I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
71 lines
2.6 KiB
C++
71 lines
2.6 KiB
C++
/*
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* $Id: Armature.h 10269 2007-03-15 01:09:14Z campbellbarton $
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Joseph gilbert
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_ARMATURE_H
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#define EXPP_ARMATURE_H
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#include <Python.h>
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#include "DNA_armature_types.h"
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//-------------------TYPE CHECKS---------------------------------
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#define BPy_Armature_Check(v) ((v)->ob_type == &Armature_Type)
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#define BPy_BonesDict_Check(v) ((v)->ob_type == &BonesDict_Type)
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//-------------------MODULE INIT---------------------------------
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PyObject *Armature_Init( void );
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//-------------------TYPEOBJECT----------------------------------
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extern PyTypeObject Armature_Type;
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extern PyTypeObject BonesDict_Type;
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//-------------------STRUCT DEFINITION---------------------------
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typedef struct {
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PyObject_HEAD
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PyObject *bonesMap; //wrapper for bones
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PyObject *editbonesMap; //wrapper for editbones
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ListBase *bones; //pointer to armature->bonebase
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ListBase editbones; //allocated list of EditBones
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short editmode_flag; //1 = in , 0 = not in
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} BPy_BonesDict;
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typedef struct {
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PyObject_HEAD
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struct bArmature * armature;
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BPy_BonesDict *Bones; //BPy_BonesDict
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PyObject *weaklist;
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} BPy_Armature;
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//-------------------VISIBLE PROTOTYPES-------------------------
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PyObject *Armature_CreatePyObject(struct bArmature *armature);
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struct bArmature *PyArmature_AsArmature(BPy_Armature *py_armature);
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PyObject * Armature_RebuildEditbones(PyObject *pyarmature);
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PyObject *Armature_RebuildBones(PyObject *pyarmature);
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struct bArmature *Armature_FromPyObject( PyObject * py_obj );
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#endif
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