Ongoing updates to the Blender.Node Python API: - Changed Blender.Node.node to Blender.Node.Scripted to be more specific and conform to bpython API. - Added a Blender.Node.Socket type to be used to define node sockets in a PyNode script. Also, socket type is inferred from the value(s) passed in, instead of also being defined by the script author. - Added attr access to input and output sockets in the __call__ method. Ex: an input socket called 'color' can be accessed as self.input.color now. These changes break existing pynode scripts, which shouldn't be a problem yet, of course, since we're still finishing this feature for 2.46. The wiki page and sample .blends have already been updated: http://wiki.blender.org/index.php/BlenderDev/PyNodes http://wiki.blender.org/index.php/BlenderDev/PyNodes/API
107 lines
2.7 KiB
C++
107 lines
2.7 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006, Blender Foundation
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* All rights reserved.
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*
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* Original code is this file
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*
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* Contributor(s): Nathan Letwory
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __NODE_H__
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#define __NODE_H__
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#include <Python.h>
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#include "DNA_node_types.h"
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#include "BKE_node.h"
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#include "RE_shader_ext.h" /* <- ShadeInput Shaderesult TexResult */
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extern PyTypeObject Node_Type;
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extern PyTypeObject NodeSocket_Type;
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extern PyTypeObject NodeSocketLists_Type;
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extern PyTypeObject ShadeInput_Type;
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#define BPy_Node_Check(v) \
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((v)->ob_type == &Node_Type)
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#define BPy_NodeSocket_Check(v) \
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((v)->ob_type == &NodeSocket_Type)
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#define BPy_NodeSocketLists_Check(v) \
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((v)->ob_type == &NodeSocketLists_Type)
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#define BPy_ShadeInput_Check(v) \
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((v)->ob_type == &ShadeInput_Type)
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typedef struct BPy_ShadeInput {
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PyObject_HEAD
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ShadeInput *shi;
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} BPy_ShadeInput;
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typedef struct {
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PyObject_VAR_HEAD
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bNode* node;
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bNodeStack **stack;
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} BPy_SockMap;
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typedef struct {
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PyObject_HEAD
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bNode *node;
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PyObject *input;
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PyObject *output;
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} BPy_NodeSocketLists;
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typedef struct BPy_Node {
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PyObject_HEAD
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bNode *node;
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bNodeStack **in;
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bNodeStack **out;
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ShadeInput *shi;
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} BPy_Node;
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typedef struct BPy_NodeSocket {
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PyObject_HEAD
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char name[NODE_MAXSTR];
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float min;
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float max;
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float val[4];
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short type; /* VALUE, VECTOR or RGBA */
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} BPy_NodeSocket;
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extern PyObject *Node_Init(void);
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extern void InitNode(BPy_Node *self, bNode *node);
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extern BPy_Node *Node_CreatePyObject(bNode *node);
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extern BPy_NodeSocketLists *Node_CreateSocketLists(bNode *node);
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extern void Node_SetStack(BPy_Node *self, bNodeStack **stack, int type);
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extern void Node_SetShi(BPy_Node *self, ShadeInput *shi);
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extern int pytype_is_pynode(PyObject *pyob);
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#define NODE_INPUTSTACK 0
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#define NODE_OUTPUTSTACK 1
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#endif /* __NODE_H__*/
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