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blender-archive/source/blender/python/api2_2x/Armature.h
Martin Poirier 5dfef1ae35 Reverting to 2_2x BPY
I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
2007-12-17 20:21:06 +00:00

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2.6 KiB
C++

/*
* $Id: Armature.h 10269 2007-03-15 01:09:14Z campbellbarton $
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Joseph gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_ARMATURE_H
#define EXPP_ARMATURE_H
#include <Python.h>
#include "DNA_armature_types.h"
//-------------------TYPE CHECKS---------------------------------
#define BPy_Armature_Check(v) ((v)->ob_type == &Armature_Type)
#define BPy_BonesDict_Check(v) ((v)->ob_type == &BonesDict_Type)
//-------------------MODULE INIT---------------------------------
PyObject *Armature_Init( void );
//-------------------TYPEOBJECT----------------------------------
extern PyTypeObject Armature_Type;
extern PyTypeObject BonesDict_Type;
//-------------------STRUCT DEFINITION---------------------------
typedef struct {
PyObject_HEAD
PyObject *bonesMap; //wrapper for bones
PyObject *editbonesMap; //wrapper for editbones
ListBase *bones; //pointer to armature->bonebase
ListBase editbones; //allocated list of EditBones
short editmode_flag; //1 = in , 0 = not in
} BPy_BonesDict;
typedef struct {
PyObject_HEAD
struct bArmature * armature;
BPy_BonesDict *Bones; //BPy_BonesDict
PyObject *weaklist;
} BPy_Armature;
//-------------------VISIBLE PROTOTYPES-------------------------
PyObject *Armature_CreatePyObject(struct bArmature *armature);
struct bArmature *PyArmature_AsArmature(BPy_Armature *py_armature);
PyObject * Armature_RebuildEditbones(PyObject *pyarmature);
PyObject *Armature_RebuildBones(PyObject *pyarmature);
struct bArmature *Armature_FromPyObject( PyObject * py_obj );
#endif