I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
/*
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* $Id: Bone.h 12399 2007-10-26 08:19:40Z campbellbarton $
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Joseph Gilbert
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_BONE_H
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#define EXPP_BONE_H
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#include <Python.h>
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#include "DNA_armature_types.h"
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/*-------------------TYPE CHECKS---------------------------------*/
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#define BoneObject_Check(v) ((v)->ob_type == &Bone_Type)
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#define EditBoneObject_Check(v) ((v)->ob_type == &EditBone_Type)
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/*-------------------TYPEOBJECT----------------------------------*/
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extern PyTypeObject EditBone_Type;
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extern PyTypeObject Bone_Type;
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/*-------------------STRUCT DEFINITION----------------------------*/
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typedef struct {
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PyObject_HEAD
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Bone * bone;
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} BPy_Bone;
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typedef struct {
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PyObject_HEAD
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struct EditBone *editbone;
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struct EditBone *parent;
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char name[32];
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float roll;
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float head[3];
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float tail[3];
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int flag;
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float dist;
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float weight;
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float xwidth;
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float zwidth;
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float ease1;
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float ease2;
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float rad_head;
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float rad_tail;
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short segments;
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short layer;
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} BPy_EditBone;
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/*-------------------VISIBLE PROTOTYPES-------------------------*/
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PyObject *PyBone_FromBone(struct Bone *bone);
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struct Bone *PyBone_AsBone(BPy_Bone *py_Bone);
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PyObject *PyEditBone_FromBone(Bone *bone);
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PyObject *PyEditBone_FromEditBone(struct EditBone *editbone);
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#endif
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