49 lines
1.9 KiB
C++
49 lines
1.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2012, Blender Foundation.
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*/
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#include "COM_MapRangeNode.h"
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#include "COM_MapRangeOperation.h"
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#include "COM_ExecutionSystem.h"
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MapRangeNode::MapRangeNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void MapRangeNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
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{
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NodeInput *valueSocket = this->getInputSocket(0);
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NodeInput *sourceMinSocket = this->getInputSocket(1);
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NodeInput *sourceMaxSocket = this->getInputSocket(2);
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NodeInput *destMinSocket = this->getInputSocket(3);
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NodeInput *destMaxSocket = this->getInputSocket(4);
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NodeOutput *outputSocket = this->getOutputSocket(0);
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MapRangeOperation *operation = new MapRangeOperation();
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operation->setUseClamp(this->getbNode()->custom1);
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converter.addOperation(operation);
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converter.mapInputSocket(valueSocket, operation->getInputSocket(0));
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converter.mapInputSocket(sourceMinSocket, operation->getInputSocket(1));
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converter.mapInputSocket(sourceMaxSocket, operation->getInputSocket(2));
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converter.mapInputSocket(destMinSocket, operation->getInputSocket(3));
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converter.mapInputSocket(destMaxSocket, operation->getInputSocket(4));
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converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
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}
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