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blender-archive/source/blender/blenkernel/intern/particle.c
Clément Foucault b2034c6ba2 Fix T62730 Overlay: Selected edit hair points highlight is incorrect
This was due to the fact the drawing code was expecting the editpoints
to be equaly spaced. Reuse the code in particle.c to output the select
mask in red color channel of the particle (which is unused in new code).
2020-01-28 18:28:48 +01:00

4935 lines
141 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 by Janne Karhu.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_collection_types.h"
#include "DNA_curve_types.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_particle_types.h"
#include "DNA_fluid_types.h"
#include "DNA_scene_types.h"
#include "DNA_dynamicpaint_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_kdopbvh.h"
#include "BLI_kdtree.h"
#include "BLI_rand.h"
#include "BLI_task.h"
#include "BLI_threads.h"
#include "BLI_linklist.h"
#include "BLT_translation.h"
#include "BKE_anim.h"
#include "BKE_animsys.h"
#include "BKE_boids.h"
#include "BKE_cloth.h"
#include "BKE_collection.h"
#include "BKE_colortools.h"
#include "BKE_effect.h"
#include "BKE_main.h"
#include "BKE_lattice.h"
#include "BKE_displist.h"
#include "BKE_particle.h"
#include "BKE_material.h"
#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_modifier.h"
#include "BKE_mesh.h"
#include "BKE_cdderivedmesh.h" /* for weight_to_rgb() */
#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_deform.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "RE_render_ext.h"
#include "particle_private.h"
unsigned int PSYS_FRAND_SEED_OFFSET[PSYS_FRAND_COUNT];
unsigned int PSYS_FRAND_SEED_MULTIPLIER[PSYS_FRAND_COUNT];
float PSYS_FRAND_BASE[PSYS_FRAND_COUNT];
void psys_init_rng(void)
{
RNG *rng = BLI_rng_new_srandom(5831); /* arbitrary */
for (int i = 0; i < PSYS_FRAND_COUNT; i++) {
PSYS_FRAND_BASE[i] = BLI_rng_get_float(rng);
PSYS_FRAND_SEED_OFFSET[i] = (unsigned int)BLI_rng_get_int(rng);
PSYS_FRAND_SEED_MULTIPLIER[i] = (unsigned int)BLI_rng_get_int(rng);
}
BLI_rng_free(rng);
}
static void get_child_modifier_parameters(ParticleSettings *part,
ParticleThreadContext *ctx,
ChildParticle *cpa,
short cpa_from,
int cpa_num,
float *cpa_fuv,
float *orco,
ParticleTexture *ptex);
static void get_cpa_texture(Mesh *mesh,
ParticleSystem *psys,
ParticleSettings *part,
ParticleData *par,
int child_index,
int face_index,
const float fw[4],
float *orco,
ParticleTexture *ptex,
int event,
float cfra);
/* few helpers for countall etc. */
int count_particles(ParticleSystem *psys)
{
ParticleSettings *part = psys->part;
PARTICLE_P;
int tot = 0;
LOOP_SHOWN_PARTICLES
{
if (pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN) == 0) {
}
else if (pa->alive == PARS_DEAD && (part->flag & PART_DIED) == 0) {
}
else {
tot++;
}
}
return tot;
}
int count_particles_mod(ParticleSystem *psys, int totgr, int cur)
{
ParticleSettings *part = psys->part;
PARTICLE_P;
int tot = 0;
LOOP_SHOWN_PARTICLES
{
if (pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN) == 0) {
}
else if (pa->alive == PARS_DEAD && (part->flag & PART_DIED) == 0) {
}
else if (p % totgr == cur) {
tot++;
}
}
return tot;
}
/* we allocate path cache memory in chunks instead of a big contiguous
* chunk, windows' memory allocater fails to find big blocks of memory often */
#define PATH_CACHE_BUF_SIZE 1024
static ParticleCacheKey *pcache_key_segment_endpoint_safe(ParticleCacheKey *key)
{
return (key->segments > 0) ? (key + (key->segments - 1)) : key;
}
static ParticleCacheKey **psys_alloc_path_cache_buffers(ListBase *bufs, int tot, int totkeys)
{
LinkData *buf;
ParticleCacheKey **cache;
int i, totkey, totbufkey;
tot = MAX2(tot, 1);
totkey = 0;
cache = MEM_callocN(tot * sizeof(void *), "PathCacheArray");
while (totkey < tot) {
totbufkey = MIN2(tot - totkey, PATH_CACHE_BUF_SIZE);
buf = MEM_callocN(sizeof(LinkData), "PathCacheLinkData");
buf->data = MEM_callocN(sizeof(ParticleCacheKey) * totbufkey * totkeys, "ParticleCacheKey");
for (i = 0; i < totbufkey; i++) {
cache[totkey + i] = ((ParticleCacheKey *)buf->data) + i * totkeys;
}
totkey += totbufkey;
BLI_addtail(bufs, buf);
}
return cache;
}
static void psys_free_path_cache_buffers(ParticleCacheKey **cache, ListBase *bufs)
{
LinkData *buf;
if (cache) {
MEM_freeN(cache);
}
for (buf = bufs->first; buf; buf = buf->next) {
MEM_freeN(buf->data);
}
BLI_freelistN(bufs);
}
/************************************************/
/* Getting stuff */
/************************************************/
/* get object's active particle system safely */
ParticleSystem *psys_get_current(Object *ob)
{
ParticleSystem *psys;
if (ob == NULL) {
return NULL;
}
for (psys = ob->particlesystem.first; psys; psys = psys->next) {
if (psys->flag & PSYS_CURRENT) {
return psys;
}
}
return NULL;
}
short psys_get_current_num(Object *ob)
{
ParticleSystem *psys;
short i;
if (ob == NULL) {
return 0;
}
for (psys = ob->particlesystem.first, i = 0; psys; psys = psys->next, i++) {
if (psys->flag & PSYS_CURRENT) {
return i;
}
}
return i;
}
void psys_set_current_num(Object *ob, int index)
{
ParticleSystem *psys;
short i;
if (ob == NULL) {
return;
}
for (psys = ob->particlesystem.first, i = 0; psys; psys = psys->next, i++) {
if (i == index) {
psys->flag |= PSYS_CURRENT;
}
else {
psys->flag &= ~PSYS_CURRENT;
}
}
}
struct LatticeDeformData *psys_create_lattice_deform_data(ParticleSimulationData *sim)
{
struct LatticeDeformData *lattice_deform_data = NULL;
if (psys_in_edit_mode(sim->depsgraph, sim->psys) == 0) {
Object *lattice = NULL;
ModifierData *md = (ModifierData *)psys_get_modifier(sim->ob, sim->psys);
bool for_render = DEG_get_mode(sim->depsgraph) == DAG_EVAL_RENDER;
int mode = for_render ? eModifierMode_Render : eModifierMode_Realtime;
for (; md; md = md->next) {
if (md->type == eModifierType_Lattice) {
if (md->mode & mode) {
LatticeModifierData *lmd = (LatticeModifierData *)md;
lattice = lmd->object;
sim->psys->lattice_strength = lmd->strength;
}
break;
}
}
if (lattice) {
lattice_deform_data = init_latt_deform(lattice, NULL);
}
}
return lattice_deform_data;
}
void psys_disable_all(Object *ob)
{
ParticleSystem *psys = ob->particlesystem.first;
for (; psys; psys = psys->next) {
psys->flag |= PSYS_DISABLED;
}
}
void psys_enable_all(Object *ob)
{
ParticleSystem *psys = ob->particlesystem.first;
for (; psys; psys = psys->next) {
psys->flag &= ~PSYS_DISABLED;
}
}
ParticleSystem *psys_orig_get(ParticleSystem *psys)
{
if (psys->orig_psys == NULL) {
return psys;
}
return psys->orig_psys;
}
struct ParticleSystem *psys_eval_get(Depsgraph *depsgraph, Object *object, ParticleSystem *psys)
{
Object *object_eval = DEG_get_evaluated_object(depsgraph, object);
if (object_eval == object) {
return psys;
}
ParticleSystem *psys_eval = object_eval->particlesystem.first;
while (psys_eval != NULL) {
if (psys_eval->orig_psys == psys) {
return psys_eval;
}
psys_eval = psys_eval->next;
}
return psys_eval;
}
static PTCacheEdit *psys_orig_edit_get(ParticleSystem *psys)
{
if (psys->orig_psys == NULL) {
return psys->edit;
}
return psys->orig_psys->edit;
}
bool psys_in_edit_mode(Depsgraph *depsgraph, const ParticleSystem *psys)
{
const ViewLayer *view_layer = DEG_get_input_view_layer(depsgraph);
if (view_layer->basact == NULL) {
/* TODO(sergey): Needs double-check with multi-object edit. */
return false;
}
const bool use_render_params = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
const Object *object = view_layer->basact->object;
if (object->mode != OB_MODE_PARTICLE_EDIT) {
return false;
}
const ParticleSystem *psys_orig = psys_orig_get((ParticleSystem *)psys);
return (psys_orig->edit || psys->pointcache->edit) && (use_render_params == false);
}
bool psys_check_enabled(Object *ob, ParticleSystem *psys, const bool use_render_params)
{
ParticleSystemModifierData *psmd;
if (psys->flag & PSYS_DISABLED || psys->flag & PSYS_DELETE || !psys->part) {
return 0;
}
psmd = psys_get_modifier(ob, psys);
if (!psmd) {
return 0;
}
if (use_render_params) {
if (!(psmd->modifier.mode & eModifierMode_Render)) {
return 0;
}
}
else if (!(psmd->modifier.mode & eModifierMode_Realtime)) {
return 0;
}
return 1;
}
bool psys_check_edited(ParticleSystem *psys)
{
if (psys->part && psys->part->type == PART_HAIR) {
return (psys->flag & PSYS_EDITED || (psys->edit && psys->edit->edited));
}
else {
return (psys->pointcache->edit && psys->pointcache->edit->edited);
}
}
void psys_find_group_weights(ParticleSettings *part)
{
/* Find object pointers based on index. If the collection is linked from
* another library linking may not have the object pointers available on
* file load, so we have to retrieve them later. See T49273. */
ListBase instance_collection_objects = {NULL, NULL};
if (part->instance_collection) {
instance_collection_objects = BKE_collection_object_cache_get(part->instance_collection);
}
for (ParticleDupliWeight *dw = part->instance_weights.first; dw; dw = dw->next) {
if (dw->ob == NULL) {
Base *base = BLI_findlink(&instance_collection_objects, dw->index);
if (base != NULL) {
dw->ob = base->object;
}
}
}
}
void psys_check_group_weights(ParticleSettings *part)
{
ParticleDupliWeight *dw, *tdw;
if (part->ren_as != PART_DRAW_GR || !part->instance_collection) {
BLI_freelistN(&part->instance_weights);
return;
}
/* Find object pointers. */
psys_find_group_weights(part);
/* Remove NULL objects, that were removed from the collection. */
dw = part->instance_weights.first;
while (dw) {
if (dw->ob == NULL ||
!BKE_collection_has_object_recursive(part->instance_collection, dw->ob)) {
tdw = dw->next;
BLI_freelinkN(&part->instance_weights, dw);
dw = tdw;
}
else {
dw = dw->next;
}
}
/* Add new objects in the collection. */
int index = 0;
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (part->instance_collection, object) {
dw = part->instance_weights.first;
while (dw && dw->ob != object) {
dw = dw->next;
}
if (!dw) {
dw = MEM_callocN(sizeof(ParticleDupliWeight), "ParticleDupliWeight");
dw->ob = object;
dw->count = 1;
BLI_addtail(&part->instance_weights, dw);
}
dw->index = index++;
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
/* Ensure there is an element marked as current. */
int current = 0;
for (dw = part->instance_weights.first; dw; dw = dw->next) {
if (dw->flag & PART_DUPLIW_CURRENT) {
current = 1;
break;
}
}
if (!current) {
dw = part->instance_weights.first;
if (dw) {
dw->flag |= PART_DUPLIW_CURRENT;
}
}
}
int psys_uses_gravity(ParticleSimulationData *sim)
{
return sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY && sim->psys->part &&
sim->psys->part->effector_weights->global_gravity != 0.0f;
}
/************************************************/
/* Freeing stuff */
/************************************************/
static void fluid_free_settings(SPHFluidSettings *fluid)
{
if (fluid) {
MEM_freeN(fluid);
}
}
/**
* Free (or release) any data used by this particle settings (does not free the partsett itself).
*/
void BKE_particlesettings_free(ParticleSettings *part)
{
int a;
BKE_animdata_free((ID *)part, false);
for (a = 0; a < MAX_MTEX; a++) {
MEM_SAFE_FREE(part->mtex[a]);
}
if (part->clumpcurve) {
BKE_curvemapping_free(part->clumpcurve);
}
if (part->roughcurve) {
BKE_curvemapping_free(part->roughcurve);
}
if (part->twistcurve) {
BKE_curvemapping_free(part->twistcurve);
}
BKE_partdeflect_free(part->pd);
BKE_partdeflect_free(part->pd2);
MEM_SAFE_FREE(part->effector_weights);
BLI_freelistN(&part->instance_weights);
boid_free_settings(part->boids);
fluid_free_settings(part->fluid);
}
void free_hair(Object *object, ParticleSystem *psys, int dynamics)
{
PARTICLE_P;
LOOP_PARTICLES
{
if (pa->hair) {
MEM_freeN(pa->hair);
}
pa->hair = NULL;
pa->totkey = 0;
}
psys->flag &= ~PSYS_HAIR_DONE;
if (psys->clmd) {
if (dynamics) {
modifier_free((ModifierData *)psys->clmd);
psys->clmd = NULL;
PTCacheID pid;
BKE_ptcache_id_from_particles(&pid, object, psys);
BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
}
else {
cloth_free_modifier(psys->clmd);
}
}
if (psys->hair_in_mesh) {
BKE_id_free(NULL, psys->hair_in_mesh);
}
psys->hair_in_mesh = NULL;
if (psys->hair_out_mesh) {
BKE_id_free(NULL, psys->hair_out_mesh);
}
psys->hair_out_mesh = NULL;
}
void free_keyed_keys(ParticleSystem *psys)
{
PARTICLE_P;
if (psys->part->type == PART_HAIR) {
return;
}
if (psys->particles && psys->particles->keys) {
MEM_freeN(psys->particles->keys);
LOOP_PARTICLES
{
if (pa->keys) {
pa->keys = NULL;
pa->totkey = 0;
}
}
}
}
static void free_child_path_cache(ParticleSystem *psys)
{
psys_free_path_cache_buffers(psys->childcache, &psys->childcachebufs);
psys->childcache = NULL;
psys->totchildcache = 0;
}
void psys_free_path_cache(ParticleSystem *psys, PTCacheEdit *edit)
{
if (edit) {
psys_free_path_cache_buffers(edit->pathcache, &edit->pathcachebufs);
edit->pathcache = NULL;
edit->totcached = 0;
}
if (psys) {
psys_free_path_cache_buffers(psys->pathcache, &psys->pathcachebufs);
psys->pathcache = NULL;
psys->totcached = 0;
free_child_path_cache(psys);
}
}
void psys_free_children(ParticleSystem *psys)
{
if (psys->child) {
MEM_freeN(psys->child);
psys->child = NULL;
psys->totchild = 0;
}
free_child_path_cache(psys);
}
void psys_free_particles(ParticleSystem *psys)
{
PARTICLE_P;
if (psys->particles) {
/* Even though psys->part should never be NULL,
* this can happen as an exception during deletion.
* See ID_REMAP_SKIP/FORCE/FLAG_NEVER_NULL_USAGE in BKE_library_remap. */
if (psys->part && psys->part->type == PART_HAIR) {
LOOP_PARTICLES
{
if (pa->hair) {
MEM_freeN(pa->hair);
}
}
}
if (psys->particles->keys) {
MEM_freeN(psys->particles->keys);
}
if (psys->particles->boid) {
MEM_freeN(psys->particles->boid);
}
MEM_freeN(psys->particles);
psys->particles = NULL;
psys->totpart = 0;
}
}
void psys_free_pdd(ParticleSystem *psys)
{
if (psys->pdd) {
if (psys->pdd->cdata) {
MEM_freeN(psys->pdd->cdata);
}
psys->pdd->cdata = NULL;
if (psys->pdd->vdata) {
MEM_freeN(psys->pdd->vdata);
}
psys->pdd->vdata = NULL;
if (psys->pdd->ndata) {
MEM_freeN(psys->pdd->ndata);
}
psys->pdd->ndata = NULL;
if (psys->pdd->vedata) {
MEM_freeN(psys->pdd->vedata);
}
psys->pdd->vedata = NULL;
psys->pdd->totpoint = 0;
psys->pdd->totpart = 0;
psys->pdd->partsize = 0;
}
}
/* free everything */
void psys_free(Object *ob, ParticleSystem *psys)
{
if (psys) {
int nr = 0;
ParticleSystem *tpsys;
psys_free_path_cache(psys, NULL);
/* NOTE: We pass dynamics=0 to free_hair() to prevent it from doing an
* unneeded clear of the cache. But for historical reason that code path
* was only clearing cloth part of modifier data.
*
* Part of the story there is that particle evaluation is trying to not
* re-allocate thew ModifierData itself, and limits all allocations to
* the cloth part of it.
*
* Why evaluation is relying on hair_free() and in some specific code
* paths there is beyond me.
*/
free_hair(ob, psys, 0);
if (psys->clmd != NULL) {
modifier_free((ModifierData *)psys->clmd);
}
psys_free_particles(psys);
if (psys->edit && psys->free_edit) {
psys->free_edit(psys->edit);
}
if (psys->child) {
MEM_freeN(psys->child);
psys->child = NULL;
psys->totchild = 0;
}
/* check if we are last non-visible particle system */
for (tpsys = ob->particlesystem.first; tpsys; tpsys = tpsys->next) {
if (tpsys->part) {
if (ELEM(tpsys->part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
nr++;
break;
}
}
}
/* clear do-not-draw-flag */
if (!nr) {
ob->transflag &= ~OB_DUPLIPARTS;
}
psys->part = NULL;
if ((psys->flag & PSYS_SHARED_CACHES) == 0) {
BKE_ptcache_free_list(&psys->ptcaches);
}
psys->pointcache = NULL;
BLI_freelistN(&psys->targets);
BLI_bvhtree_free(psys->bvhtree);
BLI_kdtree_3d_free(psys->tree);
if (psys->fluid_springs) {
MEM_freeN(psys->fluid_springs);
}
BKE_effectors_free(psys->effectors);
if (psys->pdd) {
psys_free_pdd(psys);
MEM_freeN(psys->pdd);
}
BKE_particle_batch_cache_free(psys);
MEM_freeN(psys);
}
}
void psys_copy_particles(ParticleSystem *psys_dst, ParticleSystem *psys_src)
{
/* Free existing particles. */
if (psys_dst->particles != psys_src->particles) {
psys_free_particles(psys_dst);
}
if (psys_dst->child != psys_src->child) {
psys_free_children(psys_dst);
}
/* Restore counters. */
psys_dst->totpart = psys_src->totpart;
psys_dst->totchild = psys_src->totchild;
/* Copy particles and children. */
psys_dst->particles = MEM_dupallocN(psys_src->particles);
psys_dst->child = MEM_dupallocN(psys_src->child);
if (psys_dst->part->type == PART_HAIR) {
ParticleData *pa;
int p;
for (p = 0, pa = psys_dst->particles; p < psys_dst->totpart; p++, pa++) {
pa->hair = MEM_dupallocN(pa->hair);
}
}
if (psys_dst->particles && (psys_dst->particles->keys || psys_dst->particles->boid)) {
ParticleKey *key = psys_dst->particles->keys;
BoidParticle *boid = psys_dst->particles->boid;
ParticleData *pa;
int p;
if (key != NULL) {
key = MEM_dupallocN(key);
}
if (boid != NULL) {
boid = MEM_dupallocN(boid);
}
for (p = 0, pa = psys_dst->particles; p < psys_dst->totpart; p++, pa++) {
if (boid != NULL) {
pa->boid = boid++;
}
if (key != NULL) {
pa->keys = key;
key += pa->totkey;
}
}
}
}
/************************************************/
/* Interpolation */
/************************************************/
static float interpolate_particle_value(
float v1, float v2, float v3, float v4, const float w[4], int four)
{
float value;
value = w[0] * v1 + w[1] * v2 + w[2] * v3;
if (four) {
value += w[3] * v4;
}
CLAMP(value, 0.f, 1.f);
return value;
}
void psys_interpolate_particle(
short type, ParticleKey keys[4], float dt, ParticleKey *result, bool velocity)
{
float t[4];
if (type < 0) {
interp_cubic_v3(result->co, result->vel, keys[1].co, keys[1].vel, keys[2].co, keys[2].vel, dt);
}
else {
key_curve_position_weights(dt, t, type);
interp_v3_v3v3v3v3(result->co, keys[0].co, keys[1].co, keys[2].co, keys[3].co, t);
if (velocity) {
float temp[3];
if (dt > 0.999f) {
key_curve_position_weights(dt - 0.001f, t, type);
interp_v3_v3v3v3v3(temp, keys[0].co, keys[1].co, keys[2].co, keys[3].co, t);
sub_v3_v3v3(result->vel, result->co, temp);
}
else {
key_curve_position_weights(dt + 0.001f, t, type);
interp_v3_v3v3v3v3(temp, keys[0].co, keys[1].co, keys[2].co, keys[3].co, t);
sub_v3_v3v3(result->vel, temp, result->co);
}
}
}
}
typedef struct ParticleInterpolationData {
HairKey *hkey[2];
Mesh *mesh;
MVert *mvert[2];
int keyed;
ParticleKey *kkey[2];
PointCache *cache;
PTCacheMem *pm;
PTCacheEditPoint *epoint;
PTCacheEditKey *ekey[2];
float birthtime, dietime;
int bspline;
} ParticleInterpolationData;
/**
* Assumes pointcache->mem_cache exists, so for disk cached particles
* call #psys_make_temp_pointcache() before use.
* It uses #ParticleInterpolationData.pm to store the current memory cache frame
* so it's thread safe.
*/
static void get_pointcache_keys_for_time(Object *UNUSED(ob),
PointCache *cache,
PTCacheMem **cur,
int index,
float t,
ParticleKey *key1,
ParticleKey *key2)
{
static PTCacheMem *pm = NULL;
int index1, index2;
if (index < 0) { /* initialize */
*cur = cache->mem_cache.first;
if (*cur) {
*cur = (*cur)->next;
}
}
else {
if (*cur) {
while (*cur && (*cur)->next && (float)(*cur)->frame < t) {
*cur = (*cur)->next;
}
pm = *cur;
index2 = BKE_ptcache_mem_index_find(pm, index);
index1 = BKE_ptcache_mem_index_find(pm->prev, index);
if (index2 < 0) {
return;
}
BKE_ptcache_make_particle_key(key2, index2, pm->data, (float)pm->frame);
if (index1 < 0) {
copy_particle_key(key1, key2, 1);
}
else {
BKE_ptcache_make_particle_key(key1, index1, pm->prev->data, (float)pm->prev->frame);
}
}
else if (cache->mem_cache.first) {
pm = cache->mem_cache.first;
index2 = BKE_ptcache_mem_index_find(pm, index);
if (index2 < 0) {
return;
}
BKE_ptcache_make_particle_key(key2, index2, pm->data, (float)pm->frame);
copy_particle_key(key1, key2, 1);
}
}
}
static int get_pointcache_times_for_particle(PointCache *cache,
int index,
float *start,
float *end)
{
PTCacheMem *pm;
int ret = 0;
for (pm = cache->mem_cache.first; pm; pm = pm->next) {
if (BKE_ptcache_mem_index_find(pm, index) >= 0) {
*start = pm->frame;
ret++;
break;
}
}
for (pm = cache->mem_cache.last; pm; pm = pm->prev) {
if (BKE_ptcache_mem_index_find(pm, index) >= 0) {
*end = pm->frame;
ret++;
break;
}
}
return ret == 2;
}
float psys_get_dietime_from_cache(PointCache *cache, int index)
{
PTCacheMem *pm;
int dietime = 10000000; /* some max value so that we can default to pa->time+lifetime */
for (pm = cache->mem_cache.last; pm; pm = pm->prev) {
if (BKE_ptcache_mem_index_find(pm, index) >= 0) {
return (float)pm->frame;
}
}
return (float)dietime;
}
static void init_particle_interpolation(Object *ob,
ParticleSystem *psys,
ParticleData *pa,
ParticleInterpolationData *pind)
{
if (pind->epoint) {
PTCacheEditPoint *point = pind->epoint;
pind->ekey[0] = point->keys;
pind->ekey[1] = point->totkey > 1 ? point->keys + 1 : NULL;
pind->birthtime = *(point->keys->time);
pind->dietime = *((point->keys + point->totkey - 1)->time);
}
else if (pind->keyed) {
ParticleKey *key = pa->keys;
pind->kkey[0] = key;
pind->kkey[1] = pa->totkey > 1 ? key + 1 : NULL;
pind->birthtime = key->time;
pind->dietime = (key + pa->totkey - 1)->time;
}
else if (pind->cache) {
float start = 0.0f, end = 0.0f;
get_pointcache_keys_for_time(ob, pind->cache, &pind->pm, -1, 0.0f, NULL, NULL);
pind->birthtime = pa ? pa->time : pind->cache->startframe;
pind->dietime = pa ? pa->dietime : pind->cache->endframe;
if (get_pointcache_times_for_particle(pind->cache, pa - psys->particles, &start, &end)) {
pind->birthtime = MAX2(pind->birthtime, start);
pind->dietime = MIN2(pind->dietime, end);
}
}
else {
HairKey *key = pa->hair;
pind->hkey[0] = key;
pind->hkey[1] = key + 1;
pind->birthtime = key->time;
pind->dietime = (key + pa->totkey - 1)->time;
if (pind->mesh) {
pind->mvert[0] = &pind->mesh->mvert[pa->hair_index];
pind->mvert[1] = pind->mvert[0] + 1;
}
}
}
static void edit_to_particle(ParticleKey *key, PTCacheEditKey *ekey)
{
copy_v3_v3(key->co, ekey->co);
if (ekey->vel) {
copy_v3_v3(key->vel, ekey->vel);
}
key->time = *(ekey->time);
}
static void hair_to_particle(ParticleKey *key, HairKey *hkey)
{
copy_v3_v3(key->co, hkey->co);
key->time = hkey->time;
}
static void mvert_to_particle(ParticleKey *key, MVert *mvert, HairKey *hkey)
{
copy_v3_v3(key->co, mvert->co);
key->time = hkey->time;
}
static void do_particle_interpolation(ParticleSystem *psys,
int p,
ParticleData *pa,
float t,
ParticleInterpolationData *pind,
ParticleKey *result)
{
PTCacheEditPoint *point = pind->epoint;
ParticleKey keys[4];
int point_vel = (point && point->keys->vel);
float real_t, dfra, keytime, invdt = 1.f;
/* billboards wont fill in all of these, so start cleared */
memset(keys, 0, sizeof(keys));
/* interpret timing and find keys */
if (point) {
if (result->time < 0.0f) {
real_t = -result->time;
}
else {
real_t = *(pind->ekey[0]->time) +
t * (*(pind->ekey[0][point->totkey - 1].time) - *(pind->ekey[0]->time));
}
while (*(pind->ekey[1]->time) < real_t) {
pind->ekey[1]++;
}
pind->ekey[0] = pind->ekey[1] - 1;
}
else if (pind->keyed) {
/* we have only one key, so let's use that */
if (pind->kkey[1] == NULL) {
copy_particle_key(result, pind->kkey[0], 1);
return;
}
if (result->time < 0.0f) {
real_t = -result->time;
}
else {
real_t = pind->kkey[0]->time +
t * (pind->kkey[0][pa->totkey - 1].time - pind->kkey[0]->time);
}
if (psys->part->phystype == PART_PHYS_KEYED && psys->flag & PSYS_KEYED_TIMING) {
ParticleTarget *pt = psys->targets.first;
pt = pt->next;
while (pt && pa->time + pt->time < real_t) {
pt = pt->next;
}
if (pt) {
pt = pt->prev;
if (pa->time + pt->time + pt->duration > real_t) {
real_t = pa->time + pt->time;
}
}
else {
real_t = pa->time + ((ParticleTarget *)psys->targets.last)->time;
}
}
CLAMP(real_t, pa->time, pa->dietime);
while (pind->kkey[1]->time < real_t) {
pind->kkey[1]++;
}
pind->kkey[0] = pind->kkey[1] - 1;
}
else if (pind->cache) {
if (result->time < 0.0f) { /* flag for time in frames */
real_t = -result->time;
}
else {
real_t = pa->time + t * (pa->dietime - pa->time);
}
}
else {
if (result->time < 0.0f) {
real_t = -result->time;
}
else {
real_t = pind->hkey[0]->time +
t * (pind->hkey[0][pa->totkey - 1].time - pind->hkey[0]->time);
}
while (pind->hkey[1]->time < real_t) {
pind->hkey[1]++;
pind->mvert[1]++;
}
pind->hkey[0] = pind->hkey[1] - 1;
}
/* set actual interpolation keys */
if (point) {
edit_to_particle(keys + 1, pind->ekey[0]);
edit_to_particle(keys + 2, pind->ekey[1]);
}
else if (pind->mesh) {
pind->mvert[0] = pind->mvert[1] - 1;
mvert_to_particle(keys + 1, pind->mvert[0], pind->hkey[0]);
mvert_to_particle(keys + 2, pind->mvert[1], pind->hkey[1]);
}
else if (pind->keyed) {
memcpy(keys + 1, pind->kkey[0], sizeof(ParticleKey));
memcpy(keys + 2, pind->kkey[1], sizeof(ParticleKey));
}
else if (pind->cache) {
get_pointcache_keys_for_time(NULL, pind->cache, &pind->pm, p, real_t, keys + 1, keys + 2);
}
else {
hair_to_particle(keys + 1, pind->hkey[0]);
hair_to_particle(keys + 2, pind->hkey[1]);
}
/* set secondary interpolation keys for hair */
if (!pind->keyed && !pind->cache && !point_vel) {
if (point) {
if (pind->ekey[0] != point->keys) {
edit_to_particle(keys, pind->ekey[0] - 1);
}
else {
edit_to_particle(keys, pind->ekey[0]);
}
}
else if (pind->mesh) {
if (pind->hkey[0] != pa->hair) {
mvert_to_particle(keys, pind->mvert[0] - 1, pind->hkey[0] - 1);
}
else {
mvert_to_particle(keys, pind->mvert[0], pind->hkey[0]);
}
}
else {
if (pind->hkey[0] != pa->hair) {
hair_to_particle(keys, pind->hkey[0] - 1);
}
else {
hair_to_particle(keys, pind->hkey[0]);
}
}
if (point) {
if (pind->ekey[1] != point->keys + point->totkey - 1) {
edit_to_particle(keys + 3, pind->ekey[1] + 1);
}
else {
edit_to_particle(keys + 3, pind->ekey[1]);
}
}
else if (pind->mesh) {
if (pind->hkey[1] != pa->hair + pa->totkey - 1) {
mvert_to_particle(keys + 3, pind->mvert[1] + 1, pind->hkey[1] + 1);
}
else {
mvert_to_particle(keys + 3, pind->mvert[1], pind->hkey[1]);
}
}
else {
if (pind->hkey[1] != pa->hair + pa->totkey - 1) {
hair_to_particle(keys + 3, pind->hkey[1] + 1);
}
else {
hair_to_particle(keys + 3, pind->hkey[1]);
}
}
}
dfra = keys[2].time - keys[1].time;
keytime = (real_t - keys[1].time) / dfra;
/* convert velocity to timestep size */
if (pind->keyed || pind->cache || point_vel) {
invdt = dfra * 0.04f * (psys ? psys->part->timetweak : 1.f);
mul_v3_fl(keys[1].vel, invdt);
mul_v3_fl(keys[2].vel, invdt);
interp_qt_qtqt(result->rot, keys[1].rot, keys[2].rot, keytime);
}
/* Now we should have in chronologiacl order k1<=k2<=t<=k3<=k4 with keytime between
* [0, 1]->[k2, k3] (k1 & k4 used for cardinal & bspline interpolation). */
psys_interpolate_particle((pind->keyed || pind->cache || point_vel) ?
-1 /* signal for cubic interpolation */
:
(pind->bspline ? KEY_BSPLINE : KEY_CARDINAL),
keys,
keytime,
result,
1);
/* the velocity needs to be converted back from cubic interpolation */
if (pind->keyed || pind->cache || point_vel) {
mul_v3_fl(result->vel, 1.f / invdt);
}
}
static void interpolate_pathcache(ParticleCacheKey *first, float t, ParticleCacheKey *result)
{
int i = 0;
ParticleCacheKey *cur = first;
/* scale the requested time to fit the entire path even if the path is cut early */
t *= (first + first->segments)->time;
while (i < first->segments && cur->time < t) {
cur++;
}
if (cur->time == t) {
*result = *cur;
}
else {
float dt = (t - (cur - 1)->time) / (cur->time - (cur - 1)->time);
interp_v3_v3v3(result->co, (cur - 1)->co, cur->co, dt);
interp_v3_v3v3(result->vel, (cur - 1)->vel, cur->vel, dt);
interp_qt_qtqt(result->rot, (cur - 1)->rot, cur->rot, dt);
result->time = t;
}
/* first is actual base rotation, others are incremental from first */
if (cur == first || cur - 1 == first) {
copy_qt_qt(result->rot, first->rot);
}
else {
mul_qt_qtqt(result->rot, first->rot, result->rot);
}
}
/************************************************/
/* Particles on a dm */
/************************************************/
/* interpolate a location on a face based on face coordinates */
void psys_interpolate_face(MVert *mvert,
MFace *mface,
MTFace *tface,
float (*orcodata)[3],
float w[4],
float vec[3],
float nor[3],
float utan[3],
float vtan[3],
float orco[3])
{
float *v1 = 0, *v2 = 0, *v3 = 0, *v4 = 0;
float e1[3], e2[3], s1, s2, t1, t2;
float *uv1, *uv2, *uv3, *uv4;
float n1[3], n2[3], n3[3], n4[3];
float tuv[4][2];
float *o1, *o2, *o3, *o4;
v1 = mvert[mface->v1].co;
v2 = mvert[mface->v2].co;
v3 = mvert[mface->v3].co;
normal_short_to_float_v3(n1, mvert[mface->v1].no);
normal_short_to_float_v3(n2, mvert[mface->v2].no);
normal_short_to_float_v3(n3, mvert[mface->v3].no);
if (mface->v4) {
v4 = mvert[mface->v4].co;
normal_short_to_float_v3(n4, mvert[mface->v4].no);
interp_v3_v3v3v3v3(vec, v1, v2, v3, v4, w);
if (nor) {
if (mface->flag & ME_SMOOTH) {
interp_v3_v3v3v3v3(nor, n1, n2, n3, n4, w);
}
else {
normal_quad_v3(nor, v1, v2, v3, v4);
}
}
}
else {
interp_v3_v3v3v3(vec, v1, v2, v3, w);
if (nor) {
if (mface->flag & ME_SMOOTH) {
interp_v3_v3v3v3(nor, n1, n2, n3, w);
}
else {
normal_tri_v3(nor, v1, v2, v3);
}
}
}
/* calculate tangent vectors */
if (utan && vtan) {
if (tface) {
uv1 = tface->uv[0];
uv2 = tface->uv[1];
uv3 = tface->uv[2];
uv4 = tface->uv[3];
}
else {
uv1 = tuv[0];
uv2 = tuv[1];
uv3 = tuv[2];
uv4 = tuv[3];
map_to_sphere(uv1, uv1 + 1, v1[0], v1[1], v1[2]);
map_to_sphere(uv2, uv2 + 1, v2[0], v2[1], v2[2]);
map_to_sphere(uv3, uv3 + 1, v3[0], v3[1], v3[2]);
if (v4) {
map_to_sphere(uv4, uv4 + 1, v4[0], v4[1], v4[2]);
}
}
if (v4) {
s1 = uv3[0] - uv1[0];
s2 = uv4[0] - uv1[0];
t1 = uv3[1] - uv1[1];
t2 = uv4[1] - uv1[1];
sub_v3_v3v3(e1, v3, v1);
sub_v3_v3v3(e2, v4, v1);
}
else {
s1 = uv2[0] - uv1[0];
s2 = uv3[0] - uv1[0];
t1 = uv2[1] - uv1[1];
t2 = uv3[1] - uv1[1];
sub_v3_v3v3(e1, v2, v1);
sub_v3_v3v3(e2, v3, v1);
}
vtan[0] = (s1 * e2[0] - s2 * e1[0]);
vtan[1] = (s1 * e2[1] - s2 * e1[1]);
vtan[2] = (s1 * e2[2] - s2 * e1[2]);
utan[0] = (t1 * e2[0] - t2 * e1[0]);
utan[1] = (t1 * e2[1] - t2 * e1[1]);
utan[2] = (t1 * e2[2] - t2 * e1[2]);
}
if (orco) {
if (orcodata) {
o1 = orcodata[mface->v1];
o2 = orcodata[mface->v2];
o3 = orcodata[mface->v3];
if (mface->v4) {
o4 = orcodata[mface->v4];
interp_v3_v3v3v3v3(orco, o1, o2, o3, o4, w);
}
else {
interp_v3_v3v3v3(orco, o1, o2, o3, w);
}
}
else {
copy_v3_v3(orco, vec);
}
}
}
void psys_interpolate_uvs(const MTFace *tface, int quad, const float w[4], float uvco[2])
{
float v10 = tface->uv[0][0];
float v11 = tface->uv[0][1];
float v20 = tface->uv[1][0];
float v21 = tface->uv[1][1];
float v30 = tface->uv[2][0];
float v31 = tface->uv[2][1];
float v40, v41;
if (quad) {
v40 = tface->uv[3][0];
v41 = tface->uv[3][1];
uvco[0] = w[0] * v10 + w[1] * v20 + w[2] * v30 + w[3] * v40;
uvco[1] = w[0] * v11 + w[1] * v21 + w[2] * v31 + w[3] * v41;
}
else {
uvco[0] = w[0] * v10 + w[1] * v20 + w[2] * v30;
uvco[1] = w[0] * v11 + w[1] * v21 + w[2] * v31;
}
}
void psys_interpolate_mcol(const MCol *mcol, int quad, const float w[4], MCol *mc)
{
const char *cp1, *cp2, *cp3, *cp4;
char *cp;
cp = (char *)mc;
cp1 = (const char *)&mcol[0];
cp2 = (const char *)&mcol[1];
cp3 = (const char *)&mcol[2];
if (quad) {
cp4 = (char *)&mcol[3];
cp[0] = (int)(w[0] * cp1[0] + w[1] * cp2[0] + w[2] * cp3[0] + w[3] * cp4[0]);
cp[1] = (int)(w[0] * cp1[1] + w[1] * cp2[1] + w[2] * cp3[1] + w[3] * cp4[1]);
cp[2] = (int)(w[0] * cp1[2] + w[1] * cp2[2] + w[2] * cp3[2] + w[3] * cp4[2]);
cp[3] = (int)(w[0] * cp1[3] + w[1] * cp2[3] + w[2] * cp3[3] + w[3] * cp4[3]);
}
else {
cp[0] = (int)(w[0] * cp1[0] + w[1] * cp2[0] + w[2] * cp3[0]);
cp[1] = (int)(w[0] * cp1[1] + w[1] * cp2[1] + w[2] * cp3[1]);
cp[2] = (int)(w[0] * cp1[2] + w[1] * cp2[2] + w[2] * cp3[2]);
cp[3] = (int)(w[0] * cp1[3] + w[1] * cp2[3] + w[2] * cp3[3]);
}
}
static float psys_interpolate_value_from_verts(
Mesh *mesh, short from, int index, const float fw[4], const float *values)
{
if (values == 0 || index == -1) {
return 0.0;
}
switch (from) {
case PART_FROM_VERT:
return values[index];
case PART_FROM_FACE:
case PART_FROM_VOLUME: {
MFace *mf = &mesh->mface[index];
return interpolate_particle_value(
values[mf->v1], values[mf->v2], values[mf->v3], values[mf->v4], fw, mf->v4);
}
}
return 0.0f;
}
/* conversion of pa->fw to origspace layer coordinates */
static void psys_w_to_origspace(const float w[4], float uv[2])
{
uv[0] = w[1] + w[2];
uv[1] = w[2] + w[3];
}
/* conversion of pa->fw to weights in face from origspace */
static void psys_origspace_to_w(OrigSpaceFace *osface, int quad, const float w[4], float neww[4])
{
float v[4][3], co[3];
v[0][0] = osface->uv[0][0];
v[0][1] = osface->uv[0][1];
v[0][2] = 0.0f;
v[1][0] = osface->uv[1][0];
v[1][1] = osface->uv[1][1];
v[1][2] = 0.0f;
v[2][0] = osface->uv[2][0];
v[2][1] = osface->uv[2][1];
v[2][2] = 0.0f;
psys_w_to_origspace(w, co);
co[2] = 0.0f;
if (quad) {
v[3][0] = osface->uv[3][0];
v[3][1] = osface->uv[3][1];
v[3][2] = 0.0f;
interp_weights_poly_v3(neww, v, 4, co);
}
else {
interp_weights_poly_v3(neww, v, 3, co);
neww[3] = 0.0f;
}
}
/**
* Find the final derived mesh tessface for a particle, from its original tessface index.
* This is slow and can be optimized but only for many lookups.
*
* \param mesh_final: Final mesh, it may not have the same topology as original mesh.
* \param mesh_original: Original mesh, use for accessing #MPoly to #MFace mapping.
* \param findex_orig: The input tessface index.
* \param fw: Face weights (position of the particle inside the \a findex_orig tessface).
* \param poly_nodes: May be NULL, otherwise an array of linked list,
* one for each final \a mesh_final polygon, containing all its tessfaces indices.
* \return The \a mesh_final tessface index.
*/
int psys_particle_dm_face_lookup(Mesh *mesh_final,
Mesh *mesh_original,
int findex_orig,
const float fw[4],
struct LinkNode **poly_nodes)
{
MFace *mtessface_final;
OrigSpaceFace *osface_final;
int pindex_orig;
float uv[2], (*faceuv)[2];
const int *index_mf_to_mpoly_deformed = NULL;
const int *index_mf_to_mpoly = NULL;
const int *index_mp_to_orig = NULL;
const int totface_final = mesh_final->totface;
const int totface_deformed = mesh_original ? mesh_original->totface : totface_final;
if (ELEM(0, totface_final, totface_deformed)) {
return DMCACHE_NOTFOUND;
}
index_mf_to_mpoly = CustomData_get_layer(&mesh_final->fdata, CD_ORIGINDEX);
index_mp_to_orig = CustomData_get_layer(&mesh_final->pdata, CD_ORIGINDEX);
BLI_assert(index_mf_to_mpoly);
if (mesh_original) {
index_mf_to_mpoly_deformed = CustomData_get_layer(&mesh_original->fdata, CD_ORIGINDEX);
}
else {
BLI_assert(mesh_final->runtime.deformed_only);
index_mf_to_mpoly_deformed = index_mf_to_mpoly;
}
BLI_assert(index_mf_to_mpoly_deformed);
pindex_orig = index_mf_to_mpoly_deformed[findex_orig];
if (mesh_original == NULL) {
mesh_original = mesh_final;
}
index_mf_to_mpoly_deformed = NULL;
mtessface_final = mesh_final->mface;
osface_final = CustomData_get_layer(&mesh_final->fdata, CD_ORIGSPACE);
if (osface_final == NULL) {
/* Assume we don't need osface_final data, and we get a direct 1-1 mapping... */
if (findex_orig < totface_final) {
// printf("\tNO CD_ORIGSPACE, assuming not needed\n");
return findex_orig;
}
else {
printf("\tNO CD_ORIGSPACE, error out of range\n");
return DMCACHE_NOTFOUND;
}
}
else if (findex_orig >= mesh_original->totface) {
return DMCACHE_NOTFOUND; /* index not in the original mesh */
}
psys_w_to_origspace(fw, uv);
if (poly_nodes) {
/* we can have a restricted linked list of faces to check, faster! */
LinkNode *tessface_node = poly_nodes[pindex_orig];
for (; tessface_node; tessface_node = tessface_node->next) {
int findex_dst = POINTER_AS_INT(tessface_node->link);
faceuv = osface_final[findex_dst].uv;
/* check that this intersects - Its possible this misses :/ -
* could also check its not between */
if (mtessface_final[findex_dst].v4) {
if (isect_point_quad_v2(uv, faceuv[0], faceuv[1], faceuv[2], faceuv[3])) {
return findex_dst;
}
}
else if (isect_point_tri_v2(uv, faceuv[0], faceuv[1], faceuv[2])) {
return findex_dst;
}
}
}
else { /* if we have no node, try every face */
for (int findex_dst = 0; findex_dst < totface_final; findex_dst++) {
/* If current tessface from 'final' DM and orig tessface (given by index)
* map to the same orig poly. */
if (BKE_mesh_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, findex_dst) ==
pindex_orig) {
faceuv = osface_final[findex_dst].uv;
/* check that this intersects - Its possible this misses :/ -
* could also check its not between */
if (mtessface_final[findex_dst].v4) {
if (isect_point_quad_v2(uv, faceuv[0], faceuv[1], faceuv[2], faceuv[3])) {
return findex_dst;
}
}
else if (isect_point_tri_v2(uv, faceuv[0], faceuv[1], faceuv[2])) {
return findex_dst;
}
}
}
}
return DMCACHE_NOTFOUND;
}
static int psys_map_index_on_dm(Mesh *mesh,
int from,
int index,
int index_dmcache,
const float fw[4],
float UNUSED(foffset),
int *mapindex,
float mapfw[4])
{
if (index < 0) {
return 0;
}
if (mesh->runtime.deformed_only || index_dmcache == DMCACHE_ISCHILD) {
/* for meshes that are either only deformed or for child particles, the
* index and fw do not require any mapping, so we can directly use it */
if (from == PART_FROM_VERT) {
if (index >= mesh->totvert) {
return 0;
}
*mapindex = index;
}
else { /* FROM_FACE/FROM_VOLUME */
if (index >= mesh->totface) {
return 0;
}
*mapindex = index;
copy_v4_v4(mapfw, fw);
}
}
else {
/* for other meshes that have been modified, we try to map the particle
* to their new location, which means a different index, and for faces
* also a new face interpolation weights */
if (from == PART_FROM_VERT) {
if (index_dmcache == DMCACHE_NOTFOUND || index_dmcache >= mesh->totvert) {
return 0;
}
*mapindex = index_dmcache;
}
else { /* FROM_FACE/FROM_VOLUME */
/* find a face on the derived mesh that uses this face */
MFace *mface;
OrigSpaceFace *osface;
int i;
i = index_dmcache;
if (i == DMCACHE_NOTFOUND || i >= mesh->totface) {
return 0;
}
*mapindex = i;
/* modify the original weights to become
* weights for the derived mesh face */
osface = CustomData_get_layer(&mesh->fdata, CD_ORIGSPACE);
mface = &mesh->mface[i];
if (osface == NULL) {
mapfw[0] = mapfw[1] = mapfw[2] = mapfw[3] = 0.0f;
}
else {
psys_origspace_to_w(&osface[i], mface->v4, fw, mapfw);
}
}
}
return 1;
}
/* interprets particle data to get a point on a mesh in object space */
void psys_particle_on_dm(Mesh *mesh_final,
int from,
int index,
int index_dmcache,
const float fw[4],
float foffset,
float vec[3],
float nor[3],
float utan[3],
float vtan[3],
float orco[3])
{
float tmpnor[3], mapfw[4];
float(*orcodata)[3];
int mapindex;
if (!psys_map_index_on_dm(
mesh_final, from, index, index_dmcache, fw, foffset, &mapindex, mapfw)) {
if (vec) {
vec[0] = vec[1] = vec[2] = 0.0;
}
if (nor) {
nor[0] = nor[1] = 0.0;
nor[2] = 1.0;
}
if (orco) {
orco[0] = orco[1] = orco[2] = 0.0;
}
if (utan) {
utan[0] = utan[1] = utan[2] = 0.0;
}
if (vtan) {
vtan[0] = vtan[1] = vtan[2] = 0.0;
}
return;
}
orcodata = CustomData_get_layer(&mesh_final->vdata, CD_ORCO);
if (from == PART_FROM_VERT) {
copy_v3_v3(vec, mesh_final->mvert[mapindex].co);
if (nor) {
normal_short_to_float_v3(nor, mesh_final->mvert[mapindex].no);
normalize_v3(nor);
}
if (orco) {
if (orcodata) {
copy_v3_v3(orco, orcodata[mapindex]);
}
else {
copy_v3_v3(orco, vec);
}
}
if (utan && vtan) {
utan[0] = utan[1] = utan[2] = 0.0f;
vtan[0] = vtan[1] = vtan[2] = 0.0f;
}
}
else { /* PART_FROM_FACE / PART_FROM_VOLUME */
MFace *mface;
MTFace *mtface;
MVert *mvert;
mface = &mesh_final->mface[mapindex];
mvert = mesh_final->mvert;
mtface = mesh_final->mtface;
if (mtface) {
mtface += mapindex;
}
if (from == PART_FROM_VOLUME) {
psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, tmpnor, utan, vtan, orco);
if (nor) {
copy_v3_v3(nor, tmpnor);
}
/* XXX Why not normalize tmpnor before copying it into nor??? -- mont29 */
normalize_v3(tmpnor);
mul_v3_fl(tmpnor, -foffset);
add_v3_v3(vec, tmpnor);
}
else {
psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, nor, utan, vtan, orco);
}
}
}
float psys_particle_value_from_verts(Mesh *mesh, short from, ParticleData *pa, float *values)
{
float mapfw[4];
int mapindex;
if (!psys_map_index_on_dm(
mesh, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, &mapindex, mapfw)) {
return 0.0f;
}
return psys_interpolate_value_from_verts(mesh, from, mapindex, mapfw, values);
}
ParticleSystemModifierData *psys_get_modifier(Object *ob, ParticleSystem *psys)
{
ModifierData *md;
ParticleSystemModifierData *psmd;
for (md = ob->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_ParticleSystem) {
psmd = (ParticleSystemModifierData *)md;
if (psmd->psys == psys) {
return psmd;
}
}
}
return NULL;
}
/************************************************/
/* Particles on a shape */
/************************************************/
/* ready for future use */
static void psys_particle_on_shape(int UNUSED(distr),
int UNUSED(index),
float *UNUSED(fuv),
float vec[3],
float nor[3],
float utan[3],
float vtan[3],
float orco[3])
{
/* TODO */
float zerovec[3] = {0.0f, 0.0f, 0.0f};
if (vec) {
copy_v3_v3(vec, zerovec);
}
if (nor) {
copy_v3_v3(nor, zerovec);
}
if (utan) {
copy_v3_v3(utan, zerovec);
}
if (vtan) {
copy_v3_v3(vtan, zerovec);
}
if (orco) {
copy_v3_v3(orco, zerovec);
}
}
/************************************************/
/* Particles on emitter */
/************************************************/
void psys_emitter_customdata_mask(ParticleSystem *psys, CustomData_MeshMasks *r_cddata_masks)
{
MTex *mtex;
int i;
if (!psys->part) {
return;
}
for (i = 0; i < MAX_MTEX; i++) {
mtex = psys->part->mtex[i];
if (mtex && mtex->mapto && (mtex->texco & TEXCO_UV)) {
r_cddata_masks->fmask |= CD_MASK_MTFACE;
}
}
if (psys->part->tanfac != 0.0f) {
r_cddata_masks->fmask |= CD_MASK_MTFACE;
}
/* ask for vertexgroups if we need them */
for (i = 0; i < PSYS_TOT_VG; i++) {
if (psys->vgroup[i]) {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
break;
}
}
/* particles only need this if they are after a non deform modifier, and
* the modifier stack will only create them in that case. */
r_cddata_masks->lmask |= CD_MASK_ORIGSPACE_MLOOP;
/* XXX Check we do need all those? */
r_cddata_masks->vmask |= CD_MASK_ORIGINDEX;
r_cddata_masks->emask |= CD_MASK_ORIGINDEX;
r_cddata_masks->pmask |= CD_MASK_ORIGINDEX;
r_cddata_masks->vmask |= CD_MASK_ORCO;
}
void psys_particle_on_emitter(ParticleSystemModifierData *psmd,
int from,
int index,
int index_dmcache,
float fuv[4],
float foffset,
float vec[3],
float nor[3],
float utan[3],
float vtan[3],
float orco[3])
{
if (psmd && psmd->mesh_final) {
if (psmd->psys->part->distr == PART_DISTR_GRID && psmd->psys->part->from != PART_FROM_VERT) {
if (vec) {
copy_v3_v3(vec, fuv);
}
if (orco) {
copy_v3_v3(orco, fuv);
}
return;
}
/* we cant use the num_dmcache */
psys_particle_on_dm(
psmd->mesh_final, from, index, index_dmcache, fuv, foffset, vec, nor, utan, vtan, orco);
}
else {
psys_particle_on_shape(from, index, fuv, vec, nor, utan, vtan, orco);
}
}
/************************************************/
/* Path Cache */
/************************************************/
void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
{
EffectedPoint point;
ParticleKey state;
EffectorData efd;
EffectorCache *eff;
ParticleSystem *psys = sim->psys;
EffectorWeights *weights = sim->psys->part->effector_weights;
GuideEffectorData *data;
PARTICLE_P;
if (!effectors) {
return;
}
LOOP_PARTICLES
{
psys_particle_on_emitter(sim->psmd,
sim->psys->part->from,
pa->num,
pa->num_dmcache,
pa->fuv,
pa->foffset,
state.co,
0,
0,
0,
0);
mul_m4_v3(sim->ob->obmat, state.co);
mul_mat3_m4_v3(sim->ob->obmat, state.vel);
pd_point_from_particle(sim, pa, &state, &point);
for (eff = effectors->first; eff; eff = eff->next) {
if (eff->pd->forcefield != PFIELD_GUIDE) {
continue;
}
if (!eff->guide_data) {
eff->guide_data = MEM_callocN(sizeof(GuideEffectorData) * psys->totpart,
"GuideEffectorData");
}
data = eff->guide_data + p;
sub_v3_v3v3(efd.vec_to_point, state.co, eff->guide_loc);
copy_v3_v3(efd.nor, eff->guide_dir);
efd.distance = len_v3(efd.vec_to_point);
copy_v3_v3(data->vec_to_point, efd.vec_to_point);
data->strength = effector_falloff(eff, &efd, &point, weights);
}
}
}
int do_guides(Depsgraph *depsgraph,
ParticleSettings *part,
ListBase *effectors,
ParticleKey *state,
int index,
float time)
{
CurveMapping *clumpcurve = (part->child_flag & PART_CHILD_USE_CLUMP_CURVE) ? part->clumpcurve :
NULL;
CurveMapping *roughcurve = (part->child_flag & PART_CHILD_USE_ROUGH_CURVE) ? part->roughcurve :
NULL;
EffectorCache *eff;
PartDeflect *pd;
Curve *cu;
GuideEffectorData *data;
float effect[3] = {0.0f, 0.0f, 0.0f}, veffect[3] = {0.0f, 0.0f, 0.0f};
float guidevec[4], guidedir[3], rot2[4], temp[3];
float guidetime, radius, weight, angle, totstrength = 0.0f;
float vec_to_point[3];
if (effectors) {
for (eff = effectors->first; eff; eff = eff->next) {
pd = eff->pd;
if (pd->forcefield != PFIELD_GUIDE) {
continue;
}
data = eff->guide_data + index;
if (data->strength <= 0.0f) {
continue;
}
guidetime = time / (1.0f - pd->free_end);
if (guidetime > 1.0f) {
continue;
}
cu = (Curve *)eff->ob->data;
if (pd->flag & PFIELD_GUIDE_PATH_ADD) {
if (where_on_path(
eff->ob, data->strength * guidetime, guidevec, guidedir, NULL, &radius, &weight) ==
0) {
return 0;
}
}
else {
if (where_on_path(eff->ob, guidetime, guidevec, guidedir, NULL, &radius, &weight) == 0) {
return 0;
}
}
mul_m4_v3(eff->ob->obmat, guidevec);
mul_mat3_m4_v3(eff->ob->obmat, guidedir);
normalize_v3(guidedir);
copy_v3_v3(vec_to_point, data->vec_to_point);
if (guidetime != 0.0f) {
/* curve direction */
cross_v3_v3v3(temp, eff->guide_dir, guidedir);
angle = dot_v3v3(eff->guide_dir, guidedir) / (len_v3(eff->guide_dir));
angle = saacos(angle);
axis_angle_to_quat(rot2, temp, angle);
mul_qt_v3(rot2, vec_to_point);
/* curve tilt */
axis_angle_to_quat(rot2, guidedir, guidevec[3] - eff->guide_loc[3]);
mul_qt_v3(rot2, vec_to_point);
}
/* curve taper */
if (cu->taperobj) {
mul_v3_fl(vec_to_point,
BKE_displist_calc_taper(depsgraph,
eff->scene,
cu->taperobj,
(int)(data->strength * guidetime * 100.0f),
100));
}
else { /* curve size*/
if (cu->flag & CU_PATH_RADIUS) {
mul_v3_fl(vec_to_point, radius);
}
}
if (clumpcurve) {
BKE_curvemapping_changed_all(clumpcurve);
}
if (roughcurve) {
BKE_curvemapping_changed_all(roughcurve);
}
{
ParticleKey key;
float par_co[3] = {0.0f, 0.0f, 0.0f};
float par_vel[3] = {0.0f, 0.0f, 0.0f};
float par_rot[4] = {1.0f, 0.0f, 0.0f, 0.0f};
float orco_offset[3] = {0.0f, 0.0f, 0.0f};
copy_v3_v3(key.co, vec_to_point);
do_kink(&key,
par_co,
par_vel,
par_rot,
guidetime,
pd->kink_freq,
pd->kink_shape,
pd->kink_amp,
0.f,
pd->kink,
pd->kink_axis,
0,
0);
do_clump(&key,
par_co,
guidetime,
orco_offset,
pd->clump_fac,
pd->clump_pow,
1.0f,
part->child_flag & PART_CHILD_USE_CLUMP_NOISE,
part->clump_noise_size,
clumpcurve);
copy_v3_v3(vec_to_point, key.co);
}
add_v3_v3(vec_to_point, guidevec);
// sub_v3_v3v3(pa_loc, pa_loc, pa_zero);
madd_v3_v3fl(effect, vec_to_point, data->strength);
madd_v3_v3fl(veffect, guidedir, data->strength);
totstrength += data->strength;
if (pd->flag & PFIELD_GUIDE_PATH_WEIGHT) {
totstrength *= weight;
}
}
}
if (totstrength != 0.0f) {
if (totstrength > 1.0f) {
mul_v3_fl(effect, 1.0f / totstrength);
}
CLAMP(totstrength, 0.0f, 1.0f);
// add_v3_v3(effect, pa_zero);
interp_v3_v3v3(state->co, state->co, effect, totstrength);
normalize_v3(veffect);
mul_v3_fl(veffect, len_v3(state->vel));
copy_v3_v3(state->vel, veffect);
return 1;
}
return 0;
}
static void do_path_effectors(ParticleSimulationData *sim,
int i,
ParticleCacheKey *ca,
int k,
int steps,
float *UNUSED(rootco),
float effector,
float UNUSED(dfra),
float UNUSED(cfra),
float *length,
float *vec)
{
float force[3] = {0.0f, 0.0f, 0.0f};
ParticleKey eff_key;
EffectedPoint epoint;
/* Don't apply effectors for dynamic hair, otherwise the effectors don't get applied twice. */
if (sim->psys->flag & PSYS_HAIR_DYNAMICS) {
return;
}
copy_v3_v3(eff_key.co, (ca - 1)->co);
copy_v3_v3(eff_key.vel, (ca - 1)->vel);
copy_qt_qt(eff_key.rot, (ca - 1)->rot);
pd_point_from_particle(sim, sim->psys->particles + i, &eff_key, &epoint);
BKE_effectors_apply(sim->psys->effectors,
sim->colliders,
sim->psys->part->effector_weights,
&epoint,
force,
NULL);
mul_v3_fl(force,
effector * powf((float)k / (float)steps, 100.0f * sim->psys->part->eff_hair) /
(float)steps);
add_v3_v3(force, vec);
normalize_v3(force);
if (k < steps) {
sub_v3_v3v3(vec, (ca + 1)->co, ca->co);
}
madd_v3_v3v3fl(ca->co, (ca - 1)->co, force, *length);
if (k < steps) {
*length = len_v3(vec);
}
}
static void offset_child(ChildParticle *cpa,
ParticleKey *par,
float *par_rot,
ParticleKey *child,
float flat,
float radius)
{
copy_v3_v3(child->co, cpa->fuv);
mul_v3_fl(child->co, radius);
child->co[0] *= flat;
copy_v3_v3(child->vel, par->vel);
if (par_rot) {
mul_qt_v3(par_rot, child->co);
copy_qt_qt(child->rot, par_rot);
}
else {
unit_qt(child->rot);
}
add_v3_v3(child->co, par->co);
}
float *psys_cache_vgroup(Mesh *mesh, ParticleSystem *psys, int vgroup)
{
float *vg = 0;
if (vgroup < 0) {
/* hair dynamics pinning vgroup */
}
else if (psys->vgroup[vgroup]) {
MDeformVert *dvert = mesh->dvert;
if (dvert) {
int totvert = mesh->totvert, i;
vg = MEM_callocN(sizeof(float) * totvert, "vg_cache");
if (psys->vg_neg & (1 << vgroup)) {
for (i = 0; i < totvert; i++) {
vg[i] = 1.0f - defvert_find_weight(&dvert[i], psys->vgroup[vgroup] - 1);
}
}
else {
for (i = 0; i < totvert; i++) {
vg[i] = defvert_find_weight(&dvert[i], psys->vgroup[vgroup] - 1);
}
}
}
}
return vg;
}
void psys_find_parents(ParticleSimulationData *sim, const bool use_render_params)
{
ParticleSystem *psys = sim->psys;
ParticleSettings *part = sim->psys->part;
KDTree_3d *tree;
ChildParticle *cpa;
ParticleTexture ptex;
int p, totparent, totchild = sim->psys->totchild;
float co[3], orco[3];
int from = PART_FROM_FACE;
totparent = (int)(totchild * part->parents * 0.3f);
if (use_render_params && part->child_nbr && part->ren_child_nbr) {
totparent *= (float)part->child_nbr / (float)part->ren_child_nbr;
}
/* hard limit, workaround for it being ignored above */
if (sim->psys->totpart < totparent) {
totparent = sim->psys->totpart;
}
tree = BLI_kdtree_3d_new(totparent);
for (p = 0, cpa = sim->psys->child; p < totparent; p++, cpa++) {
psys_particle_on_emitter(
sim->psmd, from, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, co, 0, 0, 0, orco);
/* Check if particle doesn't exist because of texture influence.
* Insert only existing particles into kdtree. */
get_cpa_texture(sim->psmd->mesh_final,
psys,
part,
psys->particles + cpa->pa[0],
p,
cpa->num,
cpa->fuv,
orco,
&ptex,
PAMAP_DENS | PAMAP_CHILD,
psys->cfra);
if (ptex.exist >= psys_frand(psys, p + 24)) {
BLI_kdtree_3d_insert(tree, p, orco);
}
}
BLI_kdtree_3d_balance(tree);
for (; p < totchild; p++, cpa++) {
psys_particle_on_emitter(
sim->psmd, from, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, co, 0, 0, 0, orco);
cpa->parent = BLI_kdtree_3d_find_nearest(tree, orco, NULL);
}
BLI_kdtree_3d_free(tree);
}
static bool psys_thread_context_init_path(ParticleThreadContext *ctx,
ParticleSimulationData *sim,
Scene *scene,
float cfra,
const bool editupdate,
const bool use_render_params)
{
ParticleSystem *psys = sim->psys;
ParticleSettings *part = psys->part;
int totparent = 0, between = 0;
int segments = 1 << part->draw_step;
int totchild = psys->totchild;
psys_thread_context_init(ctx, sim);
/*---start figuring out what is actually wanted---*/
if (psys_in_edit_mode(sim->depsgraph, psys)) {
ParticleEditSettings *pset = &scene->toolsettings->particle;
if ((use_render_params == 0) &&
(psys_orig_edit_get(psys) == NULL || pset->flag & PE_DRAW_PART) == 0) {
totchild = 0;
}
segments = 1 << pset->draw_step;
}
if (totchild && part->childtype == PART_CHILD_FACES) {
totparent = (int)(totchild * part->parents * 0.3f);
if (use_render_params && part->child_nbr && part->ren_child_nbr) {
totparent *= (float)part->child_nbr / (float)part->ren_child_nbr;
}
/* part->parents could still be 0 so we can't test with totparent */
between = 1;
}
if (use_render_params) {
segments = 1 << part->ren_step;
}
else {
totchild = (int)((float)totchild * (float)part->disp / 100.0f);
totparent = MIN2(totparent, totchild);
}
if (totchild == 0) {
return false;
}
/* fill context values */
ctx->between = between;
ctx->segments = segments;
if (ELEM(part->kink, PART_KINK_SPIRAL)) {
ctx->extra_segments = max_ii(part->kink_extra_steps, 1);
}
else {
ctx->extra_segments = 0;
}
ctx->totchild = totchild;
ctx->totparent = totparent;
ctx->parent_pass = 0;
ctx->cfra = cfra;
ctx->editupdate = editupdate;
psys->lattice_deform_data = psys_create_lattice_deform_data(&ctx->sim);
/* cache all relevant vertex groups if they exist */
ctx->vg_length = psys_cache_vgroup(ctx->mesh, psys, PSYS_VG_LENGTH);
ctx->vg_clump = psys_cache_vgroup(ctx->mesh, psys, PSYS_VG_CLUMP);
ctx->vg_kink = psys_cache_vgroup(ctx->mesh, psys, PSYS_VG_KINK);
ctx->vg_rough1 = psys_cache_vgroup(ctx->mesh, psys, PSYS_VG_ROUGH1);
ctx->vg_rough2 = psys_cache_vgroup(ctx->mesh, psys, PSYS_VG_ROUGH2);
ctx->vg_roughe = psys_cache_vgroup(ctx->mesh, psys, PSYS_VG_ROUGHE);
ctx->vg_twist = psys_cache_vgroup(ctx->mesh, psys, PSYS_VG_TWIST);
if (psys->part->flag & PART_CHILD_EFFECT) {
ctx->vg_effector = psys_cache_vgroup(ctx->mesh, psys, PSYS_VG_EFFECTOR);
}
/* prepare curvemapping tables */
if ((part->child_flag & PART_CHILD_USE_CLUMP_CURVE) && part->clumpcurve) {
ctx->clumpcurve = BKE_curvemapping_copy(part->clumpcurve);
BKE_curvemapping_changed_all(ctx->clumpcurve);
}
else {
ctx->clumpcurve = NULL;
}
if ((part->child_flag & PART_CHILD_USE_ROUGH_CURVE) && part->roughcurve) {
ctx->roughcurve = BKE_curvemapping_copy(part->roughcurve);
BKE_curvemapping_changed_all(ctx->roughcurve);
}
else {
ctx->roughcurve = NULL;
}
if ((part->child_flag & PART_CHILD_USE_TWIST_CURVE) && part->twistcurve) {
ctx->twistcurve = BKE_curvemapping_copy(part->twistcurve);
BKE_curvemapping_changed_all(ctx->twistcurve);
}
else {
ctx->twistcurve = NULL;
}
return true;
}
static void psys_task_init_path(ParticleTask *task, ParticleSimulationData *sim)
{
/* init random number generator */
int seed = 31415926 + sim->psys->seed;
task->rng_path = BLI_rng_new(seed);
}
/* note: this function must be thread safe, except for branching! */
static void psys_thread_create_path(ParticleTask *task,
struct ChildParticle *cpa,
ParticleCacheKey *child_keys,
int i)
{
ParticleThreadContext *ctx = task->ctx;
Object *ob = ctx->sim.ob;
ParticleSystem *psys = ctx->sim.psys;
ParticleSettings *part = psys->part;
ParticleCacheKey **cache = psys->childcache;
PTCacheEdit *edit = psys_orig_edit_get(psys);
ParticleCacheKey **pcache = psys_in_edit_mode(ctx->sim.depsgraph, psys) && edit ?
edit->pathcache :
psys->pathcache;
ParticleCacheKey *child, *key[4];
ParticleTexture ptex;
float *cpa_fuv = 0, *par_rot = 0, rot[4];
float orco[3], hairmat[4][4], dvec[3], off1[4][3], off2[4][3];
float eff_length, eff_vec[3], weight[4];
int k, cpa_num;
short cpa_from;
if (!pcache) {
return;
}
if (ctx->between) {
ParticleData *pa = psys->particles + cpa->pa[0];
int w, needupdate;
float foffset, wsum = 0.f;
float co[3];
float p_min = part->parting_min;
float p_max = part->parting_max;
/* Virtual parents don't work nicely with parting. */
float p_fac = part->parents > 0.f ? 0.f : part->parting_fac;
if (ctx->editupdate) {
needupdate = 0;
w = 0;
while (w < 4 && cpa->pa[w] >= 0) {
if (edit->points[cpa->pa[w]].flag & PEP_EDIT_RECALC) {
needupdate = 1;
break;
}
w++;
}
if (!needupdate) {
return;
}
else {
memset(child_keys, 0, sizeof(*child_keys) * (ctx->segments + 1));
}
}
/* get parent paths */
for (w = 0; w < 4; w++) {
if (cpa->pa[w] >= 0) {
key[w] = pcache[cpa->pa[w]];
weight[w] = cpa->w[w];
}
else {
key[w] = pcache[0];
weight[w] = 0.f;
}
}
/* modify weights to create parting */
if (p_fac > 0.f) {
const ParticleCacheKey *key_0_last = pcache_key_segment_endpoint_safe(key[0]);
for (w = 0; w < 4; w++) {
if (w && (weight[w] > 0.f)) {
const ParticleCacheKey *key_w_last = pcache_key_segment_endpoint_safe(key[w]);
float d;
if (part->flag & PART_CHILD_LONG_HAIR) {
/* For long hair use tip distance/root distance as parting
* factor instead of root to tip angle. */
float d1 = len_v3v3(key[0]->co, key[w]->co);
float d2 = len_v3v3(key_0_last->co, key_w_last->co);
d = d1 > 0.f ? d2 / d1 - 1.f : 10000.f;
}
else {
float v1[3], v2[3];
sub_v3_v3v3(v1, key_0_last->co, key[0]->co);
sub_v3_v3v3(v2, key_w_last->co, key[w]->co);
normalize_v3(v1);
normalize_v3(v2);
d = RAD2DEGF(saacos(dot_v3v3(v1, v2)));
}
if (p_max > p_min) {
d = (d - p_min) / (p_max - p_min);
}
else {
d = (d - p_min) <= 0.f ? 0.f : 1.f;
}
CLAMP(d, 0.f, 1.f);
if (d > 0.f) {
weight[w] *= (1.f - d);
}
}
wsum += weight[w];
}
for (w = 0; w < 4; w++) {
weight[w] /= wsum;
}
interp_v4_v4v4(weight, cpa->w, weight, p_fac);
}
/* get the original coordinates (orco) for texture usage */
cpa_num = cpa->num;
foffset = cpa->foffset;
cpa_fuv = cpa->fuv;
cpa_from = PART_FROM_FACE;
psys_particle_on_emitter(
ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, 0, 0, 0, orco);
mul_m4_v3(ob->obmat, co);
for (w = 0; w < 4; w++) {
sub_v3_v3v3(off1[w], co, key[w]->co);
}
psys_mat_hair_to_global(ob, ctx->sim.psmd->mesh_final, psys->part->from, pa, hairmat);
}
else {
ParticleData *pa = psys->particles + cpa->parent;
float co[3];
if (ctx->editupdate) {
if (!(edit->points[cpa->parent].flag & PEP_EDIT_RECALC)) {
return;
}
memset(child_keys, 0, sizeof(*child_keys) * (ctx->segments + 1));
}
/* get the parent path */
key[0] = pcache[cpa->parent];
/* get the original coordinates (orco) for texture usage */
cpa_from = part->from;
/*
* NOTE: Should in theory be the same as:
* cpa_num = psys_particle_dm_face_lookup(
* ctx->sim.psmd->dm_final,
* ctx->sim.psmd->dm_deformed,
* pa->num, pa->fuv,
* NULL);
*/
cpa_num = (ELEM(pa->num_dmcache, DMCACHE_ISCHILD, DMCACHE_NOTFOUND)) ? pa->num :
pa->num_dmcache;
/* XXX hack to avoid messed up particle num and subsequent crash (#40733) */
if (cpa_num > ctx->sim.psmd->mesh_final->totface) {
cpa_num = 0;
}
cpa_fuv = pa->fuv;
psys_particle_on_emitter(ctx->sim.psmd,
cpa_from,
cpa_num,
DMCACHE_ISCHILD,
cpa_fuv,
pa->foffset,
co,
0,
0,
0,
orco);
psys_mat_hair_to_global(ob, ctx->sim.psmd->mesh_final, psys->part->from, pa, hairmat);
}
child_keys->segments = ctx->segments;
/* get different child parameters from textures & vgroups */
get_child_modifier_parameters(part, ctx, cpa, cpa_from, cpa_num, cpa_fuv, orco, &ptex);
if (ptex.exist < psys_frand(psys, i + 24)) {
child_keys->segments = -1;
return;
}
/* create the child path */
for (k = 0, child = child_keys; k <= ctx->segments; k++, child++) {
if (ctx->between) {
int w = 0;
zero_v3(child->co);
zero_v3(child->vel);
unit_qt(child->rot);
for (w = 0; w < 4; w++) {
copy_v3_v3(off2[w], off1[w]);
if (part->flag & PART_CHILD_LONG_HAIR) {
/* Use parent rotation (in addition to emission location) to determine child offset. */
if (k) {
mul_qt_v3((key[w] + k)->rot, off2[w]);
}
/* Fade the effect of rotation for even lengths in the end */
project_v3_v3v3(dvec, off2[w], (key[w] + k)->vel);
madd_v3_v3fl(off2[w], dvec, -(float)k / (float)ctx->segments);
}
add_v3_v3(off2[w], (key[w] + k)->co);
}
/* child position is the weighted sum of parent positions */
interp_v3_v3v3v3v3(child->co, off2[0], off2[1], off2[2], off2[3], weight);
interp_v3_v3v3v3v3(child->vel,
(key[0] + k)->vel,
(key[1] + k)->vel,
(key[2] + k)->vel,
(key[3] + k)->vel,
weight);
copy_qt_qt(child->rot, (key[0] + k)->rot);
}
else {
if (k) {
mul_qt_qtqt(rot, (key[0] + k)->rot, key[0]->rot);
par_rot = rot;
}
else {
par_rot = key[0]->rot;
}
/* offset the child from the parent position */
offset_child(cpa,
(ParticleKey *)(key[0] + k),
par_rot,
(ParticleKey *)child,
part->childflat,
part->childrad);
}
child->time = (float)k / (float)ctx->segments;
}
/* apply effectors */
if (part->flag & PART_CHILD_EFFECT) {
for (k = 0, child = child_keys; k <= ctx->segments; k++, child++) {
if (k) {
do_path_effectors(&ctx->sim,
cpa->pa[0],
child,
k,
ctx->segments,
child_keys->co,
ptex.effector,
0.0f,
ctx->cfra,
&eff_length,
eff_vec);
}
else {
sub_v3_v3v3(eff_vec, (child + 1)->co, child->co);
eff_length = len_v3(eff_vec);
}
}
}
{
ParticleData *pa = NULL;
ParticleCacheKey *par = NULL;
float par_co[3];
float par_orco[3];
if (ctx->totparent) {
if (i >= ctx->totparent) {
pa = &psys->particles[cpa->parent];
/* this is now threadsafe, virtual parents are calculated before rest of children */
BLI_assert(cpa->parent < psys->totchildcache);
par = cache[cpa->parent];
}
}
else if (cpa->parent >= 0) {
pa = &psys->particles[cpa->parent];
par = pcache[cpa->parent];
/* If particle is non-existing, try to pick a viable parent from particles
* used for interpolation. */
for (k = 0; k < 4 && pa && (pa->flag & PARS_UNEXIST); k++) {
if (cpa->pa[k] >= 0) {
pa = &psys->particles[cpa->pa[k]];
par = pcache[cpa->pa[k]];
}
}
if (pa->flag & PARS_UNEXIST) {
pa = NULL;
}
}
if (pa) {
ListBase modifiers;
BLI_listbase_clear(&modifiers);
psys_particle_on_emitter(ctx->sim.psmd,
part->from,
pa->num,
pa->num_dmcache,
pa->fuv,
pa->foffset,
par_co,
NULL,
NULL,
NULL,
par_orco);
psys_apply_child_modifiers(
ctx, &modifiers, cpa, &ptex, orco, hairmat, child_keys, par, par_orco);
}
else {
zero_v3(par_orco);
}
}
/* Hide virtual parents */
if (i < ctx->totparent) {
child_keys->segments = -1;
}
}
static void exec_child_path_cache(TaskPool *__restrict UNUSED(pool),
void *taskdata,
int UNUSED(threadid))
{
ParticleTask *task = taskdata;
ParticleThreadContext *ctx = task->ctx;
ParticleSystem *psys = ctx->sim.psys;
ParticleCacheKey **cache = psys->childcache;
ChildParticle *cpa;
int i;
cpa = psys->child + task->begin;
for (i = task->begin; i < task->end; i++, cpa++) {
BLI_assert(i < psys->totchildcache);
psys_thread_create_path(task, cpa, cache[i], i);
}
}
void psys_cache_child_paths(ParticleSimulationData *sim,
float cfra,
const bool editupdate,
const bool use_render_params)
{
TaskScheduler *task_scheduler;
TaskPool *task_pool;
ParticleThreadContext ctx;
ParticleTask *tasks_parent, *tasks_child;
int numtasks_parent, numtasks_child;
int i, totchild, totparent;
if (sim->psys->flag & PSYS_GLOBAL_HAIR) {
return;
}
/* create a task pool for child path tasks */
if (!psys_thread_context_init_path(&ctx, sim, sim->scene, cfra, editupdate, use_render_params)) {
return;
}
task_scheduler = BLI_task_scheduler_get();
task_pool = BLI_task_pool_create(task_scheduler, &ctx);
totchild = ctx.totchild;
totparent = ctx.totparent;
if (editupdate && sim->psys->childcache && totchild == sim->psys->totchildcache) {
/* just overwrite the existing cache */
}
else {
/* clear out old and create new empty path cache */
free_child_path_cache(sim->psys);
sim->psys->childcache = psys_alloc_path_cache_buffers(
&sim->psys->childcachebufs, totchild, ctx.segments + ctx.extra_segments + 1);
sim->psys->totchildcache = totchild;
}
/* cache parent paths */
ctx.parent_pass = 1;
psys_tasks_create(&ctx, 0, totparent, &tasks_parent, &numtasks_parent);
for (i = 0; i < numtasks_parent; i++) {
ParticleTask *task = &tasks_parent[i];
psys_task_init_path(task, sim);
BLI_task_pool_push(task_pool, exec_child_path_cache, task, false, TASK_PRIORITY_LOW);
}
BLI_task_pool_work_and_wait(task_pool);
/* cache child paths */
ctx.parent_pass = 0;
psys_tasks_create(&ctx, totparent, totchild, &tasks_child, &numtasks_child);
for (i = 0; i < numtasks_child; i++) {
ParticleTask *task = &tasks_child[i];
psys_task_init_path(task, sim);
BLI_task_pool_push(task_pool, exec_child_path_cache, task, false, TASK_PRIORITY_LOW);
}
BLI_task_pool_work_and_wait(task_pool);
BLI_task_pool_free(task_pool);
psys_tasks_free(tasks_parent, numtasks_parent);
psys_tasks_free(tasks_child, numtasks_child);
psys_thread_context_free(&ctx);
}
/* figure out incremental rotations along path starting from unit quat */
static void cache_key_incremental_rotation(ParticleCacheKey *key0,
ParticleCacheKey *key1,
ParticleCacheKey *key2,
float *prev_tangent,
int i)
{
float cosangle, angle, tangent[3], normal[3], q[4];
switch (i) {
case 0:
/* start from second key */
break;
case 1:
/* calculate initial tangent for incremental rotations */
sub_v3_v3v3(prev_tangent, key0->co, key1->co);
normalize_v3(prev_tangent);
unit_qt(key1->rot);
break;
default:
sub_v3_v3v3(tangent, key0->co, key1->co);
normalize_v3(tangent);
cosangle = dot_v3v3(tangent, prev_tangent);
/* note we do the comparison on cosangle instead of
* angle, since floating point accuracy makes it give
* different results across platforms */
if (cosangle > 0.999999f) {
copy_v4_v4(key1->rot, key2->rot);
}
else {
angle = saacos(cosangle);
cross_v3_v3v3(normal, prev_tangent, tangent);
axis_angle_to_quat(q, normal, angle);
mul_qt_qtqt(key1->rot, q, key2->rot);
}
copy_v3_v3(prev_tangent, tangent);
}
}
/**
* Calculates paths ready for drawing/rendering
* - Useful for making use of opengl vertex arrays for super fast strand drawing.
* - Makes child strands possible and creates them too into the cache.
* - Cached path data is also used to determine cut position for the editmode tool. */
void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_render_params)
{
PARTICLE_PSMD;
ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
ParticleSystem *psys = sim->psys;
ParticleSettings *part = psys->part;
ParticleCacheKey *ca, **cache;
Mesh *hair_mesh = (psys->part->type == PART_HAIR && psys->flag & PSYS_HAIR_DYNAMICS) ?
psys->hair_out_mesh :
NULL;
ParticleKey result;
Material *ma;
ParticleInterpolationData pind;
ParticleTexture ptex;
PARTICLE_P;
float birthtime = 0.0, dietime = 0.0;
float t, time = 0.0, dfra = 1.0 /* , frs_sec = sim->scene->r.frs_sec*/ /*UNUSED*/;
float col[4] = {0.5f, 0.5f, 0.5f, 1.0f};
float prev_tangent[3] = {0.0f, 0.0f, 0.0f}, hairmat[4][4];
float rotmat[3][3];
int k;
int segments = (int)pow(2.0, (double)((use_render_params) ? part->ren_step : part->draw_step));
int totpart = psys->totpart;
float length, vec[3];
float *vg_effector = NULL;
float *vg_length = NULL, pa_length = 1.0f;
int keyed, baked;
/* we don't have anything valid to create paths from so let's quit here */
if ((psys->flag & PSYS_HAIR_DONE || psys->flag & PSYS_KEYED || psys->pointcache) == 0) {
return;
}
if (psys_in_edit_mode(sim->depsgraph, psys)) {
if ((psys->edit == NULL || pset->flag & PE_DRAW_PART) == 0) {
return;
}
}
keyed = psys->flag & PSYS_KEYED;
baked = psys->pointcache->mem_cache.first && psys->part->type != PART_HAIR;
/* clear out old and create new empty path cache */
psys_free_path_cache(psys, psys->edit);
cache = psys->pathcache = psys_alloc_path_cache_buffers(
&psys->pathcachebufs, totpart, segments + 1);
psys->lattice_deform_data = psys_create_lattice_deform_data(sim);
ma = give_current_material(sim->ob, psys->part->omat);
if (ma && (psys->part->draw_col == PART_DRAW_COL_MAT)) {
copy_v3_v3(col, &ma->r);
}
if ((psys->flag & PSYS_GLOBAL_HAIR) == 0) {
if ((psys->part->flag & PART_CHILD_EFFECT) == 0) {
vg_effector = psys_cache_vgroup(psmd->mesh_final, psys, PSYS_VG_EFFECTOR);
}
if (!psys->totchild) {
vg_length = psys_cache_vgroup(psmd->mesh_final, psys, PSYS_VG_LENGTH);
}
}
/* ensure we have tessfaces to be used for mapping */
if (part->from != PART_FROM_VERT) {
BKE_mesh_tessface_ensure(psmd->mesh_final);
}
/*---first main loop: create all actual particles' paths---*/
LOOP_PARTICLES
{
if (!psys->totchild) {
psys_get_texture(sim, pa, &ptex, PAMAP_LENGTH, 0.f);
pa_length = ptex.length * (1.0f - part->randlength * psys_frand(psys, psys->seed + p));
if (vg_length) {
pa_length *= psys_particle_value_from_verts(psmd->mesh_final, part->from, pa, vg_length);
}
}
pind.keyed = keyed;
pind.cache = baked ? psys->pointcache : NULL;
pind.epoint = NULL;
pind.bspline = (psys->part->flag & PART_HAIR_BSPLINE);
pind.mesh = hair_mesh;
memset(cache[p], 0, sizeof(*cache[p]) * (segments + 1));
cache[p]->segments = segments;
/*--get the first data points--*/
init_particle_interpolation(sim->ob, sim->psys, pa, &pind);
/* 'hairmat' is needed for non-hair particle too so we get proper rotations. */
psys_mat_hair_to_global(sim->ob, psmd->mesh_final, psys->part->from, pa, hairmat);
copy_v3_v3(rotmat[0], hairmat[2]);
copy_v3_v3(rotmat[1], hairmat[1]);
copy_v3_v3(rotmat[2], hairmat[0]);
if (part->draw & PART_ABS_PATH_TIME) {
birthtime = MAX2(pind.birthtime, part->path_start);
dietime = MIN2(pind.dietime, part->path_end);
}
else {
float tb = pind.birthtime;
birthtime = tb + part->path_start * (pind.dietime - tb);
dietime = tb + part->path_end * (pind.dietime - tb);
}
if (birthtime >= dietime) {
cache[p]->segments = -1;
continue;
}
dietime = birthtime + pa_length * (dietime - birthtime);
/*--interpolate actual path from data points--*/
for (k = 0, ca = cache[p]; k <= segments; k++, ca++) {
time = (float)k / (float)segments;
t = birthtime + time * (dietime - birthtime);
result.time = -t;
do_particle_interpolation(psys, p, pa, t, &pind, &result);
copy_v3_v3(ca->co, result.co);
/* dynamic hair is in object space */
/* keyed and baked are already in global space */
if (hair_mesh) {
mul_m4_v3(sim->ob->obmat, ca->co);
}
else if (!keyed && !baked && !(psys->flag & PSYS_GLOBAL_HAIR)) {
mul_m4_v3(hairmat, ca->co);
}
copy_v3_v3(ca->col, col);
}
if (part->type == PART_HAIR) {
HairKey *hkey;
for (k = 0, hkey = pa->hair; k < pa->totkey; k++, hkey++) {
mul_v3_m4v3(hkey->world_co, hairmat, hkey->co);
}
}
/*--modify paths and calculate rotation & velocity--*/
if (!(psys->flag & PSYS_GLOBAL_HAIR)) {
/* apply effectors */
if ((psys->part->flag & PART_CHILD_EFFECT) == 0) {
float effector = 1.0f;
if (vg_effector) {
effector *= psys_particle_value_from_verts(
psmd->mesh_final, psys->part->from, pa, vg_effector);
}
sub_v3_v3v3(vec, (cache[p] + 1)->co, cache[p]->co);
length = len_v3(vec);
for (k = 1, ca = cache[p] + 1; k <= segments; k++, ca++) {
do_path_effectors(
sim, p, ca, k, segments, cache[p]->co, effector, dfra, cfra, &length, vec);
}
}
/* apply guide curves to path data */
if (sim->psys->effectors && (psys->part->flag & PART_CHILD_EFFECT) == 0) {
for (k = 0, ca = cache[p]; k <= segments; k++, ca++) {
/* ca is safe to cast, since only co and vel are used */
do_guides(sim->depsgraph,
sim->psys->part,
sim->psys->effectors,
(ParticleKey *)ca,
p,
(float)k / (float)segments);
}
}
/* lattices have to be calculated separately to avoid mixups between effector calculations */
if (psys->lattice_deform_data) {
for (k = 0, ca = cache[p]; k <= segments; k++, ca++) {
calc_latt_deform(psys->lattice_deform_data, ca->co, psys->lattice_strength);
}
}
}
/* finally do rotation & velocity */
for (k = 1, ca = cache[p] + 1; k <= segments; k++, ca++) {
cache_key_incremental_rotation(ca, ca - 1, ca - 2, prev_tangent, k);
if (k == segments) {
copy_qt_qt(ca->rot, (ca - 1)->rot);
}
/* set velocity */
sub_v3_v3v3(ca->vel, ca->co, (ca - 1)->co);
if (k == 1) {
copy_v3_v3((ca - 1)->vel, ca->vel);
}
ca->time = (float)k / (float)segments;
}
/* First rotation is based on emitting face orientation.
* This is way better than having flipping rotations resulting
* from using a global axis as a rotation pole (vec_to_quat()).
* It's not an ideal solution though since it disregards the
* initial tangent, but taking that in to account will allow
* the possibility of flipping again. -jahka
*/
mat3_to_quat_is_ok(cache[p]->rot, rotmat);
}
psys->totcached = totpart;
if (psys->lattice_deform_data) {
end_latt_deform(psys->lattice_deform_data);
psys->lattice_deform_data = NULL;
}
if (vg_effector) {
MEM_freeN(vg_effector);
}
if (vg_length) {
MEM_freeN(vg_length);
}
}
typedef struct CacheEditrPathsIterData {
Object *object;
PTCacheEdit *edit;
ParticleSystemModifierData *psmd;
ParticleData *pa;
int segments;
bool use_weight;
float sel_col[3];
float nosel_col[3];
} CacheEditrPathsIterData;
static void psys_cache_edit_paths_iter(void *__restrict iter_data_v,
const int iter,
const TaskParallelTLS *__restrict UNUSED(tls))
{
CacheEditrPathsIterData *iter_data = (CacheEditrPathsIterData *)iter_data_v;
PTCacheEdit *edit = iter_data->edit;
PTCacheEditPoint *point = &edit->points[iter];
if (edit->totcached && !(point->flag & PEP_EDIT_RECALC)) {
return;
}
if (point->totkey == 0) {
return;
}
Object *ob = iter_data->object;
ParticleSystem *psys = edit->psys;
ParticleCacheKey **cache = edit->pathcache;
ParticleSystemModifierData *psmd = iter_data->psmd;
ParticleData *pa = iter_data->pa ? iter_data->pa + iter : NULL;
PTCacheEditKey *ekey = point->keys;
const int segments = iter_data->segments;
const bool use_weight = iter_data->use_weight;
float birthtime = 0.0f, dietime = 0.0f;
float hairmat[4][4], rotmat[3][3], prev_tangent[3] = {0.0f, 0.0f, 0.0f};
ParticleInterpolationData pind;
pind.keyed = 0;
pind.cache = NULL;
pind.epoint = point;
pind.bspline = psys ? (psys->part->flag & PART_HAIR_BSPLINE) : 0;
pind.mesh = NULL;
/* should init_particle_interpolation set this ? */
if (use_weight) {
pind.hkey[0] = NULL;
/* pa != NULL since the weight brush is only available for hair */
pind.hkey[0] = pa->hair;
pind.hkey[1] = pa->hair + 1;
}
memset(cache[iter], 0, sizeof(*cache[iter]) * (segments + 1));
cache[iter]->segments = segments;
/*--get the first data points--*/
init_particle_interpolation(ob, psys, pa, &pind);
if (psys) {
psys_mat_hair_to_global(ob, psmd->mesh_final, psys->part->from, pa, hairmat);
copy_v3_v3(rotmat[0], hairmat[2]);
copy_v3_v3(rotmat[1], hairmat[1]);
copy_v3_v3(rotmat[2], hairmat[0]);
}
birthtime = pind.birthtime;
dietime = pind.dietime;
if (birthtime >= dietime) {
cache[iter]->segments = -1;
return;
}
/*--interpolate actual path from data points--*/
ParticleCacheKey *ca;
int k;
float t, time = 0.0f, keytime = 0.0f;
for (k = 0, ca = cache[iter]; k <= segments; k++, ca++) {
time = (float)k / (float)segments;
t = birthtime + time * (dietime - birthtime);
ParticleKey result;
result.time = -t;
do_particle_interpolation(psys, iter, pa, t, &pind, &result);
copy_v3_v3(ca->co, result.co);
/* non-hair points are already in global space */
if (psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
mul_m4_v3(hairmat, ca->co);
if (k) {
cache_key_incremental_rotation(ca, ca - 1, ca - 2, prev_tangent, k);
if (k == segments) {
copy_qt_qt(ca->rot, (ca - 1)->rot);
}
/* set velocity */
sub_v3_v3v3(ca->vel, ca->co, (ca - 1)->co);
if (k == 1) {
copy_v3_v3((ca - 1)->vel, ca->vel);
}
}
}
else {
ca->vel[0] = ca->vel[1] = 0.0f;
ca->vel[2] = 1.0f;
}
/* selection coloring in edit mode */
if (use_weight) {
if (k == 0) {
BKE_defvert_weight_to_rgb(ca->col, pind.hkey[1]->weight);
}
else {
/* warning: copied from 'do_particle_interpolation' (without 'mvert' array stepping) */
float real_t;
if (result.time < 0.0f) {
real_t = -result.time;
}
else {
real_t = pind.hkey[0]->time +
t * (pind.hkey[0][pa->totkey - 1].time - pind.hkey[0]->time);
}
while (pind.hkey[1]->time < real_t) {
pind.hkey[1]++;
}
pind.hkey[0] = pind.hkey[1] - 1;
/* end copy */
float w1[3], w2[3];
keytime = (t - (*pind.ekey[0]->time)) / ((*pind.ekey[1]->time) - (*pind.ekey[0]->time));
BKE_defvert_weight_to_rgb(w1, pind.hkey[0]->weight);
BKE_defvert_weight_to_rgb(w2, pind.hkey[1]->weight);
interp_v3_v3v3(ca->col, w1, w2, keytime);
}
}
else {
/* HACK(fclem): Instead of setting the color we pass the select state in the red channel.
* This is then picked up in DRW and the gpu shader will do the color interpolation. */
if ((ekey + (pind.ekey[0] - point->keys))->flag & PEK_SELECT) {
if ((ekey + (pind.ekey[1] - point->keys))->flag & PEK_SELECT) {
ca->col[0] = 1.0f;
}
else {
keytime = (t - (*pind.ekey[0]->time)) / ((*pind.ekey[1]->time) - (*pind.ekey[0]->time));
ca->col[0] = 1.0f - keytime;
}
}
else {
if ((ekey + (pind.ekey[1] - point->keys))->flag & PEK_SELECT) {
keytime = (t - (*pind.ekey[0]->time)) / ((*pind.ekey[1]->time) - (*pind.ekey[0]->time));
ca->col[0] = keytime;
}
else {
ca->col[0] = 0.0f;
}
}
}
ca->time = t;
}
if (psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
/* First rotation is based on emitting face orientation.
* This is way better than having flipping rotations resulting
* from using a global axis as a rotation pole (vec_to_quat()).
* It's not an ideal solution though since it disregards the
* initial tangent, but taking that in to account will allow
* the possibility of flipping again. -jahka
*/
mat3_to_quat_is_ok(cache[iter]->rot, rotmat);
}
}
void psys_cache_edit_paths(Depsgraph *depsgraph,
Scene *scene,
Object *ob,
PTCacheEdit *edit,
float cfra,
const bool use_render_params)
{
ParticleCacheKey **cache = edit->pathcache;
ParticleEditSettings *pset = &scene->toolsettings->particle;
ParticleSystem *psys = edit->psys;
ParticleData *pa = psys ? psys->particles : NULL;
int segments = 1 << pset->draw_step;
int totpart = edit->totpoint, recalc_set = 0;
if (edit->psmd_eval == NULL) {
return;
}
segments = MAX2(segments, 4);
if (!cache || edit->totpoint != edit->totcached) {
/* Clear out old and create new empty path cache. */
psys_free_path_cache(edit->psys, edit);
cache = edit->pathcache = psys_alloc_path_cache_buffers(
&edit->pathcachebufs, totpart, segments + 1);
/* Set flag for update (child particles check this too). */
int i;
PTCacheEditPoint *point;
for (i = 0, point = edit->points; i < totpart; i++, point++) {
point->flag |= PEP_EDIT_RECALC;
}
recalc_set = 1;
}
const bool use_weight = (pset->brushtype == PE_BRUSH_WEIGHT) && (psys != NULL) &&
(psys->particles != NULL);
CacheEditrPathsIterData iter_data;
iter_data.object = ob;
iter_data.edit = edit;
iter_data.psmd = edit->psmd_eval;
iter_data.pa = pa;
iter_data.segments = segments;
iter_data.use_weight = use_weight;
if (use_weight) {
/* use weight painting colors now... */
}
else {
iter_data.sel_col[0] = (float)edit->sel_col[0] / 255.0f;
iter_data.sel_col[1] = (float)edit->sel_col[1] / 255.0f;
iter_data.sel_col[2] = (float)edit->sel_col[2] / 255.0f;
iter_data.nosel_col[0] = (float)edit->nosel_col[0] / 255.0f;
iter_data.nosel_col[1] = (float)edit->nosel_col[1] / 255.0f;
iter_data.nosel_col[2] = (float)edit->nosel_col[2] / 255.0f;
}
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.scheduling_mode = TASK_SCHEDULING_DYNAMIC;
BLI_task_parallel_range(0, edit->totpoint, &iter_data, psys_cache_edit_paths_iter, &settings);
edit->totcached = totpart;
if (psys) {
ParticleSimulationData sim = {0};
sim.depsgraph = depsgraph;
sim.scene = scene;
sim.ob = ob;
sim.psys = psys;
sim.psmd = edit->psmd_eval;
psys_cache_child_paths(&sim, cfra, true, use_render_params);
}
/* clear recalc flag if set here */
if (recalc_set) {
PTCacheEditPoint *point;
int i;
for (i = 0, point = edit->points; i < totpart; i++, point++) {
point->flag &= ~PEP_EDIT_RECALC;
}
}
}
/************************************************/
/* Particle Key handling */
/************************************************/
void copy_particle_key(ParticleKey *to, ParticleKey *from, int time)
{
if (time) {
memcpy(to, from, sizeof(ParticleKey));
}
else {
float to_time = to->time;
memcpy(to, from, sizeof(ParticleKey));
to->time = to_time;
}
}
void psys_get_from_key(ParticleKey *key, float loc[3], float vel[3], float rot[4], float *time)
{
if (loc) {
copy_v3_v3(loc, key->co);
}
if (vel) {
copy_v3_v3(vel, key->vel);
}
if (rot) {
copy_qt_qt(rot, key->rot);
}
if (time) {
*time = key->time;
}
}
static void triatomat(float *v1, float *v2, float *v3, float (*uv)[2], float mat[4][4])
{
float det, w1, w2, d1[2], d2[2];
memset(mat, 0, sizeof(float) * 4 * 4);
mat[3][3] = 1.0f;
/* first axis is the normal */
normal_tri_v3(mat[2], v1, v2, v3);
/* second axis along (1, 0) in uv space */
if (uv) {
d1[0] = uv[1][0] - uv[0][0];
d1[1] = uv[1][1] - uv[0][1];
d2[0] = uv[2][0] - uv[0][0];
d2[1] = uv[2][1] - uv[0][1];
det = d2[0] * d1[1] - d2[1] * d1[0];
if (det != 0.0f) {
det = 1.0f / det;
w1 = -d2[1] * det;
w2 = d1[1] * det;
mat[1][0] = w1 * (v2[0] - v1[0]) + w2 * (v3[0] - v1[0]);
mat[1][1] = w1 * (v2[1] - v1[1]) + w2 * (v3[1] - v1[1]);
mat[1][2] = w1 * (v2[2] - v1[2]) + w2 * (v3[2] - v1[2]);
normalize_v3(mat[1]);
}
else {
mat[1][0] = mat[1][1] = mat[1][2] = 0.0f;
}
}
else {
sub_v3_v3v3(mat[1], v2, v1);
normalize_v3(mat[1]);
}
/* third as a cross product */
cross_v3_v3v3(mat[0], mat[1], mat[2]);
}
static void psys_face_mat(Object *ob, Mesh *mesh, ParticleData *pa, float mat[4][4], int orco)
{
float v[3][3];
MFace *mface;
OrigSpaceFace *osface;
float(*orcodata)[3];
int i = (ELEM(pa->num_dmcache, DMCACHE_ISCHILD, DMCACHE_NOTFOUND)) ? pa->num : pa->num_dmcache;
if (i == -1 || i >= mesh->totface) {
unit_m4(mat);
return;
}
mface = &mesh->mface[i];
osface = CustomData_get(&mesh->fdata, i, CD_ORIGSPACE);
if (orco && (orcodata = CustomData_get_layer(&mesh->vdata, CD_ORCO))) {
copy_v3_v3(v[0], orcodata[mface->v1]);
copy_v3_v3(v[1], orcodata[mface->v2]);
copy_v3_v3(v[2], orcodata[mface->v3]);
/* ugly hack to use non-transformed orcos, since only those
* give symmetric results for mirroring in particle mode */
if (CustomData_get_layer(&mesh->vdata, CD_ORIGINDEX)) {
BKE_mesh_orco_verts_transform(ob->data, v, 3, 1);
}
}
else {
copy_v3_v3(v[0], mesh->mvert[mface->v1].co);
copy_v3_v3(v[1], mesh->mvert[mface->v2].co);
copy_v3_v3(v[2], mesh->mvert[mface->v3].co);
}
triatomat(v[0], v[1], v[2], (osface) ? osface->uv : NULL, mat);
}
void psys_mat_hair_to_object(
Object *UNUSED(ob), Mesh *mesh, short from, ParticleData *pa, float hairmat[4][4])
{
float vec[3];
/* can happen when called from a different object's modifier */
if (!mesh) {
unit_m4(hairmat);
return;
}
psys_face_mat(0, mesh, pa, hairmat, 0);
psys_particle_on_dm(mesh, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, 0);
copy_v3_v3(hairmat[3], vec);
}
void psys_mat_hair_to_orco(
Object *ob, Mesh *mesh, short from, ParticleData *pa, float hairmat[4][4])
{
float vec[3], orco[3];
psys_face_mat(ob, mesh, pa, hairmat, 1);
psys_particle_on_dm(
mesh, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, orco);
/* see psys_face_mat for why this function is called */
if (CustomData_get_layer(&mesh->vdata, CD_ORIGINDEX)) {
BKE_mesh_orco_verts_transform(ob->data, &orco, 1, 1);
}
copy_v3_v3(hairmat[3], orco);
}
void psys_vec_rot_to_face(Mesh *mesh, ParticleData *pa, float vec[3])
{
float mat[4][4];
psys_face_mat(0, mesh, pa, mat, 0);
transpose_m4(mat); /* cheap inverse for rotation matrix */
mul_mat3_m4_v3(mat, vec);
}
void psys_mat_hair_to_global(
Object *ob, Mesh *mesh, short from, ParticleData *pa, float hairmat[4][4])
{
float facemat[4][4];
psys_mat_hair_to_object(ob, mesh, from, pa, facemat);
mul_m4_m4m4(hairmat, ob->obmat, facemat);
}
/************************************************/
/* ParticleSettings handling */
/************************************************/
ModifierData *object_add_particle_system(Main *bmain, Scene *scene, Object *ob, const char *name)
{
ParticleSystem *psys;
ModifierData *md;
ParticleSystemModifierData *psmd;
if (!ob || ob->type != OB_MESH) {
return NULL;
}
if (name == NULL) {
name = DATA_("ParticleSettings");
}
psys = ob->particlesystem.first;
for (; psys; psys = psys->next) {
psys->flag &= ~PSYS_CURRENT;
}
psys = MEM_callocN(sizeof(ParticleSystem), "particle_system");
psys->pointcache = BKE_ptcache_add(&psys->ptcaches);
BLI_addtail(&ob->particlesystem, psys);
psys_unique_name(ob, psys, name);
psys->part = BKE_particlesettings_add(bmain, psys->name);
md = modifier_new(eModifierType_ParticleSystem);
BLI_strncpy(md->name, psys->name, sizeof(md->name));
modifier_unique_name(&ob->modifiers, md);
psmd = (ParticleSystemModifierData *)md;
psmd->psys = psys;
BLI_addtail(&ob->modifiers, md);
psys->totpart = 0;
psys->flag = PSYS_CURRENT;
if (scene != NULL) {
psys->cfra = BKE_scene_frame_to_ctime(scene, CFRA + 1);
}
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
return md;
}
void object_remove_particle_system(Main *bmain, Scene *UNUSED(scene), Object *ob)
{
ParticleSystem *psys = psys_get_current(ob);
ParticleSystemModifierData *psmd;
ModifierData *md;
if (!psys) {
return;
}
/* clear all other appearances of this pointer (like on manta flow modifier) */
if ((md = modifiers_findByType(ob, eModifierType_Fluid))) {
FluidModifierData *mmd = (FluidModifierData *)md;
if ((mmd->type == MOD_FLUID_TYPE_FLOW) && mmd->flow && mmd->flow->psys) {
if (mmd->flow->psys == psys) {
mmd->flow->psys = NULL;
}
}
}
if ((md = modifiers_findByType(ob, eModifierType_DynamicPaint))) {
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
if (pmd->brush && pmd->brush->psys) {
if (pmd->brush->psys == psys) {
pmd->brush->psys = NULL;
}
}
}
/* clear modifier */
psmd = psys_get_modifier(ob, psys);
BLI_remlink(&ob->modifiers, psmd);
modifier_free((ModifierData *)psmd);
/* clear particle system */
BLI_remlink(&ob->particlesystem, psys);
if (psys->part) {
id_us_min(&psys->part->id);
}
psys_free(ob, psys);
if (ob->particlesystem.first) {
((ParticleSystem *)ob->particlesystem.first)->flag |= PSYS_CURRENT;
}
else {
ob->mode &= ~OB_MODE_PARTICLE_EDIT;
}
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
/* Flush object mode. */
DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
}
static void default_particle_settings(ParticleSettings *part)
{
part->type = PART_EMITTER;
part->distr = PART_DISTR_JIT;
part->draw_as = PART_DRAW_REND;
part->ren_as = PART_DRAW_HALO;
part->bb_uv_split = 1;
part->flag = PART_EDISTR | PART_TRAND | PART_HIDE_ADVANCED_HAIR;
part->sta = 1.0;
part->end = 200.0;
part->lifetime = 50.0;
part->jitfac = 1.0;
part->totpart = 1000;
part->grid_res = 10;
part->timetweak = 1.0;
part->courant_target = 0.2;
part->integrator = PART_INT_MIDPOINT;
part->phystype = PART_PHYS_NEWTON;
part->hair_step = 5;
part->keys_step = 5;
part->draw_step = 2;
part->ren_step = 3;
part->adapt_angle = 5;
part->adapt_pix = 3;
part->kink_axis = 2;
part->kink_amp_clump = 1.f;
part->kink_extra_steps = 4;
part->clump_noise_size = 1.0f;
part->reactevent = PART_EVENT_DEATH;
part->disp = 100;
part->from = PART_FROM_FACE;
part->normfac = 1.0f;
part->mass = 1.0;
part->size = 0.05;
part->childsize = 1.0;
part->rotmode = PART_ROT_VEL;
part->avemode = PART_AVE_VELOCITY;
part->child_nbr = 10;
part->ren_child_nbr = 100;
part->childrad = 0.2f;
part->childflat = 0.0f;
part->clumppow = 0.0f;
part->kink_amp = 0.2f;
part->kink_freq = 2.0;
part->rough1_size = 1.0;
part->rough2_size = 1.0;
part->rough_end_shape = 1.0;
part->clength = 1.0f;
part->clength_thres = 0.0f;
part->draw = 0;
part->draw_line[0] = 0.5;
part->path_start = 0.0f;
part->path_end = 1.0f;
part->bb_size[0] = part->bb_size[1] = 1.0f;
part->keyed_loops = 1;
part->color_vec_max = 1.f;
part->draw_col = PART_DRAW_COL_MAT;
if (!part->effector_weights) {
part->effector_weights = BKE_effector_add_weights(NULL);
}
part->omat = 1;
part->use_modifier_stack = false;
part->draw_size = 0.1f;
part->shape_flag = PART_SHAPE_CLOSE_TIP;
part->shape = 0.0f;
part->rad_root = 1.0f;
part->rad_tip = 0.0f;
part->rad_scale = 0.01f;
}
ParticleSettings *BKE_particlesettings_add(Main *bmain, const char *name)
{
ParticleSettings *part;
part = BKE_libblock_alloc(bmain, ID_PA, name, 0);
default_particle_settings(part);
return part;
}
void BKE_particlesettings_clump_curve_init(ParticleSettings *part)
{
CurveMapping *cumap = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
cumap->cm[0].curve[0].x = 0.0f;
cumap->cm[0].curve[0].y = 1.0f;
cumap->cm[0].curve[1].x = 1.0f;
cumap->cm[0].curve[1].y = 1.0f;
BKE_curvemapping_initialize(cumap);
part->clumpcurve = cumap;
}
void BKE_particlesettings_rough_curve_init(ParticleSettings *part)
{
CurveMapping *cumap = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
cumap->cm[0].curve[0].x = 0.0f;
cumap->cm[0].curve[0].y = 1.0f;
cumap->cm[0].curve[1].x = 1.0f;
cumap->cm[0].curve[1].y = 1.0f;
BKE_curvemapping_initialize(cumap);
part->roughcurve = cumap;
}
void BKE_particlesettings_twist_curve_init(ParticleSettings *part)
{
CurveMapping *cumap = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
cumap->cm[0].curve[0].x = 0.0f;
cumap->cm[0].curve[0].y = 1.0f;
cumap->cm[0].curve[1].x = 1.0f;
cumap->cm[0].curve[1].y = 1.0f;
BKE_curvemapping_initialize(cumap);
part->twistcurve = cumap;
}
/**
* Only copy internal data of ParticleSettings ID from source
* to already allocated/initialized destination.
* You probably never want to use that directly,
* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag: Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
*/
void BKE_particlesettings_copy_data(Main *UNUSED(bmain),
ParticleSettings *part_dst,
const ParticleSettings *part_src,
const int UNUSED(flag))
{
part_dst->pd = BKE_partdeflect_copy(part_src->pd);
part_dst->pd2 = BKE_partdeflect_copy(part_src->pd2);
part_dst->effector_weights = MEM_dupallocN(part_src->effector_weights);
part_dst->fluid = MEM_dupallocN(part_src->fluid);
if (part_src->clumpcurve) {
part_dst->clumpcurve = BKE_curvemapping_copy(part_src->clumpcurve);
}
if (part_src->roughcurve) {
part_dst->roughcurve = BKE_curvemapping_copy(part_src->roughcurve);
}
if (part_src->twistcurve) {
part_dst->twistcurve = BKE_curvemapping_copy(part_src->twistcurve);
}
part_dst->boids = boid_copy_settings(part_src->boids);
for (int a = 0; a < MAX_MTEX; a++) {
if (part_src->mtex[a]) {
part_dst->mtex[a] = MEM_dupallocN(part_src->mtex[a]);
}
}
BLI_duplicatelist(&part_dst->instance_weights, &part_src->instance_weights);
}
ParticleSettings *BKE_particlesettings_copy(Main *bmain, const ParticleSettings *part)
{
ParticleSettings *part_copy;
BKE_id_copy(bmain, &part->id, (ID **)&part_copy);
return part_copy;
}
void BKE_particlesettings_make_local(Main *bmain, ParticleSettings *part, const bool lib_local)
{
BKE_id_make_local_generic(bmain, &part->id, true, lib_local);
}
/************************************************/
/* Textures */
/************************************************/
static int get_particle_uv(Mesh *mesh,
ParticleData *pa,
int index,
const float fuv[4],
char *name,
float *texco,
bool from_vert)
{
MFace *mf;
MTFace *tf;
int i;
tf = CustomData_get_layer_named(&mesh->fdata, CD_MTFACE, name);
if (tf == NULL) {
tf = mesh->mtface;
}
if (tf == NULL) {
return 0;
}
if (pa) {
i = ELEM(pa->num_dmcache, DMCACHE_NOTFOUND, DMCACHE_ISCHILD) ? pa->num : pa->num_dmcache;
if ((!from_vert && i >= mesh->totface) || (from_vert && i >= mesh->totvert)) {
i = -1;
}
}
else {
i = index;
}
if (i == -1) {
texco[0] = 0.0f;
texco[1] = 0.0f;
texco[2] = 0.0f;
}
else {
if (from_vert) {
mf = mesh->mface;
/* This finds the first face to contain the emitting vertex,
* this is not ideal, but is mostly fine as UV seams generally
* map to equal-colored parts of a texture */
for (int j = 0; j < mesh->totface; j++, mf++) {
if (ELEM(i, mf->v1, mf->v2, mf->v3, mf->v4)) {
i = j;
break;
}
}
}
else {
mf = &mesh->mface[i];
}
psys_interpolate_uvs(&tf[i], mf->v4, fuv, texco);
texco[0] = texco[0] * 2.0f - 1.0f;
texco[1] = texco[1] * 2.0f - 1.0f;
texco[2] = 0.0f;
}
return 1;
}
#define SET_PARTICLE_TEXTURE(type, pvalue, texfac) \
if ((event & mtex->mapto) & type) { \
pvalue = texture_value_blend(def, pvalue, value, texfac, blend); \
} \
(void)0
#define CLAMP_PARTICLE_TEXTURE_POS(type, pvalue) \
if (event & type) { \
CLAMP(pvalue, 0.0f, 1.0f); \
} \
(void)0
#define CLAMP_WARP_PARTICLE_TEXTURE_POS(type, pvalue) \
if (event & type) { \
if (pvalue < 0.0f) \
pvalue = 1.0f + pvalue; \
CLAMP(pvalue, 0.0f, 1.0f); \
} \
(void)0
#define CLAMP_PARTICLE_TEXTURE_POSNEG(type, pvalue) \
if (event & type) { \
CLAMP(pvalue, -1.0f, 1.0f); \
} \
(void)0
static void get_cpa_texture(Mesh *mesh,
ParticleSystem *psys,
ParticleSettings *part,
ParticleData *par,
int child_index,
int face_index,
const float fw[4],
float *orco,
ParticleTexture *ptex,
int event,
float cfra)
{
MTex *mtex, **mtexp = part->mtex;
int m;
float value, rgba[4], texvec[3];
ptex->ivel = ptex->life = ptex->exist = ptex->size = ptex->damp = ptex->gravity = ptex->field =
ptex->time = ptex->clump = ptex->kink_freq = ptex->kink_amp = ptex->effector = ptex->rough1 =
ptex->rough2 = ptex->roughe = 1.0f;
ptex->twist = 1.0f;
ptex->length = 1.0f - part->randlength * psys_frand(psys, child_index + 26);
ptex->length *= part->clength_thres < psys_frand(psys, child_index + 27) ? part->clength : 1.0f;
for (m = 0; m < MAX_MTEX; m++, mtexp++) {
mtex = *mtexp;
if (mtex && mtex->tex && mtex->mapto) {
float def = mtex->def_var;
short blend = mtex->blendtype;
short texco = mtex->texco;
if (ELEM(texco, TEXCO_UV, TEXCO_ORCO) &&
(ELEM(part->from, PART_FROM_FACE, PART_FROM_VOLUME) == 0 ||
part->distr == PART_DISTR_GRID)) {
texco = TEXCO_GLOB;
}
switch (texco) {
case TEXCO_GLOB:
copy_v3_v3(texvec, par->state.co);
break;
case TEXCO_OBJECT:
copy_v3_v3(texvec, par->state.co);
if (mtex->object) {
mul_m4_v3(mtex->object->imat, texvec);
}
break;
case TEXCO_UV:
if (fw && get_particle_uv(mesh,
NULL,
face_index,
fw,
mtex->uvname,
texvec,
(part->from == PART_FROM_VERT))) {
break;
}
/* no break, failed to get uv's, so let's try orco's */
ATTR_FALLTHROUGH;
case TEXCO_ORCO:
copy_v3_v3(texvec, orco);
break;
case TEXCO_PARTICLE:
/* texture coordinates in range [-1, 1] */
texvec[0] = 2.f * (cfra - par->time) / (par->dietime - par->time) - 1.f;
texvec[1] = 0.f;
texvec[2] = 0.f;
break;
}
externtex(mtex, texvec, &value, rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false, false);
if ((event & mtex->mapto) & PAMAP_ROUGH) {
ptex->rough1 = ptex->rough2 = ptex->roughe = texture_value_blend(
def, ptex->rough1, value, mtex->roughfac, blend);
}
SET_PARTICLE_TEXTURE(PAMAP_LENGTH, ptex->length, mtex->lengthfac);
SET_PARTICLE_TEXTURE(PAMAP_CLUMP, ptex->clump, mtex->clumpfac);
SET_PARTICLE_TEXTURE(PAMAP_KINK_AMP, ptex->kink_amp, mtex->kinkampfac);
SET_PARTICLE_TEXTURE(PAMAP_KINK_FREQ, ptex->kink_freq, mtex->kinkfac);
SET_PARTICLE_TEXTURE(PAMAP_DENS, ptex->exist, mtex->padensfac);
SET_PARTICLE_TEXTURE(PAMAP_TWIST, ptex->twist, mtex->twistfac);
}
}
CLAMP_PARTICLE_TEXTURE_POS(PAMAP_LENGTH, ptex->length);
CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_CLUMP, ptex->clump);
CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_KINK_AMP, ptex->kink_amp);
CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_KINK_FREQ, ptex->kink_freq);
CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_ROUGH, ptex->rough1);
CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_DENS, ptex->exist);
}
void psys_get_texture(
ParticleSimulationData *sim, ParticleData *pa, ParticleTexture *ptex, int event, float cfra)
{
Object *ob = sim->ob;
Mesh *me = (Mesh *)ob->data;
ParticleSettings *part = sim->psys->part;
MTex **mtexp = part->mtex;
MTex *mtex;
int m;
float value, rgba[4], co[3], texvec[3];
int setvars = 0;
/* initialize ptex */
ptex->ivel = ptex->life = ptex->exist = ptex->size = ptex->damp = ptex->gravity = ptex->field =
ptex->length = ptex->clump = ptex->kink_freq = ptex->kink_amp = ptex->effector =
ptex->rough1 = ptex->rough2 = ptex->roughe = 1.0f;
ptex->twist = 1.0f;
ptex->time = (float)(pa - sim->psys->particles) / (float)sim->psys->totpart;
for (m = 0; m < MAX_MTEX; m++, mtexp++) {
mtex = *mtexp;
if (mtex && mtex->tex && mtex->mapto) {
float def = mtex->def_var;
short blend = mtex->blendtype;
short texco = mtex->texco;
if (texco == TEXCO_UV && (ELEM(part->from, PART_FROM_FACE, PART_FROM_VOLUME) == 0 ||
part->distr == PART_DISTR_GRID)) {
texco = TEXCO_GLOB;
}
switch (texco) {
case TEXCO_GLOB:
copy_v3_v3(texvec, pa->state.co);
break;
case TEXCO_OBJECT:
copy_v3_v3(texvec, pa->state.co);
if (mtex->object) {
mul_m4_v3(mtex->object->imat, texvec);
}
break;
case TEXCO_UV:
if (get_particle_uv(sim->psmd->mesh_final,
pa,
0,
pa->fuv,
mtex->uvname,
texvec,
(part->from == PART_FROM_VERT))) {
break;
}
/* no break, failed to get uv's, so let's try orco's */
ATTR_FALLTHROUGH;
case TEXCO_ORCO:
psys_particle_on_emitter(sim->psmd,
sim->psys->part->from,
pa->num,
pa->num_dmcache,
pa->fuv,
pa->foffset,
co,
0,
0,
0,
texvec);
BKE_mesh_texspace_ensure(me);
sub_v3_v3(texvec, me->loc);
if (me->size[0] != 0.0f) {
texvec[0] /= me->size[0];
}
if (me->size[1] != 0.0f) {
texvec[1] /= me->size[1];
}
if (me->size[2] != 0.0f) {
texvec[2] /= me->size[2];
}
break;
case TEXCO_PARTICLE:
/* texture coordinates in range [-1, 1] */
texvec[0] = 2.f * (cfra - pa->time) / (pa->dietime - pa->time) - 1.f;
if (sim->psys->totpart > 0) {
texvec[1] = 2.f * (float)(pa - sim->psys->particles) / (float)sim->psys->totpart - 1.f;
}
else {
texvec[1] = 0.0f;
}
texvec[2] = 0.f;
break;
}
externtex(mtex, texvec, &value, rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false, false);
if ((event & mtex->mapto) & PAMAP_TIME) {
/* the first time has to set the base value for time regardless of blend mode */
if ((setvars & MAP_PA_TIME) == 0) {
int flip = (mtex->timefac < 0.0f);
float timefac = fabsf(mtex->timefac);
ptex->time *= 1.0f - timefac;
ptex->time += timefac * ((flip) ? 1.0f - value : value);
setvars |= MAP_PA_TIME;
}
else {
ptex->time = texture_value_blend(def, ptex->time, value, mtex->timefac, blend);
}
}
SET_PARTICLE_TEXTURE(PAMAP_LIFE, ptex->life, mtex->lifefac);
SET_PARTICLE_TEXTURE(PAMAP_DENS, ptex->exist, mtex->padensfac);
SET_PARTICLE_TEXTURE(PAMAP_SIZE, ptex->size, mtex->sizefac);
SET_PARTICLE_TEXTURE(PAMAP_IVEL, ptex->ivel, mtex->ivelfac);
SET_PARTICLE_TEXTURE(PAMAP_FIELD, ptex->field, mtex->fieldfac);
SET_PARTICLE_TEXTURE(PAMAP_GRAVITY, ptex->gravity, mtex->gravityfac);
SET_PARTICLE_TEXTURE(PAMAP_DAMP, ptex->damp, mtex->dampfac);
SET_PARTICLE_TEXTURE(PAMAP_LENGTH, ptex->length, mtex->lengthfac);
SET_PARTICLE_TEXTURE(PAMAP_TWIST, ptex->twist, mtex->twistfac);
}
}
CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_TIME, ptex->time);
CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_LIFE, ptex->life);
CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_DENS, ptex->exist);
CLAMP_PARTICLE_TEXTURE_POS(PAMAP_SIZE, ptex->size);
CLAMP_PARTICLE_TEXTURE_POSNEG(PAMAP_IVEL, ptex->ivel);
CLAMP_PARTICLE_TEXTURE_POSNEG(PAMAP_FIELD, ptex->field);
CLAMP_PARTICLE_TEXTURE_POSNEG(PAMAP_GRAVITY, ptex->gravity);
CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_DAMP, ptex->damp);
CLAMP_PARTICLE_TEXTURE_POS(PAMAP_LENGTH, ptex->length);
}
/************************************************/
/* Particle State */
/************************************************/
float psys_get_timestep(ParticleSimulationData *sim)
{
return 0.04f * sim->psys->part->timetweak;
}
float psys_get_child_time(
ParticleSystem *psys, ChildParticle *cpa, float cfra, float *birthtime, float *dietime)
{
ParticleSettings *part = psys->part;
float time, life;
if (part->childtype == PART_CHILD_FACES) {
int w = 0;
time = 0.0;
while (w < 4 && cpa->pa[w] >= 0) {
time += cpa->w[w] * (psys->particles + cpa->pa[w])->time;
w++;
}
life = part->lifetime * (1.0f - part->randlife * psys_frand(psys, cpa - psys->child + 25));
}
else {
ParticleData *pa = psys->particles + cpa->parent;
time = pa->time;
life = pa->lifetime;
}
if (birthtime) {
*birthtime = time;
}
if (dietime) {
*dietime = time + life;
}
return (cfra - time) / life;
}
float psys_get_child_size(ParticleSystem *psys,
ChildParticle *cpa,
float UNUSED(cfra),
float *UNUSED(pa_time))
{
ParticleSettings *part = psys->part;
float size; // time XXX
if (part->childtype == PART_CHILD_FACES) {
int w = 0;
size = 0.0;
while (w < 4 && cpa->pa[w] >= 0) {
size += cpa->w[w] * (psys->particles + cpa->pa[w])->size;
w++;
}
}
else {
size = psys->particles[cpa->parent].size;
}
size *= part->childsize;
if (part->childrandsize != 0.0f) {
size *= 1.0f - part->childrandsize * psys_frand(psys, cpa - psys->child + 26);
}
return size;
}
static void get_child_modifier_parameters(ParticleSettings *part,
ParticleThreadContext *ctx,
ChildParticle *cpa,
short cpa_from,
int cpa_num,
float *cpa_fuv,
float *orco,
ParticleTexture *ptex)
{
ParticleSystem *psys = ctx->sim.psys;
int i = cpa - psys->child;
get_cpa_texture(ctx->mesh,
psys,
part,
psys->particles + cpa->pa[0],
i,
cpa_num,
cpa_fuv,
orco,
ptex,
PAMAP_DENS | PAMAP_CHILD,
psys->cfra);
if (ptex->exist < psys_frand(psys, i + 24)) {
return;
}
if (ctx->vg_length) {
ptex->length *= psys_interpolate_value_from_verts(
ctx->mesh, cpa_from, cpa_num, cpa_fuv, ctx->vg_length);
}
if (ctx->vg_clump) {
ptex->clump *= psys_interpolate_value_from_verts(
ctx->mesh, cpa_from, cpa_num, cpa_fuv, ctx->vg_clump);
}
if (ctx->vg_kink) {
ptex->kink_freq *= psys_interpolate_value_from_verts(
ctx->mesh, cpa_from, cpa_num, cpa_fuv, ctx->vg_kink);
}
if (ctx->vg_rough1) {
ptex->rough1 *= psys_interpolate_value_from_verts(
ctx->mesh, cpa_from, cpa_num, cpa_fuv, ctx->vg_rough1);
}
if (ctx->vg_rough2) {
ptex->rough2 *= psys_interpolate_value_from_verts(
ctx->mesh, cpa_from, cpa_num, cpa_fuv, ctx->vg_rough2);
}
if (ctx->vg_roughe) {
ptex->roughe *= psys_interpolate_value_from_verts(
ctx->mesh, cpa_from, cpa_num, cpa_fuv, ctx->vg_roughe);
}
if (ctx->vg_effector) {
ptex->effector *= psys_interpolate_value_from_verts(
ctx->mesh, cpa_from, cpa_num, cpa_fuv, ctx->vg_effector);
}
if (ctx->vg_twist) {
ptex->twist *= psys_interpolate_value_from_verts(
ctx->mesh, cpa_from, cpa_num, cpa_fuv, ctx->vg_twist);
}
}
/* gets hair (or keyed) particles state at the "path time" specified in state->time */
void psys_get_particle_on_path(ParticleSimulationData *sim,
int p,
ParticleKey *state,
const bool vel)
{
PARTICLE_PSMD;
ParticleSystem *psys = sim->psys;
ParticleSettings *part = sim->psys->part;
Material *ma = give_current_material(sim->ob, part->omat);
ParticleData *pa;
ChildParticle *cpa;
ParticleTexture ptex;
ParticleKey *par = 0, keys[4], tstate;
ParticleThreadContext ctx; /* fake thread context for child modifiers */
ParticleInterpolationData pind;
float t;
float co[3], orco[3];
float hairmat[4][4];
int totpart = psys->totpart;
int totchild = psys->totchild;
short between = 0, edit = 0;
int keyed = part->phystype & PART_PHYS_KEYED && psys->flag & PSYS_KEYED;
int cached = !keyed && part->type != PART_HAIR;
float *cpa_fuv;
int cpa_num;
short cpa_from;
/* initialize keys to zero */
memset(keys, 0, 4 * sizeof(ParticleKey));
t = state->time;
CLAMP(t, 0.0f, 1.0f);
if (p < totpart) {
/* interpolate pathcache directly if it exist */
if (psys->pathcache) {
ParticleCacheKey result;
interpolate_pathcache(psys->pathcache[p], t, &result);
copy_v3_v3(state->co, result.co);
copy_v3_v3(state->vel, result.vel);
copy_qt_qt(state->rot, result.rot);
}
/* otherwise interpolate with other means */
else {
pa = psys->particles + p;
pind.keyed = keyed;
pind.cache = cached ? psys->pointcache : NULL;
pind.epoint = NULL;
pind.bspline = (psys->part->flag & PART_HAIR_BSPLINE);
/* pind.dm disabled in editmode means we don't get effectors taken into
* account when subdividing for instance */
pind.mesh = psys_in_edit_mode(sim->depsgraph, psys) ?
NULL :
psys->hair_out_mesh; /* XXX Sybren EEK */
init_particle_interpolation(sim->ob, psys, pa, &pind);
do_particle_interpolation(psys, p, pa, t, &pind, state);
if (pind.mesh) {
mul_m4_v3(sim->ob->obmat, state->co);
mul_mat3_m4_v3(sim->ob->obmat, state->vel);
}
else if (!keyed && !cached && !(psys->flag & PSYS_GLOBAL_HAIR)) {
if ((pa->flag & PARS_REKEY) == 0) {
psys_mat_hair_to_global(sim->ob, sim->psmd->mesh_final, part->from, pa, hairmat);
mul_m4_v3(hairmat, state->co);
mul_mat3_m4_v3(hairmat, state->vel);
if (sim->psys->effectors && (part->flag & PART_CHILD_GUIDE) == 0) {
do_guides(
sim->depsgraph, sim->psys->part, sim->psys->effectors, state, p, state->time);
/* TODO: proper velocity handling */
}
if (psys->lattice_deform_data && edit == 0) {
calc_latt_deform(psys->lattice_deform_data, state->co, psys->lattice_strength);
}
}
}
}
}
else if (totchild) {
// invert_m4_m4(imat, ob->obmat);
/* interpolate childcache directly if it exists */
if (psys->childcache) {
ParticleCacheKey result;
interpolate_pathcache(psys->childcache[p - totpart], t, &result);
copy_v3_v3(state->co, result.co);
copy_v3_v3(state->vel, result.vel);
copy_qt_qt(state->rot, result.rot);
}
else {
float par_co[3], par_orco[3];
cpa = psys->child + p - totpart;
if (state->time < 0.0f) {
t = psys_get_child_time(psys, cpa, -state->time, NULL, NULL);
}
if (totchild && part->childtype == PART_CHILD_FACES) {
/* part->parents could still be 0 so we can't test with totparent */
between = 1;
}
if (between) {
int w = 0;
float foffset;
/* get parent states */
while (w < 4 && cpa->pa[w] >= 0) {
keys[w].time = state->time;
psys_get_particle_on_path(sim, cpa->pa[w], keys + w, 1);
w++;
}
/* get the original coordinates (orco) for texture usage */
cpa_num = cpa->num;
foffset = cpa->foffset;
cpa_fuv = cpa->fuv;
cpa_from = PART_FROM_FACE;
psys_particle_on_emitter(
psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, 0, 0, 0, orco);
/* We need to save the actual root position of the child for
* positioning it accurately to the surface of the emitter. */
// copy_v3_v3(cpa_1st, co);
// mul_m4_v3(ob->obmat, cpa_1st);
pa = psys->particles + cpa->parent;
psys_particle_on_emitter(psmd,
part->from,
pa->num,
pa->num_dmcache,
pa->fuv,
pa->foffset,
par_co,
0,
0,
0,
par_orco);
if (part->type == PART_HAIR) {
psys_mat_hair_to_global(sim->ob, sim->psmd->mesh_final, psys->part->from, pa, hairmat);
}
else {
unit_m4(hairmat);
}
pa = 0;
}
else {
/* get the parent state */
keys->time = state->time;
psys_get_particle_on_path(sim, cpa->parent, keys, 1);
/* get the original coordinates (orco) for texture usage */
pa = psys->particles + cpa->parent;
cpa_from = part->from;
cpa_num = pa->num;
cpa_fuv = pa->fuv;
psys_particle_on_emitter(psmd,
part->from,
pa->num,
pa->num_dmcache,
pa->fuv,
pa->foffset,
par_co,
0,
0,
0,
par_orco);
if (part->type == PART_HAIR) {
psys_particle_on_emitter(
psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa_fuv, pa->foffset, co, 0, 0, 0, orco);
psys_mat_hair_to_global(sim->ob, sim->psmd->mesh_final, psys->part->from, pa, hairmat);
}
else {
copy_v3_v3(orco, cpa->fuv);
unit_m4(hairmat);
}
}
/* get different child parameters from textures & vgroups */
memset(&ctx, 0, sizeof(ParticleThreadContext));
ctx.sim = *sim;
ctx.mesh = psmd->mesh_final;
ctx.ma = ma;
/* TODO: assign vertex groups */
get_child_modifier_parameters(part, &ctx, cpa, cpa_from, cpa_num, cpa_fuv, orco, &ptex);
if (between) {
int w = 0;
state->co[0] = state->co[1] = state->co[2] = 0.0f;
state->vel[0] = state->vel[1] = state->vel[2] = 0.0f;
/* child position is the weighted sum of parent positions */
while (w < 4 && cpa->pa[w] >= 0) {
state->co[0] += cpa->w[w] * keys[w].co[0];
state->co[1] += cpa->w[w] * keys[w].co[1];
state->co[2] += cpa->w[w] * keys[w].co[2];
state->vel[0] += cpa->w[w] * keys[w].vel[0];
state->vel[1] += cpa->w[w] * keys[w].vel[1];
state->vel[2] += cpa->w[w] * keys[w].vel[2];
w++;
}
/* apply offset for correct positioning */
// add_v3_v3(state->co, cpa_1st);
}
else {
/* offset the child from the parent position */
offset_child(cpa, keys, keys->rot, state, part->childflat, part->childrad);
}
par = keys;
if (vel) {
copy_particle_key(&tstate, state, 1);
}
/* apply different deformations to the child path */
ParticleChildModifierContext modifier_ctx = {NULL};
modifier_ctx.thread_ctx = NULL;
modifier_ctx.sim = sim;
modifier_ctx.ptex = &ptex;
modifier_ctx.cpa = cpa;
modifier_ctx.orco = orco;
modifier_ctx.par_co = par->co;
modifier_ctx.par_vel = par->vel;
modifier_ctx.par_rot = par->rot;
modifier_ctx.par_orco = par_orco;
modifier_ctx.parent_keys = psys->childcache ? psys->childcache[p - totpart] : NULL;
do_child_modifiers(&modifier_ctx, hairmat, state, t);
/* try to estimate correct velocity */
if (vel) {
ParticleKey tstate_tmp;
float length = len_v3(state->vel);
if (t >= 0.001f) {
tstate_tmp.time = t - 0.001f;
psys_get_particle_on_path(sim, p, &tstate_tmp, 0);
sub_v3_v3v3(state->vel, state->co, tstate_tmp.co);
normalize_v3(state->vel);
}
else {
tstate_tmp.time = t + 0.001f;
psys_get_particle_on_path(sim, p, &tstate_tmp, 0);
sub_v3_v3v3(state->vel, tstate_tmp.co, state->co);
normalize_v3(state->vel);
}
mul_v3_fl(state->vel, length);
}
}
}
}
/* gets particle's state at a time, returns 1 if particle exists and can be seen and 0 if not */
int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *state, int always)
{
ParticleSystem *psys = sim->psys;
ParticleSettings *part = psys->part;
ParticleData *pa = NULL;
ChildParticle *cpa = NULL;
float cfra;
int totpart = psys->totpart;
float timestep = psys_get_timestep(sim);
/* negative time means "use current time" */
cfra = state->time > 0 ? state->time : DEG_get_ctime(sim->depsgraph);
if (p >= totpart) {
if (!psys->totchild) {
return 0;
}
if (part->childtype == PART_CHILD_FACES) {
if (!(psys->flag & PSYS_KEYED)) {
return 0;
}
cpa = psys->child + p - totpart;
state->time = psys_get_child_time(psys, cpa, cfra, NULL, NULL);
if (!always) {
if ((state->time < 0.0f && !(part->flag & PART_UNBORN)) ||
(state->time > 1.0f && !(part->flag & PART_DIED))) {
return 0;
}
}
state->time = (cfra - (part->sta + (part->end - part->sta) * psys_frand(psys, p + 23))) /
(part->lifetime * psys_frand(psys, p + 24));
psys_get_particle_on_path(sim, p, state, 1);
return 1;
}
else {
cpa = sim->psys->child + p - totpart;
pa = sim->psys->particles + cpa->parent;
}
}
else {
pa = sim->psys->particles + p;
}
if (pa) {
if (!always) {
if ((cfra < pa->time && (part->flag & PART_UNBORN) == 0) ||
(cfra >= pa->dietime && (part->flag & PART_DIED) == 0)) {
return 0;
}
}
cfra = MIN2(cfra, pa->dietime);
}
if (sim->psys->flag & PSYS_KEYED) {
state->time = -cfra;
psys_get_particle_on_path(sim, p, state, 1);
return 1;
}
else {
if (cpa) {
float mat[4][4];
ParticleKey *key1;
float t = (cfra - pa->time) / pa->lifetime;
float par_orco[3] = {0.0f, 0.0f, 0.0f};
key1 = &pa->state;
offset_child(cpa, key1, key1->rot, state, part->childflat, part->childrad);
CLAMP(t, 0.0f, 1.0f);
unit_m4(mat);
ParticleChildModifierContext modifier_ctx = {NULL};
modifier_ctx.thread_ctx = NULL;
modifier_ctx.sim = sim;
modifier_ctx.ptex = NULL;
modifier_ctx.cpa = cpa;
modifier_ctx.orco = cpa->fuv;
modifier_ctx.par_co = key1->co;
modifier_ctx.par_vel = key1->vel;
modifier_ctx.par_rot = key1->rot;
modifier_ctx.par_orco = par_orco;
modifier_ctx.parent_keys = psys->childcache ? psys->childcache[p - totpart] : NULL;
do_child_modifiers(&modifier_ctx, mat, state, t);
if (psys->lattice_deform_data) {
calc_latt_deform(psys->lattice_deform_data, state->co, psys->lattice_strength);
}
}
else {
if (pa->state.time == cfra || ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED)) {
copy_particle_key(state, &pa->state, 1);
}
else if (pa->prev_state.time == cfra) {
copy_particle_key(state, &pa->prev_state, 1);
}
else {
float dfra, frs_sec = sim->scene->r.frs_sec;
/* let's interpolate to try to be as accurate as possible */
if (pa->state.time + 2.f >= state->time && pa->prev_state.time - 2.f <= state->time) {
if (pa->prev_state.time >= pa->state.time || pa->prev_state.time < 0.f) {
/* prev_state is wrong so let's not use it,
* this can happen at frames 1, 0 or particle birth. */
dfra = state->time - pa->state.time;
copy_particle_key(state, &pa->state, 1);
madd_v3_v3v3fl(state->co, state->co, state->vel, dfra / frs_sec);
}
else {
ParticleKey keys[4];
float keytime;
copy_particle_key(keys + 1, &pa->prev_state, 1);
copy_particle_key(keys + 2, &pa->state, 1);
dfra = keys[2].time - keys[1].time;
keytime = (state->time - keys[1].time) / dfra;
/* convert velocity to timestep size */
mul_v3_fl(keys[1].vel, dfra * timestep);
mul_v3_fl(keys[2].vel, dfra * timestep);
psys_interpolate_particle(-1, keys, keytime, state, 1);
/* convert back to real velocity */
mul_v3_fl(state->vel, 1.f / (dfra * timestep));
interp_v3_v3v3(state->ave, keys[1].ave, keys[2].ave, keytime);
interp_qt_qtqt(state->rot, keys[1].rot, keys[2].rot, keytime);
}
}
else if (pa->state.time + 1.f >= state->time && pa->state.time - 1.f <= state->time) {
/* linear interpolation using only pa->state */
dfra = state->time - pa->state.time;
copy_particle_key(state, &pa->state, 1);
madd_v3_v3v3fl(state->co, state->co, state->vel, dfra / frs_sec);
}
else {
/* Extrapolating over big ranges is not accurate
* so let's just give something close to reasonable back. */
copy_particle_key(state, &pa->state, 0);
}
}
if (sim->psys->lattice_deform_data) {
calc_latt_deform(sim->psys->lattice_deform_data, state->co, psys->lattice_strength);
}
}
return 1;
}
}
void psys_get_dupli_texture(ParticleSystem *psys,
ParticleSettings *part,
ParticleSystemModifierData *psmd,
ParticleData *pa,
ChildParticle *cpa,
float uv[2],
float orco[3])
{
MFace *mface;
MTFace *mtface;
float loc[3];
int num;
/* XXX: on checking '(psmd->dm != NULL)'
* This is incorrect but needed for metaball evaluation.
* Ideally this would be calculated via the depsgraph, however with metaballs,
* the entire scenes dupli's are scanned, which also looks into uncalculated data.
*
* For now just include this workaround as an alternative to crashing,
* but longer term metaballs should behave in a more manageable way, see: T46622. */
uv[0] = uv[1] = 0.f;
/* Grid distribution doesn't support UV or emit from vertex mode */
bool is_grid = (part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT);
if (cpa) {
if ((part->childtype == PART_CHILD_FACES) && (psmd->mesh_final != NULL)) {
CustomData *mtf_data = &psmd->mesh_final->fdata;
const int uv_idx = CustomData_get_render_layer(mtf_data, CD_MTFACE);
mtface = CustomData_get_layer_n(mtf_data, CD_MTFACE, uv_idx);
if (mtface && !is_grid) {
mface = CustomData_get(&psmd->mesh_final->fdata, cpa->num, CD_MFACE);
mtface += cpa->num;
psys_interpolate_uvs(mtface, mface->v4, cpa->fuv, uv);
}
psys_particle_on_emitter(psmd,
PART_FROM_FACE,
cpa->num,
DMCACHE_ISCHILD,
cpa->fuv,
cpa->foffset,
loc,
0,
0,
0,
orco);
return;
}
else {
pa = psys->particles + cpa->pa[0];
}
}
if ((part->from == PART_FROM_FACE) && (psmd->mesh_final != NULL) && !is_grid) {
CustomData *mtf_data = &psmd->mesh_final->fdata;
const int uv_idx = CustomData_get_render_layer(mtf_data, CD_MTFACE);
mtface = CustomData_get_layer_n(mtf_data, CD_MTFACE, uv_idx);
num = pa->num_dmcache;
if (num == DMCACHE_NOTFOUND) {
num = pa->num;
}
if (num >= psmd->mesh_final->totface) {
/* happens when simplify is enabled
* gives invalid coords but would crash otherwise */
num = DMCACHE_NOTFOUND;
}
if (mtface && !ELEM(num, DMCACHE_NOTFOUND, DMCACHE_ISCHILD)) {
mface = CustomData_get(&psmd->mesh_final->fdata, num, CD_MFACE);
mtface += num;
psys_interpolate_uvs(mtface, mface->v4, pa->fuv, uv);
}
}
psys_particle_on_emitter(
psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, loc, 0, 0, 0, orco);
}
void psys_get_dupli_path_transform(ParticleSimulationData *sim,
ParticleData *pa,
ChildParticle *cpa,
ParticleCacheKey *cache,
float mat[4][4],
float *scale)
{
Object *ob = sim->ob;
ParticleSystem *psys = sim->psys;
ParticleSystemModifierData *psmd = sim->psmd;
float loc[3], nor[3], vec[3], side[3], len;
float xvec[3] = {-1.0, 0.0, 0.0}, nmat[3][3];
sub_v3_v3v3(vec, (cache + cache->segments)->co, cache->co);
len = normalize_v3(vec);
if (pa == NULL && psys->part->childflat != PART_CHILD_FACES) {
pa = psys->particles + cpa->pa[0];
}
if (pa) {
psys_particle_on_emitter(psmd,
sim->psys->part->from,
pa->num,
pa->num_dmcache,
pa->fuv,
pa->foffset,
loc,
nor,
0,
0,
0);
}
else {
psys_particle_on_emitter(psmd,
PART_FROM_FACE,
cpa->num,
DMCACHE_ISCHILD,
cpa->fuv,
cpa->foffset,
loc,
nor,
0,
0,
0);
}
if (psys->part->rotmode == PART_ROT_VEL) {
transpose_m3_m4(nmat, ob->imat);
mul_m3_v3(nmat, nor);
normalize_v3(nor);
/* make sure that we get a proper side vector */
if (fabsf(dot_v3v3(nor, vec)) > 0.999999f) {
if (fabsf(dot_v3v3(nor, xvec)) > 0.999999f) {
nor[0] = 0.0f;
nor[1] = 1.0f;
nor[2] = 0.0f;
}
else {
nor[0] = 1.0f;
nor[1] = 0.0f;
nor[2] = 0.0f;
}
}
cross_v3_v3v3(side, nor, vec);
normalize_v3(side);
/* rotate side vector around vec */
if (psys->part->phasefac != 0) {
float q_phase[4];
float phasefac = psys->part->phasefac;
if (psys->part->randphasefac != 0.0f) {
phasefac += psys->part->randphasefac * psys_frand(psys, (pa - psys->particles) + 20);
}
axis_angle_to_quat(q_phase, vec, phasefac * (float)M_PI);
mul_qt_v3(q_phase, side);
}
cross_v3_v3v3(nor, vec, side);
unit_m4(mat);
copy_v3_v3(mat[0], vec);
copy_v3_v3(mat[1], side);
copy_v3_v3(mat[2], nor);
}
else {
quat_to_mat4(mat, pa->state.rot);
}
*scale = len;
}
void psys_apply_hair_lattice(Depsgraph *depsgraph, Scene *scene, Object *ob, ParticleSystem *psys)
{
ParticleSimulationData sim = {0};
sim.depsgraph = depsgraph;
sim.scene = scene;
sim.ob = ob;
sim.psys = psys;
sim.psmd = psys_get_modifier(ob, psys);
psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
if (psys->lattice_deform_data) {
ParticleData *pa = psys->particles;
HairKey *hkey;
int p, h;
float hairmat[4][4], imat[4][4];
for (p = 0; p < psys->totpart; p++, pa++) {
psys_mat_hair_to_global(sim.ob, sim.psmd->mesh_final, psys->part->from, pa, hairmat);
invert_m4_m4(imat, hairmat);
hkey = pa->hair;
for (h = 0; h < pa->totkey; h++, hkey++) {
mul_m4_v3(hairmat, hkey->co);
calc_latt_deform(psys->lattice_deform_data, hkey->co, psys->lattice_strength);
mul_m4_v3(imat, hkey->co);
}
}
end_latt_deform(psys->lattice_deform_data);
psys->lattice_deform_data = NULL;
/* protect the applied shape */
psys->flag |= PSYS_EDITED;
}
}
/* Draw Engine */
void (*BKE_particle_batch_cache_dirty_tag_cb)(ParticleSystem *psys, int mode) = NULL;
void (*BKE_particle_batch_cache_free_cb)(ParticleSystem *psys) = NULL;
void BKE_particle_batch_cache_dirty_tag(ParticleSystem *psys, int mode)
{
if (psys->batch_cache) {
BKE_particle_batch_cache_dirty_tag_cb(psys, mode);
}
}
void BKE_particle_batch_cache_free(ParticleSystem *psys)
{
if (psys->batch_cache) {
BKE_particle_batch_cache_free_cb(psys);
}
}