Was happening when there was material in bmain but not used by any object.
273 lines
7.8 KiB
C++
273 lines
7.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Joshua Leung
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* Contributor(s): None Yet
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/depsgraph/intern/depsgraph_query.cc
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* \ingroup depsgraph
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*
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* Implementation of Querying and Filtering API's
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*/
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#include "MEM_guardedalloc.h"
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extern "C" {
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#include "BLI_math.h"
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#include "BKE_anim.h"
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#include "BKE_idcode.h"
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#include "BKE_layer.h"
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#include "BKE_main.h"
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} /* extern "C" */
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "intern/depsgraph_intern.h"
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#include "util/deg_util_foreach.h"
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#ifndef NDEBUG
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# include "intern/eval/deg_eval_copy_on_write.h"
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#endif
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bool DEG_id_type_tagged(Main *bmain, short idtype)
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{
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return bmain->id_tag_update[BKE_idcode_to_index(idtype)] != 0;
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}
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short DEG_get_eval_flags_for_id(Depsgraph *graph, ID *id)
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{
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if (graph == NULL) {
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/* Happens when converting objects to mesh from a python script
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* after modifying scene graph.
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*
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* Currently harmless because it's only called for temporary
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* objects which are out of the DAG anyway.
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*/
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return 0;
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}
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DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
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DEG::IDDepsNode *id_node = deg_graph->find_id_node(id);
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if (id_node == NULL) {
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/* TODO(sergey): Does it mean we need to check set scene? */
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return 0;
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}
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return id_node->eval_flags;
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}
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Scene *DEG_get_evaluated_scene(Depsgraph *graph)
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{
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DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
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Scene *scene_orig = deg_graph->scene;
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return reinterpret_cast<Scene *>(deg_graph->get_cow_id(&scene_orig->id));
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}
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SceneLayer *DEG_get_evaluated_scene_layer(Depsgraph *graph)
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{
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Scene *scene = DEG_get_evaluated_scene(graph);
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if (scene != NULL) {
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return BKE_scene_layer_context_active_PLACEHOLDER(scene);
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}
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return NULL;
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}
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Object *DEG_get_evaluated_object(Depsgraph *depsgraph, Object *object)
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{
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return (Object *)DEG_get_evaluated_id(depsgraph, &object->id);
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}
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ID *DEG_get_evaluated_id(struct Depsgraph *depsgraph, ID *id)
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{
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/* TODO(sergey): This is a duplicate of Depsgraph::get_cow_id(),
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* but here we never do assert, since we don't know nature of the
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* incoming ID datablock.
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*/
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DEG::Depsgraph *deg_graph = (DEG::Depsgraph *)depsgraph;
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DEG::IDDepsNode *id_node = deg_graph->find_id_node(id);
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if (id_node == NULL) {
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return id;
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}
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return id_node->id_cow;
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}
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/* ************************ DAG ITERATORS ********************* */
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#define BASE_FLUSH_FLAGS (BASE_FROM_SET | BASE_FROMDUPLI)
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void DEG_objects_iterator_begin(BLI_Iterator *iter, DEGObjectsIteratorData *data)
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{
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Depsgraph *graph = data->graph;
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SceneLayer *scene_layer = DEG_get_evaluated_scene_layer(graph);
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iter->data = data;
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iter->valid = true;
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data->scene = DEG_get_evaluated_scene(graph);
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DEG_evaluation_context_init(&data->eval_ctx, DAG_EVAL_RENDER);
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/* TODO(sergey): It's really confusing to store pointer to a local data. */
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Base base = {(Base *)scene_layer->object_bases.first, NULL};
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data->base = &base;
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data->base_flag = ~(BASE_FLUSH_FLAGS);
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data->dupli_parent = NULL;
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data->dupli_list = NULL;
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data->dupli_object_next = NULL;
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data->dupli_object_current = NULL;
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DEG_objects_iterator_next(iter);
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}
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/**
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* Temporary function to flush depsgraph until we get copy on write (CoW)
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*/
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static void deg_flush_base_flags_and_settings(Object *ob, Base *base, const int flag)
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{
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ob->base_flag = (base->flag | BASE_FLUSH_FLAGS) & flag;
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ob->base_collection_properties = base->collection_properties;
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}
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static bool deg_objects_dupli_iterator_next(BLI_Iterator *iter)
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{
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DEGObjectsIteratorData *data = (DEGObjectsIteratorData *)iter->data;
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while (data->dupli_object_next != NULL) {
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DupliObject *dob = data->dupli_object_next;
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Object *obd = dob->ob;
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data->dupli_object_next = data->dupli_object_next->next;
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/* Group duplis need to set ob matrices correct, for deform. so no_draw
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* is part handled.
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*/
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if ((obd->transflag & OB_RENDER_DUPLI) == 0 && dob->no_draw) {
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continue;
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}
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if (obd->type == OB_MBALL) {
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continue;
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}
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data->dupli_object_current = dob;
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/* Temporary object to evaluate. */
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data->temp_dupli_object = *dob->ob;
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data->temp_dupli_object.select_color = data->dupli_parent->select_color;
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copy_m4_m4(data->temp_dupli_object.obmat, dob->mat);
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deg_flush_base_flags_and_settings(&data->temp_dupli_object,
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data->base,
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data->base_flag | BASE_FROMDUPLI);
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iter->current = &data->temp_dupli_object;
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BLI_assert(DEG::deg_validate_copy_on_write_datablock(&data->temp_dupli_object.id));
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return true;
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}
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return false;
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}
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void DEG_objects_iterator_next(BLI_Iterator *iter)
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{
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DEGObjectsIteratorData *data = (DEGObjectsIteratorData *)iter->data;
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Base *base;
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if (data->dupli_list) {
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if (deg_objects_dupli_iterator_next(iter)) {
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return;
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}
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else {
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free_object_duplilist(data->dupli_list);
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data->dupli_parent = NULL;
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data->dupli_list = NULL;
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data->dupli_object_next = NULL;
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data->dupli_object_current = NULL;
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}
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}
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base = data->base->next;
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while (base != NULL) {
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if ((base->flag & BASE_VISIBLED) != 0) {
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// Object *ob = DEG_get_evaluated_object(data->graph, base->object);
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Object *ob = base->object;
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iter->current = ob;
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data->base = base;
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BLI_assert(DEG::deg_validate_copy_on_write_datablock(&ob->id));
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/* Make sure we have the base collection settings is already populated.
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* This will fail when BKE_layer_eval_layer_collection_pre hasn't run yet
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* Which usually means a missing call to DAG_id_tag_update(). */
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BLI_assert(!BLI_listbase_is_empty(&base->collection_properties->data.group));
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/* Flushing depsgraph data. */
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deg_flush_base_flags_and_settings(ob,
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base,
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data->base_flag);
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if ((data->flag & DEG_OBJECT_ITER_FLAG_DUPLI) && (ob->transflag & OB_DUPLI)) {
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data->dupli_parent = ob;
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data->dupli_list = object_duplilist(&data->eval_ctx, data->scene, ob);
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data->dupli_object_next = (DupliObject *)data->dupli_list->first;
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}
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return;
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}
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base = base->next;
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}
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/* Look for an object in the next set. */
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if ((data->flag & DEG_OBJECT_ITER_FLAG_SET) && data->scene->set) {
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SceneLayer *scene_layer;
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data->scene = data->scene->set;
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data->base_flag = ~(BASE_SELECTED | BASE_SELECTABLED);
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/* For the sets we use the layer used for rendering. */
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scene_layer = BKE_scene_layer_from_scene_get(data->scene);
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/* TODO(sergey): It's really confusing to store pointer to a local data. */
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Base base = {(Base *)scene_layer->object_bases.first, NULL};
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data->base = &base;
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DEG_objects_iterator_next(iter);
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return;
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}
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iter->current = NULL;
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iter->valid = false;
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}
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void DEG_objects_iterator_end(BLI_Iterator *iter)
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{
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#ifndef NDEBUG
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DEGObjectsIteratorData *data = (DEGObjectsIteratorData *)iter->data;
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/* Force crash in case the iterator data is referenced and accessed down the line. (T51718) */
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memset(&data->temp_dupli_object, 0xff, sizeof(data->temp_dupli_object));
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#else
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(void) iter;
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#endif
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}
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