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blender-archive/source/blender/imbuf/intern/stereoimbuf.c
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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015 by Blender Foundation
* All rights reserved.
*/
/** \file
* \ingroup imbuf
*/
#include <stddef.h>
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_allocimbuf.h"
#include "IMB_filetype.h"
#include "IMB_metadata.h"
#include "IMB_colormanagement_intern.h"
#include "imbuf.h"
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "DNA_userdef_types.h"
#include "DNA_scene_types.h"
/* prototypes */
struct Stereo3DData;
static void imb_stereo3d_write_doit(struct Stereo3DData *s3d_data, struct Stereo3dFormat *s3d);
static void imb_stereo3d_read_doit(struct Stereo3DData *s3d_data, struct Stereo3dFormat *s3d);
typedef struct Stereo3DData {
struct { float *left, *right, *stereo; } rectf;
struct { uchar *left, *right, *stereo; } rect;
size_t x, y, channels;
bool is_float;
} Stereo3DData;
static void imb_stereo3d_write_anaglyph(Stereo3DData *s3d, enum eStereo3dAnaglyphType mode)
{
int x, y;
size_t width = s3d->x;
size_t height = s3d->y;
const size_t channels = s3d->channels;
const int stride_from = width;
const int stride_to = width;
int anaglyph_encoding[3][3] = {
{0, 1, 1},
{1, 0, 1},
{0, 0, 1},
};
int r, g, b;
r = anaglyph_encoding[mode][0];
g = anaglyph_encoding[mode][1];
b = anaglyph_encoding[mode][2];
if (s3d->is_float) {
float *rect_left = s3d->rectf.left;
float *rect_right = s3d->rectf.right;
float *rect_to = s3d->rectf.stereo;
if (channels == 3) {
for (y = 0; y < height; y++) {
float *to = rect_to + stride_to * y * 3;
float *from[2] = {
rect_left + stride_from * y * 3,
rect_right + stride_from * y * 3,
};
for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) {
to[0] = from[r][0];
to[1] = from[g][1];
to[2] = from[b][2];
}
}
}
else if (channels == 4) {
for (y = 0; y < height; y++) {
float *to = rect_to + stride_to * y * 4;
float *from[2] = {
rect_left + stride_from * y * 4,
rect_right + stride_from * y * 4,
};
for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) {
to[0] = from[r][0];
to[1] = from[g][1];
to[2] = from[b][2];
to[3] = MAX2(from[0][3], from[1][3]);
}
}
}
}
else {
uchar *rect_left = s3d->rect.left;
uchar *rect_right = s3d->rect.right;
uchar *rect_to = s3d->rect.stereo;
if (channels == 3) {
for (y = 0; y < height; y++) {
uchar *to = rect_to + stride_to * y * 3;
uchar *from[2] = {
rect_left + stride_from * y * 3,
rect_right + stride_from * y * 3,
};
for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) {
to[0] = from[r][0];
to[1] = from[g][1];
to[2] = from[b][2];
}
}
}
else if (channels == 4) {
for (y = 0; y < height; y++) {
uchar *to = rect_to + stride_to * y * 4;
uchar *from[2] = {
rect_left + stride_from * y * 4,
rect_right + stride_from * y * 4,
};
for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) {
to[0] = from[r][0];
to[1] = from[g][1];
to[2] = from[b][2];
to[3] = MAX2(from[0][3], from[1][3]);
}
}
}
}
}
static void imb_stereo3d_write_interlace(Stereo3DData *s3d, enum eStereo3dInterlaceType mode, const bool swap)
{
int x, y;
size_t width = s3d->x;
size_t height = s3d->y;
const size_t channels = s3d->channels;
const int stride_from = width;
const int stride_to = width;
if (s3d->is_float) {
const float *rect_left = s3d->rectf.left;
const float *rect_right = s3d->rectf.right;
float *rect_to = s3d->rectf.stereo;
switch (mode) {
case S3D_INTERLACE_ROW:
{
char i = (char) swap;
for (y = 0; y < height; y++) {
float *to = rect_to + stride_to * y * channels;
const float *from[2] = {
rect_left + stride_from * y * channels,
rect_right + stride_from * y * channels,
};
memcpy(to, from[i], sizeof(float) * channels * stride_from);
i = !i;
}
break;
}
case S3D_INTERLACE_COLUMN:
{
if (channels == 1) {
for (y = 0; y < height; y++) {
float *to = rect_to + stride_to * y;
const float *from[2] = {
rect_left + stride_from * y,
rect_right + stride_from * y,
};
char i = (char) swap;
for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) {
to[0] = from[i][0];
i = !i;
}
}
}
else if (channels == 3) {
for (y = 0; y < height; y++) {
float *to = rect_to + stride_to * y * 3;
const float *from[2] = {
rect_left + stride_from * y * 3,
rect_right + stride_from * y * 3,
};
char i = (char) swap;
for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) {
copy_v3_v3(to, from[i]);
i = !i;
}
}
}
else if (channels == 4) {
for (y = 0; y < height; y++) {
float *to = rect_to + stride_to * y * channels;
const float *from[2] = {
rect_left + stride_from * y * channels,
rect_right + stride_from * y * channels,
};
char i = (char) swap;
for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) {
copy_v4_v4(to, from[i]);
i = !i;
}
}
}
break;
}
case S3D_INTERLACE_CHECKERBOARD:
{
if (channels == 1) {
char i = (char) swap;
for (y = 0; y < height; y++) {
float *to = rect_to + stride_to * y;
const float *from[2] = {
rect_left + stride_from * y,
rect_right + stride_from * y,
};
char j = i;
for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) {
to[0] = from[j][0];
j = !j;
}
i = !i;
}
}
else if (channels == 3) {
char i = (char) swap;
for (y = 0; y < height; y++) {
float *to = rect_to + stride_to * y * 3;
const float *from[2] = {
rect_left + stride_from * y * 3,
rect_right + stride_from * y * 3,
};
char j = i;
for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) {
copy_v3_v3(to, from[j]);
j = !j;
}
i = !i;
}
}
else if (channels == 4) {
char i = (char) swap;
for (y = 0; y < height; y++) {
float *to = rect_to + stride_to * y * 4;
const float *from[2] = {
rect_left + stride_from * y * 4,
rect_right + stride_from * y * 4,
};
char j = i;
for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) {
copy_v4_v4(to, from[j]);
j = !j;
}
i = !i;
}
}
break;
}
default:
{
break;
}
}
}
else {
const uchar *rect_left = s3d->rect.left;
const uchar *rect_right = s3d->rect.right;
uchar *rect_to = s3d->rect.stereo;
switch (mode) {
case S3D_INTERLACE_ROW:
{
char i = (char) swap;
for (y = 0; y < height; y++) {
uchar *to = rect_to + stride_to * y * channels;
const uchar *from[2] = {
rect_left + stride_from * y * channels,
rect_right + stride_from * y * channels,
};
memcpy(to, from[i], sizeof(uchar) * channels * stride_from);
i = !i;
}
break;
}
case S3D_INTERLACE_COLUMN:
{
if (channels == 1) {
for (y = 0; y < height; y++) {
uchar *to = rect_to + stride_to * y;
const uchar *from[2] = {
rect_left + stride_from * y,
rect_right + stride_from * y,
};
char i = (char) swap;
for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) {
to[0] = from[i][0];
i = !i;
}
}
}
else if (channels == 3) {
for (y = 0; y < height; y++) {
uchar *to = rect_to + stride_to * y * 3;
const uchar *from[2] = {
rect_left + stride_from * y * 3,
rect_right + stride_from * y * 3,
};
char i = (char) swap;
for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) {
copy_v3_v3_uchar(to, from[i]);
i = !i;
}
}
}
else if (channels == 4) {
for (y = 0; y < height; y++) {
uchar *to = rect_to + stride_to * y * 4;
const uchar *from[2] = {
rect_left + stride_from * y * 4,
rect_right + stride_from * y * 4,
};
char i = (char) swap;
for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) {
copy_v4_v4_uchar(to, from[i]);
i = !i;
}
}
}
break;
}
case S3D_INTERLACE_CHECKERBOARD:
{
if (channels == 1) {
char i = (char) swap;
for (y = 0; y < height; y++) {
uchar *to = rect_to + stride_to * y;
const uchar *from[2] = {
rect_left + stride_from * y,
rect_right + stride_from * y,
};
char j = i;
for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) {
to[0] = from[j][0];
j = !j;
}
i = !i;
}
}
else if (channels == 3) {
char i = (char) swap;
for (y = 0; y < height; y++) {
uchar *to = rect_to + stride_to * y * 3;
const uchar *from[2] = {
rect_left + stride_from * y * 3,
rect_right + stride_from * y * 3,
};
char j = i;
for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) {
copy_v3_v3_uchar(to, from[j]);
j = !j;
}
i = !i;
}
}
else if (channels == 4) {
char i = (char) swap;
for (y = 0; y < height; y++) {
uchar *to = rect_to + stride_to * y * 4;
const uchar *from[2] = {
rect_left + stride_from * y * 4,
rect_right + stride_from * y * 4,
};
char j = i;
for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) {
copy_v4_v4_uchar(to, from[j]);
j = !j;
}
i = !i;
}
}
break;
}
default:
{
break;
}
}
}
}
/* stereo3d output (s3d->rectf.stereo) is always unsqueezed */
static void imb_stereo3d_write_sidebyside(Stereo3DData *s3d, const bool crosseyed)
{
int y;
size_t width = s3d->x;
size_t height = s3d->y;
const size_t channels = s3d->channels;
const int stride_from = width;
const int stride_to = width * 2;
const int l = (int) crosseyed;
const int r = !l;
if (s3d->is_float) {
const float *rect_left = s3d->rectf.left;
const float *rect_right = s3d->rectf.right;
float *rect_to = s3d->rectf.stereo;
for (y = 0; y < height; y++) {
float *to = rect_to + stride_to * y * channels;
const float *from[2] = {
rect_left + stride_from * y * channels,
rect_right + stride_from * y * channels,
};
memcpy(to, from[l], sizeof(float) * channels * stride_from);
memcpy(to + channels * stride_from, from[r], sizeof(float) * channels * stride_from);
}
}
else {
const uchar *rect_left = s3d->rect.left;
const uchar *rect_right = s3d->rect.right;
uchar *rect_to = s3d->rect.stereo;
for (y = 0; y < height; y++) {
uchar *to = rect_to + stride_to * y * channels;
const uchar *from[2] = {
rect_left + stride_from * y * channels,
rect_right + stride_from * y * channels,
};
memcpy(to, from[l], sizeof(uchar) * channels * stride_from);
memcpy(to + channels * stride_from, from[r], sizeof(uchar) * channels * stride_from);
}
}
}
/* stereo3d output (s3d->rectf.stereo) is always unsqueezed */
static void imb_stereo3d_write_topbottom(Stereo3DData *s3d)
{
int y;
size_t width = s3d->x;
size_t height = s3d->y;
const size_t channels = s3d->channels;
const int stride_from = width;
const int stride_to = width;
if (s3d->is_float) {
const float *rect_left = s3d->rectf.left;
const float *rect_right = s3d->rectf.right;
float *rect_to = s3d->rectf.stereo;
for (y = 0; y < height; y++) {
float *to = rect_to + stride_to * y * channels;
const float *from[2] = {
rect_left + stride_from * y * channels,
rect_right + stride_from * y * channels,
};
memcpy(to, from[1], sizeof(float) * channels * stride_from);
memcpy(to + channels * height * stride_from, from[0], sizeof(float) * channels * stride_from);
}
}
else {
const uchar *rect_left = s3d->rect.left;
const uchar *rect_right = s3d->rect.right;
uchar *rect_to = s3d->rect.stereo;
for (y = 0; y < height; y++) {
uchar *to = rect_to + stride_to * y * channels;
const uchar *from[2] = {
rect_left + stride_from * y * channels,
rect_right + stride_from * y * channels,
};
memcpy(to, from[1], sizeof(uchar) * channels * stride_from);
memcpy(to + channels * height * stride_from, from[0], sizeof(uchar) * channels * stride_from);
}
}
}
/**************************** dimension utils ****************************************/
void IMB_stereo3d_write_dimensions(
const char mode, const bool is_squeezed, const size_t width, const size_t height,
size_t *r_width, size_t *r_height)
{
switch (mode) {
case S3D_DISPLAY_SIDEBYSIDE:
{
*r_width = is_squeezed ? width : width * 2;
*r_height = height;
break;
}
case S3D_DISPLAY_TOPBOTTOM:
{
*r_width = width;
*r_height = is_squeezed ? height : height * 2;
break;
}
case S3D_DISPLAY_ANAGLYPH:
case S3D_DISPLAY_INTERLACE:
default:
{
*r_width = width;
*r_height = height;
break;
}
}
}
void IMB_stereo3d_read_dimensions(
const char mode, const bool is_squeezed, const size_t width, const size_t height,
size_t *r_width, size_t *r_height)
{
switch (mode) {
case S3D_DISPLAY_SIDEBYSIDE:
{
*r_width = is_squeezed ? width / 2 : width;
*r_height = height;
break;
}
case S3D_DISPLAY_TOPBOTTOM:
{
*r_width = width;
*r_height = is_squeezed ? height / 2 : height;
break;
}
case S3D_DISPLAY_ANAGLYPH:
case S3D_DISPLAY_INTERLACE:
default:
{
*r_width = width;
*r_height = height;
break;
}
}
}
/**************************** un/squeeze frame ****************************************/
static void imb_stereo3d_squeeze_ImBuf(ImBuf *ibuf, Stereo3dFormat *s3d, const size_t x, const size_t y)
{
if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false)
return;
if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0)
return;
IMB_scaleImBuf_threaded(ibuf, x, y);
}
static void imb_stereo3d_unsqueeze_ImBuf(ImBuf *ibuf, Stereo3dFormat *s3d, const size_t x, const size_t y)
{
if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false)
return;
if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0)
return;
IMB_scaleImBuf_threaded(ibuf, x, y);
}
static void imb_stereo3d_squeeze_rectf(float *rectf, Stereo3dFormat *s3d, const size_t x, const size_t y, const size_t channels)
{
ImBuf *ibuf;
size_t width, height;
if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false)
return;
if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0)
return;
/* creates temporary imbuf to store the rectf */
IMB_stereo3d_write_dimensions(s3d->display_mode, false, x, y, &width, &height);
ibuf = IMB_allocImBuf(width, height, channels, IB_rectfloat);
IMB_buffer_float_from_float(
ibuf->rect_float, rectf, channels,
IB_PROFILE_LINEAR_RGB, IB_PROFILE_LINEAR_RGB, false,
width, height, width, width);
IMB_scaleImBuf_threaded(ibuf, x, y);
memcpy(rectf, ibuf->rect_float, x * y * sizeof(float[4]));
IMB_freeImBuf(ibuf);
}
static void imb_stereo3d_squeeze_rect(int *rect, Stereo3dFormat *s3d, const size_t x, const size_t y, const size_t channels)
{
ImBuf *ibuf;
size_t width, height;
if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false)
return;
if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0)
return;
/* creates temporary imbuf to store the rectf */
IMB_stereo3d_write_dimensions(s3d->display_mode, false, x, y, &width, &height);
ibuf = IMB_allocImBuf(width, height, channels, IB_rect);
IMB_buffer_byte_from_byte(
(unsigned char *)ibuf->rect, (unsigned char *)rect,
IB_PROFILE_SRGB, IB_PROFILE_SRGB, false,
width, height, width, width);
IMB_scaleImBuf_threaded(ibuf, x, y);
memcpy(rect, ibuf->rect, x * y * sizeof(unsigned int));
IMB_freeImBuf(ibuf);
}
/*************************** preparing to call the write functions **************************/
static void imb_stereo3d_data_initialize(
Stereo3DData *s3d_data, const bool is_float,
const size_t x, const size_t y, const size_t channels,
int *rect_left, int *rect_right, int *rect_stereo,
float *rectf_left, float *rectf_right, float *rectf_stereo)
{
s3d_data->is_float = is_float;
s3d_data->x = x;
s3d_data->y = y;
s3d_data->channels = channels;
s3d_data->rect.left = (uchar *)rect_left;
s3d_data->rect.right = (uchar *)rect_right;
s3d_data->rect.stereo = (uchar *)rect_stereo;
s3d_data->rectf.left = rectf_left;
s3d_data->rectf.right = rectf_right;
s3d_data->rectf.stereo = rectf_stereo;
}
int *IMB_stereo3d_from_rect(
ImageFormatData *im_format, const size_t x, const size_t y, const size_t channels,
int *rect_left, int *rect_right)
{
int *r_rect;
Stereo3DData s3d_data = {{NULL}};
size_t width, height;
const bool is_float = im_format->depth > 8;
IMB_stereo3d_write_dimensions(im_format->stereo3d_format.display_mode, false, x, y, &width, &height);
r_rect = MEM_mallocN(channels * sizeof(int) * width * height, __func__);
imb_stereo3d_data_initialize(&s3d_data, is_float, x, y, channels, rect_left, rect_right, r_rect, NULL, NULL, NULL);
imb_stereo3d_write_doit(&s3d_data, &im_format->stereo3d_format);
imb_stereo3d_squeeze_rect(r_rect, &im_format->stereo3d_format, x, y, channels);
return r_rect;
}
float *IMB_stereo3d_from_rectf(
ImageFormatData *im_format, const size_t x, const size_t y, const size_t channels,
float *rectf_left, float *rectf_right)
{
float *r_rectf;
Stereo3DData s3d_data = {{NULL}};
size_t width, height;
const bool is_float = im_format->depth > 8;
IMB_stereo3d_write_dimensions(im_format->stereo3d_format.display_mode, false, x, y, &width, &height);
r_rectf = MEM_mallocN(channels * sizeof(float) * width * height, __func__);
imb_stereo3d_data_initialize(&s3d_data, is_float, x, y, channels, NULL, NULL, NULL, rectf_left, rectf_right, r_rectf);
imb_stereo3d_write_doit(&s3d_data, &im_format->stereo3d_format);
imb_stereo3d_squeeze_rectf(r_rectf, &im_format->stereo3d_format, x, y, channels);
return r_rectf;
}
/* left/right are always float */
ImBuf *IMB_stereo3d_ImBuf(ImageFormatData *im_format, ImBuf *ibuf_left, ImBuf *ibuf_right)
{
ImBuf *ibuf_stereo = NULL;
Stereo3DData s3d_data = {{NULL}};
size_t width, height;
const bool is_float = im_format->depth > 8;
IMB_stereo3d_write_dimensions(im_format->stereo3d_format.display_mode, false, ibuf_left->x, ibuf_left->y, &width, &height);
ibuf_stereo = IMB_allocImBuf(width, height, ibuf_left->planes, (is_float ? IB_rectfloat : IB_rect));
ibuf_stereo->rect_colorspace = ibuf_left->rect_colorspace;
ibuf_stereo->float_colorspace = ibuf_left->float_colorspace;
ibuf_stereo->flags = ibuf_left->flags;
imb_stereo3d_data_initialize(
&s3d_data, is_float, ibuf_left->x, ibuf_left->y, 4,
(int *)ibuf_left->rect, (int *)ibuf_right->rect, (int *)ibuf_stereo->rect,
ibuf_left->rect_float, ibuf_right->rect_float, ibuf_stereo->rect_float);
imb_stereo3d_write_doit(&s3d_data, &im_format->stereo3d_format);
imb_stereo3d_squeeze_ImBuf(ibuf_stereo, &im_format->stereo3d_format, ibuf_left->x, ibuf_left->y);
return ibuf_stereo;
}
static void imb_stereo3d_write_doit(Stereo3DData *s3d_data, Stereo3dFormat *s3d)
{
switch (s3d->display_mode) {
case S3D_DISPLAY_ANAGLYPH:
imb_stereo3d_write_anaglyph(s3d_data, s3d->anaglyph_type);
break;
case S3D_DISPLAY_INTERLACE:
imb_stereo3d_write_interlace(s3d_data, s3d->interlace_type, (s3d->flag & S3D_INTERLACE_SWAP) != 0);
break;
case S3D_DISPLAY_SIDEBYSIDE:
imb_stereo3d_write_sidebyside(s3d_data, (s3d->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0);
break;
case S3D_DISPLAY_TOPBOTTOM:
imb_stereo3d_write_topbottom(s3d_data);
break;
default:
break;
}
}
/******************************** reading stereo imbufs **********************/
static void imb_stereo3d_read_anaglyph(Stereo3DData *s3d, enum eStereo3dAnaglyphType mode)
{
int x, y;
size_t width = s3d->x;
size_t height = s3d->y;
const size_t channels = s3d->channels;
const int stride_from = width;
const int stride_to = width;
int anaglyph_encoding[3][3] = {
{0, 1, 1},
{1, 0, 1},
{0, 0, 1},
};
int r, g, b;
r = anaglyph_encoding[mode][0];
g = anaglyph_encoding[mode][1];
b = anaglyph_encoding[mode][2];
if (s3d->is_float) {
float *rect_left = s3d->rectf.left;
float *rect_right = s3d->rectf.right;
float *rect_from = s3d->rectf.stereo;
if (channels == 3) {
for (y = 0; y < height; y++) {
float *from = rect_from + stride_from * y * 3;
float *to[2] = {
rect_left + stride_to * y * 3,
rect_right + stride_to * y * 3,
};
for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) {
to[r][0] = from[0];
to[g][1] = from[1];
to[b][2] = from[2];
}
}
}
else if (channels == 4) {
for (y = 0; y < height; y++) {
float *from = rect_from + stride_from * y * 4;
float *to[2] = {
rect_left + stride_to * y * 4,
rect_right + stride_to * y * 4,
};
for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) {
to[r][0] = from[0];
to[g][1] = from[1];
to[b][2] = from[2];
to[0][3] = to[1][3] = from[3];
}
}
}
}
else {
uchar *rect_left = s3d->rect.left;
uchar *rect_right = s3d->rect.right;
uchar *rect_from = s3d->rect.stereo;
if (channels == 3) {
for (y = 0; y < height; y++) {
uchar *from = rect_from + stride_from * y * 3;
uchar *to[2] = {
rect_left + stride_to * y * 3,
rect_right + stride_to * y * 3,
};
for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) {
to[r][0] = from[0];
to[g][1] = from[1];
to[b][2] = from[2];
}
}
}
else if (channels == 4) {
for (y = 0; y < height; y++) {
uchar *from = rect_from + stride_from * y * 4;
uchar *to[2] = {
rect_left + stride_to * y * 4,
rect_right + stride_to * y * 4,
};
for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) {
to[r][0] = from[0];
to[g][1] = from[1];
to[b][2] = from[2];
to[0][3] = to[1][3] = from[3];
}
}
}
}
}
static void imb_stereo3d_read_interlace(Stereo3DData *s3d, enum eStereo3dInterlaceType mode, const bool swap)
{
int x, y;
size_t width = s3d->x;
size_t height = s3d->y;
const size_t channels = s3d->channels;
const int stride_from = width;
const int stride_to = width;
if (s3d->is_float) {
float *rect_left = s3d->rectf.left;
float *rect_right = s3d->rectf.right;
const float *rect_from = s3d->rectf.stereo;
switch (mode) {
case S3D_INTERLACE_ROW:
{
char i = (char) swap;
for (y = 0; y < height; y++) {
const float *from = rect_from + stride_from * y * channels;
float *to[2] = {
rect_left + stride_to * y * channels,
rect_right + stride_to * y * channels,
};
memcpy(to[i], from, sizeof(float) * channels * stride_to);
i = !i;
}
break;
}
case S3D_INTERLACE_COLUMN:
{
if (channels == 1) {
for (y = 0; y < height; y++) {
const float *from = rect_from + stride_from * y;
float *to[2] = {
rect_left + stride_to * y,
rect_right + stride_to * y,
};
char i = (char) swap;
for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) {
to[i][0] = from[0];
i = !i;
}
}
}
else if (channels == 3) {
for (y = 0; y < height; y++) {
const float *from = rect_from + stride_from * y * 3;
float *to[2] = {
rect_left + stride_to * y * 3,
rect_right + stride_to * y * 3,
};
char i = (char) swap;
for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) {
copy_v3_v3(to[i], from);
i = !i;
}
}
}
else if (channels == 4) {
for (y = 0; y < height; y++) {
const float *from = rect_from + stride_from * y * channels;
float *to[2] = {
rect_left + stride_to * y * channels,
rect_right + stride_to * y * channels,
};
char i = (char) swap;
for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) {
copy_v4_v4(to[i], from);
i = !i;
}
}
}
break;
}
case S3D_INTERLACE_CHECKERBOARD:
{
if (channels == 1) {
char i = (char) swap;
for (y = 0; y < height; y++) {
const float *from = rect_from + stride_from * y;
float *to[2] = {
rect_left + stride_to * y,
rect_right + stride_to * y,
};
char j = i;
for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) {
to[j][0] = from[0];
j = !j;
}
i = !i;
}
}
else if (channels == 3) {
char i = (char) swap;
for (y = 0; y < height; y++) {
const float *from = rect_from + stride_from * y * 3;
float *to[2] = {
rect_left + stride_to * y * 3,
rect_right + stride_to * y * 3,
};
char j = i;
for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) {
copy_v3_v3(to[j], from);
j = !j;
}
i = !i;
}
}
else if (channels == 4) {
char i = (char) swap;
for (y = 0; y < height; y++) {
const float *from = rect_from + stride_from * y * 4;
float *to[2] = {
rect_left + stride_to * y * 4,
rect_right + stride_to * y * 4,
};
char j = i;
for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) {
copy_v4_v4(to[j], from);
j = !j;
}
i = !i;
}
}
break;
}
default:
{
break;
}
}
}
else {
uchar *rect_left = s3d->rect.right;
uchar *rect_right = s3d->rect.left;
const uchar *rect_from = s3d->rect.stereo;
switch (mode) {
case S3D_INTERLACE_ROW:
{
char i = (char) swap;
for (y = 0; y < height; y++) {
const uchar *from = rect_from + stride_from * y * channels;
uchar *to[2] = {
rect_left + stride_to * y * channels,
rect_right + stride_to * y * channels,
};
memcpy(to[i], from, sizeof(uchar) * channels * stride_to);
i = !i;
}
break;
}
case S3D_INTERLACE_COLUMN:
{
if (channels == 1) {
for (y = 0; y < height; y++) {
const uchar *from = rect_from + stride_from * y;
uchar *to[2] = {
rect_left + stride_to * y,
rect_right + stride_to * y,
};
char i = (char) swap;
for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) {
to[i][0] = from[0];
i = !i;
}
}
}
else if (channels == 3) {
for (y = 0; y < height; y++) {
const uchar *from = rect_from + stride_from * y * 3;
uchar *to[2] = {
rect_left + stride_to * y * 3,
rect_right + stride_to * y * 3,
};
char i = (char) swap;
for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) {
copy_v3_v3_uchar(to[i], from);
i = !i;
}
}
}
else if (channels == 4) {
for (y = 0; y < height; y++) {
const uchar *from = rect_from + stride_from * y * 4;
uchar *to[2] = {
rect_left + stride_to * y * 4,
rect_right + stride_to * y * 4,
};
char i = (char) swap;
for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) {
copy_v4_v4_uchar(to[i], from);
i = !i;
}
}
}
break;
}
case S3D_INTERLACE_CHECKERBOARD:
{
if (channels == 1) {
char i = (char) swap;
for (y = 0; y < height; y++) {
const uchar *from = rect_from + stride_from * y;
uchar *to[2] = {
rect_left + stride_to * y,
rect_right + stride_to * y,
};
char j = i;
for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) {
to[j][0] = from[0];
j = !j;
}
i = !i;
}
}
else if (channels == 3) {
char i = (char) swap;
for (y = 0; y < height; y++) {
const uchar *from = rect_from + stride_from * y * 3;
uchar *to[2] = {
rect_left + stride_to * y * 3,
rect_right + stride_to * y * 3,
};
char j = i;
for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) {
copy_v3_v3_uchar(to[j], from);
j = !j;
}
i = !i;
}
}
else if (channels == 4) {
char i = (char) swap;
for (y = 0; y < height; y++) {
const uchar *from = rect_from + stride_from * y * 4;
uchar *to[2] = {
rect_left + stride_to * y * 4,
rect_right + stride_to * y * 4,
};
char j = i;
for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) {
copy_v4_v4_uchar(to[j], from);
j = !j;
}
i = !i;
}
}
break;
}
default:
{
break;
}
}
}
}
/* stereo input (s3d->rectf.stereo) is always unsqueezed */
static void imb_stereo3d_read_sidebyside(Stereo3DData *s3d, const bool crosseyed)
{
int y;
size_t width = s3d->x;
size_t height = s3d->y;
const size_t channels = s3d->channels;
const int stride_from = width * 2;
const int stride_to = width;
const int l = (int) crosseyed;
const int r = !l;
if (s3d->is_float) {
float *rect_left = s3d->rectf.left;
float *rect_right = s3d->rectf.right;
const float *rect_from = s3d->rectf.stereo;
for (y = 0; y < height; y++) {
const float *from = rect_from + stride_from * y * channels;
float *to[2] = {
rect_left + stride_to * y * channels,
rect_right + stride_to * y * channels,
};
memcpy(to[l], from, sizeof(float) * channels * stride_to);
memcpy(to[r], from + channels * stride_to, sizeof(float) * channels * stride_to);
}
}
else {
uchar *rect_left = s3d->rect.left;
uchar *rect_right = s3d->rect.right;
const uchar *rect_from = s3d->rect.stereo;
/* always RGBA input/output */
for (y = 0; y < height; y++) {
const uchar *from = rect_from + stride_from * y * channels;
uchar *to[2] = {
rect_left + stride_to * y * channels,
rect_right + stride_to * y * channels,
};
memcpy(to[l], from, sizeof(uchar) * channels * stride_to);
memcpy(to[r], from + channels * stride_to, sizeof(uchar) * channels * stride_to);
}
}
}
/* stereo input (s3d->rectf.stereo) is always unsqueezed */
static void imb_stereo3d_read_topbottom(Stereo3DData *s3d)
{
int y;
size_t width = s3d->x;
size_t height = s3d->y;
const size_t channels = s3d->channels;
const int stride_from = width;
const int stride_to = width;
if (s3d->is_float) {
float *rect_left = s3d->rectf.left;
float *rect_right = s3d->rectf.right;
const float *rect_from = s3d->rectf.stereo;
for (y = 0; y < height; y++) {
const float *from = rect_from + stride_from * y * channels;
float *to[2] = {
rect_left + stride_to * y * channels,
rect_right + stride_to * y * channels,
};
memcpy(to[1], from, sizeof(float) * channels * stride_to);
memcpy(to[0], from + channels * height * stride_to, sizeof(float) * channels * stride_to);
}
}
else {
uchar *rect_left = s3d->rect.left;
uchar *rect_right = s3d->rect.right;
const uchar *rect_from = s3d->rect.stereo;
for (y = 0; y < height; y++) {
const uchar *from = rect_from + stride_from * y * channels;
uchar *to[2] = {
rect_left + stride_to * y * channels,
rect_right + stride_to * y * channels,
};
memcpy(to[1], from, sizeof(uchar) * channels * stride_to);
memcpy(to[0], from + channels * height * stride_to, sizeof(uchar) * channels * stride_to);
}
}
}
/*************************** preparing to call the read functions **************************/
/* reading a stereo encoded ibuf (*left) and generating two ibufs from it (*left and *right) */
void IMB_ImBufFromStereo3d(
Stereo3dFormat *s3d, ImBuf *ibuf_stereo3d,
ImBuf **r_ibuf_left, ImBuf **r_ibuf_right)
{
Stereo3DData s3d_data = {{NULL}};
ImBuf *ibuf_left, *ibuf_right;
size_t width, height;
const bool is_float = (ibuf_stereo3d->rect_float != NULL);
IMB_stereo3d_read_dimensions(
s3d->display_mode, ((s3d->flag & S3D_SQUEEZED_FRAME) == 0), ibuf_stereo3d->x, ibuf_stereo3d->y,
&width, &height);
ibuf_left = IMB_allocImBuf(width, height, ibuf_stereo3d->planes, (is_float ? IB_rectfloat : IB_rect));
ibuf_right = IMB_allocImBuf(width, height, ibuf_stereo3d->planes, (is_float ? IB_rectfloat : IB_rect));
ibuf_left->flags = ibuf_stereo3d->flags;
ibuf_right->flags = ibuf_stereo3d->flags;
/* we always work with unsqueezed formats */
IMB_stereo3d_write_dimensions(
s3d->display_mode, ((s3d->flag & S3D_SQUEEZED_FRAME) == 0), ibuf_stereo3d->x, ibuf_stereo3d->y,
&width, &height);
imb_stereo3d_unsqueeze_ImBuf(ibuf_stereo3d, s3d, width, height);
imb_stereo3d_data_initialize(
&s3d_data, is_float, ibuf_left->x, ibuf_left->y, 4,
(int *)ibuf_left->rect, (int *)ibuf_right->rect, (int *)ibuf_stereo3d->rect,
ibuf_left->rect_float, ibuf_right->rect_float, ibuf_stereo3d->rect_float);
imb_stereo3d_read_doit(&s3d_data, s3d);
if (ibuf_stereo3d->flags & (IB_zbuf | IB_zbuffloat)) {
if (is_float) {
addzbuffloatImBuf(ibuf_left);
addzbuffloatImBuf(ibuf_right);
}
else {
addzbufImBuf(ibuf_left);
addzbufImBuf(ibuf_right);
}
imb_stereo3d_data_initialize(
&s3d_data, is_float, ibuf_left->x, ibuf_left->y, 1,
(int *)ibuf_left->zbuf, (int *)ibuf_right->zbuf, (int *)ibuf_stereo3d->zbuf,
ibuf_left->zbuf_float, ibuf_right->zbuf_float, ibuf_stereo3d->zbuf_float);
imb_stereo3d_read_doit(&s3d_data, s3d);
}
IMB_freeImBuf(ibuf_stereo3d);
*r_ibuf_left = ibuf_left;
*r_ibuf_right = ibuf_right;
}
static void imb_stereo3d_read_doit(Stereo3DData *s3d_data, Stereo3dFormat *s3d)
{
switch (s3d->display_mode) {
case S3D_DISPLAY_ANAGLYPH:
imb_stereo3d_read_anaglyph(s3d_data, s3d->anaglyph_type);
break;
case S3D_DISPLAY_INTERLACE:
imb_stereo3d_read_interlace(s3d_data, s3d->interlace_type, (s3d->flag & S3D_INTERLACE_SWAP) != 0);
break;
case S3D_DISPLAY_SIDEBYSIDE:
imb_stereo3d_read_sidebyside(s3d_data, (s3d->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0);
break;
case S3D_DISPLAY_TOPBOTTOM:
imb_stereo3d_read_topbottom(s3d_data);
break;
default:
break;
}
}