This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
285 lines
7.2 KiB
C
285 lines
7.2 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Foundation, 2002-2008 full recode
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/object/object_modes.c
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* \ingroup edobj
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*
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* General utils to handle mode switching,
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* actual mode switching logic is per-object type.
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*/
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#include "DNA_gpencil_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_workspace_types.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_report.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "RNA_access.h"
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#include "DEG_depsgraph.h"
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#include "ED_armature.h"
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#include "ED_screen.h"
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#include "ED_object.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name High Level Mode Operations
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*
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* \{ */
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static const char *object_mode_op_string(eObjectMode mode)
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{
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if (mode & OB_MODE_EDIT)
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return "OBJECT_OT_editmode_toggle";
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if (mode == OB_MODE_SCULPT)
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return "SCULPT_OT_sculptmode_toggle";
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if (mode == OB_MODE_VERTEX_PAINT)
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return "PAINT_OT_vertex_paint_toggle";
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if (mode == OB_MODE_WEIGHT_PAINT)
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return "PAINT_OT_weight_paint_toggle";
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if (mode == OB_MODE_TEXTURE_PAINT)
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return "PAINT_OT_texture_paint_toggle";
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if (mode == OB_MODE_PARTICLE_EDIT)
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return "PARTICLE_OT_particle_edit_toggle";
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if (mode == OB_MODE_POSE)
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return "OBJECT_OT_posemode_toggle";
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if (mode == OB_MODE_GPENCIL_EDIT)
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return "GPENCIL_OT_editmode_toggle";
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if (mode == OB_MODE_GPENCIL_PAINT)
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return "GPENCIL_OT_paintmode_toggle";
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if (mode == OB_MODE_GPENCIL_SCULPT)
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return "GPENCIL_OT_sculptmode_toggle";
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if (mode == OB_MODE_GPENCIL_WEIGHT)
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return "GPENCIL_OT_weightmode_toggle";
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return NULL;
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}
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/**
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* Checks the mode to be set is compatible with the object
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* should be made into a generic function
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*/
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bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode)
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{
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if (ob) {
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if (mode == OB_MODE_OBJECT)
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return true;
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switch (ob->type) {
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case OB_MESH:
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if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
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OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT))
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{
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return true;
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}
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break;
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case OB_CURVE:
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case OB_SURF:
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case OB_FONT:
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case OB_MBALL:
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if (mode & (OB_MODE_EDIT))
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return true;
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break;
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case OB_LATTICE:
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if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT))
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return true;
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break;
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case OB_ARMATURE:
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if (mode & (OB_MODE_EDIT | OB_MODE_POSE))
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return true;
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break;
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case OB_GPENCIL:
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if (mode & (OB_MODE_EDIT | OB_MODE_GPENCIL_EDIT | OB_MODE_GPENCIL_PAINT |
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OB_MODE_GPENCIL_SCULPT | OB_MODE_GPENCIL_WEIGHT))
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{
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return true;
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}
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break;
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}
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}
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return false;
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}
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/**
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* Sets the mode to a compatible state (use before entering the mode).
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*
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* This is so each mode's exec function can call
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*/
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bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports)
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{
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bool ok;
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if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
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const char *opstring = object_mode_op_string(ob->mode);
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WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
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ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
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if (!ok) {
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wmOperatorType *ot = WM_operatortype_find(opstring, false);
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BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
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}
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}
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else {
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ok = true;
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}
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return ok;
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}
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void ED_object_mode_toggle(bContext *C, eObjectMode mode)
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{
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if (mode != OB_MODE_OBJECT) {
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const char *opstring = object_mode_op_string(mode);
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if (opstring) {
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WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
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}
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}
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}
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/* Wrapper for operator */
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void ED_object_mode_set(bContext *C, eObjectMode mode)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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wm->op_undo_depth++;
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/* needed so we don't do undo pushes. */
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ED_object_mode_generic_enter(C, mode);
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wm->op_undo_depth--;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Generic Mode Enter/Exit
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*
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* Supports exiting a mode without it being in the current context.
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* This could be done for entering modes too if it's needed.
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*
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* \{ */
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bool ED_object_mode_generic_enter(
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struct bContext *C, eObjectMode object_mode)
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{
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Object *ob = CTX_data_active_object(C);
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if (ob == NULL) {
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return (object_mode == OB_MODE_OBJECT);
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}
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if (ob->mode == object_mode) {
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return true;
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}
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wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_mode_set", false);
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PointerRNA ptr;
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WM_operator_properties_create_ptr(&ptr, ot);
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RNA_enum_set(&ptr, "mode", object_mode);
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WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
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WM_operator_properties_free(&ptr);
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return (ob->mode == object_mode);
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}
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/**
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* Use for changing works-paces or changing active object.
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* Caller can check #OB_MODE_ALL_MODE_DATA to test if this needs to be run.
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*/
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static bool ed_object_mode_generic_exit_ex(
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struct Main *bmain,
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struct Depsgraph *depsgraph,
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struct Scene *scene, struct Object *ob,
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bool only_test)
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{
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BLI_assert((bmain == NULL) == only_test);
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if (ob->mode & OB_MODE_EDIT) {
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if (BKE_object_is_in_editmode(ob)) {
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if (only_test) {
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return true;
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}
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ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA);
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}
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}
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else if (ob->mode & OB_MODE_VERTEX_PAINT) {
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if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) {
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if (only_test) {
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return true;
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}
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ED_object_vpaintmode_exit_ex(ob);
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}
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}
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else if (ob->mode & OB_MODE_WEIGHT_PAINT) {
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if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) {
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if (only_test) {
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return true;
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}
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ED_object_wpaintmode_exit_ex(ob);
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}
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}
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else if (ob->mode & OB_MODE_SCULPT) {
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if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) {
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if (only_test) {
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return true;
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}
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ED_object_sculptmode_exit_ex(depsgraph, scene, ob);
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}
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}
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else if (ob->mode & OB_MODE_POSE) {
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if (ob->pose != NULL) {
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if (only_test) {
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return true;
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}
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ED_object_posemode_exit_ex(bmain, ob);
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}
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}
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else {
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if (only_test) {
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return false;
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}
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BLI_assert((ob->mode & OB_MODE_ALL_MODE_DATA) == 0);
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}
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return false;
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}
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void ED_object_mode_generic_exit(
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struct Main *bmain,
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struct Depsgraph *depsgraph,
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struct Scene *scene, struct Object *ob)
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{
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ed_object_mode_generic_exit_ex(bmain, depsgraph, scene, ob, false);
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}
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bool ED_object_mode_generic_has_data(
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struct Depsgraph *depsgraph,
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struct Object *ob)
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{
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return ed_object_mode_generic_exit_ex(NULL, depsgraph, NULL, ob, true);
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}
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/** \} */
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