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blender-archive/source/blender/editors/include/ED_anim_api.h
Joshua Leung b257acfed1 Animation Editors: Code Cleanups (for Channel Lists) Part 2
Now the mute/protect/expand/etc. toggles are drawn using UI widgets. This means that special event handling code to determine when they were clicked on is no longer needed, and also means that there can now be tooltips for these items too. 

Also, added visibility toggles for ID-block expanders, which will cause all the F-Curves in the linked datablock to not get drawn. The backend filtering code to make this work will come later...
2009-08-16 02:21:43 +00:00

488 lines
17 KiB
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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_ANIM_API_H
#define ED_ANIM_API_H
struct ID;
struct ListBase;
struct AnimData;
struct bContext;
struct wmWindowManager;
struct ScrArea;
struct ARegion;
struct View2D;
struct Scene;
struct Object;
struct bActionGroup;
struct FCurve;
struct FModifier;
/* ************************************************ */
/* ANIMATION CHANNEL FILTERING */
/* anim_filter.c */
/* --------------- Context --------------------- */
/* This struct defines a structure used for animation-specific
* 'context' information
*/
typedef struct bAnimContext {
void *data; /* data to be filtered for use in animation editor */
short datatype; /* type of data eAnimCont_Types */
short mode; /* editor->mode */
short spacetype; /* sa->spacetype */
short regiontype; /* active region -> type (channels or main) */
struct ScrArea *sa; /* editor */
struct ARegion *ar; /* region within editor */
struct Scene *scene; /* active scene */
struct Object *obact; /* active object */
ListBase *markers; /* active set of markers */
} bAnimContext;
/* Main Data container types */
// XXX was ACTCONT_*
typedef enum eAnimCont_Types {
ANIMCONT_NONE = 0, /* invalid or no data */
ANIMCONT_ACTION, /* action (bAction) */
ANIMCONT_SHAPEKEY, /* shapekey (Key) */
ANIMCONT_GPENCIL, /* grease pencil (screen) */
ANIMCONT_DOPESHEET, /* dopesheet (bDopesheet) */
ANIMCONT_FCURVES, /* animation F-Curves (bDopesheet) */
ANIMCONT_DRIVERS, /* drivers (bDopesheet) */
ANIMCONT_NLA, /* nla (bDopesheet) */
} eAnimCont_Types;
/* --------------- Channels -------------------- */
/* This struct defines a structure used for quick and uniform access for
* channels of animation data
*/
typedef struct bAnimListElem {
struct bAnimListElem *next, *prev;
void *data; /* source data this elem represents */
int type; /* one of the ANIMTYPE_* values */
int flag; /* copy of elem's flags for quick access */
int index; /* copy of adrcode where applicable */
void *key_data; /* motion data - mostly F-Curves, but can be other types too */
short datatype; /* type of motion data to expect */
struct ID *id; /* ID block that channel is attached to */
struct AnimData *adt; /* source of the animation data attached to ID block (for convenience) */
void *owner; /* group or channel which acts as this channel's owner */
short ownertype; /* type of owner */
} bAnimListElem;
/* Some types for easier type-testing
* NOTE: need to keep the order of these synchronised with the channels define code
* which is used for drawing and handling channel lists for
*/
// XXX was ACTTYPE_*
typedef enum eAnim_ChannelType {
ANIMTYPE_NONE= 0,
ANIMTYPE_ANIMDATA,
ANIMTYPE_SPECIALDATA,
ANIMTYPE_SCENE,
ANIMTYPE_OBJECT,
ANIMTYPE_GROUP,
ANIMTYPE_FCURVE,
ANIMTYPE_FILLACTD,
ANIMTYPE_FILLDRIVERS,
ANIMTYPE_FILLMATD,
ANIMTYPE_FILLPARTD,
ANIMTYPE_DSMAT,
ANIMTYPE_DSLAM,
ANIMTYPE_DSCAM,
ANIMTYPE_DSCUR,
ANIMTYPE_DSSKEY,
ANIMTYPE_DSWOR,
ANIMTYPE_DSPART,
ANIMTYPE_DSMBALL,
ANIMTYPE_SHAPEKEY, // XXX probably can become depreceated???
ANIMTYPE_GPDATABLOCK,
ANIMTYPE_GPLAYER,
ANIMTYPE_NLATRACK,
ANIMTYPE_NLAACTION,
/* always as last item, the total number of channel types... */
ANIMTYPE_NUM_TYPES,
} eAnim_ChannelType;
/* types of keyframe data in bAnimListElem */
typedef enum eAnim_KeyType {
ALE_NONE = 0, /* no keyframe data */
ALE_FCURVE, /* F-Curve */
ALE_GPFRAME, /* Grease Pencil Frames */
ALE_NLASTRIP, /* NLA Strips */
ALE_SCE, /* Scene summary */
ALE_OB, /* Object summary */
ALE_ACT, /* Action summary */
ALE_GROUP, /* Action Group summary */
} eAnim_KeyType;
/* ----------------- Filtering -------------------- */
/* filtering flags - under what circumstances should a channel be added */
// XXX was ACTFILTER_*
typedef enum eAnimFilter_Flags {
ANIMFILTER_VISIBLE = (1<<0), /* should channels be visible (in terms of hierarchy only) */
ANIMFILTER_SEL = (1<<1), /* should channels be selected */
ANIMFILTER_UNSEL = (1<<2), /* should channels be NOT selected */
ANIMFILTER_FOREDIT = (1<<3), /* does editable status matter */
ANIMFILTER_CURVESONLY = (1<<4), /* don't include summary-channels, etc. */
ANIMFILTER_CHANNELS = (1<<5), /* make list for interface drawing */
ANIMFILTER_ACTGROUPED = (1<<6), /* belongs to the active actiongroup */
ANIMFILTER_CURVEVISIBLE = (1<<7), /* F-Curve is visible for editing/viewing in Graph Editor */
ANIMFILTER_ACTIVE = (1<<8), /* channel should be 'active' */
ANIMFILTER_ANIMDATA = (1<<9), /* only return the underlying AnimData blocks (not the tracks, etc.) data comes from */
ANIMFILTER_NLATRACKS = (1<<10), /* only include NLA-tracks */
ANIMFILTER_SELEDIT = (1<<11), /* link editability with selected status */
} eAnimFilter_Flags;
/* ---------- Flag Checking Macros ------------ */
// xxx check on all of these flags again...
/* Dopesheet only */
/* 'Scene' channels */
#define SEL_SCEC(sce) ((sce->flag & SCE_DS_SELECTED))
#define EXPANDED_SCEC(sce) ((sce->flag & SCE_DS_COLLAPSED)==0)
/* 'Sub-Scene' channels (flags stored in Data block) */
#define FILTER_WOR_SCED(wo) ((wo->flag & WO_DS_EXPAND))
/* 'Object' channels */
#define SEL_OBJC(base) ((base->flag & SELECT))
#define EXPANDED_OBJC(ob) ((ob->nlaflag & OB_ADS_COLLAPSED)==0)
/* 'Sub-object' channels (flags stored in Object block) */
#define FILTER_MAT_OBJC(ob) ((ob->nlaflag & OB_ADS_SHOWMATS))
#define FILTER_PART_OBJC(ob) ((ob->nlaflag & OB_ADS_SHOWPARTS))
/* 'Sub-object' channels (flags stored in Data block) */
#define FILTER_SKE_OBJD(key) ((key->flag & KEYBLOCK_DS_EXPAND))
#define FILTER_MAT_OBJD(ma) ((ma->flag & MA_DS_EXPAND))
#define FILTER_LAM_OBJD(la) ((la->flag & LA_DS_EXPAND))
#define FILTER_CAM_OBJD(ca) ((ca->flag & CAM_DS_EXPAND))
#define FILTER_CUR_OBJD(cu) ((cu->flag & CU_DS_EXPAND))
#define FILTER_PART_OBJD(part) ((part->flag & PART_DS_EXPAND))
#define FILTER_MBALL_OBJD(mb) ((mb->flag2 & MB_DS_EXPAND))
/* 'Sub-object/Action' channels (flags stored in Action) */
#define SEL_ACTC(actc) ((actc->flag & ACT_SELECTED))
#define EXPANDED_ACTC(actc) ((actc->flag & ACT_COLLAPSED)==0)
/* 'Sub-AnimData' chanenls */
#define EXPANDED_DRVD(adt) ((adt->flag & ADT_DRIVERS_COLLAPSED)==0)
/* Actions (also used for Dopesheet) */
/* Action Channel Group */
#define EDITABLE_AGRP(agrp) ((agrp->flag & AGRP_PROTECTED)==0)
#define EXPANDED_AGRP(agrp) (agrp->flag & AGRP_EXPANDED)
#define SEL_AGRP(agrp) ((agrp->flag & AGRP_SELECTED) || (agrp->flag & AGRP_ACTIVE))
/* F-Curve Channels */
#define EDITABLE_FCU(fcu) ((fcu->flag & FCURVE_PROTECTED)==0)
#define SEL_FCU(fcu) (fcu->flag & (FCURVE_ACTIVE|FCURVE_SELECTED))
/* Grease Pencil only */
/* Grease Pencil datablock settings */
#define EXPANDED_GPD(gpd) (gpd->flag & GP_DATA_EXPAND)
/* Grease Pencil Layer settings */
#define EDITABLE_GPL(gpl) ((gpl->flag & GP_LAYER_LOCKED)==0)
#define SEL_GPL(gpl) ((gpl->flag & GP_LAYER_ACTIVE) || (gpl->flag & GP_LAYER_SELECT))
/* NLA only */
#define SEL_NLT(nlt) (nlt->flag & NLATRACK_SELECTED)
#define EDITABLE_NLT(nlt) ((nlt->flag & NLATRACK_PROTECTED)==0)
/* -------------- Channel Defines -------------- */
/* channel heights */
#define ACHANNEL_FIRST -16
#define ACHANNEL_HEIGHT 16
#define ACHANNEL_HEIGHT_HALF 8
#define ACHANNEL_SKIP 2
#define ACHANNEL_STEP (ACHANNEL_HEIGHT + ACHANNEL_SKIP)
/* channel widths */
#define ACHANNEL_NAMEWIDTH 200
/* channel toggle-buttons */
#define ACHANNEL_BUTTON_WIDTH 16
/* -------------- NLA Channel Defines -------------- */
/* NLA channel heights */
#define NLACHANNEL_FIRST -16
#define NLACHANNEL_HEIGHT 24
#define NLACHANNEL_HEIGHT_HALF 12
#define NLACHANNEL_SKIP 2
#define NLACHANNEL_STEP (NLACHANNEL_HEIGHT + NLACHANNEL_SKIP)
/* channel widths */
#define NLACHANNEL_NAMEWIDTH 200
/* channel toggle-buttons */
#define NLACHANNEL_BUTTON_WIDTH 16
/* ---------------- API -------------------- */
/* Obtain list of filtered Animation channels to operate on.
* Returns the number of channels in the list
*/
int ANIM_animdata_filter(bAnimContext *ac, ListBase *anim_data, int filter_mode, void *data, short datatype);
/* Obtain current anim-data context from Blender Context info.
* Returns whether the operation was successful.
*/
short ANIM_animdata_get_context(const struct bContext *C, bAnimContext *ac);
/* Obtain current anim-data context (from Animation Editor) given
* that Blender Context info has already been set.
* Returns whether the operation was successful.
*/
short ANIM_animdata_context_getdata(bAnimContext *ac);
/* ************************************************ */
/* ANIMATION CHANNELS LIST */
/* anim_channels_*.c */
/* ------------------------ Drawing TypeInfo -------------------------- */
/* flag-setting behaviour */
typedef enum eAnimChannels_SetFlag {
ACHANNEL_SETFLAG_CLEAR = 0,
ACHANNEL_SETFLAG_ADD,
ACHANNEL_SETFLAG_TOGGLE
} eAnimChannels_SetFlag;
/* types of settings for AnimChanels */
typedef enum eAnimChannel_Settings {
ACHANNEL_SETTING_SELECT = 0,
ACHANNEL_SETTING_PROTECT, // warning: for drawing UI's, need to check if this is off (maybe inverse this later)
ACHANNEL_SETTING_MUTE,
ACHANNEL_SETTING_EXPAND,
ACHANNEL_SETTING_VISIBLE, /* only for Graph Editor */
ACHANNEL_SETTING_SOLO, /* only for NLA Tracks */
} eAnimChannel_Settings;
/* Drawing, mouse handling, and flag setting behaviour... */
typedef struct bAnimChannelType {
/* drawing */
/* draw backdrop strip for channel */
void (*draw_backdrop)(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc);
/* get depth of indention (relative to the depth channel is nested at) */
short (*get_indent_level)(bAnimContext *ac, bAnimListElem *ale);
/* get offset in pixels for the start of the channel (in addition to the indent depth) */
short (*get_offset)(bAnimContext *ac, bAnimListElem *ale);
/* get name (for channel lists) */
void (*name)(bAnimListElem *ale, char *name);
/* get icon (for channel lists) */
int (*icon)(bAnimListElem *ale);
/* settings */
/* check if the given setting is valid in the current context */
short (*has_setting)(bAnimContext *ac, bAnimListElem *ale, int setting);
/* get the flag used for this setting */
int (*setting_flag)(int setting, short *neg);
/* get the pointer to int/short where data is stored,
* with type being sizeof(ptr_data) which should be fine for runtime use...
* - assume that setting has been checked to be valid for current context
*/
void *(*setting_ptr)(bAnimListElem *ale, int setting, short *type);
} bAnimChannelType;
/* ------------------------ Drawing API -------------------------- */
/* Get typeinfo for the given channel */
bAnimChannelType *ANIM_channel_get_typeinfo(bAnimListElem *ale);
/* Draw the given channel */
void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc);
/* Draw the widgets for the given channel */
void ANIM_channel_draw_widgets(bAnimContext *ac, bAnimListElem *ale, struct uiBlock *block, float yminc, float ymaxc);
/* ------------------------ Editing API -------------------------- */
/* Check if some setting for a channel is enabled
* Returns: 1 = On, 0 = Off, -1 = Invalid
*
* - setting: eAnimChannel_Settings
*/
short ANIM_channel_setting_get(bAnimContext *ac, bAnimListElem *ale, int setting);
/* Change value of some setting for a channel
* - setting: eAnimChannel_Settings
* - mode: eAnimChannels_SetFlag
*/
void ANIM_channel_setting_set(bAnimContext *ac, bAnimListElem *ale, int setting, short mode);
/* Deselect all animation channels */
void ANIM_deselect_anim_channels(void *data, short datatype, short test, short sel);
/* Set the 'active' channel of type channel_type, in the given action */
void ANIM_set_active_channel(bAnimContext *ac, void *data, short datatype, int filter, void *channel_data, short channel_type);
/* ************************************************ */
/* DRAWING API */
/* anim_draw.c */
/* ---------- Current Frame Drawing ---------------- */
/* flags for Current Frame Drawing */
enum {
/* plain time indicator with no special indicators */
DRAWCFRA_PLAIN = 0,
/* draw box indicating current frame number */
DRAWCFRA_SHOW_NUMBOX = (1<<0),
/* time indication in seconds or frames */
DRAWCFRA_UNIT_SECONDS = (1<<1),
/* show time-offset line */
DRAWCFRA_SHOW_TIMEOFS = (1<<2),
} eAnimEditDraw_CurrentFrame;
/* main call to draw current-frame indicator in an Animation Editor */
void ANIM_draw_cfra(const struct bContext *C, struct View2D *v2d, short flag);
/* ------------- Preview Range Drawing -------------- */
/* main call to draw preview range curtains */
void ANIM_draw_previewrange(const struct bContext *C, struct View2D *v2d);
/* ************************************************* */
/* F-MODIFIER TOOLS */
struct uiLayout;
/* draw a given F-Modifier for some layout/UI-Block */
void ANIM_uiTemplate_fmodifier_draw(struct uiLayout *layout, struct ID *id, ListBase *modifiers, struct FModifier *fcm);
/* ************************************************* */
/* ASSORTED TOOLS */
/* ------------ Animation F-Curves <-> Icons/Names Mapping ------------ */
/* anim_ipo_utils.c */
/* Get icon for type of setting F-Curve is for */
// XXX include this in the getname() method via RNA?
int geticon_anim_blocktype(short blocktype);
/* Get name for channel-list displays for F-Curve */
void getname_anim_fcurve(char *name, struct ID *id, struct FCurve *fcu);
/* Automatically determine a color for the nth F-Curve */
void ipo_rainbow(int cur, int tot, float *out);
/* ------------- NLA-Mapping ----------------------- */
/* anim_draw.c */
/* Obtain the AnimData block providing NLA-scaling for the given channel if applicable */
struct AnimData *ANIM_nla_mapping_get(bAnimContext *ac, bAnimListElem *ale);
/* Apply/Unapply NLA mapping to all keyframes in the nominated F-Curve */
void ANIM_nla_mapping_apply_fcurve(struct AnimData *adt, struct FCurve *fcu, short restore, short only_keys);
/* ..... */
/* Perform auto-blending/extend refreshes after some operations */
// NOTE: defined in space_nla/nla_edit.c, not in animation/
void ED_nla_postop_refresh(bAnimContext *ac);
/* ------------- Utility macros ----------------------- */
/* checks if the given BezTriple is selected */
#define BEZSELECTED(bezt) ((bezt->f2 & SELECT) || (bezt->f1 & SELECT) || (bezt->f3 & SELECT))
/* set/clear/toggle macro
* - channel - channel with a 'flag' member that we're setting
* - smode - 0=clear, 1=set, 2=toggle
* - sflag - bitflag to set
*/
#define ACHANNEL_SET_FLAG(channel, smode, sflag) \
{ \
if (smode == ACHANNEL_SETFLAG_TOGGLE) (channel)->flag ^= (sflag); \
else if (smode == ACHANNEL_SETFLAG_ADD) (channel)->flag |= (sflag); \
else (channel)->flag &= ~(sflag); \
}
/* set/clear/toggle macro, where the flag is negative
* - channel - channel with a 'flag' member that we're setting
* - smode - 0=clear, 1=set, 2=toggle
* - sflag - bitflag to set
*/
#define ACHANNEL_SET_FLAG_NEG(channel, smode, sflag) \
{ \
if (smode == ACHANNEL_SETFLAG_TOGGLE) (channel)->flag ^= (sflag); \
else if (smode == ACHANNEL_SETFLAG_ADD) (channel)->flag &= ~(sflag); \
else (channel)->flag |= (sflag); \
}
/* --------- anim_deps.c, animation updates -------- */
/* generic update flush, does tagged objects only, reads from Context screen (layers) and scene */
void ED_anim_dag_flush_update(const struct bContext *C);
/* only flush object */
void ED_anim_object_flush_update(const struct bContext *C, struct Object *ob);
/* pose <-> action syncing */
void ANIM_action_to_pose_sync(struct Object *ob);
void ANIM_pose_to_action_sync(struct Object *ob, struct ScrArea *sa);
/* ************************************************* */
/* OPERATORS */
/* generic animation channels */
void ED_operatortypes_animchannels(void);
void ED_keymap_animchannels(struct wmWindowManager *wm);
/* generic time editing */
void ED_operatortypes_anim(void);
void ED_keymap_anim(struct wmWindowManager *wm);
/* ************************************************ */
#endif /* ED_ANIM_API_H */