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blender-archive/source/blender/modifiers/intern/MOD_cast.c
Hans Goudey 9b099c8612 UI: Drag and Drop Modifiers, Layout Updates
This patch implements the list panel system D7490 for modifiers.
It also moves modifier drawing to a callback in ModifierTypeInfo
in line with the extensible architecture refactoring goal T75724.

This adds a PanelRegister callback and utilities for registering
panels and subpanels. It also adds the callbacks for expansion saving
and drag and drop reordering described in D7490.

These utilities, callbacks, and other common UI elements shared
between modifiers live in MOD_ui_common.c.

Because modifier buttons are now in panels, we can make use of
subpanels for organization. The UI layouts also use the single
column layout style consistently used elsewhere in Blender.
Additionally, the mode-setting buttons are aligned and ordered
consistently with the outliner.

However, the large number of UI changes in this patch may mean
that additional polishing is required in master.

Thanks to William Reynish (@billreynish) who did a fair amount of the
layout work and to Julian Eisel (@Severin) for consistent help.

Differential Revision: https://developer.blender.org/D7498
2020-06-05 10:41:03 -04:00

610 lines
16 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLT_translation.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "DEG_depsgraph_query.h"
#include "MOD_ui_common.h"
#include "MOD_util.h"
static void initData(ModifierData *md)
{
CastModifierData *cmd = (CastModifierData *)md;
cmd->fac = 0.5f;
cmd->radius = 0.0f;
cmd->size = 0.0f;
cmd->flag = MOD_CAST_X | MOD_CAST_Y | MOD_CAST_Z | MOD_CAST_SIZE_FROM_RADIUS;
cmd->type = MOD_CAST_TYPE_SPHERE;
cmd->defgrp_name[0] = '\0';
cmd->object = NULL;
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(useRenderParams))
{
CastModifierData *cmd = (CastModifierData *)md;
short flag;
flag = cmd->flag & (MOD_CAST_X | MOD_CAST_Y | MOD_CAST_Z);
if ((cmd->fac == 0.0f) || flag == 0) {
return true;
}
return false;
}
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *md,
CustomData_MeshMasks *r_cddata_masks)
{
CastModifierData *cmd = (CastModifierData *)md;
/* ask for vertexgroups if we need them */
if (cmd->defgrp_name[0] != '\0') {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
}
static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData)
{
CastModifierData *cmd = (CastModifierData *)md;
walk(userData, ob, &cmd->object, IDWALK_CB_NOP);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
CastModifierData *cmd = (CastModifierData *)md;
if (cmd->object != NULL) {
DEG_add_object_relation(ctx->node, cmd->object, DEG_OB_COMP_TRANSFORM, "Cast Modifier");
DEG_add_modifier_to_transform_relation(ctx->node, "Cast Modifier");
}
}
static void sphere_do(CastModifierData *cmd,
const ModifierEvalContext *UNUSED(ctx),
Object *ob,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
MDeformVert *dvert = NULL;
const bool invert_vgroup = (cmd->flag & MOD_CAST_INVERT_VGROUP) != 0;
Object *ctrl_ob = NULL;
int i, defgrp_index;
bool has_radius = false;
short flag, type;
float len = 0.0f;
float fac = cmd->fac;
float facm = 1.0f - fac;
const float fac_orig = fac;
float vec[3], center[3] = {0.0f, 0.0f, 0.0f};
float mat[4][4], imat[4][4];
flag = cmd->flag;
type = cmd->type; /* projection type: sphere or cylinder */
if (type == MOD_CAST_TYPE_CYLINDER) {
flag &= ~MOD_CAST_Z;
}
ctrl_ob = cmd->object;
/* spherify's center is {0, 0, 0} (the ob's own center in its local
* space), by default, but if the user defined a control object,
* we use its location, transformed to ob's local space */
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
invert_m4_m4(imat, ctrl_ob->obmat);
mul_m4_m4m4(mat, imat, ob->obmat);
invert_m4_m4(imat, mat);
}
invert_m4_m4(ob->imat, ob->obmat);
mul_v3_m4v3(center, ob->imat, ctrl_ob->obmat[3]);
}
/* now we check which options the user wants */
/* 1) (flag was checked in the "if (ctrl_ob)" block above) */
/* 2) cmd->radius > 0.0f: only the vertices within this radius from
* the center of the effect should be deformed */
if (cmd->radius > FLT_EPSILON) {
has_radius = 1;
}
/* 3) if we were given a vertex group name,
* only those vertices should be affected */
if (cmd->defgrp_name[0] != '\0') {
MOD_get_vgroup(ob, mesh, cmd->defgrp_name, &dvert, &defgrp_index);
}
if (flag & MOD_CAST_SIZE_FROM_RADIUS) {
len = cmd->radius;
}
else {
len = cmd->size;
}
if (len <= 0) {
for (i = 0; i < numVerts; i++) {
len += len_v3v3(center, vertexCos[i]);
}
len /= numVerts;
if (len == 0.0f) {
len = 10.0f;
}
}
for (i = 0; i < numVerts; i++) {
float tmp_co[3];
copy_v3_v3(tmp_co, vertexCos[i]);
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
mul_m4_v3(mat, tmp_co);
}
else {
sub_v3_v3(tmp_co, center);
}
}
copy_v3_v3(vec, tmp_co);
if (type == MOD_CAST_TYPE_CYLINDER) {
vec[2] = 0.0f;
}
if (has_radius) {
if (len_v3(vec) > cmd->radius) {
continue;
}
}
if (dvert) {
const float weight = invert_vgroup ?
1.0f - BKE_defvert_find_weight(&dvert[i], defgrp_index) :
BKE_defvert_find_weight(&dvert[i], defgrp_index);
if (weight == 0.0f) {
continue;
}
fac = fac_orig * weight;
facm = 1.0f - fac;
}
normalize_v3(vec);
if (flag & MOD_CAST_X) {
tmp_co[0] = fac * vec[0] * len + facm * tmp_co[0];
}
if (flag & MOD_CAST_Y) {
tmp_co[1] = fac * vec[1] * len + facm * tmp_co[1];
}
if (flag & MOD_CAST_Z) {
tmp_co[2] = fac * vec[2] * len + facm * tmp_co[2];
}
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
mul_m4_v3(imat, tmp_co);
}
else {
add_v3_v3(tmp_co, center);
}
}
copy_v3_v3(vertexCos[i], tmp_co);
}
}
static void cuboid_do(CastModifierData *cmd,
const ModifierEvalContext *UNUSED(ctx),
Object *ob,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
MDeformVert *dvert = NULL;
int defgrp_index;
const bool invert_vgroup = (cmd->flag & MOD_CAST_INVERT_VGROUP) != 0;
Object *ctrl_ob = NULL;
int i;
bool has_radius = false;
short flag;
float fac = cmd->fac;
float facm = 1.0f - fac;
const float fac_orig = fac;
float min[3], max[3], bb[8][3];
float center[3] = {0.0f, 0.0f, 0.0f};
float mat[4][4], imat[4][4];
flag = cmd->flag;
ctrl_ob = cmd->object;
/* now we check which options the user wants */
/* 1) (flag was checked in the "if (ctrl_ob)" block above) */
/* 2) cmd->radius > 0.0f: only the vertices within this radius from
* the center of the effect should be deformed */
if (cmd->radius > FLT_EPSILON) {
has_radius = 1;
}
/* 3) if we were given a vertex group name,
* only those vertices should be affected */
if (cmd->defgrp_name[0] != '\0') {
MOD_get_vgroup(ob, mesh, cmd->defgrp_name, &dvert, &defgrp_index);
}
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
invert_m4_m4(imat, ctrl_ob->obmat);
mul_m4_m4m4(mat, imat, ob->obmat);
invert_m4_m4(imat, mat);
}
invert_m4_m4(ob->imat, ob->obmat);
mul_v3_m4v3(center, ob->imat, ctrl_ob->obmat[3]);
}
if ((flag & MOD_CAST_SIZE_FROM_RADIUS) && has_radius) {
for (i = 0; i < 3; i++) {
min[i] = -cmd->radius;
max[i] = cmd->radius;
}
}
else if (!(flag & MOD_CAST_SIZE_FROM_RADIUS) && cmd->size > 0) {
for (i = 0; i < 3; i++) {
min[i] = -cmd->size;
max[i] = cmd->size;
}
}
else {
/* get bound box */
/* We can't use the object's bound box because other modifiers
* may have changed the vertex data. */
INIT_MINMAX(min, max);
/* Cast's center is the ob's own center in its local space,
* by default, but if the user defined a control object, we use
* its location, transformed to ob's local space. */
if (ctrl_ob) {
float vec[3];
/* let the center of the ctrl_ob be part of the bound box: */
minmax_v3v3_v3(min, max, center);
for (i = 0; i < numVerts; i++) {
sub_v3_v3v3(vec, vertexCos[i], center);
minmax_v3v3_v3(min, max, vec);
}
}
else {
for (i = 0; i < numVerts; i++) {
minmax_v3v3_v3(min, max, vertexCos[i]);
}
}
/* we want a symmetric bound box around the origin */
if (fabsf(min[0]) > fabsf(max[0])) {
max[0] = fabsf(min[0]);
}
if (fabsf(min[1]) > fabsf(max[1])) {
max[1] = fabsf(min[1]);
}
if (fabsf(min[2]) > fabsf(max[2])) {
max[2] = fabsf(min[2]);
}
min[0] = -max[0];
min[1] = -max[1];
min[2] = -max[2];
}
/* building our custom bounding box */
bb[0][0] = bb[2][0] = bb[4][0] = bb[6][0] = min[0];
bb[1][0] = bb[3][0] = bb[5][0] = bb[7][0] = max[0];
bb[0][1] = bb[1][1] = bb[4][1] = bb[5][1] = min[1];
bb[2][1] = bb[3][1] = bb[6][1] = bb[7][1] = max[1];
bb[0][2] = bb[1][2] = bb[2][2] = bb[3][2] = min[2];
bb[4][2] = bb[5][2] = bb[6][2] = bb[7][2] = max[2];
/* ready to apply the effect, one vertex at a time */
for (i = 0; i < numVerts; i++) {
int octant, coord;
float d[3], dmax, apex[3], fbb;
float tmp_co[3];
copy_v3_v3(tmp_co, vertexCos[i]);
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
mul_m4_v3(mat, tmp_co);
}
else {
sub_v3_v3(tmp_co, center);
}
}
if (has_radius) {
if (fabsf(tmp_co[0]) > cmd->radius || fabsf(tmp_co[1]) > cmd->radius ||
fabsf(tmp_co[2]) > cmd->radius) {
continue;
}
}
if (dvert) {
const float weight = invert_vgroup ?
1.0f - BKE_defvert_find_weight(&dvert[i], defgrp_index) :
BKE_defvert_find_weight(&dvert[i], defgrp_index);
if (weight == 0.0f) {
continue;
}
fac = fac_orig * weight;
facm = 1.0f - fac;
}
/* The algo used to project the vertices to their
* bounding box (bb) is pretty simple:
* for each vertex v:
* 1) find in which octant v is in;
* 2) find which outer "wall" of that octant is closer to v;
* 3) calculate factor (var fbb) to project v to that wall;
* 4) project. */
/* find in which octant this vertex is in */
octant = 0;
if (tmp_co[0] > 0.0f) {
octant += 1;
}
if (tmp_co[1] > 0.0f) {
octant += 2;
}
if (tmp_co[2] > 0.0f) {
octant += 4;
}
/* apex is the bb's vertex at the chosen octant */
copy_v3_v3(apex, bb[octant]);
/* find which bb plane is closest to this vertex ... */
d[0] = tmp_co[0] / apex[0];
d[1] = tmp_co[1] / apex[1];
d[2] = tmp_co[2] / apex[2];
/* ... (the closest has the higher (closer to 1) d value) */
dmax = d[0];
coord = 0;
if (d[1] > dmax) {
dmax = d[1];
coord = 1;
}
if (d[2] > dmax) {
/* dmax = d[2]; */ /* commented, we don't need it */
coord = 2;
}
/* ok, now we know which coordinate of the vertex to use */
if (fabsf(tmp_co[coord]) < FLT_EPSILON) { /* avoid division by zero */
continue;
}
/* finally, this is the factor we wanted, to project the vertex
* to its bounding box (bb) */
fbb = apex[coord] / tmp_co[coord];
/* calculate the new vertex position */
if (flag & MOD_CAST_X) {
tmp_co[0] = facm * tmp_co[0] + fac * tmp_co[0] * fbb;
}
if (flag & MOD_CAST_Y) {
tmp_co[1] = facm * tmp_co[1] + fac * tmp_co[1] * fbb;
}
if (flag & MOD_CAST_Z) {
tmp_co[2] = facm * tmp_co[2] + fac * tmp_co[2] * fbb;
}
if (ctrl_ob) {
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
mul_m4_v3(imat, tmp_co);
}
else {
add_v3_v3(tmp_co, center);
}
}
copy_v3_v3(vertexCos[i], tmp_co);
}
}
static void deformVerts(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
CastModifierData *cmd = (CastModifierData *)md;
Mesh *mesh_src = NULL;
if (ctx->object->type == OB_MESH && cmd->defgrp_name[0] != '\0') {
/* mesh_src is only needed for vgroups. */
mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, numVerts, false, false);
}
if (cmd->type == MOD_CAST_TYPE_CUBOID) {
cuboid_do(cmd, ctx, ctx->object, mesh_src, vertexCos, numVerts);
}
else { /* MOD_CAST_TYPE_SPHERE or MOD_CAST_TYPE_CYLINDER */
sphere_do(cmd, ctx, ctx->object, mesh_src, vertexCos, numVerts);
}
if (!ELEM(mesh_src, NULL, mesh)) {
BKE_id_free(NULL, mesh_src);
}
}
static void deformVertsEM(ModifierData *md,
const ModifierEvalContext *ctx,
struct BMEditMesh *editData,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
CastModifierData *cmd = (CastModifierData *)md;
Mesh *mesh_src = NULL;
if (cmd->defgrp_name[0] != '\0') {
mesh_src = MOD_deform_mesh_eval_get(ctx->object, editData, mesh, NULL, numVerts, false, false);
}
if (mesh && mesh->runtime.wrapper_type == ME_WRAPPER_TYPE_MDATA) {
BLI_assert(mesh_src->totvert == numVerts);
}
/* TODO(Campbell): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
if (cmd->type == MOD_CAST_TYPE_CUBOID) {
cuboid_do(cmd, ctx, ctx->object, mesh_src, vertexCos, numVerts);
}
else { /* MOD_CAST_TYPE_SPHERE or MOD_CAST_TYPE_CYLINDER */
sphere_do(cmd, ctx, ctx->object, mesh_src, vertexCos, numVerts);
}
if (!ELEM(mesh_src, NULL, mesh)) {
BKE_id_free(NULL, mesh_src);
}
}
static void panel_draw(const bContext *C, Panel *panel)
{
uiLayout *row;
uiLayout *layout = panel->layout;
int toggles_flag = UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE;
PointerRNA ptr;
PointerRNA ob_ptr;
modifier_panel_get_property_pointers(C, panel, &ob_ptr, &ptr);
PointerRNA cast_object_ptr = RNA_pointer_get(&ptr, "object");
uiLayoutSetPropSep(layout, true);
uiItemR(layout, &ptr, "cast_type", 0, NULL, ICON_NONE);
row = uiLayoutRowWithHeading(layout, true, IFACE_("Axis"));
uiItemR(row, &ptr, "use_x", toggles_flag, NULL, ICON_NONE);
uiItemR(row, &ptr, "use_y", toggles_flag, NULL, ICON_NONE);
uiItemR(row, &ptr, "use_z", toggles_flag, NULL, ICON_NONE);
uiItemR(layout, &ptr, "factor", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "radius", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "size", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "use_radius_as_size", 0, NULL, ICON_NONE);
modifier_vgroup_ui(layout, &ptr, &ob_ptr, "vertex_group", "invert_vertex_group", NULL);
uiItemR(layout, &ptr, "object", 0, NULL, ICON_NONE);
if (!RNA_pointer_is_null(&cast_object_ptr)) {
uiItemR(layout, &ptr, "use_radius_as_size", 0, NULL, ICON_NONE);
}
modifier_panel_end(layout, &ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Cast, panel_draw);
}
ModifierTypeInfo modifierType_Cast = {
/* name */ "Cast",
/* structName */ "CastModifierData",
/* structSize */ sizeof(CastModifierData),
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
eModifierTypeFlag_SupportsEditmode,
/* copyData */ BKE_modifier_copydata_generic,
/* deformVerts */ deformVerts,
/* deformMatrices */ NULL,
/* deformVertsEM */ deformVertsEM,
/* deformMatricesEM */ NULL,
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyPointCloud */ NULL,
/* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
/* panelRegister */ panelRegister,
};