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blender-archive/source/blender/blenkernel/BKE_shrinkwrap.h
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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*/
#ifndef __BKE_SHRINKWRAP_H__
#define __BKE_SHRINKWRAP_H__
/** \file
* \ingroup bke
*/
/* Shrinkwrap stuff */
#include "BKE_bvhutils.h"
#include "BLI_bitmap.h"
/*
* Shrinkwrap is composed by a set of functions and options that define the type of shrink.
*
* 3 modes are available:
* - Nearest vertex
* - Nearest surface
* - Normal projection
*
* ShrinkwrapCalcData encapsulates all needed data for shrinkwrap functions.
* (So that you don't have to pass an enormous amount of arguments to functions)
*/
struct BVHTree;
struct MDeformVert;
struct MVert;
struct Mesh;
struct ModifierEvalContext;
struct Object;
struct ShrinkwrapModifierData;
struct SpaceTransform;
/* Information about boundary edges in the mesh. */
typedef struct ShrinkwrapBoundaryVertData {
/* Average direction of edges that meet here. */
float direction[3];
/* Closest vector to direction that is orthogonal to vertex normal. */
float normal_plane[3];
} ShrinkwrapBoundaryVertData;
typedef struct ShrinkwrapBoundaryData {
/* True if the edge belongs to exactly one face. */
const BLI_bitmap *edge_is_boundary;
/* True if the looptri has any boundary edges. */
const BLI_bitmap *looptri_has_boundary;
/* Mapping from vertex index to boundary vertex index, or -1.
* Used for compact storage of data about boundary vertices. */
const int *vert_boundary_id;
unsigned int num_boundary_verts;
/* Direction data about boundary vertices. */
const ShrinkwrapBoundaryVertData *boundary_verts;
} ShrinkwrapBoundaryData;
void BKE_shrinkwrap_discard_boundary_data(struct Mesh *mesh);
void BKE_shrinkwrap_compute_boundary_data(struct Mesh *mesh);
/* Information about a mesh and BVH tree. */
typedef struct ShrinkwrapTreeData {
Mesh *mesh;
BVHTree *bvh;
BVHTreeFromMesh treeData;
float (*pnors)[3];
float (*clnors)[3];
ShrinkwrapBoundaryData *boundary;
} ShrinkwrapTreeData;
/* Checks if the modifier needs target normals with these settings. */
bool BKE_shrinkwrap_needs_normals(int shrinkType, int shrinkMode);
/* Initializes the mesh data structure from the given mesh and settings. */
bool BKE_shrinkwrap_init_tree(struct ShrinkwrapTreeData *data, Mesh *mesh, int shrinkType, int shrinkMode, bool force_normals);
/* Frees the tree data if necessary. */
void BKE_shrinkwrap_free_tree(struct ShrinkwrapTreeData *data);
/* Implementation of the Shrinkwrap modifier */
void shrinkwrapModifier_deform(
struct ShrinkwrapModifierData *smd, const struct ModifierEvalContext *ctx,
struct Scene *scene, struct Object *ob, struct Mesh *mesh,
struct MDeformVert *dvert, const int defgrp_index, float (*vertexCos)[3], int numVerts);
/*
* This function casts a ray in the given BVHTree.. but it takes into consideration the space_transform, that is:
*
* if transf was configured with "SPACE_TRANSFORM_SETUP( &transf, ob1, ob2 )"
* then the input (vert, dir, BVHTreeRayHit) must be defined in ob1 coordinates space
* and the BVHTree must be built in ob2 coordinate space.
*
* Thus it provides an easy way to cast the same ray across several trees
* (where each tree was built on its own coords space)
*/
bool BKE_shrinkwrap_project_normal(
char options, const float vert[3], const float dir[3], const float ray_radius,
const struct SpaceTransform *transf, struct ShrinkwrapTreeData *tree, BVHTreeRayHit *hit);
/* Maps the point to the nearest surface, either by simple nearest, or by target normal projection. */
void BKE_shrinkwrap_find_nearest_surface(
struct ShrinkwrapTreeData *tree, struct BVHTreeNearest *nearest, float co[3], int type);
/* Computes a smooth normal of the target (if applicable) at the hit location. */
void BKE_shrinkwrap_compute_smooth_normal(
const struct ShrinkwrapTreeData *tree, const struct SpaceTransform *transform,
int looptri_idx, const float hit_co[3], const float hit_no[3], float r_no[3]);
/* Apply the shrink to surface modes to the given original coordinates and nearest point. */
void BKE_shrinkwrap_snap_point_to_surface(
const struct ShrinkwrapTreeData *tree, const struct SpaceTransform *transform,
int mode, int hit_idx, const float hit_co[3], const float hit_no[3], float goal_dist,
const float point_co[3], float r_point_co[3]);
/*
* NULL initializers to local data
*/
#define NULL_ShrinkwrapCalcData {NULL, }
#define NULL_BVHTreeFromMesh {NULL, }
#define NULL_BVHTreeRayHit {NULL, }
#define NULL_BVHTreeNearest {0, }
#endif /* __BKE_SHRINKWRAP_H__ */