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blender-archive/source/blender/makesrna/intern/rna_scene_api.c
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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup RNA
*/
#include <stdlib.h>
#include <stdio.h>
#include "BLI_utildefines.h"
#include "BLI_kdopbvh.h"
#include "BLI_path_util.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "DNA_anim_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "rna_internal.h" /* own include */
#ifdef WITH_ALEMBIC
# include "../../alembic/ABC_alembic.h"
#endif
const EnumPropertyItem rna_enum_abc_compression_items[] = {
#ifdef WITH_ALEMBIC
{ ABC_ARCHIVE_OGAWA, "OGAWA", 0, "Ogawa", "" },
{ ABC_ARCHIVE_HDF5, "HDF5", 0, "HDF5", "" },
#endif
{ 0, NULL, 0, NULL, NULL }
};
#ifdef RNA_RUNTIME
#include "BKE_animsys.h"
#include "BKE_editmesh.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_scene.h"
#include "BKE_writeavi.h"
#include "DEG_depsgraph_query.h"
#include "ED_transform.h"
#include "ED_transform_snap_object_context.h"
#include "ED_uvedit.h"
#ifdef WITH_PYTHON
# include "BPY_extern.h"
#endif
static void rna_Scene_frame_set(Scene *scene, Main *bmain, int frame, float subframe)
{
double cfra = (double)frame + (double)subframe;
CLAMP(cfra, MINAFRAME, MAXFRAME);
BKE_scene_frame_set(scene, cfra);
#ifdef WITH_PYTHON
BPy_BEGIN_ALLOW_THREADS;
#endif
for (ViewLayer *view_layer = scene->view_layers.first;
view_layer != NULL;
view_layer = view_layer->next)
{
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
BKE_scene_graph_update_for_newframe(depsgraph, bmain);
}
#ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
#endif
BKE_scene_camera_switch_update(scene);
/* don't do notifier when we're rendering, avoid some viewport crashes
* redrawing while the data is being modified for render */
if (!G.is_rendering) {
/* cant use NC_SCENE|ND_FRAME because this causes wm_event_do_notifiers to call
* BKE_scene_graph_update_for_newframe which will loose any un-keyed changes [#24690] */
/* WM_main_add_notifier(NC_SCENE|ND_FRAME, scene); */
/* instead just redraw the views */
WM_main_add_notifier(NC_WINDOW, NULL);
}
}
static void rna_Scene_uvedit_aspect(Scene *scene, Object *ob, float *aspect)
{
if ((ob->type == OB_MESH) && (ob->mode == OB_MODE_EDIT)) {
BMEditMesh *em;
em = BKE_editmesh_from_object(ob);
if (EDBM_uv_check(em)) {
ED_uvedit_get_aspect(scene, ob, em->bm, aspect, aspect + 1);
return;
}
}
aspect[0] = aspect[1] = 1.0f;
}
static void rna_Scene_update_tagged(Scene *scene, Main *bmain)
{
#ifdef WITH_PYTHON
BPy_BEGIN_ALLOW_THREADS;
#endif
for (ViewLayer *view_layer = scene->view_layers.first;
view_layer != NULL;
view_layer = view_layer->next)
{
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
BKE_scene_graph_update_tagged(depsgraph, bmain);
}
#ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
#endif
}
static void rna_SceneRender_get_frame_path(
RenderData *rd, Main *bmain, int frame, bool preview, const char *view, char *name)
{
const char *suffix = BKE_scene_multiview_view_suffix_get(rd, view);
/* avoid NULL pointer */
if (!suffix)
suffix = "";
if (BKE_imtype_is_movie(rd->im_format.imtype)) {
BKE_movie_filepath_get(name, rd, preview != 0, suffix);
}
else {
BKE_image_path_from_imformat(
name, rd->pic, BKE_main_blendfile_path(bmain), (frame == INT_MIN) ? rd->cfra : frame,
&rd->im_format, (rd->scemode & R_EXTENSION) != 0, true, suffix);
}
}
static void rna_Scene_ray_cast(
Scene *scene, Main *bmain, ViewLayer *view_layer,
float origin[3], float direction[3], float ray_dist,
bool *r_success, float r_location[3], float r_normal[3], int *r_index,
Object **r_ob, float r_obmat[16])
{
normalize_v3(direction);
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, depsgraph, 0);
bool ret = ED_transform_snap_object_project_ray_ex(
sctx,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
},
origin, direction, &ray_dist,
r_location, r_normal, r_index,
r_ob, (float(*)[4])r_obmat);
ED_transform_snap_object_context_destroy(sctx);
if (r_ob != NULL && *r_ob != NULL) {
*r_ob = DEG_get_original_object(*r_ob);
}
if (ret) {
*r_success = true;
}
else {
*r_success = false;
unit_m4((float(*)[4])r_obmat);
zero_v3(r_location);
zero_v3(r_normal);
}
}
static void rna_Scene_sequencer_editing_free(Scene *scene)
{
BKE_sequencer_editing_free(scene, true);
}
#ifdef WITH_ALEMBIC
static void rna_Scene_alembic_export(
Scene *scene,
bContext *C,
const char *filepath,
int frame_start,
int frame_end,
int xform_samples,
int geom_samples,
float shutter_open,
float shutter_close,
bool selected_only,
bool uvs,
bool normals,
bool vcolors,
bool apply_subdiv,
bool flatten_hierarchy,
bool visible_layers_only,
bool renderable_only,
bool face_sets,
bool use_subdiv_schema,
bool export_hair,
bool export_particles,
int compression_type,
bool packuv,
float scale,
bool triangulate,
int quad_method,
int ngon_method)
{
/* We have to enable allow_threads, because we may change scene frame number
* during export. */
#ifdef WITH_PYTHON
BPy_BEGIN_ALLOW_THREADS;
#endif
const struct AlembicExportParams params = {
.frame_start = frame_start,
.frame_end = frame_end,
.frame_samples_xform = xform_samples,
.frame_samples_shape = geom_samples,
.shutter_open = shutter_open,
.shutter_close = shutter_close,
.selected_only = selected_only,
.uvs = uvs,
.normals = normals,
.vcolors = vcolors,
.apply_subdiv = apply_subdiv,
.flatten_hierarchy = flatten_hierarchy,
.visible_layers_only = visible_layers_only,
.renderable_only = renderable_only,
.face_sets = face_sets,
.use_subdiv_schema = use_subdiv_schema,
.export_hair = export_hair,
.export_particles = export_particles,
.compression_type = compression_type,
.packuv = packuv,
.triangulate = triangulate,
.quad_method = quad_method,
.ngon_method = ngon_method,
.global_scale = scale,
};
ABC_export(scene, C, filepath, &params, true);
#ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
#endif
}
#endif
#else
void RNA_api_scene(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
func = RNA_def_function(srna, "frame_set", "rna_Scene_frame_set");
RNA_def_function_ui_description(func, "Set scene frame updating all objects immediately");
parm = RNA_def_int(func, "frame", 0, MINAFRAME, MAXFRAME, "", "Frame number to set", MINAFRAME, MAXFRAME);
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_float(func, "subframe", 0.0, 0.0, 1.0, "", "Sub-frame time, between 0.0 and 1.0", 0.0, 1.0);
RNA_def_function_flag(func, FUNC_USE_MAIN);
func = RNA_def_function(srna, "update", "rna_Scene_update_tagged");
RNA_def_function_ui_description(func,
"Update data tagged to be updated from previous access to data or operators");
RNA_def_function_flag(func, FUNC_USE_MAIN);
func = RNA_def_function(srna, "uvedit_aspect", "rna_Scene_uvedit_aspect");
RNA_def_function_ui_description(func, "Get uv aspect for current object");
parm = RNA_def_pointer(func, "object", "Object", "", "Object");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
parm = RNA_def_float_vector(func, "result", 2, NULL, 0.0f, FLT_MAX, "", "aspect", 0.0f, FLT_MAX);
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
RNA_def_function_output(func, parm);
/* Ray Cast */
func = RNA_def_function(srna, "ray_cast", "rna_Scene_ray_cast");
RNA_def_function_flag(func, FUNC_USE_MAIN);
RNA_def_function_ui_description(func, "Cast a ray onto in object space");
parm = RNA_def_pointer(func, "view_layer", "ViewLayer", "", "Scene Layer");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
/* ray start and end */
parm = RNA_def_float_vector(func, "origin", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
parm = RNA_def_float_vector(func, "direction", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_float(func, "distance", BVH_RAYCAST_DIST_MAX, 0.0, BVH_RAYCAST_DIST_MAX,
"", "Maximum distance", 0.0, BVH_RAYCAST_DIST_MAX);
/* return location and normal */
parm = RNA_def_boolean(func, "result", 0, "", "");
RNA_def_function_output(func, parm);
parm = RNA_def_float_vector(func, "location", 3, NULL, -FLT_MAX, FLT_MAX, "Location",
"The hit location of this ray cast", -1e4, 1e4);
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
RNA_def_function_output(func, parm);
parm = RNA_def_float_vector(func, "normal", 3, NULL, -FLT_MAX, FLT_MAX, "Normal",
"The face normal at the ray cast hit location", -1e4, 1e4);
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
RNA_def_function_output(func, parm);
parm = RNA_def_int(func, "index", 0, 0, 0, "", "The face index, -1 when original data isn't available", 0, 0);
RNA_def_function_output(func, parm);
parm = RNA_def_pointer(func, "object", "Object", "", "Ray cast object");
RNA_def_function_output(func, parm);
parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
RNA_def_function_output(func, parm);
/* Sequencer. */
func = RNA_def_function(srna, "sequence_editor_create", "BKE_sequencer_editing_ensure");
RNA_def_function_ui_description(func, "Ensure sequence editor is valid in this scene");
parm = RNA_def_pointer(func, "sequence_editor", "SequenceEditor", "", "New sequence editor data or NULL");
RNA_def_function_return(func, parm);
func = RNA_def_function(srna, "sequence_editor_clear", "rna_Scene_sequencer_editing_free");
RNA_def_function_ui_description(func, "Clear sequence editor in this scene");
#ifdef WITH_ALEMBIC
/* XXX Deprecated, will be removed in 2.8 in favour of calling the export operator. */
func = RNA_def_function(srna, "alembic_export", "rna_Scene_alembic_export");
RNA_def_function_ui_description(func, "Export to Alembic file (deprecated, use the Alembic export operator)");
parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Alembic file");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
RNA_def_int(func, "frame_start", 1, INT_MIN, INT_MAX, "Start", "Start Frame", INT_MIN, INT_MAX);
RNA_def_int(func, "frame_end", 1, INT_MIN, INT_MAX, "End", "End Frame", INT_MIN, INT_MAX);
RNA_def_int(func, "xform_samples", 1, 1, 128, "Xform samples", "Transform samples per frame", 1, 128);
RNA_def_int(func, "geom_samples", 1, 1, 128, "Geom samples", "Geometry samples per frame", 1, 128);
RNA_def_float(func, "shutter_open", 0.0f, -1.0f, 1.0f, "Shutter open", "", -1.0f, 1.0f);
RNA_def_float(func, "shutter_close", 1.0f, -1.0f, 1.0f, "Shutter close", "", -1.0f, 1.0f);
RNA_def_boolean(func, "selected_only", 0, "Selected only", "Export only selected objects");
RNA_def_boolean(func, "uvs", 1, "UVs", "Export UVs");
RNA_def_boolean(func, "normals", 1, "Normals", "Export normals");
RNA_def_boolean(func, "vcolors", 0, "Vertex colors", "Export vertex colors");
RNA_def_boolean(func, "apply_subdiv", 1, "Subsurfs as meshes", "Export subdivision surfaces as meshes");
RNA_def_boolean(func, "flatten", 0, "Flatten hierarchy", "Flatten hierarchy");
RNA_def_boolean(func, "visible_layers_only", 0, "Visible layers only", "Export only objects in visible layers");
RNA_def_boolean(func, "renderable_only", 0, "Renderable objects only", "Export only objects marked renderable in the outliner");
RNA_def_boolean(func, "face_sets", 0, "Facesets", "Export face sets");
RNA_def_boolean(func, "subdiv_schema", 0, "Use Alembic subdivision Schema", "Use Alembic subdivision Schema");
RNA_def_boolean(func, "export_hair", 1, "Export Hair", "Exports hair particle systems as animated curves");
RNA_def_boolean(func, "export_particles", 1, "Export Particles", "Exports non-hair particle systems");
RNA_def_enum(func, "compression_type", rna_enum_abc_compression_items, 0, "Compression", "");
RNA_def_boolean(func, "packuv", 0, "Export with packed UV islands", "Export with packed UV islands");
RNA_def_float(func, "scale", 1.0f, 0.0001f, 1000.0f, "Scale", "Value by which to enlarge or shrink the objects with respect to the world's origin", 0.0001f, 1000.0f);
RNA_def_boolean(func, "triangulate", 0, "Triangulate", "Export Polygons (Quads & NGons) as Triangles");
RNA_def_enum(func, "quad_method", rna_enum_modifier_triangulate_quad_method_items, 0, "Quad Method", "Method for splitting the quads into triangles");
RNA_def_enum(func, "ngon_method", rna_enum_modifier_triangulate_quad_method_items, 0, "Polygon Method", "Method for splitting the polygons into triangles");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
#endif
}
void RNA_api_scene_render(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
func = RNA_def_function(srna, "frame_path", "rna_SceneRender_get_frame_path");
RNA_def_function_flag(func, FUNC_USE_MAIN);
RNA_def_function_ui_description(func, "Return the absolute path to the filename to be written for a given frame");
RNA_def_int(func, "frame", INT_MIN, INT_MIN, INT_MAX, "",
"Frame number to use, if unset the current frame will be used", MINAFRAME, MAXFRAME);
RNA_def_boolean(func, "preview", 0, "Preview", "Use preview range");
RNA_def_string_file_path(func, "view", NULL, FILE_MAX, "View",
"The name of the view to use to replace the \"%\" chars");
parm = RNA_def_string_file_path(func, "filepath", NULL, FILE_MAX, "File Path",
"The resulting filepath from the scenes render settings");
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0); /* needed for string return value */
RNA_def_function_output(func, parm);
}
#endif