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blender-archive/source/blender/modifiers/intern/MOD_util.cc
Hans Goudey cb62ab5b28 Cleanup: Access mesh edges, faces, and loops with spans
Using spans instead of raw pointers helps to differentiate ararys from
pointers to single elements, gives bounds checking in debug builds, and
conveniently stores the number of elements in the same variable.

Also make variable naming consistent. For example, use `loops` instead
of `mloop`. The plural helps to clarify that the variable is an array.

I didn't change positions because there is a type mismatch between
C and C++ code that is ugly to manage. All remaining code can be
converted to C++, then that change will be simpler.

Pull Request #105138
2023-02-23 17:14:03 +01:00

327 lines
9.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup modifiers
*/
#include <cstring>
#include "BLI_utildefines.h"
#include "BLI_bitmap.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_action.h" /* BKE_pose_channel_find_name */
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_image.h"
#include "BKE_lattice.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_object.h"
#include "BKE_modifier.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "MOD_util.h"
#include "MEM_guardedalloc.h"
void MOD_init_texture(MappingInfoModifierData *dmd, const ModifierEvalContext *ctx)
{
Tex *tex = dmd->texture;
if (tex == nullptr) {
return;
}
if (tex->ima && BKE_image_is_animated(tex->ima)) {
BKE_image_user_frame_calc(tex->ima, &tex->iuser, DEG_get_ctime(ctx->depsgraph));
}
}
/* TODO: to be renamed to get_texture_coords once we are done with moving modifiers to Mesh. */
void MOD_get_texture_coords(MappingInfoModifierData *dmd,
const ModifierEvalContext * /*ctx*/,
Object *ob,
Mesh *mesh,
float (*cos)[3],
float (*r_texco)[3])
{
const int verts_num = mesh->totvert;
int i;
int texmapping = dmd->texmapping;
float mapref_imat[4][4];
if (texmapping == MOD_DISP_MAP_OBJECT) {
if (dmd->map_object != nullptr) {
Object *map_object = dmd->map_object;
if (dmd->map_bone[0] != '\0') {
bPoseChannel *pchan = BKE_pose_channel_find_name(map_object->pose, dmd->map_bone);
if (pchan) {
float mat_bone_world[4][4];
mul_m4_m4m4(mat_bone_world, map_object->object_to_world, pchan->pose_mat);
invert_m4_m4(mapref_imat, mat_bone_world);
}
else {
invert_m4_m4(mapref_imat, map_object->object_to_world);
}
}
else {
invert_m4_m4(mapref_imat, map_object->object_to_world);
}
}
else { /* if there is no map object, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
}
}
/* UVs need special handling, since they come from faces */
if (texmapping == MOD_DISP_MAP_UV) {
if (CustomData_has_layer(&mesh->ldata, CD_PROP_FLOAT2)) {
const blender::Span<MPoly> polys = mesh->polys();
const blender::Span<MLoop> loops = mesh->loops();
BLI_bitmap *done = BLI_BITMAP_NEW(verts_num, __func__);
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
CustomData_validate_layer_name(&mesh->ldata, CD_PROP_FLOAT2, dmd->uvlayer_name, uvname);
const float(*mloop_uv)[2] = static_cast<const float(*)[2]>(
CustomData_get_layer_named(&mesh->ldata, CD_PROP_FLOAT2, uvname));
/* verts are given the UV from the first face that uses them */
for (const int i : polys.index_range()) {
const MPoly &poly = polys[i];
uint fidx = poly.totloop - 1;
do {
uint lidx = poly.loopstart + fidx;
uint vidx = loops[lidx].v;
if (!BLI_BITMAP_TEST(done, vidx)) {
/* remap UVs from [0, 1] to [-1, 1] */
r_texco[vidx][0] = (mloop_uv[lidx][0] * 2.0f) - 1.0f;
r_texco[vidx][1] = (mloop_uv[lidx][1] * 2.0f) - 1.0f;
BLI_BITMAP_ENABLE(done, vidx);
}
} while (fidx--);
}
MEM_freeN(done);
return;
}
/* if there are no UVs, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
}
const float(*positions)[3] = BKE_mesh_vert_positions(mesh);
for (i = 0; i < verts_num; i++, r_texco++) {
switch (texmapping) {
case MOD_DISP_MAP_LOCAL:
copy_v3_v3(*r_texco, cos != nullptr ? *cos : positions[i]);
break;
case MOD_DISP_MAP_GLOBAL:
mul_v3_m4v3(*r_texco, ob->object_to_world, cos != nullptr ? *cos : positions[i]);
break;
case MOD_DISP_MAP_OBJECT:
mul_v3_m4v3(*r_texco, ob->object_to_world, cos != nullptr ? *cos : positions[i]);
mul_m4_v3(mapref_imat, *r_texco);
break;
}
if (cos != nullptr) {
cos++;
}
}
}
void MOD_previous_vcos_store(ModifierData *md, const float (*vert_coords)[3])
{
while ((md = md->next) && md->type == eModifierType_Armature) {
ArmatureModifierData *amd = (ArmatureModifierData *)md;
if (amd->multi && amd->vert_coords_prev == nullptr) {
amd->vert_coords_prev = static_cast<float(*)[3]>(MEM_dupallocN(vert_coords));
}
else {
break;
}
}
/* lattice/mesh modifier too */
}
Mesh *MOD_deform_mesh_eval_get(Object *ob,
struct BMEditMesh *em,
Mesh *mesh,
const float (*vertexCos)[3],
const int verts_num,
const bool use_orco)
{
if (mesh != nullptr) {
/* pass */
}
else if (ob->type == OB_MESH) {
if (em) {
mesh = BKE_mesh_wrapper_from_editmesh_with_coords(
em, nullptr, vertexCos, static_cast<const Mesh *>(ob->data));
}
else {
/* TODO(sybren): after modifier conversion of DM to Mesh is done, check whether
* we really need a copy here. Maybe the CoW ob->data can be directly used. */
Mesh *mesh_prior_modifiers = BKE_object_get_pre_modified_mesh(ob);
mesh = (Mesh *)BKE_id_copy_ex(nullptr,
&mesh_prior_modifiers->id,
nullptr,
(LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_CD_REFERENCE));
mesh->runtime->deformed_only = true;
}
if (em != nullptr) {
/* pass */
}
/* TODO(sybren): after modifier conversion of DM to Mesh is done, check whether
* we really need vertexCos here. */
else if (vertexCos) {
BKE_mesh_vert_coords_apply(mesh, vertexCos);
}
if (use_orco) {
BKE_mesh_orco_ensure(ob, mesh);
}
}
else if (ELEM(ob->type, OB_FONT, OB_CURVES_LEGACY, OB_SURF)) {
/* TODO(sybren): get evaluated mesh from depsgraph once
* that's properly generated for curves. */
mesh = BKE_mesh_new_nomain_from_curve(ob);
/* Currently, that may not be the case every time
* (texts e.g. tend to give issues,
* also when deforming curve points instead of generated curve geometry... ). */
if (mesh != nullptr && mesh->totvert != verts_num) {
BKE_id_free(nullptr, mesh);
mesh = nullptr;
}
}
if (mesh && mesh->runtime->wrapper_type == ME_WRAPPER_TYPE_MDATA) {
BLI_assert(mesh->totvert == verts_num);
}
return mesh;
}
void MOD_get_vgroup(
Object *ob, struct Mesh *mesh, const char *name, const MDeformVert **dvert, int *defgrp_index)
{
if (mesh) {
*defgrp_index = BKE_id_defgroup_name_index(&mesh->id, name);
if (*defgrp_index != -1) {
*dvert = BKE_mesh_deform_verts(mesh);
}
else {
*dvert = nullptr;
}
}
else {
*defgrp_index = BKE_object_defgroup_name_index(ob, name);
if (*defgrp_index != -1 && ob->type == OB_LATTICE) {
*dvert = BKE_lattice_deform_verts_get(ob);
}
else {
*dvert = nullptr;
}
}
}
void MOD_depsgraph_update_object_bone_relation(struct DepsNodeHandle *node,
Object *object,
const char *bonename,
const char *description)
{
if (object == nullptr) {
return;
}
if (bonename[0] != '\0' && object->type == OB_ARMATURE) {
DEG_add_object_relation(node, object, DEG_OB_COMP_EVAL_POSE, description);
}
else {
DEG_add_object_relation(node, object, DEG_OB_COMP_TRANSFORM, description);
}
}
void modifier_type_init(ModifierTypeInfo *types[])
{
#define INIT_TYPE(typeName) (types[eModifierType_##typeName] = &modifierType_##typeName)
INIT_TYPE(None);
INIT_TYPE(Curve);
INIT_TYPE(Lattice);
INIT_TYPE(Subsurf);
INIT_TYPE(Build);
INIT_TYPE(Array);
INIT_TYPE(Mirror);
INIT_TYPE(EdgeSplit);
INIT_TYPE(Bevel);
INIT_TYPE(Displace);
INIT_TYPE(UVProject);
INIT_TYPE(Decimate);
INIT_TYPE(Smooth);
INIT_TYPE(Cast);
INIT_TYPE(Wave);
INIT_TYPE(Armature);
INIT_TYPE(Hook);
INIT_TYPE(Softbody);
INIT_TYPE(Cloth);
INIT_TYPE(Collision);
INIT_TYPE(Boolean);
INIT_TYPE(MeshDeform);
INIT_TYPE(Ocean);
INIT_TYPE(ParticleSystem);
INIT_TYPE(ParticleInstance);
INIT_TYPE(Explode);
INIT_TYPE(Shrinkwrap);
INIT_TYPE(Mask);
INIT_TYPE(SimpleDeform);
INIT_TYPE(Multires);
INIT_TYPE(Surface);
INIT_TYPE(Fluid);
INIT_TYPE(ShapeKey);
INIT_TYPE(Solidify);
INIT_TYPE(Screw);
INIT_TYPE(Warp);
INIT_TYPE(WeightVGEdit);
INIT_TYPE(WeightVGMix);
INIT_TYPE(WeightVGProximity);
INIT_TYPE(DynamicPaint);
INIT_TYPE(Remesh);
INIT_TYPE(Skin);
INIT_TYPE(LaplacianSmooth);
INIT_TYPE(Triangulate);
INIT_TYPE(UVWarp);
INIT_TYPE(MeshCache);
INIT_TYPE(LaplacianDeform);
INIT_TYPE(Wireframe);
INIT_TYPE(Weld);
INIT_TYPE(DataTransfer);
INIT_TYPE(NormalEdit);
INIT_TYPE(CorrectiveSmooth);
INIT_TYPE(MeshSequenceCache);
INIT_TYPE(SurfaceDeform);
INIT_TYPE(WeightedNormal);
INIT_TYPE(MeshToVolume);
INIT_TYPE(VolumeDisplace);
INIT_TYPE(VolumeToMesh);
INIT_TYPE(Nodes);
#undef INIT_TYPE
}