We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
103 lines
3.3 KiB
C++
103 lines
3.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __BKE_EDITMESH_H__
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#define __BKE_EDITMESH_H__
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/** \file
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* \ingroup bke
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*
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* The \link edmesh EDBM module\endlink is for editmode bmesh stuff.
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* In contrast, this module is for code shared with blenkernel that's
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* only concerned with low level operations on the #BMEditMesh structure.
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*/
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#include "BKE_customdata.h"
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#include "bmesh.h"
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struct BMLoop;
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struct BMesh;
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struct Depsgraph;
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struct DerivedMesh;
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struct EditMeshData;
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struct Mesh;
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struct MeshStatVis;
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struct Scene;
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/**
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* This structure is used for mesh edit-mode.
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*
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* through this, you get access to both the edit #BMesh,
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* it's tessellation, and various stuff that doesn't belong in the BMesh
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* struct itself.
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*
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* the entire derivedmesh and modifier system works with this structure,
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* and not BMesh. Mesh->edit_bmesh stores a pointer to this structure. */
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typedef struct BMEditMesh {
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struct BMesh *bm;
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/*this is for undoing failed operations*/
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struct BMEditMesh *emcopy;
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int emcopyusers;
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/* we store tessellations as triplets of three loops,
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* which each define a triangle.*/
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struct BMLoop *(*looptris)[3];
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int tottri;
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struct Mesh *mesh_eval_final, *mesh_eval_cage;
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/*derivedmesh stuff*/
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CustomData_MeshMasks lastDataMask;
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unsigned char (*derivedVertColor)[4];
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int derivedVertColorLen;
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unsigned char (*derivedFaceColor)[4];
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int derivedFaceColorLen;
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/*selection mode*/
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short selectmode;
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short mat_nr;
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/* Object this editmesh came from (if it came from one) */
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struct Object *ob;
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/*temp variables for x-mirror editing*/
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int mirror_cdlayer; /* -1 is invalid */
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} BMEditMesh;
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/* editmesh.c */
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void BKE_editmesh_tessface_calc(BMEditMesh *em);
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BMEditMesh *BKE_editmesh_create(BMesh *bm, const bool do_tessellate);
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BMEditMesh *BKE_editmesh_copy(BMEditMesh *em);
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BMEditMesh *BKE_editmesh_from_object(struct Object *ob);
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void BKE_editmesh_free_derivedmesh(BMEditMesh *em);
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void BKE_editmesh_free(BMEditMesh *em);
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void BKE_editmesh_color_free(BMEditMesh *em);
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void BKE_editmesh_color_ensure(BMEditMesh *em, const char htype);
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float (*BKE_editmesh_vertexCos_get_orco(BMEditMesh *em, int *r_numVerts))[3];
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void BKE_editmesh_lnorspace_update(BMEditMesh *em);
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/* editderivedmesh.c */
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/* should really be defined in editmesh.c, but they use 'EditDerivedBMesh' */
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void BKE_editmesh_statvis_calc(
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BMEditMesh *em, struct EditMeshData *emd, const struct MeshStatVis *statvis);
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float (*BKE_editmesh_vertexCos_get(
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struct Depsgraph *depsgraph, struct BMEditMesh *em, struct Scene *scene, int *r_numVerts))[3];
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#endif /* __BKE_EDITMESH_H__ */
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