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blender-archive/source/blender/python/api2_2x/Bone.h
Martin Poirier 5dfef1ae35 Reverting to 2_2x BPY
I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
2007-12-17 20:21:06 +00:00

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2.3 KiB
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/*
* $Id: Bone.h 12399 2007-10-26 08:19:40Z campbellbarton $
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_BONE_H
#define EXPP_BONE_H
#include <Python.h>
#include "DNA_armature_types.h"
/*-------------------TYPE CHECKS---------------------------------*/
#define BoneObject_Check(v) ((v)->ob_type == &Bone_Type)
#define EditBoneObject_Check(v) ((v)->ob_type == &EditBone_Type)
/*-------------------TYPEOBJECT----------------------------------*/
extern PyTypeObject EditBone_Type;
extern PyTypeObject Bone_Type;
/*-------------------STRUCT DEFINITION----------------------------*/
typedef struct {
PyObject_HEAD
Bone * bone;
} BPy_Bone;
typedef struct {
PyObject_HEAD
struct EditBone *editbone;
struct EditBone *parent;
char name[32];
float roll;
float head[3];
float tail[3];
int flag;
float dist;
float weight;
float xwidth;
float zwidth;
float ease1;
float ease2;
float rad_head;
float rad_tail;
short segments;
short layer;
} BPy_EditBone;
/*-------------------VISIBLE PROTOTYPES-------------------------*/
PyObject *PyBone_FromBone(struct Bone *bone);
struct Bone *PyBone_AsBone(BPy_Bone *py_Bone);
PyObject *PyEditBone_FromBone(Bone *bone);
PyObject *PyEditBone_FromEditBone(struct EditBone *editbone);
#endif