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blender-archive/source/blender/draw/modes/shaders/object_outline_resolve_frag.glsl
Clément Foucault 4e92ed87ac Object Mode Outline: Changed algorithm a bit.
First pass find outline pixel.
Second pass expand it by 1px in each direction.
Subsequent passes fade the occluded outlines inward.
2017-03-22 02:17:16 +01:00

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162 B
GLSL

in vec4 uvcoordsvar;
out vec4 FragColor;
uniform sampler2D outlineBluredColor;
void main()
{
FragColor = texture(outlineBluredColor, uvcoordsvar.st).rgba;
}