Updated the code to invoke the USD asset resolver for texture import and export. This removes the assumption that assets are specified as file system paths. Added logic to allow importing textures from paths that are not package relative. The new heuristics will attempt to import files that don't exist on the file system, but which can be resolved with the USD asset resolver, to allow importing textures from URIs.
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#pragma once
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#ifdef WITH_PYTHON
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# include <pxr/usd/usdShade/material.h>
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# include "Python.h"
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struct Material;
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struct USDImportParams;
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namespace blender::io::usd {
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struct USDExporterContext;
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bool umm_module_loaded();
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bool umm_import_mdl_material(const USDImportParams ¶ms,
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Material *mtl,
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const pxr::UsdShadeMaterial &usd_material,
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bool verbose,
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bool *r_has_material);
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bool umm_export_material(const USDExporterContext &usd_export_context,
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const Material *mtl,
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pxr::UsdShadeShader &usd_shader,
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const std::string &render_context);
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} // namespace blender::io::usd
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#endif
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