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blender-archive/source/blender/nodes/intern/CMP_nodes/CMP_math.c
Robert Holcomb f628b9c442 One more time....I misunderstood the guidance about values as inputs for
the math node.  Now it functions with two values as inputs (no image 
neccissary).  Kinda back where it started ;)
2007-07-11 03:33:28 +00:00

188 lines
4.4 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../CMP_util.h"
/* **************** SCALAR MATH ******************** */
static bNodeSocketType cmp_node_math_in[]= {
{ SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f},
{ SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f},
{ -1, 0, "" }
};
static bNodeSocketType cmp_node_math_out[]= {
{ SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void do_math(bNode *node, float *out, float *in, float *in2)
{
switch(node->custom1)
{
case 0: /* Add */
out[0]= in[0] + in2[0];
break;
case 1: /* Subtract */
out[0]= in[0] - in2[0];
break;
case 2: /* Multiply */
out[0]= in[0] * in2[0];
break;
case 3: /* Divide */
{
if(in[1]==0) /* We don't want to divide by zero. */
out[0]= 0.0;
else
out[0]= in[0] / in2[0];
}
break;
case 4: /* Sine */
out[0]= sin(in[0]);
break;
case 5: /* Cosine */
out[0]= cos(in[0]);
break;
case 6: /* Tangent */
out[0]= tan(in[0]);
break;
case 7: /* Arc-Sine */
{
/* Can't do the impossible... */
if(in[0] <= 1 && in[0] >= -1 )
out[0]= asin(in[0]);
else
out[0]= 0.0;
}
break;
case 8: /* Arc-Cosine */
{
/* Can't do the impossible... */
if( in[0] <= 1 && in[0] >= -1 )
out[0]= acos(in[0]);
else
out[0]= 0.0;
}
break;
case 9: /* Arc-Tangent */
out[0]= atan(in[0]);
break;
case 10: /* Power */
{
/* Don't want any imaginary numbers... */
if( in[0] >= 0 )
out[0]= pow(in[0], in2[0]);
else
out[0]= 0.0;
}
break;
case 11: /* Logarithm */
{
/* Don't want any imaginary numbers... */
if( in[0] > 0 && in2[0] > 0 )
out[0]= log(in[0]) / log(in2[0]);
else
out[0]= 0.0;
}
break;
case 12: /* Minimum */
{
if( in[0] < in2[0] )
out[0]= in[0];
else
out[0]= in2[0];
}
break;
case 13: /* Maximum */
{
if( in[0] > in2[0] )
out[0]= in[0];
else
out[0]= in2[0];
}
break;
case 14: /* Round */
{
out[0]= (int)(in[0] + 0.5f);
}
break;
}
}
static void node_composit_exec_math(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
CompBuf *cbuf=in[0]->data;
CompBuf *cbuf2=in[1]->data;
CompBuf *stackbuf;
/* check for inputs and outputs for early out*/
if(in[0]->hasinput==0 || in[1]->hasinput==0) return;
if(out[0]->hasoutput==0) return;
/* no image-color operation */
if(in[0]->data==NULL && in[1]->data==NULL) {
do_math(node, out[0]->vec, in[0]->vec, in[1]->vec);
return;
}
/*create output based on first input */
if(cbuf) {
stackbuf=alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1);
}
/* and if it doesn't exist use the second input since we
know that one of them must exist at this point*/
else {
stackbuf=alloc_compbuf(cbuf2->x, cbuf2->y, CB_VAL, 1);
}
/* operate in case there's valid size */
composit2_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, in[1]->data, in[1]->vec, do_math, CB_VAL, CB_VAL);
out[0]->data= stackbuf;
}
bNodeType cmp_node_math= {
/* *next,*prev */ NULL, NULL,
/* type code */ CMP_NODE_MATH,
/* name */ "Math",
/* width+range */ 120, 110, 160,
/* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS,
/* input sock */ cmp_node_math_in,
/* output sock */ cmp_node_math_out,
/* storage */ "",
/* execfunc */ node_composit_exec_math,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};