- Use a single undo history for all operations. - UndoType's are registered and poll the context to check if they should be used when performing an undo push. - Mode switching is used to ensure the state is correct before undo data is restored. - Some undo types accumulate changes (image & text editing) others store the state multiple times (with de-duplication). This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`. - Each undo step stores ID datablocks they use with utilities to help manage restoring correct ID's. Needed since global undo is now mixed with other modes undo. - Currently performs each undo step when going up/down history Previously this wasn't done, making history fail in some cases. This can be optimized to skip some combinations of undo steps. grease-pencil is an exception which has not been updated since it integrates undo into the draw-session. See D3113
		
			
				
	
	
		
			1715 lines
		
	
	
		
			49 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1715 lines
		
	
	
		
			49 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|  * ***** BEGIN GPL LICENSE BLOCK *****
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  *
 | |
|  * The Original Code is Copyright (C) 2008 Blender Foundation.
 | |
|  * All rights reserved.
 | |
|  *
 | |
|  *
 | |
|  * ***** END GPL LICENSE BLOCK *****
 | |
|  */
 | |
| 
 | |
| /** \file blender/editors/render/render_internal.c
 | |
|  *  \ingroup edrend
 | |
|  */
 | |
| 
 | |
| 
 | |
| #include <math.h>
 | |
| #include <string.h>
 | |
| #include <stddef.h>
 | |
| 
 | |
| #include "MEM_guardedalloc.h"
 | |
| 
 | |
| #include "BLI_listbase.h"
 | |
| #include "BLI_rect.h"
 | |
| #include "BLI_timecode.h"
 | |
| #include "BLI_math.h"
 | |
| #include "BLI_threads.h"
 | |
| #include "BLI_utildefines.h"
 | |
| 
 | |
| #include "PIL_time.h"
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| 
 | |
| #include "BLT_translation.h"
 | |
| 
 | |
| #include "DNA_object_types.h"
 | |
| #include "DNA_scene_types.h"
 | |
| #include "DNA_view3d_types.h"
 | |
| #include "DNA_userdef_types.h"
 | |
| 
 | |
| #include "BKE_blender_undo.h"
 | |
| #include "BKE_blender_version.h"
 | |
| #include "BKE_camera.h"
 | |
| #include "BKE_context.h"
 | |
| #include "BKE_colortools.h"
 | |
| #include "BKE_depsgraph.h"
 | |
| #include "BKE_global.h"
 | |
| #include "BKE_image.h"
 | |
| #include "BKE_library.h"
 | |
| #include "BKE_main.h"
 | |
| #include "BKE_node.h"
 | |
| #include "BKE_object.h"
 | |
| #include "BKE_report.h"
 | |
| #include "BKE_sequencer.h"
 | |
| #include "BKE_screen.h"
 | |
| #include "BKE_scene.h"
 | |
| #include "BKE_undo_system.h"
 | |
| 
 | |
| #include "WM_api.h"
 | |
| #include "WM_types.h"
 | |
| 
 | |
| #include "ED_object.h"
 | |
| #include "ED_render.h"
 | |
| #include "ED_screen.h"
 | |
| #include "ED_util.h"
 | |
| #include "ED_view3d.h"
 | |
| 
 | |
| #include "RE_pipeline.h"
 | |
| #include "RE_engine.h"
 | |
| 
 | |
| #include "IMB_colormanagement.h"
 | |
| #include "IMB_imbuf_types.h"
 | |
| 
 | |
| 
 | |
| #include "BIF_gl.h"
 | |
| #include "BIF_glutil.h"
 | |
| 
 | |
| #include "RNA_access.h"
 | |
| #include "RNA_define.h"
 | |
| 
 | |
| #include "BLO_undofile.h"
 | |
| 
 | |
| #include "render_intern.h"
 | |
| 
 | |
| /* Render Callbacks */
 | |
| static int render_break(void *rjv);
 | |
| 
 | |
| typedef struct RenderJob {
 | |
| 	Main *main;
 | |
| 	Scene *scene;
 | |
| 	Scene *current_scene;
 | |
| 	Render *re;
 | |
| 	SceneRenderLayer *srl;
 | |
| 	struct Object *camera_override;
 | |
| 	int lay_override;
 | |
| 	bool v3d_override;
 | |
| 	bool anim, write_still;
 | |
| 	Image *image;
 | |
| 	ImageUser iuser;
 | |
| 	bool image_outdated;
 | |
| 	short *stop;
 | |
| 	short *do_update;
 | |
| 	float *progress;
 | |
| 	ReportList *reports;
 | |
| 	int orig_layer;
 | |
| 	int last_layer;
 | |
| 	ScrArea *sa;
 | |
| 	ColorManagedViewSettings view_settings;
 | |
| 	ColorManagedDisplaySettings display_settings;
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| 	bool supports_glsl_draw;
 | |
| 	bool interface_locked;
 | |
| } RenderJob;
 | |
| 
 | |
| /* called inside thread! */
 | |
| static void image_buffer_rect_update(RenderJob *rj, RenderResult *rr, ImBuf *ibuf, ImageUser *iuser, volatile rcti *renrect, const char *viewname)
 | |
| {
 | |
| 	Scene *scene = rj->scene;
 | |
| 	const float *rectf = NULL;
 | |
| 	int ymin, ymax, xmin, xmax;
 | |
| 	int rymin, rxmin;
 | |
| 	int linear_stride, linear_offset_x, linear_offset_y;
 | |
| 	ColorManagedViewSettings *view_settings;
 | |
| 	ColorManagedDisplaySettings *display_settings;
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| 
 | |
| 	/* Exception for exr tiles -- display buffer conversion happens here,
 | |
| 	 * NOT in the color management pipeline.
 | |
| 	 */
 | |
| 	if (ibuf->userflags & IB_DISPLAY_BUFFER_INVALID &&
 | |
| 	    rr->do_exr_tile == false)
 | |
| 	{
 | |
| 		/* The whole image buffer it so be color managed again anyway. */
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| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* if renrect argument, we only refresh scanlines */
 | |
| 	if (renrect) {
 | |
| 		/* if (ymax == recty), rendering of layer is ready, we should not draw, other things happen... */
 | |
| 		if (rr->renlay == NULL || renrect->ymax >= rr->recty)
 | |
| 			return;
 | |
| 
 | |
| 		/* xmin here is first subrect x coord, xmax defines subrect width */
 | |
| 		xmin = renrect->xmin + rr->crop;
 | |
| 		xmax = renrect->xmax - xmin + rr->crop;
 | |
| 		if (xmax < 2)
 | |
| 			return;
 | |
| 
 | |
| 		ymin = renrect->ymin + rr->crop;
 | |
| 		ymax = renrect->ymax - ymin + rr->crop;
 | |
| 		if (ymax < 2)
 | |
| 			return;
 | |
| 		renrect->ymin = renrect->ymax;
 | |
| 
 | |
| 	}
 | |
| 	else {
 | |
| 		xmin = ymin = rr->crop;
 | |
| 		xmax = rr->rectx - 2 * rr->crop;
 | |
| 		ymax = rr->recty - 2 * rr->crop;
 | |
| 	}
 | |
| 
 | |
| 	/* xmin ymin is in tile coords. transform to ibuf */
 | |
| 	rxmin = rr->tilerect.xmin + xmin;
 | |
| 	if (rxmin >= ibuf->x) return;
 | |
| 	rymin = rr->tilerect.ymin + ymin;
 | |
| 	if (rymin >= ibuf->y) return;
 | |
| 
 | |
| 	if (rxmin + xmax > ibuf->x)
 | |
| 		xmax = ibuf->x - rxmin;
 | |
| 	if (rymin + ymax > ibuf->y)
 | |
| 		ymax = ibuf->y - rymin;
 | |
| 
 | |
| 	if (xmax < 1 || ymax < 1) return;
 | |
| 
 | |
| 	/* The thing here is, the logic below (which was default behavior
 | |
| 	 * of how rectf is acquiring since forever) gives float buffer for
 | |
| 	 * composite output only. This buffer can not be used for other
 | |
| 	 * passes obviously.
 | |
| 	 *
 | |
| 	 * We might try finding corresponding for pass buffer in render result
 | |
| 	 * (which is actually missing when rendering with Cycles, who only
 | |
| 	 * writes all the passes when the tile is finished) or use float
 | |
| 	 * buffer from image buffer as reference, which is easier to use and
 | |
| 	 * contains all the data we need anyway.
 | |
| 	 *                                              - sergey -
 | |
| 	 */
 | |
| 	/* TODO(sergey): Need to check has_combined here? */
 | |
| 	if (iuser->pass == 0) {
 | |
| 		RenderView *rv;
 | |
| 		const int view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
 | |
| 		rv = RE_RenderViewGetById(rr, view_id);
 | |
| 
 | |
| 		/* find current float rect for display, first case is after composite... still weak */
 | |
| 		if (rv->rectf)
 | |
| 			rectf = rv->rectf;
 | |
| 		else {
 | |
| 			if (rv->rect32) {
 | |
| 				/* special case, currently only happens with sequencer rendering,
 | |
| 				 * which updates the whole frame, so we can only mark display buffer
 | |
| 				 * as invalid here (sergey)
 | |
| 				 */
 | |
| 				ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
 | |
| 				return;
 | |
| 			}
 | |
| 			else {
 | |
| 				if (rr->renlay == NULL) return;
 | |
| 				rectf = RE_RenderLayerGetPass(rr->renlay, RE_PASSNAME_COMBINED, viewname);
 | |
| 			}
 | |
| 		}
 | |
| 		if (rectf == NULL) return;
 | |
| 
 | |
| 		rectf += 4 * (rr->rectx * ymin + xmin);
 | |
| 		linear_stride = rr->rectx;
 | |
| 		linear_offset_x = rxmin;
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| 		linear_offset_y = rymin;
 | |
| 	}
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| 	else {
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| 		rectf = ibuf->rect_float;
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| 		linear_stride = ibuf->x;
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| 		linear_offset_x = 0;
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| 		linear_offset_y = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (rr->do_exr_tile) {
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| 		/* We don't support changing color management settings during rendering
 | |
| 		 * when using Save Buffers option.
 | |
| 		 */
 | |
| 		view_settings = &rj->view_settings;
 | |
| 		display_settings = &rj->display_settings;
 | |
| 	}
 | |
| 	else {
 | |
| 		view_settings = &scene->view_settings;
 | |
| 		display_settings = &scene->display_settings;
 | |
| 	}
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| 
 | |
| 	IMB_partial_display_buffer_update(ibuf, rectf, NULL,
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| 	                                  linear_stride, linear_offset_x, linear_offset_y,
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| 	                                  view_settings, display_settings,
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| 	                                  rxmin, rymin, rxmin + xmax, rymin + ymax,
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| 	                                  rr->do_exr_tile);
 | |
| }
 | |
| 
 | |
| /* ****************************** render invoking ***************** */
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| 
 | |
| /* set callbacks, exported to sequence render too.
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|  * Only call in foreground (UI) renders. */
 | |
| 
 | |
| static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **scene, SceneRenderLayer **srl)
 | |
| {
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| 	/* single layer re-render */
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| 	if (RNA_struct_property_is_set(op->ptr, "scene")) {
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| 		Scene *scn;
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| 		char scene_name[MAX_ID_NAME - 2];
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| 
 | |
| 		RNA_string_get(op->ptr, "scene", scene_name);
 | |
| 		scn = (Scene *)BLI_findstring(&mainp->scene, scene_name, offsetof(ID, name) + 2);
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| 		
 | |
| 		if (scn) {
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| 			/* camera switch wont have updated */
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| 			scn->r.cfra = (*scene)->r.cfra;
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| 			BKE_scene_camera_switch_update(scn);
 | |
| 
 | |
| 			*scene = scn;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (RNA_struct_property_is_set(op->ptr, "layer")) {
 | |
| 		SceneRenderLayer *rl;
 | |
| 		char rl_name[RE_MAXNAME];
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| 
 | |
| 		RNA_string_get(op->ptr, "layer", rl_name);
 | |
| 		rl = (SceneRenderLayer *)BLI_findstring(&(*scene)->r.layers, rl_name, offsetof(SceneRenderLayer, name));
 | |
| 		
 | |
| 		if (rl)
 | |
| 			*srl = rl;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* executes blocking render */
 | |
| static int screen_render_exec(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	Scene *scene = CTX_data_scene(C);
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| 	SceneRenderLayer *srl = NULL;
 | |
| 	Render *re;
 | |
| 	Image *ima;
 | |
| 	View3D *v3d = CTX_wm_view3d(C);
 | |
| 	Main *mainp = CTX_data_main(C);
 | |
| 	unsigned int lay_override;
 | |
| 	const bool is_animation = RNA_boolean_get(op->ptr, "animation");
 | |
| 	const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
 | |
| 	struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
 | |
| 
 | |
| 	/* custom scene and single layer re-render */
 | |
| 	screen_render_scene_layer_set(op, mainp, &scene, &srl);
 | |
| 
 | |
| 	if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
 | |
| 		BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 	}
 | |
| 
 | |
| 	re = RE_NewSceneRender(scene);
 | |
| 	lay_override = (v3d && v3d->lay != scene->lay) ? v3d->lay : 0;
 | |
| 
 | |
| 	G.is_break = false;
 | |
| 	RE_test_break_cb(re, NULL, render_break);
 | |
| 
 | |
| 	ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
 | |
| 	BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
 | |
| 	BKE_image_backup_render(scene, ima, true);
 | |
| 
 | |
| 	/* cleanup sequencer caches before starting user triggered render.
 | |
| 	 * otherwise, invalidated cache entries can make their way into
 | |
| 	 * the output rendering. We can't put that into RE_BlenderFrame,
 | |
| 	 * since sequence rendering can call that recursively... (peter) */
 | |
| 	BKE_sequencer_cache_cleanup();
 | |
| 
 | |
| 	RE_SetReports(re, op->reports);
 | |
| 
 | |
| 	BLI_threaded_malloc_begin();
 | |
| 	if (is_animation)
 | |
| 		RE_BlenderAnim(re, mainp, scene, camera_override, lay_override, scene->r.sfra, scene->r.efra, scene->r.frame_step);
 | |
| 	else
 | |
| 		RE_BlenderFrame(re, mainp, scene, srl, camera_override, lay_override, scene->r.cfra, is_write_still);
 | |
| 	BLI_threaded_malloc_end();
 | |
| 
 | |
| 	RE_SetReports(re, NULL);
 | |
| 
 | |
| 	// no redraw needed, we leave state as we entered it
 | |
| 	ED_update_for_newframe(mainp, scene, 1);
 | |
| 
 | |
| 	WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| static void render_freejob(void *rjv)
 | |
| {
 | |
| 	RenderJob *rj = rjv;
 | |
| 
 | |
| 	BKE_color_managed_view_settings_free(&rj->view_settings);
 | |
| 	MEM_freeN(rj);
 | |
| }
 | |
| 
 | |
| /* str is IMA_MAX_RENDER_TEXT in size */
 | |
| static void make_renderinfo_string(const RenderStats *rs,
 | |
|                                    const Scene *scene,
 | |
|                                    const bool v3d_override,
 | |
|                                    const char *error,
 | |
|                                    char *str)
 | |
| {
 | |
| 	char info_time_str[32]; // used to be extern to header_info.c
 | |
| 	uintptr_t mem_in_use, mmap_in_use, peak_memory;
 | |
| 	float megs_used_memory, mmap_used_memory, megs_peak_memory;
 | |
| 	char *spos = str;
 | |
| 
 | |
| 	mem_in_use = MEM_get_memory_in_use();
 | |
| 	mmap_in_use = MEM_get_mapped_memory_in_use();
 | |
| 	peak_memory = MEM_get_peak_memory();
 | |
| 
 | |
| 	megs_used_memory = (mem_in_use - mmap_in_use) / (1024.0 * 1024.0);
 | |
| 	mmap_used_memory = (mmap_in_use) / (1024.0 * 1024.0);
 | |
| 	megs_peak_memory = (peak_memory) / (1024.0 * 1024.0);
 | |
| 
 | |
| 	/* local view */
 | |
| 	if (rs->localview)
 | |
| 		spos += sprintf(spos, "%s | ", IFACE_("3D Local View"));
 | |
| 	else if (v3d_override)
 | |
| 		spos += sprintf(spos, "%s | ", IFACE_("3D View"));
 | |
| 
 | |
| 	/* frame number */
 | |
| 	spos += sprintf(spos, IFACE_("Frame:%d "), (scene->r.cfra));
 | |
| 
 | |
| 	/* previous and elapsed time */
 | |
| 	BLI_timecode_string_from_time_simple(info_time_str, sizeof(info_time_str), rs->lastframetime);
 | |
| 
 | |
| 	if (rs->infostr && rs->infostr[0]) {
 | |
| 		if (rs->lastframetime != 0.0)
 | |
| 			spos += sprintf(spos, IFACE_("| Last:%s "), info_time_str);
 | |
| 		else
 | |
| 			spos += sprintf(spos, "| ");
 | |
| 
 | |
| 		BLI_timecode_string_from_time_simple(info_time_str, sizeof(info_time_str), PIL_check_seconds_timer() - rs->starttime);
 | |
| 	}
 | |
| 	else
 | |
| 		spos += sprintf(spos, "| ");
 | |
| 
 | |
| 	spos += sprintf(spos, IFACE_("Time:%s "), info_time_str);
 | |
| 
 | |
| 	/* statistics */
 | |
| 	if (rs->statstr) {
 | |
| 		if (rs->statstr[0]) {
 | |
| 			spos += sprintf(spos, "| %s ", rs->statstr);
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		if (rs->totvert || rs->totface || rs->tothalo || rs->totstrand || rs->totlamp)
 | |
| 			spos += sprintf(spos, "| ");
 | |
| 
 | |
| 		if (rs->totvert) spos += sprintf(spos, IFACE_("Ve:%d "), rs->totvert);
 | |
| 		if (rs->totface) spos += sprintf(spos, IFACE_("Fa:%d "), rs->totface);
 | |
| 		if (rs->tothalo) spos += sprintf(spos, IFACE_("Ha:%d "), rs->tothalo);
 | |
| 		if (rs->totstrand) spos += sprintf(spos, IFACE_("St:%d "), rs->totstrand);
 | |
| 		if (rs->totlamp) spos += sprintf(spos, IFACE_("La:%d "), rs->totlamp);
 | |
| 
 | |
| 		if (rs->mem_peak == 0.0f)
 | |
| 			spos += sprintf(spos, IFACE_("| Mem:%.2fM (%.2fM, Peak %.2fM) "),
 | |
| 			                megs_used_memory, mmap_used_memory, megs_peak_memory);
 | |
| 		else
 | |
| 			spos += sprintf(spos, IFACE_("| Mem:%.2fM, Peak: %.2fM "), rs->mem_used, rs->mem_peak);
 | |
| 
 | |
| 		if (rs->curfield)
 | |
| 			spos += sprintf(spos, IFACE_("Field %d "), rs->curfield);
 | |
| 		if (rs->curblur)
 | |
| 			spos += sprintf(spos, IFACE_("Blur %d "), rs->curblur);
 | |
| 	}
 | |
| 
 | |
| 	/* full sample */
 | |
| 	if (rs->curfsa)
 | |
| 		spos += sprintf(spos, IFACE_("| Full Sample %d "), rs->curfsa);
 | |
| 	
 | |
| 	/* extra info */
 | |
| 	if (rs->infostr && rs->infostr[0]) {
 | |
| 		spos += sprintf(spos, "| %s ", rs->infostr);
 | |
| 	}
 | |
| 	else if (error && error[0]) {
 | |
| 		spos += sprintf(spos, "| %s ", error);
 | |
| 	}
 | |
| 
 | |
| 	/* very weak... but 512 characters is quite safe */
 | |
| 	if (spos >= str + IMA_MAX_RENDER_TEXT)
 | |
| 		if (G.debug & G_DEBUG)
 | |
| 			printf("WARNING! renderwin text beyond limit\n");
 | |
| 
 | |
| }
 | |
| 
 | |
| static void image_renderinfo_cb(void *rjv, RenderStats *rs)
 | |
| {
 | |
| 	RenderJob *rj = rjv;
 | |
| 	RenderResult *rr;
 | |
| 
 | |
| 	rr = RE_AcquireResultRead(rj->re);
 | |
| 
 | |
| 	if (rr) {
 | |
| 		/* malloc OK here, stats_draw is not in tile threads */
 | |
| 		if (rr->text == NULL)
 | |
| 			rr->text = MEM_callocN(IMA_MAX_RENDER_TEXT, "rendertext");
 | |
| 
 | |
| 		make_renderinfo_string(rs, rj->scene, rj->v3d_override,
 | |
| 		                       rr->error, rr->text);
 | |
| 	}
 | |
| 
 | |
| 	RE_ReleaseResult(rj->re);
 | |
| 
 | |
| 	/* make jobs timer to send notifier */
 | |
| 	*(rj->do_update) = true;
 | |
| 
 | |
| }
 | |
| 
 | |
| static void render_progress_update(void *rjv, float progress)
 | |
| {
 | |
| 	RenderJob *rj = rjv;
 | |
| 	
 | |
| 	if (rj->progress && *rj->progress != progress) {
 | |
| 		*rj->progress = progress;
 | |
| 
 | |
| 		/* make jobs timer to send notifier */
 | |
| 		*(rj->do_update) = true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Not totally reliable, but works fine in most of cases and
 | |
|  * in worst case would just make it so extra color management
 | |
|  * for the whole render result is applied (which was already
 | |
|  * happening already).
 | |
|  */
 | |
| static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr, ImageUser *iuser)
 | |
| {
 | |
| 	wmWindowManager *wm;
 | |
| 	ScrArea *first_sa = NULL, *matched_sa = NULL;
 | |
| 
 | |
| 	/* image window, compo node users */
 | |
| 	for (wm = rj->main->wm.first; wm && matched_sa == NULL; wm = wm->id.next) { /* only 1 wm */
 | |
| 		wmWindow *win;
 | |
| 		for (win = wm->windows.first; win && matched_sa == NULL; win = win->next) {
 | |
| 			ScrArea *sa;
 | |
| 			for (sa = win->screen->areabase.first; sa; sa = sa->next) {
 | |
| 				if (sa->spacetype == SPACE_IMAGE) {
 | |
| 					SpaceImage *sima = sa->spacedata.first;
 | |
| 					// sa->spacedata might be empty when toggling fullscreen mode.
 | |
| 					if (sima != NULL && sima->image == rj->image) {
 | |
| 						if (first_sa == NULL) {
 | |
| 							first_sa = sa;
 | |
| 						}
 | |
| 						if (sa == rj->sa) {
 | |
| 							matched_sa = sa;
 | |
| 							break;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (matched_sa == NULL) {
 | |
| 		matched_sa = first_sa;
 | |
| 	}
 | |
| 
 | |
| 	if (matched_sa) {
 | |
| 		SpaceImage *sima = matched_sa->spacedata.first;
 | |
| 		RenderResult *main_rr = RE_AcquireResultRead(rj->re);
 | |
| 
 | |
| 		/* TODO(sergey): is there faster way to get the layer index? */
 | |
| 		if (rr->renlay) {
 | |
| 			int layer = BLI_findstringindex(&main_rr->layers,
 | |
| 			                                (char *)rr->renlay->name,
 | |
| 			                                offsetof(RenderLayer, name));
 | |
| 			sima->iuser.layer = layer;
 | |
| 			rj->last_layer = layer;
 | |
| 		}
 | |
| 
 | |
| 		iuser->pass = sima->iuser.pass;
 | |
| 		iuser->layer = sima->iuser.layer;
 | |
| 
 | |
| 		RE_ReleaseResult(rj->re);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect)
 | |
| {
 | |
| 	RenderJob *rj = rjv;
 | |
| 	Image *ima = rj->image;
 | |
| 	ImBuf *ibuf;
 | |
| 	void *lock;
 | |
| 	const char *viewname = RE_GetActiveRenderView(rj->re);
 | |
| 
 | |
| 	/* only update if we are displaying the slot being rendered */
 | |
| 	if (ima->render_slot != ima->last_render_slot) {
 | |
| 		rj->image_outdated = true;
 | |
| 		return;
 | |
| 	}
 | |
| 	else if (rj->image_outdated) {
 | |
| 		/* update entire render */
 | |
| 		rj->image_outdated = false;
 | |
| 		BKE_image_signal(ima, NULL, IMA_SIGNAL_COLORMANAGE);
 | |
| 		*(rj->do_update) = true;
 | |
| 		return;
 | |
| 	}
 | |
| 	
 | |
| 	if (rr == NULL)
 | |
| 		return;
 | |
| 	
 | |
| 	/* update part of render */
 | |
| 	render_image_update_pass_and_layer(rj, rr, &rj->iuser);
 | |
| 	ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);
 | |
| 	if (ibuf) {
 | |
| 		/* Don't waste time on CPU side color management if
 | |
| 		 * image will be displayed using GLSL.
 | |
| 		 *
 | |
| 		 * Need to update rect if Save Buffers enabled because in
 | |
| 		 * this case GLSL doesn't have original float buffer to
 | |
| 		 * operate with.
 | |
| 		 */
 | |
| 		if (rr->do_exr_tile ||
 | |
| 		    !rj->supports_glsl_draw ||
 | |
| 		    ibuf->channels == 1 ||
 | |
| 		    U.image_draw_method != IMAGE_DRAW_METHOD_GLSL)
 | |
| 		{
 | |
| 			image_buffer_rect_update(rj, rr, ibuf, &rj->iuser, renrect, viewname);
 | |
| 		}
 | |
| 		
 | |
| 		/* make jobs timer to send notifier */
 | |
| 		*(rj->do_update) = true;
 | |
| 	}
 | |
| 	BKE_image_release_ibuf(ima, ibuf, lock);
 | |
| }
 | |
| 
 | |
| static void current_scene_update(void *rjv, Scene *scene)
 | |
| {
 | |
| 	RenderJob *rj = rjv;
 | |
| 	rj->current_scene = scene;
 | |
| 	rj->iuser.scene = scene;
 | |
| }
 | |
| 
 | |
| static void render_startjob(void *rjv, short *stop, short *do_update, float *progress)
 | |
| {
 | |
| 	RenderJob *rj = rjv;
 | |
| 
 | |
| 	rj->stop = stop;
 | |
| 	rj->do_update = do_update;
 | |
| 	rj->progress = progress;
 | |
| 
 | |
| 	RE_SetReports(rj->re, rj->reports);
 | |
| 
 | |
| 	if (rj->anim)
 | |
| 		RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->lay_override, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step);
 | |
| 	else
 | |
| 		RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->srl, rj->camera_override, rj->lay_override, rj->scene->r.cfra, rj->write_still);
 | |
| 
 | |
| 	RE_SetReports(rj->re, NULL);
 | |
| }
 | |
| 
 | |
| static void render_image_restore_layer(RenderJob *rj)
 | |
| {
 | |
| 	wmWindowManager *wm;
 | |
| 
 | |
| 	/* image window, compo node users */
 | |
| 	for (wm = rj->main->wm.first; wm; wm = wm->id.next) { /* only 1 wm */
 | |
| 		wmWindow *win;
 | |
| 		for (win = wm->windows.first; win; win = win->next) {
 | |
| 			ScrArea *sa;
 | |
| 			for (sa = win->screen->areabase.first; sa; sa = sa->next) {
 | |
| 				if (sa == rj->sa) {
 | |
| 					if (sa->spacetype == SPACE_IMAGE) {
 | |
| 						SpaceImage *sima = sa->spacedata.first;
 | |
| 
 | |
| 						if (RE_HasSingleLayer(rj->re)) {
 | |
| 							/* For single layer renders keep the active layer
 | |
| 							 * visible, or show the compositing result. */
 | |
| 							RenderResult *rr = RE_AcquireResultRead(rj->re);
 | |
| 							if(RE_HasCombinedLayer(rr)) {
 | |
| 								sima->iuser.layer = 0;
 | |
| 							}
 | |
| 							RE_ReleaseResult(rj->re);
 | |
| 						}
 | |
| 						else {
 | |
| 							/* For multiple layer render, set back the layer
 | |
| 							 * that was set at the start of rendering. */
 | |
| 							sima->iuser.layer = rj->orig_layer;
 | |
| 						}
 | |
| 					}
 | |
| 					return;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void render_endjob(void *rjv)
 | |
| {
 | |
| 	RenderJob *rj = rjv;
 | |
| 
 | |
| 	/* this render may be used again by the sequencer without the active 'Render' where the callbacks
 | |
| 	 * would be re-assigned. assign dummy callbacks to avoid referencing freed renderjobs bug [#24508] */
 | |
| 	RE_InitRenderCB(rj->re);
 | |
| 
 | |
| 	if (rj->main != G.main)
 | |
| 		BKE_main_free(rj->main);
 | |
| 
 | |
| 	/* else the frame will not update for the original value */
 | |
| 	if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) {
 | |
| 		/* possible this fails of loading new file while rendering */
 | |
| 		if (G.main->wm.first) {
 | |
| 			ED_update_for_newframe(G.main, rj->scene, 1);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* XXX above function sets all tags in nodes */
 | |
| 	ntreeCompositClearTags(rj->scene->nodetree);
 | |
| 	
 | |
| 	/* potentially set by caller */
 | |
| 	rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE;
 | |
| 	
 | |
| 	if (rj->srl) {
 | |
| 		nodeUpdateID(rj->scene->nodetree, &rj->scene->id);
 | |
| 		WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene);
 | |
| 	}
 | |
| 
 | |
| 	if (rj->sa) {
 | |
| 		render_image_restore_layer(rj);
 | |
| 	}
 | |
| 
 | |
| 	/* XXX render stability hack */
 | |
| 	G.is_rendering = false;
 | |
| 	WM_main_add_notifier(NC_SCENE | ND_RENDER_RESULT, NULL);
 | |
| 
 | |
| 	/* Partial render result will always update display buffer
 | |
| 	 * for first render layer only. This is nice because you'll
 | |
| 	 * see render progress during rendering, but it ends up in
 | |
| 	 * wrong display buffer shown after rendering.
 | |
| 	 *
 | |
| 	 * The code below will mark display buffer as invalid after
 | |
| 	 * rendering in case multiple layers were rendered, which
 | |
| 	 * ensures display buffer matches render layer after
 | |
| 	 * rendering.
 | |
| 	 *
 | |
| 	 * Perhaps proper way would be to toggle active render
 | |
| 	 * layer in image editor and job, so we always display
 | |
| 	 * layer being currently rendered. But this is not so much
 | |
| 	 * trivial at this moment, especially because of external
 | |
| 	 * engine API, so lets use simple and robust way for now
 | |
| 	 *                                          - sergey -
 | |
| 	 */
 | |
| 	if (rj->scene->r.layers.first != rj->scene->r.layers.last ||
 | |
| 	    rj->image_outdated)
 | |
| 	{
 | |
| 		void *lock;
 | |
| 		Image *ima = rj->image;
 | |
| 		ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);
 | |
| 
 | |
| 		if (ibuf)
 | |
| 			ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
 | |
| 
 | |
| 		BKE_image_release_ibuf(ima, ibuf, lock);
 | |
| 	}
 | |
| 
 | |
| 	/* Finally unlock the user interface (if it was locked). */
 | |
| 	if (rj->interface_locked) {
 | |
| 		Scene *scene;
 | |
| 
 | |
| 		/* Interface was locked, so window manager couldn't have been changed
 | |
| 		 * and using one from Global will unlock exactly the same manager as
 | |
| 		 * was locked before running the job.
 | |
| 		 */
 | |
| 		WM_set_locked_interface(G.main->wm.first, false);
 | |
| 
 | |
| 		/* We've freed all the derived caches before rendering, which is
 | |
| 		 * effectively the same as if we re-loaded the file.
 | |
| 		 *
 | |
| 		 * So let's not try being smart here and just reset all updated
 | |
| 		 * scene layers and use generic DAG_on_visible_update.
 | |
| 		 */
 | |
| 		for (scene = G.main->scene.first; scene; scene = scene->id.next) {
 | |
| 			scene->lay_updated = 0;
 | |
| 		}
 | |
| 
 | |
| 		DAG_on_visible_update(G.main, false);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* called by render, check job 'stop' value or the global */
 | |
| static int render_breakjob(void *rjv)
 | |
| {
 | |
| 	RenderJob *rj = rjv;
 | |
| 
 | |
| 	if (G.is_break)
 | |
| 		return 1;
 | |
| 	if (rj->stop && *(rj->stop))
 | |
| 		return 1;
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /* for exec() when there is no render job
 | |
|  * note: this wont check for the escape key being pressed, but doing so isnt threadsafe */
 | |
| static int render_break(void *UNUSED(rjv))
 | |
| {
 | |
| 	if (G.is_break)
 | |
| 		return 1;
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /* runs in thread, no cursor setting here works. careful with notifiers too (malloc conflicts) */
 | |
| /* maybe need a way to get job send notifer? */
 | |
| static void render_drawlock(void *rjv, int lock)
 | |
| {
 | |
| 	RenderJob *rj = rjv;
 | |
| 
 | |
| 	/* If interface is locked, renderer callback shall do nothing. */
 | |
| 	if (!rj->interface_locked) {
 | |
| 		BKE_spacedata_draw_locks(lock);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* catch esc */
 | |
| static int screen_render_modal(bContext *C, wmOperator *op, const wmEvent *event)
 | |
| {
 | |
| 	Scene *scene = (Scene *) op->customdata;
 | |
| 
 | |
| 	/* no running blender, remove handler and pass through */
 | |
| 	if (0 == WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER)) {
 | |
| 		return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH;
 | |
| 	}
 | |
| 
 | |
| 	/* running render */
 | |
| 	switch (event->type) {
 | |
| 		case ESCKEY:
 | |
| 			return OPERATOR_RUNNING_MODAL;
 | |
| 	}
 | |
| 	return OPERATOR_PASS_THROUGH;
 | |
| }
 | |
| 
 | |
| static void screen_render_cancel(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	wmWindowManager *wm = CTX_wm_manager(C);
 | |
| 	Scene *scene = (Scene *) op->customdata;
 | |
| 
 | |
| 	/* kill on cancel, because job is using op->reports */
 | |
| 	WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_RENDER);
 | |
| }
 | |
| 
 | |
| static void clean_viewport_memory(Main *bmain, Scene *scene, int renderlay)
 | |
| {
 | |
| 	Object *object;
 | |
| 	Scene *sce_iter;
 | |
| 	Base *base;
 | |
| 
 | |
| 	for (object = bmain->object.first; object; object = object->id.next) {
 | |
| 		object->id.tag |= LIB_TAG_DOIT;
 | |
| 	}
 | |
| 
 | |
| 	for (SETLOOPER(scene, sce_iter, base)) {
 | |
| 		if ((base->lay & renderlay) == 0) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		if (RE_allow_render_generic_object(base->object)) {
 | |
| 			base->object->id.tag &= ~LIB_TAG_DOIT;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (SETLOOPER(scene, sce_iter, base)) {
 | |
| 		object = base->object;
 | |
| 		if ((object->id.tag & LIB_TAG_DOIT) == 0) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		object->id.tag &= ~LIB_TAG_DOIT;
 | |
| 
 | |
| 		BKE_object_free_derived_caches(object);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* using context, starts job */
 | |
| static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *event)
 | |
| {
 | |
| 	/* new render clears all callbacks */
 | |
| 	Main *mainp;
 | |
| 	Scene *scene = CTX_data_scene(C);
 | |
| 	SceneRenderLayer *srl = NULL;
 | |
| 	Render *re;
 | |
| 	wmJob *wm_job;
 | |
| 	RenderJob *rj;
 | |
| 	Image *ima;
 | |
| 	int jobflag;
 | |
| 	const bool is_animation = RNA_boolean_get(op->ptr, "animation");
 | |
| 	const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
 | |
| 	const bool use_viewport = RNA_boolean_get(op->ptr, "use_viewport");
 | |
| 	View3D *v3d = use_viewport ? CTX_wm_view3d(C) : NULL;
 | |
| 	struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
 | |
| 	const char *name;
 | |
| 	ScrArea *sa;
 | |
| 	
 | |
| 	/* only one render job at a time */
 | |
| 	if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER))
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 
 | |
| 	if (RE_force_single_renderlayer(scene))
 | |
| 		WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
 | |
| 
 | |
| 	if (!RE_is_rendering_allowed(scene, camera_override, op->reports)) {
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 	}
 | |
| 
 | |
| 	if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
 | |
| 		BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
 | |
| 		return OPERATOR_CANCELLED;
 | |
| 	}
 | |
| 	
 | |
| 	/* stop all running jobs, except screen one. currently previews frustrate Render */
 | |
| 	WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C));
 | |
| 
 | |
| 	/* get main */
 | |
| 	if (G.debug_value == 101) {
 | |
| 		/* thread-safety experiment, copy main from the undo buffer */
 | |
| 		struct MemFile *memfile = ED_undosys_stack_memfile_get_active(CTX_wm_manager(C)->undo_stack);
 | |
| 		mainp = BLO_memfile_main_get(memfile, CTX_data_main(C), &scene);
 | |
| 	}
 | |
| 	else
 | |
| 		mainp = CTX_data_main(C);
 | |
| 
 | |
| 	/* cancel animation playback */
 | |
| 	if (ED_screen_animation_playing(CTX_wm_manager(C)))
 | |
| 		ED_screen_animation_play(C, 0, 0);
 | |
| 	
 | |
| 	/* handle UI stuff */
 | |
| 	WM_cursor_wait(1);
 | |
| 
 | |
| 	/* flush sculpt and editmode changes */
 | |
| 	ED_editors_flush_edits(C, true);
 | |
| 
 | |
| 	/* cleanup sequencer caches before starting user triggered render.
 | |
| 	 * otherwise, invalidated cache entries can make their way into
 | |
| 	 * the output rendering. We can't put that into RE_BlenderFrame,
 | |
| 	 * since sequence rendering can call that recursively... (peter) */
 | |
| 	BKE_sequencer_cache_cleanup();
 | |
| 
 | |
| 	// store spare
 | |
| 	// get view3d layer, local layer, make this nice api call to render
 | |
| 	// store spare
 | |
| 
 | |
| 	/* ensure at least 1 area shows result */
 | |
| 	sa = render_view_open(C, event->x, event->y, op->reports);
 | |
| 
 | |
| 	jobflag = WM_JOB_EXCL_RENDER | WM_JOB_PRIORITY | WM_JOB_PROGRESS;
 | |
| 	
 | |
| 	/* custom scene and single layer re-render */
 | |
| 	screen_render_scene_layer_set(op, mainp, &scene, &srl);
 | |
| 
 | |
| 	if (RNA_struct_property_is_set(op->ptr, "layer"))
 | |
| 		jobflag |= WM_JOB_SUSPEND;
 | |
| 
 | |
| 	/* job custom data */
 | |
| 	rj = MEM_callocN(sizeof(RenderJob), "render job");
 | |
| 	rj->main = mainp;
 | |
| 	rj->scene = scene;
 | |
| 	rj->current_scene = rj->scene;
 | |
| 	rj->srl = srl;
 | |
| 	rj->camera_override = camera_override;
 | |
| 	rj->lay_override = 0;
 | |
| 	rj->anim = is_animation;
 | |
| 	rj->write_still = is_write_still && !is_animation;
 | |
| 	rj->iuser.scene = scene;
 | |
| 	rj->iuser.ok = 1;
 | |
| 	rj->reports = op->reports;
 | |
| 	rj->orig_layer = 0;
 | |
| 	rj->last_layer = 0;
 | |
| 	rj->sa = sa;
 | |
| 	rj->supports_glsl_draw = IMB_colormanagement_support_glsl_draw(&scene->view_settings);
 | |
| 
 | |
| 	BKE_color_managed_display_settings_copy(&rj->display_settings, &scene->display_settings);
 | |
| 	BKE_color_managed_view_settings_copy(&rj->view_settings, &scene->view_settings);
 | |
| 
 | |
| 	if (sa) {
 | |
| 		SpaceImage *sima = sa->spacedata.first;
 | |
| 		rj->orig_layer = sima->iuser.layer;
 | |
| 	}
 | |
| 
 | |
| 	if (v3d) {
 | |
| 		if (scene->lay != v3d->lay) {
 | |
| 			rj->lay_override = v3d->lay;
 | |
| 			rj->v3d_override = true;
 | |
| 		}
 | |
| 		else if (camera_override && camera_override != scene->camera)
 | |
| 			rj->v3d_override = true;
 | |
| 
 | |
| 		if (v3d->localvd)
 | |
| 			rj->lay_override |= v3d->localvd->lay;
 | |
| 	}
 | |
| 
 | |
| 	/* Lock the user interface depending on render settings. */
 | |
| 	if (scene->r.use_lock_interface) {
 | |
| 		int renderlay = rj->lay_override ? rj->lay_override : scene->lay;
 | |
| 
 | |
| 		WM_set_locked_interface(CTX_wm_manager(C), true);
 | |
| 
 | |
| 		/* Set flag interface need to be unlocked.
 | |
| 		 *
 | |
| 		 * This is so because we don't have copy of render settings
 | |
| 		 * accessible from render job and copy is needed in case
 | |
| 		 * of non-locked rendering, so we wouldn't try to unlock
 | |
| 		 * anything if option was initially unset but then was
 | |
| 		 * enabled during rendering.
 | |
| 		 */
 | |
| 		rj->interface_locked = true;
 | |
| 
 | |
| 		/* Clean memory used by viewport? */
 | |
| 		clean_viewport_memory(rj->main, scene, renderlay);
 | |
| 	}
 | |
| 
 | |
| 	/* setup job */
 | |
| 	if (RE_seq_render_active(scene, &scene->r)) name = "Sequence Render";
 | |
| 	else name = "Render";
 | |
| 
 | |
| 	wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, name, jobflag, WM_JOB_TYPE_RENDER);
 | |
| 	WM_jobs_customdata_set(wm_job, rj, render_freejob);
 | |
| 	WM_jobs_timer(wm_job, 0.2, NC_SCENE | ND_RENDER_RESULT, 0);
 | |
| 	WM_jobs_callbacks(wm_job, render_startjob, NULL, NULL, render_endjob);
 | |
| 
 | |
| 	/* get a render result image, and make sure it is empty */
 | |
| 	ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
 | |
| 	BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
 | |
| 	BKE_image_backup_render(rj->scene, ima, true);
 | |
| 	rj->image = ima;
 | |
| 
 | |
| 	/* setup new render */
 | |
| 	re = RE_NewSceneRender(scene);
 | |
| 	RE_test_break_cb(re, rj, render_breakjob);
 | |
| 	RE_draw_lock_cb(re, rj, render_drawlock);
 | |
| 	RE_display_update_cb(re, rj, image_rect_update);
 | |
| 	RE_current_scene_update_cb(re, rj, current_scene_update);
 | |
| 	RE_stats_draw_cb(re, rj, image_renderinfo_cb);
 | |
| 	RE_progress_cb(re, rj, render_progress_update);
 | |
| 
 | |
| 	rj->re = re;
 | |
| 	G.is_break = false;
 | |
| 
 | |
| 	/* store actual owner of job, so modal operator could check for it,
 | |
| 	 * the reason of this is that active scene could change when rendering
 | |
| 	 * several layers from compositor [#31800]
 | |
| 	 */
 | |
| 	op->customdata = scene;
 | |
| 
 | |
| 	WM_jobs_start(CTX_wm_manager(C), wm_job);
 | |
| 
 | |
| 	WM_cursor_wait(0);
 | |
| 	WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
 | |
| 
 | |
| 	/* we set G.is_rendering here already instead of only in the job, this ensure
 | |
| 	 * main loop or other scene updates are disabled in time, since they may
 | |
| 	 * have started before the job thread */
 | |
| 	G.is_rendering = true;
 | |
| 
 | |
| 	/* add modal handler for ESC */
 | |
| 	WM_event_add_modal_handler(C, op);
 | |
| 
 | |
| 	return OPERATOR_RUNNING_MODAL;
 | |
| }
 | |
| 
 | |
| /* contextual render, using current scene, view3d? */
 | |
| void RENDER_OT_render(wmOperatorType *ot)
 | |
| {
 | |
| 	PropertyRNA *prop;
 | |
| 
 | |
| 	/* identifiers */
 | |
| 	ot->name = "Render";
 | |
| 	ot->description = "Render active scene";
 | |
| 	ot->idname = "RENDER_OT_render";
 | |
| 
 | |
| 	/* api callbacks */
 | |
| 	ot->invoke = screen_render_invoke;
 | |
| 	ot->modal = screen_render_modal;
 | |
| 	ot->cancel = screen_render_cancel;
 | |
| 	ot->exec = screen_render_exec;
 | |
| 
 | |
| 	/*ot->poll = ED_operator_screenactive;*/ /* this isn't needed, causes failer in background mode */
 | |
| 
 | |
| 	prop = RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
 | |
| 	RNA_def_property_flag(prop, PROP_SKIP_SAVE);
 | |
| 	RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
 | |
| 	prop = RNA_def_boolean(ot->srna, "use_viewport", 0, "Use 3D Viewport", "When inside a 3D viewport, use layers and camera of the viewport");
 | |
| 	RNA_def_property_flag(prop, PROP_SKIP_SAVE);
 | |
| 	prop = RNA_def_string(ot->srna, "layer", NULL, RE_MAXNAME, "Render Layer", "Single render layer to re-render (used only when animation is disabled)");
 | |
| 	RNA_def_property_flag(prop, PROP_SKIP_SAVE);
 | |
| 	prop = RNA_def_string(ot->srna, "scene", NULL, MAX_ID_NAME - 2, "Scene", "Scene to render, current scene if not specified");
 | |
| 	RNA_def_property_flag(prop, PROP_SKIP_SAVE);
 | |
| }
 | |
| 
 | |
| 
 | |
| /* ************** preview for 3d viewport ***************** */
 | |
| 
 | |
| #define PR_UPDATE_VIEW				1
 | |
| #define PR_UPDATE_RENDERSIZE		2
 | |
| #define PR_UPDATE_MATERIAL			4
 | |
| #define PR_UPDATE_DATABASE			8
 | |
| 
 | |
| typedef struct RenderPreview {
 | |
| 	/* from wmJob */
 | |
| 	void *owner;
 | |
| 	short *stop, *do_update;
 | |
| 	wmJob *job;
 | |
| 	
 | |
| 	Scene *scene;
 | |
| 	ScrArea *sa;
 | |
| 	ARegion *ar;
 | |
| 	View3D *v3d;
 | |
| 	RegionView3D *rv3d;
 | |
| 	Main *bmain;
 | |
| 	RenderEngine *engine;
 | |
| 	
 | |
| 	float viewmat[4][4];
 | |
| 
 | |
| 	int start_resolution_divider;
 | |
| 	int resolution_divider;
 | |
| 	bool has_freestyle;
 | |
| } RenderPreview;
 | |
| 
 | |
| static int render_view3d_disprect(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, rcti *disprect)
 | |
| {
 | |
| 	/* copied code from view3d_draw.c */
 | |
| 	rctf viewborder;
 | |
| 	int draw_border;
 | |
| 	
 | |
| 	if (rv3d->persp == RV3D_CAMOB)
 | |
| 		draw_border = (scene->r.mode & R_BORDER) != 0;
 | |
| 	else
 | |
| 		draw_border = (v3d->flag2 & V3D_RENDER_BORDER) != 0;
 | |
| 
 | |
| 	if (draw_border) {
 | |
| 		if (rv3d->persp == RV3D_CAMOB) {
 | |
| 			ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, false);
 | |
| 			
 | |
| 			disprect->xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder);
 | |
| 			disprect->ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder);
 | |
| 			disprect->xmax = viewborder.xmin + scene->r.border.xmax * BLI_rctf_size_x(&viewborder);
 | |
| 			disprect->ymax = viewborder.ymin + scene->r.border.ymax * BLI_rctf_size_y(&viewborder);
 | |
| 		}
 | |
| 		else {
 | |
| 			disprect->xmin = v3d->render_border.xmin * ar->winx;
 | |
| 			disprect->xmax = v3d->render_border.xmax * ar->winx;
 | |
| 			disprect->ymin = v3d->render_border.ymin * ar->winy;
 | |
| 			disprect->ymax = v3d->render_border.ymax * ar->winy;
 | |
| 		}
 | |
| 		
 | |
| 		return 1;
 | |
| 	}
 | |
| 	
 | |
| 	BLI_rcti_init(disprect, 0, 0, 0, 0);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /* returns true if OK  */
 | |
| static bool render_view3d_get_rects(ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewplane, RenderEngine *engine,
 | |
|                                     float *r_clipsta, float *r_clipend, float *r_pixsize, bool *r_ortho)
 | |
| {
 | |
| 	
 | |
| 	if (ar->winx < 4 || ar->winy < 4) return false;
 | |
| 	
 | |
| 	*r_ortho = ED_view3d_viewplane_get(v3d, rv3d, ar->winx, ar->winy, viewplane, r_clipsta, r_clipend, r_pixsize);
 | |
| 	
 | |
| 	engine->resolution_x = ar->winx;
 | |
| 	engine->resolution_y = ar->winy;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool render_view3d_is_valid(RenderPreview *rp)
 | |
| {
 | |
| 	return (rp->rv3d->render_engine != NULL);
 | |
| }
 | |
| 
 | |
| /* called by renderer, checks job value */
 | |
| static int render_view3d_break(void *rpv)
 | |
| {
 | |
| 	RenderPreview *rp = rpv;
 | |
| 	
 | |
| 	if (G.is_break)
 | |
| 		return 1;
 | |
| 	
 | |
| 	/* during render, rv3d->engine can get freed */
 | |
| 	if (render_view3d_is_valid(rp) == false) {
 | |
| 		*rp->stop = 1;
 | |
| 	}
 | |
| 	
 | |
| 	return *(rp->stop);
 | |
| }
 | |
| 
 | |
| static void render_view3d_display_update(void *rpv, RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect))
 | |
| {
 | |
| 	RenderPreview *rp = rpv;
 | |
| 	
 | |
| 	*(rp->do_update) = true;
 | |
| }
 | |
| 
 | |
| static void render_view3d_renderinfo_cb(void *rjp, RenderStats *rs)
 | |
| {
 | |
| 	RenderPreview *rp = rjp;
 | |
| 
 | |
| 	/* during render, rv3d->engine can get freed */
 | |
| 	if (rp->rv3d->render_engine == NULL) {
 | |
| 		*rp->stop = 1;
 | |
| 	}
 | |
| 	else {
 | |
| 		make_renderinfo_string(rs, rp->scene, false, NULL, rp->engine->text);
 | |
| 	
 | |
| 		/* make jobs timer to send notifier */
 | |
| 		*(rp->do_update) = true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| BLI_INLINE void rcti_scale_coords(rcti *scaled_rect, const rcti *rect,
 | |
|                                   const float scale)
 | |
| {
 | |
| 	scaled_rect->xmin = rect->xmin * scale;
 | |
| 	scaled_rect->ymin = rect->ymin * scale;
 | |
| 	scaled_rect->xmax = rect->xmax * scale;
 | |
| 	scaled_rect->ymax = rect->ymax * scale;
 | |
| }
 | |
| 
 | |
| static void render_update_resolution(Render *re, const RenderPreview *rp,
 | |
|                                      bool use_border, const rcti *clip_rect)
 | |
| {
 | |
| 	int winx = rp->ar->winx / rp->resolution_divider;
 | |
| 	int winy = rp->ar->winy / rp->resolution_divider;
 | |
| 	if (use_border) {
 | |
| 		rcti scaled_cliprct;
 | |
| 		rcti_scale_coords(&scaled_cliprct, clip_rect,
 | |
| 		                  1.0f / rp->resolution_divider);
 | |
| 		RE_ChangeResolution(re, winx, winy, &scaled_cliprct);
 | |
| 	}
 | |
| 	else {
 | |
| 		RE_ChangeResolution(re, winx, winy, NULL);
 | |
| 	}
 | |
| 
 | |
| 	if (rp->has_freestyle) {
 | |
| 		if (rp->resolution_divider == BKE_render_preview_pixel_size(&rp->scene->r)) {
 | |
| 			RE_ChangeModeFlag(re, R_EDGE_FRS, false);
 | |
| 		}
 | |
| 		else {
 | |
| 			RE_ChangeModeFlag(re, R_EDGE_FRS, true);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void render_view3d_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress))
 | |
| {
 | |
| 	RenderPreview *rp = customdata;
 | |
| 	Render *re;
 | |
| 	RenderStats *rstats;
 | |
| 	rctf viewplane;
 | |
| 	rcti cliprct;
 | |
| 	float clipsta, clipend, pixsize;
 | |
| 	bool orth, restore = 0;
 | |
| 	char name[32];
 | |
| 	int update_flag;
 | |
| 	bool use_border;
 | |
| 	int ob_inst_update_flag = 0;
 | |
| 
 | |
| 	update_flag = rp->engine->job_update_flag;
 | |
| 	rp->engine->job_update_flag = 0;
 | |
| 
 | |
| 	//printf("ma %d res %d view %d db %d\n", update_flag & PR_UPDATE_MATERIAL, update_flag & PR_UPDATE_RENDERSIZE, update_flag & PR_UPDATE_VIEW, update_flag & PR_UPDATE_DATABASE);
 | |
| 
 | |
| 	G.is_break = false;
 | |
| 	
 | |
| 	if (false == render_view3d_get_rects(rp->ar, rp->v3d, rp->rv3d, &viewplane, rp->engine, &clipsta, &clipend, &pixsize, &orth))
 | |
| 		return;
 | |
| 	
 | |
| 	rp->stop = stop;
 | |
| 	rp->do_update = do_update;
 | |
| 
 | |
| 	// printf("Enter previewrender\n");
 | |
| 	
 | |
| 	/* ok, are we rendering all over? */
 | |
| 	sprintf(name, "View3dPreview %p", (void *)rp->ar);
 | |
| 	re = rp->engine->re = RE_GetRender(name);
 | |
| 	
 | |
| 	/* set this always, rp is different for each job */
 | |
| 	RE_test_break_cb(re, rp, render_view3d_break);
 | |
| 	RE_display_update_cb(re, rp, render_view3d_display_update);
 | |
| 	RE_stats_draw_cb(re, rp, render_view3d_renderinfo_cb);
 | |
| 	
 | |
| 	rstats = RE_GetStats(re);
 | |
| 
 | |
| 	if (update_flag & PR_UPDATE_VIEW) {
 | |
| 		Object *object;
 | |
| 		rp->resolution_divider = rp->start_resolution_divider;
 | |
| 
 | |
| 		/* Same as database_init_objects(), loop over all objects.
 | |
| 		 * We might consider de-duplicating the code between this two cases.
 | |
| 		 */
 | |
| 		for (object = rp->bmain->object.first; object; object = object->id.next) {
 | |
| 			float mat[4][4];
 | |
| 			mul_m4_m4m4(mat, rp->viewmat, object->obmat);
 | |
| 			invert_m4_m4(object->imat_ren, mat);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	use_border = render_view3d_disprect(rp->scene, rp->ar, rp->v3d,
 | |
| 	                                    rp->rv3d, &cliprct);
 | |
| 
 | |
| 	if ((update_flag & (PR_UPDATE_RENDERSIZE | PR_UPDATE_DATABASE | PR_UPDATE_VIEW)) || rstats->convertdone == 0) {
 | |
| 		RenderData rdata;
 | |
| 
 | |
| 		/* no osa, blur, seq, layers, savebuffer etc for preview render */
 | |
| 		rdata = rp->scene->r;
 | |
| 		rdata.mode &= ~(R_OSA | R_MBLUR | R_BORDER | R_PANORAMA);
 | |
| 		rdata.scemode &= ~(R_DOSEQ | R_DOCOMP | R_FREE_IMAGE | R_EXR_TILE_FILE | R_FULL_SAMPLE);
 | |
| 		rdata.scemode |= R_VIEWPORT_PREVIEW;
 | |
| 
 | |
| 		/* we do use layers, but only active */
 | |
| 		rdata.scemode |= R_SINGLE_LAYER;
 | |
| 
 | |
| 		/* initalize always */
 | |
| 		if (use_border) {
 | |
| 			rdata.mode |= R_BORDER;
 | |
| 			RE_InitState(re, NULL, &rdata, NULL, rp->ar->winx, rp->ar->winy, &cliprct);
 | |
| 		}
 | |
| 		else
 | |
| 			RE_InitState(re, NULL, &rdata, NULL, rp->ar->winx, rp->ar->winy, NULL);
 | |
| 	}
 | |
| 
 | |
| 	if (orth)
 | |
| 		RE_SetOrtho(re, &viewplane, clipsta, clipend);
 | |
| 	else
 | |
| 		RE_SetWindow(re, &viewplane, clipsta, clipend);
 | |
| 
 | |
| 	RE_SetPixelSize(re, pixsize);
 | |
| 	
 | |
| 	if ((update_flag & PR_UPDATE_DATABASE) || rstats->convertdone == 0) {
 | |
| 		unsigned int lay = rp->scene->lay;
 | |
| 
 | |
| 		/* allow localview render for objects with lights in normal layers */
 | |
| 		if (rp->v3d->lay & 0xFF000000)
 | |
| 			lay |= rp->v3d->lay;
 | |
| 		else lay = rp->v3d->lay;
 | |
| 		
 | |
| 		RE_SetView(re, rp->viewmat);
 | |
| 
 | |
| 		/* copying blender data while main thread is locked, to avoid crashes */
 | |
| 		WM_job_main_thread_lock_acquire(rp->job);
 | |
| 		RE_Database_Free(re);
 | |
| 		RE_Database_FromScene(re, rp->bmain, rp->scene, lay, 0);		// 0= dont use camera view
 | |
| 		WM_job_main_thread_lock_release(rp->job);
 | |
| 
 | |
| 		/* do preprocessing like building raytree, shadows, volumes, SSS */
 | |
| 		RE_Database_Preprocess(re);
 | |
| 
 | |
| 		/* conversion not completed, need to do it again */
 | |
| 		if (!rstats->convertdone) {
 | |
| 			if (render_view3d_is_valid(rp)) {
 | |
| 				rp->engine->job_update_flag |= PR_UPDATE_DATABASE;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// printf("dbase update\n");
 | |
| 	}
 | |
| 	else {
 | |
| 		// printf("dbase rotate\n");
 | |
| 		RE_DataBase_IncrementalView(re, rp->viewmat, 0);
 | |
| 		restore = 1;
 | |
| 	}
 | |
| 
 | |
| 	RE_DataBase_ApplyWindow(re);
 | |
| 
 | |
| 	/* OK, can we enter render code? */
 | |
| 	if (rstats->convertdone) {
 | |
| 		bool first_time = true;
 | |
| 
 | |
| 		if (update_flag & PR_UPDATE_VIEW) {
 | |
| 			ob_inst_update_flag |= RE_OBJECT_INSTANCES_UPDATE_VIEW;
 | |
| 		}
 | |
| 
 | |
| 		RE_updateRenderInstances(re, ob_inst_update_flag);
 | |
| 
 | |
| 		for (;;) {
 | |
| 			int pixel_size = BKE_render_preview_pixel_size(&rp->scene->r);
 | |
| 			if (first_time == false) {
 | |
| 				if (restore)
 | |
| 					RE_DataBase_IncrementalView(re, rp->viewmat, 1);
 | |
| 
 | |
| 				rp->resolution_divider = MAX2(rp->resolution_divider / 2, pixel_size);
 | |
| 				*do_update = 1;
 | |
| 
 | |
| 				render_update_resolution(re, rp, use_border, &cliprct);
 | |
| 
 | |
| 				RE_DataBase_IncrementalView(re, rp->viewmat, 0);
 | |
| 				RE_DataBase_ApplyWindow(re);
 | |
| 				restore = 1;
 | |
| 			}
 | |
| 			else {
 | |
| 				render_update_resolution(re, rp, use_border, &cliprct);
 | |
| 			}
 | |
| 
 | |
| 			RE_TileProcessor(re);
 | |
| 
 | |
| 			first_time = false;
 | |
| 
 | |
| 			if (*stop || rp->resolution_divider == pixel_size) {
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* always rotate back */
 | |
| 		if (restore)
 | |
| 			RE_DataBase_IncrementalView(re, rp->viewmat, 1);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void render_view3d_free(void *customdata)
 | |
| {
 | |
| 	RenderPreview *rp = customdata;
 | |
| 	
 | |
| 	MEM_freeN(rp);
 | |
| }
 | |
| 
 | |
| static bool render_view3d_flag_changed(RenderEngine *engine, const bContext *C)
 | |
| {
 | |
| 	RegionView3D *rv3d = CTX_wm_region_view3d(C);
 | |
| 	View3D *v3d = CTX_wm_view3d(C);
 | |
| 	ARegion *ar = CTX_wm_region(C);
 | |
| 	Scene *scene = CTX_data_scene(C);
 | |
| 	Render *re;
 | |
| 	rctf viewplane;
 | |
| 	rcti disprect;
 | |
| 	float clipsta, clipend;
 | |
| 	bool orth;
 | |
| 	int job_update_flag = 0;
 | |
| 	char name[32];
 | |
| 	
 | |
| 	/* ensure render engine exists */
 | |
| 	re = engine->re;
 | |
| 
 | |
| 	if (!re) {
 | |
| 		sprintf(name, "View3dPreview %p", (void *)ar);
 | |
| 		re = engine->re = RE_GetRender(name);
 | |
| 		if (!re)
 | |
| 			re = engine->re = RE_NewRender(name);
 | |
| 
 | |
| 		engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
 | |
| 	}
 | |
| 
 | |
| 	/* check update_flag */
 | |
| 	if (engine->update_flag & RE_ENGINE_UPDATE_MA)
 | |
| 		job_update_flag |= PR_UPDATE_MATERIAL;
 | |
| 	
 | |
| 	if (engine->update_flag & RE_ENGINE_UPDATE_OTHER)
 | |
| 		job_update_flag |= PR_UPDATE_MATERIAL;
 | |
| 	
 | |
| 	if (engine->update_flag & RE_ENGINE_UPDATE_DATABASE) {
 | |
| 		job_update_flag |= PR_UPDATE_DATABASE;
 | |
| 
 | |
| 		/* load editmesh */
 | |
| 		if (scene->obedit)
 | |
| 			ED_object_editmode_load(scene->obedit);
 | |
| 	}
 | |
| 	
 | |
| 	engine->update_flag = 0;
 | |
| 	
 | |
| 	/* check if viewport changed */
 | |
| 	if (engine->last_winx != ar->winx || engine->last_winy != ar->winy) {
 | |
| 		engine->last_winx = ar->winx;
 | |
| 		engine->last_winy = ar->winy;
 | |
| 		job_update_flag |= PR_UPDATE_RENDERSIZE;
 | |
| 	}
 | |
| 
 | |
| 	if (compare_m4m4(engine->last_viewmat, rv3d->viewmat, 0.00001f) == 0) {
 | |
| 		copy_m4_m4(engine->last_viewmat, rv3d->viewmat);
 | |
| 		job_update_flag |= PR_UPDATE_VIEW;
 | |
| 	}
 | |
| 	
 | |
| 	render_view3d_get_rects(ar, v3d, rv3d, &viewplane, engine, &clipsta, &clipend, NULL, &orth);
 | |
| 	
 | |
| 	if (BLI_rctf_compare(&viewplane, &engine->last_viewplane, 0.00001f) == 0) {
 | |
| 		engine->last_viewplane = viewplane;
 | |
| 		job_update_flag |= PR_UPDATE_VIEW;
 | |
| 	}
 | |
| 	
 | |
| 	render_view3d_disprect(scene, ar, v3d, rv3d, &disprect);
 | |
| 	if (BLI_rcti_compare(&disprect, &engine->last_disprect) == 0) {
 | |
| 		engine->last_disprect = disprect;
 | |
| 		job_update_flag |= PR_UPDATE_RENDERSIZE;
 | |
| 	}
 | |
| 
 | |
| 	/* any changes? go ahead and rerender */
 | |
| 	if (job_update_flag) {
 | |
| 		engine->job_update_flag |= job_update_flag;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static void render_view3d_do(RenderEngine *engine, const bContext *C)
 | |
| {
 | |
| 	wmJob *wm_job;
 | |
| 	RenderPreview *rp;
 | |
| 	Scene *scene = CTX_data_scene(C);
 | |
| 	ARegion *ar = CTX_wm_region(C);
 | |
| 	int width = ar->winx, height = ar->winy;
 | |
| 	int divider = BKE_render_preview_pixel_size(&scene->r);
 | |
| 	int resolution_threshold = scene->r.preview_start_resolution *
 | |
| 	                           scene->r.preview_start_resolution;
 | |
| 
 | |
| 	if (CTX_wm_window(C) == NULL)
 | |
| 		return;
 | |
| 	if (!render_view3d_flag_changed(engine, C))
 | |
| 		return;
 | |
| 
 | |
| 	wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), CTX_wm_region(C), "Render Preview",
 | |
| 	                     WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW);
 | |
| 	rp = MEM_callocN(sizeof(RenderPreview), "render preview");
 | |
| 	rp->job = wm_job;
 | |
| 
 | |
| 	while (width * height > resolution_threshold) {
 | |
| 		width = max_ii(1, width / 2);
 | |
| 		height = max_ii(1, height / 2);
 | |
| 		divider *= 2;
 | |
| 	}
 | |
| 
 | |
| 	/* customdata for preview thread */
 | |
| 	rp->scene = scene;
 | |
| 	rp->engine = engine;
 | |
| 	rp->sa = CTX_wm_area(C);
 | |
| 	rp->ar = CTX_wm_region(C);
 | |
| 	rp->v3d = rp->sa->spacedata.first;
 | |
| 	rp->rv3d = CTX_wm_region_view3d(C);
 | |
| 	rp->bmain = CTX_data_main(C);
 | |
| 	rp->resolution_divider = divider;
 | |
| 	rp->start_resolution_divider = divider;
 | |
| 	rp->has_freestyle = (scene->r.mode & R_EDGE_FRS) != 0;
 | |
| 	copy_m4_m4(rp->viewmat, rp->rv3d->viewmat);
 | |
| 	
 | |
| 	/* clear info text */
 | |
| 	engine->text[0] = '\0';
 | |
| 	
 | |
| 	/* setup job */
 | |
| 	WM_jobs_customdata_set(wm_job, rp, render_view3d_free);
 | |
| 	WM_jobs_timer(wm_job, 0.1, NC_SPACE | ND_SPACE_VIEW3D, NC_SPACE | ND_SPACE_VIEW3D);
 | |
| 	WM_jobs_callbacks(wm_job, render_view3d_startjob, NULL, NULL, NULL);
 | |
| 	
 | |
| 	WM_jobs_start(CTX_wm_manager(C), wm_job);
 | |
| 	
 | |
| 	engine->flag &= ~RE_ENGINE_DO_UPDATE;
 | |
| }
 | |
| 
 | |
| /* callback for render engine, on changes */
 | |
| void render_view3d_update(RenderEngine *engine, const bContext *C)
 | |
| {	
 | |
| 	/* this shouldn't be needed and causes too many database rebuilds, but we
 | |
| 	 * aren't actually tracking updates for all relevant datablocks so this is
 | |
| 	 * a catch-all for updates */
 | |
| 	engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
 | |
| 
 | |
| 	render_view3d_do(engine, C);
 | |
| }
 | |
| 
 | |
| void render_view3d_draw(RenderEngine *engine, const bContext *C)
 | |
| {
 | |
| 	Render *re = engine->re;
 | |
| 	RenderResult rres;
 | |
| 	char name[32];
 | |
| 	
 | |
| 	render_view3d_do(engine, C);
 | |
| 	
 | |
| 	if (re == NULL) {
 | |
| 		sprintf(name, "View3dPreview %p", (void *)CTX_wm_region(C));
 | |
| 		re = RE_GetRender(name);
 | |
| 	
 | |
| 		if (re == NULL) return;
 | |
| 	}
 | |
| 	
 | |
| 	/* Viewport render preview doesn't support multiview, view hardcoded to 0 */
 | |
| 	RE_AcquireResultImage(re, &rres, 0);
 | |
| 	
 | |
| 	if (rres.rectf) {
 | |
| 		RegionView3D *rv3d = CTX_wm_region_view3d(C);
 | |
| 		View3D *v3d = CTX_wm_view3d(C);
 | |
| 		Scene *scene = CTX_data_scene(C);
 | |
| 		ARegion *ar = CTX_wm_region(C);
 | |
| 		bool force_fallback = false;
 | |
| 		bool need_fallback = true;
 | |
| 		float dither = scene->r.dither_intensity;
 | |
| 		float scale_x, scale_y;
 | |
| 		rcti clip_rect;
 | |
| 		int xof, yof;
 | |
| 
 | |
| 		if (render_view3d_disprect(scene, ar, v3d, rv3d, &clip_rect)) {
 | |
| 			scale_x = (float) BLI_rcti_size_x(&clip_rect) / rres.rectx;
 | |
| 			scale_y = (float) BLI_rcti_size_y(&clip_rect) / rres.recty;
 | |
| 			xof = clip_rect.xmin;
 | |
| 			yof = clip_rect.ymin;
 | |
| 		}
 | |
| 		else {
 | |
| 			scale_x = (float) ar->winx / rres.rectx;
 | |
| 			scale_y = (float) ar->winy / rres.recty;
 | |
| 			xof = rres.xof;
 | |
| 			yof = rres.yof;
 | |
| 		}
 | |
| 
 | |
| 		/* If user decided not to use GLSL, fallback to glaDrawPixelsAuto */
 | |
| 		force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL);
 | |
| 
 | |
| 		/* Try using GLSL display transform. */
 | |
| 		if (force_fallback == false) {
 | |
| 			if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, dither, true)) {
 | |
| 				glEnable(GL_BLEND);
 | |
| 				glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
 | |
| 				glPixelZoom(scale_x, scale_y);
 | |
| 				glaDrawPixelsTex(xof, yof, rres.rectx, rres.recty,
 | |
| 				                 GL_RGBA, GL_FLOAT, GL_NEAREST, rres.rectf);
 | |
| 				glPixelZoom(1.0f, 1.0f);
 | |
| 				glDisable(GL_BLEND);
 | |
| 
 | |
| 				IMB_colormanagement_finish_glsl_draw();
 | |
| 				need_fallback = false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* If GLSL failed, use old-school CPU-based transform. */
 | |
| 		if (need_fallback) {
 | |
| 			unsigned char *display_buffer = MEM_mallocN(4 * rres.rectx * rres.recty * sizeof(char),
 | |
| 			                                            "render_view3d_draw");
 | |
| 
 | |
| 			IMB_colormanagement_buffer_make_display_space(rres.rectf, display_buffer, rres.rectx, rres.recty,
 | |
| 			                                              4, dither, &scene->view_settings, &scene->display_settings);
 | |
| 
 | |
| 			glEnable(GL_BLEND);
 | |
| 			glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
 | |
| 			glPixelZoom(scale_x, scale_y);
 | |
| 			glaDrawPixelsAuto(xof, yof, rres.rectx, rres.recty,
 | |
| 			                  GL_RGBA, GL_UNSIGNED_BYTE,
 | |
| 			                  GL_NEAREST, display_buffer);
 | |
| 			glPixelZoom(1.0f, 1.0f);
 | |
| 			glDisable(GL_BLEND);
 | |
| 
 | |
| 			MEM_freeN(display_buffer);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	RE_ReleaseResultImage(re);
 | |
| }
 | |
| 
 | |
| void ED_viewport_render_kill_jobs(wmWindowManager *wm,
 | |
|                                   Main *bmain,
 | |
|                                   bool free_database)
 | |
| {
 | |
| 	bScreen *sc;
 | |
| 	ScrArea *sa;
 | |
| 	ARegion *ar;
 | |
| 
 | |
| 	if (!wm)
 | |
| 		return;
 | |
| 
 | |
| 	/* kill all actively running jobs */
 | |
| 	WM_jobs_kill(wm, NULL, render_view3d_startjob);
 | |
| 
 | |
| 	/* loop over 3D view render engines */
 | |
| 	for (sc = bmain->screen.first; sc; sc = sc->id.next) {
 | |
| 		for (sa = sc->areabase.first; sa; sa = sa->next) {
 | |
| 			if (sa->spacetype != SPACE_VIEW3D)
 | |
| 				continue;
 | |
| 			
 | |
| 			for (ar = sa->regionbase.first; ar; ar = ar->next) {
 | |
| 				RegionView3D *rv3d;
 | |
| 				
 | |
| 				if (ar->regiontype != RGN_TYPE_WINDOW)
 | |
| 					continue;
 | |
| 				
 | |
| 				rv3d = ar->regiondata;
 | |
| 
 | |
| 				if (rv3d->render_engine) {
 | |
| 					/* free render database now before we change data, because
 | |
| 					 * RE_Database_Free will also loop over blender data */
 | |
| 					if (free_database) {
 | |
| 						char name[32];
 | |
| 						Render *re;
 | |
| 
 | |
| 						sprintf(name, "View3dPreview %p", (void *)ar);
 | |
| 						re = RE_GetRender(name);
 | |
| 
 | |
| 						if (re)
 | |
| 							RE_Database_Free(re);
 | |
| 
 | |
| 						/* tag render engine to update entire database */
 | |
| 						rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
 | |
| 					}
 | |
| 					else {
 | |
| 						/* quick shader update */
 | |
| 						rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_MA;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Scene *ED_render_job_get_scene(const bContext *C)
 | |
| {
 | |
| 	wmWindowManager *wm = CTX_wm_manager(C);
 | |
| 	RenderJob *rj = (RenderJob *)WM_jobs_customdata_from_type(wm, WM_JOB_TYPE_RENDER);
 | |
| 	
 | |
| 	if (rj)
 | |
| 		return rj->scene;
 | |
| 	
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| Scene *ED_render_job_get_current_scene(const bContext *C)
 | |
| {
 | |
| 	wmWindowManager *wm = CTX_wm_manager(C);
 | |
| 	RenderJob *rj = (RenderJob *)WM_jobs_customdata_from_type(wm, WM_JOB_TYPE_RENDER);
 | |
| 	if (rj) {
 | |
| 		return rj->current_scene;
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /* Motion blur curve preset */
 | |
| 
 | |
| static int render_shutter_curve_preset_exec(bContext *C, wmOperator *op)
 | |
| {
 | |
| 	Scene *scene = CTX_data_scene(C);
 | |
| 	CurveMapping *mblur_shutter_curve = &scene->r.mblur_shutter_curve;
 | |
| 	CurveMap *cm = mblur_shutter_curve->cm;
 | |
| 	int preset = RNA_enum_get(op->ptr, "shape");
 | |
| 
 | |
| 	cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
 | |
| 	mblur_shutter_curve->preset = preset;
 | |
| 	curvemap_reset(cm,
 | |
| 	               &mblur_shutter_curve->clipr,
 | |
| 	               mblur_shutter_curve->preset,
 | |
| 	               CURVEMAP_SLOPE_POS_NEG);
 | |
| 	curvemapping_changed(mblur_shutter_curve, false);
 | |
| 
 | |
| 	return OPERATOR_FINISHED;
 | |
| }
 | |
| 
 | |
| void RENDER_OT_shutter_curve_preset(wmOperatorType *ot)
 | |
| {
 | |
| 	PropertyRNA *prop;
 | |
| 	static const EnumPropertyItem prop_shape_items[] = {
 | |
| 		{CURVE_PRESET_SHARP, "SHARP", 0, "Sharp", ""},
 | |
| 		{CURVE_PRESET_SMOOTH, "SMOOTH", 0, "Smooth", ""},
 | |
| 		{CURVE_PRESET_MAX, "MAX", 0, "Max", ""},
 | |
| 		{CURVE_PRESET_LINE, "LINE", 0, "Line", ""},
 | |
| 		{CURVE_PRESET_ROUND, "ROUND", 0, "Round", ""},
 | |
| 		{CURVE_PRESET_ROOT, "ROOT", 0, "Root", ""},
 | |
| 		{0, NULL, 0, NULL, NULL}};
 | |
| 
 | |
| 	ot->name = "Shutter Curve Preset";
 | |
| 	ot->description = "Set shutter curve";
 | |
| 	ot->idname = "RENDER_OT_shutter_curve_preset";
 | |
| 
 | |
| 	ot->exec = render_shutter_curve_preset_exec;
 | |
| 
 | |
| 	prop = RNA_def_enum(ot->srna, "shape", prop_shape_items, CURVE_PRESET_SMOOTH, "Mode", "");
 | |
| 	RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_CURVE); /* Abusing id_curve :/ */
 | |
| }
 |