For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7,410a6efb74). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
222 lines
7.7 KiB
C++
222 lines
7.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright Blender Foundation. All rights reserved. */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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/* Shrinkwrap stuff */
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#include "BKE_bvhutils.h"
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#include "BLI_bitmap.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* Shrinkwrap is composed by a set of functions and options that define the type of shrink.
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*
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* 3 modes are available:
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* - Nearest vertex.
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* - Nearest surface.
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* - Normal projection.
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*
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* #ShrinkwrapCalcData encapsulates all needed data for shrink-wrap functions.
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* (So that you don't have to pass an enormous amount of arguments to functions)
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*/
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struct BVHTree;
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struct MDeformVert;
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struct Mesh;
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struct ModifierEvalContext;
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struct MPoly;
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struct Object;
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struct ShrinkwrapGpencilModifierData;
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struct ShrinkwrapModifierData;
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struct SpaceTransform;
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/* Information about boundary edges in the mesh. */
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typedef struct ShrinkwrapBoundaryVertData {
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/* Average direction of edges that meet here. */
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float direction[3];
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/* Closest vector to direction that is orthogonal to vertex normal. */
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float normal_plane[3];
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} ShrinkwrapBoundaryVertData;
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typedef struct ShrinkwrapBoundaryData {
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/* True if the edge belongs to exactly one face. */
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const BLI_bitmap *edge_is_boundary;
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/* True if the looptri has any boundary edges. */
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const BLI_bitmap *looptri_has_boundary;
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/* Mapping from vertex index to boundary vertex index, or -1.
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* Used for compact storage of data about boundary vertices. */
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const int *vert_boundary_id;
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unsigned int num_boundary_verts;
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/* Direction data about boundary vertices. */
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const ShrinkwrapBoundaryVertData *boundary_verts;
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} ShrinkwrapBoundaryData;
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/**
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* Free boundary data for target project.
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*/
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void BKE_shrinkwrap_discard_boundary_data(struct Mesh *mesh);
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void BKE_shrinkwrap_compute_boundary_data(struct Mesh *mesh);
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/* Information about a mesh and BVH tree. */
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typedef struct ShrinkwrapTreeData {
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Mesh *mesh;
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BVHTree *bvh;
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BVHTreeFromMesh treeData;
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const struct MPoly *polys;
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const float (*pnors)[3];
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const float (*clnors)[3];
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ShrinkwrapBoundaryData *boundary;
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} ShrinkwrapTreeData;
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/**
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* Checks if the modifier needs target normals with these settings.
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*/
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bool BKE_shrinkwrap_needs_normals(int shrinkType, int shrinkMode);
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/**
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* Initializes the mesh data structure from the given mesh and settings.
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*/
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bool BKE_shrinkwrap_init_tree(struct ShrinkwrapTreeData *data,
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Mesh *mesh,
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int shrinkType,
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int shrinkMode,
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bool force_normals);
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/**
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* Frees the tree data if necessary.
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*/
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void BKE_shrinkwrap_free_tree(struct ShrinkwrapTreeData *data);
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/**
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* Main shrink-wrap function (implementation of the shrink-wrap modifier).
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*/
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void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd,
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const struct ModifierEvalContext *ctx,
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struct Scene *scene,
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struct Object *ob,
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struct Mesh *mesh,
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const struct MDeformVert *dvert,
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int defgrp_index,
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float (*vertexCos)[3],
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int numVerts);
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/* Implementation of the Shrinkwrap Grease Pencil modifier. */
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void shrinkwrapGpencilModifier_deform(struct ShrinkwrapGpencilModifierData *mmd,
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struct Object *ob,
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struct MDeformVert *dvert,
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int defgrp_index,
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float (*vertexCos)[3],
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int numVerts);
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/**
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* Used in `editmesh_mask_extract.c` to shrink-wrap the extracted mesh to the sculpt.
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*/
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void BKE_shrinkwrap_mesh_nearest_surface_deform(struct bContext *C,
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struct Object *ob_source,
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struct Object *ob_target);
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/**
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* Used in `object_remesh.cc` to preserve the details and volume in the voxel remesher.
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*/
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void BKE_shrinkwrap_remesh_target_project(struct Mesh *src_me,
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struct Mesh *target_me,
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struct Object *ob_target);
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/**
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* This function ray-cast a single vertex and updates the hit if the "hit" is considered valid.
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*
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* \param options: Opts control whether an hit is valid or not.
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* Supported options are:
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* - #MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (front faces hits are ignored)
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* - #MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (back faces hits are ignored)
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*
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* \param transf: Take into consideration the space_transform, that is:
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* if `transf` was configured with `SPACE_TRANSFORM_SETUP( &transf, ob1, ob2)`
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* then the input (vert, dir, #BVHTreeRayHit) must be defined in ob1 coordinates space
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* and the #BVHTree must be built in ob2 coordinate space.
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* Thus it provides an easy way to cast the same ray across several trees
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* (where each tree was built on its own coords space).
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*
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* \return true if "hit" was updated.
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*/
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bool BKE_shrinkwrap_project_normal(char options,
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const float vert[3],
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const float dir[3],
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float ray_radius,
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const struct SpaceTransform *transf,
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struct ShrinkwrapTreeData *tree,
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BVHTreeRayHit *hit);
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/**
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* Maps the point to the nearest surface, either by simple nearest, or by target normal projection.
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*/
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void BKE_shrinkwrap_find_nearest_surface(struct ShrinkwrapTreeData *tree,
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struct BVHTreeNearest *nearest,
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float co[3],
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int type);
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/**
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* Compute a smooth normal of the target (if applicable) at the hit location.
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*
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* \param tree: information about the mesh.
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* \param transform: transform from the hit coordinate space to the object space; may be null.
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* \param r_no: output in hit coordinate space; may be shared with inputs.
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*/
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void BKE_shrinkwrap_compute_smooth_normal(const struct ShrinkwrapTreeData *tree,
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const struct SpaceTransform *transform,
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int looptri_idx,
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const float hit_co[3],
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const float hit_no[3],
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float r_no[3]);
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/**
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* Apply the shrink to surface modes to the given original coordinates and nearest point.
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*
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* \param tree: mesh data for smooth normals.
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* \param transform: transform from the hit coordinate space to the object space; may be null.
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* \param r_point_co: may be the same memory location as `point_co`, `hit_co`, or `hit_no`.
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*/
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void BKE_shrinkwrap_snap_point_to_surface(const struct ShrinkwrapTreeData *tree,
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const struct SpaceTransform *transform,
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int mode,
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int hit_idx,
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const float hit_co[3],
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const float hit_no[3],
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float goal_dist,
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const float point_co[3],
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float r_point_co[3]);
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/*
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* NULL initializes to local data
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*/
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#define NULL_ShrinkwrapCalcData \
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{ \
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NULL, \
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}
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#define NULL_BVHTreeFromMesh \
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{ \
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NULL, \
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}
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#define NULL_BVHTreeRayHit \
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{ \
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NULL, \
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}
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#define NULL_BVHTreeNearest \
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{ \
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0, \
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}
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#ifdef __cplusplus
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}
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#endif
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