Add a per node type callback for creating node add search operations,
similar to the way link drag search is implemented (11be151d58).
Currently the searchable strings have to be separate items in the list.
In a separate step, we can look into adding invisible searchable text
to search items if that's still necessary.
Resolves #102118
Pull Request #104794
152 lines
2.9 KiB
CMake
152 lines
2.9 KiB
CMake
# SPDX-License-Identifier: GPL-2.0-or-later
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# Copyright 2006 Blender Foundation. All rights reserved.
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add_subdirectory(composite)
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add_subdirectory(function)
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add_subdirectory(geometry)
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add_subdirectory(shader)
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add_subdirectory(texture)
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set(INC
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.
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composite
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function
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geometry
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intern
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shader
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texture
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../editors/include
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../blenkernel
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../blenlib
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../blentranslation
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../bmesh
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../depsgraph
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../functions
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../geometry
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../gpu
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../imbuf
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../makesdna
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../makesrna
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../render
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../windowmanager
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../../../intern/guardedalloc
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# dna_type_offsets.h
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${CMAKE_CURRENT_BINARY_DIR}/../makesdna/intern
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# RNA_prototypes.h
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${CMAKE_BINARY_DIR}/source/blender/makesrna
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)
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set(SRC
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intern/add_node_search.cc
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intern/derived_node_tree.cc
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intern/geometry_nodes_lazy_function.cc
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intern/geometry_nodes_log.cc
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intern/math_functions.cc
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intern/node_common.cc
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intern/node_declaration.cc
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intern/node_exec.cc
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intern/node_geometry_exec.cc
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intern/node_multi_function.cc
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intern/node_register.cc
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intern/node_socket.cc
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intern/node_socket_declarations.cc
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intern/node_util.cc
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intern/socket_search_link.cc
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NOD_add_node_search.hh
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NOD_common.h
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NOD_composite.h
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NOD_derived_node_tree.hh
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NOD_geometry.h
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NOD_geometry_exec.hh
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NOD_geometry_nodes_lazy_function.hh
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NOD_geometry_nodes_log.hh
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NOD_math_functions.hh
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NOD_multi_function.hh
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NOD_node_declaration.hh
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NOD_register.hh
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NOD_shader.h
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NOD_socket.h
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NOD_socket_declarations.hh
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NOD_socket_declarations_geometry.hh
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NOD_socket_search_link.hh
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NOD_static_types.h
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NOD_texture.h
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intern/node_common.h
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intern/node_exec.h
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intern/node_util.h
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)
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set(LIB
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bf_bmesh
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bf_functions
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bf_nodes_composite
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bf_nodes_function
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bf_nodes_geometry
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bf_nodes_shader
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bf_nodes_texture
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)
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if(WITH_BULLET)
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list(APPEND INC_SYS
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${BULLET_INCLUDE_DIRS}
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../../../intern/rigidbody
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)
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list(APPEND LIB
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${BULLET_LIBRARIES}
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)
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add_definitions(-DWITH_BULLET)
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endif()
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if(WITH_TBB)
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list(APPEND INC_SYS
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${TBB_INCLUDE_DIRS}
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)
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add_definitions(-DWITH_TBB)
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if(WIN32)
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# TBB includes Windows.h which will define min/max macros
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# that will collide with the stl versions.
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add_definitions(-DNOMINMAX)
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endif()
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endif()
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if(WITH_IMAGE_OPENEXR)
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add_definitions(-DWITH_OPENEXR)
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endif()
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if(WITH_FREESTYLE)
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add_definitions(-DWITH_FREESTYLE)
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endif()
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if(WITH_OPENSUBDIV)
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add_definitions(-DWITH_OPENSUBDIV)
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endif()
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if(WITH_GMP)
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add_definitions(-DWITH_GMP)
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list(APPEND INC_SYS
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${GMP_INCLUDE_DIRS}
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)
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list(APPEND LIB
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${GMP_LIBRARIES}
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)
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endif()
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if(WITH_OPENVDB)
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list(APPEND INC_SYS
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${OPENVDB_INCLUDE_DIRS}
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)
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add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
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endif()
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blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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# Needed so we can use dna_type_offsets.h for defaults initialization.
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add_dependencies(bf_nodes bf_dna)
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# RNA_prototypes.h
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add_dependencies(bf_nodes bf_rna)
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