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blender-archive/source/blender/blenloader/intern/versioning_defaults.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/blenloader/intern/versioning_defaults.c
* \ingroup blenloader
*/
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "DNA_brush_types.h"
#include "DNA_freestyle_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "DNA_mesh_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "BKE_brush.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BLO_readfile.h"
/**
* Override values in in-memory startup.blend, avoids resaving for small changes.
*/
void BLO_update_defaults_userpref_blend(void)
{
/* defaults from T37518 */
U.uiflag |= USER_DEPTH_CURSOR;
U.uiflag |= USER_QUIT_PROMPT;
U.uiflag |= USER_CONTINUOUS_MOUSE;
/* See T45301 */
U.uiflag |= USER_LOCK_CURSOR_ADJUST;
U.versions = 1;
U.savetime = 2;
/* default from T47064 */
U.audiorate = 48000;
/* Keep this a very small, non-zero number so zero-alpha doesn't mask out objects behind it.
* but take care since some hardware has driver bugs here (T46962).
* Further hardware workarounds should be made in gpu_extensions.c */
U.glalphaclip = (1.0f / 255);
/* default so DPI is detected automatically */
U.dpi = 0;
U.ui_scale = 1.0f;
#ifdef WITH_PYTHON_SECURITY
/* use alternative setting for security nuts
* otherwise we'd need to patch the binary blob - startup.blend.c */
U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
#else
U.flag &= ~USER_SCRIPT_AUTOEXEC_DISABLE;
#endif
}
/**
* Update defaults in startup.blend, without having to save and embed the file.
* This function can be emptied each time the startup.blend is updated. */
void BLO_update_defaults_startup_blend(Main *bmain)
{
for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
scene->r.im_format.planes = R_IMF_PLANES_RGBA;
scene->r.im_format.compress = 15;
for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
srl->freestyleConfig.sphere_radius = 0.1f;
srl->pass_alpha_threshold = 0.5f;
}
if (scene->toolsettings) {
ToolSettings *ts = scene->toolsettings;
if (ts->sculpt) {
Sculpt *sculpt = ts->sculpt;
sculpt->paint.symmetry_flags |= PAINT_SYMM_X;
sculpt->flags |= SCULPT_DYNTOPO_COLLAPSE;
sculpt->detail_size = 12;
}
if (ts->vpaint) {
VPaint *vp = ts->vpaint;
vp->radial_symm[0] = vp->radial_symm[1] = vp->radial_symm[2] = 1;
}
if (ts->wpaint) {
VPaint *wp = ts->wpaint;
wp->radial_symm[0] = wp->radial_symm[1] = wp->radial_symm[2] = 1;
}
if (ts->gp_sculpt.brush[0].size == 0) {
GP_BrushEdit_Settings *gset = &ts->gp_sculpt;
GP_EditBrush_Data *brush;
brush = &gset->brush[GP_EDITBRUSH_TYPE_SMOOTH];
brush->size = 25;
brush->strength = 0.3f;
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF | GP_EDITBRUSH_FLAG_SMOOTH_PRESSURE;
brush = &gset->brush[GP_EDITBRUSH_TYPE_THICKNESS];
brush->size = 25;
brush->strength = 0.5f;
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
brush = &gset->brush[GP_EDITBRUSH_TYPE_STRENGTH];
brush->size = 25;
brush->strength = 0.5f;
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
brush = &gset->brush[GP_EDITBRUSH_TYPE_GRAB];
brush->size = 50;
brush->strength = 0.3f;
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
brush = &gset->brush[GP_EDITBRUSH_TYPE_PUSH];
brush->size = 25;
brush->strength = 0.3f;
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
brush = &gset->brush[GP_EDITBRUSH_TYPE_TWIST];
brush->size = 50;
brush->strength = 0.3f; // XXX?
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
brush = &gset->brush[GP_EDITBRUSH_TYPE_PINCH];
brush->size = 50;
brush->strength = 0.5f; // XXX?
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
brush = &gset->brush[GP_EDITBRUSH_TYPE_RANDOMIZE];
brush->size = 25;
brush->strength = 0.5f;
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
}
ts->gpencil_v3d_align = GP_PROJECT_VIEWSPACE;
ts->gpencil_v2d_align = GP_PROJECT_VIEWSPACE;
ts->gpencil_seq_align = GP_PROJECT_VIEWSPACE;
ts->gpencil_ima_align = GP_PROJECT_VIEWSPACE;
ParticleEditSettings *pset = &ts->particle;
for (int a = 0; a < ARRAY_SIZE(pset->brush); a++) {
pset->brush[a].strength = 0.5f;
pset->brush[a].count = 10;
}
pset->brush[PE_BRUSH_CUT].strength = 1.0f;
}
scene->gm.lodflag |= SCE_LOD_USE_HYST;
scene->gm.scehysteresis = 10;
scene->r.ffcodecdata.audio_mixrate = 48000;
}
for (FreestyleLineStyle *linestyle = bmain->linestyle.first; linestyle; linestyle = linestyle->id.next) {
linestyle->flag = LS_SAME_OBJECT | LS_NO_SORTING | LS_TEXTURE;
linestyle->sort_key = LS_SORT_KEY_DISTANCE_FROM_CAMERA;
linestyle->integration_type = LS_INTEGRATION_MEAN;
linestyle->texstep = 1.0;
linestyle->chain_count = 10;
}
for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
ScrArea *area;
for (area = screen->areabase.first; area; area = area->next) {
SpaceLink *space_link;
ARegion *ar;
for (space_link = area->spacedata.first; space_link; space_link = space_link->next) {
if (space_link->spacetype == SPACE_CLIP) {
SpaceClip *space_clip = (SpaceClip *) space_link;
space_clip->flag &= ~SC_MANUAL_CALIBRATION;
}
}
for (ar = area->regionbase.first; ar; ar = ar->next) {
/* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */
BLI_freelistN(&ar->panels);
/* some toolbars have been saved as initialized,
* we don't want them to have odd zoom-level or scrolling set, see: T47047 */
if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
ar->v2d.flag &= ~V2D_IS_INITIALISED;
}
}
}
}
for (Mesh *me = bmain->mesh.first; me; me = me->id.next) {
me->smoothresh = DEG2RADF(180.0f);
me->flag &= ~ME_TWOSIDED;
}
for (Material *mat = bmain->mat.first; mat; mat = mat->id.next) {
mat->line_col[0] = mat->line_col[1] = mat->line_col[2] = 0.0f;
mat->line_col[3] = 1.0f;
}
{
Object *ob;
ob = (Object *)BKE_libblock_find_name(bmain, ID_OB, "Camera");
if (ob) {
ob->rot[1] = 0.0f;
}
}
{
Brush *br;
br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Fill");
if (!br) {
br = BKE_brush_add(bmain, "Fill", OB_MODE_TEXTURE_PAINT);
id_us_min(&br->id); /* fake user only */
br->imagepaint_tool = PAINT_TOOL_FILL;
br->ob_mode = OB_MODE_TEXTURE_PAINT;
}
/* Vertex/Weight Paint */
br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Average");
if (!br) {
br = BKE_brush_add(bmain, "Average", OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT);
id_us_min(&br->id); /* fake user only */
br->vertexpaint_tool = PAINT_BLEND_AVERAGE;
br->ob_mode = OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT;
}
br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Smear");
if (!br) {
br = BKE_brush_add(bmain, "Smear", OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT);
id_us_min(&br->id); /* fake user only */
br->vertexpaint_tool = PAINT_BLEND_SMEAR;
br->ob_mode = OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT;
}
br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Mask");
if (br) {
br->imagepaint_tool = PAINT_TOOL_MASK;
br->ob_mode |= OB_MODE_TEXTURE_PAINT;
}
/* remove polish brush (flatten/contrast does the same) */
br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Polish");
if (br) {
BKE_libblock_delete(bmain, br);
}
/* remove brush brush (huh?) from some modes (draw brushes do the same) */
br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Brush");
if (br) {
BKE_libblock_delete(bmain, br);
}
/* remove draw brush from texpaint (draw brushes do the same) */
br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Draw");
if (br) {
br->ob_mode &= ~OB_MODE_TEXTURE_PAINT;
}
/* rename twist brush to rotate brush to match rotate tool */
br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Twist");
if (br) {
BKE_libblock_rename(bmain, &br->id, "Rotate");
}
/* use original normal for grab brush (otherwise flickers with normal weighting). */
br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Grab");
if (br) {
br->flag |= BRUSH_ORIGINAL_NORMAL;
}
/* increase strength, better for smoothing method */
br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Blur");
if (br) {
br->alpha = 1.0f;
}
br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Flatten/Contrast");
if (br) {
br->flag |= BRUSH_ACCUMULATE;
}
}
}