This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
Luna Rood 1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00

1914 lines
63 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013)
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/builder/deg_builder_relations.cc
* \ingroup depsgraph
*
* Methods for constructing depsgraph
*/
#include "intern/builder/deg_builder_relations.h"
#include <stdio.h>
#include <stdlib.h>
#include <cstring> /* required for STREQ later on. */
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_blenlib.h"
extern "C" {
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_cachefile_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_group_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_mask_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_node_types.h"
#include "DNA_particle_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "DNA_object_force.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_animsys.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_effect.h"
#include "BKE_collision.h"
#include "BKE_fcurve.h"
#include "BKE_group.h"
#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_modifier.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_rigidbody.h"
#include "BKE_sound.h"
#include "BKE_texture.h"
#include "BKE_tracking.h"
#include "BKE_world.h"
#include "RNA_access.h"
#include "RNA_types.h"
} /* extern "C" */
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "intern/builder/deg_builder.h"
#include "intern/builder/deg_builder_pchanmap.h"
#include "intern/nodes/deg_node.h"
#include "intern/nodes/deg_node_component.h"
#include "intern/nodes/deg_node_operation.h"
#include "intern/depsgraph_intern.h"
#include "intern/depsgraph_types.h"
#include "util/deg_util_foreach.h"
namespace DEG {
namespace {
struct BuilderWalkUserData {
DepsgraphRelationBuilder *builder;
Main *bmain;
Scene *scene;
};
static void modifier_walk(void *user_data,
struct Object * /*ob*/,
struct Object **obpoin,
int /*cb_flag*/)
{
BuilderWalkUserData *data = (BuilderWalkUserData *)user_data;
if (*obpoin) {
data->builder->build_object(data->bmain, data->scene, *obpoin);
}
}
void constraint_walk(bConstraint * /*con*/,
ID **idpoin,
bool /*is_reference*/,
void *user_data)
{
BuilderWalkUserData *data = (BuilderWalkUserData *)user_data;
if (*idpoin) {
ID *id = *idpoin;
if (GS(id->name) == ID_OB) {
data->builder->build_object(data->bmain, data->scene, (Object *)id);
}
}
}
} /* namespace */
/* ***************** */
/* Relations Builder */
/* TODO(sergey): This is somewhat weak, but we don't want neither false-positive
* time dependencies nor special exceptions in the depsgraph evaluation.
*/
static bool python_driver_depends_on_time(ChannelDriver *driver)
{
if (driver->expression[0] == '\0') {
/* Empty expression depends on nothing. */
return false;
}
if (strchr(driver->expression, '(') != NULL) {
/* Function calls are considered dependent on a time. */
return true;
}
if (strstr(driver->expression, "frame") != NULL) {
/* Variable `frame` depends on time. */
/* TODO(sergey): This is a bit weak, but not sure about better way of
* handling this.
*/
return true;
}
/* Possible indirect time relation s should be handled via variable
* targets.
*/
return false;
}
/* **** General purpose functions **** */
RNAPathKey::RNAPathKey(ID *id, const char *path) :
id(id)
{
/* create ID pointer for root of path lookup */
PointerRNA id_ptr;
RNA_id_pointer_create(id, &id_ptr);
/* try to resolve path... */
int index;
if (!RNA_path_resolve_full(&id_ptr, path, &this->ptr, &this->prop, &index)) {
this->ptr = PointerRNA_NULL;
this->prop = NULL;
}
}
DepsgraphRelationBuilder::DepsgraphRelationBuilder(Depsgraph *graph) :
m_graph(graph)
{
}
TimeSourceDepsNode *DepsgraphRelationBuilder::find_node(
const TimeSourceKey &key) const
{
if (key.id) {
/* XXX TODO */
return NULL;
}
else {
return m_graph->time_source;
}
}
ComponentDepsNode *DepsgraphRelationBuilder::find_node(
const ComponentKey &key) const
{
IDDepsNode *id_node = m_graph->find_id_node(key.id);
if (!id_node) {
fprintf(stderr, "find_node component: Could not find ID %s\n",
(key.id != NULL) ? key.id->name : "<null>");
return NULL;
}
ComponentDepsNode *node = id_node->find_component(key.type, key.name);
return node;
}
OperationDepsNode *DepsgraphRelationBuilder::find_node(
const OperationKey &key) const
{
IDDepsNode *id_node = m_graph->find_id_node(key.id);
if (!id_node) {
fprintf(stderr, "find_node operation: Could not find ID\n");
return NULL;
}
ComponentDepsNode *comp_node = id_node->find_component(key.component_type,
key.component_name);
if (!comp_node) {
fprintf(stderr, "find_node operation: Could not find component\n");
return NULL;
}
OperationDepsNode *op_node = comp_node->find_operation(key.opcode,
key.name,
key.name_tag);
if (!op_node) {
fprintf(stderr, "find_node_operation: Failed for (%s, '%s')\n",
DEG_OPNAMES[key.opcode], key.name);
}
return op_node;
}
DepsNode *DepsgraphRelationBuilder::find_node(const RNAPathKey &key) const
{
return m_graph->find_node_from_pointer(&key.ptr, key.prop);
}
OperationDepsNode *DepsgraphRelationBuilder::has_node(
const OperationKey &key) const
{
IDDepsNode *id_node = m_graph->find_id_node(key.id);
if (!id_node) {
return NULL;
}
ComponentDepsNode *comp_node = id_node->find_component(key.component_type,
key.component_name);
if (!comp_node) {
return NULL;
}
return comp_node->has_operation(key.opcode, key.name, key.name_tag);
}
void DepsgraphRelationBuilder::add_time_relation(TimeSourceDepsNode *timesrc,
DepsNode *node_to,
const char *description)
{
if (timesrc && node_to) {
m_graph->add_new_relation(timesrc, node_to, description);
}
else {
DEG_DEBUG_PRINTF("add_time_relation(%p = %s, %p = %s, %s) Failed\n",
timesrc, (timesrc) ? timesrc->identifier().c_str() : "<None>",
node_to, (node_to) ? node_to->identifier().c_str() : "<None>",
description);
}
}
void DepsgraphRelationBuilder::add_operation_relation(
OperationDepsNode *node_from,
OperationDepsNode *node_to,
const char *description)
{
if (node_from && node_to) {
m_graph->add_new_relation(node_from, node_to, description);
}
else {
DEG_DEBUG_PRINTF("add_operation_relation(%p = %s, %p = %s, %s) Failed\n",
node_from, (node_from) ? node_from->identifier().c_str() : "<None>",
node_to, (node_to) ? node_to->identifier().c_str() : "<None>",
description);
}
}
void DepsgraphRelationBuilder::add_collision_relations(const OperationKey &key, Scene *scene, Object *ob, Group *group, bool dupli, const char *name)
{
unsigned int numcollobj;
Object **collobjs = get_collisionobjects_ext(scene, ob, group, &numcollobj, eModifierType_Collision, dupli);
for (unsigned int i = 0; i < numcollobj; i++)
{
Object *ob1 = collobjs[i];
ComponentKey trf_key(&ob1->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(trf_key, key, name);
ComponentKey coll_key(&ob1->id, DEG_NODE_TYPE_GEOMETRY);
add_relation(coll_key, key, name);
}
if (collobjs)
MEM_freeN(collobjs);
}
void DepsgraphRelationBuilder::add_forcefield_relations(const OperationKey &key, Scene *scene, Object *ob, ParticleSystem *psys, EffectorWeights *eff, bool add_absorption, const char *name)
{
ListBase *effectors = pdInitEffectors(NULL, scene, ob, psys, eff, false);
if (effectors) {
for (EffectorCache *eff = (EffectorCache *)effectors->first; eff; eff = eff->next) {
if (eff->ob != ob) {
ComponentKey eff_key(&eff->ob->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(eff_key, key, name);
}
if (eff->psys) {
if (eff->ob != ob) {
ComponentKey eff_key(&eff->ob->id, DEG_NODE_TYPE_EVAL_PARTICLES);
add_relation(eff_key, key, name);
/* TODO: remove this when/if EVAL_PARTICLES is sufficient for up to date particles */
ComponentKey mod_key(&eff->ob->id, DEG_NODE_TYPE_GEOMETRY);
add_relation(mod_key, key, name);
}
else if (eff->psys != psys) {
OperationKey eff_key(&eff->ob->id, DEG_NODE_TYPE_EVAL_PARTICLES, DEG_OPCODE_PARTICLE_SYSTEM_EVAL, eff->psys->name);
add_relation(eff_key, key, name);
}
}
if (eff->pd->forcefield == PFIELD_SMOKEFLOW && eff->pd->f_source) {
ComponentKey trf_key(&eff->pd->f_source->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(trf_key, key, "Smoke Force Domain");
ComponentKey eff_key(&eff->pd->f_source->id, DEG_NODE_TYPE_GEOMETRY);
add_relation(eff_key, key, "Smoke Force Domain");
}
if (add_absorption && (eff->pd->flag & PFIELD_VISIBILITY)) {
add_collision_relations(key, scene, ob, NULL, true, "Force Absorption");
}
}
}
pdEndEffectors(&effectors);
}
Depsgraph *DepsgraphRelationBuilder::getGraph()
{
return m_graph;
}
/* **** Functions to build relations between entities **** */
void DepsgraphRelationBuilder::begin_build(Main *bmain)
{
/* LIB_TAG_DOIT is used to indicate whether node for given ID was already
* created or not.
*/
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
/* XXX nested node trees are notr included in tag-clearing above,
* so we need to do this manually.
*/
FOREACH_NODETREE(bmain, nodetree, id) {
if (id != (ID *)nodetree) {
nodetree->id.tag &= ~LIB_TAG_DOIT;
}
} FOREACH_NODETREE_END
}
void DepsgraphRelationBuilder::build_group(Main *bmain,
Scene *scene,
Object *object,
Group *group)
{
ID *group_id = &group->id;
bool group_done = (group_id->tag & LIB_TAG_DOIT) != 0;
OperationKey object_local_transform_key(&object->id,
DEG_NODE_TYPE_TRANSFORM,
DEG_OPCODE_TRANSFORM_LOCAL);
LINKLIST_FOREACH (GroupObject *, go, &group->gobject) {
if (!group_done) {
build_object(bmain, scene, go->ob);
}
ComponentKey dupli_transform_key(&go->ob->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(dupli_transform_key, object_local_transform_key, "Dupligroup");
}
group_id->tag |= LIB_TAG_DOIT;
}
void DepsgraphRelationBuilder::build_object(Main *bmain, Scene *scene, Object *ob)
{
if (ob->id.tag & LIB_TAG_DOIT) {
return;
}
ob->id.tag |= LIB_TAG_DOIT;
/* Object Transforms */
eDepsOperation_Code base_op = (ob->parent) ? DEG_OPCODE_TRANSFORM_PARENT : DEG_OPCODE_TRANSFORM_LOCAL;
OperationKey base_op_key(&ob->id, DEG_NODE_TYPE_TRANSFORM, base_op);
OperationKey local_transform_key(&ob->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_LOCAL);
OperationKey parent_transform_key(&ob->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_PARENT);
OperationKey final_transform_key(&ob->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
OperationKey ob_ubereval_key(&ob->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_OBJECT_UBEREVAL);
/* parenting */
if (ob->parent != NULL) {
/* parent relationship */
build_object_parent(ob);
/* local -> parent */
add_relation(local_transform_key, parent_transform_key, "[ObLocal -> ObParent]");
}
if (ob->modifiers.first != NULL) {
BuilderWalkUserData data;
data.builder = this;
data.bmain = bmain;
data.scene = scene;
modifiers_foreachObjectLink(ob, modifier_walk, &data);
}
if (ob->constraints.first != NULL) {
BuilderWalkUserData data;
data.builder = this;
data.bmain = bmain;
data.scene = scene;
BKE_constraints_id_loop(&ob->constraints, constraint_walk, &data);
}
/* object constraints */
if (ob->constraints.first != NULL) {
OperationKey constraint_key(&ob->id,
DEG_NODE_TYPE_TRANSFORM,
DEG_OPCODE_TRANSFORM_CONSTRAINTS);
/* constraint relations */
// TODO: provide base op
// XXX: this is broken
build_constraints(scene,
&ob->id,
DEG_NODE_TYPE_TRANSFORM,
"",
&ob->constraints,
NULL);
/* operation order */
add_relation(base_op_key, constraint_key, "[ObBase-> Constraint Stack]");
add_relation(constraint_key, final_transform_key, "[ObConstraints -> Done]");
// XXX
add_relation(constraint_key, ob_ubereval_key, "Temp Ubereval");
add_relation(ob_ubereval_key, final_transform_key, "Temp Ubereval");
}
else {
/* NOTE: Keep an eye here, we skip some relations here to "streamline"
* dependencies and avoid transitive relations which causes overhead.
* But once we get rid of uber eval node this will need reconsideration.
*/
if (ob->rigidbody_object == NULL) {
/* Rigid body will hook up another node inbetween, so skip
* relation here to avoid transitive relation.
*/
add_relation(base_op_key, ob_ubereval_key, "Temp Ubereval");
}
add_relation(ob_ubereval_key, final_transform_key, "Temp Ubereval");
}
/* AnimData */
build_animdata(&ob->id);
// XXX: This should be hooked up by the build_animdata code
if (needs_animdata_node(&ob->id)) {
ComponentKey adt_key(&ob->id, DEG_NODE_TYPE_ANIMATION);
add_relation(adt_key, local_transform_key, "Object Animation");
}
/* object data */
if (ob->data) {
ID *obdata_id = (ID *)ob->data;
/* ob data animation */
build_animdata(obdata_id);
/* type-specific data... */
switch (ob->type) {
case OB_MESH: /* Geometry */
case OB_CURVE:
case OB_FONT:
case OB_SURF:
case OB_MBALL:
case OB_LATTICE:
{
build_obdata_geom(bmain, scene, ob);
break;
}
case OB_ARMATURE: /* Pose */
if (ID_IS_LINKED_DATABLOCK(ob) && ob->proxy_from != NULL) {
build_proxy_rig(ob);
}
else {
build_rig(bmain, scene, ob);
}
break;
case OB_LAMP: /* Lamp */
build_lamp(ob);
break;
case OB_CAMERA: /* Camera */
build_camera(ob);
break;
case OB_LIGHTPROBE:
build_lightprobe(ob);
break;
}
Key *key = BKE_key_from_object(ob);
if (key != NULL) {
ComponentKey geometry_key((ID *)ob->data, DEG_NODE_TYPE_GEOMETRY);
ComponentKey key_key(&key->id, DEG_NODE_TYPE_GEOMETRY);
add_relation(key_key, geometry_key, "Shapekeys");
}
}
/* Particle systems. */
if (ob->particlesystem.first != NULL) {
build_particles(scene, ob);
}
/* Grease pencil. */
if (ob->gpd != NULL) {
build_gpencil(ob->gpd);
}
/* Object that this is a proxy for. */
if (ob->proxy != NULL) {
ob->proxy->proxy_from = ob;
build_object(bmain, scene, ob->proxy);
/* TODO(sergey): This is an inverted relation, matches old depsgraph
* behavior and need to be investigated if it still need to be inverted.
*/
ComponentKey ob_pose_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE);
ComponentKey proxy_pose_key(&ob->proxy->id, DEG_NODE_TYPE_EVAL_POSE);
add_relation(ob_pose_key, proxy_pose_key, "Proxy");
}
/* Object dupligroup. */
if (ob->dup_group != NULL) {
build_group(bmain, scene, ob, ob->dup_group);
}
}
void DepsgraphRelationBuilder::build_object_parent(Object *ob)
{
/* XXX: for now, need to use the component key (not just direct to the parent op),
* or else the matrix doesn't get reset/
*/
// XXX: @sergey - it would be good if we got that backwards flushing working
// when tagging for updates.
//OperationKey ob_key(&ob->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_PARENT);
ComponentKey ob_key(&ob->id, DEG_NODE_TYPE_TRANSFORM);
/* type-specific links */
switch (ob->partype) {
case PARSKEL: /* Armature Deform (Virtual Modifier) */
{
ComponentKey parent_key(&ob->parent->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(parent_key, ob_key, "Armature Deform Parent");
break;
}
case PARVERT1: /* Vertex Parent */
case PARVERT3:
{
ComponentKey parent_key(&ob->parent->id, DEG_NODE_TYPE_GEOMETRY);
add_relation(parent_key, ob_key, "Vertex Parent");
/* XXX not sure what this is for or how you could be done properly - lukas */
OperationDepsNode *parent_node = find_operation_node(parent_key);
if (parent_node != NULL) {
parent_node->customdata_mask |= CD_MASK_ORIGINDEX;
}
ComponentKey transform_key(&ob->parent->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(transform_key, ob_key, "Vertex Parent TFM");
break;
}
case PARBONE: /* Bone Parent */
{
ComponentKey parent_bone_key(&ob->parent->id,
DEG_NODE_TYPE_BONE,
ob->parsubstr);
OperationKey parent_transform_key(&ob->parent->id,
DEG_NODE_TYPE_TRANSFORM,
DEG_OPCODE_TRANSFORM_FINAL);
add_relation(parent_bone_key, ob_key, "Bone Parent");
add_relation(parent_transform_key, ob_key, "Armature Parent");
break;
}
default:
{
if (ob->parent->type == OB_LATTICE) {
/* Lattice Deform Parent - Virtual Modifier */
// XXX: no virtual modifiers should be left!
ComponentKey parent_key(&ob->parent->id, DEG_NODE_TYPE_TRANSFORM);
ComponentKey geom_key(&ob->parent->id, DEG_NODE_TYPE_GEOMETRY);
add_relation(parent_key, ob_key, "Lattice Deform Parent");
add_relation(geom_key, ob_key, "Lattice Deform Parent Geom");
}
else if (ob->parent->type == OB_CURVE) {
Curve *cu = (Curve *)ob->parent->data;
if (cu->flag & CU_PATH) {
/* Follow Path */
ComponentKey parent_key(&ob->parent->id, DEG_NODE_TYPE_GEOMETRY);
add_relation(parent_key, ob_key, "Curve Follow Parent");
ComponentKey transform_key(&ob->parent->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(transform_key, ob_key, "Curve Follow TFM");
}
else {
/* Standard Parent */
ComponentKey parent_key(&ob->parent->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(parent_key, ob_key, "Curve Parent");
}
}
else {
/* Standard Parent */
ComponentKey parent_key(&ob->parent->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(parent_key, ob_key, "Parent");
}
break;
}
}
/* exception case: parent is duplivert */
if ((ob->type == OB_MBALL) && (ob->parent->transflag & OB_DUPLIVERTS)) {
//dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_OB, "Duplivert");
}
}
void DepsgraphRelationBuilder::build_constraints(Scene *scene, ID *id, eDepsNode_Type component_type, const char *component_subdata,
ListBase *constraints, RootPChanMap *root_map)
{
OperationKey constraint_op_key(id, component_type, component_subdata,
(component_type == DEG_NODE_TYPE_BONE) ? DEG_OPCODE_BONE_CONSTRAINTS : DEG_OPCODE_TRANSFORM_CONSTRAINTS);
/* add dependencies for each constraint in turn */
for (bConstraint *con = (bConstraint *)constraints->first; con; con = con->next) {
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
/* invalid constraint type... */
if (cti == NULL)
continue;
/* special case for camera tracking -- it doesn't use targets to define relations */
// TODO: we can now represent dependencies in a much richer manner, so review how this is done...
if (ELEM(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_CAMERASOLVER, CONSTRAINT_TYPE_OBJECTSOLVER)) {
bool depends_on_camera = false;
if (cti->type == CONSTRAINT_TYPE_FOLLOWTRACK) {
bFollowTrackConstraint *data = (bFollowTrackConstraint *)con->data;
if (((data->clip) || (data->flag & FOLLOWTRACK_ACTIVECLIP)) && data->track[0])
depends_on_camera = true;
if (data->depth_ob) {
// DAG_RL_DATA_OB | DAG_RL_OB_OB
ComponentKey depth_key(&data->depth_ob->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(depth_key, constraint_op_key, cti->name);
}
}
else if (cti->type == CONSTRAINT_TYPE_OBJECTSOLVER) {
depends_on_camera = true;
}
if (depends_on_camera && scene->camera) {
// DAG_RL_DATA_OB | DAG_RL_OB_OB
ComponentKey camera_key(&scene->camera->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(camera_key, constraint_op_key, cti->name);
}
/* TODO(sergey): This is more a TimeSource -> MovieClip -> Constraint dependency chain. */
TimeSourceKey time_src_key;
add_relation(time_src_key, constraint_op_key, "[TimeSrc -> Animation]");
}
else if (cti->type == CONSTRAINT_TYPE_TRANSFORM_CACHE) {
/* TODO(kevin): This is more a TimeSource -> CacheFile -> Constraint dependency chain. */
TimeSourceKey time_src_key;
add_relation(time_src_key, constraint_op_key, "[TimeSrc -> Animation]");
bTransformCacheConstraint *data = (bTransformCacheConstraint *)con->data;
if (data->cache_file) {
ComponentKey cache_key(&data->cache_file->id, DEG_NODE_TYPE_CACHE);
add_relation(cache_key, constraint_op_key, cti->name);
}
}
else if (cti->get_constraint_targets) {
ListBase targets = {NULL, NULL};
cti->get_constraint_targets(con, &targets);
LINKLIST_FOREACH (bConstraintTarget *, ct, &targets) {
if (ct->tar == NULL) {
continue;
}
if (ELEM(con->type, CONSTRAINT_TYPE_KINEMATIC, CONSTRAINT_TYPE_SPLINEIK)) {
/* ignore IK constraints - these are handled separately (on pose level) */
}
else if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO)) {
/* these constraints require path geometry data... */
ComponentKey target_key(&ct->tar->id, DEG_NODE_TYPE_GEOMETRY);
add_relation(target_key, constraint_op_key, cti->name); // XXX: type = geom_transform
// TODO: path dependency
}
else if ((ct->tar->type == OB_ARMATURE) && (ct->subtarget[0])) {
/* bone */
if (&ct->tar->id == id) {
/* same armature */
eDepsOperation_Code target_key_opcode;
/* Using "done" here breaks in-chain deps, while using "ready" here breaks most production rigs instead...
* So, we do a compromise here, and only do this when an IK chain conflict may occur
*/
if (root_map->has_common_root(component_subdata, ct->subtarget)) {
target_key_opcode = DEG_OPCODE_BONE_READY;
}
else {
target_key_opcode = DEG_OPCODE_BONE_DONE;
}
OperationKey target_key(&ct->tar->id, DEG_NODE_TYPE_BONE, ct->subtarget, target_key_opcode);
add_relation(target_key, constraint_op_key, cti->name);
}
else {
/* different armature - we can safely use the result of that */
OperationKey target_key(&ct->tar->id, DEG_NODE_TYPE_BONE, ct->subtarget, DEG_OPCODE_BONE_DONE);
add_relation(target_key, constraint_op_key, cti->name);
}
}
else if (ELEM(ct->tar->type, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) {
/* vertex group */
/* NOTE: for now, we don't need to represent vertex groups separately... */
ComponentKey target_key(&ct->tar->id, DEG_NODE_TYPE_GEOMETRY);
add_relation(target_key, constraint_op_key, cti->name);
if (ct->tar->type == OB_MESH) {
OperationDepsNode *node2 = find_operation_node(target_key);
if (node2 != NULL) {
node2->customdata_mask |= CD_MASK_MDEFORMVERT;
}
}
}
else if (con->type == CONSTRAINT_TYPE_SHRINKWRAP) {
/* Constraints which requires the target object surface. */
ComponentKey target_key(&ct->tar->id, DEG_NODE_TYPE_GEOMETRY);
add_relation(target_key, constraint_op_key, cti->name);
/* NOTE: obdata eval now doesn't necessarily depend on the object's transform... */
ComponentKey target_transform_key(&ct->tar->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(target_transform_key, constraint_op_key, cti->name);
}
else {
/* standard object relation */
// TODO: loc vs rot vs scale?
if (&ct->tar->id == id) {
/* Constraint targetting own object:
* - This case is fine IFF we're dealing with a bone constraint pointing to
* its own armature. In that case, it's just transform -> bone.
* - If however it is a real self targetting case, just make it depend on the
* previous constraint (or the pre-constraint state)...
*/
if ((ct->tar->type == OB_ARMATURE) && (component_type == DEG_NODE_TYPE_BONE)) {
OperationKey target_key(&ct->tar->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
add_relation(target_key, constraint_op_key, cti->name);
}
else {
OperationKey target_key(&ct->tar->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_LOCAL);
add_relation(target_key, constraint_op_key, cti->name);
}
}
else {
/* normal object dependency */
OperationKey target_key(&ct->tar->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
add_relation(target_key, constraint_op_key, cti->name);
}
}
/* Constraints which needs world's matrix for transform.
* TODO(sergey): More constraints here?
*/
if (ELEM(con->type,
CONSTRAINT_TYPE_ROTLIKE,
CONSTRAINT_TYPE_SIZELIKE,
CONSTRAINT_TYPE_LOCLIKE,
CONSTRAINT_TYPE_TRANSLIKE))
{
/* TODO(sergey): Add used space check. */
ComponentKey target_transform_key(&ct->tar->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(target_transform_key, constraint_op_key, cti->name);
}
}
if (cti->flush_constraint_targets)
cti->flush_constraint_targets(con, &targets, 1);
}
}
}
void DepsgraphRelationBuilder::build_animdata(ID *id)
{
AnimData *adt = BKE_animdata_from_id(id);
if (adt == NULL)
return;
ComponentKey adt_key(id, DEG_NODE_TYPE_ANIMATION);
/* animation */
if (adt->action || adt->nla_tracks.first) {
/* wire up dependency to time source */
TimeSourceKey time_src_key;
add_relation(time_src_key, adt_key, "[TimeSrc -> Animation]");
// XXX: Hook up specific update callbacks for special properties which may need it...
// XXX: animdata "hierarchy" - top-level overrides need to go after lower-down
}
/* drivers */
LINKLIST_FOREACH (FCurve *, fcu, &adt->drivers) {
OperationKey driver_key(id,
DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_DRIVER,
fcu->rna_path ? fcu->rna_path : "",
fcu->array_index);
/* create the driver's relations to targets */
build_driver(id, fcu);
/* Special case for array drivers: we can not multithread them because
* of the way how they work internally: animation system will write the
* whole array back to RNA even when changing individual array value.
*
* Some tricky things here:
* - array_index is -1 for single channel drivers, meaning we only have
* to do some magic when array_index is not -1.
* - We do relation from next array index to a previous one, so we don't
* have to deal with array index 0.
*
* TODO(sergey): Avoid liner lookup somehow.
*/
if (fcu->array_index > 0) {
FCurve *fcu_prev = NULL;
LINKLIST_FOREACH (FCurve *, fcu_candidate, &adt->drivers) {
/* Writing to different RNA paths is */
const char *rna_path = fcu->rna_path ? fcu->rna_path : "";
if (!STREQ(fcu_candidate->rna_path, rna_path)) {
continue;
}
/* We only do relation from previous fcurve to previous one. */
if (fcu_candidate->array_index >= fcu->array_index) {
continue;
}
/* Choose fcurve with highest possible array index. */
if (fcu_prev == NULL ||
fcu_candidate->array_index > fcu_prev->array_index)
{
fcu_prev = fcu_candidate;
}
}
if (fcu_prev != NULL) {
OperationKey prev_driver_key(id,
DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_DRIVER,
fcu_prev->rna_path ? fcu_prev->rna_path : "",
fcu_prev->array_index);
OperationKey driver_key(id,
DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_DRIVER,
fcu->rna_path ? fcu->rna_path : "",
fcu->array_index);
add_relation(prev_driver_key, driver_key, "[Driver Order]");
}
}
/* prevent driver from occurring before own animation... */
if (adt->action || adt->nla_tracks.first) {
add_relation(adt_key, driver_key, "[AnimData Before Drivers]");
}
}
}
void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu)
{
ChannelDriver *driver = fcu->driver;
OperationKey driver_key(id,
DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_DRIVER,
fcu->rna_path ? fcu->rna_path : "",
fcu->array_index);
bPoseChannel *pchan = NULL;
const char *rna_path = fcu->rna_path ? fcu->rna_path : "";
/* create dependency between driver and data affected by it */
/* - direct property relationship... */
//RNAPathKey affected_key(id, fcu->rna_path);
//add_relation(driver_key, affected_key, "[Driver -> Data] DepsRel");
/* driver -> data components (for interleaved evaluation - bones/constraints/modifiers) */
// XXX: this probably should probably be moved out into a separate function
if (strstr(rna_path, "pose.bones[") != NULL) {
/* interleaved drivers during bone eval */
// TODO: ideally, if this is for a constraint, it goes to said constraint
Object *ob = (Object *)id;
char *bone_name;
bone_name = BLI_str_quoted_substrN(rna_path, "pose.bones[");
pchan = BKE_pose_channel_find_name(ob->pose, bone_name);
if (bone_name) {
MEM_freeN(bone_name);
bone_name = NULL;
}
if (pchan) {
OperationKey bone_key(id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
add_relation(driver_key, bone_key, "[Driver -> Bone]");
}
else {
fprintf(stderr,
"Couldn't find bone name for driver path - '%s'\n",
rna_path);
}
}
else if (GS(id->name) == ID_AR && strstr(rna_path, "bones[")) {
/* drivers on armature-level bone settings (i.e. bbone stuff),
* which will affect the evaluation of corresponding pose bones
*/
IDDepsNode *arm_node = m_graph->find_id_node(id);
char *bone_name = BLI_str_quoted_substrN(rna_path, "bones[");
if (arm_node && bone_name) {
/* find objects which use this, and make their eval callbacks depend on this */
foreach (DepsRelation *rel, arm_node->outlinks) {
IDDepsNode *to_node = (IDDepsNode *)rel->to;
/* we only care about objects with pose data which use this... */
if (GS(to_node->id_orig->name) == ID_OB) {
Object *ob = (Object *)to_node->id_orig;
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bone_name); // NOTE: ob->pose may be NULL
if (pchan) {
OperationKey bone_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
add_relation(driver_key, bone_key, "[Arm Bone -> Driver -> Bone]");
}
}
}
/* free temp data */
MEM_freeN(bone_name);
bone_name = NULL;
}
else {
fprintf(stderr,
"Couldn't find armature bone name for driver path - '%s'\n",
rna_path);
}
}
else if (GS(id->name) == ID_OB && strstr(rna_path, "modifiers[")) {
OperationKey modifier_key(id, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_UBEREVAL);
if (has_node(modifier_key)) {
add_relation(driver_key, modifier_key, "[Driver -> Modifier]");
}
else {
printf("Unexisting driver RNA path: %s\n", rna_path);
}
}
else if (GS(id->name) == ID_KE && strstr(rna_path, "key_blocks[")) {
/* shape key driver - hook into the base geometry operation */
// XXX: double check where this points
Key *shape_key = (Key *)id;
ComponentKey geometry_key(shape_key->from, DEG_NODE_TYPE_GEOMETRY);
add_relation(driver_key, geometry_key, "[Driver -> ShapeKey Geom]");
}
else if (strstr(rna_path, "key_blocks[")) {
ComponentKey geometry_key(id, DEG_NODE_TYPE_GEOMETRY);
add_relation(driver_key, geometry_key, "[Driver -> ShapeKey Geom]");
}
else {
if (GS(id->name) == ID_OB) {
/* assume that driver affects a transform... */
OperationKey local_transform_key(id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_LOCAL);
add_relation(driver_key, local_transform_key, "[Driver -> Transform]");
}
else if (GS(id->name) == ID_KE) {
ComponentKey geometry_key(id, DEG_NODE_TYPE_GEOMETRY);
add_relation(driver_key, geometry_key, "[Driver -> Shapekey Geometry]");
}
}
/* ensure that affected prop's update callbacks will be triggered once done */
// TODO: implement this once the functionality to add these links exists in RNA
// XXX: the data itself could also set this, if it were to be truly initialised later?
/* loop over variables to get the target relationships */
LINKLIST_FOREACH (DriverVar *, dvar, &driver->variables) {
/* only used targets */
DRIVER_TARGETS_USED_LOOPER(dvar)
{
if (dtar->id == NULL)
continue;
/* special handling for directly-named bones */
if ((dtar->flag & DTAR_FLAG_STRUCT_REF) && (dtar->pchan_name[0])) {
Object *ob = (Object *)dtar->id;
bPoseChannel *target_pchan = BKE_pose_channel_find_name(ob->pose, dtar->pchan_name);
if (target_pchan != NULL) {
/* get node associated with bone */
// XXX: watch the space!
/* Some cases can't use final bone transform, for example:
* - Driving the bone with itself (addressed here)
* - Relations inside an IK chain (TODO?)
*/
if (dtar->id == id &&
pchan != NULL &&
STREQ(pchan->name, target_pchan->name))
{
continue;
}
OperationKey target_key(dtar->id, DEG_NODE_TYPE_BONE, target_pchan->name, DEG_OPCODE_BONE_DONE);
add_relation(target_key, driver_key, "[Bone Target -> Driver]");
}
}
else if (dtar->flag & DTAR_FLAG_STRUCT_REF) {
/* get node associated with the object's transforms */
OperationKey target_key(dtar->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
add_relation(target_key, driver_key, "[Target -> Driver]");
}
else if (dtar->rna_path && strstr(dtar->rna_path, "pose.bones[")) {
/* workaround for ensuring that local bone transforms don't end up
* having to wait for pose eval to finish (to prevent cycles)
*/
Object *ob = (Object *)dtar->id;
char *bone_name = BLI_str_quoted_substrN(dtar->rna_path, "pose.bones[");
bPoseChannel *target_pchan = BKE_pose_channel_find_name(ob->pose, bone_name);
if (bone_name) {
MEM_freeN(bone_name);
bone_name = NULL;
}
if (target_pchan) {
if (dtar->id == id &&
pchan != NULL &&
STREQ(pchan->name, target_pchan->name))
{
continue;
}
OperationKey bone_key(dtar->id, DEG_NODE_TYPE_BONE, target_pchan->name, DEG_OPCODE_BONE_LOCAL);
add_relation(bone_key, driver_key, "[RNA Bone -> Driver]");
}
}
else {
if (dtar->id == id) {
/* Ignore input dependency if we're driving properties of the same ID,
* otherwise we'll be ending up in a cyclic dependency here.
*/
continue;
}
/* resolve path to get node */
RNAPathKey target_key(dtar->id, dtar->rna_path ? dtar->rna_path : "");
add_relation(target_key, driver_key, "[RNA Target -> Driver]");
}
}
DRIVER_TARGETS_LOOPER_END
}
/* It's quite tricky to detect if the driver actually depends on time or not,
* so for now we'll be quite conservative here about optimization and consider
* all python drivers to be depending on time.
*/
if ((driver->type == DRIVER_TYPE_PYTHON) &&
python_driver_depends_on_time(driver))
{
TimeSourceKey time_src_key;
add_relation(time_src_key, driver_key, "[TimeSrc -> Driver]");
}
}
void DepsgraphRelationBuilder::build_world(World *world)
{
ID *world_id = &world->id;
if (world_id->tag & LIB_TAG_DOIT) {
return;
}
world_id->tag |= LIB_TAG_DOIT;
build_animdata(world_id);
/* TODO: other settings? */
/* textures */
build_texture_stack(world->mtex);
/* world's nodetree */
if (world->nodetree != NULL) {
build_nodetree(world->nodetree);
ComponentKey ntree_key(&world->nodetree->id, DEG_NODE_TYPE_PARAMETERS);
ComponentKey world_key(world_id, DEG_NODE_TYPE_SHADING);
add_relation(ntree_key, world_key, "NTree->World Parameters");
}
}
void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
{
RigidBodyWorld *rbw = scene->rigidbody_world;
OperationKey init_key(&scene->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_REBUILD);
OperationKey sim_key(&scene->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_SIM);
/* rel between the two sim-nodes */
add_relation(init_key, sim_key, "Rigidbody [Init -> SimStep]");
/* set up dependencies between these operations and other builtin nodes --------------- */
/* time dependency */
TimeSourceKey time_src_key;
add_relation(time_src_key, init_key, "TimeSrc -> Rigidbody Reset/Rebuild (Optional)");
/* objects - simulation participants */
if (rbw->group) {
LINKLIST_FOREACH (GroupObject *, go, &rbw->group->gobject) {
Object *ob = go->ob;
if (ob == NULL || ob->type != OB_MESH) {
continue;
}
/* hook up evaluation order...
* 1) flushing rigidbody results follows base transforms being applied
* 2) rigidbody flushing can only be performed after simulation has been run
*
* 3) simulation needs to know base transforms to figure out what to do
* XXX: there's probably a difference between passive and active
* - passive don't change, so may need to know full transform...
*/
OperationKey rbo_key(&ob->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_TRANSFORM_COPY);
eDepsOperation_Code trans_opcode = ob->parent ? DEG_OPCODE_TRANSFORM_PARENT : DEG_OPCODE_TRANSFORM_LOCAL;
OperationKey trans_op(&ob->id, DEG_NODE_TYPE_TRANSFORM, trans_opcode);
add_relation(sim_key, rbo_key, "Rigidbody Sim Eval -> RBO Sync");
/* if constraints exist, those depend on the result of the rigidbody sim
* - This allows constraints to modify the result of the sim (i.e. clamping)
* while still allowing the sim to depend on some changes to the objects.
* Also, since constraints are hooked up to the final nodes, this link
* means that we can also fit in there too...
* - Later, it might be good to include a constraint in the stack allowing us
* to control whether rigidbody eval gets interleaved into the constraint stack
*/
if (ob->constraints.first) {
OperationKey constraint_key(&ob->id,
DEG_NODE_TYPE_TRANSFORM,
DEG_OPCODE_TRANSFORM_CONSTRAINTS);
add_relation(rbo_key, constraint_key, "RBO Sync -> Ob Constraints");
}
else {
/* Final object transform depends on rigidbody.
*
* NOTE: Currently we consider final here an ubereval node.
* If it is gone we'll need to reconsider relation here.
*/
OperationKey uber_key(&ob->id,
DEG_NODE_TYPE_TRANSFORM,
DEG_OPCODE_TRANSFORM_OBJECT_UBEREVAL);
add_relation(rbo_key, uber_key, "RBO Sync -> Uber (Temp)");
}
/* Needed to get correct base values. */
add_relation(trans_op, sim_key, "Base Ob Transform -> Rigidbody Sim Eval");
}
}
/* constraints */
if (rbw->constraints) {
LINKLIST_FOREACH (GroupObject *, go, &rbw->constraints->gobject) {
Object *ob = go->ob;
if (ob == NULL || !ob->rigidbody_constraint) {
continue;
}
RigidBodyCon *rbc = ob->rigidbody_constraint;
/* final result of the constraint object's transform controls how the
* constraint affects the physics sim for these objects
*/
ComponentKey trans_key(&ob->id, DEG_NODE_TYPE_TRANSFORM);
OperationKey ob1_key(&rbc->ob1->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_TRANSFORM_COPY);
OperationKey ob2_key(&rbc->ob2->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_TRANSFORM_COPY);
/* - constrained-objects sync depends on the constraint-holder */
add_relation(trans_key, ob1_key, "RigidBodyConstraint -> RBC.Object_1");
add_relation(trans_key, ob2_key, "RigidBodyConstraint -> RBC.Object_2");
/* - ensure that sim depends on this constraint's transform */
add_relation(trans_key, sim_key, "RigidBodyConstraint Transform -> RB Simulation");
}
}
}
void DepsgraphRelationBuilder::build_particles(Scene *scene, Object *ob)
{
TimeSourceKey time_src_key;
OperationKey obdata_ubereval_key(&ob->id,
DEG_NODE_TYPE_GEOMETRY,
DEG_OPCODE_GEOMETRY_UBEREVAL);
OperationKey eval_init_key(&ob->id,
DEG_NODE_TYPE_EVAL_PARTICLES,
DEG_OPCODE_PARTICLE_SYSTEM_EVAL_INIT);
/* TODO(sergey): Are all particle systems depends on time?
* Hair without dynamics i.e.
*/
add_relation(time_src_key, eval_init_key, "TimeSrc -> PSys");
/* particle systems */
LINKLIST_FOREACH (ParticleSystem *, psys, &ob->particlesystem) {
ParticleSettings *part = psys->part;
/* Build particle settings relations.
*
* NOTE: The call itself ensures settings are only build once.
*/
build_particle_settings(part);
/* This particle system. */
OperationKey psys_key(&ob->id,
DEG_NODE_TYPE_EVAL_PARTICLES,
DEG_OPCODE_PARTICLE_SYSTEM_EVAL,
psys->name);
/* Update particle system when settings changes. */
OperationKey particle_settings_key(&part->id,
DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_PARTICLE_SETTINGS_EVAL);
OperationKey particle_settings_recalc_clear_key(
&part->id,
DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_PARTICLE_SETTINGS_RECALC_CLEAR);
OperationKey psys_settings_key(&ob->id,
DEG_NODE_TYPE_EVAL_PARTICLES,
DEG_OPCODE_PARTICLE_SETTINGS_EVAL,
psys->name);
add_relation(particle_settings_key, psys_settings_key, "Particle Settings Change");
add_relation(psys_settings_key, psys_key, "Particle Settings Update");
add_relation(psys_key,
particle_settings_recalc_clear_key,
"Particle Settings Recalc Clear");
/* XXX: if particle system is later re-enabled, we must do full rebuild? */
if (!psys_check_enabled(ob, psys, G.is_rendering))
continue;
add_relation(eval_init_key, psys_key, "Init -> PSys");
/* TODO(sergey): Currently particle update is just a placeholder,
* hook it to the ubereval node so particle system is getting updated
* on playback.
*/
add_relation(psys_key, obdata_ubereval_key, "PSys -> UberEval");
/* collisions */
if (part->type != PART_HAIR) {
add_collision_relations(psys_key,
scene,
ob,
part->collision_group,
true,
"Particle Collision");
}
else if ((psys->flag & PSYS_HAIR_DYNAMICS) &&
psys->clmd != NULL &&
psys->clmd->coll_parms != NULL) {
add_collision_relations(psys_key,
scene,
ob,
psys->clmd->coll_parms->group,
true,
"Hair Collision");
}
/* effectors */
add_forcefield_relations(psys_key,
scene,
ob,
psys,
part->effector_weights,
part->type == PART_HAIR,
"Particle Field");
/* boids */
if (part->boids) {
LINKLIST_FOREACH (BoidState *, state, &part->boids->states) {
LINKLIST_FOREACH (BoidRule *, rule, &state->rules) {
Object *ruleob = NULL;
if (rule->type == eBoidRuleType_Avoid)
ruleob = ((BoidRuleGoalAvoid *)rule)->ob;
else if (rule->type == eBoidRuleType_FollowLeader)
ruleob = ((BoidRuleFollowLeader *)rule)->ob;
if (ruleob) {
ComponentKey ruleob_key(&ruleob->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(ruleob_key, psys_key, "Boid Rule");
}
}
}
}
if (part->ren_as == PART_DRAW_OB && part->dup_ob) {
ComponentKey dup_ob_key(&part->dup_ob->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(dup_ob_key, psys_key, "Particle Object Visualization");
}
}
/* Particle depends on the object transform, so that channel is to be ready
* first.
*
* TODO(sergey): This relation should be altered once real granular update
* is implemented.
*/
ComponentKey transform_key(&ob->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(transform_key, obdata_ubereval_key, "Partcile Eval");
/* TODO(sergey): Do we need a point cache operations here? */
}
void DepsgraphRelationBuilder::build_particle_settings(ParticleSettings *part)
{
ID *part_id = &part->id;
if (part_id->tag & LIB_TAG_DOIT) {
return;
}
part_id->tag |= LIB_TAG_DOIT;
/* Animation data relations. */
build_animdata(&part->id);
OperationKey eval_key(part_id,
DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_PARTICLE_SETTINGS_EVAL);
OperationKey recalc_clear_key(part_id,
DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_PARTICLE_SETTINGS_RECALC_CLEAR);
add_relation(eval_key, recalc_clear_key, "Particle Settings Clear Recalc");
}
void DepsgraphRelationBuilder::build_cloth(Scene * /*scene*/,
Object *object,
ModifierData * /*md*/)
{
OperationKey cache_key(&object->id,
DEG_NODE_TYPE_CACHE,
DEG_OPCODE_PLACEHOLDER,
"Cloth Modifier");
/* Cache component affects on modifier. */
OperationKey modifier_key(&object->id,
DEG_NODE_TYPE_GEOMETRY,
DEG_OPCODE_GEOMETRY_UBEREVAL);
add_relation(cache_key, modifier_key, "Cloth Cache -> Cloth");
}
/* Shapekeys */
void DepsgraphRelationBuilder::build_shapekeys(ID *obdata, Key *key)
{
ComponentKey obdata_key(obdata, DEG_NODE_TYPE_GEOMETRY);
/* attach animdata to geometry */
build_animdata(&key->id);
if (key->adt) {
// TODO: this should really be handled in build_animdata, since many of these cases will need it
if (key->adt->action || key->adt->nla_tracks.first) {
ComponentKey adt_key(&key->id, DEG_NODE_TYPE_ANIMATION);
add_relation(adt_key, obdata_key, "Animation");
}
/* NOTE: individual shapekey drivers are handled above already */
}
/* attach to geometry */
// XXX: aren't shapekeys now done as a pseudo-modifier on object?
//ComponentKey key_key(&key->id, DEG_NODE_TYPE_GEOMETRY); // FIXME: this doesn't exist
//add_relation(key_key, obdata_key, "Shapekeys");
}
/**
* ObData Geometry Evaluation
* ==========================
*
* The evaluation of geometry on objects is as follows:
* - The actual evaluated of the derived geometry (e.g. DerivedMesh, DispList, etc.)
* occurs in the Geometry component of the object which references this. This includes
* modifiers, and the temporary "ubereval" for geometry.
* - Therefore, each user of a piece of shared geometry data ends up evaluating its own
* version of the stuff, complete with whatever modifiers it may use.
*
* - The datablocks for the geometry data - "obdata" (e.g. ID_ME, ID_CU, ID_LT, etc.) are used for
* 1) calculating the bounding boxes of the geometry data,
* 2) aggregating inward links from other objects (e.g. for text on curve, etc.)
* and also for the links coming from the shapekey datablocks
* - Animation/Drivers affecting the parameters of the geometry are made to trigger
* updates on the obdata geometry component, which then trigger downstream
* re-evaluation of the individual instances of this geometry.
*/
// TODO: Materials and lighting should probably get their own component, instead of being lumped under geometry?
void DepsgraphRelationBuilder::build_obdata_geom(Main *bmain, Scene *scene, Object *ob)
{
ID *obdata = (ID *)ob->data;
/* Init operation of object-level geometry evaluation. */
OperationKey geom_init_key(&ob->id, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_PLACEHOLDER, "Eval Init");
/* get nodes for result of obdata's evaluation, and geometry evaluation on object */
ComponentKey obdata_geom_key(obdata, DEG_NODE_TYPE_GEOMETRY);
ComponentKey geom_key(&ob->id, DEG_NODE_TYPE_GEOMETRY);
/* link components to each other */
add_relation(obdata_geom_key, geom_key, "Object Geometry Base Data");
OperationKey obdata_ubereval_key(&ob->id,
DEG_NODE_TYPE_GEOMETRY,
DEG_OPCODE_GEOMETRY_UBEREVAL);
/* Special case: modifiers and DerivedMesh creation queries scene for various
* things like data mask to be used. We add relation here to ensure object is
* never evaluated prior to Scene's CoW is ready.
*/
OperationKey scene_key(&scene->id,
DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_PLACEHOLDER,
"Scene Eval");
add_relation(scene_key, obdata_ubereval_key, "CoW Relation");
/* Modifiers */
if (ob->modifiers.first != NULL) {
LINKLIST_FOREACH (ModifierData *, md, &ob->modifiers) {
const ModifierTypeInfo *mti = modifierType_getInfo((ModifierType)md->type);
if (mti->updateDepsgraph) {
DepsNodeHandle handle = create_node_handle(obdata_ubereval_key);
mti->updateDepsgraph(
md,
bmain,
scene,
ob,
reinterpret_cast< ::DepsNodeHandle* >(&handle));
}
if (BKE_object_modifier_use_time(ob, md)) {
TimeSourceKey time_src_key;
add_relation(time_src_key, obdata_ubereval_key, "Time Source");
/* Hacky fix for T45633 (Animated modifiers aren't updated)
*
* This check works because BKE_object_modifier_use_time() tests
* for either the modifier needing time, or that it is animated.
*/
/* XXX: Remove this hack when these links are added as part of build_animdata() instead */
if (modifier_dependsOnTime(md) == false && needs_animdata_node(&ob->id)) {
ComponentKey animation_key(&ob->id, DEG_NODE_TYPE_ANIMATION);
add_relation(animation_key, obdata_ubereval_key, "Modifier Animation");
}
}
if (md->type == eModifierType_Cloth) {
build_cloth(scene, ob, md);
}
}
}
/* materials */
if (ob->totcol) {
for (int a = 1; a <= ob->totcol; a++) {
Material *ma = give_current_material(ob, a);
if (ma != NULL) {
build_material(ma);
if (ob->type == OB_MESH) {
OperationKey material_key(&ma->id,
DEG_NODE_TYPE_SHADING,
DEG_OPCODE_MATERIAL_UPDATE);
OperationKey shading_key(&ob->id, DEG_NODE_TYPE_SHADING, DEG_OPCODE_SHADING);
add_relation(material_key, shading_key, "Material Update");
}
}
}
}
/* geometry collision */
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_LATTICE)) {
// add geometry collider relations
}
/* Make sure uber update is the last in the dependencies.
*
* TODO(sergey): Get rid of this node.
*/
if (ob->type != OB_ARMATURE) {
/* Armatures does no longer require uber node. */
OperationKey obdata_ubereval_key(&ob->id, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_UBEREVAL);
add_relation(geom_init_key, obdata_ubereval_key, "Object Geometry UberEval");
}
if (obdata->tag & LIB_TAG_DOIT) {
return;
}
obdata->tag |= LIB_TAG_DOIT;
/* Link object data evaluation node to exit operation. */
OperationKey obdata_geom_eval_key(obdata, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_PLACEHOLDER, "Geometry Eval");
OperationKey obdata_geom_done_key(obdata, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_PLACEHOLDER, "Eval Done");
add_relation(obdata_geom_eval_key, obdata_geom_done_key, "ObData Geom Eval Done");
/* type-specific node/links */
switch (ob->type) {
case OB_MESH:
/* NOTE: This is compatibility code to support particle systems
*
* for viewport being properly rendered in final render mode.
* This relation is similar to what dag_object_time_update_flags()
* was doing for mesh objects with particle system/
*
* Ideally we need to get rid of this relation.
*/
if (ob->particlesystem.first != NULL) {
TimeSourceKey time_key;
OperationKey obdata_ubereval_key(&ob->id, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_UBEREVAL);
add_relation(time_key, obdata_ubereval_key, "Legacy particle time");
}
break;
case OB_MBALL:
{
Object *mom = BKE_mball_basis_find(scene, ob);
/* motherball - mom depends on children! */
if (mom != ob) {
/* non-motherball -> cannot be directly evaluated! */
ComponentKey mom_key(&mom->id, DEG_NODE_TYPE_GEOMETRY);
ComponentKey transform_key(&ob->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(geom_key, mom_key, "Metaball Motherball");
add_relation(transform_key, mom_key, "Metaball Motherball");
}
break;
}
case OB_CURVE:
case OB_FONT:
{
Curve *cu = (Curve *)obdata;
/* curve's dependencies */
// XXX: these needs geom data, but where is geom stored?
if (cu->bevobj) {
ComponentKey bevob_key(&cu->bevobj->id, DEG_NODE_TYPE_GEOMETRY);
build_object(bmain, scene, cu->bevobj);
add_relation(bevob_key, geom_key, "Curve Bevel");
}
if (cu->taperobj) {
ComponentKey taperob_key(&cu->taperobj->id, DEG_NODE_TYPE_GEOMETRY);
build_object(bmain, scene, cu->taperobj);
add_relation(taperob_key, geom_key, "Curve Taper");
}
if (ob->type == OB_FONT) {
if (cu->textoncurve) {
ComponentKey textoncurve_key(&cu->textoncurve->id, DEG_NODE_TYPE_GEOMETRY);
build_object(bmain, scene, cu->textoncurve);
add_relation(textoncurve_key, geom_key, "Text on Curve");
}
}
break;
}
case OB_SURF: /* Nurbs Surface */
{
break;
}
case OB_LATTICE: /* Lattice */
{
break;
}
}
/* ShapeKeys */
Key *key = BKE_key_from_object(ob);
if (key) {
build_shapekeys(obdata, key);
}
if (needs_animdata_node(obdata)) {
ComponentKey animation_key(obdata, DEG_NODE_TYPE_ANIMATION);
ComponentKey parameters_key(obdata, DEG_NODE_TYPE_PARAMETERS);
add_relation(animation_key, parameters_key, "Geom Parameters");
/* Evaluation usually depends on animation.
* TODO(sergey): Need to re-hook it after granular update is implemented..
*/
add_relation(animation_key, obdata_geom_eval_key, "Animation");
}
}
/* Cameras */
// TODO: Link scene-camera links in somehow...
void DepsgraphRelationBuilder::build_camera(Object *ob)
{
Camera *cam = (Camera *)ob->data;
ID *camera_id = &cam->id;
if (camera_id->tag & LIB_TAG_DOIT) {
return;
}
camera_id->tag |= LIB_TAG_DOIT;
ComponentKey parameters_key(camera_id, DEG_NODE_TYPE_PARAMETERS);
if (needs_animdata_node(camera_id)) {
ComponentKey animation_key(camera_id, DEG_NODE_TYPE_ANIMATION);
add_relation(animation_key, parameters_key, "Camera Parameters");
}
/* DOF */
if (cam->dof_ob) {
ComponentKey ob_param_key(&ob->id, DEG_NODE_TYPE_PARAMETERS);
ComponentKey dof_ob_key(&cam->dof_ob->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(dof_ob_key, ob_param_key, "Camera DOF");
}
}
/* Lamps */
void DepsgraphRelationBuilder::build_lamp(Object *ob)
{
Lamp *la = (Lamp *)ob->data;
ID *lamp_id = &la->id;
if (lamp_id->tag & LIB_TAG_DOIT) {
return;
}
lamp_id->tag |= LIB_TAG_DOIT;
ComponentKey parameters_key(lamp_id, DEG_NODE_TYPE_PARAMETERS);
if (needs_animdata_node(lamp_id)) {
ComponentKey animation_key(lamp_id, DEG_NODE_TYPE_ANIMATION);
add_relation(animation_key, parameters_key, "Lamp Parameters");
}
/* lamp's nodetree */
if (la->nodetree) {
build_nodetree(la->nodetree);
ComponentKey nodetree_key(&la->nodetree->id, DEG_NODE_TYPE_PARAMETERS);
add_relation(nodetree_key, parameters_key, "NTree->Lamp Parameters");
}
/* textures */
build_texture_stack(la->mtex);
}
void DepsgraphRelationBuilder::build_nodetree(bNodeTree *ntree)
{
if (!ntree)
return;
ID *ntree_id = &ntree->id;
build_animdata(ntree_id);
OperationKey parameters_key(ntree_id,
DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_PARAMETERS_EVAL);
/* nodetree's nodes... */
LINKLIST_FOREACH (bNode *, bnode, &ntree->nodes) {
if (bnode->id) {
if (GS(bnode->id->name) == ID_MA) {
build_material((Material *)bnode->id);
}
else if (bnode->type == ID_TE) {
build_texture((Tex *)bnode->id);
}
else if (bnode->type == NODE_GROUP) {
bNodeTree *group_ntree = (bNodeTree *)bnode->id;
if ((group_ntree->id.tag & LIB_TAG_DOIT) == 0) {
build_nodetree(group_ntree);
group_ntree->id.tag |= LIB_TAG_DOIT;
}
OperationKey group_parameters_key(&group_ntree->id,
DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_PARAMETERS_EVAL);
add_relation(group_parameters_key, parameters_key, "Group Node");
}
}
}
if (needs_animdata_node(ntree_id)) {
ComponentKey animation_key(ntree_id, DEG_NODE_TYPE_ANIMATION);
add_relation(animation_key, parameters_key, "NTree Parameters");
}
}
/* Recursively build graph for material */
void DepsgraphRelationBuilder::build_material(Material *ma)
{
ID *ma_id = &ma->id;
if (ma_id->tag & LIB_TAG_DOIT) {
return;
}
ma_id->tag |= LIB_TAG_DOIT;
/* animation */
build_animdata(ma_id);
/* textures */
build_texture_stack(ma->mtex);
/* material's nodetree */
if (ma->nodetree != NULL) {
build_nodetree(ma->nodetree);
OperationKey ntree_key(&ma->nodetree->id,
DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_PARAMETERS_EVAL);
OperationKey material_key(&ma->id,
DEG_NODE_TYPE_SHADING,
DEG_OPCODE_MATERIAL_UPDATE);
add_relation(ntree_key, material_key, "Material's NTree");
}
}
/* Recursively build graph for texture */
void DepsgraphRelationBuilder::build_texture(Tex *tex)
{
ID *tex_id = &tex->id;
if (tex_id->tag & LIB_TAG_DOIT) {
return;
}
tex_id->tag |= LIB_TAG_DOIT;
/* texture itself */
build_animdata(tex_id);
/* texture's nodetree */
build_nodetree(tex->nodetree);
}
/* Texture-stack attached to some shading datablock */
void DepsgraphRelationBuilder::build_texture_stack(MTex **texture_stack)
{
int i;
/* for now assume that all texture-stacks have same number of max items */
for (i = 0; i < MAX_MTEX; i++) {
MTex *mtex = texture_stack[i];
if (mtex && mtex->tex)
build_texture(mtex->tex);
}
}
void DepsgraphRelationBuilder::build_compositor(Scene *scene)
{
/* For now, just a plain wrapper? */
build_nodetree(scene->nodetree);
}
void DepsgraphRelationBuilder::build_gpencil(bGPdata *gpd)
{
/* animation */
build_animdata(&gpd->id);
// TODO: parent object (when that feature is implemented)
}
bool DepsgraphRelationBuilder::needs_animdata_node(ID *id)
{
AnimData *adt = BKE_animdata_from_id(id);
if (adt != NULL) {
return (adt->action != NULL) || (adt->nla_tracks.first != NULL);
}
return false;
}
void DepsgraphRelationBuilder::build_cachefile(CacheFile *cache_file) {
/* Animation. */
build_animdata(&cache_file->id);
}
void DepsgraphRelationBuilder::build_mask(Mask *mask)
{
/* Animation. */
build_animdata(&mask->id);
}
void DepsgraphRelationBuilder::build_movieclip(MovieClip *clip)
{
/* Animation. */
build_animdata(&clip->id);
}
void DepsgraphRelationBuilder::build_lightprobe(Object *object)
{
LightProbe *probe = (LightProbe *)object->data;
ID *probe_id = &probe->id;
if (probe_id->tag & LIB_TAG_DOIT) {
return;
}
probe_id->tag |= LIB_TAG_DOIT;
build_animdata(&probe->id);
OperationKey probe_key(probe_id,
DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_PLACEHOLDER,
"LightProbe Eval");
OperationKey object_key(&object->id,
DEG_NODE_TYPE_PARAMETERS,
DEG_OPCODE_PLACEHOLDER,
"LightProbe Eval");
add_relation(probe_key, object_key, "LightProbe Update");
}
void DepsgraphRelationBuilder::build_copy_on_write_relations()
{
GHASH_FOREACH_BEGIN(IDDepsNode *, id_node, m_graph->id_hash)
{
build_copy_on_write_relations(id_node);
}
GHASH_FOREACH_END();
}
void DepsgraphRelationBuilder::build_copy_on_write_relations(IDDepsNode *id_node)
{
ID *id_orig = id_node->id_orig;
TimeSourceKey time_source_key;
OperationKey copy_on_write_key(id_orig,
DEG_NODE_TYPE_COPY_ON_WRITE,
DEG_OPCODE_COPY_ON_WRITE);
/* XXX: This is a quick hack to make Alt-A to work. */
add_relation(time_source_key, copy_on_write_key, "Fluxgate capacitor hack");
/* Resat of code is using rather low level trickery, so need to get some
* explicit pointers.
*/
DepsNode *node_cow = find_node(copy_on_write_key);
OperationDepsNode *op_cow = node_cow->get_exit_operation();
/* Plug any other components to this one. */
GHASH_FOREACH_BEGIN(ComponentDepsNode *, comp_node, id_node->components)
{
if (comp_node->type == DEG_NODE_TYPE_COPY_ON_WRITE) {
/* Copy-on-write component never depends on itself. */
continue;
}
/* All entry operations of each component should wait for a proper
* copy of ID.
*/
OperationDepsNode *op_entry = comp_node->get_entry_operation();
if (op_entry != NULL) {
m_graph->add_new_relation(op_cow, op_entry, "CoW Dependency");
}
/* All dangling operations should also be executed after copy-on-write. */
GHASH_FOREACH_BEGIN(OperationDepsNode *, op_node, comp_node->operations_map)
{
if (op_node->inlinks.size() == 0) {
m_graph->add_new_relation(op_cow, op_node, "CoW Dependency");
}
}
GHASH_FOREACH_END();
/* NOTE: We currently ignore implicit relations to an external
* datablocks for copy-on-write operations. This means, for example,
* copy-on-write component of Object will not wait for copy-on-write
* component of it's Mesh. This is because pointers are all known
* already so remapping will happen all correct. And then If some object
* evaluation step needs geometry, it will have transitive dependency
* to Mesh copy-on-write already.
*/
}
GHASH_FOREACH_END();
}
} // namespace DEG