552 lines
13 KiB
C
552 lines
13 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 by the Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup modifiers
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*/
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#include <stddef.h>
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#include <zlib.h>
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#include "BLI_utildefines.h"
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#ifdef WITH_MOD_FLUID
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# include "BLI_blenlib.h"
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# include "BLI_math.h"
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#endif
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_fluidsim_types.h"
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#include "BKE_fluidsim.h" /* ensure definitions here match */
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#include "BKE_mesh.h"
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#ifdef WITH_MOD_FLUID
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# include "BKE_global.h"
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# include "BKE_library.h"
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#endif
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "MOD_fluidsim_util.h"
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#include "MOD_modifiertypes.h"
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#include "MEM_guardedalloc.h"
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// headers for fluidsim bobj meshes
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#include "LBM_fluidsim.h"
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void fluidsim_init(FluidsimModifierData *fluidmd)
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{
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#ifdef WITH_MOD_FLUID
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if (fluidmd) {
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FluidsimSettings *fss = MEM_callocN(sizeof(FluidsimSettings), "fluidsimsettings");
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fluidmd->fss = fss;
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if (!fss)
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return;
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fss->fmd = fluidmd;
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fss->type = OB_FLUIDSIM_ENABLE;
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fss->threads = 0;
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fss->show_advancedoptions = 0;
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fss->resolutionxyz = 65;
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fss->previewresxyz = 45;
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fss->realsize = 0.5;
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fss->guiDisplayMode = OB_FSDOM_PREVIEW;
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fss->renderDisplayMode = OB_FSDOM_FINAL;
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fss->viscosityValue = 1.0;
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fss->viscosityExponent = 6;
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fss->grav[0] = 0.0;
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fss->grav[1] = 0.0;
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fss->grav[2] = -9.81;
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fss->animStart = 0.0;
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fss->animEnd = 4.0;
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fss->animRate = 1.0;
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fss->gstar = 0.005; // used as normgstar
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fss->maxRefine = -1;
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/* maxRefine is set according to resolutionxyz during bake */
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/* fluid/inflow settings
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* fss->iniVel --> automatically set to 0 */
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modifier_path_init(fss->surfdataPath, sizeof(fss->surfdataPath), OB_FLUIDSIM_SURF_DIR_DEFAULT);
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/* first init of bounding box */
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/* no bounding box needed */
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/* todo - reuse default init from elbeem! */
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fss->typeFlags = OB_FSBND_PARTSLIP | OB_FSSG_NOOBS;
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fss->domainNovecgen = 0;
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fss->volumeInitType = 1; /* volume */
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fss->partSlipValue = 0.2;
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fss->generateTracers = 0;
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fss->generateParticles = 0.0;
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fss->surfaceSmoothing = 1.0;
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fss->surfaceSubdivs = 0.0;
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fss->particleInfSize = 0.0;
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fss->particleInfAlpha = 0.0;
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/* init fluid control settings */
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fss->attractforceStrength = 0.2;
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fss->attractforceRadius = 0.75;
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fss->velocityforceStrength = 0.2;
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fss->velocityforceRadius = 0.75;
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fss->cpsTimeStart = fss->animStart;
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fss->cpsTimeEnd = fss->animEnd;
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fss->cpsQuality = 10.0; // 1.0 / 10.0 => means 0.1 width
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/*
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* BAD TODO: this is done in buttons_object.c in the moment
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* Mesh *mesh = ob->data;
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* // calculate bounding box
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* fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);
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*/
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fss->meshVelocities = NULL;
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fss->lastgoodframe = -1;
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fss->flag |= OB_FLUIDSIM_ACTIVE;
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}
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#else
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(void)fluidmd; /* unused */
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#endif
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return;
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}
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void fluidsim_free(FluidsimModifierData *fluidmd)
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{
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if (fluidmd && fluidmd->fss) {
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if (fluidmd->fss->meshVelocities) {
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MEM_freeN(fluidmd->fss->meshVelocities);
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}
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MEM_SAFE_FREE(fluidmd->fss);
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}
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return;
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}
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#ifdef WITH_MOD_FLUID
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/* read .bobj.gz file into a fluidsimMesh struct */
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static Mesh *fluidsim_read_obj(const char *filename, const MPoly *mp_example)
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{
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int wri = 0, i;
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int gotBytes;
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gzFile gzf;
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int numverts = 0, numfaces = 0;
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Mesh *mesh = NULL;
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MPoly *mp;
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MLoop *ml;
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MVert *mv;
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short *normals, *no_s;
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float no[3];
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const short mp_mat_nr = mp_example->mat_nr;
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const char mp_flag = mp_example->flag;
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/* ------------------------------------------------
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* get numverts + numfaces first
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* ------------------------------------------------ */
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gzf = BLI_gzopen(filename, "rb");
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if (!gzf) {
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return NULL;
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}
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/* read numverts */
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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numverts = wri;
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/* skip verts */
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gotBytes = gzseek(gzf, numverts * 3 * sizeof(float), SEEK_CUR) != -1;
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/* read number of normals */
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if (gotBytes)
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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/* skip normals */
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gotBytes = gzseek(gzf, numverts * 3 * sizeof(float), SEEK_CUR) != -1;
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/* get no. of triangles */
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if (gotBytes)
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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numfaces = wri;
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gzclose(gzf);
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/* ------------------------------------------------ */
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if (!numfaces || !numverts || !gotBytes)
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return NULL;
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gzf = BLI_gzopen(filename, "rb");
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if (!gzf) {
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return NULL;
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}
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mesh = BKE_mesh_new_nomain(numverts, 0, 0, numfaces * 3, numfaces);
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if (!mesh) {
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gzclose(gzf);
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return NULL;
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}
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/* read numverts */
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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/* read vertex position from file */
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mv = mesh->mvert;
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for (i = 0; i < numverts; i++, mv++)
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gotBytes = gzread(gzf, mv->co, sizeof(float) * 3);
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/* should be the same as numverts */
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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if (wri != numverts) {
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if (mesh)
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BKE_id_free(NULL, mesh);
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gzclose(gzf);
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return NULL;
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}
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normals = MEM_calloc_arrayN(numverts, 3 * sizeof(short), "fluid_tmp_normals");
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if (!normals) {
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if (mesh)
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BKE_id_free(NULL, mesh);
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gzclose(gzf);
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return NULL;
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}
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/* read normals from file (but don't save them yet) */
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for (i = numverts, no_s = normals; i > 0; i--, no_s += 3) {
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gotBytes = gzread(gzf, no, sizeof(float) * 3);
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normal_float_to_short_v3(no_s, no);
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}
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/* read no. of triangles */
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gotBytes = gzread(gzf, &wri, sizeof(wri));
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if (wri != numfaces) {
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printf("Fluidsim: error in reading data from file.\n");
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if (mesh)
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BKE_id_free(NULL, mesh);
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gzclose(gzf);
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MEM_freeN(normals);
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return NULL;
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}
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/* read triangles from file */
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mp = mesh->mpoly;
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ml = mesh->mloop;
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for (i = 0; i < numfaces; i++, mp++, ml += 3) {
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int face[3];
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gotBytes = gzread(gzf, face, sizeof(int) * 3);
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/* initialize from existing face */
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mp->mat_nr = mp_mat_nr;
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mp->flag = mp_flag;
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mp->loopstart = i * 3;
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mp->totloop = 3;
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ml[0].v = face[0];
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ml[1].v = face[1];
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ml[2].v = face[2];
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}
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gzclose(gzf);
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BKE_mesh_calc_edges(mesh, false, false);
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BKE_mesh_apply_vert_normals(mesh, (short (*)[3])normals);
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MEM_freeN(normals);
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// CDDM_calc_normals(result);
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return mesh;
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}
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void fluid_get_bb(
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MVert *mvert, int totvert, float obmat[4][4],
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/*RET*/ float start[3], /*RET*/ float size[3])
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{
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float bbsx = 0.0, bbsy = 0.0, bbsz = 0.0;
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float bbex = 1.0, bbey = 1.0, bbez = 1.0;
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int i;
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float vec[3];
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if (totvert == 0) {
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zero_v3(start);
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zero_v3(size);
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return;
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}
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copy_v3_v3(vec, mvert[0].co);
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mul_m4_v3(obmat, vec);
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bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2];
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bbex = vec[0]; bbey = vec[1]; bbez = vec[2];
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for (i = 1; i < totvert; i++) {
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copy_v3_v3(vec, mvert[i].co);
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mul_m4_v3(obmat, vec);
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if (vec[0] < bbsx) { bbsx = vec[0]; }
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if (vec[1] < bbsy) { bbsy = vec[1]; }
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if (vec[2] < bbsz) { bbsz = vec[2]; }
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if (vec[0] > bbex) { bbex = vec[0]; }
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if (vec[1] > bbey) { bbey = vec[1]; }
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if (vec[2] > bbez) { bbez = vec[2]; }
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}
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/* return values... */
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if (start) {
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start[0] = bbsx;
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start[1] = bbsy;
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start[2] = bbsz;
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}
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if (size) {
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size[0] = bbex - bbsx;
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size[1] = bbey - bbsy;
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size[2] = bbez - bbsz;
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}
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}
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//-------------------------------------------------------------------------------
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// old interface
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//-------------------------------------------------------------------------------
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void fluid_estimate_memory(Object *ob, FluidsimSettings *fss, char *value)
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{
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Mesh *mesh;
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value[0] = '\0';
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if (ob->type == OB_MESH) {
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/* use mesh bounding box and object scaling */
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mesh = ob->data;
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fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);
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elbeemEstimateMemreq(fss->resolutionxyz, fss->bbSize[0], fss->bbSize[1], fss->bbSize[2], fss->maxRefine, value);
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}
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}
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/* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */
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static void fluidsim_read_vel_cache(FluidsimModifierData *fluidmd, Mesh *mesh, char *filename)
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{
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int wri, i, j;
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float wrf;
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gzFile gzf;
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FluidsimSettings *fss = fluidmd->fss;
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int len = strlen(filename);
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int totvert = mesh->totvert;
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FluidVertexVelocity *velarray = NULL;
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/* mesh and vverts have to be valid from loading... */
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if (fss->meshVelocities)
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MEM_freeN(fss->meshVelocities);
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if (len < 7) {
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return;
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}
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if (fss->domainNovecgen > 0) return;
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fss->meshVelocities = MEM_calloc_arrayN(mesh->totvert, sizeof(FluidVertexVelocity), "Fluidsim_velocities");
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fss->totvert = totvert;
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velarray = fss->meshVelocities;
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/* .bobj.gz, correct filename
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* 87654321 */
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filename[len - 6] = 'v';
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filename[len - 5] = 'e';
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filename[len - 4] = 'l';
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gzf = BLI_gzopen(filename, "rb");
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if (!gzf) {
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MEM_freeN(fss->meshVelocities);
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fss->meshVelocities = NULL;
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return;
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}
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gzread(gzf, &wri, sizeof(wri));
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if (wri != totvert) {
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MEM_freeN(fss->meshVelocities);
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fss->meshVelocities = NULL;
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return;
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}
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for (i = 0; i < totvert; i++) {
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for (j = 0; j < 3; j++) {
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gzread(gzf, &wrf, sizeof(wrf));
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velarray[i].vel[j] = wrf;
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}
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}
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gzclose(gzf);
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}
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static Mesh *fluidsim_read_cache(
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Object *ob, Mesh *orgmesh,
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FluidsimModifierData *fluidmd, int framenr, int useRenderParams)
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{
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int curFrame = framenr /* - 1 */ /*scene->r.sfra*/; /* start with 0 at start frame */
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/* why start with 0 as start frame?? Animations + time are frozen for frame 0 anyway. (See physics_fluid.c for that. - DG */
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/* If we start with frame 0, we need to remap all animation channels, too, because they will all be 1 frame late if using frame-1! - DG */
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char targetFile[FILE_MAX];
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FluidsimSettings *fss = fluidmd->fss;
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Mesh *newmesh = NULL;
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MPoly *mpoly;
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MPoly mp_example = {0};
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const int displaymode = useRenderParams ? fss->renderDisplayMode : fss->guiDisplayMode;
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switch (displaymode) {
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case OB_FSDOM_GEOM:
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/* just display original object */
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return NULL;
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case OB_FSDOM_PREVIEW:
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/* use preview mesh */
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BLI_join_dirfile(targetFile, sizeof(targetFile), fss->surfdataPath, OB_FLUIDSIM_SURF_PREVIEW_OBJ_FNAME);
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break;
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case OB_FSDOM_FINAL:
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/* use final mesh */
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BLI_join_dirfile(targetFile, sizeof(targetFile), fss->surfdataPath, OB_FLUIDSIM_SURF_FINAL_OBJ_FNAME);
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break;
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default:
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BLI_assert(!"Wrong fluidsim display type");
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return NULL;
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}
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/* offset baked frame */
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curFrame += fss->frameOffset;
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BLI_path_abs(targetFile, modifier_path_relbase_from_global(ob));
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BLI_path_frame(targetFile, curFrame, 0); // fixed #frame-no
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/* assign material + flags to new mesh.
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* if there's no faces in original mesh, keep materials and flags unchanged */
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mpoly = orgmesh->mpoly;
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if (mpoly) {
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mp_example = *mpoly;
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}
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/* else leave NULL'd */
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newmesh = fluidsim_read_obj(targetFile, &mp_example);
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if (!newmesh) {
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/* switch, abort background rendering when fluidsim mesh is missing */
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const char *strEnvName2 = "BLENDER_ELBEEMBOBJABORT"; // from blendercall.cpp
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if (G.background == 1) {
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if (BLI_getenv(strEnvName2)) {
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int elevel = atoi(BLI_getenv(strEnvName2));
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if (elevel > 0) {
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printf("Env. var %s set, fluid sim mesh '%s' not found, aborting render...\n",
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strEnvName2, targetFile);
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exit(1);
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}
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}
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}
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/* display org. object upon failure which is in new mesh */
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return NULL;
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}
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/* load vertex velocities, if they exist...
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* TODO? use generate flag as loading flag as well?
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* warning, needs original .bobj.gz mesh loading filename */
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if (displaymode == OB_FSDOM_FINAL) {
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fluidsim_read_vel_cache(fluidmd, newmesh, targetFile);
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}
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else {
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if (fss->meshVelocities)
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MEM_freeN(fss->meshVelocities);
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fss->meshVelocities = NULL;
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}
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return newmesh;
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}
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#endif // WITH_MOD_FLUID
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Mesh *fluidsimModifier_do(
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FluidsimModifierData *fluidmd,
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const ModifierEvalContext *ctx,
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Mesh *mesh)
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{
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#ifdef WITH_MOD_FLUID
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Object *ob = ctx->object;
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Depsgraph *depsgraph = ctx->depsgraph;
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const bool useRenderParams = (ctx->flag & MOD_APPLY_RENDER) != 0;
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// const bool isFinalCalc = (ctx->flag & MOD_APPLY_USECACHE) != 0;
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Mesh *result = NULL;
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int framenr;
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FluidsimSettings *fss = NULL;
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framenr = (int)DEG_get_ctime(depsgraph);
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/* only handle fluidsim domains */
|
|
if (fluidmd && fluidmd->fss && (fluidmd->fss->type != OB_FLUIDSIM_DOMAIN))
|
|
return mesh;
|
|
|
|
/* sanity check */
|
|
if (!fluidmd || !fluidmd->fss)
|
|
return mesh;
|
|
|
|
fss = fluidmd->fss;
|
|
|
|
/* timescale not supported yet
|
|
* clmd->sim_parms->timescale = timescale; */
|
|
|
|
/* support reversing of baked fluid frames here */
|
|
if ((fss->flag & OB_FLUIDSIM_REVERSE) && (fss->lastgoodframe >= 0)) {
|
|
framenr = fss->lastgoodframe - framenr + 1;
|
|
CLAMP(framenr, 1, fss->lastgoodframe);
|
|
}
|
|
|
|
/* try to read from cache */
|
|
/* if the frame is there, fine, otherwise don't do anything */
|
|
if ((result = fluidsim_read_cache(ob, mesh, fluidmd, framenr, useRenderParams)))
|
|
return result;
|
|
|
|
return mesh;
|
|
#else
|
|
/* unused */
|
|
UNUSED_VARS(fluidmd, ctx, mesh);
|
|
return NULL;
|
|
#endif
|
|
}
|