This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/python/api2_2x/Node.h
Willian Padovani Germano dae503187c == PyNodes ==
Ongoing updates to the Blender.Node Python API:

- Changed Blender.Node.node to Blender.Node.Scripted to be more specific and conform to bpython API.
- Added a Blender.Node.Socket type to be used to define node sockets in a PyNode script. Also, socket type is inferred from the value(s) passed in, instead of also being defined by the script author.
- Added attr access to input and output sockets in the __call__ method. Ex: an input socket called 'color' can be accessed as self.input.color now.

These changes break existing pynode scripts, which shouldn't be a problem yet, of course, since we're still finishing this feature for 2.46. The wiki page and sample .blends have already been updated:

http://wiki.blender.org/index.php/BlenderDev/PyNodes
http://wiki.blender.org/index.php/BlenderDev/PyNodes/API
2008-03-16 17:24:29 +00:00

107 lines
2.7 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006, Blender Foundation
* All rights reserved.
*
* Original code is this file
*
* Contributor(s): Nathan Letwory
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __NODE_H__
#define __NODE_H__
#include <Python.h>
#include "DNA_node_types.h"
#include "BKE_node.h"
#include "RE_shader_ext.h" /* <- ShadeInput Shaderesult TexResult */
extern PyTypeObject Node_Type;
extern PyTypeObject NodeSocket_Type;
extern PyTypeObject NodeSocketLists_Type;
extern PyTypeObject ShadeInput_Type;
#define BPy_Node_Check(v) \
((v)->ob_type == &Node_Type)
#define BPy_NodeSocket_Check(v) \
((v)->ob_type == &NodeSocket_Type)
#define BPy_NodeSocketLists_Check(v) \
((v)->ob_type == &NodeSocketLists_Type)
#define BPy_ShadeInput_Check(v) \
((v)->ob_type == &ShadeInput_Type)
typedef struct BPy_ShadeInput {
PyObject_HEAD
ShadeInput *shi;
} BPy_ShadeInput;
typedef struct {
PyObject_VAR_HEAD
bNode* node;
bNodeStack **stack;
} BPy_SockMap;
typedef struct {
PyObject_HEAD
bNode *node;
PyObject *input;
PyObject *output;
} BPy_NodeSocketLists;
typedef struct BPy_Node {
PyObject_HEAD
bNode *node;
bNodeStack **in;
bNodeStack **out;
ShadeInput *shi;
} BPy_Node;
typedef struct BPy_NodeSocket {
PyObject_HEAD
char name[NODE_MAXSTR];
float min;
float max;
float val[4];
short type; /* VALUE, VECTOR or RGBA */
} BPy_NodeSocket;
extern PyObject *Node_Init(void);
extern void InitNode(BPy_Node *self, bNode *node);
extern BPy_Node *Node_CreatePyObject(bNode *node);
extern BPy_NodeSocketLists *Node_CreateSocketLists(bNode *node);
extern void Node_SetStack(BPy_Node *self, bNodeStack **stack, int type);
extern void Node_SetShi(BPy_Node *self, ShadeInput *shi);
extern int pytype_is_pynode(PyObject *pyob);
#define NODE_INPUTSTACK 0
#define NODE_OUTPUTSTACK 1
#endif /* __NODE_H__*/