37 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Copyright 2011, Blender Foundation.
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|  */
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| 
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| #include "COM_ValueNode.h"
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| #include "COM_SetValueOperation.h"
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| #include "COM_ExecutionSystem.h"
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| 
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| ValueNode::ValueNode(bNode *editorNode) : Node(editorNode)
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| {
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| 	/* pass */
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| }
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| 
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| void ValueNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
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| {
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| 	SetValueOperation *operation = new SetValueOperation();
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| 	NodeOutput *output = this->getOutputSocket(0);
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| 	operation->setValue(output->getEditorValueFloat());
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| 	converter.addOperation(operation);
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| 
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| 	converter.mapOutputSocket(output, operation->getOutputSocket());
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| }
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