This should avoid confusion about what is a class and what is an opaque pointer.
		
			
				
	
	
		
			87 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2020 Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup gpu
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 *
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 * Implementation of Multi Draw Indirect using OpenGL.
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 * Fallback if the needed extensions are not supported.
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 */
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#pragma once
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#include "MEM_guardedalloc.h"
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#include "BLI_sys_types.h"
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#include "GPU_batch.h"
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#include "GPU_glew.h"
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#include "gpu_drawlist_private.hh"
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#include "gl_context.hh"
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namespace blender {
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namespace gpu {
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/**
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 * Implementation of Multi Draw Indirect using OpenGL.
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 **/
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class GLDrawList : public DrawList {
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 public:
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  GLDrawList(int length);
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  ~GLDrawList();
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  void append(GPUBatch *batch, int i_first, int i_count) override;
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  void submit(void) override;
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 private:
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  void init(void);
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  /** Batch for which we are recording commands for. */
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  GPUBatch *batch_;
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  /** Mapped memory bounds. */
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  GLbyte *data_;
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  /** Length of the mapped buffer (in byte). */
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  GLsizeiptr data_size_;
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  /** Current offset inside the mapped buffer (in byte). */
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  GLintptr command_offset_;
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  /** Current number of command recorded inside the mapped buffer. */
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  uint command_len_;
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  /** Is UINT_MAX if not drawing indexed geom. Also Avoid dereferencing batch. */
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  GLuint base_index_;
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  /** Also Avoid dereferencing batch. */
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  GLuint v_first_, v_count_;
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  /** GL Indirect Buffer id. 0 means MultiDrawIndirect is not supported/enabled. */
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  GLuint buffer_id_;
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  /** Length of whole the buffer (in byte). */
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  GLsizeiptr buffer_size_;
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  /** Offset of data_ inside the whole buffer (in byte). */
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  GLintptr data_offset_;
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  /** To free the buffer_id_. */
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  GLContext *context_;
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  MEM_CXX_CLASS_ALLOC_FUNCS("GLDrawList");
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};
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}  // namespace gpu
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}  // namespace blender
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