This code allows you to load Quicktime images and movies as textures and render animations to Quicktime movies. Note that the selected output codec is *not* saved in the blendfile. To enable Quicktime functionality you need the SDK from Apple: OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories from this SDK to your build environment. Enable the WITH_QUICKTIME compile flag in the following directories: bf\blender\source\blender\imbuf bf\blender\source\blender\src bf\blender\source\blender\render bf\blender\source\creator
21 lines
329 B
C++
21 lines
329 B
C++
/* IMB_anim.h */
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#ifndef IMB_ANIM5_H
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#define IMB_ANIM5_H
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struct anim;
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/**
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*
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* @attention Defined in anim5.c
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*/
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int nextanim5(struct anim * anim);
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int rewindanim5(struct anim * anim);
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int startanim5(struct anim * anim);
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void free_anim_anim5(struct anim * anim);
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struct ImBuf * anim5_fetchibuf(struct anim * anim);
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#endif
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