svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17416:HEAD
2610 lines
68 KiB
C
2610 lines
68 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): 2004-2006, Blender Foundation, full recode
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "MTC_matrixops.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_rand.h"
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#include "DNA_texture_types.h"
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#include "DNA_object_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_material_types.h"
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#include "DNA_image_types.h"
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#include "DNA_node_types.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "BKE_image.h"
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#include "BKE_node.h"
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#include "BKE_plugin_types.h"
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#include "BKE_utildefines.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_library.h"
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#include "BKE_image.h"
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#include "BKE_texture.h"
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#include "BKE_key.h"
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#include "BKE_ipo.h"
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#include "envmap.h"
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#include "renderpipeline.h"
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#include "render_types.h"
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#include "rendercore.h"
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#include "shading.h"
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#include "texture.h"
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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/* defined in pipeline.c, is hardcopy of active dynamic allocated Render */
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/* only to be used here in this file, it's for speed */
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extern struct Render R;
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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/* note; this is called WITH RENDER IS NULL in src/drawview.c for animated
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background image, option should move to kernel */
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void init_render_texture(Render *re, Tex *tex)
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{
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int cfra= G.scene->r.cfra;
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if(re) cfra= re->r.cfra;
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/* imap test */
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if(tex->ima && ELEM(tex->ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
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BKE_image_user_calc_imanr(&tex->iuser, cfra, re?re->flag & R_SEC_FIELD:0);
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}
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if(tex->type==TEX_PLUGIN) {
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if(tex->plugin && tex->plugin->doit) {
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if(tex->plugin->cfra) {
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*(tex->plugin->cfra)= frame_to_float(cfra);
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}
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}
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}
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else if(tex->type==TEX_ENVMAP) {
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/* just in case */
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tex->imaflag |= TEX_INTERPOL | TEX_MIPMAP;
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tex->extend= TEX_CLIP;
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if(tex->env) {
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if(tex->env->type==ENV_PLANE)
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tex->extend= TEX_EXTEND;
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/* only free envmap when rendermode was set to render envmaps, for previewrender */
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if(G.rendering && re) {
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if (re->r.mode & R_ENVMAP)
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if(tex->env->stype==ENV_ANIM)
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BKE_free_envmapdata(tex->env);
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}
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}
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}
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if(tex->nodetree && tex->use_nodes) {
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ntreeBeginExecTree(tex->nodetree); /* has internal flag to detect it only does it once */
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}
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}
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/* ------------------------------------------------------------------------- */
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void init_render_textures(Render *re)
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{
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Tex *tex;
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tex= G.main->tex.first;
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while(tex) {
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if(tex->id.us) init_render_texture(re, tex);
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tex= tex->id.next;
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}
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}
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void end_render_texture(Tex *tex)
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{
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if(tex && tex->use_nodes && tex->nodetree)
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ntreeEndExecTree(tex->nodetree);
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}
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void end_render_textures(void)
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{
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Tex *tex;
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for(tex= G.main->tex.first; tex; tex= tex->id.next)
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if(tex->id.us)
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end_render_texture(tex);
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}
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/* ------------------------------------------------------------------------- */
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/* this allows colorbanded textures to control normals as well */
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static void tex_normal_derivate(Tex *tex, TexResult *texres)
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{
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if (tex->flag & TEX_COLORBAND) {
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float col[4];
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if (do_colorband(tex->coba, texres->tin, col)) {
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float fac0, fac1, fac2, fac3;
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fac0= (col[0]+col[1]+col[2]);
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do_colorband(tex->coba, texres->nor[0], col);
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fac1= (col[0]+col[1]+col[2]);
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do_colorband(tex->coba, texres->nor[1], col);
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fac2= (col[0]+col[1]+col[2]);
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do_colorband(tex->coba, texres->nor[2], col);
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fac3= (col[0]+col[1]+col[2]);
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texres->nor[0]= 0.3333*(fac0 - fac1);
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texres->nor[1]= 0.3333*(fac0 - fac2);
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texres->nor[2]= 0.3333*(fac0 - fac3);
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return;
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}
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}
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texres->nor[0]= texres->tin - texres->nor[0];
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texres->nor[1]= texres->tin - texres->nor[1];
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texres->nor[2]= texres->tin - texres->nor[2];
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}
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static int blend(Tex *tex, float *texvec, TexResult *texres)
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{
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float x, y, t;
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if(tex->flag & TEX_FLIPBLEND) {
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x= texvec[1];
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y= texvec[0];
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}
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else {
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x= texvec[0];
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y= texvec[1];
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}
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if(tex->stype==TEX_LIN) { /* lin */
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texres->tin= (1.0+x)/2.0;
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}
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else if(tex->stype==TEX_QUAD) { /* quad */
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texres->tin= (1.0+x)/2.0;
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if(texres->tin<0.0) texres->tin= 0.0;
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else texres->tin*= texres->tin;
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}
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else if(tex->stype==TEX_EASE) { /* ease */
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texres->tin= (1.0+x)/2.0;
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if(texres->tin<=.0) texres->tin= 0.0;
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else if(texres->tin>=1.0) texres->tin= 1.0;
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else {
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t= texres->tin*texres->tin;
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texres->tin= (3.0*t-2.0*t*texres->tin);
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}
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}
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else if(tex->stype==TEX_DIAG) { /* diag */
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texres->tin= (2.0+x+y)/4.0;
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}
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else if(tex->stype==TEX_RAD) { /* radial */
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texres->tin= (atan2(y,x) / (2*M_PI) + 0.5);
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}
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else { /* sphere TEX_SPHERE */
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texres->tin= 1.0-sqrt(x*x+ y*y+texvec[2]*texvec[2]);
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if(texres->tin<0.0) texres->tin= 0.0;
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if(tex->stype==TEX_HALO) texres->tin*= texres->tin; /* halo */
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}
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BRICONT;
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return TEX_INT;
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}
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/* ------------------------------------------------------------------------- */
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/* ************************************************************************* */
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/* newnoise: all noisebased types now have different noisebases to choose from */
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static int clouds(Tex *tex, float *texvec, TexResult *texres)
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{
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int rv = TEX_INT;
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texres->tin = BLI_gTurbulence(tex->noisesize, texvec[0], texvec[1], texvec[2], tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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if (texres->nor!=NULL) {
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// calculate bumpnormal
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texres->nor[0] = BLI_gTurbulence(tex->noisesize, texvec[0] + tex->nabla, texvec[1], texvec[2], tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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texres->nor[1] = BLI_gTurbulence(tex->noisesize, texvec[0], texvec[1] + tex->nabla, texvec[2], tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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texres->nor[2] = BLI_gTurbulence(tex->noisesize, texvec[0], texvec[1], texvec[2] + tex->nabla, tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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tex_normal_derivate(tex, texres);
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rv |= TEX_NOR;
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}
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if (tex->stype==TEX_COLOR) {
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// in this case, int. value should really be computed from color,
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// and bumpnormal from that, would be too slow, looks ok as is
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texres->tr = texres->tin;
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texres->tg = BLI_gTurbulence(tex->noisesize, texvec[1], texvec[0], texvec[2], tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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texres->tb = BLI_gTurbulence(tex->noisesize, texvec[1], texvec[2], texvec[0], tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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BRICONTRGB;
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texres->ta = 1.0;
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return (rv | TEX_RGB);
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}
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BRICONT;
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return rv;
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}
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/* creates a sine wave */
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static float tex_sin(float a)
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{
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a = 0.5 + 0.5*sin(a);
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return a;
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}
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/* creates a saw wave */
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static float tex_saw(float a)
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{
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const float b = 2*M_PI;
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int n = (int)(a / b);
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a -= n*b;
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if (a < 0) a += b;
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return a / b;
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}
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/* creates a triangle wave */
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static float tex_tri(float a)
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{
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const float b = 2*M_PI;
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const float rmax = 1.0;
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a = rmax - 2.0*fabs(floor((a*(1.0/b))+0.5) - (a*(1.0/b)));
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return a;
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}
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/* computes basic wood intensity value at x,y,z */
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static float wood_int(Tex *tex, float x, float y, float z)
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{
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float wi=0;
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short wf = tex->noisebasis2; /* wave form: TEX_SIN=0, TEX_SAW=1, TEX_TRI=2 */
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short wt = tex->stype; /* wood type: TEX_BAND=0, TEX_RING=1, TEX_BANDNOISE=2, TEX_RINGNOISE=3 */
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float (*waveform[3])(float); /* create array of pointers to waveform functions */
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waveform[0] = tex_sin; /* assign address of tex_sin() function to pointer array */
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waveform[1] = tex_saw;
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waveform[2] = tex_tri;
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if ((wf>TEX_TRI) || (wf<TEX_SIN)) wf=0; /* check to be sure noisebasis2 is initialized ahead of time */
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if (wt==TEX_BAND) {
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wi = waveform[wf]((x + y + z)*10.0);
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}
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else if (wt==TEX_RING) {
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wi = waveform[wf](sqrt(x*x + y*y + z*z)*20.0);
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}
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else if (wt==TEX_BANDNOISE) {
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wi = tex->turbul*BLI_gNoise(tex->noisesize, x, y, z, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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wi = waveform[wf]((x + y + z)*10.0 + wi);
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}
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else if (wt==TEX_RINGNOISE) {
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wi = tex->turbul*BLI_gNoise(tex->noisesize, x, y, z, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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wi = waveform[wf](sqrt(x*x + y*y + z*z)*20.0 + wi);
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}
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return wi;
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}
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static int wood(Tex *tex, float *texvec, TexResult *texres)
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{
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int rv=TEX_INT;
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texres->tin = wood_int(tex, texvec[0], texvec[1], texvec[2]);
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if (texres->nor!=NULL) {
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/* calculate bumpnormal */
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texres->nor[0] = wood_int(tex, texvec[0] + tex->nabla, texvec[1], texvec[2]);
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texres->nor[1] = wood_int(tex, texvec[0], texvec[1] + tex->nabla, texvec[2]);
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texres->nor[2] = wood_int(tex, texvec[0], texvec[1], texvec[2] + tex->nabla);
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tex_normal_derivate(tex, texres);
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rv |= TEX_NOR;
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}
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BRICONT;
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return rv;
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}
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/* computes basic marble intensity at x,y,z */
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static float marble_int(Tex *tex, float x, float y, float z)
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{
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float n, mi;
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short wf = tex->noisebasis2; /* wave form: TEX_SIN=0, TEX_SAW=1, TEX_TRI=2 */
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short mt = tex->stype; /* marble type: TEX_SOFT=0, TEX_SHARP=1,TEX_SHAPER=2 */
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float (*waveform[3])(float); /* create array of pointers to waveform functions */
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waveform[0] = tex_sin; /* assign address of tex_sin() function to pointer array */
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waveform[1] = tex_saw;
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waveform[2] = tex_tri;
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if ((wf>TEX_TRI) || (wf<TEX_SIN)) wf=0; /* check to be sure noisebasis2 isn't initialized ahead of time */
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n = 5.0 * (x + y + z);
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mi = n + tex->turbul * BLI_gTurbulence(tex->noisesize, x, y, z, tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
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if (mt>=TEX_SOFT) { /* TEX_SOFT always true */
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mi = waveform[wf](mi);
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if (mt==TEX_SHARP) {
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mi = sqrt(mi);
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}
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else if (mt==TEX_SHARPER) {
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mi = sqrt(sqrt(mi));
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}
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}
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return mi;
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}
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static int marble(Tex *tex, float *texvec, TexResult *texres)
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{
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int rv=TEX_INT;
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texres->tin = marble_int(tex, texvec[0], texvec[1], texvec[2]);
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if (texres->nor!=NULL) {
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/* calculate bumpnormal */
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texres->nor[0] = marble_int(tex, texvec[0] + tex->nabla, texvec[1], texvec[2]);
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texres->nor[1] = marble_int(tex, texvec[0], texvec[1] + tex->nabla, texvec[2]);
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texres->nor[2] = marble_int(tex, texvec[0], texvec[1], texvec[2] + tex->nabla);
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tex_normal_derivate(tex, texres);
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rv |= TEX_NOR;
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}
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BRICONT;
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return rv;
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}
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/* ------------------------------------------------------------------------- */
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static int magic(Tex *tex, float *texvec, TexResult *texres)
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{
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float x, y, z, turb=1.0;
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int n;
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n= tex->noisedepth;
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turb= tex->turbul/5.0;
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x= sin( ( texvec[0]+texvec[1]+texvec[2])*5.0 );
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y= cos( (-texvec[0]+texvec[1]-texvec[2])*5.0 );
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z= -cos( (-texvec[0]-texvec[1]+texvec[2])*5.0 );
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if(n>0) {
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x*= turb;
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y*= turb;
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z*= turb;
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y= -cos(x-y+z);
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y*= turb;
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if(n>1) {
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x= cos(x-y-z);
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x*= turb;
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if(n>2) {
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z= sin(-x-y-z);
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z*= turb;
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if(n>3) {
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x= -cos(-x+y-z);
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x*= turb;
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if(n>4) {
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y= -sin(-x+y+z);
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y*= turb;
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if(n>5) {
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y= -cos(-x+y+z);
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y*= turb;
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if(n>6) {
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x= cos(x+y+z);
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x*= turb;
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if(n>7) {
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z= sin(x+y-z);
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z*= turb;
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if(n>8) {
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x= -cos(-x-y+z);
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x*= turb;
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if(n>9) {
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y= -sin(x-y+z);
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y*= turb;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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if(turb!=0.0) {
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turb*= 2.0;
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x/= turb;
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y/= turb;
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z/= turb;
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}
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texres->tr= 0.5-x;
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texres->tg= 0.5-y;
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texres->tb= 0.5-z;
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texres->tin= 0.3333*(texres->tr+texres->tg+texres->tb);
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BRICONTRGB;
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texres->ta= 1.0;
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return TEX_RGB;
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}
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/* ------------------------------------------------------------------------- */
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/* newnoise: stucci also modified to use different noisebasis */
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static int stucci(Tex *tex, float *texvec, TexResult *texres)
|
|
{
|
|
float nor[3], b2, ofs;
|
|
int retval= TEX_INT;
|
|
|
|
b2= BLI_gNoise(tex->noisesize, texvec[0], texvec[1], texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
|
|
|
|
ofs= tex->turbul/200.0;
|
|
|
|
if(tex->stype) ofs*=(b2*b2);
|
|
nor[0] = BLI_gNoise(tex->noisesize, texvec[0]+ofs, texvec[1], texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
|
|
nor[1] = BLI_gNoise(tex->noisesize, texvec[0], texvec[1]+ofs, texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
|
|
nor[2] = BLI_gNoise(tex->noisesize, texvec[0], texvec[1], texvec[2]+ofs, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis);
|
|
|
|
texres->tin= nor[2];
|
|
|
|
if(texres->nor) {
|
|
|
|
VECCOPY(texres->nor, nor);
|
|
tex_normal_derivate(tex, texres);
|
|
|
|
if(tex->stype==TEX_WALLOUT) {
|
|
texres->nor[0]= -texres->nor[0];
|
|
texres->nor[1]= -texres->nor[1];
|
|
texres->nor[2]= -texres->nor[2];
|
|
}
|
|
|
|
retval |= TEX_NOR;
|
|
}
|
|
|
|
if(tex->stype==TEX_WALLOUT)
|
|
texres->tin= 1.0f-texres->tin;
|
|
|
|
if(texres->tin<0.0f)
|
|
texres->tin= 0.0f;
|
|
|
|
return retval;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* newnoise: musgrave terrain noise types */
|
|
|
|
static float mg_mFractalOrfBmTex(Tex *tex, float *texvec, TexResult *texres)
|
|
{
|
|
int rv = TEX_INT;
|
|
float (*mgravefunc)(float, float, float, float, float, float, int);
|
|
|
|
if (tex->stype==TEX_MFRACTAL)
|
|
mgravefunc = mg_MultiFractal;
|
|
else
|
|
mgravefunc = mg_fBm;
|
|
|
|
texres->tin = tex->ns_outscale*mgravefunc(texvec[0], texvec[1], texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->noisebasis);
|
|
|
|
if (texres->nor!=NULL) {
|
|
float offs= tex->nabla/tex->noisesize; // also scaling of texvec
|
|
|
|
/* calculate bumpnormal */
|
|
texres->nor[0] = tex->ns_outscale*mgravefunc(texvec[0] + offs, texvec[1], texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->noisebasis);
|
|
texres->nor[1] = tex->ns_outscale*mgravefunc(texvec[0], texvec[1] + offs, texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->noisebasis);
|
|
texres->nor[2] = tex->ns_outscale*mgravefunc(texvec[0], texvec[1], texvec[2] + offs, tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->noisebasis);
|
|
|
|
tex_normal_derivate(tex, texres);
|
|
rv |= TEX_NOR;
|
|
}
|
|
|
|
BRICONT;
|
|
|
|
return rv;
|
|
|
|
}
|
|
|
|
static float mg_ridgedOrHybridMFTex(Tex *tex, float *texvec, TexResult *texres)
|
|
{
|
|
int rv = TEX_INT;
|
|
float (*mgravefunc)(float, float, float, float, float, float, float, float, int);
|
|
|
|
if (tex->stype==TEX_RIDGEDMF)
|
|
mgravefunc = mg_RidgedMultiFractal;
|
|
else
|
|
mgravefunc = mg_HybridMultiFractal;
|
|
|
|
texres->tin = tex->ns_outscale*mgravefunc(texvec[0], texvec[1], texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->mg_gain, tex->noisebasis);
|
|
|
|
if (texres->nor!=NULL) {
|
|
float offs= tex->nabla/tex->noisesize; // also scaling of texvec
|
|
|
|
/* calculate bumpnormal */
|
|
texres->nor[0] = tex->ns_outscale*mgravefunc(texvec[0] + offs, texvec[1], texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->mg_gain, tex->noisebasis);
|
|
texres->nor[1] = tex->ns_outscale*mgravefunc(texvec[0], texvec[1] + offs, texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->mg_gain, tex->noisebasis);
|
|
texres->nor[2] = tex->ns_outscale*mgravefunc(texvec[0], texvec[1], texvec[2] + offs, tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->mg_gain, tex->noisebasis);
|
|
|
|
tex_normal_derivate(tex, texres);
|
|
rv |= TEX_NOR;
|
|
}
|
|
|
|
BRICONT;
|
|
|
|
return rv;
|
|
|
|
}
|
|
|
|
|
|
static float mg_HTerrainTex(Tex *tex, float *texvec, TexResult *texres)
|
|
{
|
|
int rv = TEX_INT;
|
|
|
|
texres->tin = tex->ns_outscale*mg_HeteroTerrain(texvec[0], texvec[1], texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->noisebasis);
|
|
|
|
if (texres->nor!=NULL) {
|
|
float offs= tex->nabla/tex->noisesize; // also scaling of texvec
|
|
|
|
/* calculate bumpnormal */
|
|
texres->nor[0] = tex->ns_outscale*mg_HeteroTerrain(texvec[0] + offs, texvec[1], texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->noisebasis);
|
|
texres->nor[1] = tex->ns_outscale*mg_HeteroTerrain(texvec[0], texvec[1] + offs, texvec[2], tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->noisebasis);
|
|
texres->nor[2] = tex->ns_outscale*mg_HeteroTerrain(texvec[0], texvec[1], texvec[2] + offs, tex->mg_H, tex->mg_lacunarity, tex->mg_octaves, tex->mg_offset, tex->noisebasis);
|
|
|
|
tex_normal_derivate(tex, texres);
|
|
rv |= TEX_NOR;
|
|
}
|
|
|
|
BRICONT;
|
|
|
|
return rv;
|
|
|
|
}
|
|
|
|
|
|
static float mg_distNoiseTex(Tex *tex, float *texvec, TexResult *texres)
|
|
{
|
|
int rv = TEX_INT;
|
|
|
|
texres->tin = mg_VLNoise(texvec[0], texvec[1], texvec[2], tex->dist_amount, tex->noisebasis, tex->noisebasis2);
|
|
|
|
if (texres->nor!=NULL) {
|
|
float offs= tex->nabla/tex->noisesize; // also scaling of texvec
|
|
|
|
/* calculate bumpnormal */
|
|
texres->nor[0] = mg_VLNoise(texvec[0] + offs, texvec[1], texvec[2], tex->dist_amount, tex->noisebasis, tex->noisebasis2);
|
|
texres->nor[1] = mg_VLNoise(texvec[0], texvec[1] + offs, texvec[2], tex->dist_amount, tex->noisebasis, tex->noisebasis2);
|
|
texres->nor[2] = mg_VLNoise(texvec[0], texvec[1], texvec[2] + offs, tex->dist_amount, tex->noisebasis, tex->noisebasis2);
|
|
|
|
tex_normal_derivate(tex, texres);
|
|
rv |= TEX_NOR;
|
|
}
|
|
|
|
BRICONT;
|
|
|
|
|
|
return rv;
|
|
|
|
}
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* newnoise: Voronoi texture type, probably the slowest, especially with minkovsky, bumpmapping, could be done another way */
|
|
|
|
static float voronoiTex(Tex *tex, float *texvec, TexResult *texres)
|
|
{
|
|
int rv = TEX_INT;
|
|
float da[4], pa[12]; /* distance and point coordinate arrays of 4 nearest neighbours */
|
|
float aw1 = fabs(tex->vn_w1);
|
|
float aw2 = fabs(tex->vn_w2);
|
|
float aw3 = fabs(tex->vn_w3);
|
|
float aw4 = fabs(tex->vn_w4);
|
|
float sc = (aw1 + aw2 + aw3 + aw4);
|
|
if (sc!=0.f) sc = tex->ns_outscale/sc;
|
|
|
|
voronoi(texvec[0], texvec[1], texvec[2], da, pa, tex->vn_mexp, tex->vn_distm);
|
|
texres->tin = sc * fabs(tex->vn_w1*da[0] + tex->vn_w2*da[1] + tex->vn_w3*da[2] + tex->vn_w4*da[3]);
|
|
|
|
if (tex->vn_coltype) {
|
|
float ca[3]; /* cell color */
|
|
cellNoiseV(pa[0], pa[1], pa[2], ca);
|
|
texres->tr = aw1*ca[0];
|
|
texres->tg = aw1*ca[1];
|
|
texres->tb = aw1*ca[2];
|
|
cellNoiseV(pa[3], pa[4], pa[5], ca);
|
|
texres->tr += aw2*ca[0];
|
|
texres->tg += aw2*ca[1];
|
|
texres->tb += aw2*ca[2];
|
|
cellNoiseV(pa[6], pa[7], pa[8], ca);
|
|
texres->tr += aw3*ca[0];
|
|
texres->tg += aw3*ca[1];
|
|
texres->tb += aw3*ca[2];
|
|
cellNoiseV(pa[9], pa[10], pa[11], ca);
|
|
texres->tr += aw4*ca[0];
|
|
texres->tg += aw4*ca[1];
|
|
texres->tb += aw4*ca[2];
|
|
if (tex->vn_coltype>=2) {
|
|
float t1 = (da[1]-da[0])*10;
|
|
if (t1>1) t1=1;
|
|
if (tex->vn_coltype==3) t1*=texres->tin; else t1*=sc;
|
|
texres->tr *= t1;
|
|
texres->tg *= t1;
|
|
texres->tb *= t1;
|
|
}
|
|
else {
|
|
texres->tr *= sc;
|
|
texres->tg *= sc;
|
|
texres->tb *= sc;
|
|
}
|
|
}
|
|
|
|
if (texres->nor!=NULL) {
|
|
float offs= tex->nabla/tex->noisesize; // also scaling of texvec
|
|
|
|
/* calculate bumpnormal */
|
|
voronoi(texvec[0] + offs, texvec[1], texvec[2], da, pa, tex->vn_mexp, tex->vn_distm);
|
|
texres->nor[0] = sc * fabs(tex->vn_w1*da[0] + tex->vn_w2*da[1] + tex->vn_w3*da[2] + tex->vn_w4*da[3]);
|
|
voronoi(texvec[0], texvec[1] + offs, texvec[2], da, pa, tex->vn_mexp, tex->vn_distm);
|
|
texres->nor[1] = sc * fabs(tex->vn_w1*da[0] + tex->vn_w2*da[1] + tex->vn_w3*da[2] + tex->vn_w4*da[3]);
|
|
voronoi(texvec[0], texvec[1], texvec[2] + offs, da, pa, tex->vn_mexp, tex->vn_distm);
|
|
texres->nor[2] = sc * fabs(tex->vn_w1*da[0] + tex->vn_w2*da[1] + tex->vn_w3*da[2] + tex->vn_w4*da[3]);
|
|
|
|
tex_normal_derivate(tex, texres);
|
|
rv |= TEX_NOR;
|
|
}
|
|
|
|
if (tex->vn_coltype) {
|
|
BRICONTRGB;
|
|
texres->ta = 1.0;
|
|
return (rv | TEX_RGB);
|
|
}
|
|
|
|
BRICONT;
|
|
|
|
return rv;
|
|
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static int evalnodes(Tex *tex, float *texvec, TexResult *texres, short thread, short which_output)
|
|
{
|
|
short rv = TEX_INT;
|
|
bNodeTree *nodes = tex->nodetree;
|
|
|
|
ntreeTexExecTree(nodes, texres, texvec, 0, thread, tex, which_output);
|
|
|
|
if(texres->nor) rv |= TEX_NOR;
|
|
rv |= TEX_RGB;
|
|
return rv;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static int texnoise(Tex *tex, TexResult *texres)
|
|
{
|
|
float div=3.0;
|
|
int val, ran, loop;
|
|
|
|
ran= BLI_rand();
|
|
val= (ran & 3);
|
|
|
|
loop= tex->noisedepth;
|
|
while(loop--) {
|
|
ran= (ran>>2);
|
|
val*= (ran & 3);
|
|
div*= 3.0;
|
|
}
|
|
|
|
texres->tin= ((float)val)/div;;
|
|
|
|
BRICONT;
|
|
return TEX_INT;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static int plugintex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres)
|
|
{
|
|
PluginTex *pit;
|
|
int rgbnor=0;
|
|
float result[ 8 ];
|
|
|
|
texres->tin= 0.0;
|
|
|
|
pit= tex->plugin;
|
|
if(pit && pit->doit) {
|
|
if(texres->nor) {
|
|
if (pit->version < 6) {
|
|
VECCOPY(pit->result+5, texres->nor);
|
|
} else {
|
|
VECCOPY(result+5, texres->nor);
|
|
}
|
|
}
|
|
if (pit->version < 6) {
|
|
if(osatex) rgbnor= ((TexDoitold)pit->doit)(tex->stype,
|
|
pit->data, texvec, dxt, dyt);
|
|
else rgbnor= ((TexDoitold)pit->doit)(tex->stype,
|
|
pit->data, texvec, 0, 0);
|
|
} else {
|
|
if(osatex) rgbnor= ((TexDoit)pit->doit)(tex->stype,
|
|
pit->data, texvec, dxt, dyt, result);
|
|
else rgbnor= ((TexDoit)pit->doit)(tex->stype,
|
|
pit->data, texvec, 0, 0, result);
|
|
}
|
|
|
|
if (pit->version < 6) {
|
|
texres->tin = pit->result[0];
|
|
} else {
|
|
texres->tin = result[0];
|
|
}
|
|
|
|
if(rgbnor & TEX_NOR) {
|
|
if(texres->nor) {
|
|
if (pit->version < 6) {
|
|
VECCOPY(texres->nor, pit->result+5);
|
|
} else {
|
|
VECCOPY(texres->nor, result+5);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(rgbnor & TEX_RGB) {
|
|
if (pit->version < 6) {
|
|
texres->tr = pit->result[1];
|
|
texres->tg = pit->result[2];
|
|
texres->tb = pit->result[3];
|
|
texres->ta = pit->result[4];
|
|
} else {
|
|
texres->tr = result[1];
|
|
texres->tg = result[2];
|
|
texres->tb = result[3];
|
|
texres->ta = result[4];
|
|
}
|
|
|
|
BRICONTRGB;
|
|
}
|
|
|
|
BRICONT;
|
|
}
|
|
|
|
return rgbnor;
|
|
}
|
|
|
|
|
|
static int cubemap_glob(float *n, float x, float y, float z, float *adr1, float *adr2)
|
|
{
|
|
float x1, y1, z1, nor[3];
|
|
int ret;
|
|
|
|
if(n==NULL) {
|
|
nor[0]= x; nor[1]= y; nor[2]= z; // use local render coord
|
|
}
|
|
else {
|
|
VECCOPY(nor, n);
|
|
}
|
|
MTC_Mat4Mul3Vecfl(R.viewinv, nor);
|
|
|
|
x1= fabs(nor[0]);
|
|
y1= fabs(nor[1]);
|
|
z1= fabs(nor[2]);
|
|
|
|
if(z1>=x1 && z1>=y1) {
|
|
*adr1 = (x + 1.0) / 2.0;
|
|
*adr2 = (y + 1.0) / 2.0;
|
|
ret= 0;
|
|
}
|
|
else if(y1>=x1 && y1>=z1) {
|
|
*adr1 = (x + 1.0) / 2.0;
|
|
*adr2 = (z + 1.0) / 2.0;
|
|
ret= 1;
|
|
}
|
|
else {
|
|
*adr1 = (y + 1.0) / 2.0;
|
|
*adr2 = (z + 1.0) / 2.0;
|
|
ret= 2;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/* mtex argument only for projection switches */
|
|
static int cubemap(MTex *mtex, VlakRen *vlr, float *n, float x, float y, float z, float *adr1, float *adr2)
|
|
{
|
|
int proj[4]={0, ME_PROJXY, ME_PROJXZ, ME_PROJYZ}, ret= 0;
|
|
|
|
if(vlr) {
|
|
int index;
|
|
|
|
/* Mesh vertices have such flags, for others we calculate it once based on orco */
|
|
if((vlr->puno & (ME_PROJXY|ME_PROJXZ|ME_PROJYZ))==0) {
|
|
/* test for v1, vlr can be faked for baking */
|
|
if(vlr->v1 && vlr->v1->orco) {
|
|
float nor[3];
|
|
CalcNormFloat(vlr->v1->orco, vlr->v2->orco, vlr->v3->orco, nor);
|
|
|
|
if( fabs(nor[0])<fabs(nor[2]) && fabs(nor[1])<fabs(nor[2]) ) vlr->puno |= ME_PROJXY;
|
|
else if( fabs(nor[0])<fabs(nor[1]) && fabs(nor[2])<fabs(nor[1]) ) vlr->puno |= ME_PROJXZ;
|
|
else vlr->puno |= ME_PROJYZ;
|
|
}
|
|
else return cubemap_glob(n, x, y, z, adr1, adr2);
|
|
}
|
|
|
|
if(mtex) {
|
|
/* the mtex->proj{xyz} have type char. maybe this should be wider? */
|
|
/* casting to int ensures that the index type is right. */
|
|
index = (int) mtex->projx;
|
|
proj[index]= ME_PROJXY;
|
|
|
|
index = (int) mtex->projy;
|
|
proj[index]= ME_PROJXZ;
|
|
|
|
index = (int) mtex->projz;
|
|
proj[index]= ME_PROJYZ;
|
|
}
|
|
|
|
if(vlr->puno & proj[1]) {
|
|
*adr1 = (x + 1.0) / 2.0;
|
|
*adr2 = (y + 1.0) / 2.0;
|
|
}
|
|
else if(vlr->puno & proj[2]) {
|
|
*adr1 = (x + 1.0) / 2.0;
|
|
*adr2 = (z + 1.0) / 2.0;
|
|
ret= 1;
|
|
}
|
|
else {
|
|
*adr1 = (y + 1.0) / 2.0;
|
|
*adr2 = (z + 1.0) / 2.0;
|
|
ret= 2;
|
|
}
|
|
}
|
|
else {
|
|
return cubemap_glob(n, x, y, z, adr1, adr2);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static int cubemap_ob(Object *ob, float *n, float x, float y, float z, float *adr1, float *adr2)
|
|
{
|
|
float x1, y1, z1, nor[3];
|
|
int ret;
|
|
|
|
if(n==NULL) return 0;
|
|
|
|
VECCOPY(nor, n);
|
|
if(ob) MTC_Mat4Mul3Vecfl(ob->imat, nor);
|
|
|
|
x1= fabs(nor[0]);
|
|
y1= fabs(nor[1]);
|
|
z1= fabs(nor[2]);
|
|
|
|
if(z1>=x1 && z1>=y1) {
|
|
*adr1 = (x + 1.0) / 2.0;
|
|
*adr2 = (y + 1.0) / 2.0;
|
|
ret= 0;
|
|
}
|
|
else if(y1>=x1 && y1>=z1) {
|
|
*adr1 = (x + 1.0) / 2.0;
|
|
*adr2 = (z + 1.0) / 2.0;
|
|
ret= 1;
|
|
}
|
|
else {
|
|
*adr1 = (y + 1.0) / 2.0;
|
|
*adr2 = (z + 1.0) / 2.0;
|
|
ret= 2;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *dxt, float *dyt)
|
|
{
|
|
Tex *tex;
|
|
Object *ob= NULL;
|
|
float fx, fy, fac1, area[8];
|
|
int ok, proj, areaflag= 0, wrap, texco;
|
|
|
|
/* mtex variables localized, only cubemap doesn't cooperate yet... */
|
|
wrap= mtex->mapping;
|
|
tex= mtex->tex;
|
|
ob= mtex->object;
|
|
texco= mtex->texco;
|
|
|
|
if(R.osa==0) {
|
|
|
|
if(wrap==MTEX_FLAT) {
|
|
fx = (t[0] + 1.0) / 2.0;
|
|
fy = (t[1] + 1.0) / 2.0;
|
|
}
|
|
else if(wrap==MTEX_TUBE) tubemap(t[0], t[1], t[2], &fx, &fy);
|
|
else if(wrap==MTEX_SPHERE) spheremap(t[0], t[1], t[2], &fx, &fy);
|
|
else {
|
|
if(texco==TEXCO_OBJECT) cubemap_ob(ob, n, t[0], t[1], t[2], &fx, &fy);
|
|
else if(texco==TEXCO_GLOB) cubemap_glob(n, t[0], t[1], t[2], &fx, &fy);
|
|
else cubemap(mtex, vlr, n, t[0], t[1], t[2], &fx, &fy);
|
|
}
|
|
|
|
/* repeat */
|
|
if(tex->extend==TEX_REPEAT) {
|
|
if(tex->xrepeat>1) {
|
|
float origf= fx *= tex->xrepeat;
|
|
|
|
if(fx>1.0) fx -= (int)(fx);
|
|
else if(fx<0.0) fx+= 1-(int)(fx);
|
|
|
|
if(tex->flag & TEX_REPEAT_XMIR) {
|
|
int orig= (int)floor(origf);
|
|
if(orig & 1)
|
|
fx= 1.0-fx;
|
|
}
|
|
}
|
|
if(tex->yrepeat>1) {
|
|
float origf= fy *= tex->yrepeat;
|
|
|
|
if(fy>1.0) fy -= (int)(fy);
|
|
else if(fy<0.0) fy+= 1-(int)(fy);
|
|
|
|
if(tex->flag & TEX_REPEAT_YMIR) {
|
|
int orig= (int)floor(origf);
|
|
if(orig & 1)
|
|
fy= 1.0-fy;
|
|
}
|
|
}
|
|
}
|
|
/* crop */
|
|
if(tex->cropxmin!=0.0 || tex->cropxmax!=1.0) {
|
|
fac1= tex->cropxmax - tex->cropxmin;
|
|
fx= tex->cropxmin+ fx*fac1;
|
|
}
|
|
if(tex->cropymin!=0.0 || tex->cropymax!=1.0) {
|
|
fac1= tex->cropymax - tex->cropymin;
|
|
fy= tex->cropymin+ fy*fac1;
|
|
}
|
|
|
|
t[0]= fx;
|
|
t[1]= fy;
|
|
}
|
|
else {
|
|
|
|
if(wrap==MTEX_FLAT) {
|
|
fx= (t[0] + 1.0) / 2.0;
|
|
fy= (t[1] + 1.0) / 2.0;
|
|
dxt[0]/= 2.0;
|
|
dxt[1]/= 2.0;
|
|
dxt[2]/= 2.0;
|
|
dyt[0]/= 2.0;
|
|
dyt[1]/= 2.0;
|
|
dyt[2]/= 2.0;
|
|
}
|
|
else if ELEM(wrap, MTEX_TUBE, MTEX_SPHERE) {
|
|
/* exception: the seam behind (y<0.0) */
|
|
ok= 1;
|
|
if(t[1]<=0.0) {
|
|
fx= t[0]+dxt[0];
|
|
fy= t[0]+dyt[0];
|
|
if(fx>=0.0 && fy>=0.0 && t[0]>=0.0);
|
|
else if(fx<=0.0 && fy<=0.0 && t[0]<=0.0);
|
|
else ok= 0;
|
|
}
|
|
if(ok) {
|
|
if(wrap==MTEX_TUBE) {
|
|
tubemap(t[0], t[1], t[2], area, area+1);
|
|
tubemap(t[0]+dxt[0], t[1]+dxt[1], t[2]+dxt[2], area+2, area+3);
|
|
tubemap(t[0]+dyt[0], t[1]+dyt[1], t[2]+dyt[2], area+4, area+5);
|
|
}
|
|
else {
|
|
spheremap(t[0], t[1], t[2],area,area+1);
|
|
spheremap(t[0]+dxt[0], t[1]+dxt[1], t[2]+dxt[2], area+2, area+3);
|
|
spheremap(t[0]+dyt[0], t[1]+dyt[1], t[2]+dyt[2], area+4, area+5);
|
|
}
|
|
areaflag= 1;
|
|
}
|
|
else {
|
|
if(wrap==MTEX_TUBE) tubemap(t[0], t[1], t[2], &fx, &fy);
|
|
else spheremap(t[0], t[1], t[2], &fx, &fy);
|
|
dxt[0]/= 2.0;
|
|
dxt[1]/= 2.0;
|
|
dyt[0]/= 2.0;
|
|
dyt[1]/= 2.0;
|
|
}
|
|
}
|
|
else {
|
|
|
|
if(texco==TEXCO_OBJECT) proj = cubemap_ob(ob, n, t[0], t[1], t[2], &fx, &fy);
|
|
else if (texco==TEXCO_GLOB) proj = cubemap_glob(n, t[0], t[1], t[2], &fx, &fy);
|
|
else proj = cubemap(mtex, vlr, n, t[0], t[1], t[2], &fx, &fy);
|
|
|
|
if(proj==1) {
|
|
SWAP(float, dxt[1], dxt[2]);
|
|
SWAP(float, dyt[1], dyt[2]);
|
|
}
|
|
else if(proj==2) {
|
|
float f1= dxt[0], f2= dyt[0];
|
|
dxt[0]= dxt[1];
|
|
dyt[0]= dyt[1];
|
|
dxt[1]= dxt[2];
|
|
dyt[1]= dyt[2];
|
|
dxt[2]= f1;
|
|
dyt[2]= f2;
|
|
}
|
|
dxt[0]/= 2.0;
|
|
dxt[1]/= 2.0;
|
|
dxt[2]/= 2.0;
|
|
|
|
dyt[0]/= 2.0;
|
|
dyt[1]/= 2.0;
|
|
dyt[2]/= 2.0;
|
|
}
|
|
|
|
/* if area, then reacalculate dxt[] and dyt[] */
|
|
if(areaflag) {
|
|
fx= area[0];
|
|
fy= area[1];
|
|
dxt[0]= area[2]-fx;
|
|
dxt[1]= area[3]-fy;
|
|
dyt[0]= area[4]-fx;
|
|
dyt[1]= area[5]-fy;
|
|
}
|
|
|
|
/* repeat */
|
|
if(tex->extend==TEX_REPEAT) {
|
|
float max= 1.0f;
|
|
if(tex->xrepeat>1) {
|
|
float origf= fx *= tex->xrepeat;
|
|
|
|
if(fx>1.0f) fx -= (int)(fx);
|
|
else if(fx<0.0f) fx+= 1-(int)(fx);
|
|
|
|
if(tex->flag & TEX_REPEAT_XMIR) {
|
|
int orig= (int)floor(origf);
|
|
if(orig & 1)
|
|
fx= 1.0f-fx;
|
|
}
|
|
|
|
max= tex->xrepeat;
|
|
|
|
dxt[0]*= tex->xrepeat;
|
|
dyt[0]*= tex->xrepeat;
|
|
}
|
|
if(tex->yrepeat>1) {
|
|
float origf= fy *= tex->yrepeat;
|
|
|
|
if(fy>1.0f) fy -= (int)(fy);
|
|
else if(fy<0.0f) fy+= 1-(int)(fy);
|
|
|
|
if(tex->flag & TEX_REPEAT_YMIR) {
|
|
int orig= (int)floor(origf);
|
|
if(orig & 1)
|
|
fy= 1.0f-fy;
|
|
}
|
|
|
|
if(max<tex->yrepeat)
|
|
max= tex->yrepeat;
|
|
|
|
dxt[1]*= tex->yrepeat;
|
|
dyt[1]*= tex->yrepeat;
|
|
}
|
|
if(max!=1.0f) {
|
|
dxt[2]*= max;
|
|
dyt[2]*= max;
|
|
}
|
|
|
|
}
|
|
/* crop */
|
|
if(tex->cropxmin!=0.0 || tex->cropxmax!=1.0) {
|
|
fac1= tex->cropxmax - tex->cropxmin;
|
|
fx= tex->cropxmin+ fx*fac1;
|
|
dxt[0]*= fac1;
|
|
dyt[0]*= fac1;
|
|
}
|
|
if(tex->cropymin!=0.0 || tex->cropymax!=1.0) {
|
|
fac1= tex->cropymax - tex->cropymin;
|
|
fy= tex->cropymin+ fy*fac1;
|
|
dxt[1]*= fac1;
|
|
dyt[1]*= fac1;
|
|
}
|
|
|
|
t[0]= fx;
|
|
t[1]= fy;
|
|
|
|
}
|
|
}
|
|
|
|
/* ************************************** */
|
|
|
|
static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres, short thread, short which_output)
|
|
{
|
|
float tmpvec[3];
|
|
int retval=0; /* return value, int:0, col:1, nor:2, everything:3 */
|
|
|
|
texres->talpha= 0; /* is set when image texture returns alpha (considered premul) */
|
|
|
|
if(tex->use_nodes && tex->nodetree) {
|
|
retval = evalnodes(tex, texvec, texres, thread, which_output);
|
|
}
|
|
else
|
|
switch(tex->type) {
|
|
|
|
case 0:
|
|
texres->tin= 0.0f;
|
|
return 0;
|
|
case TEX_CLOUDS:
|
|
retval= clouds(tex, texvec, texres);
|
|
break;
|
|
case TEX_WOOD:
|
|
retval= wood(tex, texvec, texres);
|
|
break;
|
|
case TEX_MARBLE:
|
|
retval= marble(tex, texvec, texres);
|
|
break;
|
|
case TEX_MAGIC:
|
|
retval= magic(tex, texvec, texres);
|
|
break;
|
|
case TEX_BLEND:
|
|
retval= blend(tex, texvec, texres);
|
|
break;
|
|
case TEX_STUCCI:
|
|
retval= stucci(tex, texvec, texres);
|
|
break;
|
|
case TEX_NOISE:
|
|
retval= texnoise(tex, texres);
|
|
break;
|
|
case TEX_IMAGE:
|
|
if(osatex) retval= imagewraposa(tex, tex->ima, NULL, texvec, dxt, dyt, texres);
|
|
else retval= imagewrap(tex, tex->ima, NULL, texvec, texres);
|
|
tag_image_time(tex->ima); /* tag image as having being used */
|
|
break;
|
|
case TEX_PLUGIN:
|
|
retval= plugintex(tex, texvec, dxt, dyt, osatex, texres);
|
|
break;
|
|
case TEX_ENVMAP:
|
|
retval= envmaptex(tex, texvec, dxt, dyt, osatex, texres);
|
|
break;
|
|
case TEX_MUSGRAVE:
|
|
/* newnoise: musgrave types */
|
|
|
|
/* ton: added this, for Blender convention reason.
|
|
* artificer: added the use of tmpvec to avoid scaling texvec
|
|
*/
|
|
VECCOPY(tmpvec, texvec);
|
|
VecMulf(tmpvec, 1.0/tex->noisesize);
|
|
|
|
switch(tex->stype) {
|
|
case TEX_MFRACTAL:
|
|
case TEX_FBM:
|
|
retval= mg_mFractalOrfBmTex(tex, tmpvec, texres);
|
|
break;
|
|
case TEX_RIDGEDMF:
|
|
case TEX_HYBRIDMF:
|
|
retval= mg_ridgedOrHybridMFTex(tex, tmpvec, texres);
|
|
break;
|
|
case TEX_HTERRAIN:
|
|
retval= mg_HTerrainTex(tex, tmpvec, texres);
|
|
break;
|
|
}
|
|
break;
|
|
/* newnoise: voronoi type */
|
|
case TEX_VORONOI:
|
|
/* ton: added this, for Blender convention reason.
|
|
* artificer: added the use of tmpvec to avoid scaling texvec
|
|
*/
|
|
VECCOPY(tmpvec, texvec);
|
|
VecMulf(tmpvec, 1.0/tex->noisesize);
|
|
|
|
retval= voronoiTex(tex, tmpvec, texres);
|
|
break;
|
|
case TEX_DISTNOISE:
|
|
/* ton: added this, for Blender convention reason.
|
|
* artificer: added the use of tmpvec to avoid scaling texvec
|
|
*/
|
|
VECCOPY(tmpvec, texvec);
|
|
VecMulf(tmpvec, 1.0/tex->noisesize);
|
|
|
|
retval= mg_distNoiseTex(tex, tmpvec, texres);
|
|
break;
|
|
}
|
|
|
|
if (tex->flag & TEX_COLORBAND) {
|
|
float col[4];
|
|
if (do_colorband(tex->coba, texres->tin, col)) {
|
|
texres->talpha= 1;
|
|
texres->tr= col[0];
|
|
texres->tg= col[1];
|
|
texres->tb= col[2];
|
|
texres->ta= col[3];
|
|
retval |= 1;
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
/* Warning, if the texres's values are not declared zero, check the return value to be sure
|
|
* the color values are set before using the r/g/b values, otherwise you may use uninitialized values - Campbell */
|
|
int multitex_ext(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres)
|
|
{
|
|
return multitex_thread(tex, texvec, dxt, dyt, osatex, texres, 0, 0);
|
|
}
|
|
|
|
int multitex_thread(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres, short thread, short which_output)
|
|
{
|
|
if(tex==NULL) {
|
|
memset(texres, 0, sizeof(TexResult));
|
|
return 0;
|
|
}
|
|
|
|
/* Image requires 2d mapping conversion */
|
|
if(tex->type==TEX_IMAGE) {
|
|
MTex mtex;
|
|
float texvec_l[3], dxt_l[3], dyt_l[3];
|
|
|
|
mtex.mapping= MTEX_FLAT;
|
|
mtex.tex= tex;
|
|
mtex.object= NULL;
|
|
mtex.texco= TEXCO_ORCO;
|
|
|
|
VECCOPY(texvec_l, texvec);
|
|
if(dxt && dyt) {
|
|
VECCOPY(dxt_l, dxt);
|
|
VECCOPY(dyt_l, dyt);
|
|
}
|
|
else {
|
|
dxt_l[0]= dxt_l[1]= dxt_l[2]= 0.0f;
|
|
dyt_l[0]= dyt_l[1]= dyt_l[2]= 0.0f;
|
|
}
|
|
|
|
do_2d_mapping(&mtex, texvec_l, NULL, NULL, dxt_l, dyt_l);
|
|
|
|
return multitex(tex, texvec_l, dxt_l, dyt_l, osatex, texres, thread, which_output);
|
|
}
|
|
else
|
|
return multitex(tex, texvec, dxt, dyt, osatex, texres, thread, which_output);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/* in = destination, tex = texture, out = previous color */
|
|
/* fact = texture strength, facg = button strength value */
|
|
void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype)
|
|
{
|
|
float facm, col;
|
|
|
|
switch(blendtype) {
|
|
case MTEX_BLEND:
|
|
fact*= facg;
|
|
facm= 1.0-fact;
|
|
|
|
in[0]= (fact*tex[0] + facm*out[0]);
|
|
in[1]= (fact*tex[1] + facm*out[1]);
|
|
in[2]= (fact*tex[2] + facm*out[2]);
|
|
break;
|
|
|
|
case MTEX_MUL:
|
|
fact*= facg;
|
|
facm= 1.0-facg;
|
|
in[0]= (facm+fact*tex[0])*out[0];
|
|
in[1]= (facm+fact*tex[1])*out[1];
|
|
in[2]= (facm+fact*tex[2])*out[2];
|
|
break;
|
|
|
|
case MTEX_SCREEN:
|
|
fact*= facg;
|
|
facm= 1.0-facg;
|
|
in[0]= 1.0 - (facm+fact*(1.0-tex[0])) * (1.0-out[0]);
|
|
in[1]= 1.0 - (facm+fact*(1.0-tex[1])) * (1.0-out[1]);
|
|
in[2]= 1.0 - (facm+fact*(1.0-tex[2])) * (1.0-out[2]);
|
|
break;
|
|
|
|
case MTEX_OVERLAY:
|
|
fact*= facg;
|
|
facm= 1.0-facg;
|
|
|
|
if(out[0] < 0.5f)
|
|
in[0] = out[0] * (facm + 2.0f*fact*tex[0]);
|
|
else
|
|
in[0] = 1.0f - (facm + 2.0f*fact*(1.0 - tex[0])) * (1.0 - out[0]);
|
|
if(out[1] < 0.5f)
|
|
in[1] = out[1] * (facm + 2.0f*fact*tex[1]);
|
|
else
|
|
in[1] = 1.0f - (facm + 2.0f*fact*(1.0 - tex[1])) * (1.0 - out[1]);
|
|
if(out[2] < 0.5f)
|
|
in[2] = out[2] * (facm + 2.0f*fact*tex[2]);
|
|
else
|
|
in[2] = 1.0f - (facm + 2.0f*fact*(1.0 - tex[2])) * (1.0 - out[2]);
|
|
break;
|
|
|
|
case MTEX_SUB:
|
|
fact= -fact;
|
|
case MTEX_ADD:
|
|
fact*= facg;
|
|
in[0]= (fact*tex[0] + out[0]);
|
|
in[1]= (fact*tex[1] + out[1]);
|
|
in[2]= (fact*tex[2] + out[2]);
|
|
break;
|
|
|
|
case MTEX_DIV:
|
|
fact*= facg;
|
|
facm= 1.0-fact;
|
|
|
|
if(tex[0]!=0.0)
|
|
in[0]= facm*out[0] + fact*out[0]/tex[0];
|
|
if(tex[1]!=0.0)
|
|
in[1]= facm*out[1] + fact*out[1]/tex[1];
|
|
if(tex[2]!=0.0)
|
|
in[2]= facm*out[2] + fact*out[2]/tex[2];
|
|
|
|
break;
|
|
|
|
case MTEX_DIFF:
|
|
fact*= facg;
|
|
facm= 1.0-fact;
|
|
in[0]= facm*out[0] + fact*fabs(tex[0]-out[0]);
|
|
in[1]= facm*out[1] + fact*fabs(tex[1]-out[1]);
|
|
in[2]= facm*out[2] + fact*fabs(tex[2]-out[2]);
|
|
break;
|
|
|
|
case MTEX_DARK:
|
|
fact*= facg;
|
|
facm= 1.0-fact;
|
|
|
|
col= fact*tex[0];
|
|
if(col < out[0]) in[0]= col; else in[0]= out[0];
|
|
col= fact*tex[1];
|
|
if(col < out[1]) in[1]= col; else in[1]= out[1];
|
|
col= fact*tex[2];
|
|
if(col < out[2]) in[2]= col; else in[2]= out[2];
|
|
break;
|
|
|
|
case MTEX_LIGHT:
|
|
fact*= facg;
|
|
facm= 1.0-fact;
|
|
|
|
col= fact*tex[0];
|
|
if(col > out[0]) in[0]= col; else in[0]= out[0];
|
|
col= fact*tex[1];
|
|
if(col > out[1]) in[1]= col; else in[1]= out[1];
|
|
col= fact*tex[2];
|
|
if(col > out[2]) in[2]= col; else in[2]= out[2];
|
|
break;
|
|
|
|
case MTEX_BLEND_HUE:
|
|
fact*= facg;
|
|
VECCOPY(in, out);
|
|
ramp_blend(MA_RAMP_HUE, in, in+1, in+2, fact, tex);
|
|
break;
|
|
case MTEX_BLEND_SAT:
|
|
fact*= facg;
|
|
VECCOPY(in, out);
|
|
ramp_blend(MA_RAMP_SAT, in, in+1, in+2, fact, tex);
|
|
break;
|
|
case MTEX_BLEND_VAL:
|
|
fact*= facg;
|
|
VECCOPY(in, out);
|
|
ramp_blend(MA_RAMP_VAL, in, in+1, in+2, fact, tex);
|
|
break;
|
|
case MTEX_BLEND_COLOR:
|
|
fact*= facg;
|
|
VECCOPY(in, out);
|
|
ramp_blend(MA_RAMP_COLOR, in, in+1, in+2, fact, tex);
|
|
break;
|
|
}
|
|
}
|
|
|
|
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip)
|
|
{
|
|
float in=0.0, facm, col;
|
|
|
|
fact*= facg;
|
|
facm= 1.0-fact;
|
|
if(flip) SWAP(float, fact, facm);
|
|
|
|
switch(blendtype) {
|
|
case MTEX_BLEND:
|
|
in= fact*tex + facm*out;
|
|
break;
|
|
|
|
case MTEX_MUL:
|
|
facm= 1.0-facg;
|
|
in= (facm+fact*tex)*out;
|
|
break;
|
|
|
|
case MTEX_SCREEN:
|
|
facm= 1.0-facg;
|
|
in= 1.0-(facm+fact*(1.0-tex))*(1.0-out);
|
|
break;
|
|
|
|
case MTEX_SUB:
|
|
fact= -fact;
|
|
case MTEX_ADD:
|
|
in= fact*tex + out;
|
|
break;
|
|
|
|
case MTEX_DIV:
|
|
if(tex!=0.0)
|
|
in= facm*out + fact*out/tex;
|
|
break;
|
|
|
|
case MTEX_DIFF:
|
|
in= facm*out + fact*fabs(tex-out);
|
|
break;
|
|
|
|
case MTEX_DARK:
|
|
col= fact*tex;
|
|
if(col < out) in= col; else in= out;
|
|
break;
|
|
|
|
case MTEX_LIGHT:
|
|
col= fact*tex;
|
|
if(col > out) in= col; else in= out;
|
|
break;
|
|
}
|
|
|
|
return in;
|
|
}
|
|
|
|
|
|
void do_material_tex(ShadeInput *shi)
|
|
{
|
|
MTex *mtex;
|
|
Tex *tex;
|
|
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
|
|
float *co = NULL, *dx = NULL, *dy = NULL;
|
|
float fact, facm, factt, facmm, stencilTin=1.0;
|
|
float texvec[3], dxt[3], dyt[3], tempvec[3], norvec[3], warpvec[3]={0.0f, 0.0f, 0.0f}, Tnor=1.0;
|
|
int tex_nr, rgbnor= 0, warpdone=0;
|
|
|
|
if (R.r.scemode & R_NO_TEX) return;
|
|
/* here: test flag if there's a tex (todo) */
|
|
|
|
for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
|
|
|
|
/* separate tex switching */
|
|
if(shi->mat->septex & (1<<tex_nr)) continue;
|
|
|
|
if(shi->mat->mtex[tex_nr]) {
|
|
mtex= shi->mat->mtex[tex_nr];
|
|
|
|
tex= mtex->tex;
|
|
if(tex==0) continue;
|
|
|
|
/* which coords */
|
|
if(mtex->texco==TEXCO_ORCO) {
|
|
if(mtex->texflag & MTEX_DUPLI_MAPTO) {
|
|
co= shi->duplilo; dx= dxt; dy= dyt;
|
|
dxt[0]= dxt[1]= dxt[2]= 0.0f;
|
|
dyt[0]= dyt[1]= dyt[2]= 0.0f;
|
|
}
|
|
else {
|
|
co= shi->lo; dx= shi->dxlo; dy= shi->dylo;
|
|
}
|
|
}
|
|
else if(mtex->texco==TEXCO_STICKY) {
|
|
co= shi->sticky; dx= shi->dxsticky; dy= shi->dysticky;
|
|
}
|
|
else if(mtex->texco==TEXCO_OBJECT) {
|
|
Object *ob= mtex->object;
|
|
if(ob) {
|
|
co= tempvec;
|
|
dx= dxt;
|
|
dy= dyt;
|
|
VECCOPY(tempvec, shi->co);
|
|
if(mtex->texflag & MTEX_OB_DUPLI_ORIG)
|
|
if(shi->obi && shi->obi->duplitexmat)
|
|
MTC_Mat4MulVecfl(shi->obi->duplitexmat, tempvec);
|
|
MTC_Mat4MulVecfl(ob->imat, tempvec);
|
|
if(shi->osatex) {
|
|
VECCOPY(dxt, shi->dxco);
|
|
VECCOPY(dyt, shi->dyco);
|
|
MTC_Mat4Mul3Vecfl(ob->imat, dxt);
|
|
MTC_Mat4Mul3Vecfl(ob->imat, dyt);
|
|
}
|
|
}
|
|
else {
|
|
/* if object doesn't exist, do not use orcos (not initialized) */
|
|
co= shi->co;
|
|
dx= shi->dxco; dy= shi->dyco;
|
|
}
|
|
}
|
|
else if(mtex->texco==TEXCO_REFL) {
|
|
co= shi->ref; dx= shi->dxref; dy= shi->dyref;
|
|
}
|
|
else if(mtex->texco==TEXCO_NORM) {
|
|
co= shi->orn; dx= shi->dxno; dy= shi->dyno;
|
|
}
|
|
else if(mtex->texco==TEXCO_TANGENT) {
|
|
co= shi->tang; dx= shi->dxno; dy= shi->dyno;
|
|
}
|
|
else if(mtex->texco==TEXCO_GLOB) {
|
|
co= shi->gl; dx= shi->dxco; dy= shi->dyco;
|
|
}
|
|
else if(mtex->texco==TEXCO_UV) {
|
|
if(mtex->texflag & MTEX_DUPLI_MAPTO) {
|
|
co= shi->dupliuv; dx= dxt; dy= dyt;
|
|
dxt[0]= dxt[1]= dxt[2]= 0.0f;
|
|
dyt[0]= dyt[1]= dyt[2]= 0.0f;
|
|
}
|
|
else {
|
|
ShadeInputUV *suv= &shi->uv[shi->actuv];
|
|
int i;
|
|
|
|
if(mtex->uvname[0] != 0) {
|
|
for(i = 0; i < shi->totuv; i++) {
|
|
if(strcmp(shi->uv[i].name, mtex->uvname)==0) {
|
|
suv= &shi->uv[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
co= suv->uv;
|
|
dx= suv->dxuv;
|
|
dy= suv->dyuv;
|
|
}
|
|
}
|
|
else if(mtex->texco==TEXCO_WINDOW) {
|
|
co= shi->winco; dx= shi->dxwin; dy= shi->dywin;
|
|
}
|
|
else if(mtex->texco==TEXCO_STRAND) {
|
|
co= tempvec; dx= dxt; dy= dyt;
|
|
co[0]= shi->strandco;
|
|
co[1]= co[2]= 0.0f;
|
|
dx[0]= shi->dxstrand;
|
|
dx[1]= dx[2]= 0.0f;
|
|
dy[0]= shi->dystrand;
|
|
dy[1]= dy[2]= 0.0f;
|
|
}
|
|
else if(mtex->texco==TEXCO_STRESS) {
|
|
co= tempvec; dx= dxt; dy= dyt;
|
|
co[0]= shi->stress;
|
|
co[1]= co[2]= 0.0f;
|
|
dx[0]= 0.0f;
|
|
dx[1]= dx[2]= 0.0f;
|
|
dy[0]= 0.0f;
|
|
dy[1]= dy[2]= 0.0f;
|
|
}
|
|
else continue; // can happen when texco defines disappear and it renders old files
|
|
|
|
/* de pointer defines if bumping happens */
|
|
if(mtex->mapto & (MAP_NORM|MAP_DISPLACE|MAP_WARP)) {
|
|
texres.nor= norvec;
|
|
norvec[0]= norvec[1]= norvec[2]= 0.0;
|
|
}
|
|
else texres.nor= NULL;
|
|
|
|
if(warpdone) {
|
|
VECADD(tempvec, co, warpvec);
|
|
co= tempvec;
|
|
}
|
|
|
|
if(tex->type==TEX_IMAGE) {
|
|
|
|
/* new: first swap coords, then map, then trans/scale */
|
|
|
|
/* placement */
|
|
if(mtex->projx) texvec[0]= co[mtex->projx-1];
|
|
else texvec[0]= 0.0;
|
|
if(mtex->projy) texvec[1]= co[mtex->projy-1];
|
|
else texvec[1]= 0.0;
|
|
if(mtex->projz) texvec[2]= co[mtex->projz-1];
|
|
else texvec[2]= 0.0;
|
|
|
|
if(shi->osatex) {
|
|
|
|
if(mtex->projx) {
|
|
dxt[0]= dx[mtex->projx-1];
|
|
dyt[0]= dy[mtex->projx-1];
|
|
}
|
|
else dxt[0]= dyt[0]= 0.0f;
|
|
|
|
if(mtex->projy) {
|
|
dxt[1]= dx[mtex->projy-1];
|
|
dyt[1]= dy[mtex->projy-1];
|
|
}
|
|
else dxt[1]= dyt[1]= 0.0f;
|
|
if(mtex->projz) {
|
|
dxt[2]= dx[mtex->projz-1];
|
|
dyt[2]= dy[mtex->projz-1];
|
|
}
|
|
else dxt[2]= dyt[2]= 0.0;
|
|
}
|
|
|
|
do_2d_mapping(mtex, texvec, shi->vlr, shi->facenor, dxt, dyt);
|
|
|
|
/* translate and scale */
|
|
texvec[0]= mtex->size[0]*(texvec[0]-0.5) +mtex->ofs[0]+0.5;
|
|
texvec[1]= mtex->size[1]*(texvec[1]-0.5) +mtex->ofs[1]+0.5;
|
|
if(shi->osatex) {
|
|
dxt[0]= mtex->size[0]*dxt[0];
|
|
dxt[1]= mtex->size[1]*dxt[1];
|
|
dyt[0]= mtex->size[0]*dyt[0];
|
|
dyt[1]= mtex->size[1]*dyt[1];
|
|
}
|
|
|
|
/* problem: repeat-mirror is not a 'repeat' but 'extend' in imagetexture.c */
|
|
if(tex->flag & TEX_REPEAT_XMIR) {
|
|
if(texvec[0]>1.0f) texvec[0] -= (int)(texvec[0]);
|
|
else if(texvec[0]<0.0f) texvec[0]+= 1-(int)(texvec[0]);
|
|
}
|
|
if(tex->flag & TEX_REPEAT_YMIR) {
|
|
if(texvec[1]>1.0f) texvec[1] -= (int)(texvec[1]);
|
|
else if(texvec[1]<0.0f) texvec[1]+= 1-(int)(texvec[1]);
|
|
}
|
|
|
|
}
|
|
else {
|
|
|
|
/* placement */
|
|
if(mtex->projx) texvec[0]= mtex->size[0]*(co[mtex->projx-1]+mtex->ofs[0]);
|
|
else texvec[0]= mtex->size[0]*(mtex->ofs[0]);
|
|
|
|
if(mtex->projy) texvec[1]= mtex->size[1]*(co[mtex->projy-1]+mtex->ofs[1]);
|
|
else texvec[1]= mtex->size[1]*(mtex->ofs[1]);
|
|
|
|
if(mtex->projz) texvec[2]= mtex->size[2]*(co[mtex->projz-1]+mtex->ofs[2]);
|
|
else texvec[2]= mtex->size[2]*(mtex->ofs[2]);
|
|
|
|
if(shi->osatex) {
|
|
if(mtex->projx) {
|
|
dxt[0]= mtex->size[0]*dx[mtex->projx-1];
|
|
dyt[0]= mtex->size[0]*dy[mtex->projx-1];
|
|
}
|
|
else dxt[0]= 0.0;
|
|
if(mtex->projy) {
|
|
dxt[1]= mtex->size[1]*dx[mtex->projy-1];
|
|
dyt[1]= mtex->size[1]*dy[mtex->projy-1];
|
|
}
|
|
else dxt[1]= 0.0;
|
|
if(mtex->projz) {
|
|
dxt[2]= mtex->size[2]*dx[mtex->projz-1];
|
|
dyt[2]= mtex->size[2]*dy[mtex->projz-1];
|
|
}
|
|
else dxt[2]= 0.0;
|
|
}
|
|
}
|
|
|
|
rgbnor= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres, shi->thread, mtex->which_output);
|
|
|
|
/* texture output */
|
|
|
|
if( (rgbnor & TEX_RGB) && (mtex->texflag & MTEX_RGBTOINT)) {
|
|
texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb);
|
|
rgbnor-= TEX_RGB;
|
|
}
|
|
if(mtex->texflag & MTEX_NEGATIVE) {
|
|
if(rgbnor & TEX_RGB) {
|
|
texres.tr= 1.0-texres.tr;
|
|
texres.tg= 1.0-texres.tg;
|
|
texres.tb= 1.0-texres.tb;
|
|
}
|
|
texres.tin= 1.0-texres.tin;
|
|
}
|
|
if(mtex->texflag & MTEX_STENCIL) {
|
|
if(rgbnor & TEX_RGB) {
|
|
fact= texres.ta;
|
|
texres.ta*= stencilTin;
|
|
stencilTin*= fact;
|
|
}
|
|
else {
|
|
fact= texres.tin;
|
|
texres.tin*= stencilTin;
|
|
stencilTin*= fact;
|
|
}
|
|
}
|
|
else {
|
|
Tnor*= stencilTin;
|
|
}
|
|
|
|
if(texres.nor) {
|
|
if((rgbnor & TEX_NOR)==0) {
|
|
/* make our own normal */
|
|
if(rgbnor & TEX_RGB) {
|
|
texres.nor[0]= texres.tr;
|
|
texres.nor[1]= texres.tg;
|
|
texres.nor[2]= texres.tb;
|
|
}
|
|
else {
|
|
float co_nor= 0.5*cos(texres.tin-0.5);
|
|
float si= 0.5*sin(texres.tin-0.5);
|
|
float f1, f2;
|
|
|
|
f1= shi->vn[0];
|
|
f2= shi->vn[1];
|
|
texres.nor[0]= f1*co_nor+f2*si;
|
|
texres.nor[1]= f2*co_nor-f1*si;
|
|
f1= shi->vn[1];
|
|
f2= shi->vn[2];
|
|
texres.nor[1]= f1*co_nor+f2*si;
|
|
texres.nor[2]= f2*co_nor-f1*si;
|
|
}
|
|
}
|
|
// warping, local space
|
|
if(mtex->mapto & MAP_WARP) {
|
|
warpvec[0]= mtex->warpfac*texres.nor[0];
|
|
warpvec[1]= mtex->warpfac*texres.nor[1];
|
|
warpvec[2]= mtex->warpfac*texres.nor[2];
|
|
warpdone= 1;
|
|
}
|
|
#if 0
|
|
if(mtex->texflag & MTEX_VIEWSPACE) {
|
|
// rotate to global coords
|
|
if(mtex->texco==TEXCO_ORCO || mtex->texco==TEXCO_UV) {
|
|
if(shi->vlr && shi->obr->ob) {
|
|
float len= Normalize(texres.nor);
|
|
// can be optimized... (ton)
|
|
Mat4Mul3Vecfl(shi->obr->ob->obmat, texres.nor);
|
|
Mat4Mul3Vecfl(R.viewmat, texres.nor);
|
|
Normalize(texres.nor);
|
|
VecMulf(texres.nor, len);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* mapping */
|
|
if(mtex->mapto & (MAP_COL+MAP_COLSPEC+MAP_COLMIR)) {
|
|
float tcol[3], colfac;
|
|
|
|
/* stencil maps on the texture control slider, not texture intensity value */
|
|
colfac= mtex->colfac*stencilTin;
|
|
|
|
tcol[0]=texres.tr; tcol[1]=texres.tg; tcol[2]=texres.tb;
|
|
|
|
if((rgbnor & TEX_RGB)==0) {
|
|
tcol[0]= mtex->r;
|
|
tcol[1]= mtex->g;
|
|
tcol[2]= mtex->b;
|
|
}
|
|
else if(mtex->mapto & MAP_ALPHA) {
|
|
texres.tin= stencilTin;
|
|
}
|
|
else texres.tin= texres.ta;
|
|
|
|
if(mtex->mapto & MAP_COL) {
|
|
texture_rgb_blend(&shi->r, tcol, &shi->r, texres.tin, colfac, mtex->blendtype);
|
|
}
|
|
if(mtex->mapto & MAP_COLSPEC) {
|
|
texture_rgb_blend(&shi->specr, tcol, &shi->specr, texres.tin, colfac, mtex->blendtype);
|
|
}
|
|
if(mtex->mapto & MAP_COLMIR) {
|
|
// exception for envmap only
|
|
if(tex->type==TEX_ENVMAP && mtex->blendtype==MTEX_BLEND) {
|
|
fact= texres.tin*colfac;
|
|
facm= 1.0- fact;
|
|
shi->refcol[0]= fact + facm*shi->refcol[0];
|
|
shi->refcol[1]= fact*tcol[0] + facm*shi->refcol[1];
|
|
shi->refcol[2]= fact*tcol[1] + facm*shi->refcol[2];
|
|
shi->refcol[3]= fact*tcol[2] + facm*shi->refcol[3];
|
|
}
|
|
else {
|
|
texture_rgb_blend(&shi->mirr, tcol, &shi->mirr, texres.tin, colfac, mtex->blendtype);
|
|
}
|
|
}
|
|
}
|
|
if( (mtex->mapto & MAP_NORM) ) {
|
|
if(texres.nor) {
|
|
if(mtex->maptoneg & MAP_NORM) tex->norfac= -mtex->norfac;
|
|
else tex->norfac= mtex->norfac;
|
|
|
|
/* we need to code blending modes for normals too once.. now 1 exception hardcoded */
|
|
|
|
if ((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP)) {
|
|
/* qdn: for normalmaps, to invert the normalmap vector,
|
|
it is better to negate x & y instead of subtracting the vector as was done before */
|
|
tex->norfac = mtex->norfac;
|
|
if (mtex->maptoneg & MAP_NORM) {
|
|
texres.nor[0] = -texres.nor[0];
|
|
texres.nor[1] = -texres.nor[1];
|
|
}
|
|
fact = Tnor*tex->norfac;
|
|
if (fact>1.f) fact = 1.f;
|
|
facm = 1.f-fact;
|
|
if(mtex->normapspace == MTEX_NSPACE_TANGENT) {
|
|
/* qdn: tangent space */
|
|
float B[3], tv[3];
|
|
Crossf(B, shi->vn, shi->nmaptang); /* bitangent */
|
|
/* transform norvec from tangent space to object surface in camera space */
|
|
tv[0] = texres.nor[0]*shi->nmaptang[0] + texres.nor[1]*B[0] + texres.nor[2]*shi->vn[0];
|
|
tv[1] = texres.nor[0]*shi->nmaptang[1] + texres.nor[1]*B[1] + texres.nor[2]*shi->vn[1];
|
|
tv[2] = texres.nor[0]*shi->nmaptang[2] + texres.nor[1]*B[2] + texres.nor[2]*shi->vn[2];
|
|
shi->vn[0]= facm*shi->vn[0] + fact*tv[0];
|
|
shi->vn[1]= facm*shi->vn[1] + fact*tv[1];
|
|
shi->vn[2]= facm*shi->vn[2] + fact*tv[2];
|
|
}
|
|
else {
|
|
float nor[3];
|
|
|
|
VECCOPY(nor, texres.nor);
|
|
|
|
if(mtex->normapspace == MTEX_NSPACE_CAMERA);
|
|
else if(mtex->normapspace == MTEX_NSPACE_WORLD) {
|
|
Mat4Mul3Vecfl(R.viewmat, nor);
|
|
}
|
|
else if(mtex->normapspace == MTEX_NSPACE_OBJECT) {
|
|
if(shi->obr && shi->obr->ob)
|
|
Mat4Mul3Vecfl(shi->obr->ob->obmat, nor);
|
|
Mat4Mul3Vecfl(R.viewmat, nor);
|
|
}
|
|
|
|
Normalize(nor);
|
|
|
|
/* qdn: worldspace */
|
|
shi->vn[0]= facm*shi->vn[0] + fact*nor[0];
|
|
shi->vn[1]= facm*shi->vn[1] + fact*nor[1];
|
|
shi->vn[2]= facm*shi->vn[2] + fact*nor[2];
|
|
}
|
|
}
|
|
else {
|
|
float nor[3], dot;
|
|
|
|
if(shi->mat->mode & MA_TANGENT_V) {
|
|
shi->tang[0]+= Tnor*tex->norfac*texres.nor[0];
|
|
shi->tang[1]+= Tnor*tex->norfac*texres.nor[1];
|
|
shi->tang[2]+= Tnor*tex->norfac*texres.nor[2];
|
|
}
|
|
|
|
/* prevent bump to become negative normal */
|
|
nor[0]= Tnor*tex->norfac*texres.nor[0];
|
|
nor[1]= Tnor*tex->norfac*texres.nor[1];
|
|
nor[2]= Tnor*tex->norfac*texres.nor[2];
|
|
|
|
dot= 0.5f + 0.5f*INPR(nor, shi->vn);
|
|
|
|
shi->vn[0]+= dot*nor[0];
|
|
shi->vn[1]+= dot*nor[1];
|
|
shi->vn[2]+= dot*nor[2];
|
|
}
|
|
Normalize(shi->vn);
|
|
|
|
/* this makes sure the bump is passed on to the next texture */
|
|
shi->orn[0]= -shi->vn[0];
|
|
shi->orn[1]= -shi->vn[1];
|
|
shi->orn[2]= -shi->vn[2];
|
|
|
|
/* reflection vector */
|
|
calc_R_ref(shi);
|
|
}
|
|
}
|
|
|
|
if( mtex->mapto & MAP_DISPLACE ) {
|
|
/* Now that most textures offer both Nor and Intensity, allow */
|
|
/* both to work, and let user select with slider. */
|
|
if(texres.nor) {
|
|
if(mtex->maptoneg & MAP_DISPLACE) tex->norfac= -mtex->norfac;
|
|
else tex->norfac= mtex->norfac;
|
|
|
|
shi->displace[0]+= 0.2f*Tnor*tex->norfac*texres.nor[0];
|
|
shi->displace[1]+= 0.2f*Tnor*tex->norfac*texres.nor[1];
|
|
shi->displace[2]+= 0.2f*Tnor*tex->norfac*texres.nor[2];
|
|
}
|
|
|
|
if(rgbnor & TEX_RGB) {
|
|
if(texres.talpha) texres.tin= texres.ta;
|
|
else texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb);
|
|
}
|
|
|
|
if(mtex->maptoneg & MAP_DISPLACE) {
|
|
factt= (texres.tin-0.5f)*mtex->dispfac*stencilTin; facmm= 1.0f-factt;
|
|
}
|
|
else {
|
|
factt= (0.5f-texres.tin)*mtex->dispfac*stencilTin; facmm= 1.0f-factt;
|
|
}
|
|
|
|
if(mtex->blendtype==MTEX_BLEND) {
|
|
shi->displace[0]= factt*shi->vn[0] + facmm*shi->displace[0];
|
|
shi->displace[1]= factt*shi->vn[1] + facmm*shi->displace[1];
|
|
shi->displace[2]= factt*shi->vn[2] + facmm*shi->displace[2];
|
|
}
|
|
else if(mtex->blendtype==MTEX_MUL) {
|
|
shi->displace[0]*= factt*shi->vn[0];
|
|
shi->displace[1]*= factt*shi->vn[1];
|
|
shi->displace[2]*= factt*shi->vn[2];
|
|
}
|
|
else { /* add or sub */
|
|
if(mtex->blendtype==MTEX_SUB) factt= -factt;
|
|
else factt= factt;
|
|
shi->displace[0]+= factt*shi->vn[0];
|
|
shi->displace[1]+= factt*shi->vn[1];
|
|
shi->displace[2]+= factt*shi->vn[2];
|
|
}
|
|
}
|
|
|
|
if(mtex->mapto & MAP_VARS) {
|
|
/* stencil maps on the texture control slider, not texture intensity value */
|
|
float varfac= mtex->varfac*stencilTin;
|
|
|
|
if(rgbnor & TEX_RGB) {
|
|
if(texres.talpha) texres.tin= texres.ta;
|
|
else texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb);
|
|
}
|
|
|
|
if(mtex->mapto & MAP_REF) {
|
|
int flip= mtex->maptoneg & MAP_REF;
|
|
|
|
shi->refl= texture_value_blend(mtex->def_var, shi->refl, texres.tin, varfac, mtex->blendtype, flip);
|
|
if(shi->refl<0.0) shi->refl= 0.0;
|
|
}
|
|
if(mtex->mapto & MAP_SPEC) {
|
|
int flip= mtex->maptoneg & MAP_SPEC;
|
|
|
|
shi->spec= texture_value_blend(mtex->def_var, shi->spec, texres.tin, varfac, mtex->blendtype, flip);
|
|
if(shi->spec<0.0) shi->spec= 0.0;
|
|
}
|
|
if(mtex->mapto & MAP_EMIT) {
|
|
int flip= mtex->maptoneg & MAP_EMIT;
|
|
|
|
shi->emit= texture_value_blend(mtex->def_var, shi->emit, texres.tin, varfac, mtex->blendtype, flip);
|
|
if(shi->emit<0.0) shi->emit= 0.0;
|
|
}
|
|
if(mtex->mapto & MAP_ALPHA) {
|
|
int flip= mtex->maptoneg & MAP_ALPHA;
|
|
|
|
shi->alpha= texture_value_blend(mtex->def_var, shi->alpha, texres.tin, varfac, mtex->blendtype, flip);
|
|
if(shi->alpha<0.0) shi->alpha= 0.0;
|
|
else if(shi->alpha>1.0) shi->alpha= 1.0;
|
|
}
|
|
if(mtex->mapto & MAP_HAR) {
|
|
int flip= mtex->maptoneg & MAP_HAR;
|
|
float har; // have to map to 0-1
|
|
|
|
har= ((float)shi->har)/128.0;
|
|
har= 128.0*texture_value_blend(mtex->def_var, har, texres.tin, varfac, mtex->blendtype, flip);
|
|
|
|
if(har<1.0) shi->har= 1;
|
|
else if(har>511.0) shi->har= 511;
|
|
else shi->har= (int)har;
|
|
}
|
|
if(mtex->mapto & MAP_RAYMIRR) {
|
|
int flip= mtex->maptoneg & MAP_RAYMIRR;
|
|
|
|
shi->ray_mirror= texture_value_blend(mtex->def_var, shi->ray_mirror, texres.tin, varfac, mtex->blendtype, flip);
|
|
if(shi->ray_mirror<0.0) shi->ray_mirror= 0.0;
|
|
else if(shi->ray_mirror>1.0) shi->ray_mirror= 1.0;
|
|
}
|
|
if(mtex->mapto & MAP_TRANSLU) {
|
|
int flip= mtex->maptoneg & MAP_TRANSLU;
|
|
|
|
shi->translucency= texture_value_blend(mtex->def_var, shi->translucency, texres.tin, varfac, mtex->blendtype, flip);
|
|
if(shi->translucency<0.0) shi->translucency= 0.0;
|
|
else if(shi->translucency>1.0) shi->translucency= 1.0;
|
|
}
|
|
if(mtex->mapto & MAP_LAYER) {
|
|
int flip= mtex->maptoneg & MAP_LAYER;
|
|
|
|
shi->layerfac= texture_value_blend(mtex->def_var, shi->layerfac, texres.tin, varfac, mtex->blendtype, flip);
|
|
if(shi->layerfac<0.0) shi->layerfac= 0.0;
|
|
else if(shi->layerfac>1.0) shi->layerfac= 1.0;
|
|
}
|
|
if(mtex->mapto & MAP_AMB) {
|
|
int flip= mtex->maptoneg & MAP_AMB;
|
|
|
|
shi->amb= texture_value_blend(mtex->def_var, shi->amb, texres.tin, varfac, mtex->blendtype, flip);
|
|
if(shi->amb<0.0) shi->amb= 0.0;
|
|
else if(shi->amb>1.0) shi->amb= 1.0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void do_halo_tex(HaloRen *har, float xn, float yn, float *colf)
|
|
{
|
|
MTex *mtex;
|
|
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
|
|
float texvec[3], dxt[3], dyt[3], fact, facm, dx;
|
|
int rgb, osatex;
|
|
|
|
if (R.r.scemode & R_NO_TEX) return;
|
|
|
|
mtex= har->mat->mtex[0];
|
|
if(mtex->tex==NULL) return;
|
|
|
|
/* no normal mapping */
|
|
texres.nor= NULL;
|
|
|
|
texvec[0]= xn/har->rad;
|
|
texvec[1]= yn/har->rad;
|
|
texvec[2]= 0.0;
|
|
|
|
osatex= (har->mat->texco & TEXCO_OSA);
|
|
|
|
/* placement */
|
|
if(mtex->projx) texvec[0]= mtex->size[0]*(texvec[mtex->projx-1]+mtex->ofs[0]);
|
|
else texvec[0]= mtex->size[0]*(mtex->ofs[0]);
|
|
|
|
if(mtex->projy) texvec[1]= mtex->size[1]*(texvec[mtex->projy-1]+mtex->ofs[1]);
|
|
else texvec[1]= mtex->size[1]*(mtex->ofs[1]);
|
|
|
|
if(mtex->projz) texvec[2]= mtex->size[2]*(texvec[mtex->projz-1]+mtex->ofs[2]);
|
|
else texvec[2]= mtex->size[2]*(mtex->ofs[2]);
|
|
|
|
if(osatex) {
|
|
|
|
dx= 1.0/har->rad;
|
|
|
|
if(mtex->projx) {
|
|
dxt[0]= mtex->size[0]*dx;
|
|
dyt[0]= mtex->size[0]*dx;
|
|
}
|
|
else dxt[0]= dyt[0]= 0.0;
|
|
|
|
if(mtex->projy) {
|
|
dxt[1]= mtex->size[1]*dx;
|
|
dyt[1]= mtex->size[1]*dx;
|
|
}
|
|
else dxt[1]= dyt[1]= 0.0;
|
|
|
|
if(mtex->projz) {
|
|
dxt[2]= 0.0;
|
|
dyt[2]= 0.0;
|
|
}
|
|
else dxt[2]= dyt[2]= 0.0;
|
|
|
|
}
|
|
|
|
if(mtex->tex->type==TEX_IMAGE) do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
|
|
|
|
rgb= multitex(mtex->tex, texvec, dxt, dyt, osatex, &texres, 0, mtex->which_output);
|
|
|
|
/* texture output */
|
|
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
|
|
texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb);
|
|
rgb= 0;
|
|
}
|
|
if(mtex->texflag & MTEX_NEGATIVE) {
|
|
if(rgb) {
|
|
texres.tr= 1.0-texres.tr;
|
|
texres.tg= 1.0-texres.tg;
|
|
texres.tb= 1.0-texres.tb;
|
|
}
|
|
else texres.tin= 1.0-texres.tin;
|
|
}
|
|
|
|
/* mapping */
|
|
if(mtex->mapto & MAP_COL) {
|
|
|
|
if(rgb==0) {
|
|
texres.tr= mtex->r;
|
|
texres.tg= mtex->g;
|
|
texres.tb= mtex->b;
|
|
}
|
|
else if(mtex->mapto & MAP_ALPHA) {
|
|
texres.tin= 1.0;
|
|
}
|
|
else texres.tin= texres.ta;
|
|
|
|
fact= texres.tin*mtex->colfac;
|
|
facm= 1.0-fact;
|
|
|
|
if(mtex->blendtype==MTEX_MUL) {
|
|
facm= 1.0-mtex->colfac;
|
|
}
|
|
|
|
if(mtex->blendtype==MTEX_SUB) fact= -fact;
|
|
|
|
if(mtex->blendtype==MTEX_BLEND) {
|
|
colf[0]= (fact*texres.tr + facm*har->r);
|
|
colf[1]= (fact*texres.tg + facm*har->g);
|
|
colf[2]= (fact*texres.tb + facm*har->b);
|
|
}
|
|
else if(mtex->blendtype==MTEX_MUL) {
|
|
colf[0]= (facm+fact*texres.tr)*har->r;
|
|
colf[1]= (facm+fact*texres.tg)*har->g;
|
|
colf[2]= (facm+fact*texres.tb)*har->b;
|
|
}
|
|
else {
|
|
colf[0]= (fact*texres.tr + har->r);
|
|
colf[1]= (fact*texres.tg + har->g);
|
|
colf[2]= (fact*texres.tb + har->b);
|
|
|
|
CLAMP(colf[0], 0.0, 1.0);
|
|
CLAMP(colf[1], 0.0, 1.0);
|
|
CLAMP(colf[2], 0.0, 1.0);
|
|
}
|
|
}
|
|
if(mtex->mapto & MAP_ALPHA) {
|
|
if(rgb) {
|
|
if(texres.talpha) texres.tin= texres.ta;
|
|
else texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb);
|
|
}
|
|
|
|
colf[3]*= texres.tin;
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/* hor and zen are RGB vectors, blend is 1 float, should all be initialized */
|
|
void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag, short thread)
|
|
{
|
|
MTex *mtex;
|
|
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
|
|
float *co, fact, stencilTin=1.0;
|
|
float tempvec[3], texvec[3], dxt[3], dyt[3];
|
|
int tex_nr, rgb= 0, ok;
|
|
|
|
if (R.r.scemode & R_NO_TEX) return;
|
|
/* todo: add flag to test if there's a tex */
|
|
texres.nor= NULL;
|
|
|
|
for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
|
|
if(R.wrld.mtex[tex_nr]) {
|
|
mtex= R.wrld.mtex[tex_nr];
|
|
|
|
if(mtex->tex==0) continue;
|
|
/* if(mtex->mapto==0) continue; */
|
|
|
|
/* which coords */
|
|
co= lo;
|
|
|
|
/* dxt dyt just from 1 value */
|
|
if(dxyview) {
|
|
dxt[0]= dxt[1]= dxt[2]= dxyview[0];
|
|
dyt[0]= dyt[1]= dyt[2]= dxyview[1];
|
|
}
|
|
else {
|
|
dxt[0]= dxt[1]= dxt[2]= 0.0;
|
|
dyt[0]= dyt[1]= dyt[2]= 0.0;
|
|
}
|
|
|
|
/* Grab the mapping settings for this texture */
|
|
switch(mtex->texco) {
|
|
case TEXCO_ANGMAP:
|
|
/* only works with texture being "real" */
|
|
fact= (1.0/M_PI)*acos(lo[2])/(sqrt(lo[0]*lo[0] + lo[1]*lo[1]));
|
|
tempvec[0]= lo[0]*fact;
|
|
tempvec[1]= lo[1]*fact;
|
|
tempvec[2]= 0.0;
|
|
co= tempvec;
|
|
break;
|
|
|
|
case TEXCO_H_SPHEREMAP:
|
|
case TEXCO_H_TUBEMAP:
|
|
if(skyflag & WO_ZENUP) {
|
|
if(mtex->texco==TEXCO_H_TUBEMAP) tubemap(lo[0], lo[2], lo[1], tempvec, tempvec+1);
|
|
else spheremap(lo[0], lo[2], lo[1], tempvec, tempvec+1);
|
|
/* tube/spheremap maps for outside view, not inside */
|
|
tempvec[0]= 1.0-tempvec[0];
|
|
/* only top half */
|
|
tempvec[1]= 2.0*tempvec[1]-1.0;
|
|
tempvec[2]= 0.0;
|
|
/* and correction for do_2d_mapping */
|
|
tempvec[0]= 2.0*tempvec[0]-1.0;
|
|
tempvec[1]= 2.0*tempvec[1]-1.0;
|
|
co= tempvec;
|
|
}
|
|
else {
|
|
/* potentially dangerous... check with multitex! */
|
|
continue;
|
|
}
|
|
break;
|
|
case TEXCO_OBJECT:
|
|
if(mtex->object) {
|
|
VECCOPY(tempvec, lo);
|
|
MTC_Mat4MulVecfl(mtex->object->imat, tempvec);
|
|
co= tempvec;
|
|
}
|
|
break;
|
|
|
|
case TEXCO_GLOB:
|
|
if(rco) {
|
|
VECCOPY(tempvec, rco);
|
|
MTC_Mat4MulVecfl(R.viewinv, tempvec);
|
|
co= tempvec;
|
|
}
|
|
else
|
|
co= lo;
|
|
|
|
// VECCOPY(shi->dxgl, shi->dxco);
|
|
// MTC_Mat3MulVecfl(R.imat, shi->dxco);
|
|
// VECCOPY(shi->dygl, shi->dyco);
|
|
// MTC_Mat3MulVecfl(R.imat, shi->dyco);
|
|
break;
|
|
}
|
|
|
|
/* placement */
|
|
if(mtex->projx) texvec[0]= mtex->size[0]*(co[mtex->projx-1]+mtex->ofs[0]);
|
|
else texvec[0]= mtex->size[0]*(mtex->ofs[0]);
|
|
|
|
if(mtex->projy) texvec[1]= mtex->size[1]*(co[mtex->projy-1]+mtex->ofs[1]);
|
|
else texvec[1]= mtex->size[1]*(mtex->ofs[1]);
|
|
|
|
if(mtex->projz) texvec[2]= mtex->size[2]*(co[mtex->projz-1]+mtex->ofs[2]);
|
|
else texvec[2]= mtex->size[2]*(mtex->ofs[2]);
|
|
|
|
/* texture */
|
|
if(mtex->tex->type==TEX_IMAGE) do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
|
|
|
|
rgb= multitex(mtex->tex, texvec, dxt, dyt, R.osa, &texres, thread, mtex->which_output);
|
|
|
|
/* texture output */
|
|
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
|
|
texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb);
|
|
rgb= 0;
|
|
}
|
|
if(mtex->texflag & MTEX_NEGATIVE) {
|
|
if(rgb) {
|
|
texres.tr= 1.0-texres.tr;
|
|
texres.tg= 1.0-texres.tg;
|
|
texres.tb= 1.0-texres.tb;
|
|
}
|
|
else texres.tin= 1.0-texres.tin;
|
|
}
|
|
if(mtex->texflag & MTEX_STENCIL) {
|
|
if(rgb) {
|
|
fact= texres.ta;
|
|
texres.ta*= stencilTin;
|
|
stencilTin*= fact;
|
|
}
|
|
else {
|
|
fact= texres.tin;
|
|
texres.tin*= stencilTin;
|
|
stencilTin*= fact;
|
|
}
|
|
}
|
|
else {
|
|
if(rgb) texres.ta *= stencilTin;
|
|
else texres.tin*= stencilTin;
|
|
}
|
|
|
|
/* color mapping */
|
|
if(mtex->mapto & (WOMAP_HORIZ+WOMAP_ZENUP+WOMAP_ZENDOWN)) {
|
|
float tcol[3];
|
|
|
|
if(rgb==0) {
|
|
texres.tr= mtex->r;
|
|
texres.tg= mtex->g;
|
|
texres.tb= mtex->b;
|
|
}
|
|
else texres.tin= texres.ta;
|
|
|
|
tcol[0]= texres.tr; tcol[1]= texres.tg; tcol[2]= texres.tb;
|
|
|
|
if(mtex->mapto & WOMAP_HORIZ) {
|
|
texture_rgb_blend(hor, tcol, hor, texres.tin, mtex->colfac, mtex->blendtype);
|
|
}
|
|
if(mtex->mapto & (WOMAP_ZENUP+WOMAP_ZENDOWN)) {
|
|
ok= 0;
|
|
if(R.wrld.skytype & WO_SKYREAL) {
|
|
if((skyflag & WO_ZENUP)) {
|
|
if(mtex->mapto & WOMAP_ZENUP) ok= 1;
|
|
}
|
|
else if(mtex->mapto & WOMAP_ZENDOWN) ok= 1;
|
|
}
|
|
else ok= 1;
|
|
|
|
if(ok) {
|
|
texture_rgb_blend(zen, tcol, zen, texres.tin, mtex->colfac, mtex->blendtype);
|
|
}
|
|
}
|
|
}
|
|
if(mtex->mapto & WOMAP_BLEND) {
|
|
if(rgb) texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb);
|
|
|
|
*blend= texture_value_blend(mtex->def_var, *blend, texres.tin, mtex->varfac, mtex->blendtype, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* colf supposed to be initialized with la->r,g,b */
|
|
|
|
void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int effect)
|
|
{
|
|
Object *ob;
|
|
MTex *mtex;
|
|
Tex *tex;
|
|
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
|
|
float *co = NULL, *dx = NULL, *dy = NULL, fact, stencilTin=1.0;
|
|
float texvec[3], dxt[3], dyt[3], tempvec[3];
|
|
int tex_nr, rgb= 0;
|
|
|
|
if (R.r.scemode & R_NO_TEX) return;
|
|
tex_nr= 0;
|
|
|
|
for(; tex_nr<MAX_MTEX; tex_nr++) {
|
|
|
|
if(la->mtex[tex_nr]) {
|
|
mtex= la->mtex[tex_nr];
|
|
|
|
tex= mtex->tex;
|
|
if(tex==NULL) continue;
|
|
texres.nor= NULL;
|
|
|
|
/* which coords */
|
|
if(mtex->texco==TEXCO_OBJECT) {
|
|
ob= mtex->object;
|
|
if(ob) {
|
|
co= tempvec;
|
|
dx= dxt;
|
|
dy= dyt;
|
|
VECCOPY(tempvec, shi->co);
|
|
MTC_Mat4MulVecfl(ob->imat, tempvec);
|
|
if(shi->osatex) {
|
|
VECCOPY(dxt, shi->dxco);
|
|
VECCOPY(dyt, shi->dyco);
|
|
MTC_Mat4Mul3Vecfl(ob->imat, dxt);
|
|
MTC_Mat4Mul3Vecfl(ob->imat, dyt);
|
|
}
|
|
}
|
|
else {
|
|
co= shi->co;
|
|
dx= shi->dxco; dy= shi->dyco;
|
|
}
|
|
}
|
|
else if(mtex->texco==TEXCO_GLOB) {
|
|
co= shi->gl; dx= shi->dxco; dy= shi->dyco;
|
|
VECCOPY(shi->gl, shi->co);
|
|
MTC_Mat4MulVecfl(R.viewinv, shi->gl);
|
|
}
|
|
else if(mtex->texco==TEXCO_VIEW) {
|
|
|
|
VECCOPY(tempvec, lavec);
|
|
MTC_Mat3MulVecfl(la->imat, tempvec);
|
|
|
|
if(la->type==LA_SPOT) {
|
|
tempvec[0]*= la->spottexfac;
|
|
tempvec[1]*= la->spottexfac;
|
|
}
|
|
co= tempvec;
|
|
|
|
dx= dxt; dy= dyt;
|
|
if(shi->osatex) {
|
|
VECCOPY(dxt, shi->dxlv);
|
|
VECCOPY(dyt, shi->dylv);
|
|
/* need some matrix conversion here? la->imat is a [3][3] matrix!!! **/
|
|
MTC_Mat3MulVecfl(la->imat, dxt);
|
|
MTC_Mat3MulVecfl(la->imat, dyt);
|
|
|
|
VecMulf(dxt, la->spottexfac);
|
|
VecMulf(dyt, la->spottexfac);
|
|
}
|
|
}
|
|
|
|
|
|
/* placement */
|
|
if(mtex->projx) texvec[0]= mtex->size[0]*(co[mtex->projx-1]+mtex->ofs[0]);
|
|
else texvec[0]= mtex->size[0]*(mtex->ofs[0]);
|
|
|
|
if(mtex->projy) texvec[1]= mtex->size[1]*(co[mtex->projy-1]+mtex->ofs[1]);
|
|
else texvec[1]= mtex->size[1]*(mtex->ofs[1]);
|
|
|
|
if(mtex->projz) texvec[2]= mtex->size[2]*(co[mtex->projz-1]+mtex->ofs[2]);
|
|
else texvec[2]= mtex->size[2]*(mtex->ofs[2]);
|
|
|
|
if(shi->osatex) {
|
|
if(mtex->projx) {
|
|
dxt[0]= mtex->size[0]*dx[mtex->projx-1];
|
|
dyt[0]= mtex->size[0]*dy[mtex->projx-1];
|
|
}
|
|
else dxt[0]= 0.0;
|
|
if(mtex->projy) {
|
|
dxt[1]= mtex->size[1]*dx[mtex->projy-1];
|
|
dyt[1]= mtex->size[1]*dy[mtex->projy-1];
|
|
}
|
|
else dxt[1]= 0.0;
|
|
if(mtex->projx) {
|
|
dxt[2]= mtex->size[2]*dx[mtex->projz-1];
|
|
dyt[2]= mtex->size[2]*dy[mtex->projz-1];
|
|
}
|
|
else dxt[2]= 0.0;
|
|
}
|
|
|
|
/* texture */
|
|
if(tex->type==TEX_IMAGE) {
|
|
do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
|
|
}
|
|
|
|
rgb= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres, shi->thread, mtex->which_output);
|
|
|
|
/* texture output */
|
|
if(rgb && (mtex->texflag & MTEX_RGBTOINT)) {
|
|
texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb);
|
|
rgb= 0;
|
|
}
|
|
if(mtex->texflag & MTEX_NEGATIVE) {
|
|
if(rgb) {
|
|
texres.tr= 1.0-texres.tr;
|
|
texres.tg= 1.0-texres.tg;
|
|
texres.tb= 1.0-texres.tb;
|
|
}
|
|
else texres.tin= 1.0-texres.tin;
|
|
}
|
|
if(mtex->texflag & MTEX_STENCIL) {
|
|
if(rgb) {
|
|
fact= texres.ta;
|
|
texres.ta*= stencilTin;
|
|
stencilTin*= fact;
|
|
}
|
|
else {
|
|
fact= texres.tin;
|
|
texres.tin*= stencilTin;
|
|
stencilTin*= fact;
|
|
}
|
|
}
|
|
else {
|
|
if(rgb) texres.ta*= stencilTin;
|
|
else texres.tin*= stencilTin;
|
|
}
|
|
|
|
/* mapping */
|
|
if(((mtex->mapto & LAMAP_COL) && (effect & LA_TEXTURE))||((mtex->mapto & LAMAP_SHAD) && (effect & LA_SHAD_TEX))) {
|
|
float col[3];
|
|
|
|
if(rgb==0) {
|
|
texres.tr= mtex->r;
|
|
texres.tg= mtex->g;
|
|
texres.tb= mtex->b;
|
|
}
|
|
else if(mtex->mapto & MAP_ALPHA) {
|
|
texres.tin= stencilTin;
|
|
}
|
|
else texres.tin= texres.ta;
|
|
|
|
/* lamp colors were premultiplied with this */
|
|
col[0]= texres.tr*la->energy;
|
|
col[1]= texres.tg*la->energy;
|
|
col[2]= texres.tb*la->energy;
|
|
|
|
texture_rgb_blend(colf, col, colf, texres.tin, mtex->colfac, mtex->blendtype);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
int externtex(MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta)
|
|
{
|
|
Tex *tex;
|
|
TexResult texr;
|
|
float dxt[3], dyt[3], texvec[3];
|
|
int rgb;
|
|
|
|
tex= mtex->tex;
|
|
if(tex==NULL) return 0;
|
|
texr.nor= NULL;
|
|
|
|
/* placement */
|
|
if(mtex->projx) texvec[0]= mtex->size[0]*(vec[mtex->projx-1]+mtex->ofs[0]);
|
|
else texvec[0]= mtex->size[0]*(mtex->ofs[0]);
|
|
|
|
if(mtex->projy) texvec[1]= mtex->size[1]*(vec[mtex->projy-1]+mtex->ofs[1]);
|
|
else texvec[1]= mtex->size[1]*(mtex->ofs[1]);
|
|
|
|
if(mtex->projz) texvec[2]= mtex->size[2]*(vec[mtex->projz-1]+mtex->ofs[2]);
|
|
else texvec[2]= mtex->size[2]*(mtex->ofs[2]);
|
|
|
|
/* texture */
|
|
if(tex->type==TEX_IMAGE) {
|
|
do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
|
|
}
|
|
|
|
rgb= multitex(tex, texvec, dxt, dyt, 0, &texr, 0, mtex->which_output);
|
|
|
|
if(rgb) {
|
|
texr.tin= (0.35*texr.tr+0.45*texr.tg+0.2*texr.tb);
|
|
}
|
|
else {
|
|
texr.tr= mtex->r;
|
|
texr.tg= mtex->g;
|
|
texr.tb= mtex->b;
|
|
}
|
|
|
|
*tin= texr.tin;
|
|
*tr= texr.tr;
|
|
*tg= texr.tg;
|
|
*tb= texr.tb;
|
|
*ta= texr.ta;
|
|
|
|
return (rgb != 0);
|
|
}
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void render_realtime_texture(ShadeInput *shi, Image *ima)
|
|
{
|
|
TexResult texr;
|
|
static Tex imatex[BLENDER_MAX_THREADS]; // threadsafe
|
|
static int firsttime= 1;
|
|
Tex *tex;
|
|
float texvec[3], dx[2], dy[2];
|
|
ShadeInputUV *suv= &shi->uv[shi->actuv];
|
|
int a;
|
|
|
|
if(R.r.scemode & R_NO_TEX) return;
|
|
|
|
if(firsttime) {
|
|
BLI_lock_thread(LOCK_IMAGE);
|
|
if(firsttime) {
|
|
for(a=0; a<BLENDER_MAX_THREADS; a++) {
|
|
memset(&imatex[a], 0, sizeof(Tex));
|
|
default_tex(&imatex[a]);
|
|
imatex[a].type= TEX_IMAGE;
|
|
}
|
|
|
|
firsttime= 0;
|
|
}
|
|
BLI_unlock_thread(LOCK_IMAGE);
|
|
}
|
|
|
|
tex= &imatex[shi->thread];
|
|
tex->iuser.ok= ima->ok;
|
|
|
|
texvec[0]= 0.5+0.5*suv->uv[0];
|
|
texvec[1]= 0.5+0.5*suv->uv[1];
|
|
texvec[2] = 0; // initalize it because imagewrap looks at it.
|
|
if(shi->osatex) {
|
|
dx[0]= 0.5*suv->dxuv[0];
|
|
dx[1]= 0.5*suv->dxuv[1];
|
|
dy[0]= 0.5*suv->dyuv[0];
|
|
dy[1]= 0.5*suv->dyuv[1];
|
|
}
|
|
|
|
texr.nor= NULL;
|
|
|
|
if(shi->osatex) imagewraposa(tex, ima, NULL, texvec, dx, dy, &texr);
|
|
else imagewrap(tex, ima, NULL, texvec, &texr);
|
|
|
|
shi->vcol[0]*= texr.tr;
|
|
shi->vcol[1]*= texr.tg;
|
|
shi->vcol[2]*= texr.tb;
|
|
shi->vcol[3]*= texr.ta;
|
|
}
|
|
|
|
/* eof */
|