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blender-archive/source/blender/sequencer/intern/prefetch.h

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C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Scene;
struct Sequence;
struct SeqRenderData;
#ifdef __cplusplus
}
#endif
void BKE_sequencer_prefetch_start(const struct SeqRenderData *context,
float timeline_frame,
float cost);
void BKE_sequencer_prefetch_free(struct Scene *scene);
bool BKE_sequencer_prefetch_job_is_running(struct Scene *scene);
void BKE_sequencer_prefetch_get_time_range(struct Scene *scene, int *start, int *end);
struct SeqRenderData *BKE_sequencer_prefetch_get_original_context(
const struct SeqRenderData *context);
struct Sequence *BKE_sequencer_prefetch_get_original_sequence(struct Sequence *seq,
struct Scene *scene);
#ifdef __cplusplus
}
#endif