- Move color management settings to scene, so it's now clear for all areas (such as compositor, sequencer) which settings to use for display buffers - Currently removed per-editor color management settings. It could be nice to have them, but they don't fit nicely into overall pipeline and could be added as a override settings for display only later. - Make sequencer working in space defined by sequencer_workspace role in OCIO configuration file. If this role is not set, sequencer will fallback to legacy sRGB Gamma 2.2 space. Currently use vd16 color space for sequencer. Not sure what exactly this color space is, but it's pretty close to SPI Film view and it's still invertable. - Sequencer will now output linear float buffers, not color managed float buffers. Before this sequencer used to output float buffers in sRGB space, which was sequencer's working space. Now it can not output buffers in this space since other areas are not aware of this space. This also makes it's consistent that all float buffers in Blender are in linear space. - When saving render result into byte file format scene's display transform would be applied on this buffer. When saving files from image editor, there'll be a display transform settings which are default set to scene's settings but could also be overwritten. Additional details are there (would be extended soon): http://wiki.blender.org/index.php/User:Nazg-gul/ColorManagement
616 lines
19 KiB
Python
616 lines
19 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
from bpy.types import Menu, Panel
|
|
|
|
|
|
class RENDER_MT_presets(Menu):
|
|
bl_label = "Render Presets"
|
|
preset_subdir = "render"
|
|
preset_operator = "script.execute_preset"
|
|
draw = Menu.draw_preset
|
|
|
|
|
|
class RENDER_MT_ffmpeg_presets(Menu):
|
|
bl_label = "FFMPEG Presets"
|
|
preset_subdir = "ffmpeg"
|
|
preset_operator = "script.python_file_run"
|
|
draw = Menu.draw_preset
|
|
|
|
|
|
class RENDER_MT_framerate_presets(Menu):
|
|
bl_label = "Frame Rate Presets"
|
|
preset_subdir = "framerate"
|
|
preset_operator = "script.execute_preset"
|
|
draw = Menu.draw_preset
|
|
|
|
|
|
class RenderButtonsPanel():
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "render"
|
|
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
rd = context.scene.render
|
|
return context.scene and (rd.engine in cls.COMPAT_ENGINES)
|
|
|
|
|
|
class RENDER_PT_render(RenderButtonsPanel, Panel):
|
|
bl_label = "Render"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
|
|
row = layout.row()
|
|
row.operator("render.render", text="Image", icon='RENDER_STILL')
|
|
row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
|
|
row.operator("render.play_rendered_anim", text="Play", icon='RENDER_ANIMATION')
|
|
|
|
layout.prop(rd, "display_mode", text="Display")
|
|
|
|
|
|
class RENDER_PT_layers(RenderButtonsPanel, Panel):
|
|
bl_label = "Layers"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
row = layout.row()
|
|
row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
|
|
|
|
col = row.column(align=True)
|
|
col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
|
|
col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
|
|
|
|
row = layout.row()
|
|
rl = rd.layers.active
|
|
if rl:
|
|
row.prop(rl, "name")
|
|
row.prop(rd, "use_single_layer", text="", icon_only=True)
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(scene, "layers", text="Scene")
|
|
col.label(text="")
|
|
col.prop(rl, "light_override", text="Light")
|
|
col.prop(rl, "material_override", text="Material")
|
|
|
|
col = split.column()
|
|
col.prop(rl, "layers", text="Layer")
|
|
col.label(text="Mask Layers:")
|
|
col.prop(rl, "layers_zmask", text="")
|
|
|
|
layout.separator()
|
|
layout.label(text="Include:")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(rl, "use_zmask")
|
|
row = col.row()
|
|
row.prop(rl, "invert_zmask", text="Negate")
|
|
row.active = rl.use_zmask
|
|
col.prop(rl, "use_all_z")
|
|
|
|
col = split.column()
|
|
col.prop(rl, "use_solid")
|
|
col.prop(rl, "use_halo")
|
|
col.prop(rl, "use_ztransp")
|
|
|
|
col = split.column()
|
|
col.prop(rl, "use_sky")
|
|
col.prop(rl, "use_edge_enhance")
|
|
col.prop(rl, "use_strand")
|
|
|
|
layout.separator()
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Passes:")
|
|
col.prop(rl, "use_pass_combined")
|
|
col.prop(rl, "use_pass_z")
|
|
col.prop(rl, "use_pass_vector")
|
|
col.prop(rl, "use_pass_normal")
|
|
col.prop(rl, "use_pass_uv")
|
|
col.prop(rl, "use_pass_mist")
|
|
col.prop(rl, "use_pass_object_index")
|
|
col.prop(rl, "use_pass_material_index")
|
|
col.prop(rl, "use_pass_color")
|
|
|
|
col = split.column()
|
|
col.label()
|
|
col.prop(rl, "use_pass_diffuse")
|
|
row = col.row()
|
|
row.prop(rl, "use_pass_specular")
|
|
row.prop(rl, "exclude_specular", text="")
|
|
row = col.row()
|
|
row.prop(rl, "use_pass_shadow")
|
|
row.prop(rl, "exclude_shadow", text="")
|
|
row = col.row()
|
|
row.prop(rl, "use_pass_emit")
|
|
row.prop(rl, "exclude_emit", text="")
|
|
row = col.row()
|
|
row.prop(rl, "use_pass_ambient_occlusion")
|
|
row.prop(rl, "exclude_ambient_occlusion", text="")
|
|
row = col.row()
|
|
row.prop(rl, "use_pass_environment")
|
|
row.prop(rl, "exclude_environment", text="")
|
|
row = col.row()
|
|
row.prop(rl, "use_pass_indirect")
|
|
row.prop(rl, "exclude_indirect", text="")
|
|
row = col.row()
|
|
row.prop(rl, "use_pass_reflection")
|
|
row.prop(rl, "exclude_reflection", text="")
|
|
row = col.row()
|
|
row.prop(rl, "use_pass_refraction")
|
|
row.prop(rl, "exclude_refraction", text="")
|
|
|
|
|
|
class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
|
|
bl_label = "Dimensions"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
row = layout.row(align=True)
|
|
row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label)
|
|
row.operator("render.preset_add", text="", icon='ZOOMIN')
|
|
row.operator("render.preset_add", text="", icon='ZOOMOUT').remove_active = True
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
sub = col.column(align=True)
|
|
sub.label(text="Resolution:")
|
|
sub.prop(rd, "resolution_x", text="X")
|
|
sub.prop(rd, "resolution_y", text="Y")
|
|
sub.prop(rd, "resolution_percentage", text="")
|
|
|
|
sub.label(text="Aspect Ratio:")
|
|
sub.prop(rd, "pixel_aspect_x", text="X")
|
|
sub.prop(rd, "pixel_aspect_y", text="Y")
|
|
|
|
row = col.row()
|
|
row.prop(rd, "use_border", text="Border")
|
|
sub = row.row()
|
|
sub.active = rd.use_border
|
|
sub.prop(rd, "use_crop_to_border", text="Crop")
|
|
|
|
col = split.column()
|
|
sub = col.column(align=True)
|
|
sub.label(text="Frame Range:")
|
|
sub.prop(scene, "frame_start")
|
|
sub.prop(scene, "frame_end")
|
|
sub.prop(scene, "frame_step")
|
|
|
|
sub.label(text="Frame Rate:")
|
|
if rd.fps_base == 1:
|
|
fps_rate = round(rd.fps / rd.fps_base)
|
|
else:
|
|
fps_rate = round(rd.fps / rd.fps_base, 2)
|
|
|
|
# TODO: Change the following to iterate over existing presets
|
|
custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
|
|
|
|
if custom_framerate == True:
|
|
fps_label_text = "Custom (" + str(fps_rate) + " fps)"
|
|
else:
|
|
fps_label_text = str(fps_rate) + " fps"
|
|
|
|
sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
|
|
|
|
if custom_framerate or (bpy.types.RENDER_MT_framerate_presets.bl_label == "Custom"):
|
|
sub.prop(rd, "fps")
|
|
sub.prop(rd, "fps_base", text="/")
|
|
subrow = sub.row(align=True)
|
|
subrow.label(text="Time Remapping:")
|
|
subrow = sub.row(align=True)
|
|
subrow.prop(rd, "frame_map_old", text="Old")
|
|
subrow.prop(rd, "frame_map_new", text="New")
|
|
|
|
|
|
class RENDER_PT_antialiasing(RenderButtonsPanel, Panel):
|
|
bl_label = "Anti-Aliasing"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw_header(self, context):
|
|
rd = context.scene.render
|
|
|
|
self.layout.prop(rd, "use_antialiasing", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
layout.active = rd.use_antialiasing
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.row().prop(rd, "antialiasing_samples", expand=True)
|
|
sub = col.row()
|
|
sub.enabled = not rd.use_border
|
|
sub.prop(rd, "use_full_sample")
|
|
|
|
col = split.column()
|
|
col.prop(rd, "pixel_filter_type", text="")
|
|
col.prop(rd, "filter_size", text="Size")
|
|
|
|
|
|
class RENDER_PT_motion_blur(RenderButtonsPanel, Panel):
|
|
bl_label = "Sampled Motion Blur"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
rd = context.scene.render
|
|
return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
rd = context.scene.render
|
|
|
|
self.layout.prop(rd, "use_motion_blur", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
layout.active = rd.use_motion_blur
|
|
|
|
row = layout.row()
|
|
row.prop(rd, "motion_blur_samples")
|
|
row.prop(rd, "motion_blur_shutter")
|
|
|
|
|
|
class RENDER_PT_shading(RenderButtonsPanel, Panel):
|
|
bl_label = "Shading"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_textures", text="Textures")
|
|
col.prop(rd, "use_shadows", text="Shadows")
|
|
col.prop(rd, "use_sss", text="Subsurface Scattering")
|
|
col.prop(rd, "use_envmaps", text="Environment Map")
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_raytrace", text="Ray Tracing")
|
|
col.prop(rd, "use_color_management")
|
|
sub = col.row()
|
|
sub.active = rd.use_color_management == True
|
|
sub.prop(rd, "use_color_unpremultiply")
|
|
col.prop(rd, "alpha_mode", text="Alpha")
|
|
|
|
|
|
class RENDER_PT_performance(RenderButtonsPanel, Panel):
|
|
bl_label = "Performance"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Threads:")
|
|
col.row().prop(rd, "threads_mode", expand=True)
|
|
sub = col.column()
|
|
sub.enabled = rd.threads_mode == 'FIXED'
|
|
sub.prop(rd, "threads")
|
|
sub = col.column(align=True)
|
|
sub.label(text="Tiles:")
|
|
sub.prop(rd, "parts_x", text="X")
|
|
sub.prop(rd, "parts_y", text="Y")
|
|
|
|
col = split.column()
|
|
col.label(text="Memory:")
|
|
sub = col.column()
|
|
sub.enabled = not (rd.use_border or rd.use_full_sample)
|
|
sub.prop(rd, "use_save_buffers")
|
|
sub = col.column()
|
|
sub.active = rd.use_compositing
|
|
sub.prop(rd, "use_free_image_textures")
|
|
sub.prop(rd, "use_free_unused_nodes")
|
|
sub = col.column()
|
|
sub.active = rd.use_raytrace
|
|
sub.label(text="Acceleration structure:")
|
|
sub.prop(rd, "raytrace_method", text="")
|
|
if rd.raytrace_method == 'OCTREE':
|
|
sub.prop(rd, "octree_resolution", text="Resolution")
|
|
else:
|
|
sub.prop(rd, "use_instances", text="Instances")
|
|
sub.prop(rd, "use_local_coords", text="Local Coordinates")
|
|
|
|
|
|
class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
|
|
bl_label = "Post Processing"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_compositing")
|
|
col.prop(rd, "use_sequencer")
|
|
|
|
split.prop(rd, "dither_intensity", text="Dither", slider=True)
|
|
|
|
layout.separator()
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_fields", text="Fields")
|
|
sub = col.column()
|
|
sub.active = rd.use_fields
|
|
sub.row().prop(rd, "field_order", expand=True)
|
|
sub.prop(rd, "use_fields_still", text="Still")
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_edge_enhance")
|
|
sub = col.column()
|
|
sub.active = rd.use_edge_enhance
|
|
sub.prop(rd, "edge_threshold", text="Threshold", slider=True)
|
|
sub.prop(rd, "edge_color", text="")
|
|
|
|
|
|
class RENDER_PT_stamp(RenderButtonsPanel, Panel):
|
|
bl_label = "Stamp"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw_header(self, context):
|
|
rd = context.scene.render
|
|
|
|
self.layout.prop(rd, "use_stamp", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
|
|
layout.active = rd.use_stamp
|
|
|
|
layout.prop(rd, "stamp_font_size", text="Font Size")
|
|
|
|
row = layout.row()
|
|
row.column().prop(rd, "stamp_foreground", slider=True)
|
|
row.column().prop(rd, "stamp_background", slider=True)
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_stamp_time", text="Time")
|
|
col.prop(rd, "use_stamp_date", text="Date")
|
|
col.prop(rd, "use_stamp_render_time", text="RenderTime")
|
|
col.prop(rd, "use_stamp_frame", text="Frame")
|
|
col.prop(rd, "use_stamp_scene", text="Scene")
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_stamp_camera", text="Camera")
|
|
col.prop(rd, "use_stamp_lens", text="Lens")
|
|
col.prop(rd, "use_stamp_filename", text="Filename")
|
|
col.prop(rd, "use_stamp_marker", text="Marker")
|
|
col.prop(rd, "use_stamp_sequencer_strip", text="Seq. Strip")
|
|
|
|
row = layout.split(percentage=0.2)
|
|
row.prop(rd, "use_stamp_note", text="Note")
|
|
sub = row.row()
|
|
sub.active = rd.use_stamp_note
|
|
sub.prop(rd, "stamp_note_text", text="")
|
|
|
|
|
|
class RENDER_PT_output(RenderButtonsPanel, Panel):
|
|
bl_label = "Output"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
image_settings = rd.image_settings
|
|
file_format = image_settings.file_format
|
|
|
|
layout.prop(rd, "filepath", text="")
|
|
|
|
flow = layout.column_flow()
|
|
flow.prop(rd, "use_overwrite")
|
|
flow.prop(rd, "use_placeholder")
|
|
flow.prop(rd, "use_file_extension")
|
|
|
|
layout.template_image_settings(image_settings, color_management=False)
|
|
|
|
if file_format == 'QUICKTIME_CARBON':
|
|
layout.operator("scene.render_data_set_quicktime_codec")
|
|
|
|
elif file_format == 'QUICKTIME_QTKIT':
|
|
quicktime = rd.quicktime
|
|
|
|
split = layout.split()
|
|
col = split.column()
|
|
col.prop(quicktime, "codec_type", text="Video Codec")
|
|
col.prop(quicktime, "codec_spatial_quality", text="Quality")
|
|
|
|
# Audio
|
|
col.prop(quicktime, "audiocodec_type", text="Audio Codec")
|
|
if quicktime.audiocodec_type != 'No audio':
|
|
split = layout.split()
|
|
if quicktime.audiocodec_type == 'LPCM':
|
|
split.prop(quicktime, "audio_bitdepth", text="")
|
|
|
|
split.prop(quicktime, "audio_samplerate", text="")
|
|
|
|
split = layout.split()
|
|
col = split.column()
|
|
if quicktime.audiocodec_type == 'AAC':
|
|
col.prop(quicktime, "audio_bitrate")
|
|
|
|
subsplit = split.split()
|
|
col = subsplit.column()
|
|
|
|
if quicktime.audiocodec_type == 'AAC':
|
|
col.prop(quicktime, "audio_codec_isvbr")
|
|
|
|
col = subsplit.column()
|
|
col.prop(quicktime, "audio_resampling_hq")
|
|
|
|
|
|
class RENDER_PT_encoding(RenderButtonsPanel, Panel):
|
|
bl_label = "Encoding"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
rd = context.scene.render
|
|
return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
ffmpeg = rd.ffmpeg
|
|
|
|
layout.menu("RENDER_MT_ffmpeg_presets", text="Presets")
|
|
|
|
split = layout.split()
|
|
split.prop(rd.ffmpeg, "format")
|
|
if ffmpeg.format in {'AVI', 'QUICKTIME', 'MKV', 'OGG'}:
|
|
split.prop(ffmpeg, "codec")
|
|
elif rd.ffmpeg.format == 'H264':
|
|
split.prop(ffmpeg, "use_lossless_output")
|
|
else:
|
|
split.label()
|
|
|
|
row = layout.row()
|
|
row.prop(ffmpeg, "video_bitrate")
|
|
row.prop(ffmpeg, "gopsize")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Rate:")
|
|
col.prop(ffmpeg, "minrate", text="Minimum")
|
|
col.prop(ffmpeg, "maxrate", text="Maximum")
|
|
col.prop(ffmpeg, "buffersize", text="Buffer")
|
|
|
|
col = split.column()
|
|
col.prop(ffmpeg, "use_autosplit")
|
|
col.label(text="Mux:")
|
|
col.prop(ffmpeg, "muxrate", text="Rate")
|
|
col.prop(ffmpeg, "packetsize", text="Packet Size")
|
|
|
|
layout.separator()
|
|
|
|
# Audio:
|
|
if ffmpeg.format != 'MP3':
|
|
layout.prop(ffmpeg, "audio_codec", text="Audio Codec")
|
|
|
|
row = layout.row()
|
|
row.prop(ffmpeg, "audio_bitrate")
|
|
row.prop(ffmpeg, "audio_volume", slider=True)
|
|
|
|
|
|
class RENDER_PT_bake(RenderButtonsPanel, Panel):
|
|
bl_label = "Bake"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
|
|
layout.operator("object.bake_image", icon='RENDER_STILL')
|
|
|
|
layout.prop(rd, "bake_type")
|
|
|
|
multires_bake = False
|
|
if rd.bake_type in ['NORMALS', 'DISPLACEMENT']:
|
|
layout.prop(rd, "use_bake_multires")
|
|
multires_bake = rd.use_bake_multires
|
|
|
|
if not multires_bake:
|
|
if rd.bake_type == 'NORMALS':
|
|
layout.prop(rd, "bake_normal_space")
|
|
elif rd.bake_type in {'DISPLACEMENT', 'AO'}:
|
|
layout.prop(rd, "use_bake_normalize")
|
|
|
|
# col.prop(rd, "bake_aa_mode")
|
|
# col.prop(rd, "use_bake_antialiasing")
|
|
|
|
layout.separator()
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_bake_clear")
|
|
col.prop(rd, "bake_margin")
|
|
col.prop(rd, "bake_quad_split", text="Split")
|
|
|
|
col = split.column()
|
|
col.prop(rd, "use_bake_selected_to_active")
|
|
sub = col.column()
|
|
sub.active = rd.use_bake_selected_to_active
|
|
sub.prop(rd, "bake_distance")
|
|
sub.prop(rd, "bake_bias")
|
|
else:
|
|
if rd.bake_type == 'DISPLACEMENT':
|
|
layout.prop(rd, "use_bake_lores_mesh")
|
|
|
|
layout.prop(rd, "use_bake_clear")
|
|
layout.prop(rd, "bake_margin")
|
|
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
bpy.utils.register_module(__name__)
|