314 lines
9.2 KiB
C
314 lines
9.2 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/blenloader/intern/versioning_defaults.c
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* \ingroup blenloader
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*/
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#include "BLI_utildefines.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "DNA_brush_types.h"
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#include "DNA_freestyle_types.h"
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#include "DNA_linestyle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_material_types.h"
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#include "DNA_object_types.h"
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#include "BKE_brush.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BLO_readfile.h"
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/**
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* Override values in in-memory startup.blend, avoids resaving for small changes.
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*/
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void BLO_update_defaults_userpref_blend(void)
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{
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/* defaults from T37518 */
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U.uiflag |= USER_DEPTH_CURSOR;
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U.uiflag |= USER_QUIT_PROMPT;
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U.uiflag |= USER_CONTINUOUS_MOUSE;
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/* See T45301 */
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U.uiflag |= USER_LOCK_CURSOR_ADJUST;
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U.versions = 1;
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U.savetime = 2;
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/* default from T47064 */
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U.audiorate = 48000;
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/* Keep this a very small, non-zero number so zero-alpha doesn't mask out objects behind it.
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* but take care since some hardware has driver bugs here (T46962).
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* Further hardware workarounds should be made in gpu_extensions.c */
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U.glalphaclip = (1.0f / 255);
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/* default so DPI is detected automatically */
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U.dpi = 0;
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U.ui_scale = 1.0f;
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#ifdef WITH_PYTHON_SECURITY
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/* use alternative setting for security nuts
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* otherwise we'd need to patch the binary blob - startup.blend.c */
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U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
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#else
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U.flag &= ~USER_SCRIPT_AUTOEXEC_DISABLE;
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#endif
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}
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/**
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* Update defaults in startup.blend, without having to save and embed the file.
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* This function can be emptied each time the startup.blend is updated. */
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void BLO_update_defaults_startup_blend(Main *bmain)
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{
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for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
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scene->r.im_format.planes = R_IMF_PLANES_RGBA;
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scene->r.im_format.compress = 15;
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for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
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srl->freestyleConfig.sphere_radius = 0.1f;
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srl->pass_alpha_threshold = 0.5f;
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}
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if (scene->toolsettings) {
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ToolSettings *ts = scene->toolsettings;
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if (ts->sculpt) {
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Sculpt *sculpt = ts->sculpt;
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sculpt->paint.symmetry_flags |= PAINT_SYMM_X;
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sculpt->flags |= SCULPT_DYNTOPO_COLLAPSE;
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sculpt->detail_size = 12;
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}
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if (ts->vpaint) {
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VPaint *vp = ts->vpaint;
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vp->radial_symm[0] = vp->radial_symm[1] = vp->radial_symm[2] = 1;
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}
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if (ts->wpaint) {
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VPaint *wp = ts->wpaint;
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wp->radial_symm[0] = wp->radial_symm[1] = wp->radial_symm[2] = 1;
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}
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if (ts->gp_sculpt.brush[0].size == 0) {
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GP_BrushEdit_Settings *gset = &ts->gp_sculpt;
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GP_EditBrush_Data *brush;
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brush = &gset->brush[GP_EDITBRUSH_TYPE_SMOOTH];
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brush->size = 25;
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brush->strength = 0.3f;
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brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF | GP_EDITBRUSH_FLAG_SMOOTH_PRESSURE;
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brush = &gset->brush[GP_EDITBRUSH_TYPE_THICKNESS];
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brush->size = 25;
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brush->strength = 0.5f;
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brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
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brush = &gset->brush[GP_EDITBRUSH_TYPE_STRENGTH];
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brush->size = 25;
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brush->strength = 0.5f;
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brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
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brush = &gset->brush[GP_EDITBRUSH_TYPE_GRAB];
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brush->size = 50;
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brush->strength = 0.3f;
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brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
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brush = &gset->brush[GP_EDITBRUSH_TYPE_PUSH];
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brush->size = 25;
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brush->strength = 0.3f;
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brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
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brush = &gset->brush[GP_EDITBRUSH_TYPE_TWIST];
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brush->size = 50;
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brush->strength = 0.3f; // XXX?
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brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
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brush = &gset->brush[GP_EDITBRUSH_TYPE_PINCH];
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brush->size = 50;
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brush->strength = 0.5f; // XXX?
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brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
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brush = &gset->brush[GP_EDITBRUSH_TYPE_RANDOMIZE];
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brush->size = 25;
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brush->strength = 0.5f;
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brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
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}
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ts->gpencil_v3d_align = GP_PROJECT_VIEWSPACE;
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ts->gpencil_v2d_align = GP_PROJECT_VIEWSPACE;
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ts->gpencil_seq_align = GP_PROJECT_VIEWSPACE;
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ts->gpencil_ima_align = GP_PROJECT_VIEWSPACE;
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ParticleEditSettings *pset = &ts->particle;
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for (int a = 0; a < ARRAY_SIZE(pset->brush); a++) {
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pset->brush[a].strength = 0.5f;
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pset->brush[a].count = 10;
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}
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pset->brush[PE_BRUSH_CUT].strength = 1.0f;
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}
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scene->gm.lodflag |= SCE_LOD_USE_HYST;
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scene->gm.scehysteresis = 10;
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scene->r.ffcodecdata.audio_mixrate = 48000;
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}
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for (FreestyleLineStyle *linestyle = bmain->linestyle.first; linestyle; linestyle = linestyle->id.next) {
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linestyle->flag = LS_SAME_OBJECT | LS_NO_SORTING | LS_TEXTURE;
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linestyle->sort_key = LS_SORT_KEY_DISTANCE_FROM_CAMERA;
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linestyle->integration_type = LS_INTEGRATION_MEAN;
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linestyle->texstep = 1.0;
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linestyle->chain_count = 10;
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}
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for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
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ScrArea *area;
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for (area = screen->areabase.first; area; area = area->next) {
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SpaceLink *space_link;
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ARegion *ar;
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for (space_link = area->spacedata.first; space_link; space_link = space_link->next) {
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if (space_link->spacetype == SPACE_CLIP) {
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SpaceClip *space_clip = (SpaceClip *) space_link;
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space_clip->flag &= ~SC_MANUAL_CALIBRATION;
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}
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}
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for (ar = area->regionbase.first; ar; ar = ar->next) {
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/* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */
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BLI_freelistN(&ar->panels);
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/* some toolbars have been saved as initialized,
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* we don't want them to have odd zoom-level or scrolling set, see: T47047 */
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if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
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ar->v2d.flag &= ~V2D_IS_INITIALISED;
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}
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}
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}
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}
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for (Mesh *me = bmain->mesh.first; me; me = me->id.next) {
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me->smoothresh = DEG2RADF(180.0f);
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me->flag &= ~ME_TWOSIDED;
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}
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for (Material *mat = bmain->mat.first; mat; mat = mat->id.next) {
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mat->line_col[0] = mat->line_col[1] = mat->line_col[2] = 0.0f;
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mat->line_col[3] = 1.0f;
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}
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{
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Object *ob;
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ob = (Object *)BKE_libblock_find_name(bmain, ID_OB, "Camera");
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if (ob) {
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ob->rot[1] = 0.0f;
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}
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}
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{
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Brush *br;
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br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Fill");
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if (!br) {
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br = BKE_brush_add(bmain, "Fill", OB_MODE_TEXTURE_PAINT);
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id_us_min(&br->id); /* fake user only */
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br->imagepaint_tool = PAINT_TOOL_FILL;
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br->ob_mode = OB_MODE_TEXTURE_PAINT;
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}
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/* Vertex/Weight Paint */
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br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Average");
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if (!br) {
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br = BKE_brush_add(bmain, "Average", OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT);
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id_us_min(&br->id); /* fake user only */
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br->vertexpaint_tool = PAINT_BLEND_AVERAGE;
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br->ob_mode = OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT;
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}
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br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Smear");
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if (!br) {
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br = BKE_brush_add(bmain, "Smear", OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT);
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id_us_min(&br->id); /* fake user only */
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br->vertexpaint_tool = PAINT_BLEND_SMEAR;
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br->ob_mode = OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT;
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}
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br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Mask");
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if (br) {
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br->imagepaint_tool = PAINT_TOOL_MASK;
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br->ob_mode |= OB_MODE_TEXTURE_PAINT;
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}
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/* remove polish brush (flatten/contrast does the same) */
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br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Polish");
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if (br) {
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BKE_libblock_delete(bmain, br);
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}
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/* remove brush brush (huh?) from some modes (draw brushes do the same) */
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br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Brush");
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if (br) {
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BKE_libblock_delete(bmain, br);
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}
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/* remove draw brush from texpaint (draw brushes do the same) */
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br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Draw");
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if (br) {
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br->ob_mode &= ~OB_MODE_TEXTURE_PAINT;
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}
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/* rename twist brush to rotate brush to match rotate tool */
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br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Twist");
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if (br) {
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BKE_libblock_rename(bmain, &br->id, "Rotate");
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}
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/* use original normal for grab brush (otherwise flickers with normal weighting). */
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br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Grab");
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if (br) {
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br->flag |= BRUSH_ORIGINAL_NORMAL;
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}
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/* increase strength, better for smoothing method */
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br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Blur");
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if (br) {
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br->alpha = 1.0f;
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}
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br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Flatten/Contrast");
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if (br) {
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br->flag |= BRUSH_ACCUMULATE;
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}
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}
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}
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