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blender-archive/source/blender/render/intern
Brecht Van Lommel 2af78ac944 Fix for bug #8750: depremul in the image texture code should check
with an epsilon rather than 0.0f, could give random spots otherwise
with e.g. calcalpha + negalpha.
2008-03-26 15:25:56 +00:00
..
2002-10-12 11:37:38 +00:00