom_invoke;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name NDOF Pan/Zoom Operator
* \{ */
static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
if (event->type != NDOF_MOTION) {
return OPERATOR_CANCELLED;
}
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
const wmNDOFMotionData *ndof = event->customdata;
char xform_flag = 0;
const bool has_translate = ndof_has_translate(ndof, v3d, rv3d);
const bool has_zoom = (ndof->tvec[2] != 0.0f) && !rv3d->is_persp;
/* we're panning here! so erase any leftover rotation from other operators */
rv3d->rot_angle = 0.0f;
if (!(has_translate || has_zoom)) {
return OPERATOR_CANCELLED;
}
ED_view3d_camera_lock_init_ex(depsgraph, v3d, rv3d, false);
if (ndof->progress != P_FINISHING) {
ScrArea *area = CTX_wm_area(C);
ARegion *region = CTX_wm_region(C);
if (has_translate || has_zoom) {
view3d_ndof_pan_zoom(ndof, area, region, has_translate, has_zoom);
xform_flag |= HAS_TRANSLATE;
}
}
ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
if (xform_flag) {
ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, xform_flag & HAS_TRANSLATE);
}
ED_region_tag_redraw(CTX_wm_region(C));
return OPERATOR_FINISHED;
}
void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "NDOF Pan View";
ot->description = "Pan the view with the 3D mouse";
ot->idname = "VIEW3D_OT_ndof_pan";
/* api callbacks */
ot->invoke = ndof_pan_invoke;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name NDOF Transform All Operator
* \{ */
/**
* wraps #ndof_orbit_zoom but never restrict to orbit.
*/
static int ndof_all_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
/* weak!, but it works */
const int ndof_flag = U.ndof_flag;
int ret;
U.ndof_flag &= ~NDOF_MODE_ORBIT;
ret = ndof_orbit_zoom_invoke(C, op, event);
U.ndof_flag = ndof_flag;
return ret;
}
void VIEW3D_OT_ndof_all(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "NDOF Transform View";
ot->description = "Pan and rotate the view with the 3D mouse";
ot->idname = "VIEW3D_OT_ndof_all";
/* api callbacks */
ot->invoke = ndof_all_invoke;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = 0;
}
#endif /* WITH_INPUT_NDOF */
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Move (Pan) Operator
* \{ */
/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
/* called in transform_ops.c, on each regeneration of keymaps */
void viewmove_modal_keymap(wmKeyConfig *keyconf)
{
static const EnumPropertyItem modal_items[] = {
{VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
{VIEWROT_MODAL_SWITCH_ZOOM, "SWITCH_TO_ZOOM", 0, "Switch to Zoom"},
{VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
{0, NULL, 0, NULL, NULL},
};
wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Move Modal");
/* this function is called for each spacetype, only needs to add map once */
if (keymap && keymap->modal_items) {
return;
}
keymap = WM_modalkeymap_ensure(keyconf, "View3D Move Modal", modal_items);
/* items for modal map */
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM);
WM_modalkeymap_add_item(keymap, EVT_ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM);
/* disabled mode switching for now, can re-implement better, later on */
#if 0
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
WM_modalkeymap_add_item(
keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
#endif
/* assign map to operators */
WM_modalkeymap_assign(keymap, "VIEW3D_OT_move");
}
static void viewmove_apply(ViewOpsData *vod, int x, int y)
{
if (ED_view3d_offset_lock_check(vod->v3d, vod->rv3d)) {
vod->rv3d->ofs_lock[0] -= ((vod->prev.event_xy[0] - x) * 2.0f) / (float)vod->region->winx;
vod->rv3d->ofs_lock[1] -= ((vod->prev.event_xy[1] - y) * 2.0f) / (float)vod->region->winy;
}
else if ((vod->rv3d->persp == RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) {
const float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f;
vod->rv3d->camdx += (vod->prev.event_xy[0] - x) / (vod->region->winx * zoomfac);
vod->rv3d->camdy += (vod->prev.event_xy[1] - y) / (vod->region->winy * zoomfac);
CLAMP(vod->rv3d->camdx, -1.0f, 1.0f);
CLAMP(vod->rv3d->camdy, -1.0f, 1.0f);
}
else {
float dvec[3];
float mval_f[2];
mval_f[0] = x - vod->prev.event_xy[0];
mval_f[1] = y - vod->prev.event_xy[1];
ED_view3d_win_to_delta(vod->region, mval_f, dvec, vod->init.zfac);
add_v3_v3(vod->rv3d->ofs, dvec);
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
view3d_boxview_sync(vod->area, vod->region);
}
}
vod->prev.event_xy[0] = x;
vod->prev.event_xy[1] = y;
ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
ED_region_tag_redraw(vod->region);
}
static int viewmove_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod = op->customdata;
short event_code = VIEW_PASS;
bool use_autokey = false;
int ret = OPERATOR_RUNNING_MODAL;
/* execute the events */
if (event->type == MOUSEMOVE) {
event_code = VIEW_APPLY;
}
else if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case VIEW_MODAL_CONFIRM:
event_code = VIEW_CONFIRM;
break;
case VIEWROT_MODAL_SWITCH_ZOOM:
WM_operator_name_call(C, "VIEW3D_OT_zoom", WM_OP_INVOKE_DEFAULT, NULL);
event_code = VIEW_CONFIRM;
break;
case VIEWROT_MODAL_SWITCH_ROTATE:
WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
event_code = VIEW_CONFIRM;
break;
}
}
else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
event_code = VIEW_CONFIRM;
}
if (event_code == VIEW_APPLY) {
viewmove_apply(vod, event->x, event->y);
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
use_autokey = true;
}
}
else if (event_code == VIEW_CONFIRM) {
use_autokey = true;
ret = OPERATOR_FINISHED;
}
if (use_autokey) {
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
}
if (ret & OPERATOR_FINISHED) {
viewops_data_free(C, op);
}
return ret;
}
static int viewmove_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod;
const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
/* makes op->customdata */
viewops_data_alloc(C, op);
vod = op->customdata;
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_LOCK_LOCATION) {
viewops_data_free(C, op);
return OPERATOR_PASS_THROUGH;
}
viewops_data_create(C,
op,
event,
(viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
(use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
if (event->type == MOUSEPAN) {
/* invert it, trackpad scroll follows same principle as 2d windows this way */
viewmove_apply(vod, 2 * event->x - event->prevx, 2 * event->y - event->prevy);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
}
/* add temp handler */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
static void viewmove_cancel(bContext *C, wmOperator *op)
{
viewops_data_free(C, op);
}
void VIEW3D_OT_move(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Pan View";
ot->description = "Move the view";
ot->idname = "VIEW3D_OT_move";
/* api callbacks */
ot->invoke = viewmove_invoke;
ot->modal = viewmove_modal;
ot->poll = ED_operator_region_view3d_active;
ot->cancel = viewmove_cancel;
/* flags */
ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
/* properties */
view3d_operator_properties_common(ot, V3D_OP_PROP_USE_MOUSE_INIT);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Zoom Operator
* \{ */
/* viewdolly_modal_keymap has an exact copy of this, apply fixes to both */
/* called in transform_ops.c, on each regeneration of keymaps */
void viewzoom_modal_keymap(wmKeyConfig *keyconf)
{
static const EnumPropertyItem modal_items[] = {
{VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
{VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
{VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
{0, NULL, 0, NULL, NULL},
};
wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Zoom Modal");
/* this function is called for each spacetype, only needs to add map once */
if (keymap && keymap->modal_items) {
return;
}
keymap = WM_modalkeymap_ensure(keyconf, "View3D Zoom Modal", modal_items);
/* disabled mode switching for now, can re-implement better, later on */
#if 0
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
#endif
/* assign map to operators */
WM_modalkeymap_assign(keymap, "VIEW3D_OT_zoom");
}
/**
* \param zoom_xy: Optionally zoom to window location
* (coords compatible w/ #wmEvent.x, y). Use when not NULL.
*/
static void view_zoom_to_window_xy_camera(Scene *scene,
Depsgraph *depsgraph,
View3D *v3d,
ARegion *region,
float dfac,
const int zoom_xy[2])
{
RegionView3D *rv3d = region->regiondata;
const float zoomfac = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
const float zoomfac_new = clamp_f(
zoomfac * (1.0f / dfac), RV3D_CAMZOOM_MIN_FACTOR, RV3D_CAMZOOM_MAX_FACTOR);
const float camzoom_new = BKE_screen_view3d_zoom_from_fac(zoomfac_new);
if (zoom_xy != NULL) {
float zoomfac_px;
rctf camera_frame_old;
rctf camera_frame_new;
const float pt_src[2] = {zoom_xy[0], zoom_xy[1]};
float pt_dst[2];
float delta_px[2];
ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &camera_frame_old, false);
BLI_rctf_translate(&camera_frame_old, region->winrct.xmin, region->winrct.ymin);
rv3d->camzoom = camzoom_new;
CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &camera_frame_new, false);
BLI_rctf_translate(&camera_frame_new, region->winrct.xmin, region->winrct.ymin);
BLI_rctf_transform_pt_v(&camera_frame_new, &camera_frame_old, pt_dst, pt_src);
sub_v2_v2v2(delta_px, pt_dst, pt_src);
/* translate the camera offset using pixel space delta
* mapped back to the camera (same logic as panning in camera view) */
zoomfac_px = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom) * 2.0f;
rv3d->camdx += delta_px[0] / (region->winx * zoomfac_px);
rv3d->camdy += delta_px[1] / (region->winy * zoomfac_px);
CLAMP(rv3d->camdx, -1.0f, 1.0f);
CLAMP(rv3d->camdy, -1.0f, 1.0f);
}
else {
rv3d->camzoom = camzoom_new;
CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
}
}
/**
* \param zoom_xy: Optionally zoom to window location
* (coords compatible w/ #wmEvent.x, y). Use when not NULL.
*/
static void view_zoom_to_window_xy_3d(ARegion *region, float dfac, const int zoom_xy[2])
{
RegionView3D *rv3d = region->regiondata;
const float dist_new = rv3d->dist * dfac;
if (zoom_xy != NULL) {
float dvec[3];
float tvec[3];
float tpos[3];
float mval_f[2];
float zfac;
negate_v3_v3(tpos, rv3d->ofs);
mval_f[0] = (float)(((zoom_xy[0] - region->winrct.xmin) * 2) - region->winx) / 2.0f;
mval_f[1] = (float)(((zoom_xy[1] - region->winrct.ymin) * 2) - region->winy) / 2.0f;
/* Project cursor position into 3D space */
zfac = ED_view3d_calc_zfac(rv3d, tpos, NULL);
ED_view3d_win_to_delta(region, mval_f, dvec, zfac);
/* Calculate view target position for dolly */
add_v3_v3v3(tvec, tpos, dvec);
negate_v3(tvec);
/* Offset to target position and dolly */
copy_v3_v3(rv3d->ofs, tvec);
rv3d->dist = dist_new;
/* Calculate final offset */
madd_v3_v3v3fl(rv3d->ofs, tvec, dvec, dfac);
}
else {
rv3d->dist = dist_new;
}
}
static float viewzoom_scale_value(const rcti *winrct,
const eViewZoom_Style viewzoom,
const bool zoom_invert,
const bool zoom_invert_force,
const int xy_curr[2],
const int xy_init[2],
const float val,
const float val_orig,
double *r_timer_lastdraw)
{
float zfac;
if (viewzoom == USER_ZOOM_CONTINUE) {
double time = PIL_check_seconds_timer();
float time_step = (float)(time - *r_timer_lastdraw);
float fac;
if (U.uiflag & USER_ZOOM_HORIZ) {
fac = (float)(xy_init[0] - xy_curr[0]);
}
else {
fac = (float)(xy_init[1] - xy_curr[1]);
}
fac /= U.dpi_fac;
if (zoom_invert != zoom_invert_force) {
fac = -fac;
}
zfac = 1.0f + ((fac / 20.0f) * time_step);
*r_timer_lastdraw = time;
}
else if (viewzoom == USER_ZOOM_SCALE) {
/* method which zooms based on how far you move the mouse */
const int ctr[2] = {
BLI_rcti_cent_x(winrct),
BLI_rcti_cent_y(winrct),
};
float len_new = (5 * U.dpi_fac) + ((float)len_v2v2_int(ctr, xy_curr) / U.dpi_fac);
float len_old = (5 * U.dpi_fac) + ((float)len_v2v2_int(ctr, xy_init) / U.dpi_fac);
/* intentionally ignore 'zoom_invert' for scale */
if (zoom_invert_force) {
SWAP(float, len_new, len_old);
}
zfac = val_orig * (len_old / max_ff(len_new, 1.0f)) / val;
}
else { /* USER_ZOOM_DOLLY */
float len_new = 5 * U.dpi_fac;
float len_old = 5 * U.dpi_fac;
if (U.uiflag & USER_ZOOM_HORIZ) {
len_new += (winrct->xmax - (xy_curr[0])) / U.dpi_fac;
len_old += (winrct->xmax - (xy_init[0])) / U.dpi_fac;
}
else {
len_new += (winrct->ymax - (xy_curr[1])) / U.dpi_fac;
len_old += (winrct->ymax - (xy_init[1])) / U.dpi_fac;
}
if (zoom_invert != zoom_invert_force) {
SWAP(float, len_new, len_old);
}
zfac = val_orig * (2.0f * ((len_new / max_ff(len_old, 1.0f)) - 1.0f) + 1.0f) / val;
}
return zfac;
}
static float viewzoom_scale_value_offset(const rcti *winrct,
const eViewZoom_Style viewzoom,
const bool zoom_invert,
const bool zoom_invert_force,
const int xy_curr[2],
const int xy_init[2],
const int xy_offset[2],
const float val,
const float val_orig,
double *r_timer_lastdraw)
{
const int xy_curr_offset[2] = {
xy_curr[0] + xy_offset[0],
xy_curr[1] + xy_offset[1],
};
const int xy_init_offset[2] = {
xy_init[0] + xy_offset[0],
xy_init[1] + xy_offset[1],
};
return viewzoom_scale_value(winrct,
viewzoom,
zoom_invert,
zoom_invert_force,
xy_curr_offset,
xy_init_offset,
val,
val_orig,
r_timer_lastdraw);
}
static void viewzoom_apply_camera(ViewOpsData *vod,
const int xy[2],
const eViewZoom_Style viewzoom,
const bool zoom_invert,
const bool zoom_to_pos)
{
float zfac;
float zoomfac_prev = BKE_screen_view3d_zoom_to_fac(vod->init.camzoom) * 2.0f;
float zoomfac = BKE_screen_view3d_zoom_to_fac(vod->rv3d->camzoom) * 2.0f;
zfac = viewzoom_scale_value_offset(&vod->region->winrct,
viewzoom,
zoom_invert,
true,
xy,
vod->init.event_xy,
vod->init.event_xy_offset,
zoomfac,
zoomfac_prev,
&vod->prev.time);
if (!ELEM(zfac, 1.0f, 0.0f)) {
/* calculate inverted, then invert again (needed because of camera zoom scaling) */
zfac = 1.0f / zfac;
view_zoom_to_window_xy_camera(vod->scene,
vod->depsgraph,
vod->v3d,
vod->region,
zfac,
zoom_to_pos ? vod->prev.event_xy : NULL);
}
ED_region_tag_redraw(vod->region);
}
static void viewzoom_apply_3d(ViewOpsData *vod,
const int xy[2],
const eViewZoom_Style viewzoom,
const bool zoom_invert,
const bool zoom_to_pos)
{
float zfac;
float dist_range[2];
ED_view3d_dist_range_get(vod->v3d, dist_range);
zfac = viewzoom_scale_value_offset(&vod->region->winrct,
viewzoom,
zoom_invert,
false,
xy,
vod->init.event_xy,
vod->init.event_xy_offset,
vod->rv3d->dist,
vod->init.dist,
&vod->prev.time);
if (zfac != 1.0f) {
const float zfac_min = dist_range[0] / vod->rv3d->dist;
const float zfac_max = dist_range[1] / vod->rv3d->dist;
CLAMP(zfac, zfac_min, zfac_max);
view_zoom_to_window_xy_3d(vod->region, zfac, zoom_to_pos ? vod->prev.event_xy : NULL);
}
/* these limits were in old code too */
CLAMP(vod->rv3d->dist, dist_range[0], dist_range[1]);
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
view3d_boxview_sync(vod->area, vod->region);
}
ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
ED_region_tag_redraw(vod->region);
}
static void viewzoom_apply(ViewOpsData *vod,
const int xy[2],
const eViewZoom_Style viewzoom,
const bool zoom_invert,
const bool zoom_to_pos)
{
if ((vod->rv3d->persp == RV3D_CAMOB) &&
(vod->rv3d->is_persp && ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) == 0) {
viewzoom_apply_camera(vod, xy, viewzoom, zoom_invert, zoom_to_pos);
}
else {
viewzoom_apply_3d(vod, xy, viewzoom, zoom_invert, zoom_to_pos);
}
}
static int viewzoom_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod = op->customdata;
short event_code = VIEW_PASS;
bool use_autokey = false;
int ret = OPERATOR_RUNNING_MODAL;
/* execute the events */
if (event->type == TIMER && event->customdata == vod->timer) {
/* continuous zoom */
event_code = VIEW_APPLY;
}
else if (event->type == MOUSEMOVE) {
event_code = VIEW_APPLY;
}
else if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case VIEW_MODAL_CONFIRM:
event_code = VIEW_CONFIRM;
break;
case VIEWROT_MODAL_SWITCH_MOVE:
WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
event_code = VIEW_CONFIRM;
break;
case VIEWROT_MODAL_SWITCH_ROTATE:
WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
event_code = VIEW_CONFIRM;
break;
}
}
else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
event_code = VIEW_CONFIRM;
}
if (event_code == VIEW_APPLY) {
const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
viewzoom_apply(vod,
&event->x,
(eViewZoom_Style)U.viewzoom,
(U.uiflag & USER_ZOOM_INVERT) != 0,
(use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)));
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
use_autokey = true;
}
}
else if (event_code == VIEW_CONFIRM) {
use_autokey = true;
ret = OPERATOR_FINISHED;
}
if (use_autokey) {
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
}
if (ret & OPERATOR_FINISHED) {
viewops_data_free(C, op);
}
return ret;
}
static int viewzoom_exec(bContext *C, wmOperator *op)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d;
RegionView3D *rv3d;
ScrArea *area;
ARegion *region;
bool use_cam_zoom;
float dist_range[2];
const int delta = RNA_int_get(op->ptr, "delta");
const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
if (op->customdata) {
ViewOpsData *vod = op->customdata;
area = vod->area;
region = vod->region;
}
else {
area = CTX_wm_area(C);
region = CTX_wm_region(C);
}
v3d = area->spacedata.first;
rv3d = region->regiondata;
use_cam_zoom = (rv3d->persp == RV3D_CAMOB) &&
!(rv3d->is_persp && ED_view3d_camera_lock_check(v3d, rv3d));
int zoom_xy_buf[2];
const int *zoom_xy = NULL;
if (use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) {
zoom_xy_buf[0] = RNA_struct_property_is_set(op->ptr, "mx") ? RNA_int_get(op->ptr, "mx") :
region->winx / 2;
zoom_xy_buf[1] = RNA_struct_property_is_set(op->ptr, "my") ? RNA_int_get(op->ptr, "my") :
region->winy / 2;
zoom_xy = zoom_xy_buf;
}
ED_view3d_dist_range_get(v3d, dist_range);
if (delta < 0) {
const float step = 1.2f;
/* this min and max is also in viewmove() */
if (use_cam_zoom) {
view_zoom_to_window_xy_camera(scene, depsgraph, v3d, region, step, zoom_xy);
}
else {
if (rv3d->dist < dist_range[1]) {
view_zoom_to_window_xy_3d(region, step, zoom_xy);
}
}
}
else {
const float step = 1.0f / 1.2f;
if (use_cam_zoom) {
view_zoom_to_window_xy_camera(scene, depsgraph, v3d, region, step, zoom_xy);
}
else {
if (rv3d->dist > dist_range[0]) {
view_zoom_to_window_xy_3d(region, step, zoom_xy);
}
}
}
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
view3d_boxview_sync(area, region);
}
ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
ED_view3d_camera_lock_autokey(v3d, rv3d, C, false, true);
ED_region_tag_redraw(region);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
}
/* viewdolly_invoke() copied this function, changes here may apply there */
static int viewzoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod;
const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
/* makes op->customdata */
viewops_data_alloc(C, op);
viewops_data_create(C,
op,
event,
(viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
(use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
vod = op->customdata;
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
/* if one or the other zoom position aren't set, set from event */
if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) {
RNA_int_set(op->ptr, "mx", event->x);
RNA_int_set(op->ptr, "my", event->y);
}
if (RNA_struct_property_is_set(op->ptr, "delta")) {
viewzoom_exec(C, op);
}
else {
if (ELEM(event->type, MOUSEZOOM, MOUSEPAN)) {
if (U.uiflag & USER_ZOOM_HORIZ) {
vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
}
else {
/* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->x -
event->prevx;
}
viewzoom_apply(vod,
&event->prevx,
USER_ZOOM_DOLLY,
(U.uiflag & USER_ZOOM_INVERT) != 0,
(use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)));
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
}
if (U.viewzoom == USER_ZOOM_CONTINUE) {
/* needs a timer to continue redrawing */
vod->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
vod->prev.time = PIL_check_seconds_timer();
}
/* add temp handler */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
return OPERATOR_FINISHED;
}
static void viewzoom_cancel(bContext *C, wmOperator *op)
{
viewops_data_free(C, op);
}
void VIEW3D_OT_zoom(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Zoom View";
ot->description = "Zoom in/out in the view";
ot->idname = "VIEW3D_OT_zoom";
/* api callbacks */
ot->invoke = viewzoom_invoke;
ot->exec = viewzoom_exec;
ot->modal = viewzoom_modal;
ot->poll = view3d_zoom_or_dolly_poll;
ot->cancel = viewzoom_cancel;
/* flags */
ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
/* properties */
view3d_operator_properties_common(
ot, V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Dolly Operator
*
* Like zoom but translates the view offset along the view direction
* which avoids #RegionView3D.dist approaching zero.
* \{ */
/* this is an exact copy of viewzoom_modal_keymap */
/* called in transform_ops.c, on each regeneration of keymaps */
void viewdolly_modal_keymap(wmKeyConfig *keyconf)
{
static const EnumPropertyItem modal_items[] = {
{VIEW_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
{VIEWROT_MODAL_SWITCH_ROTATE, "SWITCH_TO_ROTATE", 0, "Switch to Rotate"},
{VIEWROT_MODAL_SWITCH_MOVE, "SWITCH_TO_MOVE", 0, "Switch to Move"},
{0, NULL, 0, NULL, NULL},
};
wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Dolly Modal");
/* this function is called for each spacetype, only needs to add map once */
if (keymap && keymap->modal_items) {
return;
}
keymap = WM_modalkeymap_ensure(keyconf, "View3D Dolly Modal", modal_items);
/* disabled mode switching for now, can re-implement better, later on */
#if 0
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
#endif
/* assign map to operators */
WM_modalkeymap_assign(keymap, "VIEW3D_OT_dolly");
}
static bool viewdolly_offset_lock_check(bContext *C, wmOperator *op)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (ED_view3d_offset_lock_check(v3d, rv3d)) {
BKE_report(op->reports, RPT_WARNING, "Cannot dolly when the view offset is locked");
return true;
}
return false;
}
static void view_dolly_to_vector_3d(ARegion *region,
const float orig_ofs[3],
const float dvec[3],
float dfac)
{
RegionView3D *rv3d = region->regiondata;
madd_v3_v3v3fl(rv3d->ofs, orig_ofs, dvec, -(1.0f - dfac));
}
static void viewdolly_apply(ViewOpsData *vod, const int xy[2], const bool zoom_invert)
{
float zfac = 1.0;
{
float len1, len2;
if (U.uiflag & USER_ZOOM_HORIZ) {
len1 = (vod->region->winrct.xmax - xy[0]) + 5;
len2 = (vod->region->winrct.xmax - vod->init.event_xy[0]) + 5;
}
else {
len1 = (vod->region->winrct.ymax - xy[1]) + 5;
len2 = (vod->region->winrct.ymax - vod->init.event_xy[1]) + 5;
}
if (zoom_invert) {
SWAP(float, len1, len2);
}
zfac = 1.0f + ((len1 - len2) * 0.01f * vod->rv3d->dist);
}
if (zfac != 1.0f) {
view_dolly_to_vector_3d(vod->region, vod->init.ofs, vod->init.mousevec, zfac);
}
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
view3d_boxview_sync(vod->area, vod->region);
}
ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
ED_region_tag_redraw(vod->region);
}
static int viewdolly_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod = op->customdata;
short event_code = VIEW_PASS;
bool use_autokey = false;
int ret = OPERATOR_RUNNING_MODAL;
/* execute the events */
if (event->type == MOUSEMOVE) {
event_code = VIEW_APPLY;
}
else if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case VIEW_MODAL_CONFIRM:
event_code = VIEW_CONFIRM;
break;
case VIEWROT_MODAL_SWITCH_MOVE:
WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
event_code = VIEW_CONFIRM;
break;
case VIEWROT_MODAL_SWITCH_ROTATE:
WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
event_code = VIEW_CONFIRM;
break;
}
}
else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
event_code = VIEW_CONFIRM;
}
if (event_code == VIEW_APPLY) {
viewdolly_apply(vod, &event->x, (U.uiflag & USER_ZOOM_INVERT) != 0);
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
use_autokey = true;
}
}
else if (event_code == VIEW_CONFIRM) {
use_autokey = true;
ret = OPERATOR_FINISHED;
}
if (use_autokey) {
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, false, true);
}
if (ret & OPERATOR_FINISHED) {
viewops_data_free(C, op);
}
return ret;
}
static int viewdolly_exec(bContext *C, wmOperator *op)
{
View3D *v3d;
RegionView3D *rv3d;
ScrArea *area;
ARegion *region;
float mousevec[3];
const int delta = RNA_int_get(op->ptr, "delta");
if (op->customdata) {
ViewOpsData *vod = op->customdata;
area = vod->area;
region = vod->region;
copy_v3_v3(mousevec, vod->init.mousevec);
}
else {
area = CTX_wm_area(C);
region = CTX_wm_region(C);
negate_v3_v3(mousevec, ((RegionView3D *)region->regiondata)->viewinv[2]);
normalize_v3(mousevec);
}
v3d = area->spacedata.first;
rv3d = region->regiondata;
const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
/* overwrite the mouse vector with the view direction (zoom into the center) */
if ((use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) {
normalize_v3_v3(mousevec, rv3d->viewinv[2]);
negate_v3(mousevec);
}
view_dolly_to_vector_3d(region, rv3d->ofs, mousevec, delta < 0 ? 1.8f : 0.2f);
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
view3d_boxview_sync(area, region);
}
ED_view3d_camera_lock_sync(CTX_data_ensure_evaluated_depsgraph(C), v3d, rv3d);
ED_region_tag_redraw(region);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
}
/* copied from viewzoom_invoke(), changes here may apply there */
static int viewdolly_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod;
if (viewdolly_offset_lock_check(C, op)) {
return OPERATOR_CANCELLED;
}
/* makes op->customdata */
viewops_data_alloc(C, op);
vod = op->customdata;
/* poll should check but in some cases fails, see poll func for details */
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_LOCK_ROTATION) {
viewops_data_free(C, op);
return OPERATOR_PASS_THROUGH;
}
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
/* needs to run before 'viewops_data_create' so the backup 'rv3d->ofs' is correct */
/* switch from camera view when: */
if (vod->rv3d->persp != RV3D_PERSP) {
if (vod->rv3d->persp == RV3D_CAMOB) {
/* ignore rv3d->lpersp because dolly only makes sense in perspective mode */
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ED_view3d_persp_switch_from_camera(depsgraph, vod->v3d, vod->rv3d, RV3D_PERSP);
}
else {
vod->rv3d->persp = RV3D_PERSP;
}
ED_region_tag_redraw(vod->region);
}
const bool use_cursor_init = RNA_boolean_get(op->ptr, "use_cursor_init");
viewops_data_create(C,
op,
event,
(viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT) |
(use_cursor_init ? VIEWOPS_FLAG_USE_MOUSE_INIT : 0));
/* if one or the other zoom position aren't set, set from event */
if (!RNA_struct_property_is_set(op->ptr, "mx") || !RNA_struct_property_is_set(op->ptr, "my")) {
RNA_int_set(op->ptr, "mx", event->x);
RNA_int_set(op->ptr, "my", event->y);
}
if (RNA_struct_property_is_set(op->ptr, "delta")) {
viewdolly_exec(C, op);
}
else {
/* overwrite the mouse vector with the view direction (zoom into the center) */
if ((use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) {
negate_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]);
normalize_v3(vod->init.mousevec);
}
if (event->type == MOUSEZOOM) {
/* Bypass Zoom invert flag for track pads (pass false always) */
if (U.uiflag & USER_ZOOM_HORIZ) {
vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
}
else {
/* Set y move = x move as MOUSEZOOM uses only x axis to pass magnification value */
vod->init.event_xy[1] = vod->prev.event_xy[1] = vod->init.event_xy[1] + event->x -
event->prevx;
}
viewdolly_apply(vod, &event->prevx, (U.uiflag & USER_ZOOM_INVERT) == 0);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
}
/* add temp handler */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
return OPERATOR_FINISHED;
}
static void viewdolly_cancel(bContext *C, wmOperator *op)
{
viewops_data_free(C, op);
}
void VIEW3D_OT_dolly(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Dolly View";
ot->description = "Dolly in/out in the view";
ot->idname = "VIEW3D_OT_dolly";
/* api callbacks */
ot->invoke = viewdolly_invoke;
ot->exec = viewdolly_exec;
ot->modal = viewdolly_modal;
ot->poll = ED_operator_region_view3d_active;
ot->cancel = viewdolly_cancel;
/* flags */
ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
/* properties */
view3d_operator_properties_common(
ot, V3D_OP_PROP_DELTA | V3D_OP_PROP_MOUSE_CO | V3D_OP_PROP_USE_MOUSE_INIT);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View All Operator
*
* Move & Zoom the view to fit all of its contents.
* \{ */
static bool view3d_object_skip_minmax(const View3D *v3d,
const RegionView3D *rv3d,
const Object *ob,
const bool skip_camera,
bool *r_only_center)
{
BLI_assert(ob->id.orig_id == NULL);
*r_only_center = false;
if (skip_camera && (ob == v3d->camera)) {
return true;
}
if ((ob->type == OB_EMPTY) && (ob->empty_drawtype == OB_EMPTY_IMAGE) &&
!BKE_object_empty_image_frame_is_visible_in_view3d(ob, rv3d)) {
*r_only_center = true;
return false;
}
return false;
}
static void view3d_object_calc_minmax(Depsgraph *depsgraph,
Scene *scene,
Object *ob_eval,
const bool only_center,
float min[3],
float max[3])
{
/* Account for duplis. */
if (BKE_object_minmax_dupli(depsgraph, scene, ob_eval, min, max, false) == 0) {
/* Use if duplis aren't found. */
if (only_center) {
minmax_v3v3_v3(min, max, ob_eval->obmat[3]);
}
else {
BKE_object_minmax(ob_eval, min, max, false);
}
}
}
static void view3d_from_minmax(bContext *C,
View3D *v3d,
ARegion *region,
const float min[3],
const float max[3],
bool ok_dist,
const int smooth_viewtx)
{
RegionView3D *rv3d = region->regiondata;
float afm[3];
float size;
ED_view3d_smooth_view_force_finish(C, v3d, region);
/* SMOOTHVIEW */
float new_ofs[3];
float new_dist;
sub_v3_v3v3(afm, max, min);
size = max_fff(afm[0], afm[1], afm[2]);
if (ok_dist) {
char persp;
if (rv3d->is_persp) {
if (rv3d->persp == RV3D_CAMOB && ED_view3d_camera_lock_check(v3d, rv3d)) {
persp = RV3D_CAMOB;
}
else {
persp = RV3D_PERSP;
}
}
else { /* ortho */
if (size < 0.0001f) {
/* bounding box was a single point so do not zoom */
ok_dist = false;
}
else {
/* adjust zoom so it looks nicer */
persp = RV3D_ORTHO;
}
}
if (ok_dist) {
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
new_dist = ED_view3d_radius_to_dist(
v3d, region, depsgraph, persp, true, (size / 2) * VIEW3D_MARGIN);
if (rv3d->is_persp) {
/* don't zoom closer than the near clipping plane */
new_dist = max_ff(new_dist, v3d->clip_start * 1.5f);
}
}
}
mid_v3_v3v3(new_ofs, min, max);
negate_v3(new_ofs);
if (rv3d->persp == RV3D_CAMOB && !ED_view3d_camera_lock_check(v3d, rv3d)) {
rv3d->persp = RV3D_PERSP;
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.camera_old = v3d->camera,
.ofs = new_ofs,
.dist = ok_dist ? &new_dist : NULL,
});
}
else {
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.ofs = new_ofs,
.dist = ok_dist ? &new_dist : NULL,
});
}
/* Smooth-view does view-lock #RV3D_BOXVIEW copy. */
}
/**
* Same as #view3d_from_minmax but for all regions (except cameras).
*/
static void view3d_from_minmax_multi(bContext *C,
View3D *v3d,
const float min[3],
const float max[3],
const bool ok_dist,
const int smooth_viewtx)
{
ScrArea *area = CTX_wm_area(C);
ARegion *region;
for (region = area->regionbase.first; region; region = region->next) {
if (region->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = region->regiondata;
/* when using all regions, don't jump out of camera view,
* but _do_ allow locked cameras to be moved */
if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx);
}
}
}
}
static int view3d_all_exec(bContext *C, wmOperator *op)
{
ARegion *region = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
Scene *scene = CTX_data_scene(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
Base *base_eval;
const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
const bool skip_camera = (ED_view3d_camera_lock_check(v3d, region->regiondata) ||
/* any one of the regions may be locked */
(use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
const bool center = RNA_boolean_get(op->ptr, "center");
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
float min[3], max[3];
bool changed = false;
if (center) {
/* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
View3DCursor *cursor = &scene->cursor;
zero_v3(min);
zero_v3(max);
zero_v3(cursor->location);
float mat3[3][3];
unit_m3(mat3);
BKE_scene_cursor_mat3_to_rot(cursor, mat3, false);
}
else {
INIT_MINMAX(min, max);
}
for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) {
if (BASE_VISIBLE(v3d, base_eval)) {
bool only_center = false;
Object *ob = DEG_get_original_object(base_eval->object);
if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
continue;
}
view3d_object_calc_minmax(depsgraph, scene, base_eval->object, only_center, min, max);
changed = true;
}
}
if (center) {
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
WM_msg_publish_rna_prop(mbus, &scene->id, &scene->cursor, View3DCursor, location);
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
if (!changed) {
ED_region_tag_redraw(region);
/* TODO - should this be cancel?
* I think no, because we always move the cursor, with or without
* object, but in this case there is no change in the scene,
* only the cursor so I choice a ED_region_tag like
* view3d_smooth_view do for the center_cursor.
* See bug T22640.
*/
return OPERATOR_FINISHED;
}
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
/* This is an approximation, see function documentation for details. */
ED_view3d_clipping_clamp_minmax(rv3d, min, max);
}
if (use_all_regions) {
view3d_from_minmax_multi(C, v3d, min, max, true, smooth_viewtx);
}
else {
view3d_from_minmax(C, v3d, region, min, max, true, smooth_viewtx);
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_all(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Frame All";
ot->description = "View all objects in scene";
ot->idname = "VIEW3D_OT_view_all";
/* api callbacks */
ot->exec = view3d_all_exec;
ot->poll = ED_operator_region_view3d_active;
/* flags */
ot->flag = 0;
/* properties */
view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
RNA_def_boolean(ot->srna, "center", 0, "Center", "");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Frame Selected Operator
*
* Move & Zoom the view to fit selected contents.
* \{ */
static int viewselected_exec(bContext *C, wmOperator *op)
{
ARegion *region = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
Scene *scene = CTX_data_scene(C);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewLayer *view_layer_eval = DEG_get_evaluated_view_layer(depsgraph);
Object *ob_eval = OBACT(view_layer_eval);
Object *obedit = CTX_data_edit_object(C);
const bGPdata *gpd_eval = ob_eval && (ob_eval->type == OB_GPENCIL) ? ob_eval->data : NULL;
const bool is_gp_edit = gpd_eval ? GPENCIL_ANY_MODE(gpd_eval) : false;
const bool is_face_map = ((is_gp_edit == false) && region->gizmo_map &&
WM_gizmomap_is_any_selected(region->gizmo_map));
float min[3], max[3];
bool ok = false, ok_dist = true;
const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
const bool skip_camera = (ED_view3d_camera_lock_check(v3d, region->regiondata) ||
/* any one of the regions may be locked */
(use_all_regions && v3d->flag2 & V3D_LOCK_CAMERA));
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
INIT_MINMAX(min, max);
if (is_face_map) {
ob_eval = NULL;
}
if (ob_eval && (ob_eval->mode & OB_MODE_WEIGHT_PAINT)) {
/* hard-coded exception, we look for the one selected armature */
/* this is weak code this way, we should make a generic
* active/selection callback interface once... */
Base *base_eval;
for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) {
if (BASE_SELECTED_EDITABLE(v3d, base_eval)) {
if (base_eval->object->type == OB_ARMATURE) {
if (base_eval->object->mode & OB_MODE_POSE) {
break;
}
}
}
}
if (base_eval) {
ob_eval = base_eval->object;
}
}
if (is_gp_edit) {
CTX_DATA_BEGIN (C, bGPDstroke *, gps, editable_gpencil_strokes) {
/* we're only interested in selected points here... */
if ((gps->flag & GP_STROKE_SELECT) && (gps->flag & GP_STROKE_3DSPACE)) {
ok |= BKE_gpencil_stroke_minmax(gps, true, min, max);
}
}
CTX_DATA_END;
if ((ob_eval) && (ok)) {
mul_m4_v3(ob_eval->obmat, min);
mul_m4_v3(ob_eval->obmat, max);
}
}
else if (is_face_map) {
ok = WM_gizmomap_minmax(region->gizmo_map, true, true, min, max);
}
else if (obedit) {
/* only selected */
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer_eval, v3d, obedit->type, obedit->mode, ob_eval_iter) {
ok |= ED_view3d_minmax_verts(ob_eval_iter, min, max);
}
FOREACH_OBJECT_IN_MODE_END;
}
else if (ob_eval && (ob_eval->mode & OB_MODE_POSE)) {
FOREACH_OBJECT_IN_MODE_BEGIN (
view_layer_eval, v3d, ob_eval->type, ob_eval->mode, ob_eval_iter) {
ok |= BKE_pose_minmax(ob_eval_iter, min, max, true, true);
}
FOREACH_OBJECT_IN_MODE_END;
}
else if (BKE_paint_select_face_test(ob_eval)) {
ok = paintface_minmax(ob_eval, min, max);
}
else if (ob_eval && (ob_eval->mode & OB_MODE_PARTICLE_EDIT)) {
ok = PE_minmax(depsgraph, scene, CTX_data_view_layer(C), min, max);
}
else if (ob_eval && (ob_eval->mode & (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT |
OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
BKE_paint_stroke_get_average(scene, ob_eval, min);
copy_v3_v3(max, min);
ok = true;
ok_dist = 0; /* don't zoom */
}
else {
Base *base_eval;
for (base_eval = FIRSTBASE(view_layer_eval); base_eval; base_eval = base_eval->next) {
if (BASE_SELECTED(v3d, base_eval)) {
bool only_center = false;
Object *ob = DEG_get_original_object(base_eval->object);
if (view3d_object_skip_minmax(v3d, rv3d, ob, skip_camera, &only_center)) {
continue;
}
view3d_object_calc_minmax(depsgraph, scene, base_eval->object, only_center, min, max);
ok = 1;
}
}
}
if (ok == 0) {
return OPERATOR_FINISHED;
}
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
/* This is an approximation, see function documentation for details. */
ED_view3d_clipping_clamp_minmax(rv3d, min, max);
}
if (use_all_regions) {
view3d_from_minmax_multi(C, v3d, min, max, ok_dist, smooth_viewtx);
}
else {
view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx);
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_selected(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Frame Selected";
ot->description = "Move the view to the selection center";
ot->idname = "VIEW3D_OT_view_selected";
/* api callbacks */
ot->exec = viewselected_exec;
ot->poll = view3d_zoom_or_dolly_poll;
/* flags */
ot->flag = 0;
/* properties */
view3d_operator_properties_common(ot, V3D_OP_PROP_USE_ALL_REGIONS);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Lock Clear Operator
* \{ */
static int view_lock_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d = CTX_wm_view3d(C);
if (v3d) {
ED_view3d_lock_clear(v3d);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void VIEW3D_OT_view_lock_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "View Lock Clear";
ot->description = "Clear all view locking";
ot->idname = "VIEW3D_OT_view_lock_clear";
/* api callbacks */
ot->exec = view_lock_clear_exec;
ot->poll = ED_operator_region_view3d_active;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Lock to Active Operator
* \{ */
static int view_lock_to_active_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d = CTX_wm_view3d(C);
Object *obact = CTX_data_active_object(C);
if (v3d) {
ED_view3d_lock_clear(v3d);
v3d->ob_center = obact; /* can be NULL */
if (obact && obact->type == OB_ARMATURE) {
if (obact->mode & OB_MODE_POSE) {
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Object *obact_eval = DEG_get_evaluated_object(depsgraph, obact);
bPoseChannel *pcham_act = BKE_pose_channel_active(obact_eval);
if (pcham_act) {
BLI_strncpy(v3d->ob_center_bone, pcham_act->name, sizeof(v3d->ob_center_bone));
}
}
else {
EditBone *ebone_act = ((bArmature *)obact->data)->act_edbone;
if (ebone_act) {
BLI_strncpy(v3d->ob_center_bone, ebone_act->name, sizeof(v3d->ob_center_bone));
}
}
}
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void VIEW3D_OT_view_lock_to_active(wmOperatorType *ot)
{
/* identifiers */
ot->name = "View Lock to Active";
ot->description = "Lock the view to the active object/bone";
ot->idname = "VIEW3D_OT_view_lock_to_active";
/* api callbacks */
ot->exec = view_lock_to_active_exec;
ot->poll = ED_operator_region_view3d_active;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Center Cursor Operator
* \{ */
static int viewcenter_cursor_exec(bContext *C, wmOperator *op)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
Scene *scene = CTX_data_scene(C);
if (rv3d) {
ARegion *region = CTX_wm_region(C);
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
ED_view3d_smooth_view_force_finish(C, v3d, region);
/* non camera center */
float new_ofs[3];
negate_v3_v3(new_ofs, scene->cursor.location);
ED_view3d_smooth_view(
C, v3d, region, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs});
/* Smooth view does view-lock #RV3D_BOXVIEW copy. */
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_center_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Center View to Cursor";
ot->description = "Center the view so that the cursor is in the middle of the view";
ot->idname = "VIEW3D_OT_view_center_cursor";
/* api callbacks */
ot->exec = viewcenter_cursor_exec;
ot->poll = view3d_pan_poll;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Center Pick Operator
* \{ */
static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
ARegion *region = CTX_wm_region(C);
if (rv3d) {
struct Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
float new_ofs[3];
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
ED_view3d_smooth_view_force_finish(C, v3d, region);
view3d_operator_needs_opengl(C);
if (ED_view3d_autodist(depsgraph, region, v3d, event->mval, new_ofs, false, NULL)) {
/* pass */
}
else {
/* fallback to simple pan */
negate_v3_v3(new_ofs, rv3d->ofs);
ED_view3d_win_to_3d_int(v3d, region, new_ofs, event->mval, new_ofs);
}
negate_v3(new_ofs);
ED_view3d_smooth_view(
C, v3d, region, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs});
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_center_pick(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Center View to Mouse";
ot->description = "Center the view to the Z-depth position under the mouse cursor";
ot->idname = "VIEW3D_OT_view_center_pick";
/* api callbacks */
ot->invoke = viewcenter_pick_invoke;
ot->poll = view3d_pan_poll;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Frame Camera Bounds Operator
* \{ */
static int view3d_center_camera_exec(bContext *C, wmOperator *UNUSED(op))
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
float xfac, yfac;
float size[2];
View3D *v3d;
ARegion *region;
RegionView3D *rv3d;
/* no NULL check is needed, poll checks */
ED_view3d_context_user_region(C, &v3d, &region);
rv3d = region->regiondata;
rv3d->camdx = rv3d->camdy = 0.0f;
ED_view3d_calc_camera_border_size(scene, depsgraph, region, v3d, rv3d, size);
/* 4px is just a little room from the edge of the area */
xfac = (float)region->winx / (float)(size[0] + 4);
yfac = (float)region->winy / (float)(size[1] + 4);
rv3d->camzoom = BKE_screen_view3d_zoom_from_fac(min_ff(xfac, yfac));
CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_center_camera(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Frame Camera Bounds";
ot->description = "Center the camera view, resizing the view to fit its bounds";
ot->idname = "VIEW3D_OT_view_center_camera";
/* api callbacks */
ot->exec = view3d_center_camera_exec;
ot->poll = view3d_camera_user_poll;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Lock Center Operator
* \{ */
static int view3d_center_lock_exec(bContext *C, wmOperator *UNUSED(op))
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
zero_v2(rv3d->ofs_lock);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C));
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_center_lock(wmOperatorType *ot)
{
/* identifiers */
ot->name = "View Lock Center";
ot->description = "Center the view lock offset";
ot->idname = "VIEW3D_OT_view_center_lock";
/* api callbacks */
ot->exec = view3d_center_lock_exec;
ot->poll = view3d_lock_poll;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Set Render Border Operator
* \{ */
static int render_border_exec(bContext *C, wmOperator *op)
{
View3D *v3d = CTX_wm_view3d(C);
ARegion *region = CTX_wm_region(C);
RegionView3D *rv3d = ED_view3d_context_rv3d(C);
Scene *scene = CTX_data_scene(C);
rcti rect;
rctf vb, border;
/* get box select values using rna */
WM_operator_properties_border_to_rcti(op, &rect);
/* calculate range */
if (rv3d->persp == RV3D_CAMOB) {
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &vb, false);
}
else {
vb.xmin = 0;
vb.ymin = 0;
vb.xmax = region->winx;
vb.ymax = region->winy;
}
border.xmin = ((float)rect.xmin - vb.xmin) / BLI_rctf_size_x(&vb);
border.ymin = ((float)rect.ymin - vb.ymin) / BLI_rctf_size_y(&vb);
border.xmax = ((float)rect.xmax - vb.xmin) / BLI_rctf_size_x(&vb);
border.ymax = ((float)rect.ymax - vb.ymin) / BLI_rctf_size_y(&vb);
/* actually set border */
CLAMP(border.xmin, 0.0f, 1.0f);
CLAMP(border.ymin, 0.0f, 1.0f);
CLAMP(border.xmax, 0.0f, 1.0f);
CLAMP(border.ymax, 0.0f, 1.0f);
if (rv3d->persp == RV3D_CAMOB) {
scene->r.border = border;
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
}
else {
v3d->render_border = border;
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
}
/* drawing a border outside the camera view switches off border rendering */
if ((border.xmin == border.xmax || border.ymin == border.ymax)) {
if (rv3d->persp == RV3D_CAMOB) {
scene->r.mode &= ~R_BORDER;
}
else {
v3d->flag2 &= ~V3D_RENDER_BORDER;
}
}
else {
if (rv3d->persp == RV3D_CAMOB) {
scene->r.mode |= R_BORDER;
}
else {
v3d->flag2 |= V3D_RENDER_BORDER;
}
}
if (rv3d->persp == RV3D_CAMOB) {
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_render_border(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set Render Region";
ot->description = "Set the boundaries of the border render and enable border render";
ot->idname = "VIEW3D_OT_render_border";
/* api callbacks */
ot->invoke = WM_gesture_box_invoke;
ot->exec = render_border_exec;
ot->modal = WM_gesture_box_modal;
ot->cancel = WM_gesture_box_cancel;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
WM_operator_properties_border(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Clear Render Border Operator
* \{ */
static int clear_render_border_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = ED_view3d_context_rv3d(C);
Scene *scene = CTX_data_scene(C);
rctf *border = NULL;
if (rv3d->persp == RV3D_CAMOB) {
scene->r.mode &= ~R_BORDER;
border = &scene->r.border;
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
}
else {
v3d->flag2 &= ~V3D_RENDER_BORDER;
border = &v3d->render_border;
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL);
}
border->xmin = 0.0f;
border->ymin = 0.0f;
border->xmax = 1.0f;
border->ymax = 1.0f;
if (rv3d->persp == RV3D_CAMOB) {
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_clear_render_border(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Render Region";
ot->description = "Clear the boundaries of the border render and disable border render";
ot->idname = "VIEW3D_OT_clear_render_border";
/* api callbacks */
ot->exec = clear_render_border_exec;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Border Zoom Operator
* \{ */
static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
{
ARegion *region = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
/* Zooms in on a border drawn by the user */
rcti rect;
float dvec[3], vb[2], xscale, yscale;
float dist_range[2];
/* SMOOTHVIEW */
float new_dist;
float new_ofs[3];
/* ZBuffer depth vars */
float depth_close = FLT_MAX;
float cent[2], p[3];
/* note; otherwise opengl won't work */
view3d_operator_needs_opengl(C);
/* get box select values using rna */
WM_operator_properties_border_to_rcti(op, &rect);
/* check if zooming in/out view */
const bool zoom_in = !RNA_boolean_get(op->ptr, "zoom_out");
ED_view3d_dist_range_get(v3d, dist_range);
ED_view3d_depth_override(
CTX_data_ensure_evaluated_depsgraph(C), region, v3d, NULL, V3D_DEPTH_NO_GPENCIL, NULL);
{
/* avoid allocating the whole depth buffer */
ViewDepths depth_temp = {0};
/* avoid view3d_update_depths() for speed. */
view3d_depths_rect_create(region, &rect, &depth_temp);
/* find the closest Z pixel */
depth_close = view3d_depth_near(&depth_temp);
MEM_SAFE_FREE(depth_temp.depths);
}
/* Resize border to the same ratio as the window. */
{
const float region_aspect = (float)region->winx / (float)region->winy;
if (((float)BLI_rcti_size_x(&rect) / (float)BLI_rcti_size_y(&rect)) < region_aspect) {
BLI_rcti_resize_x(&rect, (int)(BLI_rcti_size_y(&rect) * region_aspect));
}
else {
BLI_rcti_resize_y(&rect, (int)(BLI_rcti_size_x(&rect) / region_aspect));
}
}
cent[0] = (((float)rect.xmin) + ((float)rect.xmax)) / 2;
cent[1] = (((float)rect.ymin) + ((float)rect.ymax)) / 2;
if (rv3d->is_persp) {
float p_corner[3];
/* no depths to use, we cant do anything! */
if (depth_close == FLT_MAX) {
BKE_report(op->reports, RPT_ERROR, "Depth too large");
return OPERATOR_CANCELLED;
}
/* convert border to 3d coordinates */
if ((!ED_view3d_unproject_v3(region, cent[0], cent[1], depth_close, p)) ||
(!ED_view3d_unproject_v3(region, rect.xmin, rect.ymin, depth_close, p_corner))) {
return OPERATOR_CANCELLED;
}
sub_v3_v3v3(dvec, p, p_corner);
negate_v3_v3(new_ofs, p);
new_dist = len_v3(dvec);
/* Account for the lens, without this a narrow lens zooms in too close. */
new_dist *= (v3d->lens / DEFAULT_SENSOR_WIDTH);
/* ignore dist_range min */
dist_range[0] = v3d->clip_start * 1.5f;
}
else { /* orthographic */
/* find the current window width and height */
vb[0] = region->winx;
vb[1] = region->winy;
new_dist = rv3d->dist;
/* convert the drawn rectangle into 3d space */
if (depth_close != FLT_MAX &&
ED_view3d_unproject_v3(region, cent[0], cent[1], depth_close, p)) {
negate_v3_v3(new_ofs, p);
}
else {
float mval_f[2];
float zfac;
/* We can't use the depth, fallback to the old way that doesn't set the center depth */
copy_v3_v3(new_ofs, rv3d->ofs);
{
float tvec[3];
negate_v3_v3(tvec, new_ofs);
zfac = ED_view3d_calc_zfac(rv3d, tvec, NULL);
}
mval_f[0] = (rect.xmin + rect.xmax - vb[0]) / 2.0f;
mval_f[1] = (rect.ymin + rect.ymax - vb[1]) / 2.0f;
ED_view3d_win_to_delta(region, mval_f, dvec, zfac);
/* center the view to the center of the rectangle */
sub_v3_v3(new_ofs, dvec);
}
/* work out the ratios, so that everything selected fits when we zoom */
xscale = (BLI_rcti_size_x(&rect) / vb[0]);
yscale = (BLI_rcti_size_y(&rect) / vb[1]);
new_dist *= max_ff(xscale, yscale);
}
if (!zoom_in) {
sub_v3_v3v3(dvec, new_ofs, rv3d->ofs);
new_dist = rv3d->dist * (rv3d->dist / new_dist);
add_v3_v3v3(new_ofs, rv3d->ofs, dvec);
}
/* clamp after because we may have been zooming out */
CLAMP(new_dist, dist_range[0], dist_range[1]);
/* TODO(campbell): 'is_camera_lock' not currently working well. */
const bool is_camera_lock = ED_view3d_camera_lock_check(v3d, rv3d);
if ((rv3d->persp == RV3D_CAMOB) && (is_camera_lock == false)) {
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ED_view3d_persp_switch_from_camera(depsgraph, v3d, rv3d, RV3D_PERSP);
}
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.ofs = new_ofs,
.dist = &new_dist,
});
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
view3d_boxview_sync(CTX_wm_area(C), region);
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_zoom_border(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Zoom to Border";
ot->description = "Zoom in the view to the nearest object contained in the border";
ot->idname = "VIEW3D_OT_zoom_border";
/* api callbacks */
ot->invoke = WM_gesture_box_invoke;
ot->exec = view3d_zoom_border_exec;
ot->modal = WM_gesture_box_modal;
ot->cancel = WM_gesture_box_cancel;
ot->poll = view3d_zoom_or_dolly_poll;
/* flags */
ot->flag = 0;
/* properties */
WM_operator_properties_gesture_box_zoom(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Set Camera Zoom 1:1 Operator
*
* Sets the view to 1:1 camera/render-pixel.
* \{ */
static void view3d_set_1_to_1_viewborder(Scene *scene,
Depsgraph *depsgraph,
ARegion *region,
View3D *v3d)
{
RegionView3D *rv3d = region->regiondata;
float size[2];
int im_width = (scene->r.size * scene->r.xsch) / 100;
ED_view3d_calc_camera_border_size(scene, depsgraph, region, v3d, rv3d, size);
rv3d->camzoom = BKE_screen_view3d_zoom_from_fac((float)im_width / size[0]);
CLAMP(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
}
static int view3d_zoom_1_to_1_camera_exec(bContext *C, wmOperator *UNUSED(op))
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d;
ARegion *region;
/* no NULL check is needed, poll checks */
ED_view3d_context_user_region(C, &v3d, &region);
view3d_set_1_to_1_viewborder(scene, depsgraph, region, v3d);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_zoom_camera_1_to_1(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Zoom Camera 1:1";
ot->description = "Match the camera to 1:1 to the render output";
ot->idname = "VIEW3D_OT_zoom_camera_1_to_1";
/* api callbacks */
ot->exec = view3d_zoom_1_to_1_camera_exec;
ot->poll = view3d_camera_user_poll;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Axis Operator
* \{ */
static const EnumPropertyItem prop_view_items[] = {
{RV3D_VIEW_LEFT, "LEFT", ICON_TRIA_LEFT, "Left", "View from the left"},
{RV3D_VIEW_RIGHT, "RIGHT", ICON_TRIA_RIGHT, "Right", "View from the right"},
{RV3D_VIEW_BOTTOM, "BOTTOM", ICON_TRIA_DOWN, "Bottom", "View from the bottom"},
{RV3D_VIEW_TOP, "TOP", ICON_TRIA_UP, "Top", "View from the top"},
{RV3D_VIEW_FRONT, "FRONT", 0, "Front", "View from the front"},
{RV3D_VIEW_BACK, "BACK", 0, "Back", "View from the back"},
{0, NULL, 0, NULL, NULL},
};
/* would like to make this a generic function - outside of transform */
/**
* \param align_to_quat: When not NULL, set the axis relative to this rotation.
*/
static void axis_set_view(bContext *C,
View3D *v3d,
ARegion *region,
const float quat_[4],
char view,
char view_axis_roll,
int perspo,
const float *align_to_quat,
const int smooth_viewtx)
{
RegionView3D *rv3d = region->regiondata; /* no NULL check is needed, poll checks */
float quat[4];
const short orig_persp = rv3d->persp;
normalize_qt_qt(quat, quat_);
if (align_to_quat) {
mul_qt_qtqt(quat, quat, align_to_quat);
rv3d->view = view = RV3D_VIEW_USER;
rv3d->view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
}
if (align_to_quat == NULL) {
rv3d->view = view;
rv3d->view_axis_roll = view_axis_roll;
}
if (RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) {
ED_region_tag_redraw(region);
return;
}
if (U.uiflag & USER_AUTOPERSP) {
rv3d->persp = RV3D_VIEW_IS_AXIS(view) ? RV3D_ORTHO : perspo;
}
else if (rv3d->persp == RV3D_CAMOB) {
rv3d->persp = perspo;
}
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
/* to camera */
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.camera_old = v3d->camera,
.ofs = rv3d->ofs,
.quat = quat,
});
}
else if (orig_persp == RV3D_CAMOB && v3d->camera) {
/* from camera */
float ofs[3], dist;
copy_v3_v3(ofs, rv3d->ofs);
dist = rv3d->dist;
/* so we animate _from_ the camera location */
Object *camera_eval = DEG_get_evaluated_object(CTX_data_ensure_evaluated_depsgraph(C),
v3d->camera);
ED_view3d_from_object(camera_eval, rv3d->ofs, NULL, &rv3d->dist, NULL);
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.camera_old = camera_eval,
.ofs = ofs,
.quat = quat,
.dist = &dist,
});
}
else {
/* rotate around selection */
const float *dyn_ofs_pt = NULL;
float dyn_ofs[3];
if (U.uiflag & USER_ORBIT_SELECTION) {
if (view3d_orbit_calc_center(C, dyn_ofs)) {
negate_v3(dyn_ofs);
dyn_ofs_pt = dyn_ofs;
}
}
/* no camera involved */
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.quat = quat,
.dyn_ofs = dyn_ofs_pt,
});
}
}
static int view_axis_exec(bContext *C, wmOperator *op)
{
View3D *v3d;
ARegion *region;
RegionView3D *rv3d;
static int perspo = RV3D_PERSP;
int viewnum;
int view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
/* no NULL check is needed, poll checks */
ED_view3d_context_user_region(C, &v3d, &region);
rv3d = region->regiondata;
ED_view3d_smooth_view_force_finish(C, v3d, region);
viewnum = RNA_enum_get(op->ptr, "type");
float align_quat_buf[4];
float *align_quat = NULL;
if (RNA_boolean_get(op->ptr, "align_active")) {
/* align to active object */
Object *obact = CTX_data_active_object(C);
if (obact != NULL) {
float twmat[3][3];
Object *obedit = CTX_data_edit_object(C);
/* same as transform gizmo when normal is set */
ED_getTransformOrientationMatrix(C, obact, obedit, V3D_AROUND_ACTIVE, twmat);
align_quat = align_quat_buf;
mat3_to_quat(align_quat, twmat);
invert_qt_normalized(align_quat);
}
}
if (RNA_boolean_get(op->ptr, "relative")) {
float quat_rotate[4];
float quat_test[4];
if (viewnum == RV3D_VIEW_LEFT) {
axis_angle_to_quat(quat_rotate, rv3d->viewinv[1], -M_PI / 2.0f);
}
else if (viewnum == RV3D_VIEW_RIGHT) {
axis_angle_to_quat(quat_rotate, rv3d->viewinv[1], M_PI / 2.0f);
}
else if (viewnum == RV3D_VIEW_TOP) {
axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], -M_PI / 2.0f);
}
else if (viewnum == RV3D_VIEW_BOTTOM) {
axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], M_PI / 2.0f);
}
else if (viewnum == RV3D_VIEW_FRONT) {
unit_qt(quat_rotate);
}
else if (viewnum == RV3D_VIEW_BACK) {
axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], M_PI);
}
else {
BLI_assert(0);
}
mul_qt_qtqt(quat_test, rv3d->viewquat, quat_rotate);
float angle_best = FLT_MAX;
int view_best = -1;
int view_axis_roll_best = -1;
for (int i = RV3D_VIEW_FRONT; i <= RV3D_VIEW_BOTTOM; i++) {
for (int j = RV3D_VIEW_AXIS_ROLL_0; j <= RV3D_VIEW_AXIS_ROLL_270; j++) {
float quat_axis[4];
ED_view3d_quat_from_axis_view(i, j, quat_axis);
if (align_quat) {
mul_qt_qtqt(quat_axis, quat_axis, align_quat);
}
const float angle_test = fabsf(angle_signed_qtqt(quat_axis, quat_test));
if (angle_best > angle_test) {
angle_best = angle_test;
view_best = i;
view_axis_roll_best = j;
}
}
}
if (view_best == -1) {
view_best = RV3D_VIEW_FRONT;
view_axis_roll_best = RV3D_VIEW_AXIS_ROLL_0;
}
/* Disallow non-upright views in turn-table modes,
* it's too difficult to navigate out of them. */
if ((U.flag & USER_TRACKBALL) == 0) {
if (!ELEM(view_best, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) {
view_axis_roll_best = RV3D_VIEW_AXIS_ROLL_0;
}
}
viewnum = view_best;
view_axis_roll = view_axis_roll_best;
}
/* Use this to test if we started out with a camera */
const int nextperspo = (rv3d->persp == RV3D_CAMOB) ? rv3d->lpersp : perspo;
float quat[4];
ED_view3d_quat_from_axis_view(viewnum, view_axis_roll, quat);
axis_set_view(
C, v3d, region, quat, viewnum, view_axis_roll, nextperspo, align_quat, smooth_viewtx);
perspo = rv3d->persp;
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_axis(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "View Axis";
ot->description = "Use a preset viewpoint";
ot->idname = "VIEW3D_OT_view_axis";
/* api callbacks */
ot->exec = view_axis_exec;
ot->poll = ED_operator_rv3d_user_region_poll;
/* flags */
ot->flag = 0;
ot->prop = RNA_def_enum(ot->srna, "type", prop_view_items, 0, "View", "Preset viewpoint to use");
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(
ot->srna, "align_active", 0, "Align Active", "Align to the active object's axis");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(
ot->srna, "relative", 0, "Relative", "Rotate relative to the current orientation");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Camera Operator
* \{ */
static int view_camera_exec(bContext *C, wmOperator *op)
{
View3D *v3d;
ARegion *region;
RegionView3D *rv3d;
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
/* no NULL check is needed, poll checks */
ED_view3d_context_user_region(C, &v3d, &region);
rv3d = region->regiondata;
ED_view3d_smooth_view_force_finish(C, v3d, region);
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM) == 0) {
ViewLayer *view_layer = CTX_data_view_layer(C);
Scene *scene = CTX_data_scene(C);
if (rv3d->persp != RV3D_CAMOB) {
Object *ob = OBACT(view_layer);
if (!rv3d->smooth_timer) {
/* store settings of current view before allowing overwriting with camera view
* only if we're not currently in a view transition */
ED_view3d_lastview_store(rv3d);
}
/* first get the default camera for the view lock type */
if (v3d->scenelock) {
/* sets the camera view if available */
v3d->camera = scene->camera;
}
else {
/* use scene camera if one is not set (even though we're unlocked) */
if (v3d->camera == NULL) {
v3d->camera = scene->camera;
}
}
/* if the camera isn't found, check a number of options */
if (v3d->camera == NULL && ob && ob->type == OB_CAMERA) {
v3d->camera = ob;
}
if (v3d->camera == NULL) {
v3d->camera = BKE_view_layer_camera_find(view_layer);
}
/* couldn't find any useful camera, bail out */
if (v3d->camera == NULL) {
return OPERATOR_CANCELLED;
}
/* important these don't get out of sync for locked scenes */
if (v3d->scenelock && scene->camera != v3d->camera) {
scene->camera = v3d->camera;
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
/* finally do snazzy view zooming */
rv3d->persp = RV3D_CAMOB;
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.camera = v3d->camera,
.ofs = rv3d->ofs,
.quat = rv3d->viewquat,
.dist = &rv3d->dist,
.lens = &v3d->lens,
});
}
else {
/* return to settings of last view */
/* does view3d_smooth_view too */
axis_set_view(C,
v3d,
region,
rv3d->lviewquat,
rv3d->lview,
rv3d->lview_axis_roll,
rv3d->lpersp,
NULL,
smooth_viewtx);
}
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_camera(wmOperatorType *ot)
{
/* identifiers */
ot->name = "View Camera";
ot->description = "Toggle the camera view";
ot->idname = "VIEW3D_OT_view_camera";
/* api callbacks */
ot->exec = view_camera_exec;
ot->poll = ED_operator_rv3d_user_region_poll;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Orbit Operator
*
* Rotate (orbit) in incremental steps. For interactive orbit see #VIEW3D_OT_rotate.
* \{ */
enum {
V3D_VIEW_STEPLEFT = 1,
V3D_VIEW_STEPRIGHT,
V3D_VIEW_STEPDOWN,
V3D_VIEW_STEPUP,
};
static const EnumPropertyItem prop_view_orbit_items[] = {
{V3D_VIEW_STEPLEFT, "ORBITLEFT", 0, "Orbit Left", "Orbit the view around to the left"},
{V3D_VIEW_STEPRIGHT, "ORBITRIGHT", 0, "Orbit Right", "Orbit the view around to the right"},
{V3D_VIEW_STEPUP, "ORBITUP", 0, "Orbit Up", "Orbit the view up"},
{V3D_VIEW_STEPDOWN, "ORBITDOWN", 0, "Orbit Down", "Orbit the view down"},
{0, NULL, 0, NULL, NULL},
};
static int vieworbit_exec(bContext *C, wmOperator *op)
{
View3D *v3d;
ARegion *region;
RegionView3D *rv3d;
int orbitdir;
char view_opposite;
PropertyRNA *prop_angle = RNA_struct_find_property(op->ptr, "angle");
float angle = RNA_property_is_set(op->ptr, prop_angle) ?
RNA_property_float_get(op->ptr, prop_angle) :
DEG2RADF(U.pad_rot_angle);
/* no NULL check is needed, poll checks */
v3d = CTX_wm_view3d(C);
region = CTX_wm_region(C);
rv3d = region->regiondata;
/* support for switching to the opposite view (even when in locked views) */
view_opposite = (fabsf(angle) == (float)M_PI) ? ED_view3d_axis_view_opposite(rv3d->view) :
RV3D_VIEW_USER;
orbitdir = RNA_enum_get(op->ptr, "type");
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) && (view_opposite == RV3D_VIEW_USER)) {
/* no NULL check is needed, poll checks */
ED_view3d_context_user_region(C, &v3d, &region);
rv3d = region->regiondata;
}
ED_view3d_smooth_view_force_finish(C, v3d, region);
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0 || (view_opposite != RV3D_VIEW_USER)) {
if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
float quat_mul[4];
float quat_new[4];
if (view_opposite == RV3D_VIEW_USER) {
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ED_view3d_persp_ensure(depsgraph, v3d, region);
}
if (ELEM(orbitdir, V3D_VIEW_STEPLEFT, V3D_VIEW_STEPRIGHT)) {
if (orbitdir == V3D_VIEW_STEPRIGHT) {
angle = -angle;
}
/* z-axis */
axis_angle_to_quat_single(quat_mul, 'Z', angle);
}
else {
if (orbitdir == V3D_VIEW_STEPDOWN) {
angle = -angle;
}
/* horizontal axis */
axis_angle_to_quat(quat_mul, rv3d->viewinv[0], angle);
}
mul_qt_qtqt(quat_new, rv3d->viewquat, quat_mul);
/* avoid precision loss over time */
normalize_qt(quat_new);
if (view_opposite != RV3D_VIEW_USER) {
rv3d->view = view_opposite;
/* avoid float in-precision, just get a new orientation */
ED_view3d_quat_from_axis_view(view_opposite, rv3d->view_axis_roll, quat_new);
}
else {
rv3d->view = RV3D_VIEW_USER;
}
float dyn_ofs[3], *dyn_ofs_pt = NULL;
if (U.uiflag & USER_ORBIT_SELECTION) {
if (view3d_orbit_calc_center(C, dyn_ofs)) {
negate_v3(dyn_ofs);
dyn_ofs_pt = dyn_ofs;
}
}
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.quat = quat_new,
.dyn_ofs = dyn_ofs_pt,
});
return OPERATOR_FINISHED;
}
}
return OPERATOR_CANCELLED;
}
void VIEW3D_OT_view_orbit(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "View Orbit";
ot->description = "Orbit the view";
ot->idname = "VIEW3D_OT_view_orbit";
/* api callbacks */
ot->exec = vieworbit_exec;
ot->poll = ED_operator_rv3d_user_region_poll;
/* flags */
ot->flag = 0;
/* properties */
prop = RNA_def_float(ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
ot->prop = RNA_def_enum(
ot->srna, "type", prop_view_orbit_items, 0, "Orbit", "Direction of View Orbit");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Roll Operator
* \{ */
static void view_roll_angle(
ARegion *region, float quat[4], const float orig_quat[4], const float dvec[3], float angle)
{
RegionView3D *rv3d = region->regiondata;
float quat_mul[4];
/* camera axis */
axis_angle_normalized_to_quat(quat_mul, dvec, angle);
mul_qt_qtqt(quat, orig_quat, quat_mul);
/* avoid precision loss over time */
normalize_qt(quat);
rv3d->view = RV3D_VIEW_USER;
}
static void viewroll_apply(ViewOpsData *vod, int x, int UNUSED(y))
{
float angle = 0.0;
{
float len1, len2, tot;
tot = vod->region->winrct.xmax - vod->region->winrct.xmin;
len1 = (vod->region->winrct.xmax - x) / tot;
len2 = (vod->region->winrct.xmax - vod->init.event_xy[0]) / tot;
angle = (len1 - len2) * (float)M_PI * 4.0f;
}
if (angle != 0.0f) {
view_roll_angle(vod->region, vod->rv3d->viewquat, vod->init.quat, vod->init.mousevec, angle);
}
if (vod->use_dyn_ofs) {
view3d_orbit_apply_dyn_ofs(
vod->rv3d->ofs, vod->init.ofs, vod->init.quat, vod->rv3d->viewquat, vod->dyn_ofs);
}
if (RV3D_LOCK_FLAGS(vod->rv3d) & RV3D_BOXVIEW) {
view3d_boxview_sync(vod->area, vod->region);
}
ED_view3d_camera_lock_sync(vod->depsgraph, vod->v3d, vod->rv3d);
ED_region_tag_redraw(vod->region);
}
static int viewroll_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod = op->customdata;
short event_code = VIEW_PASS;
bool use_autokey = false;
int ret = OPERATOR_RUNNING_MODAL;
/* execute the events */
if (event->type == MOUSEMOVE) {
event_code = VIEW_APPLY;
}
else if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case VIEW_MODAL_CONFIRM:
event_code = VIEW_CONFIRM;
break;
case VIEWROT_MODAL_SWITCH_MOVE:
WM_operator_name_call(C, "VIEW3D_OT_move", WM_OP_INVOKE_DEFAULT, NULL);
event_code = VIEW_CONFIRM;
break;
case VIEWROT_MODAL_SWITCH_ROTATE:
WM_operator_name_call(C, "VIEW3D_OT_rotate", WM_OP_INVOKE_DEFAULT, NULL);
event_code = VIEW_CONFIRM;
break;
}
}
else if (event->type == vod->init.event_type && event->val == KM_RELEASE) {
event_code = VIEW_CONFIRM;
}
if (event_code == VIEW_APPLY) {
viewroll_apply(vod, event->x, event->y);
if (ED_screen_animation_playing(CTX_wm_manager(C))) {
use_autokey = true;
}
}
else if (event_code == VIEW_CONFIRM) {
use_autokey = true;
ret = OPERATOR_FINISHED;
}
if (use_autokey) {
ED_view3d_camera_lock_autokey(vod->v3d, vod->rv3d, C, true, false);
}
if (ret & OPERATOR_FINISHED) {
viewops_data_free(C, op);
}
return ret;
}
static const EnumPropertyItem prop_view_roll_items[] = {
{0, "ANGLE", 0, "Roll Angle", "Roll the view using an angle value"},
{V3D_VIEW_STEPLEFT, "LEFT", 0, "Roll Left", "Roll the view around to the left"},
{V3D_VIEW_STEPRIGHT, "RIGHT", 0, "Roll Right", "Roll the view around to the right"},
{0, NULL, 0, NULL, NULL},
};
static int viewroll_exec(bContext *C, wmOperator *op)
{
View3D *v3d;
RegionView3D *rv3d;
ARegion *region;
if (op->customdata) {
ViewOpsData *vod = op->customdata;
region = vod->region;
v3d = vod->v3d;
}
else {
ED_view3d_context_user_region(C, &v3d, &region);
}
rv3d = region->regiondata;
if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
ED_view3d_smooth_view_force_finish(C, v3d, region);
int type = RNA_enum_get(op->ptr, "type");
float angle = (type == 0) ? RNA_float_get(op->ptr, "angle") : DEG2RADF(U.pad_rot_angle);
float mousevec[3];
float quat_new[4];
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
if (type == V3D_VIEW_STEPLEFT) {
angle = -angle;
}
normalize_v3_v3(mousevec, rv3d->viewinv[2]);
negate_v3(mousevec);
view_roll_angle(region, quat_new, rv3d->viewquat, mousevec, angle);
const float *dyn_ofs_pt = NULL;
float dyn_ofs[3];
if (U.uiflag & USER_ORBIT_SELECTION) {
if (view3d_orbit_calc_center(C, dyn_ofs)) {
negate_v3(dyn_ofs);
dyn_ofs_pt = dyn_ofs;
}
}
ED_view3d_smooth_view(C,
v3d,
region,
smooth_viewtx,
&(const V3D_SmoothParams){
.quat = quat_new,
.dyn_ofs = dyn_ofs_pt,
});
viewops_data_free(C, op);
return OPERATOR_FINISHED;
}
viewops_data_free(C, op);
return OPERATOR_CANCELLED;
}
static int viewroll_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewOpsData *vod;
bool use_angle = RNA_enum_get(op->ptr, "type") != 0;
if (use_angle || RNA_struct_property_is_set(op->ptr, "angle")) {
viewroll_exec(C, op);
}
else {
/* makes op->customdata */
viewops_data_alloc(C, op);
viewops_data_create(C, op, event, viewops_flag_from_prefs());
vod = op->customdata;
ED_view3d_smooth_view_force_finish(C, vod->v3d, vod->region);
/* overwrite the mouse vector with the view direction */
normalize_v3_v3(vod->init.mousevec, vod->rv3d->viewinv[2]);
negate_v3(vod->init.mousevec);
if (event->type == MOUSEROTATE) {
vod->init.event_xy[0] = vod->prev.event_xy[0] = event->x;
viewroll_apply(vod, event->prevx, event->prevy);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
}
/* add temp handler */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
return OPERATOR_FINISHED;
}
static void viewroll_cancel(bContext *C, wmOperator *op)
{
viewops_data_free(C, op);
}
void VIEW3D_OT_view_roll(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "View Roll";
ot->description = "Roll the view";
ot->idname = "VIEW3D_OT_view_roll";
/* api callbacks */
ot->invoke = viewroll_invoke;
ot->exec = viewroll_exec;
ot->modal = viewroll_modal;
ot->poll = ED_operator_rv3d_user_region_poll;
ot->cancel = viewroll_cancel;
/* flags */
ot->flag = 0;
/* properties */
ot->prop = prop = RNA_def_float(
ot->srna, "angle", 0, -FLT_MAX, FLT_MAX, "Roll", "", -FLT_MAX, FLT_MAX);
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_enum(ot->srna,
"type",
prop_view_roll_items,
0,
"Roll Angle Source",
"How roll angle is calculated");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
enum {
V3D_VIEW_PANLEFT = 1,
V3D_VIEW_PANRIGHT,
V3D_VIEW_PANDOWN,
V3D_VIEW_PANUP,
};
static const EnumPropertyItem prop_view_pan_items[] = {
{V3D_VIEW_PANLEFT, "PANLEFT", 0, "Pan Left", "Pan the view to the left"},
{V3D_VIEW_PANRIGHT, "PANRIGHT", 0, "Pan Right", "Pan the view to the right"},
{V3D_VIEW_PANUP, "PANUP", 0, "Pan Up", "Pan the view up"},
{V3D_VIEW_PANDOWN, "PANDOWN", 0, "Pan Down", "Pan the view down"},
{0, NULL, 0, NULL, NULL},
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Pan Operator
*
* Move (pan) in incremental steps. For interactive pan see #VIEW3D_OT_move.
* \{ */
static int viewpan_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
int x = 0, y = 0;
int pandir = RNA_enum_get(op->ptr, "type");
if (pandir == V3D_VIEW_PANRIGHT) {
x = -32;
}
else if (pandir == V3D_VIEW_PANLEFT) {
x = 32;
}
else if (pandir == V3D_VIEW_PANUP) {
y = -25;
}
else if (pandir == V3D_VIEW_PANDOWN) {
y = 25;
}
viewops_data_alloc(C, op);
viewops_data_create(C, op, event, (viewops_flag_from_prefs() & ~VIEWOPS_FLAG_ORBIT_SELECT));
ViewOpsData *vod = op->customdata;
viewmove_apply(vod, vod->prev.event_xy[0] + x, vod->prev.event_xy[1] + y);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_pan(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Pan View Direction";
ot->description = "Pan the view in a given direction";
ot->idname = "VIEW3D_OT_view_pan";
/* api callbacks */
ot->invoke = viewpan_invoke;
ot->poll = view3d_pan_poll;
/* flags */
ot->flag = 0;
/* Properties */
ot->prop = RNA_def_enum(
ot->srna, "type", prop_view_pan_items, 0, "Pan", "Direction of View Pan");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Toggle Perspective/Orthographic Operator
* \{ */
static int viewpersportho_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d_dummy;
ARegion *region;
RegionView3D *rv3d;
/* no NULL check is needed, poll checks */
ED_view3d_context_user_region(C, &v3d_dummy, &region);
rv3d = region->regiondata;
/* Could add a separate lock flag for locking persp. */
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM) == 0) {
if (rv3d->persp != RV3D_ORTHO) {
rv3d->persp = RV3D_ORTHO;
}
else {
rv3d->persp = RV3D_PERSP;
}
ED_region_tag_redraw(region);
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_view_persportho(wmOperatorType *ot)
{
/* identifiers */
ot->name = "View Perspective/Orthographic";
ot->description = "Switch the current view from perspective/orthographic projection";
ot->idname = "VIEW3D_OT_view_persportho";
/* api callbacks */
ot->exec = viewpersportho_exec;
ot->poll = ED_operator_rv3d_user_region_poll;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Navigate Operator
*
* Wraps walk/fly modes.
* \{ */
static int view3d_navigate_invoke(bContext *C,
wmOperator *UNUSED(op),
const wmEvent *UNUSED(event))
{
eViewNavigation_Method mode = U.navigation_mode;
switch (mode) {
case VIEW_NAVIGATION_FLY:
WM_operator_name_call(C, "VIEW3D_OT_fly", WM_OP_INVOKE_DEFAULT, NULL);
break;
case VIEW_NAVIGATION_WALK:
default:
WM_operator_name_call(C, "VIEW3D_OT_walk", WM_OP_INVOKE_DEFAULT, NULL);
break;
}
return OPERATOR_FINISHED;
}
void VIEW3D_OT_navigate(wmOperatorType *ot)
{
/* identifiers */
ot->name = "View Navigation (Walk/Fly)";
ot->description =
"Interactively navigate around the scene (uses the mode (walk/fly) preference)";
ot->idname = "VIEW3D_OT_navigate";
/* api callbacks */
ot->invoke = view3d_navigate_invoke;
ot->poll = ED_operator_view3d_active;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Background Image Add Operator
* \{ */
static Camera *background_image_camera_from_context(bContext *C)
{
/* Needed to support drag-and-drop & camera buttons context. */
View3D *v3d = CTX_wm_view3d(C);
if (v3d != NULL) {
if (v3d->camera && v3d->camera->data && v3d->camera->type == OB_CAMERA) {
return v3d->camera->data;
}
return NULL;
}
return CTX_data_pointer_get_type(C, "camera", &RNA_Camera).data;
}
static int background_image_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Camera *cam = background_image_camera_from_context(C);
BKE_camera_background_image_new(cam);
return OPERATOR_FINISHED;
}
static int background_image_add_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
Camera *cam = background_image_camera_from_context(C);
Image *ima;
CameraBGImage *bgpic;
ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM);
/* may be NULL, continue anyway */
bgpic = BKE_camera_background_image_new(cam);
bgpic->ima = ima;
cam->flag |= CAM_SHOW_BG_IMAGE;
WM_event_add_notifier(C, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam);
DEG_id_tag_update(&cam->id, ID_RECALC_COPY_ON_WRITE);
return OPERATOR_FINISHED;
}
static bool background_image_add_poll(bContext *C)
{
return background_image_camera_from_context(C) != NULL;
}
void VIEW3D_OT_background_image_add(wmOperatorType *ot)
{
/* identifiers */
/* note: having key shortcut here is bad practice,
* but for now keep because this displays when dragging an image over the 3D viewport */
ot->name = "Add Background Image";
ot->description = "Add a new background image";
ot->idname = "VIEW3D_OT_background_image_add";
/* api callbacks */
ot->invoke = background_image_add_invoke;
ot->exec = background_image_add_exec;
ot->poll = background_image_add_poll;
/* flags */
ot->flag = OPTYPE_UNDO;
/* properties */
RNA_def_string(ot->srna, "name", "Image", MAX_ID_NAME - 2, "Name", "Image name to assign");
WM_operator_properties_filesel(ot,
FILE_TYPE_FOLDER | FILE_TYPE_IMAGE | FILE_TYPE_MOVIE,
FILE_SPECIAL,
FILE_OPENFILE,
WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH,
FILE_DEFAULTDISPLAY,
FILE_SORT_DEFAULT);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Background Image Remove Operator
* \{ */
static int background_image_remove_exec(bContext *C, wmOperator *op)
{
Camera *cam = CTX_data_pointer_get_type(C, "camera", &RNA_Camera).data;
const int index = RNA_int_get(op->ptr, "index");
CameraBGImage *bgpic_rem = BLI_findlink(&cam->bg_images, index);
if (bgpic_rem) {
if (bgpic_rem->source == CAM_BGIMG_SOURCE_IMAGE) {
id_us_min((ID *)bgpic_rem->ima);
}
else if (bgpic_rem->source == CAM_BGIMG_SOURCE_MOVIE) {
id_us_min((ID *)bgpic_rem->clip);
}
BKE_camera_background_image_remove(cam, bgpic_rem);
WM_event_add_notifier(C, NC_CAMERA | ND_DRAW_RENDER_VIEWPORT, cam);
DEG_id_tag_update(&cam->id, ID_RECALC_COPY_ON_WRITE);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void VIEW3D_OT_background_image_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove Background Image";
ot->description = "Remove a background image from the 3D view";
ot->idname = "VIEW3D_OT_background_image_remove";
/* api callbacks */
ot->exec = background_image_remove_exec;
ot->poll = ED_operator_camera;
/* flags */
ot->flag = 0;
/* properties */
RNA_def_int(
ot->srna, "index", 0, 0, INT_MAX, "Index", "Background image index to remove", 0, INT_MAX);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name View Clipping Planes Operator
*
* Draw border or toggle off.
* \{ */
static void calc_local_clipping(float clip_local[6][4],
const BoundBox *clipbb,
const float mat[4][4])
{
BoundBox clipbb_local;
float imat[4][4];
invert_m4_m4(imat, mat);
for (int i = 0; i < 8; i++) {
mul_v3_m4v3(clipbb_local.vec[i], imat, clipbb->vec[i]);
}
ED_view3d_clipping_calc_from_boundbox(clip_local, &clipbb_local, is_negative_m4(mat));
}
void ED_view3d_clipping_local(RegionView3D *rv3d, const float mat[4][4])
{
if (rv3d->rflag & RV3D_CLIPPING) {
calc_local_clipping(rv3d->clip_local, rv3d->clipbb, mat);
}
}
static int view3d_clipping_exec(bContext *C, wmOperator *op)
{
ARegion *region = CTX_wm_region(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
rcti rect;
WM_operator_properties_border_to_rcti(op, &rect);
rv3d->rflag |= RV3D_CLIPPING;
rv3d->clipbb = MEM_callocN(sizeof(BoundBox), "clipbb");
/* NULL object because we don't want it in object space */
ED_view3d_clipping_calc(rv3d->clipbb, rv3d->clip, region, NULL, &rect);
return OPERATOR_FINISHED;
}
static int view3d_clipping_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
ARegion *region = CTX_wm_region(C);
if (rv3d->rflag & RV3D_CLIPPING) {
rv3d->rflag &= ~RV3D_CLIPPING;
ED_region_tag_redraw(region);
if (rv3d->clipbb) {
MEM_freeN(rv3d->clipbb);
}
rv3d->clipbb = NULL;
return OPERATOR_FINISHED;
}
return WM_gesture_box_invoke(C, op, event);
}
void VIEW3D_OT_clip_border(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clipping Region";
ot->description = "Set the view clipping region";
ot->idname = "VIEW3D_OT_clip_border";
/* api callbacks */
ot->invoke = view3d_clipping_invoke;
ot->exec = view3d_clipping_exec;
ot->modal = WM_gesture_box_modal;
ot->cancel = WM_gesture_box_cancel;
ot->poll = ED_operator_region_view3d_active;
/* flags */
ot->flag = 0;
/* properties */
WM_operator_properties_border(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Set Cursor Operator
* \{ */
/* cursor position in vec, result in vec, mval in region coords */
/* note: cannot use event->mval here (called by object_add() */
void ED_view3d_cursor3d_position(bContext *C,
const int mval[2],
const bool use_depth,
float cursor_co[3])
{
ARegion *region = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = region->regiondata;
bool flip;
bool depth_used = false;
/* normally the caller should ensure this,
* but this is called from areas that aren't already dealing with the viewport */
if (rv3d == NULL) {
return;
}
ED_view3d_calc_zfac(rv3d, cursor_co, &flip);
/* Reset the depth based on the view offset (we _know_ the offset is in front of us). */
if (flip) {
negate_v3_v3(cursor_co, rv3d->ofs);
/* re initialize, no need to check flip again */
ED_view3d_calc_zfac(rv3d, cursor_co, NULL /* &flip */);
}
if (use_depth) { /* maybe this should be accessed some other way */
struct Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
view3d_operator_needs_opengl(C);
if (ED_view3d_autodist(depsgraph, region, v3d, mval, cursor_co, true, NULL)) {
depth_used = true;
}
}
if (depth_used == false) {
float depth_pt[3];
copy_v3_v3(depth_pt, cursor_co);
ED_view3d_win_to_3d_int(v3d, region, depth_pt, mval, cursor_co);
}
}
void ED_view3d_cursor3d_position_rotation(bContext *C,
const int mval[2],
const bool use_depth,
enum eV3DCursorOrient orientation,
float cursor_co[3],
float cursor_quat[4])
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
ARegion *region = CTX_wm_region(C);
RegionView3D *rv3d = region->regiondata;
/* XXX, caller should check. */
if (rv3d == NULL) {
return;
}
ED_view3d_cursor3d_position(C, mval, use_depth, cursor_co);
if (orientation == V3D_CURSOR_ORIENT_NONE) {
/* pass */
}
else if (orientation == V3D_CURSOR_ORIENT_VIEW) {
copy_qt_qt(cursor_quat, rv3d->viewquat);
cursor_quat[0] *= -1.0f;
}
else if (orientation == V3D_CURSOR_ORIENT_XFORM) {
float mat[3][3];
ED_transform_calc_orientation_from_type(C, mat);
mat3_to_quat(cursor_quat, mat);
}
else if (orientation == V3D_CURSOR_ORIENT_GEOM) {
copy_qt_qt(cursor_quat, rv3d->viewquat);
cursor_quat[0] *= -1.0f;
const float mval_fl[2] = {UNPACK2(mval)};
float ray_no[3];
float ray_co[3];
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
scene, 0, region, v3d);
float obmat[4][4];
Object *ob_dummy = NULL;
float dist_px = 0;
if (ED_transform_snap_object_project_view3d_ex(snap_context,
CTX_data_ensure_evaluated_depsgraph(C),
SCE_SNAP_MODE_FACE,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
.edit_mode_type = SNAP_GEOM_FINAL,
.use_occlusion_test = true,
},
mval_fl,
NULL,
&dist_px,
ray_co,
ray_no,
NULL,
&ob_dummy,
obmat) != 0) {
if (use_depth) {
copy_v3_v3(cursor_co, ray_co);
}
/* Math normal (Z). */
{
float tquat[4];
float z_src[3] = {0, 0, 1};
mul_qt_v3(cursor_quat, z_src);
rotation_between_vecs_to_quat(tquat, z_src, ray_no);
mul_qt_qtqt(cursor_quat, tquat, cursor_quat);
}
/* Match object matrix (X). */
{
const float ortho_axis_dot[3] = {
dot_v3v3(ray_no, obmat[0]),
dot_v3v3(ray_no, obmat[1]),
dot_v3v3(ray_no, obmat[2]),
};
const int ortho_axis = axis_dominant_v3_ortho_single(ortho_axis_dot);
float tquat_best[4];
float angle_best = -1.0f;
float tan_dst[3];
project_plane_v3_v3v3(tan_dst, obmat[ortho_axis], ray_no);
normalize_v3(tan_dst);
/* As the tangent is arbitrary from the users point of view,
* make the cursor 'roll' on the shortest angle.
* otherwise this can cause noticeable 'flipping', see T72419. */
for (int axis = 0; axis < 2; axis++) {
float tan_src[3] = {0, 0, 0};
tan_src[axis] = 1.0f;
mul_qt_v3(cursor_quat, tan_src);
for (int axis_sign = 0; axis_sign < 2; axis_sign++) {
float tquat_test[4];
rotation_between_vecs_to_quat(tquat_test, tan_src, tan_dst);
const float angle_test = angle_normalized_qt(tquat_test);
if (angle_test < angle_best || angle_best == -1.0f) {
angle_best = angle_test;
copy_qt_qt(tquat_best, tquat_test);
}
negate_v3(tan_src);
}
}
mul_qt_qtqt(cursor_quat, tquat_best, cursor_quat);
}
}
ED_transform_snap_object_context_destroy(snap_context);
}
}
void ED_view3d_cursor3d_update(bContext *C,
const int mval[2],
const bool use_depth,
enum eV3DCursorOrient orientation)
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
ARegion *region = CTX_wm_region(C);
RegionView3D *rv3d = region->regiondata;
View3DCursor *cursor_curr = &scene->cursor;
View3DCursor cursor_prev = *cursor_curr;
{
float quat[4], quat_prev[4];
BKE_scene_cursor_rot_to_quat(cursor_curr, quat);
copy_qt_qt(quat_prev, quat);
ED_view3d_cursor3d_position_rotation(
C, mval, use_depth, orientation, cursor_curr->location, quat);
if (!equals_v4v4(quat_prev, quat)) {
if ((cursor_curr->rotation_mode == ROT_MODE_AXISANGLE) && RV3D_VIEW_IS_AXIS(rv3d->view)) {
float tmat[3][3], cmat[3][3];
quat_to_mat3(tmat, quat);
negate_v3_v3(cursor_curr->rotation_axis, tmat[2]);
axis_angle_to_mat3(cmat, cursor_curr->rotation_axis, 0.0f);
cursor_curr->rotation_angle = angle_signed_on_axis_v3v3_v3(
cmat[0], tmat[0], cursor_curr->rotation_axis);
}
else {
BKE_scene_cursor_quat_to_rot(cursor_curr, quat, true);
}
}
}
/* offset the cursor lock to avoid jumping to new offset */
if (v3d->ob_center_cursor) {
if (U.uiflag & USER_LOCK_CURSOR_ADJUST) {
float co_2d_curr[2], co_2d_prev[2];
if ((ED_view3d_project_float_global(
region, cursor_prev.location, co_2d_prev, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
(ED_view3d_project_float_global(
region, cursor_curr->location, co_2d_curr, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK)) {
rv3d->ofs_lock[0] += (co_2d_curr[0] - co_2d_prev[0]) / (region->winx * 0.5f);
rv3d->ofs_lock[1] += (co_2d_curr[1] - co_2d_prev[1]) / (region->winy * 0.5f);
}
}
else {
/* Cursor may be outside of the view,
* prevent it getting 'lost', see: T40353 & T45301 */
zero_v2(rv3d->ofs_lock);
}
}
if (v3d->localvd) {
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
}
else {
WM_event_add_notifier(C, NC_SCENE | NA_EDITED, scene);
}
{
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
wmMsgParams_RNA msg_key_params = {{0}};
RNA_pointer_create(&scene->id, &RNA_View3DCursor, &scene->cursor, &msg_key_params.ptr);
WM_msg_publish_rna_params(mbus, &msg_key_params);
}
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
static int view3d_cursor3d_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
bool use_depth = (U.uiflag & USER_DEPTH_CURSOR);
{
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "use_depth");
if (RNA_property_is_set(op->ptr, prop)) {
use_depth = RNA_property_boolean_get(op->ptr, prop);
}
else {
RNA_property_boolean_set(op->ptr, prop, use_depth);
}
}
const enum eV3DCursorOrient orientation = RNA_enum_get(op->ptr, "orientation");
ED_view3d_cursor3d_update(C, event->mval, use_depth, orientation);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_cursor3d(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set 3D Cursor";
ot->description = "Set the location of the 3D cursor";
ot->idname = "VIEW3D_OT_cursor3d";
/* api callbacks */
ot->invoke = view3d_cursor3d_invoke;
ot->poll = ED_operator_region_view3d_active;
/* flags */
// ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
PropertyRNA *prop;
static const EnumPropertyItem orientation_items[] = {
{V3D_CURSOR_ORIENT_NONE, "NONE", 0, "None", "Leave orientation unchanged"},
{V3D_CURSOR_ORIENT_VIEW, "VIEW", 0, "View", "Orient to the viewport"},
{V3D_CURSOR_ORIENT_XFORM,
"XFORM",
0,
"Transform",
"Orient to the current transform setting"},
{V3D_CURSOR_ORIENT_GEOM, "GEOM", 0, "Geometry", "Match the surface normal"},
{0, NULL, 0, NULL, NULL},
};
prop = RNA_def_boolean(
ot->srna, "use_depth", true, "Surface Project", "Project onto the surface");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_enum(ot->srna,
"orientation",
orientation_items,
V3D_CURSOR_ORIENT_VIEW,
"Orientation",
"Preset viewpoint to use");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Toggle Shading Operator
* \{ */
static const EnumPropertyItem prop_shading_type_items[] = {
{OB_WIRE, "WIREFRAME", 0, "Wireframe", "Toggle wireframe shading"},
{OB_SOLID, "SOLID", 0, "Solid", "Toggle solid shading"},
{OB_MATERIAL, "MATERIAL", 0, "Material Preview", "Toggle material preview shading"},
{OB_RENDER, "RENDERED", 0, "Rendered", "Toggle rendered shading"},
{0, NULL, 0, NULL, NULL},
};
static int toggle_shading_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
View3D *v3d = CTX_wm_view3d(C);
ScrArea *area = CTX_wm_area(C);
int type = RNA_enum_get(op->ptr, "type");
if (type == OB_SOLID) {
if (v3d->shading.type != type) {
v3d->shading.type = type;
}
else if (v3d->shading.type == OB_WIRE) {
v3d->shading.type = OB_SOLID;
}
else {
v3d->shading.type = OB_WIRE;
}
}
else {
char *prev_type = ((type == OB_WIRE) ? &v3d->shading.prev_type_wire : &v3d->shading.prev_type);
if (v3d->shading.type == type) {
if (*prev_type == type || !ELEM(*prev_type, OB_WIRE, OB_SOLID, OB_MATERIAL, OB_RENDER)) {
*prev_type = OB_SOLID;
}
v3d->shading.type = *prev_type;
}
else {
*prev_type = v3d->shading.type;
v3d->shading.type = type;
}
}
ED_view3d_shade_update(bmain, v3d, area);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_toggle_shading(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Toggle Shading Type";
ot->description = "Toggle shading type in 3D viewport";
ot->idname = "VIEW3D_OT_toggle_shading";
/* api callbacks */
ot->exec = toggle_shading_exec;
ot->poll = ED_operator_view3d_active;
prop = RNA_def_enum(
ot->srna, "type", prop_shading_type_items, 0, "Type", "Shading type to toggle");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Toggle XRay
* \{ */
static int toggle_xray_exec(bContext *C, wmOperator *op)
{
View3D *v3d = CTX_wm_view3d(C);
ScrArea *area = CTX_wm_area(C);
Object *obact = CTX_data_active_object(C);
if (obact && ((obact->mode & OB_MODE_POSE) ||
((obact->mode & OB_MODE_WEIGHT_PAINT) && BKE_object_pose_armature_get(obact)))) {
v3d->overlay.flag ^= V3D_OVERLAY_BONE_SELECT;
}
else {
const bool xray_active = ((obact && (obact->mode & OB_MODE_EDIT)) ||
ELEM(v3d->shading.type, OB_WIRE, OB_SOLID));
if (v3d->shading.type == OB_WIRE) {
v3d->shading.flag ^= V3D_SHADING_XRAY_WIREFRAME;
}
else {
v3d->shading.flag ^= V3D_SHADING_XRAY;
}
if (!xray_active) {
BKE_report(op->reports, RPT_INFO, "X-Ray not available in current mode");
}
}
ED_area_tag_redraw(area);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_toggle_xray(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle X-Ray";
ot->idname = "VIEW3D_OT_toggle_xray";
ot->description = "Transparent scene display. Allow selecting through items";
/* api callbacks */
ot->exec = toggle_xray_exec;
ot->poll = ED_operator_view3d_active;
}
/** \} */