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blender-archive/source/blender/modifiers/intern/MOD_cloth.c
Hans Goudey 9b099c8612 UI: Drag and Drop Modifiers, Layout Updates
This patch implements the list panel system D7490 for modifiers.
It also moves modifier drawing to a callback in ModifierTypeInfo
in line with the extensible architecture refactoring goal T75724.

This adds a PanelRegister callback and utilities for registering
panels and subpanels. It also adds the callbacks for expansion saving
and drag and drop reordering described in D7490.

These utilities, callbacks, and other common UI elements shared
between modifiers live in MOD_ui_common.c.

Because modifier buttons are now in panels, we can make use of
subpanels for organization. The UI layouts also use the single
column layout style consistently used elsewhere in Blender.
Additionally, the mode-setting buttons are aligned and ordered
consistently with the outliner.

However, the large number of UI changes in this patch may mean
that additional polishing is required in master.

Thanks to William Reynish (@billreynish) who did a fair amount of the
layout work and to Julian Eisel (@Severin) for consistent help.

Differential Revision: https://developer.blender.org/D7498
2020-06-05 10:41:03 -04:00

316 lines
9.0 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include <string.h>
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLT_translation.h"
#include "DNA_cloth_types.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "MEM_guardedalloc.h"
#include "BKE_cloth.h"
#include "BKE_context.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_key.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_pointcache.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "DEG_depsgraph_physics.h"
#include "DEG_depsgraph_query.h"
#include "MOD_ui_common.h"
#include "MOD_util.h"
static void initData(ModifierData *md)
{
ClothModifierData *clmd = (ClothModifierData *)md;
clmd->sim_parms = MEM_callocN(sizeof(ClothSimSettings), "cloth sim parms");
clmd->coll_parms = MEM_callocN(sizeof(ClothCollSettings), "cloth coll parms");
clmd->point_cache = BKE_ptcache_add(&clmd->ptcaches);
/* check for alloc failing */
if (!clmd->sim_parms || !clmd->coll_parms || !clmd->point_cache) {
return;
}
cloth_init(clmd);
}
static void deformVerts(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
Mesh *mesh_src;
ClothModifierData *clmd = (ClothModifierData *)md;
Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
/* check for alloc failing */
if (!clmd->sim_parms || !clmd->coll_parms) {
initData(md);
if (!clmd->sim_parms || !clmd->coll_parms) {
return;
}
}
if (mesh == NULL) {
mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, NULL, NULL, numVerts, false, false);
}
else {
/* Not possible to use get_mesh() in this case as we'll modify its vertices
* and get_mesh() would return 'mesh' directly. */
BKE_id_copy_ex(NULL, (ID *)mesh, (ID **)&mesh_src, LIB_ID_COPY_LOCALIZE);
}
/* TODO(sergey): For now it actually duplicates logic from DerivedMesh.c
* and needs some more generic solution. But starting experimenting with
* this so close to the release is not that nice..
*
* Also hopefully new cloth system will arrive soon..
*/
if (mesh == NULL && clmd->sim_parms->shapekey_rest) {
KeyBlock *kb = BKE_keyblock_from_key(BKE_key_from_object(ctx->object),
clmd->sim_parms->shapekey_rest);
if (kb && kb->data != NULL) {
float(*layerorco)[3];
if (!(layerorco = CustomData_get_layer(&mesh_src->vdata, CD_CLOTH_ORCO))) {
layerorco = CustomData_add_layer(
&mesh_src->vdata, CD_CLOTH_ORCO, CD_CALLOC, NULL, mesh_src->totvert);
}
memcpy(layerorco, kb->data, sizeof(float) * 3 * numVerts);
}
}
BKE_mesh_vert_coords_apply(mesh_src, vertexCos);
clothModifier_do(clmd, ctx->depsgraph, scene, ctx->object, mesh_src, vertexCos);
BKE_id_free(NULL, mesh_src);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
ClothModifierData *clmd = (ClothModifierData *)md;
if (clmd != NULL) {
if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) {
DEG_add_collision_relations(ctx->node,
ctx->object,
clmd->coll_parms->group,
eModifierType_Collision,
NULL,
"Cloth Collision");
}
DEG_add_forcefield_relations(
ctx->node, ctx->object, clmd->sim_parms->effector_weights, true, 0, "Cloth Field");
}
DEG_add_modifier_to_transform_relation(ctx->node, "Cloth Modifier");
}
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *md,
CustomData_MeshMasks *r_cddata_masks)
{
ClothModifierData *clmd = (ClothModifierData *)md;
if (cloth_uses_vgroup(clmd)) {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
if (clmd->sim_parms->shapekey_rest != 0) {
r_cddata_masks->vmask |= CD_MASK_CLOTH_ORCO;
}
}
static void copyData(const ModifierData *md, ModifierData *target, const int flag)
{
const ClothModifierData *clmd = (const ClothModifierData *)md;
ClothModifierData *tclmd = (ClothModifierData *)target;
if (tclmd->sim_parms) {
if (tclmd->sim_parms->effector_weights) {
MEM_freeN(tclmd->sim_parms->effector_weights);
}
MEM_freeN(tclmd->sim_parms);
}
if (tclmd->coll_parms) {
MEM_freeN(tclmd->coll_parms);
}
BKE_ptcache_free_list(&tclmd->ptcaches);
if (flag & LIB_ID_CREATE_NO_MAIN) {
/* Share the cache with the original object's modifier. */
tclmd->modifier.flag |= eModifierFlag_SharedCaches;
tclmd->ptcaches = clmd->ptcaches;
tclmd->point_cache = clmd->point_cache;
}
else {
tclmd->point_cache = BKE_ptcache_add(&tclmd->ptcaches);
if (clmd->point_cache != NULL) {
tclmd->point_cache->step = clmd->point_cache->step;
tclmd->point_cache->startframe = clmd->point_cache->startframe;
tclmd->point_cache->endframe = clmd->point_cache->endframe;
}
}
tclmd->sim_parms = MEM_dupallocN(clmd->sim_parms);
if (clmd->sim_parms->effector_weights) {
tclmd->sim_parms->effector_weights = MEM_dupallocN(clmd->sim_parms->effector_weights);
}
tclmd->coll_parms = MEM_dupallocN(clmd->coll_parms);
tclmd->clothObject = NULL;
tclmd->hairdata = NULL;
tclmd->solver_result = NULL;
}
static bool dependsOnTime(ModifierData *UNUSED(md))
{
return true;
}
static void freeData(ModifierData *md)
{
ClothModifierData *clmd = (ClothModifierData *)md;
if (clmd) {
if (G.debug & G_DEBUG_SIMDATA) {
printf("clothModifier_freeData\n");
}
cloth_free_modifier_extern(clmd);
if (clmd->sim_parms) {
if (clmd->sim_parms->effector_weights) {
MEM_freeN(clmd->sim_parms->effector_weights);
}
MEM_freeN(clmd->sim_parms);
}
if (clmd->coll_parms) {
MEM_freeN(clmd->coll_parms);
}
if (md->flag & eModifierFlag_SharedCaches) {
BLI_listbase_clear(&clmd->ptcaches);
}
else {
BKE_ptcache_free_list(&clmd->ptcaches);
}
clmd->point_cache = NULL;
if (clmd->hairdata) {
MEM_freeN(clmd->hairdata);
}
if (clmd->solver_result) {
MEM_freeN(clmd->solver_result);
}
}
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
ClothModifierData *clmd = (ClothModifierData *)md;
if (clmd->coll_parms) {
walk(userData, ob, (ID **)&clmd->coll_parms->group, IDWALK_CB_NOP);
}
if (clmd->sim_parms && clmd->sim_parms->effector_weights) {
walk(userData, ob, (ID **)&clmd->sim_parms->effector_weights->group, IDWALK_CB_NOP);
}
}
static void panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ptr;
modifier_panel_get_property_pointers(C, panel, NULL, &ptr);
uiItemL(layout, IFACE_("Settings are inside the Physics tab"), ICON_NONE);
modifier_panel_end(layout, &ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Cloth, panel_draw);
}
ModifierTypeInfo modifierType_Cloth = {
/* name */ "Cloth",
/* structName */ "ClothModifierData",
/* structSize */ sizeof(ClothModifierData),
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_UsesPointCache |
eModifierTypeFlag_Single,
/* copyData */ copyData,
/* deformVerts */ deformVerts,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyPointCloud */ NULL,
/* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ freeData,
/* isDisabled */ NULL,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
/* panelRegister */ panelRegister,
};