svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17416:HEAD
73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
/*
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* texture_ext.h
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef TEXTURE_EXT_H
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#define TEXTURE_EXT_H
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#define BRICONT texres->tin= (texres->tin-0.5)*tex->contrast+tex->bright-0.5; \
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if(texres->tin<0.0) texres->tin= 0.0; else if(texres->tin>1.0) texres->tin= 1.0;
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#define BRICONTRGB texres->tr= tex->rfac*((texres->tr-0.5)*tex->contrast+tex->bright-0.5); \
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if(texres->tr<0.0) texres->tr= 0.0; \
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texres->tg= tex->gfac*((texres->tg-0.5)*tex->contrast+tex->bright-0.5); \
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if(texres->tg<0.0) texres->tg= 0.0; \
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texres->tb= tex->bfac*((texres->tb-0.5)*tex->contrast+tex->bright-0.5); \
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if(texres->tb<0.0) texres->tb= 0.0;
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struct HaloRen;
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struct ShadeInput;
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struct TexResult;
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struct Tex;
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struct Image;
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struct ImBuf;
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/* texture.h */
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void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf);
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void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag, short thread);
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void do_material_tex(struct ShadeInput *shi);
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void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf, int effect);
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void init_render_textures(Render *re);
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void end_render_textures(void);
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void render_realtime_texture(struct ShadeInput *shi, struct Image *ima);
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/* imagetexture.h */
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int imagewraposa(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, float *texvec, float *dxt, float *dyt, struct TexResult *texres);
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int imagewrap(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, float *texvec, struct TexResult *texres);
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void image_sample(struct Image *ima, float fx, float fy, float dx, float dy, float *result);
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#endif /* TEXTURE_EXT_H */
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