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blender-archive/tests/performance/api/device.py
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

72 lines
2.2 KiB
Python

# SPDX-License-Identifier: Apache-2.0
import platform
import subprocess
from typing import List
def get_cpu_name() -> str:
# Get full CPU name.
if platform.system() == "Windows":
return platform.processor()
elif platform.system() == "Darwin":
cmd = ['/usr/sbin/sysctl', "-n", "machdep.cpu.brand_string"]
return subprocess.check_output(cmd).strip().decode('utf-8', 'ignore')
else:
with open('/proc/cpuinfo') as f:
for line in f:
if line.startswith('model name'):
return line.split(':')[1].strip()
return "Unknown CPU"
def get_gpu_device(args: None) -> List:
# Get the list of available Cycles GPU devices.
import bpy
import sys
prefs = bpy.context.preferences
cprefs = prefs.addons['cycles'].preferences
result = []
for device_type, _, _, _ in cprefs.get_device_types(bpy.context):
cprefs.compute_device_type = device_type
devices = cprefs.get_devices_for_type(device_type)
index = 0
for device in devices:
if device.type == device_type:
result.append({'type': device.type, 'name': device.name, 'index': index})
index += 1
break
return result
class TestDevice:
def __init__(self, device_type: str, device_id: str, name: str, operating_system: str):
self.type = device_type
self.id = device_id
self.name = name
self.operating_system = operating_system
class TestMachine:
def __init__(self, env, need_gpus: bool):
operating_system = platform.system()
self.devices = [TestDevice('CPU', 'CPU', get_cpu_name(), operating_system)]
self.has_gpus = need_gpus
if need_gpus and env.blender_executable:
gpu_devices, _ = env.run_in_blender(get_gpu_device, {})
for gpu_device in gpu_devices:
device_type = gpu_device['type']
device_name = gpu_device['name']
device_id = gpu_device['type'] + "_" + str(gpu_device['index'])
self.devices.append(TestDevice(device_type, device_id, device_name, operating_system))
def cpu_device(self) -> TestDevice:
return self.devices[0]