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blender-archive/source/blender/modifiers/intern/MOD_weighted_normal.cc
Hans Goudey b37111c574 Cleanup: Use consistent "vert" term for mesh normals
Use "vert" instead of "vertex" when referring to mesh normals. This was
discussed as part of 1af62cb3bf but never completely
implemented.
2023-02-27 15:52:29 -05:00

748 lines
26 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include "MEM_guardedalloc.h"
#include "BLI_bitmap.h"
#include "BLI_linklist.h"
#include "BLI_math_vector.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BKE_attribute.hh"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
#include "MOD_util.h"
#include "bmesh.h"
#define CLNORS_VALID_VEC_LEN (1e-6f)
struct ModePair {
float val; /* Contains mode based value (face area / corner angle). */
int index; /* Index value per poly or per loop. */
};
/* Sorting function used in modifier, sorts in decreasing order. */
static int modepair_cmp_by_val_inverse(const void *p1, const void *p2)
{
ModePair *r1 = (ModePair *)p1;
ModePair *r2 = (ModePair *)p2;
return (r1->val < r2->val) ? 1 : ((r1->val > r2->val) ? -1 : 0);
}
/* There will be one of those per vertex
* (simple case, computing one normal per vertex), or per smooth fan. */
struct WeightedNormalDataAggregateItem {
float normal[3];
int loops_num; /* Count number of loops using this item so far. */
float curr_val; /* Current max val for this item. */
int curr_strength; /* Current max strength encountered for this item. */
};
#define NUM_CACHED_INVERSE_POWERS_OF_WEIGHT 128
struct WeightedNormalData {
int verts_num;
const float (*vert_positions)[3];
const float (*vert_normals)[3];
blender::Span<MEdge> edges;
bool *sharp_edges;
blender::Span<MLoop> loops;
blender::Span<int> loop_to_poly;
short (*clnors)[2];
bool has_clnors; /* True if clnors already existed, false if we had to create them. */
float split_angle;
blender::Span<MPoly> polys;
const float (*poly_normals)[3];
const int *poly_strength;
const MDeformVert *dvert;
int defgrp_index;
bool use_invert_vgroup;
float weight;
short mode;
/* Lower-level, internal processing data. */
float cached_inverse_powers_of_weight[NUM_CACHED_INVERSE_POWERS_OF_WEIGHT];
WeightedNormalDataAggregateItem *items_data;
ModePair *mode_pair;
};
/**
* Check strength of given poly compared to those found so far for that given item
* (vertex or smooth fan), and reset matching item_data in case we get a stronger new strength.
*/
static bool check_item_poly_strength(WeightedNormalData *wn_data,
WeightedNormalDataAggregateItem *item_data,
const int mp_index)
{
BLI_assert(wn_data->poly_strength != nullptr);
const int mp_strength = wn_data->poly_strength[mp_index];
if (mp_strength > item_data->curr_strength) {
item_data->curr_strength = mp_strength;
item_data->curr_val = 0.0f;
item_data->loops_num = 0;
zero_v3(item_data->normal);
}
return mp_strength == item_data->curr_strength;
}
static void aggregate_item_normal(WeightedNormalModifierData *wnmd,
WeightedNormalData *wn_data,
WeightedNormalDataAggregateItem *item_data,
const int mv_index,
const int mp_index,
const float curr_val,
const bool use_face_influence)
{
const float(*poly_normals)[3] = wn_data->poly_normals;
const MDeformVert *dvert = wn_data->dvert;
const int defgrp_index = wn_data->defgrp_index;
const bool use_invert_vgroup = wn_data->use_invert_vgroup;
const float weight = wn_data->weight;
float *cached_inverse_powers_of_weight = wn_data->cached_inverse_powers_of_weight;
const bool has_vgroup = dvert != nullptr;
const bool vert_of_group = has_vgroup &&
BKE_defvert_find_index(&dvert[mv_index], defgrp_index) != nullptr;
if (has_vgroup &&
((vert_of_group && use_invert_vgroup) || (!vert_of_group && !use_invert_vgroup))) {
return;
}
if (use_face_influence && !check_item_poly_strength(wn_data, item_data, mp_index)) {
return;
}
/* If item's curr_val is 0 init it to present value. */
if (item_data->curr_val == 0.0f) {
item_data->curr_val = curr_val;
}
if (!compare_ff(item_data->curr_val, curr_val, wnmd->thresh)) {
/* item's curr_val and present value differ more than threshold, update. */
item_data->loops_num++;
item_data->curr_val = curr_val;
}
/* Exponentially divided weight for each normal
* (since a few values will be used by most cases, we cache those). */
const int loops_num = item_data->loops_num;
if (loops_num < NUM_CACHED_INVERSE_POWERS_OF_WEIGHT &&
cached_inverse_powers_of_weight[loops_num] == 0.0f) {
cached_inverse_powers_of_weight[loops_num] = 1.0f / powf(weight, loops_num);
}
const float inverted_n_weight = loops_num < NUM_CACHED_INVERSE_POWERS_OF_WEIGHT ?
cached_inverse_powers_of_weight[loops_num] :
1.0f / powf(weight, loops_num);
madd_v3_v3fl(item_data->normal, poly_normals[mp_index], curr_val * inverted_n_weight);
}
static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd,
WeightedNormalData *wn_data)
{
using namespace blender;
const int verts_num = wn_data->verts_num;
const float(*positions)[3] = wn_data->vert_positions;
const blender::Span<MEdge> edges = wn_data->edges;
const blender::Span<MPoly> polys = wn_data->polys;
const blender::Span<MLoop> loops = wn_data->loops;
short(*clnors)[2] = wn_data->clnors;
const Span<int> loop_to_poly = wn_data->loop_to_poly;
const float(*poly_normals)[3] = wn_data->poly_normals;
const int *poly_strength = wn_data->poly_strength;
const MDeformVert *dvert = wn_data->dvert;
const short mode = wn_data->mode;
ModePair *mode_pair = wn_data->mode_pair;
const bool has_clnors = wn_data->has_clnors;
const float split_angle = wn_data->split_angle;
MLoopNorSpaceArray lnors_spacearr = {nullptr};
const bool keep_sharp = (wnmd->flag & MOD_WEIGHTEDNORMAL_KEEP_SHARP) != 0;
const bool use_face_influence = (wnmd->flag & MOD_WEIGHTEDNORMAL_FACE_INFLUENCE) != 0 &&
poly_strength != nullptr;
const bool has_vgroup = dvert != nullptr;
float(*loop_normals)[3] = nullptr;
WeightedNormalDataAggregateItem *items_data = nullptr;
int items_num = 0;
if (keep_sharp) {
BLI_bitmap *done_loops = BLI_BITMAP_NEW(loops.size(), __func__);
/* This will give us loop normal spaces,
* we do not actually care about computed loop_normals for now... */
loop_normals = static_cast<float(*)[3]>(
MEM_calloc_arrayN(size_t(loops.size()), sizeof(*loop_normals), __func__));
BKE_mesh_normals_loop_split(positions,
wn_data->vert_normals,
verts_num,
edges.data(),
edges.size(),
loops.data(),
loop_normals,
loops.size(),
polys.data(),
poly_normals,
polys.size(),
true,
split_angle,
wn_data->sharp_edges,
loop_to_poly.data(),
&lnors_spacearr,
has_clnors ? clnors : nullptr);
items_num = lnors_spacearr.spaces_num;
items_data = static_cast<WeightedNormalDataAggregateItem *>(
MEM_calloc_arrayN(size_t(items_num), sizeof(*items_data), __func__));
/* In this first loop, we assign each WeightedNormalDataAggregateItem
* to its smooth fan of loops (aka lnor space). */
int mp_index;
int item_index;
for (mp_index = 0, item_index = 0; mp_index < polys.size(); mp_index++) {
int ml_index = polys[mp_index].loopstart;
const int ml_end_index = ml_index + polys[mp_index].totloop;
for (; ml_index < ml_end_index; ml_index++) {
if (BLI_BITMAP_TEST(done_loops, ml_index)) {
/* Smooth fan of this loop has already been processed, skip it. */
continue;
}
BLI_assert(item_index < items_num);
WeightedNormalDataAggregateItem *itdt = &items_data[item_index];
itdt->curr_strength = FACE_STRENGTH_WEAK;
MLoopNorSpace *lnor_space = lnors_spacearr.lspacearr[ml_index];
lnor_space->user_data = itdt;
if (!(lnor_space->flags & MLNOR_SPACE_IS_SINGLE)) {
for (LinkNode *lnode = lnor_space->loops; lnode; lnode = lnode->next) {
const int ml_fan_index = POINTER_AS_INT(lnode->link);
BLI_BITMAP_ENABLE(done_loops, ml_fan_index);
}
}
else {
BLI_BITMAP_ENABLE(done_loops, ml_index);
}
item_index++;
}
}
MEM_freeN(done_loops);
}
else {
items_num = verts_num;
items_data = static_cast<WeightedNormalDataAggregateItem *>(
MEM_calloc_arrayN(size_t(items_num), sizeof(*items_data), __func__));
if (use_face_influence) {
for (int item_index = 0; item_index < items_num; item_index++) {
items_data[item_index].curr_strength = FACE_STRENGTH_WEAK;
}
}
}
wn_data->items_data = items_data;
switch (mode) {
case MOD_WEIGHTEDNORMAL_MODE_FACE:
for (int i = 0; i < polys.size(); i++) {
const int mp_index = mode_pair[i].index;
const float mp_val = mode_pair[i].val;
int ml_index = polys[mp_index].loopstart;
const int ml_index_end = ml_index + polys[mp_index].totloop;
for (; ml_index < ml_index_end; ml_index++) {
const int mv_index = loops[ml_index].v;
WeightedNormalDataAggregateItem *item_data =
keep_sharp ? static_cast<WeightedNormalDataAggregateItem *>(
lnors_spacearr.lspacearr[ml_index]->user_data) :
&items_data[mv_index];
aggregate_item_normal(
wnmd, wn_data, item_data, mv_index, mp_index, mp_val, use_face_influence);
}
}
break;
case MOD_WEIGHTEDNORMAL_MODE_ANGLE:
case MOD_WEIGHTEDNORMAL_MODE_FACE_ANGLE:
for (int i = 0; i < loops.size(); i++) {
const int ml_index = mode_pair[i].index;
const float ml_val = mode_pair[i].val;
const int mp_index = loop_to_poly[ml_index];
const int mv_index = loops[ml_index].v;
WeightedNormalDataAggregateItem *item_data =
keep_sharp ? static_cast<WeightedNormalDataAggregateItem *>(
lnors_spacearr.lspacearr[ml_index]->user_data) :
&items_data[mv_index];
aggregate_item_normal(
wnmd, wn_data, item_data, mv_index, mp_index, ml_val, use_face_influence);
}
break;
default:
BLI_assert_unreachable();
}
/* Validate computed weighted normals. */
for (int item_index = 0; item_index < items_num; item_index++) {
if (normalize_v3(items_data[item_index].normal) < CLNORS_VALID_VEC_LEN) {
zero_v3(items_data[item_index].normal);
}
}
if (keep_sharp) {
/* Set loop normals for normal computed for each lnor space (smooth fan).
* Note that loop_normals is already populated with clnors
* (before this modifier is applied, at start of this function),
* so no need to recompute them here. */
for (int ml_index = 0; ml_index < loops.size(); ml_index++) {
WeightedNormalDataAggregateItem *item_data = static_cast<WeightedNormalDataAggregateItem *>(
lnors_spacearr.lspacearr[ml_index]->user_data);
if (!is_zero_v3(item_data->normal)) {
copy_v3_v3(loop_normals[ml_index], item_data->normal);
}
}
BKE_mesh_normals_loop_custom_set(positions,
wn_data->vert_normals,
verts_num,
edges.data(),
edges.size(),
loops.data(),
loop_normals,
loops.size(),
polys.data(),
poly_normals,
polys.size(),
wn_data->sharp_edges,
clnors);
}
else {
/* TODO: Ideally, we could add an option to `BKE_mesh_normals_loop_custom_[from_verts_]set()`
* to keep current clnors instead of resetting them to default auto-computed ones,
* when given new custom normal is zero-vec.
* But this is not exactly trivial change, better to keep this optimization for later...
*/
if (!has_vgroup) {
/* NOTE: in theory, we could avoid this extra allocation & copying...
* But think we can live with it for now,
* and it makes code simpler & cleaner. */
float(*vert_normals)[3] = static_cast<float(*)[3]>(
MEM_calloc_arrayN(size_t(verts_num), sizeof(*loop_normals), __func__));
for (int ml_index = 0; ml_index < loops.size(); ml_index++) {
const int mv_index = loops[ml_index].v;
copy_v3_v3(vert_normals[mv_index], items_data[mv_index].normal);
}
BKE_mesh_normals_loop_custom_from_verts_set(positions,
wn_data->vert_normals,
vert_normals,
verts_num,
edges.data(),
edges.size(),
loops.data(),
loops.size(),
polys.data(),
poly_normals,
polys.size(),
wn_data->sharp_edges,
clnors);
MEM_freeN(vert_normals);
}
else {
loop_normals = static_cast<float(*)[3]>(
MEM_calloc_arrayN(size_t(loops.size()), sizeof(*loop_normals), __func__));
BKE_mesh_normals_loop_split(positions,
wn_data->vert_normals,
verts_num,
edges.data(),
edges.size(),
loops.data(),
loop_normals,
loops.size(),
polys.data(),
poly_normals,
polys.size(),
true,
split_angle,
wn_data->sharp_edges,
loop_to_poly.data(),
nullptr,
has_clnors ? clnors : nullptr);
for (int ml_index = 0; ml_index < loops.size(); ml_index++) {
const int item_index = loops[ml_index].v;
if (!is_zero_v3(items_data[item_index].normal)) {
copy_v3_v3(loop_normals[ml_index], items_data[item_index].normal);
}
}
BKE_mesh_normals_loop_custom_set(positions,
wn_data->vert_normals,
verts_num,
edges.data(),
edges.size(),
loops.data(),
loop_normals,
loops.size(),
polys.data(),
poly_normals,
polys.size(),
wn_data->sharp_edges,
clnors);
}
}
if (keep_sharp) {
BKE_lnor_spacearr_free(&lnors_spacearr);
}
MEM_SAFE_FREE(loop_normals);
}
static void wn_face_area(WeightedNormalModifierData *wnmd, WeightedNormalData *wn_data)
{
const float(*positions)[3] = wn_data->vert_positions;
const blender::Span<MPoly> polys = wn_data->polys;
const blender::Span<MLoop> loops = wn_data->loops;
ModePair *face_area = static_cast<ModePair *>(
MEM_malloc_arrayN(size_t(polys.size()), sizeof(*face_area), __func__));
ModePair *f_area = face_area;
for (const int i : polys.index_range()) {
f_area->val = BKE_mesh_calc_poly_area(&polys[i], &loops[polys[i].loopstart], positions);
f_area->index = i;
}
qsort(face_area, polys.size(), sizeof(*face_area), modepair_cmp_by_val_inverse);
wn_data->mode_pair = face_area;
apply_weights_vertex_normal(wnmd, wn_data);
}
static void wn_corner_angle(WeightedNormalModifierData *wnmd, WeightedNormalData *wn_data)
{
const float(*positions)[3] = wn_data->vert_positions;
const blender::Span<MPoly> polys = wn_data->polys;
const blender::Span<MLoop> loops = wn_data->loops;
ModePair *corner_angle = static_cast<ModePair *>(
MEM_malloc_arrayN(loops.size(), sizeof(*corner_angle), __func__));
for (const int i : polys.index_range()) {
const MPoly &poly = polys[i];
float *index_angle = static_cast<float *>(
MEM_malloc_arrayN(poly.totloop, sizeof(*index_angle), __func__));
BKE_mesh_calc_poly_angles(&poly, &loops[poly.loopstart], positions, index_angle);
ModePair *c_angl = &corner_angle[poly.loopstart];
float *angl = index_angle;
for (int ml_index = poly.loopstart; ml_index < poly.loopstart + poly.totloop;
ml_index++, c_angl++, angl++) {
c_angl->val = float(M_PI) - *angl;
c_angl->index = ml_index;
}
MEM_freeN(index_angle);
}
qsort(corner_angle, loops.size(), sizeof(*corner_angle), modepair_cmp_by_val_inverse);
wn_data->mode_pair = corner_angle;
apply_weights_vertex_normal(wnmd, wn_data);
}
static void wn_face_with_angle(WeightedNormalModifierData *wnmd, WeightedNormalData *wn_data)
{
const float(*positions)[3] = wn_data->vert_positions;
const blender::Span<MPoly> polys = wn_data->polys;
const blender::Span<MLoop> loops = wn_data->loops;
ModePair *combined = static_cast<ModePair *>(
MEM_malloc_arrayN(loops.size(), sizeof(*combined), __func__));
for (const int i : polys.index_range()) {
const MPoly &poly = polys[i];
float face_area = BKE_mesh_calc_poly_area(&poly, &loops[poly.loopstart], positions);
float *index_angle = static_cast<float *>(
MEM_malloc_arrayN(size_t(poly.totloop), sizeof(*index_angle), __func__));
BKE_mesh_calc_poly_angles(&poly, &loops[poly.loopstart], positions, index_angle);
ModePair *cmbnd = &combined[poly.loopstart];
float *angl = index_angle;
for (int ml_index = poly.loopstart; ml_index < poly.loopstart + poly.totloop;
ml_index++, cmbnd++, angl++) {
/* In this case val is product of corner angle and face area. */
cmbnd->val = (float(M_PI) - *angl) * face_area;
cmbnd->index = ml_index;
}
MEM_freeN(index_angle);
}
qsort(combined, loops.size(), sizeof(*combined), modepair_cmp_by_val_inverse);
wn_data->mode_pair = combined;
apply_weights_vertex_normal(wnmd, wn_data);
}
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
using namespace blender;
WeightedNormalModifierData *wnmd = (WeightedNormalModifierData *)md;
Object *ob = ctx->object;
/* XXX TODO(Rohan Rathi):
* Once we fully switch to Mesh evaluation of modifiers,
* we can expect to get that flag from the COW copy.
* But for now, it is lost in the DM intermediate step,
* so we need to directly check orig object's data. */
#if 0
if (!(mesh->flag & ME_AUTOSMOOTH))
#else
if (!(((Mesh *)ob->data)->flag & ME_AUTOSMOOTH))
#endif
{
BKE_modifier_set_error(
ctx->object, (ModifierData *)wnmd, "Enable 'Auto Smooth' in Object Data Properties");
return mesh;
}
Mesh *result;
result = (Mesh *)BKE_id_copy_ex(nullptr, &mesh->id, nullptr, LIB_ID_COPY_LOCALIZE);
const int verts_num = result->totvert;
const float(*positions)[3] = BKE_mesh_vert_positions(result);
const blender::Span<MEdge> edges = mesh->edges();
const blender::Span<MPoly> polys = mesh->polys();
const blender::Span<MLoop> loops = mesh->loops();
/* Right now:
* If weight = 50 then all faces are given equal weight.
* If weight > 50 then more weight given to faces with larger vals (face area / corner angle).
* If weight < 50 then more weight given to faces with lesser vals. However current calculation
* does not converge to min/max.
*/
float weight = float(wnmd->weight) / 50.0f;
if (wnmd->weight == 100) {
weight = float(SHRT_MAX);
}
else if (wnmd->weight == 1) {
weight = 1 / float(SHRT_MAX);
}
else if ((weight - 1) * 25 > 1) {
weight = (weight - 1) * 25;
}
const float split_angle = mesh->smoothresh;
short(*clnors)[2] = static_cast<short(*)[2]>(
CustomData_get_layer_for_write(&result->ldata, CD_CUSTOMLOOPNORMAL, mesh->totloop));
/* Keep info whether we had clnors,
* it helps when generating clnor spaces and default normals. */
const bool has_clnors = clnors != nullptr;
if (!clnors) {
clnors = static_cast<short(*)[2]>(CustomData_add_layer(
&result->ldata, CD_CUSTOMLOOPNORMAL, CD_SET_DEFAULT, nullptr, loops.size()));
}
const MDeformVert *dvert;
int defgrp_index;
MOD_get_vgroup(ctx->object, mesh, wnmd->defgrp_name, &dvert, &defgrp_index);
const Array<int> loop_to_poly_map = bke::mesh_topology::build_loop_to_poly_map(result->polys(),
result->totloop);
bke::MutableAttributeAccessor attributes = result->attributes_for_write();
bke::SpanAttributeWriter<bool> sharp_edges = attributes.lookup_or_add_for_write_span<bool>(
"sharp_edge", ATTR_DOMAIN_EDGE);
WeightedNormalData wn_data{};
wn_data.verts_num = verts_num;
wn_data.vert_positions = positions;
wn_data.vert_normals = BKE_mesh_vert_normals_ensure(result);
wn_data.edges = edges;
wn_data.sharp_edges = sharp_edges.span.data();
wn_data.loops = loops;
wn_data.loop_to_poly = loop_to_poly_map;
wn_data.clnors = clnors;
wn_data.has_clnors = has_clnors;
wn_data.split_angle = split_angle;
wn_data.polys = polys;
wn_data.poly_normals = BKE_mesh_poly_normals_ensure(mesh);
wn_data.poly_strength = static_cast<const int *>(CustomData_get_layer_named(
&result->pdata, CD_PROP_INT32, MOD_WEIGHTEDNORMALS_FACEWEIGHT_CDLAYER_ID));
wn_data.dvert = dvert;
wn_data.defgrp_index = defgrp_index;
wn_data.use_invert_vgroup = (wnmd->flag & MOD_WEIGHTEDNORMAL_INVERT_VGROUP) != 0;
wn_data.weight = weight;
wn_data.mode = wnmd->mode;
switch (wnmd->mode) {
case MOD_WEIGHTEDNORMAL_MODE_FACE:
wn_face_area(wnmd, &wn_data);
break;
case MOD_WEIGHTEDNORMAL_MODE_ANGLE:
wn_corner_angle(wnmd, &wn_data);
break;
case MOD_WEIGHTEDNORMAL_MODE_FACE_ANGLE:
wn_face_with_angle(wnmd, &wn_data);
break;
}
MEM_SAFE_FREE(wn_data.mode_pair);
MEM_SAFE_FREE(wn_data.items_data);
result->runtime->is_original_bmesh = false;
sharp_edges.finish();
return result;
}
static void initData(ModifierData *md)
{
WeightedNormalModifierData *wnmd = (WeightedNormalModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(wnmd, modifier));
MEMCPY_STRUCT_AFTER(wnmd, DNA_struct_default_get(WeightedNormalModifierData), modifier);
}
static void requiredDataMask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
WeightedNormalModifierData *wnmd = (WeightedNormalModifierData *)md;
r_cddata_masks->lmask = CD_MASK_CUSTOMLOOPNORMAL;
if (wnmd->defgrp_name[0] != '\0') {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
if (wnmd->flag & MOD_WEIGHTEDNORMAL_FACE_INFLUENCE) {
r_cddata_masks->pmask |= CD_MASK_PROP_INT32;
}
}
static bool dependsOnNormals(ModifierData * /*md*/)
{
return true;
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "mode", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "weight", 0, IFACE_("Weight"), ICON_NONE);
uiItemR(layout, ptr, "thresh", 0, IFACE_("Threshold"), ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "keep_sharp", 0, nullptr, ICON_NONE);
uiItemR(col, ptr, "use_face_influence", 0, nullptr, ICON_NONE);
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_WeightedNormal, panel_draw);
}
ModifierTypeInfo modifierType_WeightedNormal = {
/*name*/ N_("WeightedNormal"),
/*structName*/ "WeightedNormalModifierData",
/*structSize*/ sizeof(WeightedNormalModifierData),
/*srna*/ &RNA_WeightedNormalModifier,
/*type*/ eModifierTypeType_Constructive,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_EnableInEditmode,
/*icon*/ ICON_MOD_NORMALEDIT,
/*copyData*/ BKE_modifier_copydata_generic,
/*deformVerts*/ nullptr,
/*deformMatrices*/ nullptr,
/*deformVertsEM*/ nullptr,
/*deformMatricesEM*/ nullptr,
/*modifyMesh*/ modifyMesh,
/*modifyGeometrySet*/ nullptr,
/*initData*/ initData,
/*requiredDataMask*/ requiredDataMask,
/*freeData*/ nullptr,
/*isDisabled*/ nullptr,
/*updateDepsgraph*/ nullptr,
/*dependsOnTime*/ nullptr,
/*dependsOnNormals*/ dependsOnNormals,
/*foreachIDLink*/ nullptr,
/*foreachTexLink*/ nullptr,
/*freeRuntimeData*/ nullptr,
/*panelRegister*/ panelRegister,
/*blendWrite*/ nullptr,
/*blendRead*/ nullptr,
};