79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup collada
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*/
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#ifndef __EFFECTEXPORTER_H__
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#define __EFFECTEXPORTER_H__
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#include <string>
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#include <vector>
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#include "COLLADASWColorOrTexture.h"
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#include "COLLADASWStreamWriter.h"
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#include "COLLADASWSampler.h"
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#include "COLLADASWLibraryEffects.h"
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#include "DNA_image_types.h"
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#include "DNA_material_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "ExportSettings.h"
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#include "collada_utils.h"
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class EffectsExporter: COLLADASW::LibraryEffects
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{
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public:
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EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings, KeyImageMap &key_image_map);
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void exportEffects(bContext *C, Scene *sce);
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void operator()(Material *ma, Object *ob);
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COLLADASW::ColorOrTexture createTexture(Image *ima,
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std::string& uv_layer_name,
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COLLADASW::Sampler *sampler
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/*COLLADASW::Surface *surface*/);
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COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
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private:
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void set_shader_type(COLLADASW::EffectProfile &ep, Material *ma);
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void set_transparency(COLLADASW::EffectProfile &ep, Material *ma);
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void set_diffuse_color(COLLADASW::EffectProfile &ep, Material *ma);
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void set_reflectivity(COLLADASW::EffectProfile &ep, Material *ma);
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void set_emission(COLLADASW::EffectProfile &ep, Material *ma);
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void get_images(Material *ma, KeyImageMap &uid_image_map);
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void create_image_samplers(COLLADASW::EffectProfile &ep, KeyImageMap &uid_image_map, std::string &active_uv);
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void writeTextures(
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COLLADASW::EffectProfile &ep,
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std::string &key,
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COLLADASW::Sampler *sampler,
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MTex *t, Image *ima,
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std::string &uvname );
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bool hasEffects(Scene *sce);
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const ExportSettings *export_settings;
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KeyImageMap &key_image_map;
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Scene *scene;
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bContext *mContext;
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};
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#endif
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