These bits became obsolete with the new layer system, so we can simplify some code around them or avoid existing workarounds which were trying to keep things working for them. There are still work needed to be done for on_visible_change to avoid unnecessary updates, but that can also happen later.
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Joshua Leung
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* Contributor(s): None Yet
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/depsgraph/intern/eval/deg_eval.h
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* \ingroup depsgraph
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*
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* Evaluation engine entrypoints for Depsgraph Engine.
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*/
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#pragma once
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struct EvaluationContext;
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namespace DEG {
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struct Depsgraph;
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/**
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* Evaluate all nodes tagged for updating,
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* \warning This is usually done as part of main loop, but may also be
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* called from frame-change update.
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*
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* \note Time sources should be all valid!
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*/
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void deg_evaluate_on_refresh(EvaluationContext *eval_ctx,
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Depsgraph *graph);
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} // namespace DEG
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