--- Notes from Roelf, maybe some other BGE devs could help resolve these Here is what I have so far. I've left "TODO's" were there needs to be some more comments. The following things also need to be resolved: -KX_VehicleWrapper.getWheelOrientationQuaternion looks like it should return a quaternion but if I look at the code it looks like it returns a rotation matrix. -I still need to find out what exactly KX_VehicleWrapper.getWheelRotation is. I've got the return type but I would like to add some explanation for what it actualy means (and units if any). -BL_Shader.setNumberOfPasses ignores the parameter but from the comment in the code it looks like the parameter that is being set (it is harcoded to be =1) in setNumberOfPasses is not used. So I'm not sure if this method should be documented at all.
61 lines
1.1 KiB
Python
61 lines
1.1 KiB
Python
from PyObjectPlus import *
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class KX_PhysicsObjectWrapper(PyObjectPlus):
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"""
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KX_PhysicsObjectWrapper
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"""
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def setActive(active):
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"""
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Set the object to be active.
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@param active: set to True to be active
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@type active: bool
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"""
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def setAngularVelocity(x, y, z, local):
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"""
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Set the angular velocity of the object.
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@param x: angular velocity for the x-axis
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@type x: float
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@param y: angular velocity for the y-axis
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@type y: float
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@param z: angular velocity for the z-axis
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@type z: float
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@param local: set to True for local axis
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@type local: bool
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"""
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def setLinearVelocity(x, y, z, local):
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"""
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Set the linear velocity of the object.
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@param x: linear velocity for the x-axis
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@type x: float
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@param y: linear velocity for the y-axis
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@type y: float
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@param z: linear velocity for the z-axis
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@type z: float
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@param local: set to True for local axis
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@type local: bool
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"""
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def setPosition(x, y, z):
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"""
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Set the position of the object
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@param x: x coordinate
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@type x: float
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@param y: y coordinate
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@type y: float
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@param z: z coordinate
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@type z: float
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"""
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