I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
87 lines
2.7 KiB
C
87 lines
2.7 KiB
C
/*
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* $Id: bpy.c 10550 2007-04-18 22:53:20Z campbellbarton $
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Michel Selten, Willian P. Germano, Joseph Gilbert,
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* Campbell Barton
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/* for open, close in Blender_Load */
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#include "BLI_blenlib.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "BKE_scene.h"
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#include "BKE_main.h"
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#include "DNA_scene_types.h"
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#include "Types.h"
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#include "Library.h"
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#include "bpy.h"
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#include "bpy_data.h"
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#include "bpy_config.h"
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/*****************************************************************************/
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/* Global variables */
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/*****************************************************************************/
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PyObject *g_bpydict;
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/*****************************************************************************/
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/* Function: initBlender */
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/*****************************************************************************/
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void m_bpy_init(void)
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{
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PyObject *module;
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PyObject *dict;
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/* G.scene should only aver be NULL if blender is executed in
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background mode, not loading a blend file and executing a python script eg.
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blender -P somescript.py -b
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The if below solves the segfaults that happen when python runs and
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G.scene is NULL */
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if(G.background && G.main->scene.first==NULL) {
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Scene *sce= add_scene("1");
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/*set_scene(sce);*/ /* causes a crash */
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G.scene= sce;
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}
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module = Py_InitModule3("bpy", NULL, "The main bpy module");
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types_InitAll(); /* set all our pytypes to &PyType_Type */
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dict = PyModule_GetDict(module);
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g_bpydict = dict;
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PyModule_AddObject( module, "config", Config_CreatePyObject() );
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PyDict_SetItemString( dict, "data", Data_Init());
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PyDict_SetItemString( dict, "libraries", Library_Init( ) );
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}
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